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Dragon Blood

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Dragon Blood


Location

Town in a Deeprealm

New units

Kana

Boss(es)

InvaderSwordmaster

Ah! What a lovely day! I might just break out in song! And twirl all the day long! Hmm. But Papa/Mama is visiting today, and I haven't seen him/her in such a long time. I'd better do something special for him/her. Gather some fruit? Fish for fish? Ha, I know! Papa/Mama should have both. So I'd better get going!
— Kana

Dragon Blood (Japanese:竜の血がもつ宿命The Fate of the Dragon's Blood) is the second paralogue chapter inFire Emblem Fates. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing chapter 7 (be it inBirthright,Conquest, orRevelation) and havingCorrin bemarried. This chapter can only be unlocked if Corrin marries someone of the opposite gender, and thus is unavailable if a male Corrin marriesNiles or if a female Corrin marriesRhajat.

In this chapter,Corrin and his/her army journey to one of theDeeprealms where a wave of invaders has begun attacking his/her child,Kana, who has just discovered inner strength.

Plot

Main article:Dragon Blood/Script

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This article has been flagged sincethis is meant to be a synopsis.

In a town in one of theDeeprealms,Kana notes that the day is lovely and they might break out in a song and twirl all day; Kana then notes that that day is the day when their parent visits, and they haven't seen them in a long time, and thus is spurred into doing something special. Kana contemplates gathering fruit or fishing, but notes that their parent likes both fruit and fish and thus they had better get going; an invader arrives on the scene with Kana taking notice, with Kana noting that the invader looks strange and asks the invader to get away from them. Kana tries to run away, but more invaders appear; Kana asks the invaders to not cause more trouble, as their parent will soon be in the area. As Kana realizes the invaders aren't listening, they state that they can't run yet and they're looking like they're ready to do evil things; at this point, Kana gets hit by one of the invaders' attacks.

As if on cue, Kana's parent,Corrin, arrives on the scene and takes out the invader that hit Kana, stating they have arrived in the nick of time, asking Kana if they are all right; Corrin apologizes to Kana, realizing they have been safe for so long and never thought anyone would come to hurt them, then asks them if they are OK, to which Kana confirms. Corrin asks Kana to get away and that they have everything in hand; Corrin then chews out the invaders for daring to touch their child and vows to soak the fields in their blood, taking out two more of the invaders in the process. Kana tells Corrin that there are too many invaders; Corrin vows to protect Kana, but also tells them to not worry about them and to flee the area. Corrin then tells the rest of the invaders to prepare to join their comrades in death; Corrin then attacks one of the invaders but fails to put a dent. Corrin notes that these invaders are tough, but they state that they must fight in order to keep them away from Kana; Kana chews out the invaders and asks them to stop hurting Corrin, rushing into the area and pushing Corrin out of the way. Corrin once more tells Kana to flee the area, to which Kana refuses; Kana states they have waited long enough to see Corrin once again and nobody's going to take them away from them again. Kana struggles trying to state they are staying, and eventually transforms into aferal dragon.

As Corrin notes Kana's transformation, Kana easily defeats the nearest invader; Corrin notes that this shouldn't be happening, that Kana doesn't have the ability to transform into a dragon, then realizes they must have inherited it from them and it's awakened at an inopportune time. Corrin realizes that Kana is out of control and that this must be their first time transforming and thus is at risk of losing themselves to a mindless rampage. Corrin calls their army into the area, stating that they must clear the field of these invaders and fast.Preparations take place at this point; the battle begins once preparations are complete.

Should the battle still be going at the end of turn 8 enemy phase, a pair of ruffians namedLlewelyn andLloyd arrive in the area and notes Kana's presence, making plans on catching Kana, then stating they should try to decide what to name Kana. Upon the player entering into battle against one of them, it appears Lloyd had planned on naming Kana "Llizardface" while Llewelyn plans on naming them "Llardbutt".

