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Dragon's Gate (chapter)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

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Dragon's Gate


Location

Valor (Dragon's Gate)

New units

Legault

Boss(es)

Darin,Cameron

Previous chapter(s)
Next chapter(s)

New Resolve

Does it gall you, Marquess Pherae? It's destiny. There could be no other outcome. Despite all of your mischief, the girl was fated to return to me.
— Nergal toElbert.

Dragon's Gate (Japanese:竜の門Dragon's Gate) is the nineteenth chapter ofEliwood's tale and twentieth of Hector's tale inFire Emblem: The Blazing Blade.

Plot

Main articles:Dragon's Gate (chapter)/Script (Eliwood) andDragon's Gate (chapter)/Script (Hector)

Eliwood's group finally arrives at theDragon's Gate. Ninian immediately senses something horrible and panics, realizing that her presence at the gate is a mistake.Ephidel warps in to introduce himself and tauntHector and the others about the death ofLeila. Ephidel warps to Ninian and then warps her and himself deeper into the Dragon's Gate, nearDarin; Ephidel assigns Darin the task of eliminating Eliwood, Hector, andLyn before taking Ninian to the gate itself, where Nergal andElbert are. Elbert is distraught at Ninian's return, and charges Nergal, thoughJaffar strikes Elbert, and Elbert collapses. Outside the gate, Eliwood and Hector are taunt by theCameron before the battle begins.

Early in the battle,Legault appears from a set of stairs. Legault is confronted by a Black Fang member who does not recognize him; he explains that, his name and title, "the Hurricane", are quite well known among the Black Fang, and the Black Fang member recognizes his name and excuses himself. Now alone, Legault initiates his plans to steal some treasure and leave the "sinking ship" that is the Black Fang behind. Eliwood, Hector, orLyn can talk to Legault; Legault clarifies to each of them that he is former Black Fang, and each asks him to join them to tech them of the Black Fang, which he accepts.

Nergal withNinian under his control.

Once Darin is defeated, Eliwood and the others move deeper into the Dragon's Gate to find Elbert; they find him near the gate itself calling out to him weakly. Elbert immediately tells Eliwood to take Ninian away from there; Eliwood realizes that Ninian is even present, though she is silent, and she will not move. Hector then grabs Elbert, Eliwood, and Ninian; however, before they can leave, Jaffar blocks the room's only exit. Elbert warns Eliwood not to fight Jaffar, but Eliwood insists that it is their only choice; Ephidel then warps into the room and comments similarly to Elbert.

Ephidel dismisses Jaffar, and tells Eliwood that Nergal has a "special show" for him; Elbert then screams in pain, and Ninian mumbles the word "power". Nergal appears and commands Ninian to open the Dragon's Gate, and she complies. However, as a dragon emerges from the gate,Nils runs into the room and snaps Ninian out of her hypnosis, causing the gate to deactivate suddenly. Nils tells everyone to flee, and they do; Nergal then teleports away as an explosion occurs, consuming Ephidel. Nergal quickly reappears to grab Ninian and Nils, but Elbert stabs Nergal; Nergal warps away again. Eliwood tells Elbert they will head home now, but Elbert states that he cannot go on any longer. Elbert apologizes to his wifeEleanora and dies in Eliwood's arms.

Chapter data

Eliwood NormalEliwood HardHector NormalHector Hard

Chapter Data
Conditions
Unit Data
Victory: Seize thronePlayerPartnerOtherEnemyThird
Defeat:Eliwood,Hector, orLyn dies3–13+1{{{partner}}}{{{other}}}26+28−1{{{third}}}

MapSecret Shops

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Map dimensions:
22 columns by 22 rows
Chapter Data
Conditions
Unit Data
Victory: Seize thronePlayerPartnerOtherEnemyThird
Defeat:Eliwood,Hector, orLyn dies3–12+1{{{partner}}}{{{other}}}33+46−1{{{third}}}

MapSecret Shops

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Map dimensions:
22 columns by 22 rows
Chapter Data
Conditions
Unit Data
Victory: Seize thronePlayerPartnerOtherEnemyThird
Defeat:Hector,Eliwood, orLyn dies3–13+1{{{partner}}}{{{other}}}25+33−1{{{third}}}

MapSecret Shops

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Map dimensions:
22 columns by 22 rows
Chapter Data
Conditions
Unit Data
Victory: Seize thronePlayerPartnerOtherEnemyThird
Defeat:Hector,Eliwood, orLyn dies3–12+1{{{partner}}}{{{other}}}38+50−1{{{third}}}

MapSecret Shops

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Map dimensions:
22 columns by 22 rows

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The placement of the two non-mainLords is based on their position in deployment order, which can vary from previous maps.

