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Dodge

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

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For evasion of attacks, seeAvoid.

Dodge (Japanese:必殺回避critical avoidance), abbreviatedDdg, known ascritical avoidance inThree Houses, abbreviatedCrit Avo, is a calculation determining a unit's ability to protect themself from enemycritical hits. It is directly based on a unit'sluck stat and serves as the primary use for luck, so the higher a unit's luck, the less likely they are to be struck by a critical hit; dodge is subtracted from the opponent'scritical rate to produce their chance of scoring a critical hit in that battle. Dodge was first implemented inFire Emblem: Mystery of the Emblem, and the earlierFamily Computer-era games had no way of reducing or avoiding critical hit risk; dodge is also absent inGenealogy of the Holy War, as very few units can inflict critical hits in the first place.

Unlike most other calculations, dodge is very rarely shown directly to the player, likely because its status in most games as being entirely based on the luck stat means that showing the calculation could be seen as redundant. OnlyPath of Radiance andRadiant Dawn show a unit's dodge on their profile.

Calculations

Dodge

GameFormulaNotes
Mystery of the Emblem(Luck) + (Support bonus)If the support effect is not relevant, the support bonus is taken to be 0.
Thracia 776(Luck / 2) + (Support bonus)If the support effect is not relevant, the support bonus is taken to be 0.
The Binding Blade(Luck) + (Support bonus)If the support effect is not relevant, the support bonus is taken to be 0.
The Blazing Blade(Luck) + (Support bonus) + (Tactician bonus)If the support or tactician effects are not relevant, the bonus in question is taken to be 0.
The Sacred Stones(Luck) + (Support bonus)If the support effect is not relevant, the support bonus is taken to be 0.
Path of Radiance(Luck) + (Support bonus)If the support effect is not relevant, the support bonus is taken to be 0.
Radiant Dawn(Luck) + (Bond support bonus)If the support effect is not relevant, the support bonus is taken to be 0.
Shadow Dragon(Luck) + (Support bonus)If the support effect is not relevant, the support bonus is taken to be 0.
New Mystery of the Emblem(Luck) + (Support bonus)If the support effect is not relevant, the support bonus is taken to be 0.
Awakening(Luck) + (Support/Dual bonus) + (Any modifiers fromskills)If any bonus is not relevant, the bonus in question is taken to be 0.
Fates(Luck / 2) + (Support/Dual bonus) + (Any modifiers fromskills or weapons) + (Class modifier)Class modifier is +5 forMaster Ninjas andSorcerers; +10 forTroubadours,Shrine Maidens,Spear Masters,Nine-Tails, andPegasus Knights; and -5 forBerserkers.
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadows of Valentia(Luck / 2) + (Support bonus)If any bonus is not relevant, the bonus in question is taken to be 0.
Three Houses(Luck) + (Ability bonus)If any bonus is not relevant, the bonus in question is taken to be 0.
Engage(Luck) + (Support bonus) + (Skill bonus)If any bonus is not relevant, the bonus in question is taken to be 0.

Items and skills affecting dodge

Items and skills awarding dodge bonuses or penalties
ItemEffectGames
Iron RuneA device that negates enemy critical attacks.The Blazing Blade
Hoplon GuardA device that negates enemy critical attacks.The Sacred Stones
VigilanceRaises Avoid and Dodge by 20.Radiant Dawn
FortuneNullifies enemy's critical attacks.Radiant Dawn
SolidarityGrants Crit/Ddg +10 to all adjacent allies.Awakening,Fates
AnathemaReduces Avo/Ddg by 10 for all enemies within three spaces.Awakening
DemoiselleGrants Avo/Ddg +10 to all male allies within three spaces.Awakening
Solidarity+10avoid and dodge for all adjacent allied units.Fates
MisfortunateThe user gets Ddg -5, while enemies within 2 spaces get -15 Ddg.Fates
Fortunate SonThe user gets Ddg +5, while allies within 2 spaces get +15 Ddg.Fates
All Silver weapons-5 Dodge.Fates
All Bronze and Brass weapons+10 Dodge.Fates
Bottle,Daikon Radish,Broom,Bamboo Pole,Frying Pan,Carp Streamer,Rubber Bow,Bamboo Yumi,Quill Pen,Chopstick,Ember,Paper,Pebble+10 Dodge.Fates
AllStone weapons+10 Dodge.Fates
Siegfried+10 Dodge.Fates
Selena's Blade-5 Dodge.Fates
Waterwheel+20 Dodge.Fates
Beruka's Axe-20 Dodge.Fates
Rinkah's Club-5 Dodge.Fates
Odin's Grimoire-20 Dodge.Fates
Brynhildr+10 Dodge.Fates
Thoron+5 Dodge.Fates
Ganglari+5 Dodge.Fates
Bölverk+20 Dodge.Fates
Skadi
(Night Breaks Through)
+20 Dodge.Fates

Flavor text

GameText
(English)
Text
(Japanese)
Path of Radiance
The ability to dodge enemy critical attacks.
This affects the enemy unit's
critical-hit percentage.
敵の命中時 必殺の一撃をかわす能力です
この値だけ必殺の一撃の確率が減ります
Radiant Dawn
The ability to avoid enemy critical hits.
The higher it is, the less likely an
enemy will score a critical hit.
敵の必殺の一撃をかわす能力
数値が高いほど発動しなくなる
Engage
Dodge. Determines the odds of
avoiding a critical hit.
必殺の一撃を回避する能力。高いほど
敵から必殺の一撃を受けにくくなる

Trivia

  • While dodge/critical avoidance is never mentioned by name in the GBA games, there are unused strings in the English versions ofThe Blazing Blade andThe Sacred Stones that say "CritAvoid" and "CritAvo", respectively.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

• Dodge
• Critical avoidance

• Used in the Tellius games, the 3DS games, andEngage.
• Used inThree Houses.

English
(unofficial)

Critical evade

--

Japanese

必殺回避

Critical avoidance

Spanish

Evito

Avoid

French

• Éviter
• Esquive critique

• Avoid. Used in most games.
• Critical dodge. Used inThree Houses.

German

Kritisch ausweichen

Critical dodge

Italian

Eludere

Evade

References

See also

Game mechanics
Out-of-battle managementBase (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) •My CastleSomniel) •Bonus experienceCalendarDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) •GoldLessonsMila ShrinesPeddlerPeer trainingPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) •Supply convoyWorld map
Battles and chaptersArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) •ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) •Trial MapTurn (Turn rewind) •Weather (Fog of war) •Village
StatsUnitsActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) •Class bonusConstitution (Aid) •DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMoraleMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
WeaponsBrave weaponCritical rateDurabilityElementHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commandsAdjutantAttack (Counterattack) •Auto-BattleBattalion (Gambit) •CantoChain attackChain GuardClass change (Reclass) •Combat artCrestsDance (GaldrarPlaySing) •Death (Decoy) •DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) •Pair UpRallyRecruitmentRescue (Capture) •Skills (Offensive skill) •SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitBonus unitEinherjarLoan unitPrisonerReplacement unit) •Visit
CalculationsAttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) •Hit rate (True hit) •Random number generatorWeapon triangle (Trinity of magic)
ConnectivityamiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
OtherBarrierBirthdayClass rollGlitchesMovieMultiple endingsRankingsSound RoomTactician bonus