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Dosing Fang

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Dosing Fang

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Type

Beast

Wielder(s)

Níðhöggr

First game

Heroes

Dosing Fang (Japanese:毒の葬り手の牙Poisonous burier's fang) is a weaponskill in thebeast category which debuted inFire Emblem Heroes; it is apersonal weapon ofNíðhöggr, used only as an enemy. A variant skill,Enticing Dose (Japanese:毒の葬り手の妖牙Poisonous burier's bewitching fang), is used by Níðhöggr as a playable unit.

Stats

GameIconTypeMightRangeSP costRefine costPrerequisitesUsable byInheritableOther effects and notes
Heroes
(Dosing Fang)
Beast weapons141400--Adult (Armored)ArmorGrants −1 special cooldown count.
At start of each phase, inflicts −7 each toattack anddefense and Sabotage[effect 1] on foes within 1 row or column of user through their next actions.
If user'sHP ≥ 25% at start of combat, deals 8 damage to foe as combat begins (will not reduce foe's HP below 1).
If user's HP ≥ 25% at start of combat, inflicts −⁠([user's defense at start of combat × 20%] + 6) each to attack and defense on foe, reduces percentage of foe's non-special "reduces damage by X%" effects by 50%, user deals +⁠(foe's maximum HP × 30%) damage during combat, foe deals −⁠(foe's maximum HP − foe's current HP; maximum: 20) damage, and if foe's attack triggers foe's special, foe deals −⁠(foe's maximum HP − foe's current HP; maximum: 20) damage.
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user and user can counterattack regardless ofrange.
Heroes
(Enticing Dose)
Beast weapons141400--Adult (Armored)ArmorGrants −1 special cooldown count.
At start of turn and after user acts (after Canto, if triggered), inflicts −7 each toattack anddefense and Sabotage[effect 1] on foes within 1 row or column of user through their next actions.
If user is transformed or user'sHP ≥ 25% at start of combat, and if unit can attack in combat, deals (foe's maximum HP × 25%) damage to foe as combat begins (will not reduce foe's HP below 1).
If user is transformed or user's HP ≥ 25% at start of combat, inflicts −⁠([user's defense at start of combat × 20%] + 6) each to attack and defense on foe, reduces percentage of foe's non-special "reduces damage by X%" skills by 50%, user deals +⁠(foe's maximum HP × 30%) damage during combat, foe deals −⁠(foe's maximum HP − foe's current HP; minimum: 10; maximum: 20) damage, and if foe's attack triggers foe's special, foe deals −⁠(foe's maximum HP − foe's current HP; minimum: 10; maximum: 20) damage.
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user and user can counterattack regardless ofrange.
  1. 1.01.1Inflicts −⁠(highest penalty on stat between unit and allies within 2 spaces of unit; calculated independently) each toattack,speed,defense, andresistance on unit.

Availability

Heroes

Dosing Fang

UnobtainableWielded exclusively byNíðhöggr: Quieting Dose as an enemy.

Enticing Dose

MethodData
Unit (★★★★★)Níðhöggr: Quieting Dose

Flavor text

GameText
(English)
Text
(Japanese)
Heroes
(Dosing Fang)
Accelerates Special trigger (cooldown count-1).
At start of player phase or enemy phase,
inflicts Atk/Def-7 and【Sabotage】on foes within
3 rows or 3 columns centered on unit through
their next actions. At start of combat, if unit's
HP ≥ 25%, deals 8 damage to foe as combat
begins (only highest value applied; does not
stack with other "deals X damage as combat
begins" effects; effects that reduce damage
"during combat" do not apply; will not reduce
foe's HP below 1). At start of combat, if
unit's HP ≥ 25%, inflicts Atk/Def-X on foe
(X = 20% of unit's Def at start of combat
+ 6), reduces the percentage of foe's
non-Special "reduce damage by X%" skills
by 50% (excluding area-of-effect Specials),
deals damage = 30% of foe's max HP
(excluding area-of-effect Specials), and
reduces damage from foe's attacks by Y,
and also, if foe's attack triggers foe's Special,
reduces damage by an additional Y (Y = total
damage dealt to foe; max 20; excluding
area-of-effect Specials). At start of turn, if
unit is adjacent to only beast or dragon allies or
if unit is not adjacent to any ally, unit
transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2 and unit can
counterattack regardless of foe's range.