Character data

Eliwood's taleHector's tale

Characters
New units
Legault
Thief
HP
26
Inventory
Steel Sword
Lockpick
Light Rune
Level
12
Talk to withEliwood orLyn
Forcibly deployed characters
Eliwood ​Hector ​Lyn ​
Available characters
Marcus ​Lowen ​Rebecca ​Dorcas ​Bartre ​Oswin ​Matthew ​Serra ​Guy ​Merlinus ​Erk ​Priscilla ​Florina ​Wil ​Kent ​Sain ​Raven ​Lucius ​Canas ​Dart ​Fiora ​
Characters
New units
Legault
Thief
HP
26
Inventory
Steel Sword
Chest Key
Chest Key
Level
12
Talk to withHector orLyn
Forcibly deployed characters
Hector ​Eliwood ​Lyn ​
Available characters
Marcus ​Lowen ​Rebecca ​Dorcas ​Bartre ​Oswin ​Matthew ​Serra ​Guy ​Merlinus ​Erk ​Priscilla ​Florina ​Wil ​Kent ​Sain ​Raven ​Lucius ​Canas ​Dart ​Fiora ​

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Item data

Items
NameObtainment Method
HalberdDropped byCameron(Normal Mode only)
ElixirDropped byCameron(Hard Mode only)
Door KeyDropped by enemyArcher(Normal Mode only)
Short SpearDropped by enemyKnight(Normal Mode only)
Door KeyDropped by enemyCavalier(Normal Mode only)
Chest KeyDropped by enemyKnight(Normal Mode only)
Door KeyDropped by enemySniper if killed before he uses it(Normal Mode only)
Silver BowDropped by enemySniper if he used the Door Key(Normal Mode only)
ArmorslayerDropped by enemyCavalier(Normal Mode only)
LongbowDropped by enemyArcher(Hard Mode only)
Steel LanceDropped by enemyCavalier(Hard Mode only)
NosferatuDropped by enemyShaman(Hector Hard Mode only)
Killer BowDropped by enemyArcher(Hard Mode only)
AntitoxinSteal from enemyKnight
Door KeySteal from enemyKnight
LockpickSteal fromLegault or recruit him(reinforcement; Eliwood's tale only)
Light RuneSteal fromLegault or recruit him(reinforcement; Eliwood's tale only)
Chest KeySteal fromLegault or recruit him before he unlocks a chest(Hector's tale only)
Chest KeySteal fromLegault or recruit him before he unlocks a chest(Hector's tale only)
Member CardSteal from enemyThief(reinforcement)
Chest KeySteal from enemyThief(reinforcement)
Chest KeySteal from enemyThief(reinforcement; Hard Mode only)
Brave BowUnlock lonechest in south western room
Blue GemUnlock leftchest in north western room
LunaUnlock rightchest in north western room
Guiding RingUnlock bottomchest in eastern room beforeLegault or another enemyThief does; obtained by recruiting, killing, or stealing from him after.
BarrierUnlock upperchest in eastern room beforeLegault or another enemyThief does; obtained by recruiting or killing him after.

