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Den of Betrayal

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Den of Betrayal


Location

Cave in Mokushu

Boss(es)

Kotaro

Previous chapter(s)

Invasion

Next chapter(s)

Black & White

Is that so? Tell it to King Garon, you filthy mutt. When Nohr prevails, he has promised me a huge piece of land to expand my kingdom. No one will get in the way of Mokushu's future glory—not even a Nohrian prince/princess!
— Kotaro

Den of Betrayal (Japanese:裏切りの魔窟Treacherous Den of Thieves) is the seventeenth chapter of theConquest campaign inFire Emblem Fates. In this chapter,Corrin and their army arrive inMokushu and come to the aid of their daimyo,Kotaro; upon Corrin figuring out Kotaro's actual tactics and ambitions, Kotaro turns the Mokushujin against Corrin's army in hopes of furthering his own ambitions.

Plot

Main article:Den of Betrayal/Script

This article or section does not meet Fire Emblem Wiki'squality standards. Pleaseimprove it as you see fit.Editing help is available.


This article has been flagged sincetoo long; this should be a summary, not a play-by-play.

We witnessCorrin andAzura leadingXander,Camilla,Leo,Elise, andKaze through aHoshidan cherry blossom forest, to which Corrin notes the group's arrival in Hoshido and states that they aren't used to sea travel yet;Kotaro arrives on the scene and greets Corrin and states that he's been waiting for them, before introducing himself as the daimyo ofMokushu, with Corrin noting it being the place thatShura had mentioned. As Kotaro catches Corrin thinking, Corrin states that they were reflecting on their journey to the area, then states that Mokushu lies in Hoshidan territory and asks Kotaro if he's certain he wants to ally his people withNohr, to which Kotaro confirms--revealing that Mokushu's people have long been on good terms with Nohr and always knew they'd take the Nohrian side when the war broke out; Corrin thanks Kotaro for his loyalty, after which Kotaro states that he'll be showing Corrin the path the army will be using to sneak into Hoshido proper.

In another part of the forest, Kotaro reveals the route ahead of Corrin being the quickest and safest they can take, then reveals he'd normally invite the army to his castle for rest if the army weren't in a hurry; as Corrin thanks Kotaro, a Mokushujin arrives with an urgent report for Kotaro, revealing that Hoshidanninja have marched into Mokushu and that their forces are fighting off the Hoshidans in the forest cave but it's not going well, asking for reinforcements. Corrin asks Kotaro why the Hoshidans are attacking Mokushu, to which Kotaro states that Hoshidans have been invading the area with increasing frequency ever since the war escalated yet Mokushu has never instigated an attack on the Hoshidans; Corrin deduces that Hoshido is punishing Mokushu for being loyal to Nohr, to which Kotaro reveals that the attacks have been going on for weeks and that their reserves are nearly depleted, asking Corrin's army to lend them a hand, to which Corrin agrees.

Inside the forest cave, we witness Corrin and Kaze at the entry, after which Xander emerges and reveals that he has dispatched the Hoshidans in his zone; Azura appears and reveals she's cleared her area as well, with Elise, Leo and Camilla appearing and reveals they've taken care of their areas as well, to which Corrin congratulates them. Noticing that they've been doing all the fighting and wondering if Mokushu is really short on personnel, Corrin asks if they should ask Garon for reinforcements, to which Kaze asks Corrin to watch themselves; Kaze blocks an attack aimed at Corrin, then notices the attacker to beSaizo, after which the two of them vow to not have to battle each other again, Saizo revealing that his business is with Kotaro rather than Corrin's army. Upon Kaze revealing that Corrin's army is vowing to protect Kotaro, Saizo states that he won't allow it, then reveals that Kotaro was the one who killed their father; Saizo reveals that he has takenKagero as a hostage to force the Hoshidians to surrender. Kotaro appears, after which Corrin asks him to talk; Kotaro tells Corrin to kill Saizo, but Corrin silences him and asks Kotaro about Kagero's situation and if he attempted to force Hoshido to surrender, to which Kotaro denies. Saizo vows to kill Kotaro before the day ends, to which Kaze asks Saizo to calm down; Corrin asks Kotaro to show them his jail cells and prove the integrity of his words, to which Kotaro refuses, but after much pressure, he spitefully states that he did take Kagero hostage to use her as a bargaining chip, and is angered that Corrin would question such motive, stating it to be par for the course for the Nohrians, to which Corrin states that to no longer be true. Kotaro reveals that Garon promised him a huge piece of land to expand his kingdom, and that not even Corrin can get in the way of Mokushu's future glory, to which Xander deduces Kotaro's tactics are due to Garon's influence and that he refuses to accept his methods and vows to correct Kotaro's behavior by force if necessary; Kotaro vows to not let Xander have his way, after which reinforcements arrive, Corrin deducing that Kotaro's claim of being low on troops was also a lie. Kotaro states that he won't waste any more breath on Corrin, and that Corrin's army shall keep his secrets in death; he then states that he'll tell Garon that his children died fighting the Hoshidans, and that they could have lived if they had stayed silent, but will instead be sacrifices on the altar of his grand ambition, to which Corrin calls the army into battle.Preparations take place at this point, revealing that Saizo and Kotaro haveswitched colors; once preparations are finished, the game reveals the gimmick of thecaltrops terrain and how theLocktouch skill interacts with it, and reveals that Saizo's role is to scout ahead and clear traps in your favor, after which the battle begins.

