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Divine Strength
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Divine Strength (Japanese:神獣の肉体Divine beast's body) is a passive type Bskill which debuted inFire Emblem Heroes; Divine Strength comes in only one tier. Divine Strength removes the condition for its user'sbeast transformation; neutralizes penalties after the start of each phase, reduces the foe'sattack and defense, guarantees its user afollow-up attack, and heals them after combat.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes | B | Removes condition to transform. After start-of-turn effects trigger on phase, neutralizes penalties on user (does not neutralizes those applied after start of turn). Inflicts −5 each toattack anddefense on foe and user makes guaranteedfollow-up attack during combat. Restores 7 HP to user after combat. If user's attack ≥ (foe's attack − 5) at start of combat, inflicts −6 each to attack and defense on foe during combat. If user's defense ≥ (foe's defense − 5) at start of combat, inflicts −6 each to attack and defense on foe during combat. | 300 | -- | -- | ✗ | -- |
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Eikþyrnir: Quieting Strength |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes | Removes the condition to transform. After start-of-turn effects trigger on player phase or enemy phase, neutralizes any 【Penalty】on unit (does not apply to【Penalty】effects that are applied at the same time). Inflicts Atk/Def-5 on foe and unit makes a guaranteed follow-up attack during combat. Restores 7 HP to unit after combat. If unit's Atk at start of combat ≥ foe's Atk at start of combat - 5, inflicts Atk/Def-6 on foe during combat. If unit's Def at start of combat ≥ foe's Def at start of combat - 5, inflicts Atk/Def-6 on foe during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 化身状態になる条件を無条件にする 自軍ターン、および、敵軍ターンの開始時スキル発動後、 自分の【不利な状態異常】を解除 (同タイミングで付与される 【不利な状態異常】は解除されない) 戦闘中、敵の攻撃、守備-5、自分は絶対追撃、 戦闘後、自分は、7回復 戦闘開始時、自分の攻撃が、 戦闘開始時の「敵の攻撃-5」以上の時、 戦闘中、敵の攻撃、守備-6 戦闘開始時、自分の守備が、 戦闘開始時の「敵の守備-5」以上の時、 戦闘中、敵の攻撃、守備-6 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Divine Strength | -- |
| Japanese | 神獣の肉体 | Divine beast's body |
| Spanish | Fuerza divina | Divine strength |
| French | Force divine | Divine strength |
| German | Heilige Kraft | Holy strength |
| Italian | Forza divina | Divine strength |
| Portuguese | Força divina | Divine force |
| Traditional Chinese | 神獸的肉體 | Divine beast's body |