Shop data

Armories and vendors

SwordsLancesAxesBowsAnimaLightDarkStavesItemsSecret

None

None

None

None

None

None

None

None

None

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The first secret shop is in the very bottom-right of the map, in the lone forest tile in the corner.
The second one is in the top-left area of the map, in the right corner of the grassy strip sandwiched between the main throne room and the chamber with the two chests.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood NormalEliwood HardHector NormalHector Hard

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DarinGeneral5134149821513155Silver LanceHand Axe
Does not move; stands on athrone, the chapter's seize point.
CameronPaladin41319101251011118HalberdThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Black FangArcher9122~256~85~75~604~51~275LongbowDoor KeyThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked, even if blocked by terrain.
Black FangKnight7121~237~83~50~2010~111~2134Short SpearThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Black FangCavalier7123~266~84~56~706~80~297Steel LanceDoor KeyThis item is dropped upon this unit's defeat.
--
Black FangKnight7121~237~83~50~2010~111~2134Iron LanceChest KeyThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Black FangSniper2126~299~128~116~906~83~686Silver BowDoor KeyThis item is dropped upon this unit's defeat.
UsesDoor Key if there are not units in range to attack. TheSilver Bow becomes droppable if he does.
Black FangCavalier7123~266~84~56~706~80~297ArmorslayerThis item is dropped upon this unit's defeat.
--
Black FangKnight6120~226~83~40~1010~110~2134Poison LanceAntitoxin
Moves to attack units in range.
Black FangKnight8121~247~93~50~2010~121~2134Steel LanceDoor Key
--
Black FangNomad7119~216~86~77~904~50~277Steel Bow
--
Black FangNomad7319~216~86~77~904~50~277Iron Bow
The northernmost one and the right of the southern two move to attack units in range.
Black FangCavalier7123~266~84~56~706~80~297Iron Lance
Moves to attack units in range.
Black FangCavalier7323~266~84~56~706~80~297Iron Sword
The left of the southern two moves to attack units in range.
Black FangKnight8121~247~93~50~2010~121~2134Iron Lance
Moves to attack units in range.
Black FangSoldier8124~276~71~32~300~10~265Iron Lance
Moves to attack units in range.
Black FangMyrmidon9120~236~811~1311~1303~41~285Armorslayer
Moves to attack units in range.
Black FangShaman8119~205~62~43~502~35~775Luna
Moves to attack units in range.
Black FangTroubadour8118~192~33~46~802~37~957Mend
--
Black FangKnight7121~237~83~50~2010~111~2134Axereaver
Moves to attack units in range.
Black FangMage7118~203~54~54~603~44~665Thunder
Moves to attack units in range.
Black FangShaman7118~204~62~43~502~35~775Flux
Moves to attack units in range.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
LegaultThief1212681115108396Steel SwordLockpickLight Rune
Ignores combat; moves to openchests, then moves to escape to the northwest.
Black FangArcher7221~235~75~64~603~50~275Iron Bow
Immediately begins moving unprovoked, even if blocked by terrain.
Black FangFighter7224~267~93~55~702~40~2115Iron AxeHand Axe
Moves to attack destructible terrain, then moves to attack units unprovoked.
Black FangMage7718~203~54~54~603~44~665Thunder
--
Black FangMercenary6221~235~79~119~1004~60~295Iron Sword
--
Black FangArcher7121~235~75~64~603~50~275Steel Bow
--
Black FangShaman7218~204~62~43~502~35~775Flux
--
Black FangThief4117~183~42~310~1102~30~166Iron SwordChest KeyMember Card
Ignores combat; moves to openchests, then moves to escape to the northwest.
Black FangPegasus Knight7217~195~77~87~803~43~557Steel Lance
--
Black FangPegasus Knight7217~195~77~87~803~43~557Slim Lance
--
Black FangKnight7321~237~83~50~2010~111~2134Steel Lance
--
Black FangKnight7321~237~83~50~2010~111~2134Poison Lance
--
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DarinGeneral5134149821513155Spear
Does not move; stands on athrone, the chapter's seize point.
CameronPaladin41319101251011118Steel LanceSteel SwordElixirThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Black FangArcher9122~256~85~75~604~51~275LongbowThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked, even if blocked by terrain.
Black FangNomad7119~216~86~77~904~50~277Steel Bow
--
Black FangNomad7319~216~86~77~904~50~277Iron Bow
The northernmost one and the right of the southern two move to attack units in range.
Black FangCavalier7123~266~84~56~706~80~297Iron Lance
Moves to attack units in range.
Black FangCavalier7423~266~84~56~706~80~297Iron Sword
The left of the southern three moves to attack units in range.
Black FangKnight8121~247~93~50~2010~121~2134Iron Lance
Moves to attack units in range.
Black FangKnight7721~237~83~50~2010~111~2134Steel Lance