Once the battle ends, Kana tells Corrin that they turned into a dragon, which Corrin states actually did happen; Kana, noting that Corrin looks upset, explains what led to the transformation and apologizes, stating that they didn't mean to transform. As Corrin explains having the same power and how they keep that power in check, they reveal that Kana also needs astone to do the same; as it so happens,Azura gave Corrin a stone Kana could use and tells Kana to always carry it with them. Kana then starts to attempt to convince Corrin to let them travel with them, to which Corrin relucantly agrees after a long exchange wanting to refuse.

Summary

The village that is home to Corrin's child, Kana, is under attack. Upon hearing the news, Corrin rushes to the village to protect Kana.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Corrin dies* or the player's army is routed*1–12{{{partner}}}127+20{{{third}}}

InitialAll moatsNo moats

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Map dimensions:
21 columns by 20 rows

Character data

BirthrightConquestRevelation

Characters
New units
Kana
Nohr Prince
HP
Varies
Inventory
Dragonstone
Offspring Seal*
Level
10+
Automatically at the end of the chapter
Lloyd
Berserker
HP
33+
Inventory
--
Level
1+
Capture and persuade in thePrison
Llewelyn
Berserker
HP
33+
Inventory
--
Level
1+
Capture and persuade in thePrison
Forcibly deployed characters
Corrin f ​
Available characters
Kaze ​Rinkah ​Sakura ​Azura ​Jakob ​Hana ​Subaki ​Saizo ​Orochi ​Silas ​
Characters
New units
Kana
Nohr Prince
HP
Varies
Inventory
Dragonstone
Offspring Seal*
Level
10+
Automatically at the end of the chapter
Lloyd
Berserker
HP
33+
Inventory
--
Level
1+
Capture and persuade in thePrison
Llewelyn
Berserker
HP
33+
Inventory
--
Level
1+
Capture and persuade in thePrison
Forcibly deployed characters
Corrin f ​
Available characters
Jakob ​Silas ​Elise ​Arthur ​Effie ​
Characters
New units
Kana
Nohr Prince
HP
Varies
Inventory
Dragonstone
Offspring Seal*
Level
10+
Automatically at the end of the chapter
Lloyd
Berserker
HP
33+
Inventory
--
Level
1+
Capture and persuade in thePrison
Llewelyn
Berserker
HP
33+
Inventory
--
Level
1+
Capture and persuade in thePrison
Forcibly deployed characters
Corrin f ​
Available characters
Azura ​Jakob ​Gunter ​

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Note: The returning characters list only those recruited by the time this chapter can first be unlocked (after completing chapter 7 on all routes). Jakob is only a returning character if Corrin is female; if Corrin is male, thenFelicia is a returning character instead. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.

Item data

There are no items in this chapter.

Event tile data

There are no event tiles during the events of the chapter. When returning to the area forskirmishes inBirthright andRevelation, the following event tiles appear:

  • Column 2, row 11: One square west of the southwesternmost tile of the middlemoat bed
  • Column 20, row 18: Two squares north, one square west of the southeasternmost square of the map

Dragon Vein data

Dragon Veins in this chapter are stated to have the effect "Fill up or dry out the moat.". They are as follows:

  • Column 5, row 2: One square north of the northwesternmost player deployment position.
  • Column 8, row 3: Three squares west of Kana's starting position.
  • Column 14, row 3: Three squares east of Kana's starting position.
  • Column 17, row 5: One square north, one square east of the southeasternmost player deployment position.
  • Column 8, row 14: Three squares north of the westernmostSky Knight.
  • Column 16, row 14: Three squares west of the southwesternmostSpear Master.

Level scaling data

This chapter's enemy and NPC units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position. Initial unpromoted units who reach an effective level of 21 will become promoted units of level (effective level −20) unless otherwise stated.

