Site News
Warning: This wiki containsspoilers. Read at your own risk!

Social media: If you would like, please joinour Discord server, and/or follow us onX (Twitter),Bluesky, orTumblr!

Death Toll

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Namespaces

More

  • More
Death Toll


Location

Plains

Boss(es)

Alliance General

Death Toll (Japanese:不穏な死の連鎖Chain of Restless Death) is aparalogue chapter inFire Emblem: Three Houses. It is available fromChapter 8 toChapter 11. In order to attempt this paralogue, the player must have recruitedRaphael orIgnatz and neither one must have fallen in battle previously. In this chapter, Ignatz and Raphael rescue merchants under attack by Demonic Beasts inLeicester territory.

Plot

Main article:Death Toll/Script

During a tutoring session betweenByleth andRaphael,Ignatz appears and reveals that merchants travelling from Duke Gloucester's territory to Duke Riegan's territory have been coming under attack from monsters. The two enlist Byleth and the students' aid in stopping the attacks. The class heads to the Gloucester region and encounters the monsters under the control of an Alliance general. The party defeats the general, who names Count Gloucester as his patron before retreating. Afterwards, Byleth speaks with a surviving merchant, who postulates that Count Gloucester is jealous of House Riegan's wealth and is sabotaging them to increase his own standing withinLeicester. He further notes that Count Gloucester is rumored to have assassinated Duke Riegan in the incident that also killed Raphael's parents. Ignatz elaborates that his own parents were originally contracted to accompany Duke Riegan, but were too busy and suggested Raphael's parents as substitutes. Raphael refuses to let the knowledge affect his relationships with Ignatz orLorenz.

Beginning log

Ignatz and Raphael, two sons of merchant families, set out to put an end to a series of monster attacks in Alliance territory.

Chapter data

NormalHardMaddening

Chapter Data
Conditions
Unit Data
Victory: Defeat the bossPaladinPlayerPartnerOtherEnemyThird
Defeat:Byleth orEdelgardBlack Eagles/DimitriBlue Lions/ClaudeGolden Deer dies*, orRaphael orIgnatz die3–11{{{partner}}}521{{{third}}}
Map dimensions:
26 columns by 15 rows
Chapter Data
Conditions
Unit Data
Victory: Defeat the bossPaladinPlayerPartnerOtherEnemyThird
Defeat:Byleth orEdelgardBlack Eagles/DimitriBlue Lions/ClaudeGolden Deer dies*, orRaphael orIgnatz die3–11{{{partner}}}527{{{third}}}
Map dimensions:
26 columns by 15 rows
Chapter Data
Conditions
Unit Data
Victory: Defeat the bossPaladinPlayerPartnerOtherEnemyThird
Defeat:Byleth orEdelgardBlack Eagles/DimitriBlue Lions/ClaudeGolden Deer dies*, orRaphael orIgnatz die3–11{{{partner}}}532{{{third}}}
Map dimensions:
26 columns by 15 rows

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

This paralogue features drawbridges; if a unit moves adjacent to one and uses the "Bridge" command, the drawbridge will be lowered, opening a new path to travel.

Character data

Black EaglesBlack EaglesBlue LionsBlue LionsGolden DeerGolden Deer

Characters
New units

None

Forcibly deployed characters
Byleth m ​Raphael ​Ignatz ​
Available characters
Edelgard ​Hubert ​Ferdinand ​Linhardt ​Caspar ​Bernadetta ​Dorothea ​Petra ​Felix ​Ashe ​Sylvain ​Mercedes ​Annette ​Ingrid ​Lorenz ​Lysithea ​Marianne ​Leonie ​Constance 02 ​Balthus ​Hapi ​Yuri ​Anna ​Shamir ​Flayn ​Hanneman ​Manuela ​
Characters
New units

None

Forcibly deployed characters
Byleth m ​Raphael ​Ignatz ​
Available characters
Dimitri ​Dedue ​Felix ​Ashe ​Sylvain ​Mercedes ​Annette ​Ingrid ​Ferdinand ​Linhardt ​Caspar ​Bernadetta ​Dorothea ​Petra ​Lorenz ​Lysithea ​Marianne ​Hilda ​Leonie ​Constance 02 ​Balthus ​Hapi ​Yuri ​Anna ​Catherine ​Shamir ​Cyril ​Flayn ​Hanneman ​Manuela ​
Characters
New units

None

Forcibly deployed characters
Byleth m ​Raphael ​Ignatz ​
Available characters
Claude ​Lorenz ​Lysithea ​Marianne ​Hilda ​Leonie ​Ferdinand ​Linhardt ​Caspar ​Bernadetta ​Dorothea ​Petra ​Felix ​Ashe ​Sylvain ​Mercedes ​Annette ​Ingrid ​Constance 02 ​Balthus ​Hapi ​Yuri ​Anna ​Catherine ​Shamir ​Cyril ​Flayn ​Hanneman ​Manuela ​

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Other characters may be available if the paralogue is attempted later.

This paralogue only requires Raphaelor Ignatz to be in Byleth's class. If one of them is not a member of their class, they will be temporarily controllable for this map with the following stats.

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 8, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 9 and later, at which point these units gain a level.