The northwest one and the eastern two move to attack units in range.
Black FangSoldier8124~276~71~32~300~10~265Iron Lance
Moves to attack units in range.
Black FangMyrmidon9120~236~811~1311~1303~41~285Armorslayer
Moves to attack units in range.
Black FangShaman8119~205~62~43~502~35~775Luna
Moves to attack units in range.
Black FangCavalier7123~266~84~56~706~80~297Steel LanceThis item is dropped upon this unit's defeat.
--
Black FangTroubadour8118~192~33~46~802~37~957Mend
--
Black FangKnight7121~237~83~50~2010~111~2134Iron Lance
Moves to attack units in range.
Black FangKnight6120~226~83~40~1010~110~2134Poison LanceAntitoxin
Moves to attack units in range.
Black FangKnight7121~237~83~50~2010~111~2134Axereaver
Moves to attack units in range.
Black FangMage7118~203~54~54~603~44~665Thunder
Moves to attack units in range.
Black FangShaman7118~204~62~43~502~35~775Flux
Moves to attack units in range.
Black FangKnight8121~247~93~50~2010~121~2134Steel LanceDoor Key
--
Black FangArcher7121~235~75~64~603~50~275Iron Bow
--
Black FangArcher7121~235~75~64~603~50~275Killer BowThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked, even when attack by
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
LegaultThief1212681115108396Steel SwordLockpickLight Rune
Ignores combat; moves to openchests, then moves to escape to the northwest.
Black FangMercenary6321~235~79~119~1004~60~295Iron Sword
--
Black FangArcher7321~235~75~64~603~50~275Iron Bow
Immediately begins moving unprovoked, even if blocked by terrain.
Black FangFighter7324~267~93~55~702~40~2115Iron AxeHand Axe
Moves to attack destructible terrain, then moves to attack units unprovoked.
Black FangMage71218~203~54~54~603~44~665Thunder
--
Black FangArcher7221~235~75~64~603~50~275Steel Bow
--
Black FangShaman7218~204~62~43~502~35~775Flux
--
Black FangThief4117~183~42~310~1102~30~166Iron SwordChest Key
Ignores combat; moves to openchests, then moves to escape to the northwest.
Black FangThief4117~183~42~310~1102~30~166Iron SwordChest KeyMember Card
Ignores combat; moves to openchests, then moves to escape to the northwest.
Black FangPegasus Knight7317~195~77~87~803~43~557Steel Lance
--
Black FangPegasus Knight7317~195~77~87~803~43~557Slim Lance
--
Black FangKnight7621~237~83~50~2010~111~2134Steel Lance
--
Black FangKnight7621~237~83~50~2010~111~2134Poison Lance
--
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DarinGeneral5134149821513155Spear
Does not move; stands on athrone, the chapter's seize point.
CameronPaladin41319101251011118HalberdThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Black FangArcher9122~256~85~75~604~51~275LongbowDoor KeyThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked, even if blocked by terrain.
Black FangKnight7121~237~83~50~2010~111~2134Short SpearThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Black FangCavalier7123~266~84~56~706~80~297Steel LanceDoor KeyThis item is dropped upon this unit's defeat.
--
Black FangKnight7121~237~83~50~2010~111~2134Iron LanceChest KeyThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Black FangSniper2126~299~128~116~906~83~686Silver BowDoor KeyThis item is dropped upon this unit's defeat.
UsesDoor Key if there are not units in range to attack. TheSilver Bow becomes droppable if he does.
Black FangCavalier7123~266~84~56~706~80~297ArmorslayerThis item is dropped upon this unit's defeat.
--
Black FangKnight6120~226~83~40~1010~110~2134Poison LanceAntitoxin
Moves to attack units in range.
Black FangMyrmidon9120~236~811~1311~1303~41~285ArmorslayerDoor Key
Moves to attack units in range; moves to open a door if no units are in range and theDoor Key is in his inventory.
Black FangNomad7119~216~86~77~904~50~277Steel Bow
--
Black FangNomad7219~216~86~77~904~50~277Iron Bow
The northernmost one moves to attack units in range.
Black FangCavalier7123~266~84~56~706~80~297Iron Sword
--
Black FangKnight8221~247~93~50~2010~121~2134Iron Lance
Moves to attack units in range.
Black FangSoldier8124~276~71~32~300~10~265Iron Lance
Moves to attack units in range.
Black FangShaman8119~205~62~43~502~35~775Luna
Moves to attack units in range.
Black FangTroubadour8118~192~33~46~802~37~957Mend
--
Black FangKnight7121~237~83~50~2010~111~2134Axereaver
Moves to attack units in range.
Black FangMage7118~203~54~54~603~44~665Thunder
Moves to attack units in range.
Black FangShaman7118~204~62~43~502~35~775Flux
Moves to attack units in range.
Black FangKnight8121~247~93~50~2010~121~2134Steel LanceDoor Key
--
Black FangFighter7124~267~93~55~702~40~2115Hand Axe
• Not present during preparations.
• Moves to attack destructible terrain, then moves to attack units unprovoked.
LegaultThief1212681115108396Steel SwordChest KeyChest Key
• Not present during preparations.
