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Distant Blade

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Distant Blade


Location

Carcino

New units

Tana,Amelia

Boss(es)

Binks

Previous chapter(s)

A New Journey

Next chapter(s)

Revolt at Carcino

Distant Blade (Japanese:後背の刃Blade of the Hinterlands) is the ninth chapter ofEirika's route inFire Emblem: The Sacred Stones.

Plot

Main article:Distant Blade/Script

AsEirika makes her way towardsRausten, EmperorVigarde relays new orders to his generals inGrado Keep. Vigarde sendsGlen to capture Eirika andValter toEphraim;Caellach to destroy theSacred Stone ofJehanna andRiev to destroy Rausten's stone; andDuessel to fight Ephraim andFrelia. Vigarde tellsSelena to await further orders in the capital.

Outside of Port Kiris inCarcino,Tana catchesEirika and asks to join her army. Eirika initially refuses, but acquiesces when Tana insists.

Once at Port Kiris,Seth ensures Eirika remembers the fake identity they agreed she would use to avoid enemies ofRenais. Before they can seek a ship to their destination, Eirika noticesL'Arachel nearby; Eirika approaches and greets her. L'arachel offers Eirika a pastry, but explains that ships are afraid to set sail for fear of a "giant ghost ship" in the waters. L'arachel suggests that Eirika instead pass through the longer overland route to reach Rausten, before departing for Rausten withDozla andRennac. After they leave, Eirika is approached by a mercenary by the name ofBinks; he asks if she is Princess Eirika of Renais, and intends to capture her for a bounty.

During the battle, reinforcements from Grado appear on the battlefield; among their ranks is a fresh recruit namedAmelia.Franz or Eirika can approach Amelia, and will assume she is a citizen and attempt to get her to safety; Amelia corrects them, but is persuaded to join them when she no longer believes what Grado has said about Eirika's character. Alternately, the Grado soldiers—with Amelia in tow—will leave the battle when the mercenaries are not winning definitively.

Once the mercenaries are routed, Seth corners one of the remaining mercenaries and interrogates him; the mercenary states thatPablo, one of the members of the Carcino Council of Elders, hired him. Eirika realizes thatInnes is in danger as he was going to pass through Carcino to reach Jehanna. Then, a messenger arrives to inform Eirika that Innes has been trapped by Carcino's forces in a siege; Eirika sends the messenger to Frelia and assures them that she will save the prince herself. If the player visited each of the villages, Rennac—one of L'Arachel's attendants—approaches Eirika; he asks if L'Arachel and Dozla have left, and rejoices when Eirika confirms they have.

Chapter data

Easy/NormalDifficult

Chapter Data
Conditions
Unit Data
Victory: Defeat all enemiesPlayerPartnerOtherEnemyThird
Defeat:Eirika dies2–11+1{{{partner}}}{{{other}}}23+15−1{{{third}}}
Map dimensions:
28 columns by 24 rows
Chapter Data
Conditions
Unit Data
Victory: Defeat all enemiesPlayerPartnerOtherEnemyThird
Defeat:Eirika dies2–11+1{{{partner}}}{{{other}}}29+17−1{{{third}}}
Map dimensions:
28 columns by 24 rows

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Character data

Characters
New units
Tana
Pegasus Knight
HP
20
Inventory
Heavy Spear
Javelin
Vulnerary
Level
4
Automatically from preparations
Amelia
Recruit
HP
16
Inventory
Slim Lance
Speedwing
Level
1
Enemy, talk to withFranz orEirika
Forcibly deployed characters
Eirika ​Tana ​
Available characters
Seth ​Franz ​Gilliam ​Vanessa ​Moulder ​Ross ​Garcia ​Neimi ​Colm ​Artur ​Lute ​Natasha ​Joshua ​Forde ​Kyle ​

Item data

Items
NameObtainment Method
Ocean SealDropped by enemyPirate
Killing EdgeDropped by enemyMyrmidon
AxereaverDropped by enemySoldier
ElfireDropped by enemyMage (reinforcement)
DragonshieldVisit westernvillage
RapierVisit easternvillage
SpeedwingSteal fromAmelia or recruit her (reinforcement)
Angelic RobeAt the end of the chapter if everyvillage was visited

Shop data

Shop data

Armory (NTSC-J)Armory (NTSC-U/PAL)Vendor (NTSC-J)Vendor (NTSC-U/PAL)