Initial unpromotedInitial promoted

Chapter89101112131415161718192021222324252627
Levels from previous chapter0000+1+1+2+1+2+1+2+2+2+2+2+2+2+2+2+2
Total levels gained0000+1+2+4+5+7+8+10+12+14+16+18+20+22+24+26+28
Additional notes:Kana stops visibly scaling upon hitting level 20 unpromoted at the chapter 18 position; from the chapter 19 position onward, Kana will have anOffspring Seal in his/her inventory. Enemy units on this schedule become promoted at the chapter 19 position.
Chapter89101112131415161718192021222324252627
Levels from previous chapter00000000+2+1+2+2+2+2+2+2+2+2+2+2
Total levels gained00000000+2+3+5+7+9+11+13+15+17+19+21+23
Additional notes: Enemy units on this schedule reach level 20 at the chapter 25 position and stop scaling from this point.

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When enemies become promoted, they become the following classes:

Enemy data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 8 playthrough, the earliest possible point where this chapter may be undertaken; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.

NormalHardLunatic

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
InvaderSwordmaster2~20133~4714~2339~199~21+111~1711~17−17~15−16Silver Katana
Begins moving unprovoked on turn 7, or if a nearbyArcher orDiviner is provoked.
InvaderArcher10~18523~468~23012~319~274~128~233~13+25~6Iron Yumi*/Steel Yumi*
• The northeastern three all begin moving unprovoked on turn 6, or if any of them is provoked.
• The southern two both begin moving unprovoked on turn 7, or if either of them or a nearbySwordmaster orDiviner is provoked.
InvaderDiviner10~18520~3909~299~2311~26+(0/1)3~94~14+(1/0)7~225~6Ox Spirit*/Tiger Spirit*
• The northwestern three all begin moving unprovoked on turn 4, or if any of them is provoked.
• The southern two both begin moving unprovoked on turn 7, or if either of them or a nearbySwordmaster orArcher is provoked.
InvaderSky Knight10~18321~427~210~1110~2512~308~205~17+111~31+17~8Iron Naginata*/Steel Naginata*
Immediately begins moving unprovoked.
InvaderFalcon Knight1~20332~4613~2212~2013~2317~2813~2112~19+121~33+18Steel Naginata
All three begin moving unprovoked on turn 2, or if any of them is provoked.
InvaderSamurai10~18323~4510~250~210~2714~35+16~166~17−17~21−15~6Iron Katana*/Steel Katana*
All three begin moving unprovoked on turn 3, or if any of them or the nearbySwordmaster is provoked.
InvaderSwordmaster1~20133~4815~25215~2519~31+111~1812~19−112~23−16Steel Katana
Begins moving unprovoked on turn 3, or if a nearbySamurai is provoked.
InvaderShrine Maiden10~18221~440~148~279~2310~287~175~1710~305~6Sun Festal
--
InvaderSpear Fighter10~18323~4510~28011~2910~264~129~23+16~18+15~6Iron Naginata*/Steel Naginata*
All three begin moving unprovoked on turn 5, or if any of them or the nearbySpear Master is provoked.
InvaderSpear Master1~20134~5019~30017~2816~268~1316~25+111~19+16Steel Naginata
Begins moving unprovoked on turn 5, or if a nearbySpear Fighter is provoked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
LloydBerserker1~20133~5214~27013~2313~233~612~195~106Steel Axe
--
LlewelynBerserker1~20133~5214~27013~2313~233~612~195~106Steel Axe
--
InvaderSpear Fighter10~18623~4510~28011~2910~264~129~23+16~18+15~6Iron Naginata*/Steel Naginata*
--
InvaderOnmyoji1~20329~42016~2815~2515~25+16~109~1515~246Tiger SpiritSun Festal
--
InvaderSniper1~20335~5114~24018~3016~268~1315~2510~18+26Steel Yumi
--
InvaderSamurai10~18623~4510~250~210~2714~35+16~166~17−17~21−15~6Iron Katana*/Steel Katana*
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
InvaderSwordmaster2~20133~4714~23311~2113~25+111~1711~17−17~15−16Silver Katana
Begins moving unprovoked on turn 7, or if a nearbyArcher orDiviner is provoked.
InvaderArcher10~18523~469~24012~319~274~128~233~13+25~6Iron Yumi*/Steel Yumi*
• The northeastern three all begin moving unprovoked on turn 6, or if any of them is provoked.
• The southern two both begin moving unprovoked on turn 7, or if either of them or a nearbySwordmaster orDiviner is provoked.
InvaderDiviner10~18520~3909~299~2311~26+(0/1)3~94~14+(1/0)7~225~6Ox Spirit*/Tiger Spirit*
• The northwestern three all begin moving unprovoked on turn 4, or if any of them is provoked.