• Ignores combat; moves to openchests, then moves to escape to the northwest.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Black FangFighter7124~267~93~55~702~40~2115Hand Axe
--
Black FangThief4117~183~42~310~1102~30~166Iron SwordChest KeyMember Card
Ignores combat; moves to openchests, then moves to escape to the northwest.
Black FangArcher7221~235~75~64~603~50~275Iron Bow
Immediately begins moving unprovoked, even if blocked by terrain.
Black FangFighter7224~267~93~55~702~40~2115Iron AxeHand Axe
Moves to attack destructible terrain, then moves to attack units unprovoked.
Black FangMage71018~203~54~54~603~44~665Thunder
The ones from the middle-west stairs move to attack destructible terrain, then move to attack units unprovoked.
Black FangMercenary6221~235~79~119~1004~60~295Iron Sword
--
Black FangArcher7121~235~75~64~603~50~275Steel Bow
--
Black FangShaman7218~204~62~43~502~35~775Flux
--
Black FangPegasus Knight7317~195~77~87~803~43~557Steel Lance
--
Black FangPegasus Knight7317~195~77~87~803~43~557Slim Lance
--
Black FangKnight7321~237~83~50~2010~111~2134Steel Lance
--
Black FangKnight7321~237~83~50~2010~111~2134Poison Lance
--
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DarinGeneral5137~3915~169~118~9216~1714~15155Spear
Does not move; stands on athrone, the chapter's seize point.
CameronPaladin4134~3510~1111~1212~14510~1111~13118Steel LanceSteel SwordElixirThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Black FangArcher9125~297~106~106~804~61~375LongbowThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked, even if blocked by terrain.
Black FangNomad7121~257~107~108~1204~60~377Steel Bow
--
Black FangNomad7521~257~107~108~1204~60~377Iron Bow
The northernmost one moves to attack units in range.
Black FangCavalier7126~317~105~87~906~90~397Iron Lance
Moves to attack units in range.
Black FangCavalier7426~317~105~87~906~90~397Iron Sword
--
Black FangKnight8224~298~124~70~3011~141~4134Iron Lance
Moves to attack units in range.
Black FangKnight7124~288~114~70~3011~131~4134Steel Lance
Moves to attack units in range.
Black FangSoldier8127~328~102~52~500~20~365Iron Lance
Moves to attack units in range.
Black FangMyrmidon9123~277~1012~1612~1603~51~485Armorslayer
Moves to attack units in range.
Black FangShaman15124~2710~135~96~903~58~1175NosferatuThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Black FangCavalier7126~317~105~87~906~90~397Steel LanceThis item is dropped upon this unit's defeat.
--
Black FangTroubadour8120~223~54~68~1202~48~1257Mend
--
Black FangKnight7224~288~114~70~3011~131~4134Iron Lance
Moves to attack units in range.
Black FangKnight6223~277~114~60~2011~130~4134Poison LanceAntitoxin
Moves to attack units in range.
Black FangKnight7124~288~114~70~3011~131~4134Axereaver
Moves to attack units in range.
Black FangMage7220~245~95~85~803~55~865Thunder
Moves to attack units in range.
Black FangShaman7320~236~93~64~702~46~975Flux
Moves to attack units in range.
Black FangKnight8224~298~124~70~3011~141~4134Steel LanceDoor Key
--
Black FangArcher7124~276~96~95~803~60~375Killer BowThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked, even when attack by
Black FangArcher7124~276~96~95~803~60~375Longbow
--
Black FangFighter7127~319~134~76~902~50~3115Hand Axe
• Not present during preparations.
• Moves to attack destructible terrain, then moves to attack units unprovoked.
LegaultThief12128~298~912~1416~18108~93~596Steel SwordChest KeyChest Key
• Not present during preparations.
• Ignores combat; moves to openchests, then moves to escape to the northwest.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Black FangThief4119~213~53~611~1402~40~366Iron SwordChest KeyMember Card
Ignores combat; moves to openchests, then moves to escape to the northwest.
Black FangFighter7227~319~134~76~902~50~3115Hand Axe
• Not present during preparations.
• Moves to attack destructible terrain, then moves to attack units unprovoked.
Black FangMercenary6324~286~1010~1410~1204~80~495Iron Sword
--
Black FangThief4119~213~53~611~1402~40~366Iron SwordChest Key
Ignores combat; moves to openchests, then moves to escape to the northwest.
Black FangArcher7324~276~96~95~803~60~375Iron Bow
Immediately begins moving unprovoked, even if blocked by terrain.
Black FangFighter7327~319~134~76~902~50~3115Iron AxeHand Axe
Moves to attack destructible terrain, then moves to attack units unprovoked.
Black FangMage71520~245~95~85~803~55~865Thunder
The ones from the middle-west stairs move to attack destructible terrain, then move to attack units unprovoked.
Black FangArcher7224~276~96~95~803~60~375Steel Bow
--
Black FangShaman7220~236~93~64~702~46~975Flux
--
Black FangPegasus Knight7319~236~98~118~1103~54~757Steel Lance
--
Black FangPegasus Knight7319~236~98~118~1103~54~757Slim Lance
--
Black FangKnight7624~288~114~70~3011~131~4134Steel Lance
--
Black FangKnight7624~288~114~70~3011~131~4134Poison Lance
--