NameCost
Fire560
Thunder700
Lightning630
Shine900
Heal600
Mend1,000
Unlock1,500
Vulnerary300
Elixir3,000
Antitoxin450
Torch1,000
NameCost
Fire560
Thunder700
Lightning630
Shine900
Heal600
Mend1,000
Unlock1,500
Vulnerary300
Antitoxin450
Torch1,000

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Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

EasyNormalDifficult

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BinksWarrior5142161083128136Steel AxeSteel Bow
Does not move.
MercenaryMercenary9420~225~69~109~101~24~50~195Steel Sword
--
MercenarySoldier8322~234~50~21~20~10~10~165Iron Lance
--
MercenarySoldier8122~234~50~21~20~10~10~165AxereaverThis item is dropped upon this unit's defeat.
--
MercenarySniper212176505286Steel Bow
--
MercenaryMercenary9420~225~69~109~101~24~50~195Iron Sword
--
MercenaryMyrmidon9118~205~610~1110~111~22~30~185Killing EdgeThis item is dropped upon this unit's defeat.
--
MercenaryFighter9122~246~83~45~60~12~30~1115Iron Axe
--
MercenaryFighter9122~246~83~45~60~12~30~1115Hand Axe
--
MercenaryArcher8319~214~64~53~50~23~40~175Iron Bow
--
MercenaryShaman8117~183~41~32~40~12~34~675Flux
--
MercenaryPirate9121~235~73~46~80~13~40~1105Iron AxeOcean SealThis item is dropped upon this unit's defeat.
Does not move on turn 1.
Turn 2 onwards, moves to raidvillages; moves to attacks units if one is in range or all villages are destroyed or visited.
MercenaryPirate9121~235~73~46~80~13~40~1105Hand Axe
Moves to raidvillages; moves to attacks units if one is in range or all villages are destroyed or visited.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MercenaryPirate9121~235~73~46~80~13~40~1105Iron Axe
Moves to raidvillages, but prioritizes attacking units if he can do so without moving. If no destroyable villages exist, moves to attack units unprovoked.
MercenaryMercenary9120~225~69~109~101~24~50~195Iron Sword
--
MercenaryMage8217~182~33~43~50~13~43~565Fire
--
MercenaryArcher8219~214~64~53~50~23~40~175Iron Bow
--
MercenarySoldier8122~234~50~21~20~10~10~165Iron Lance
--
MercenaryMercenary8120~215~69~108~100~24~50~195Iron Sword
--
MercenaryFighter9122~246~83~45~60~12~30~1115Iron Axe
--
MercenaryFighter9122~246~83~45~60~12~30~1115Steel Axe
--
MercenaryMage8117~182~33~43~50~13~43~565ElfireThis item is dropped upon this unit's defeat.
--
SoldierSoldier9322~244~61~21~20~20~10~165Iron Lance
Leaves the map at the start of turn 12, if Amelia is alive and unrecruited.
AmeliaRecruit111643462364Slim LanceSpeedwing
• Will not move until provoked.
• Leaves the map at the start of turn 12.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BinksWarrior5142161083128136Steel AxeSteel Bow
Does not move.
MercenaryMercenary9422~246~710~119~111~34~61~295Steel Sword
--
MercenarySoldier8321~235~79~119~101~24~60~295Iron Lance
--
MercenarySoldier8121~235~79~119~101~24~60~295AxereaverThis item is dropped upon this unit's defeat.
--
MercenarySniper212176505286Steel Bow
--
MercenaryMercenary9422~246~710~119~111~34~61~295Iron Sword
--
MercenaryMyrmidon9119~215~711~1211~121~32~41~285Killing EdgeThis item is dropped upon this unit's defeat.
--
MercenaryFighter9124~267~93~55~70~22~40~2115Iron Axe
--
MercenaryFighter9124~267~93~55~70~22~40~2115Hand Axe
--
MercenaryArcher8321~225~64~64~51~23~40~175Iron Bow
--
MercenaryShaman8118~194~52~33~40~22~35~675Flux
--
MercenaryPirate9122~256~83~57~80~23~40~1105Iron AxeOcean SealThis item is dropped upon this unit's defeat.
Does not move on turn 1.
Turn 2 onwards, moves to raidvillages; moves to attacks units if one is in range or all villages are destroyed or visited.
MercenaryPirate9122~256~83~57~80~23~40~1105Hand Axe
Moves to raidvillages; moves to attacks units if one is in range or all villages are destroyed or visited.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MercenaryPirate9122~256~83~57~80~23~40~1105Iron Axe
Moves to raidvillages, but prioritizes attacking units if he can do so without moving. If no destroyable villages exist, moves to attack units unprovoked.