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res
during combat = highest penalty on each
stat between unit and allies within 2 spaces
of unit through its next action. Calculates
each stat penalty independently.
奥義が発動しやすい(発動カウント-1)

自軍ターン開始時、および、敵軍ターン開始時、
自身を中心とした縦3列と横3列の敵の
攻撃、守備-7、【混乱】を付与
(敵の次回行動終了時まで)

戦闘開始時、自身のHPが25%以上なら、
戦闘開始後、敵に8ダメージ
(他の「戦闘開始後、○ダメージ」の効果とは
 重複せず最大値適用)
(戦闘中にダメージを減らす効果の対象外、
 ダメージ後のHPは最低1)

戦闘開始時、自身のHPが25%以上なら、
戦闘中、敵の攻撃、守備が、
戦闘開始時の自分の守備の20%+6だけ減少

戦闘開始時、自身のHPが25%以上なら、
戦闘中、敵の奥義以外のスキルによる
「ダメージを◯◯%軽減」を半分無効
(無効にする数値は端数切捨て)(範囲奥義を除く)、
ダメージ+敵の最大HPの30%(範囲奥義を除く)、
受けるダメージ-○、かつ
敵の奥義による攻撃の時、さらに、
受けるダメージ-○
(○は、敵のHP減少量、最大20)(範囲奥義を除く)

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ
敵から攻撃された時、距離に関係なく反撃する

【混乱】
戦闘中、攻撃、速さ、守備、魔防が減少する状態異常
減少値は、
自分と周囲2マス以内にいる味方のうち
弱化が最も高い値(能力値ごとに計算)
(敵の次回行動終了まで)
Heroes
(Enticing Fang)
Accelerates Special trigger (cooldown count-1).

At start of turn and after unit acts (if Canto
triggers, after Canto), inflicts Atk/Def-7 and
【Sabotage】on foes within 3 rows or 3 columns
centered on unit through their next actions.

If unit is transformed or unit's HP ≥ 25% at
start of combat, deals damage to foe = 25%
of foe's max HP as combat begins (activates
only when unit can attack in combat; only
highest value applied; does not stack with other
"deals X damage as combat begins" effects;
effects that reduce damage during combat do
not apply; will not reduce foe's HP below 1;
excluding certain foes, such as Røkkr).

If unit is transformed or unit's HP ≥ 25% at
start of combat, inflicts penalty on foe's
Atk/Def = 6 + 20% of unit's Def at start of
combat, reduces the percentage of foe's
non-Special "reduce damage by X%" skills
by 50% (excluding area-of-effect Specials),
deals damage = 30% of foe's max HP
(excluding area-of-effect Specials; excluding
certain foes, such as Røkkr), and reduces
damage from foe's attacks by X during combat
(excluding area-of-effect Specials), and also,
when foe's attack triggers foe's Special,
reduces damage from foe's attacks by an
additional X (excluding area-of-effect Specials;
X = total damage dealt to foe; min 10; max 20).

At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, and unit can
counterattack regardless of foe's range.

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res
during combat = highest penalty on each
stat between unit and allies within 2 spaces
of unit through its next action. Calculates
each stat penalty independently.
奥義が発動しやすい(発動カウント-1)

ターン開始時、および、
行動後(再移動が発動した時は再移動後)、
自身を中心とした縦3列と横3列の敵の
攻撃、守備-7、【混乱】を付与(敵の次回行動終了まで)

化身時、または、
戦闘開始時、自身のHPが25%以上の時、
戦闘開始後、敵に「敵の最大HPの25%」のダメージ
(戦闘で攻撃可能な時のみ発動)
(他の「戦闘開始後、○ダメージ」の効果とは
 重複せず最大値適用)
(戦闘中にダメージを減らす効果の対象外、
 ダメージ後のHPは最低1)
(巨影など一部の敵を除く)

