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Divine Pulse
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Divine Pulse (Japanese:天刻の拍動Heavenly Time's Pulse) is the name of a mechanic appearing inFire Emblem: Three Houses, and askill inFire Emblem Engage andFire Emblem Warriors: Three Hopes. TheThree Houses mechanic offers the limited ability torewind turns in battle to undo unit actions. InEngage, this time-rewinding is interpreted in the form of a skill that grants the user aluck-based chance to hit attacks that would have missed ordinarily. It can be used by equippingByleth'sEmblem Ring, or inheriting it from him. InWarriors: Three Hopes, it acts as theUnique Action Ability for Byleth.
Role
At the end offirst chapter ofThree Houses,Kostas recovers from his injuries and attempts to attackEdelgard, butByleth sacrifices themselves to protect her. They have another vision of the girl, who scolds them for being so reckless, introduces herself asSothis, and grants them the ability to rewind time with Divine Pulse. Byleth redoes the past several seconds and this time counters Kostas' strike and drives him off.
Later duringTales of the Red Canyon, Sothis recounts that the Red Canyon Zanado triggered some of her hidden memories and bids Byleth travel there to investigate. As Byleth departs, they are noticed by the lord character, who rounds up the other students and follows them. Byleth arrives at Zanado, but is suddenly attacked by a pack of giant animals led by a Demonic Beast. Byleth is rescued by their students, and together they drive off the animals. Afterwards, the lord character berates Byleth for their recklessness, and they agree to pass off the day's events as a training exercise. Sothis apologizes to Byleth for nearly getting them killed, but manages to awaken an improved Divine Pulse in the process.
Overview
- Main article:
Turn rewind §Fire Emblem: Three Houses
LikeMila's Turnwheel, Divine Pulse can be used to rewind turns and undo actions. The player may use Divine Pulse at any time during their turn; additionally, it will activate automatically when aGame Over is about to occur, provided that there are still charges remaining. The player initially has three charges to rewind turns, and can gain more as the game progresses; unlike Mila's Turnwheel, the maximum number of charges the player may acquire changes with difficulty—Normal and Hard allow a maximum of thirteen charges, while Maddening allows ten.
Skill data
| Game | Icon | Effect | Activation | Capacity | Notes |
|---|---|---|---|---|---|
| Engage (Divine Pulse) | If user's attack would have missed, makes it hit. | (Luck + 30)% | -- | Cost: 250SP | |
| Engage (Divine Pulse+) | If user's attack would have missed, makes it hit. | (Luck + 50)% | -- | Cost: 500SP |
In otherFire Emblem series titles
| Game | Icon | Effect | Cooldown | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes | User deals +(user'sspeed × 25%) damage. Foe's next attack deals −75% damage and user's next attack deals +(user's speed × 20%) damage. | 2 | 500 | Draconic Aura | ✗ | -- |
| Game | Icon | Effect | Activation | Capacity | Notes |
|---|---|---|---|---|---|
| Warriors: Three Hopes | Temporarily freezes enemies surrounding the user. After the freeze duration has ended, deals additional damage proportional to damage dealt while frozen | Command (ZR) | -- | Cooldown decreases with higher levels. |
Locations and availability
Three Houses
| Event | • Automatically at the start ofRed Canyon Dominance (3 charges) • Automatically at the end ofTales of the Red Canyon (3/1 charges) • Automatically at the end ofChapter 10 (3/2 charges) |
| Saint Statue rewards | Renown points: 3,000 (Limit: 4) |
Engage
Divine Pulse
| Emblem Rings | Byleth(bond level 1) |
Divine Pulse+
| Emblem Rings | Byleth(bond level 18) |
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Byleth: Sublime Light •Byleth: Vengeance Vessel |
Warriors: Three Hopes
| Units | Byleth |
| Items | Tactics Primer |
Flavor text
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| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Engage | May turn a missed attack into a hit. Trigger %=30. Chance increases with high Lck. | 30%の確率で外れた攻撃が命中する 幸運が高いとさらに確率が上がる |
| Engage (Divine Pulse+) | May turn a missed attack into a hit. Trigger %=50. Chance increases with high Lck. | 50%の確率で外れた攻撃が命中する 幸運が高いとさらに確率が上がる |
| Heroes | Boosts damage by 25% of unit's Spd. Reduces damage from foe's next attack by 75%, and unit's next attack deals damage = 20% of unit's Spd. (Resets at end of combat.) | 速さの25%を奥義ダメージに加算 次の敵の攻撃のダメージを75%軽減 (その戦闘中のみ) 次の自分の攻撃のダメージ+速さの20% (その戦闘中のみ) |
| Warriors: Three Hopes (Level 1) | Press ZR to stop time. A follow-up attack will trigger when time restarts, based on damage dealt during the stoppage. Has a long cooldown time. | ?? |
| Warriors: Three Hopes (Level 2) | Press ZR to stop time. A follow-up attack will trigger when time restarts, based on damage dealt during the stoppage. Has a moderate cooldown time. | ?? |
| Warriors: Three Hopes (Level 3) | Press ZR to stop time. A follow-up attack will trigger when time restarts, based on damage dealt during the stoppage. Has a short cooldown time. | ?? |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Divine Pulse | -- |
| Japanese | 天刻の拍動 | Heavenly time's pulse |
| Spanish | Pulso Divino | Divine Pulse; rendered asPulso divino in the American localization ofHeroes. |
| French | Impulsion Divine | Divine Pulse |
| German | Göttlicher Puls | Divine Pulse |
| Italian | Il battito divino | The divine pulse |
| Portuguese | Pulso divino | Divine pulse |
| Korean | 천각의 박동 | Heavenly time's pulse |
| Simplified Chinese | 天刻之脉动 | The pulse of heaven's time |
| Traditional Chinese | 天刻之脈動 | The pulse of heaven's time |
References
See also
- Mila's Turnwheel, the turn-rewinding mechanism inShadows of Valentia
- Sure Strike
- Time Crystal, the turn-rewinding mechanism inEngage
| Skills inFire Emblem Engage | ||||||||||||||||
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