• The southern two both begin moving unprovoked on turn 7, or if either of them or a nearbySwordmaster orArcher is provoked.
InvaderSky Knight10~18323~4410~240~1110~2512~308~208~20+111~31+17~8Iron Naginata*/Steel Naginata*
Immediately begins moving unprovoked.
InvaderFalcon Knight1~20332~4614~2312~2016~2621~3213~2112~19+121~33+18Steel Naginata
All three begin moving unprovoked on turn 2, or if any of them is provoked.
InvaderSamurai10~18323~4510~250~210~2714~35+16~166~17−17~21−15~6Iron Katana*/Steel Katana*
All three begin moving unprovoked on turn 3, or if any of them or the nearbySwordmaster is provoked.
InvaderSwordmaster1~20133~4816~26217~2723~35+111~1812~19−114~23−16Steel Katana
Begins moving unprovoked on turn 3, or if a nearbySamurai is provoked.
InvaderShrine Maiden10~18221~440~148~279~2310~287~175~1710~305~6Sun Festal
--
InvaderSpear Fighter10~18323~4511~29011~2910~264~129~23+16~18+15~6Iron Naginata*/Steel Naginata*
All three begin moving unprovoked on turn 5, or if any of them or the nearbySpear Master is provoked.
InvaderSpear Master1~20134~5020~31019~3018~288~1316~25+111~19+16Steel Naginata
Begins moving unprovoked on turn 5, or if a nearbySpear Fighter is provoked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
LloydBerserker1~20138~5721~34016~2617~273~612~195~106Steel Axe
--
LlewelynBerserker1~20138~5721~34016~2617~273~612~195~106Steel Axe
--
InvaderSpear Fighter10~18623~4511~29011~2910~264~129~23+16~18+15~6Iron Naginata*/Steel Naginata*
--
InvaderOnmyoji1~20329~42019~3116~2617~27+16~109~1515~246Tiger SpiritSun Festal
--
InvaderSniper1~20335~5117~27022~3419~298~1316~2610~18+26Steel Yumi
--
InvaderSamurai10~18623~4510~250~210~2714~35+16~166~17−17~21−15~6Iron Katana*/Steel Katana*
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
InvaderSwordmaster2~20136~5017~26611~2113~25+111~1713~19−19~17−16Silver Katana
VantageDuelist's Blow
Begins moving unprovoked on turn 7, or if a nearbyArcher orDiviner is provoked.
InvaderArcher10~18526~4912~27012~3111~294~1210~253~13+25~6Iron Yumi*/Steel Yumi*
• The northeastern three all begin moving unprovoked on turn 6, or if any of them is provoked.
• The southern two both begin moving unprovoked on turn 7, or if either of them or a nearbySwordmaster orDiviner is provoked.
InvaderDiviner10~18523~42013~339~2311~26+(0/1)3~94~14+(1/0)10~255~6Ox Spirit*/Tiger Spirit*
• The northwestern three all begin moving unprovoked on turn 4, or if any of them is provoked.
• The southern two both begin moving unprovoked on turn 7, or if either of them or a nearbySwordmaster orArcher is provoked.
InvaderSky Knight10~18325~4614~280~1110~2512~308~2010~22+111~31+17~8Iron Naginata*/Steel Naginata*
Immediately begins moving unprovoked.
InvaderFalcon Knight1~20335~4918~2716~2416~2621~3213~2114~21+123~35+18Steel Naginata
Darting BlowCamaraderie
All three begin moving unprovoked on turn 2, or if any of them is provoked.
InvaderSamurai10~18326~4814~290~210~2714~35+16~169~20−17~21−15~6Iron Katana*/Steel Katana*
All three begin moving unprovoked on turn 3, or if any of them or the nearbySwordmaster is provoked.
InvaderSwordmaster1~20136~5120~30617~2723~35+111~1814~21−116~25−16Steel Katana
VantageDuelist's Blow
Begins moving unprovoked on turn 3, or if a nearbySamurai is provoked.
InvaderShrine Maiden10~18224~470~1412~319~2310~287~175~1713~335~6Sun Festal
--
InvaderSpear Fighter10~18326~4815~33011~2910~264~1212~26+16~18+15~6Iron Naginata*/Steel Naginata*
All three begin moving unprovoked on turn 5, or if any of them or the nearbySpear Master is provoked.
InvaderSpear Master1~20137~5325~34019~3018~288~1319~28+111~19+16Steel Naginata
Seal Defense
Begins moving unprovoked on turn 5, or if a nearbySpear Fighter is provoked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
LloydBerserker1~20138~57+523~36016~2618~283~614~215~106Steel Axe
HP +5Gamble
--
LlewelynBerserker1~20138~57+523~36016~2618~283~614~215~106Steel Axe
HP +5Gamble
--
InvaderSpear Fighter10~18626~4815~33011~2910~264~1212~26+16~18+15~6Iron Naginata*/Steel Naginata*
--
InvaderOnmyoji1~20332~45024~33+216~2617~27+16~109~1518~276Tiger SpiritSun Festal
Magic +2
--
InvaderSniper1~20338~5422~31022~34+219~298~1319~2910~18+26Steel Yumi
Skill +2Quick Draw
--
InvaderSamurai10~18626~4814~290~210~2714~35+16~169~20−17~21−15~6Iron Katana*/Steel Katana*
--