Once the battle ends and with Kotaro dead, Saizo tells Kaze that their father's murder has been avenged, after which Kaze states that he did not know about Kotaro's claims about him killing their father, believed their father died in the line of duty while fighting in Mokushu, after which Saizo and Kaze continue talking about Kotaro's atrocities; Corrin and Kagero arrive at the scene, to which Corrin states that they found the dungeon where Kagero was being held, after which Saizo and Kagero state in reunion that they need to return toRyoma's side. Kagero states that Saizo was willing to side with Corrin to help rescue her, to which Saizo states that he cooperated with nobody and revealed what happened before he crossed paths with Corrin; Saizo then asks Corrin why they didn't kill the soldiers defeated by their army, noting mercy as a concept foreign to Nohrians, to which Corrin states that all Nohrians aren't the same much like all ninja aren't vile like Kotaro. Saizo thanks Corrin for rescuing Kagero and helping him avenge his father's death, but vows that they'll be enemies the next time they meet and won't hold back, to which Corrin states they also won't hold back; after Saizo and Kagero leave the scene, Corrin and Kaze talk about the impact Corrin'sdecision to side with Nohr impacted Kaze, revealing that adifferentchoice might have had Kaze and Saizo fighting side by side; Kaze states that there's no telling how that decision might have turned out, but also states that Corrin may have made the right decision as it actually transpired and that both sides know they're fighting for what they believe in.

Should Saizo have survived the events of the battle, Kaze reveals that Saizo gave himsomething to thank Corrin with for being able to survive Kotaro's attack; Kaze states that the gift was given as a token of thanks and a sign that their battle is far from over.

Summary

Corrin enters Hoshido and discovers that a Nohrian ally, Mokushu, has been under attack for days. Corrin rushes to assist their besieged troops.

Chapter data

NormalHardLunatic

Chapter Data
Conditions
Unit Data
Victory: DefeatKotaroPlayerPartnerOtherEnemyThird
Defeat:Corrin dies* or the player's army is routed*1–14{{{partner}}}132+12{{{third}}}

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Map dimensions:
25 columns by 22 rows
Chapter Data
Conditions
Unit Data
Victory: DefeatKotaroPlayerPartnerOtherEnemyThird
Defeat:Corrin dies* or the player's army is routed*1–14{{{partner}}}139+16{{{third}}}

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Map dimensions:
25 columns by 22 rows
Chapter Data
Conditions
Unit Data
Victory: DefeatKotaroPlayerPartnerOtherEnemyThird
Defeat:Corrin dies* or the player's army is routed*1–14{{{partner}}}141+20{{{third}}}

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25 columns by 22 rows

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Character data

Characters
New units

None

Forcibly deployed characters
Corrin f ​
Available characters
Jakob ​Silas ​Elise ​Arthur ​Effie ​Odin ​Niles ​Azura ​Nyx ​Camilla ​Selena ​Beruka ​Kaze ​Laslow ​Peri ​Benny ​Charlotte ​Leo ​Keaton ​Gunter ​Felicia ​Xander ​Shura ​

Note: The returning characters list does not include any characters recruitable inparalogues orxenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include anybonus units, as they are recruitable at the player's discretion.