化身時、または、
戦闘開始時、自身のHPが25%以上の時、
戦闘中、敵の攻撃、守備が
戦闘開始時の自分の守備の20%+6だけ減少、
敵の奥義以外のスキルによる
「ダメージを◯◯%軽減」を半分無効
(無効にする数値は端数切捨て)(範囲奥義を除く)、
自分は、
与えるダメージ+敵の最大HPの30%(範囲奥義除く)
(巨影など一部の敵を除く)、
受けるダメージ-○(範囲奥義を除く)、かつ
敵の奥義による攻撃の時、さらに、
受けるダメージ-○(範囲奥義を除く)
(○は、敵のHP減少量、最大20、最小10)

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ
敵から攻撃された時、距離に関係なく反撃する

【混乱】
戦闘中、攻撃、速さ、守備、魔防が減少する状態異常
減少値は、
自分と周囲2マス以内にいる味方のうち
弱化が最も高い値(能力値ごとに計算)
(敵の次回行動終了まで)

Etymology and other languages

Dosing Fang

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Dosing Fang

--

Japanese

毒の葬り手の牙

Poisonous burier's fang

Spanish
(Spain)

Colmillo funesto

Deadly fang

Spanish
(Latin America)

Dosis de colmillo

Fang's dose

French

Crochets funestes

Deadly fangs

German

Todesbiss

Death bite

Italian

Zanna fatale

Fatal fang

Portuguese

Presa fatal

Fatal fang

Traditional Chinese

毒藥的葬送者之牙

Poisonous burier's fang

Enticing Dose

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Enticing Dose

--

Japanese

毒の葬り手の妖牙

Poisonous burier's bewitching fang

Spanish

Dosis tentadora

Tempting dose

French

Dose ensorcelée

Enchanted dose

German

Verlockende Dosis

Enticing dose

Italian

Veleno intrigante

Intriguing poison

Portuguese

Dose sedutora

Seducing dose

Traditional Chinese

毒藥的葬送者之妖牙

Poisonous burier's bewitching fang

Beast skills inHeroes
Basic beast skillsBeast skills with secondary effectsPersonal beast skills
Infantry subtypeAdult (Infantry)Whelp (Infantry)Yearling (Infantry)Bride's FangEntwining HornFiery FangGroom's WingHeralding HornHorn of HarvestHorn of OpeningIlluminating HornNectar HornPolished FangRenewed FangResolved FangRoyal Hatari FangSabertooth FangTropical NectarWild Tiger FangWolf Queen FangWolfpup FangWolfskin Fang
Armor subtypeAdult (Armored)Whelp (Armored)Yearling (Armored)Arcane CrestDosing FangEnticing DoseIcy RavagerLion King FangNew Year FangPreying FangQuieting BranchRavagerTempered AntlerTwin-Crest PowerWandering Horn
Cavalry subtypeAdult (Cavalry)Whelp (Cavalry)Yearling (Cavalry)Arcane NihilityBrazen Cat FangBrightmare HornBunny FangCovert Cat FangCute Paper CraneDelivering AntlerDream HornFoxkit FangFull Rabbit FangGlee of the LandGuardian FangHorn of the LandHungry Cat FangKeen Rabbit FangKitsune FangLove of NerþuzNew Foxkit FangNightmare HornNocturnal FangOcean-Fit AntlerPetaldream HornQuieting AntlerRaydream HornRefreshed FangSparkling FangTaguel FangWary Rabbit FangWinds of DualityWorld-Tree Tail
Flier subtypeAdult (Flier)Fledgling (Flier)Hatchling (Flier)Bat FangClosing FloretsCrossbones ClawEbon-Pirate ClawEnclosing ClawFang of ClosureFang of FinalityHawk King ClawHeron WingJaws of ClosureNew Year TalonQuieting ClawRaven King BeakSky-Pirate Claw