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Reinforcements

NPC data

NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
KanaFeral Dragon10~201VariesVariesVariesVariesVariesVariesVariesVaries5Draconic Rage
Draconic HeirDragon FangVariesNobilityVaries
• SeeKana/Stats (female) for more information on female Kana's stats andKana/Stats (male) for more information on male Kana's stats.
• Only moves to attack units in range.

Boss data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 8 playthrough, the earliest possible point where this chapter may be undertaken; the figures to the right of the ~ are taken from a chapter 25 playthrough, the point where these bosses hit level 20 and stop scaling from there.

Main boss

NormalHardLunatic

Swordmaster
Level2~20
Movement6
Stats
Max HP33~47Speed9~21+1
Strength14~23Luck11~17
Magic3Defense11~17−1
Skill9~19Resistance7~15−1
InventorySkills
Silver Katana--
Weapon Levels
Swords/KatanasBLances/Naginata--Axes/Clubs--Bows/Yumi--
Tomes/Scrolls--Staves/Rods--Daggers/Shuriken--Dragonstones--
Swordmaster
Level2~20
Movement6
Stats
Max HP33~47Speed13~25+1
Strength14~23Luck11~17
Magic3Defense11~17−1
Skill11~21Resistance7~15−1
InventorySkills
Silver Katana--
Weapon Levels
Swords/KatanasBLances/Naginata--Axes/Clubs--Bows/Yumi--
Tomes/Scrolls--Staves/Rods--Daggers/Shuriken--Dragonstones--
Swordmaster
Level2~20
Movement6
Stats
Max HP36~50Speed13~25+1
Strength17~26Luck11~17
Magic6Defense13~19−1
Skill11~21Resistance9~17−1
InventorySkills
Silver KatanaVantage
Duelist's Blow
Weapon Levels
Swords/KatanasSLances/Naginata--Axes/Clubs--Bows/Yumi--
Tomes/Scrolls--Staves/Rods--Daggers/Shuriken--Dragonstones--

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Sub-bosses

Main article:Lloyd (Fates)