Item data

Items
NameObtainment Method
5000GOpen northwesternchest
Master SealOpen southeasternchest
SpeedwingAutomatically at end of chapter ifSaizo survives

Dragon Vein data

The Dragon Veins in this chapter are stated to have the effect "Block or open certain paths in the cavern". They are located as follows:

  • Column 7, row 20: Adjacent toSaizo's initial position
  • Column 5, row 11: Two squares south, two squares east of aSteel Shuriken/LocktouchNinja
  • Column 8, row 9: Adjacent to a Steel Shuriken/Poison Strike/LocktouchMaster Ninja
  • Column 9, row 4: Two squares east, two squares south of the northwesternchest
  • Column 10, row 7: Adjacent to aSaw/LocktouchAutomaton
  • Column 17, row 6: Adjacent to a Steel Shuriken/LocktouchMechanist
  • Column 22, row 19: Two squares north, two squares west of the southeastern chest
  • Column 14, row 17: Three squares north, two squares west of a Saw/Locktouch Automaton
  • Column 15, row 13: Adjacent to aSilence/Wane Festal/LocktouchShrine Maiden

Enemy data

NormalHardLunatic

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
KotaroMaster Ninja313818152123+2101321-Flame Shuriken
TrampleLocktouch
Stands on athrone.
MokushujinMaster Ninja19311302020+2811186Steel Shuriken
Poison StrikeLocktouch
• The center-eastern one immediately begins moving unprovoked.
• The left northwestern one moves to attack if a unit is in range of him or the nearbyNinja; he returns to his starting position otherwise.
• The right northwestern one and the southeastern one move to attack if a unit is in range; they return to their starting positions otherwise.
• The furthest northern two both move to attack if a unit is in range of either of them; they return to their starting positions otherwise.
• The center one moves to attack if a unit is in range of him or a nearbySamurai; he returns to his starting position otherwise.
• The two inKotaro's room will not move unless a unit is beyond the room's choke point; they return to their starting positions otherwise.
MokushujinNinja196291201918+269145Steel Shuriken
Locktouch
--
MokushujinMechanist13341701814+2915147Steel Shuriken
Locktouch
• The northern one immediately begins moving unprovoked.
• The other two move to attack if a unit is in range; they return to their starting positions otherwise.
MokushujinAutomaton196311301815010155Saw
Locktouch
• The northern three immediately begin moving unprovoked.
• The other three move to attack if a unit is in range; they return to their starting positions otherwise.
MokushujinShrine Maiden1912701413139614-SilenceWane Festal
Locktouch
--
MokushujinSamurai191311401719+1911−111−15Steel KatanaAxe Splitter
Locktouch
Moves to attack if a unit is in range of him or the nearbyMaster Ninja or Samurai; returns to his starting position otherwise.
MokushujinSamurai193311401719+1911−111−15Steel Katana
Locktouch
• The western one moves to attack if a unit is in range of him or the nearbyMaster Ninja or Samurai; he returns to his starting position otherwise.
• The eastern two move to attack if a unit is in range of either of them or the nearbyNinja orSwordmaster; they return to their starting positions otherwise.
MokushujinSwordmaster11321521821+11213−114−16Steel KatanaArmorslayer
Locktouch
--
MokushujinSwordmaster11321521821+11213−114−16Steel Katana
Locktouch
Moves to attack if a unit is in range of him or a nearbySamurai orNinja; returns to his starting position otherwise.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MokushujinAutomaton194311301815010155Saw
Locktouch
--
MokushujinMechanist12341701814+2915147Steel Shuriken
Locktouch
--
MokushujinNinja192291201918+269145Steel Shuriken
Locktouch
--
MokushujinMaster Ninja11311302020+2811186Steel Shuriken
Poison StrikeLocktouch
--
MokushujinSamurai192311401719+1911−111−15Steel Katana
Locktouch
--
MokushujinSwordmaster11321521821+11213−114−16Steel KatanaWakizashi
Locktouch
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
KotaroMaster Ninja314120172325+2101422-Silver ShurikenFlame Shuriken
Duelist's BlowTrampleGrisly WoundLocktouch
Stands on athrone.
MokushujinMaster Ninja17331502222+2812206Steel Shuriken
Poison StrikeLocktouch
• The western one moves to attack if a unit is in range of him or a nearbyNinja; returns to his starting position otherwise.
• The center two move to attack if a unit is in range of either of them or a nearbySamurai; returns to his starting position otherwise.
• The northern one moves to attack if a unit is in range of him or the nearby Master Ninja; returns to his starting position otherwise.
• The two inKotaro's room will not move unless a unit is beyond the room's choke point; they return to their starting positions otherwise.
MokushujinNinja193301302020+2610155Steel Shuriken
Locktouch
