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Dragon's Ire
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Dragon's Ire (Japanese:竜の逆鱗Dragon's Inverted Scale) is a four-tiered passive type Bskill which debuted inFire Emblem Heroes; the individual tiers of the skill areDragon's Ire 1,Dragon's Ire 2,Dragon's Ire 3, andDragon's Ire 4 in order from lowest to highest. Dragon's Ire neutralizes effects that prevent its user from makingfollow-up attacks and guarantees its user a follow-up attack when the foe initiates combat and the user has sufficientHP; higher tiers have lower HP requirements, with the fourth tier additionally reducing the foe'sattack andresistance.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Dragon's Ire 1) | ![]() | B | If user'sHP = 100% and foe initiates combat, neutralizes effects that prevent user'sfollow-up attacks and user makes guaranteed follow-up attack. | 60 | -- | ![]() | ✓ | -- |
Heroes (Dragon's Ire 2) | ![]() | B | If user'sHP ≥ 75% and foe initiates combat, neutralizes effects that prevent user'sfollow-up attacks and user makes guaranteed follow-up attack. | 120 | Dragon's Ire 1 | ![]() | ✓ | -- |
Heroes (Dragon's Ire 3) | ![]() | B | If user'sHP ≥ 50% and foe initiates combat, neutralizes effects that prevent user'sfollow-up attacks and user makes guaranteed follow-up attack. | 240 | Dragon's Ire 2 | ![]() | ✓ | -- |
Heroes (Dragon's Ire 4) | ![]() | B | If user'sHP ≥ 25% at start of combat, inflicts −4 each toattack andresistance on foe, user makes guaranteedfollow-up attack, and if foe initiates combat, neutralizes effects that prevent user's follow-up attacks. | 300 | Dragon's Ire 3 | ![]() | ✓ | -- |
Availability
Heroes
Flavor text
Game | Text (English) | Text (Japanese) |
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Heroes (Dragon's Ire 1) | If unit's HP = 100% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. | 自分のHPが100%で、敵から攻撃された時、 絶対追撃、かつ、自分の追撃不可を無効 |
Heroes (Dragon's Ire 2) | If unit's HP ≥ 75% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. | 自分のHPが75%以上で、敵から攻撃された時、 絶対追撃、かつ、自分の追撃不可を無効 |
Heroes (Dragon's Ire 3) | If unit's HP ≥ 50% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. | 自分のHPが50%以上で、敵から攻撃された時、 絶対追撃、かつ、自分の追撃不可を無効 |
Heroes (Dragon's Ire 4) | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-4 on foe during combat, unit makes a guaranteed follow-up attack, and also, if foe initiates combat, neutralizes effects that prevent unit's follow-up attacks. | 戦闘開始時、自身のHPが25%以上なら、 戦闘中、敵の攻撃、魔防-4、 自分は絶対追撃、かつ 敵から攻撃された時、自分の追撃不可を無効 |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English | Dragon's Ire | -- |
Japanese | 竜の逆鱗 | Dragon's Imperial Wrath; lit. "dragon's inverted scales", from a metaphor used by the writerHan Fei. |
Spanish | Ira de dragón | Dragon's ire |
French | Ire de dragon | Dragon's ire |
German | Drachenzorn | Dragon Wrath |
Italian | Ira del drago | Ire of the dragon |
Portuguese | Ira do dragão | Ire of the dragon |
Traditional Chinese | 龍的逆鱗 | Dragon's grievance; lit. "dragon's inverted scales", from a metaphor used by the writerHan Fei. |