NormalHardLunatic

Berserker
Level1~20
Movement6
Stats
Max HP33~52Speed13~23
Strength14~27Luck3~6
Magic0Defense12~19
Skill13~23Resistance5~10
InventorySkills
Steel Axe--
Weapon Levels
Swords/Katanas--Lances/Naginata--Axes/ClubsCBows/Yumi--
Tomes/Scrolls--Staves/Rods--Daggers/Shuriken--Dragonstones--
Berserker
Level1~20
Movement6
Stats
Max HP38~57Speed17~27
Strength21~34Luck3~6
Magic0Defense12~19
Skill16~26Resistance5~10
InventorySkills
Steel Axe--
Weapon Levels
Swords/Katanas--Lances/Naginata--Axes/ClubsCBows/Yumi--
Tomes/Scrolls--Staves/Rods--Daggers/Shuriken--Dragonstones--
Berserker
Level1~20
Movement6
Stats
Max HP38~57+5Speed18~28
Strength23~36Luck3~6
Magic0Defense14~21
Skill16~26Resistance5~10
InventorySkills
Steel AxeHP +5
Gamble
Weapon Levels
Swords/Katanas--Lances/Naginata--Axes/ClubsSBows/Yumi--
Tomes/Scrolls--Staves/Rods--Daggers/Shuriken--Dragonstones--

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Main article:Llewelyn

NormalHardLunatic

Berserker
Level1~20
Movement6
Stats
Max HP33~52Speed13~23
Strength14~27Luck3~6
Magic0Defense12~19
Skill13~23Resistance5~10
InventorySkills
Steel Axe--
Weapon Levels
Swords/Katanas--Lances/Naginata--Axes/ClubsCBows/Yumi--
Tomes/Scrolls--Staves/Rods--Daggers/Shuriken--Dragonstones--
Berserker
Level1~20
Movement6
Stats
Max HP38~57Speed17~27
Strength21~34Luck3~6
Magic0Defense12~19
Skill16~26Resistance5~10
InventorySkills
Steel Axe--
Weapon Levels
Swords/Katanas--Lances/Naginata--Axes/ClubsCBows/Yumi--
Tomes/Scrolls--Staves/Rods--Daggers/Shuriken--Dragonstones--
Berserker
Level1~20
Movement6
Stats
Max HP38~57+5Speed18~28
Strength23~36Luck3~6
Magic0Defense14~21
Skill16~26Resistance5~10
InventorySkills
Steel AxeHP +5
Gamble
Weapon Levels
Swords/Katanas--Lances/Naginata--Axes/ClubsSBows/Yumi--
Tomes/Scrolls--Staves/Rods--Daggers/Shuriken--Dragonstones--

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Dragon Veins can be interacted with to fill or drain the moats and create chokepoints; however, they block off player units as well, and will not slow theSky Knights andFalcon Knights from the south. TheArchers/Snipers to the northeast and theDiviners/Onmyoji to the west can be defeated by a strong unit withweapon triangle advantage against them, asword- ortome-user for the former and alance- ordagger-user for the latter. The most dangerous enemies on the map are the Falcon Knights withDarting Blow who begin to move on turn 2, but they and the Sky Knights can be defeated by bow-users; as there are three of each, three bow-users or two andAzura can defeat each group in one turn. The remaining enemies enemies fight in smaller groups at a slower pace. Reinforcements begin to arrive on turn 8, led by Lloyd and Llelwyn, who are fairly strongBerserkers and can be captured. Additionally, Kana will join at the end of the paralogue even if they are defeated at any point during it.