• The center-eastern one immediately begins moving unprovoked.
• The northwestern one moves to attack if a unit is in range of him or the nearbyMaster Ninja or Ninja; he returns to his starting position otherwise.
• The southeastern one moves to attack if a unit is in range; he returns to his starting position otherwise.
MokushujinNinja195301302020+2610155Steel Shuriken
VantageLocktouch
• The center-eastern two immediately begin moving unprovoked.
• The northwestern one moves to attack if a unit is in range of him or the nearbyMaster Ninja or Ninja; he returns to his starting position otherwise.
• The southeastern one moves to attack if a unit is in range; he returns to his starting position otherwise.
• The northeastern one moves to attack if a unit is in range of him or a nearbySamurai orSwordmaster; he returns to his starting position otherwise.
MokushujinMaster Ninja12331502222+2812206Silver Shuriken
Poison StrikeLocktouch
• The eastern one immediately begins moving unprovoked.
• The western one moves to attack if a unit is in range; he returns to his starting position otherwise.
MokushujinMechanist13361901915+2917167Steel Shuriken
Natural CoverLocktouch
• The northern one immediately begins moving unprovoked.
• The other two move to attack if a unit is in range of them; returns to his starting position otherwise.
MokushujinAutomaton193331401917011165Saw
Locktouch
Moves to attack if a unit is in range; returns to its starting position otherwise.
MokushujinMaster Ninja11331502222+2812206+1Steel Shuriken
Movement +1Poison StrikeLocktouch
Moves to attack if a unit is in range of him or the nearby Master Ninja; returns to his starting position otherwise.
MokushujinShrine Maiden1912801513139715-SilenceWane Festal
Locktouch
--
MokushujinSamurai191321501721+1912−112−15Steel KatanaAxe Splitter
Locktouch
Moves to attack if a unit is in range of him or a nearby Samurai orMaster Ninja; returns to his starting position otherwise.
MokushujinSamurai192321501721+1912−112−15Steel Katana
Quick DrawLocktouch
• The western one moves to attack if a unit is in range of him or a nearby Samurai orMaster Ninja; returns to his starting position otherwise.
• The eastern one moves to attack if a unit is in range of him or the nearby Samurai,Ninja, orSwordmaster; returns to his starting position otherwise.
MokushujinAutomaton193331401917011165Saw
Elbow RoomLocktouch
• The northern two immediately begin moving unprovoked.
• The southern one moves to attack if a unit is in range; returns to its starting position otherwise.
MokushujinAutomaton191331401917011165Big Saw
Locktouch
Immediately begins moving unprovoked.
MokushujinMechanist11361901915+2917167Silver Shuriken
Natural CoverLocktouch
Immediately begins moving unprovoked.
MokushujinSwordmaster11341721923+11214−115−16Steel Katana
LungeLocktouch
Immediately begins moving unprovoked.
MokushujinSwordmaster11341721923+11214−115−16Steel KatanaArmorslayer
LungeLocktouch
--
MokushujinSwordmaster11341721923+11214−115−16Dual Katana
LungeLocktouch
--
MokushujinSamurai191321501721+1912−112−15Steel Katana
Locktouch
Moves to attack if a unit is in range of him or the nearby Samurai,Ninja, orSwordmaster; returns to his starting position otherwise.
MokushujinSwordmaster11341721923+11214−115−16Silver Katana
LungeLocktouch
Moves to attack if a unit is in range of him or a nearbySamurai orNinja; returns to his starting position otherwise.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MokushujinAutomaton192331401917011165Big Saw
Locktouch
--
MokushujinAutomaton192331401917011165Saw
Elbow RoomLocktouch
--
MokushujinAutomaton192331401917011165Saw
Locktouch
--
MokushujinMechanist12361901915+2917167Silver Shuriken
Natural CoverLocktouch
--
MokushujinNinja191301302020+2610155Steel Shuriken
VantageLocktouch
--
MokushujinNinja192301302020+2610155Steel Shuriken
Locktouch
--
MokushujinMaster Ninja11331502222+2812206Silver Shuriken
Poison StrikeLocktouch
--
MokushujinSamurai192321501721+1912−112−15Steel Katana
Locktouch
--
MokushujinSamurai191321501721+1912−112−15Dual Katana
Quick DrawLocktouch
--
MokushujinSwordmaster11341721923+11214−115−16Silver KatanaWakizashi
Locktouch
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
KotaroMaster Ninja314120172325+2101422-Silver ShurikenFlame Shuriken
Duelist's BlowTrampleGrisly WoundLocktouch
Stands on athrone.
MokushujinMaster Ninja17331502222+2812206Steel Shuriken
Poison StrikeGrisly WoundLocktouch
• The western one moves to attack if a unit is in range of him or a nearbyNinja; returns to his starting position otherwise.
• The center two move to attack if a unit is in range of either of them or a nearbySamurai; returns to his starting position otherwise.
• The northern one moves to attack if a unit is in range of him or the nearby Master Ninja; returns to his starting position otherwise.