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Reinforcements

All reinforcements are halted whenDarin is defeated.

Eliwood's tale
  • Turn 2
  • Turns 4(Hard Mode), 5, and 6
  • Turns 4(Hard Mode) and 5
    • 1Mage from the middle-west stairs
  • Turns 4(Hard Mode) and 5
  • Turns 3(Hard Mode), 5, and 7
  • Turns 4(Hard Mode), 6, and 8
    • 1Shaman from the center-most stairs
  • Turn 6(Hard Mode only)
  • Turn 7
  • Turns 8(Hard Mode), 9, and 10
  • Even-numbered turns, turns 20–24 on Normal Mode and turns 16–24 on Hard Mode
    • 2Mages from the northwestern corner of the map towards the west
  • Odd-numbered turns, turns 21–25 on Normal Mode and turns 15–25 on Hard Mode
Hector's tale
  • Turn 2
  • Turns 2 and 3(Hard Mode)
  • Turn 3(Hard Mode only)
  • Turns 4(Hard Mode), 5, and 6
  • Turns 4(Hard Mode)/5(Normal Mode) – 8
    • 1Mage from the middle-west stairs
  • Turns 4(Hard Mode) and 5
  • Turns 3(Hard Mode), 5, and 7
  • Turns 4(Hard Mode), 6, and 8
    • 1Shaman from the center-most stairs
  • Turns 8(Hard Mode), 9, 10, and 11
  • Even-numbered turns, turns 20–24 on Normal Mode and turns 16–24 on Hard Mode
    • 2Mages from the northwestern corner of the map towards the west
  • Odd-numbered turns, turns 21–25 on Normal Mode and turns 15–25 on Hard Mode