Trivia

  • If the player is using a female Corrin, this is one of only two child paralogue that unlocks upon marrying off a female character. The only other female character isAzura, who unlocks the paralogue,Surprise Duet.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Dragon Blood

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Japanese

竜の血がもつ宿命

The Fate of the Dragon's Blood

Spanish

Sangre de dragón

Dragon's blood

French

Le sang du dragon

The blood of the dragon

German

Drachenblut

Dragon Blood

Italian

Sangue di drago

Dragon's blood

Korean

용의 피가 지닌 숙명

Fate of dragon's blood

Gallery


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References

← Tragic Start •Dragon Blood• Surprise Duet →
Fire Emblem Fates
Playable charactersBirthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLCAnna
amiiboIkeLucinaMarthRobin
Non-playable charactersCassitaLaylaLilithRainbow Sage
BossesAnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background charactersCadrosIkonaKaterinaMoroShanty Pete
Legendary andpersonal weaponsAstral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
ChaptersPrologueP:Ties That Bind • 1:Nohr • 2:Gift of Ganglari • 3:Journey Begins • 4:Hoshido • 5:Mother • 6:The Path Is Yours
Birthright
Birthright
6:In the White Light • 7:A Vow Upheld • 8:Fierce Winds • 9:Land of Gods • 10:Ninja Village • 11:To the Sea • 12:Dark Reunion • 13:Another Hope • 14:Light Scatters • 15:Wolfskin Peak • 16:Pleasure Palace • 17:Lost in the Ice • 18:Leo • 19:Rainbow Sage • 20:Fort Dragonfall • 21:Burning Falls • 22:Hidden Capital • 23:Camilla • 24:Tears of a Dragon • 25:Traitor Revealed • 26:Xander • 27:King GaronE:Dawn Breaks
Conquest
Conquest
6:Embrace the Dark • 7:A Dragon's Decree • 8:Cold Reception • 9:Another Trial • 10:Unhappy Reunion • 11:Rainbow Sage • 12:Bitter Intrigue • 13:Uprising • 14:Voice of Paradise • 15:The Black Pillar • 16:Invasion • 17:Den of Betrayal • 18:Black & White • 19:Kitsune Lair • 20:Winds of Change • 21:Eternal Stairway • 22:Sakura • 23:Possessed • 24:Hinoka • 25:Ryoma • 26:Treason • 27:The Empty KingE:Night Breaks Through
Revelation
Revelation
6:Into the Ground • 7:Unspeakable World • 8:Traitor's Brand • 9:Wanderer • 10:Voice of a God • 11:Mutual Enemies • 12:Frozen Sea • 13:A Lost Peace • 14:Orders • 15:Rainbow Sage • 16:White Flames • 17:Black Flames • 18:Veiled Kingdom • 19:Hidden Strings • 20:Seeds of Doubt • 21:Going Forward • 22:Memories • 23:Arete Undone • 24:Days Lost • 25:Blades Drawn • 26:The Vallite King • 27:Hear My CryE:Anankos
Paralogues1:Tragic Start • 2:Dragon Blood • 3:Surprise Duet • 4:Fight or Flight • 5:Bold Approach • 6:Herbal Remedy • 7:Father & Liege • 8:A Great Hunt • 9:Saizo vs. Saizo • 10:Hunter & Prey • 11:A Long Grudge • 12:Sweet Dreams • 13:Truly Talented • 14:After the End • 15:Hidden Bravery • 16:Abducted • 17:Two Defenders • 18:Nutty Family • 19:Great Heroism • 20:Ultimate Power • 21:Bright Smile • 22:Abrupt Clash
InvasionsBirthright:Invasion 1Invasion 2Invasion 3Conquest:Invasion 1Invasion 2Invasion 3Revelation:Invasion 1Invasion 2Invasion 3
DLC chaptersGhostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero BattlesHero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
LocationsDeeprealms (My Castle) •Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) •Nohr (Dragon's GateIce TribeNestra) •Notre SagesseValla (Bottomless Canyon)
Groups, objects, and conceptsAncient TextsBond unitDragon VeinEinherjarMy CastlePrisoner
ListsChaptersCharactersClasses (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topics4koma Comic & Character Guide BookCrown of NibelungDownloadable contentMinor charactersName chart • Other games (Awakening) •Pre-release information (Unused content) •SoundtrackTheaterWorld map