• The two inKotaro's room will not move unless a unit is beyond the room's choke point; they return to their starting positions otherwise.
MokushujinNinja193301302020+2610155Steel Shuriken
Poison StrikeLocktouch
• The center-eastern one immediately begins moving unprovoked.
• The northwestern one moves to attack if a unit is in range of him or the nearbyMaster Ninja or Ninja; he returns to his starting position otherwise.
• The southeastern one moves to attack if a unit is in range; he returns to his starting position otherwise.
MokushujinNinja195301302020+2610155Steel Shuriken
VantagePoison StrikeLocktouch
• The center-eastern two immediately begin moving unprovoked.
• The northwestern one moves to attack if a unit is in range of him or the nearbyMaster Ninja or Ninja; he returns to his starting position otherwise.
• The southeastern one moves to attack if a unit is in range; he returns to his starting position otherwise.
• The northeastern one moves to attack if a unit is in range of him or a nearbySamurai orSwordmaster; he returns to his starting position otherwise.
MokushujinMaster Ninja12331502222+2812206Silver Shuriken
Poison StrikeGrisly WoundLocktouch
• The eastern one immediately begins moving unprovoked.
• The western one moves to attack if a unit is in range; he returns to his starting position otherwise.
MokushujinMechanist13361901915+2917167Steel Shuriken
Natural CoverLocktouch
• The northern one immediately begins moving unprovoked.
• The other two move to attack if a unit is in range of them; returns to his starting position otherwise.
MokushujinAutomaton193331401917011165Saw
Locktouch
Moves to attack if a unit is in range; returns to its starting position otherwise.
MokushujinMaster Ninja11331502222+2812206+1Steel Shuriken
Movement +1Poison StrikeGrisly WoundLocktouch
Moves to attack if a unit is in range of him or the nearby Master Ninja; returns to his starting position otherwise.
MokushujinShrine Maiden1912801513139715-SilenceWane Festal
Locktouch
--
MokushujinSamurai191321501721+1912−112−15Steel KatanaAxe Splitter
Locktouch
Moves to attack if a unit is in range of him or a nearby Samurai orMaster Ninja; returns to his starting position otherwise.
MokushujinSamurai192321501721+1912−112−15Steel Katana
Quick DrawLocktouch
• The western one moves to attack if a unit is in range of him or a nearby Samurai orMaster Ninja; returns to his starting position otherwise.
• The eastern one moves to attack if a unit is in range of him or the nearby Samurai,Ninja, orSwordmaster; returns to his starting position otherwise.
MokushujinAutomaton193331401917011165Saw
Elbow RoomLocktouch
• The northern two immediately begin moving unprovoked.
• The southern one moves to attack if a unit is in range; returns to its starting position otherwise.
MokushujinAutomaton191331401917011165Big Saw
Locktouch
Immediately begins moving unprovoked.
MokushujinMechanist11361901915+2917167Silver Shuriken
Natural CoverLocktouch
Immediately begins moving unprovoked.
MokushujinSwordmaster11341721923+11214−115−16Steel Katana
LungeLocktouch
Immediately begins moving unprovoked.
MokushujinSwordmaster11341721923+11214−115−16Steel KatanaArmorslayer
LungeLocktouch
--
MokushujinSwordmaster11341721923+11214−115−16Dual Katana
LungeLocktouch
--
MokushujinMechanist11361901915+2917167Steel Shuriken
Life and DeathLocktouch
Moves to attack if a unit is in range; returns to his starting position otherwise.
MokushujinSamurai191321501721+1912−112−15Steel Katana
Locktouch
Moves to attack if a unit is in range of him or the nearby Samurai,Ninja, orSwordmaster; returns to his starting position otherwise.
MokushujinSwordmaster12341721923+11214−115−16Silver Katana
LungeLocktouch
• The southern one moves to attack if a unit is in range of him or a nearbySamurai orNinja; he returns to his starting position otherwise.
• The northern one inKotaro's room will not move unless a unit is beyond the room's choke point; he returns to his starting position otherwise.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MokushujinAutomaton192331401917011165Big Saw
Locktouch
--
MokushujinAutomaton192331401917011165Saw
Elbow RoomLocktouch
--
MokushujinAutomaton192331401917011165Saw
Locktouch
--
MokushujinMechanist14361901915+2917167Silver Shuriken
Natural CoverLocktouch
--
MokushujinNinja191301302020+2610155Steel Shuriken
VantagePoison StrikeLocktouch
--
MokushujinNinja192301302020+2610155Steel Shuriken
Poison StrikeLocktouch
--
MokushujinMaster Ninja12331502222+2812206Silver Shuriken
Poison StrikeGrisly WoundLocktouch
--
MokushujinSamurai192321501721+1912−112−15Steel Katana
Locktouch
--
MokushujinSamurai191321501721+1912−112−15Dual Katana
Quick DrawLocktouch
--
MokushujinSwordmaster12341721923+11214−115−16Silver KatanaWakizashi
LungeLocktouch
--