MercenaryMercenary9122~246~710~119~111~34~61~295Iron Sword
--
MercenaryMage8218~203~53~54~50~23~44~565Fire
--
MercenaryArcher8221~225~64~64~51~23~40~175Iron Bow
--
MercenarySoldier8123~255~61~21~31~20~10~165Iron Lance
--
MercenaryMercenary8121~235~79~119~101~24~60~295Iron Sword
--
MercenaryFighter9124~267~93~55~70~22~40~2115Iron Axe
--
MercenaryFighter9124~267~93~55~70~22~40~2115Steel Axe
--
MercenaryMage8118~203~53~54~50~23~44~565ElfireThis item is dropped upon this unit's defeat.
--
SoldierSoldier9324~265~71~32~31~20~10~265Iron Lance
Leaves the map at the start of turn 12, if Amelia is alive and unrecruited.
AmeliaRecruit111643462364Slim LanceSpeedwing
• Will not move until provoked.
• Leaves the map at the start of turn 12.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BinksWarrior5144~4517~1810~118~93~412~138~9136Steel AxeSteel Bow
Does not move.
MercenaryMercenary9425~297~1011~1410~132~55~71~395Steel Sword
--
MercenarySoldier8326~307~91~52~41~30~20~365Iron Lance
--
MercenarySoldier8126~307~91~52~41~30~20~365AxereaverThis item is dropped upon this unit's defeat.
--
MercenarySniper2132~3911~1710~168~124~107~115~986Steel Bow
--
MercenaryMercenary9425~297~1011~1410~132~55~71~395Iron Sword
--
MercenaryMyrmidon9121~266~1012~1512~152~53~51~385Killing EdgeThis item is dropped upon this unit's defeat.
--
MercenaryFighter9127~319~124~86~91~33~51~3115Iron Axe
--
MercenaryFighter9127~319~124~86~91~33~51~3115Hand Axe
--
MercenaryArcher8323~276~96~94~82~53~60~375Iron Bow
--
MercenaryShaman8120~226~82~63~71~32~45~975Flux
--
MercenaryPirate9125~298~114~87~101~33~50~3105Iron AxeOcean SealThis item is dropped upon this unit's defeat.
Does not move on turn 1.
Turn 2 onwards, moves to raidvillages; moves to attacks units if one is in range or all villages are destroyed or visited.
MercenaryPirate9125~298~114~87~101~33~50~3105Hand Axe
Moves to raidvillages; moves to attacks units if one is in range or all villages are destroyed or visited.
MercenaryArcher9123~286~106~95~82~64~61~375Iron Bow
Does not move.
MercenaryArcher9123~286~106~95~82~64~61~375Steel Bow
Does not move.
MercenaryPirate9125~298~114~87~101~33~50~3105Iron AxeHand Axe
Moves to raidvillages, but prioritizes attacking units if he can do so without moving. If no destroyable villages exist, moves to attack units unprovoked.
MercenaryPirate9125~298~114~87~101~33~50~3105Steel Axe
Moves to raidvillages; moves to attacks units if one is in range or all villages are destroyed or visited.
MercenaryPirate9125~298~114~87~101~33~50~3105Hand AxeIron Axe
Moves to raidvillages; moves to attacks units if one is in range or all villages are destroyed or visited.
MercenaryPirate9125~298~114~87~101~33~50~3105Steel AxeHand Axe
Moves to raidvillages; moves to attacks units if one is in range or all villages are destroyed or visited.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MercenaryPirate9125~298~114~87~101~33~50~3105Iron Axe
Moves to raidvillages, but prioritizes attacking units if he can do so without moving. If no destroyable villages exist, moves to attack units unprovoked.
MercenaryMercenary9125~297~1011~1410~132~55~71~395Iron Sword
--
MercenaryMage8220~235~85~85~81~33~54~865Fire
--
MercenaryArcher8223~276~96~94~82~53~60~375Iron Bow
--
MercenarySoldier8126~307~91~52~41~30~20~365Iron Lance
--
MercenaryMercenary8124~287~1011~149~131~55~71~395Iron Sword
--
MercenaryFighter9127~319~124~86~91~33~51~3115Iron Axe
--
MercenaryFighter9227~319~124~86~91~33~51~3115Steel Axe
--
MercenaryMage8120~235~85~85~81~33~54~865ElfireThis item is dropped upon this unit's defeat.
--
SoldierSoldier9327~317~102~52~41~40~31~365Iron Lance
Leaves the map at the start of turn 12, if Amelia is alive and unrecruited.
AmeliaRecruit111643462364Slim LanceSpeedwing
• Will not move until provoked.
• Leaves the map at the start of turn 12.
MercenaryFighter9127~319~124~86~91~33~51~3115Iron AxeHand Axe
--