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article:Darin

Normal/Eliwood HardHector Hard

General
Level5
Affinity--
Stats
Max HP34Luck2
Strength14Defense15
Skill9Resistance13
Speed8Constitution15
Movement5Aid14
Inventory
Eliwood Normal:
Silver Lance
Hand Axe
Eliwood Hard/Hector Normal:
Spear
Weapon Levels
Swords--LancesAAxesABows--
Anima magic--Light magic--Dark magic--Staves--
General
Level5
Affinity--
Stats
Max HP37~39Luck2
Strength15~16Defense16~17
Skill9~11Resistance14~15
Speed8~9Constitution15
Movement5Aid14
Inventory
Spear
Weapon Levels
Swords--LancesAAxesABows--
Anima magic--Light magic--Dark magic--Staves--

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Main article:Cameron

Normal/Eliwood HardHector Hard

Paladin
Level4
Affinity--
Stats
Max HP31Luck5
Strength9Defense10
Skill10Resistance11
Speed12Constitution11
Movement8Aid14
Inventory
Normal Mode:
HalberdThis item is dropped upon this unit's defeat.
Eliwood Hard:
Steel Lance
Steel Sword
ElixirThis item is dropped upon this unit's defeat.
Weapon Levels
SwordsBLancesBAxesCBows--
Anima magic--Light magic--Dark magic--Staves--
Paladin
Level4
Affinity--
Stats
Max HP34~35Luck5
Strength10~11Defense10~11
Skill11~12Resistance11~13
Speed12~14Constitution11
Movement8Aid14
Inventory
Steel Lance
Steel Sword
ElixirThis item is dropped upon this unit's defeat.
Weapon Levels
SwordsBLancesBAxesCBows--
Anima magic--Light magic--Dark magic--Staves--

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Strategy

Hannah's Augury

Price:60
Intro:This is a terrible place. It fills me with...unease. Let's not be staying here too long, yes? Back to safer ground with us... Ah. Not a quitter, eh? Bah. Your augury, then.
Augury:...Aha... Powerful foes everywhere... Leave those with timid hearts behind. ...Strong defense...and those with distance attacks. Those would be good to have. And...rapiers, armorslayers... magic... These things you need. Ah, I can say no more.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter can be very confusing, with a wonky arrangements of rooms and corridors, plenty ofchests, doors, and collapsible walls, and multiple routes towards the throne. BringingMatthew along isn't necessary for this chapter because of the droppedDoor Keys andChest Key, but he will be very convenient. If you decide to deployMerlinus, there will be reinforcementPegasus Knights appearing on turns 9 and 10 in the bottom left corner which could easily endanger him. Leaving one or two units to defendMerlinus and kill the Pegasus Knights is recommended. Also, thesecret shops on this chapter don't offer any notably, spectacular items, so visiting them is not recommended.

The most common approach to this chapter is to move through the western corridor with some type of axe user taking the lead in order to deal with all of theCavaliers andCameron. The narrow hallway provides a neat choke point that funnels enemy units as they approach. This route also provides access to western chests located on the map. You should also go out of your way to kill theSniper in the south western room and open the chest located next to him. Thischest contains the only obtainableBrave Bow in the entire game and will be especially potent if given to a well-trained bow user—likeRebecca.

Cameron will be the easier of the two bosses in this chapter. He will wield aHalberd in Normal mode, so make sure you do not attack him with mounted units likeKent orSain. Aside from that, killing him should be straight forward—any axe user should do. Any of yourlords' signature weapons,Rapier,Wolf Beil, orMani Katti, should also be effective.

By the time you have killed all the cavaliers and Cameron, you should be making your way to interceptLegault in order to recruit him. He will most likely have opened both eastern chests, meaning that by recruiting him you will also obtain aBarrier staff as well as aGuiding Ring. On turn 7, a reinforcementThief should appear holding aMember Card. This is the only obtainable Member Card in the entire game, so taking an effort tosteal it now could be invaluable in the future. After these objectives, you should be nearingDarin and the throne.

Darin can be a difficult boss if you are not prepared. First, you want to bombard him with magic attacks from a distance. He does have very high resistance, so don't expect magic attacks alone to kill him.Canas wieldingLuna will be especially strong because the tome ignores resistance. Note, attacking from range will not be a safe option in hard mode asDarin will be wielding aSpear. Afterwards, you'll need some melee attackers in order to finish him off. Some strong options includeDart wielding aHammer,Kent/Sain with aHeavy Spear,Hector'sWolf Beil, or any sword user withArmorslayer. Kill Darin, then seize the throne.