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Reinforcements

  • After reaching roughly 1/3 into the map (columns 11–25, rows 1–14; column 10, rows 7–9; columns 13–20, row 15)
    • 1Automaton with aBig Saw from the northwest corner of the map(Hard/Lunatic only)
    • 2Automatons withSaws from the northwest corner of the map
    • 1(Normal/Hard)/2(Lunatic)Mechanist(s) from the northwest corner of the map
    • 2(Normal)/3(Hard/Lunatic)Ninjas from the southern border of the map
    • 1(Normal/Hard)/2(Lunatic)Master Ninja(s) from the southern border of the map
  • After reaching roughly 3/4 into the map (columns 19–25, rows 1–8; columns 21–25, rows 9–10) or provoking the Swordmaster, Ninja, or 2 Samurai on the right edge of the map

NPC data

NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SaizoMaster Ninja214022132723+21916146Steel ShurikenFlame Shuriken
PyrotechnicsPoison StrikeLocktouchImmune Status
• Moves to fightKotaro, fighting any enemies along the way.
• Clears anycaltrops he comes across.

Boss data

Main article:Kotaro

NormalHard/Lunatic

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

In this chapter, harmful terrain in the form of caltrops are introduced. These deal damage to units who start their turn as well as decreasing their Defense and Avoid while standing on such terrain. Units who possess theLocktouch skill can disable these traps, as well as stand inside it without suffering its negative effects.

Saizo will proceed through the map, disabling traps along the way to help you. He also possesses theImmune Status skill, shielding him from the debuffs of enemy Ninja. Do not be fooled however; Saizo is not invincible, and is likely to be defeated unless care is taken. However, if you manage to complete the map with Saizo still alive, theSpeedwing is yours. That being said, it may not be worth the aggravation of keeping him safe for two points of speed. The choice, as always, is yours.

For general map strategy, Ninjas are running rampant, and have a few Samurai around for support. Bulky green units, Knights/Generals, andXander are your best friends. If you recruitedKumagera way back in Chapter 14, he's really useful to have around since he comes with 21 Defense and an A in axes right out of the gate and hisCertain Blow skill effectively negates the enemy's good Avoid stats; this goes double for Kotaro, whose throne gives him an extra 30 Avoid and coupled with his excellent stats all around makes him extremely dangerous. Make good use of chokepoints and Dragon Veins to take the enemy on a couple of bites at a time. The Master Ninjas should be targeted for elimination with extreme prejudice since their Poison Strike and Grisly Wound combo can rip you apart. You'll need 29 Speed to double them; your best options areCamilla or a speed-blessedCorrin, using tonics and meals if necessary.Kaze andNiles can also be valid options thanks to their great speed, though both will likely need investment in strength to secure ORKOs.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Den of Betrayal