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Reinforcements

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article:Binks

Easy/NormalDifficult

Warrior
Level5
Affinity
Stats
Max HP44~45Luck3~4
Strength17~18Defense12~13
Skill10~11Resistance8~9
Speed8~9Constitution13
Movement6Aid12
Inventory
Steel Axe
Iron Bow*
Steel Bow*
Weapon Levels
Swords--Lances--AxesBBowsC
Anima magic--Light magic--Dark magic--Staves--

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The first challenge is to push through the enemies at the top of the map. You will want to move quickly, likely with help from mounted units, if you intend to save the western Village (which yields aDracoshield). On Difficult mode, bring someone strong to deal with the enemy Sniper.

The other Village only contains anotherRapier for Eirika, but saving both will net you anAngelic Robe. In any case Tana, despite her low stats, can reach it in fairly short order without danger by weaving around enemy attack ranges. Once both Villages close their gates, be ready for the enemy Pirates to start acting aggressive!

Even if you do not wish to train her, Amelia'sSpeedwing is a valuable acquisition. Alternately,Colm canSteal it; if Amelia is not recruited or killed in this chapter, she will appear again inChapter 13 with another Speedwing. Avoid entering her attack range until you are ready to engage her, as she will attack anyone in range and likely fall to the counter. However, since she has only 4 Move, the Soldiers surrounding her can all be baited to charge at someone outside of her attack range. Even Eirika, positioned six spaces away once the coast is clear, can Talk to Amelia from outside of her range.

Binks is easy to beat once the Mercenaries and reinforcements are dealt with. He is immobile, and the Axereaver dropped by a nearby Soldier puts him at a great disadvantage. Even if no one on your team can tank an attack, Binks does not have a Hand Axe or any form of healing, so as a last resort you could attack uncounterably, Rescue the attacker away to safety using a mounted unit'sCanto, and repeat until he is defeated.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Distant Blade

--

Japanese

後背の刃

Blade of the Hinterlands

Spanish

Mal puerto

Wrong Harbor

French

Lame distante

Distant Blade

German

Ferne Klinge

Distant Blade

Italian

Una lama lontana

A Distant Blade

Gallery


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← A New Journey •Distant Blade• Revolt at Carcino →
Fire Emblem: The Sacred Stones
Playable charactersAmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign charactersCaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable charactersDaraKlimtMansel
BossesAiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background charactersGradoLatonaMacGregorMonicaNada Kuya
Sacred Twins andpersonal weaponsAudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
ChaptersPre-splitP:The Fall of Renais • 1:Escape! • 2:The Protected • 3:The Bandits of Borgo • 4:Ancient Horrors • 5:The Empire's Reach • 5x:Unbroken Heart • 6:Victims of War • 7:Waterside Renvall • 8:It's a Trap!A New Journey
Eirika's Route9:Distant Blade • 10:Revolt at Carcino • 11:Creeping Darkness • 12:Village of Silence • 13:Hamill Canyon • 14:Queen of White Dunes
Ephraim's Route9:Fort Rigwald • 10:Turning Traitor • 11:Phantom Ship • 12:Landing at Taizel • 13:Fluorspar's Oath • 14:Father and Son
Post-split15:Scorched Sand • 16:Ruled by Madness • 17:River of Regrets • 18:Two Faces of Evil • 19:Last Hope • 20:Darkling WoodsF: Sacred Stone (part 1part 2)
LocationsMagvelCarcino (Caer Pelyn) •Darkling WoodsFrelia (Tower of Valni) •Grado (Renvall) •Jehanna (Jehanna HallLagdou Ruins) •Rausten (Melkaen Coast) •Renais (Za'ha Woods)
Groups, objects and conceptsFive heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
ListsChaptersCharacters (Availability chart) •Classes (Class change) •Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topicsCreature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) •Minor charactersPre-release information (Pre-release buildUnused content) •Sound RoomTimelineWorld map