Trivia

  • Cameron shares his base portrait withMaxime, the secondary boss ofChapter 26E/28H, though Maxime is recolored. Cameron and Maxime also both lack a battle quote and death quote despite having lines before their respective chapters begin.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Dragon's Gate

This chapter is named after the location it features.

Japanese

竜の門

Dragon's gate

Spanish

La puerta del dragón

The dragon's gate

French

Porte du Dragon

Dragon's Gate

German

Das Drachentor

The Dragon's Gate

Italian

La porta del drago

The dragon's gate

Gallery

Prototype

Images from theFire Emblem0206 and0219 prototypes.
  • Nergal with Ninian under his control in the prototype.
    Nergal with Ninian under his control in the prototype.
  • Eliwood holding Elbert in the prototype.
    Eliwood holding Elbert in the prototype.
← The Dread Isle •
← Imprisoner of Magic(side quest) •
← A Glimpse in Time(side quest, Hector's Tale only) •
Dragon's Gate• New Resolve →
Fire Emblem: The Blazing Blade
Playable charactersAthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable charactersBramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
BossesAionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background charactersAenirAeshaAthosBariganBramimondDayanDurbanElimineGeeseHanonHartmutHassarHughIgreneKellesMadelynNiimeRoland
Legendary andpersonal weaponsArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
ChaptersLyn's TaleP:A Girl from the Plains • 1:Footsteps of Fate • 2:Sword of Spirits • 3:Band of Mercenaries • 4:In Occupation's Shadow • 5:Beyond the Borders • 6:Blood of Pride • 7:Siblings Abroad • 7x:The Black Shadow • 8:Vortex of Strategy • 9:A Grim Reunion • 10:The Distant Plains
Eliwood's Tale11:Taking Leave • 12:Birds of a Feather • 13:In Search of Truth • 13x:The Peddler Merlinus • 14:False Friends • 15:Noble Lady of Caelin • 16:Whereabouts Unknown • 16x:The Port of Badon • 17:Pirate Ship • 18:The Dread Isle • 18x:Imprisoner of Magic • 19:Dragon's Gate • 20:New Resolve • 21:Kinship's Bond • 22:Living Legend • 22x:Genesis • 23: Four-Fanged Offense (Lloyd,Linus) • 24:Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth,Jerme) • 26:Battle before Dawn • 26x:Night of Farewells • 27:Cog of Destiny • 28:Valorous Roland • 29:Sands of Time • 29x:Battle Preparations • 30:Victory or DeathF: Light (part 1part 2)
Hector's Tale11:Another Journey • 12:Birds of a Feather • 13:In Search of Truth • 13x:The Peddler Merlinus • 14:False Friends • 15:Talons Alight • 16:Noble Lady of Caelin • 17:Whereabouts Unknown • 17x:The Port of Badon • 18:Pirate Ship • 19:The Dread Isle • 19x:Imprisoner of Magic • 19x pt 2:A Glimpse in Time • 20:Dragon's Gate • 21:New Resolve • 22:Kinship's Bond • 23:Living Legend • 23x:Genesis • 24: Four-Fanged Offense (Lloyd,Linus) • 25:Crazed Beast • 26:Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth,Jerme) • 28:Battle before Dawn • 28x:Night of Farewells • 29:Cog of Destiny • 30:The Berserker • 31:Sands of Time • 31x:Battle Preparations • 32:Victory or Death • 32x:The Value of LifeF: Light (part 1part 2)
LocationsElibeBern (Shrine of Seals) •EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) •Nabata Desert (Arcadia) •Sacae (Bulgar) •Valor (Dragon's Gate) •Western Isles
Groups, objects and conceptsBlack Fang (Four Fangs) •Elimine ChurchFire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
ListsChaptersCharacters (Availability chart) •Classes (Class change) •Hidden treasureItemsScriptsSupportsWeapons
Related topicsList of version differencesMario Kart: Double Dash!! bonus discMinor charactersName chart • Other games (The Binding Blade) •Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) •Sound RoomTimeline