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Japanese

裏切りの魔窟

Treacherous Den of Thieves

Spanish

Nido del traidor

Nest of the traitor

French

Alliance perfide

Treacherous alliance

German

Höhle des Verräters

Den of Traitors

Italian

Un nido di serpi

A nest of snakes

Korean

배신의 동굴

Cave of betrayal

Gallery


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References

← Invasion •Den of Betrayal• Black & White →
Fire Emblem Fates
Playable charactersBirthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLCAnna
amiiboIkeLucinaMarthRobin
Non-playable charactersCassitaLaylaLilithRainbow Sage
BossesAnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background charactersCadrosIkonaKaterinaMoroShanty Pete
Legendary andpersonal weaponsAstral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
ChaptersPrologueP:Ties That Bind • 1:Nohr • 2:Gift of Ganglari • 3:Journey Begins • 4:Hoshido • 5:Mother • 6:The Path Is Yours
Birthright
Birthright
6:In the White Light • 7:A Vow Upheld • 8:Fierce Winds • 9:Land of Gods • 10:Ninja Village • 11:To the Sea • 12:Dark Reunion • 13:Another Hope • 14:Light Scatters • 15:Wolfskin Peak • 16:Pleasure Palace • 17:Lost in the Ice • 18:Leo • 19:Rainbow Sage • 20:Fort Dragonfall • 21:Burning Falls • 22:Hidden Capital • 23:Camilla • 24:Tears of a Dragon • 25:Traitor Revealed • 26:Xander • 27:King GaronE:Dawn Breaks
Conquest
Conquest
6:Embrace the Dark • 7:A Dragon's Decree • 8:Cold Reception • 9:Another Trial • 10:Unhappy Reunion • 11:Rainbow Sage • 12:Bitter Intrigue • 13:Uprising • 14:Voice of Paradise • 15:The Black Pillar • 16:Invasion • 17:Den of Betrayal • 18:Black & White • 19:Kitsune Lair • 20:Winds of Change • 21:Eternal Stairway • 22:Sakura • 23:Possessed • 24:Hinoka • 25:Ryoma • 26:Treason • 27:The Empty KingE:Night Breaks Through
Revelation
Revelation
6:Into the Ground • 7:Unspeakable World • 8:Traitor's Brand • 9:Wanderer • 10:Voice of a God • 11:Mutual Enemies • 12:Frozen Sea • 13:A Lost Peace • 14:Orders • 15:Rainbow Sage • 16:White Flames • 17:Black Flames • 18:Veiled Kingdom • 19:Hidden Strings • 20:Seeds of Doubt • 21:Going Forward • 22:Memories • 23:Arete Undone • 24:Days Lost • 25:Blades Drawn • 26:The Vallite King • 27:Hear My CryE:Anankos
Paralogues1:Tragic Start • 2:Dragon Blood • 3:Surprise Duet • 4:Fight or Flight • 5:Bold Approach • 6:Herbal Remedy • 7:Father & Liege • 8:A Great Hunt • 9:Saizo vs. Saizo • 10:Hunter & Prey • 11:A Long Grudge • 12:Sweet Dreams • 13:Truly Talented • 14:After the End • 15:Hidden Bravery • 16:Abducted • 17:Two Defenders • 18:Nutty Family • 19:Great Heroism • 20:Ultimate Power • 21:Bright Smile • 22:Abrupt Clash
InvasionsBirthright:Invasion 1Invasion 2Invasion 3Conquest:Invasion 1Invasion 2Invasion 3Revelation:Invasion 1Invasion 2Invasion 3
DLC chaptersGhostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero BattlesHero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
LocationsDeeprealms (My Castle) •Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) •Nohr (Dragon's GateIce TribeNestra) •Notre SagesseValla (Bottomless Canyon)
Groups, objects, and conceptsAncient TextsBond unitDragon VeinEinherjarMy CastlePrisoner
ListsChaptersCharactersClasses (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topics4koma Comic & Character Guide BookCrown of NibelungDownloadable contentMinor charactersName chart • Other games (Awakening) •Pre-release information (Unused content) •SoundtrackTheaterWorld map