Raphael, NormalRaphael, HardRaphael, MaddeningIgnatz, NormalIgnatz, HardIgnatz, Maddening

Brawler
Level25~26
Movement5
Crest--
Stats
Max HP57~59Luck18~19
Strength30~31Defense21~22
Magic8Resistance0
Dexterity21~22Charm15+1
Speed20~21
InventoryAbilities
Silver Gauntlets
Vulnerary
Unarmed
Goody Basket
Unarmed Combat
Combat artsSpellsBattalion
----Seiros Brawlers Lv 3
Disturbance
Skill Levels
SwordsLancesAxesBowsBrawlingReasonFaithAuthorityHeavy ArmorRidingFlyingClass mastery
EEEEBEEEEEE
Archer
Level25~26
Movement5
Crest--
Stats
Max HP39~40Luck29~30
Strength24Defense14
Magic16Resistance18~19
Dexterity27~28Charm15+1
Speed24
InventoryAbilities
Steel Bow
Vulnerary
Watchful Eye
Bowrange +1
Combat artsSpellsBattalion
----Church of Seiros Soldiers Lv 3
Disturbance
Skill Levels
SwordsLancesAxesBowsBrawlingReasonFaithAuthorityHeavy ArmorRidingFlyingClass mastery
EEECEEEEEEE

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Item data

Items
NameObtainment Method
Leicester MercenariesAutomatically at the end of the chapter if Raphael is a party member
Victor Private MilitaryAutomatically at the end of the chapter if Ignatz is a party member
BullionAutomatically at the end of the chapter
(if at least one merchant survived; mutually exclusive with the Extra Large Bullion)
Extra Large BullionAutomatically at the end of the chapter
(if all of the merchants survived; mutually exclusive with the Bullion)
Short AxeAutomatically at the end of the chapter
(if at least one merchant survived)
Short SpearAutomatically at the end of the chapter
(if all of the merchants survived)
Killer BowAutomatically at the end of the chapter
(if all of the merchants survived)

Enemy data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 8, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 9 and later, at which point the enemies gain a level.

NormalHardMaddening

Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Alliance GeneralPaladin1713619+2814131015+21010+5-Steel Lance
CantoLancefaireTerrain ResistanceLance Prowess Lv 2Defense +2Strength +2Seal Speed
Alliance Knights Lv 3:Blaze
Stands on aheal tile +.
Alliance SoldierBrigand151331588108849+15Steel Axe
Alliance Infantry Lv 3:Lure
Begins moving if the northernGiant Wolf is provoked.
Alliance SoldierArcher152281181210106495Steel Bow
Bowrange +1
The western one begins moving if the nearbyBrawler is provoked.
Alliance SoldierMage15328811910861094Fire
Fire
The center one begins moving if the northernGiant Wolf is provoked.
Alliance SoldierBrawler152321171215588395Iron GauntletsUnarmed
Unarmed Combat
The northern one begins moving if the nearbyArcher is provoked.
Alliance SoldierArmored Knight1513311884816394Steel Axe
--
Alliance SoldierDark Mage1522881291086984Miasma Δ
Miasma ΔHeartseeker
The southern one begins moving if the northernGiant Wolf is provoked.
Alliance SoldierBrigand1533315881088495Steel Axe
The center one begins moving if the northernGiant Wolf is provoked.
Alliance SoldierMage1512881191086109+34Fire
Fire
Alliance Magic Corps Lv 3:Group Lightning
--
Alliance SoldierArcher15128118121010649-Steel Bow
Bowrange +1
Stands on aheal tile +, the escape point for the NPCs.
Alliance SoldierMonk151289881046794Heal
--
Alliance SoldierFighter1512812881046494Steel Axe
--
Giant WolfGiant Wolf15236
36
122912106406Dark Stone (Wolf)
PassDefiant CritEnclosing WallKeen IntuitionDefiant AvoLatent; active starting from health bar 2
Cyclone
Weak toLances.
• The southern one is not present during preparations.
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Alliance GeneralPaladin1813919+21014131017+21013+5-Steel Lance
CantoLancefaireTerrain ResistanceLance Prowess Lv 2Defense +2Strength +2Seal Speed
Alliance Knights Lv 3:Blaze
Stands on aheal tile +.
Alliance SoldierMercenary1613315111115810411+15Steel Sword
Sword Prowess Lv 2
Alliance Duelists Lv 3:Mad Melee
Begins moving if the northernGiant Wolf is provoked.
Alliance SoldierBrigand1613517111113810411+15Steel Axe
Axe Prowess Lv 2
Alliance Infantry Lv 3:Lure
Begins moving if the northernGiant Wolf is provoked.
Alliance SoldierArcher16430141114131095115Steel Bow
Bowrange +1Bow Prowess Lv 2
• The western two both begin moving if either of them or the nearbyBrawler is provoked.
• The northeastern one begins moving if the nearbyCavalier is provoked.
Alliance SoldierBrigand16435171111138104115Steel Axe
Axe Prowess Lv 2
--
Alliance SoldierMage16330111312138713114Fire
FireReason Lv 2
The center one begins moving if the northernGiant Wolf is provoked.
Alliance SoldierBrawler1623414914188103115Iron GauntletsUnarmed
Unarmed CombatBrawling Prowess Lv 2
The northern one begins moving if a nearbyArcher is provoked.
Alliance SoldierMercenary16133151111158104115Steel Sword
Sword Prowess Lv 2
--
Alliance SoldierArmored Knight1613514111168183114Steel Axe
Axe Prowess Lv 2
--
Alliance SoldierDark Mage16230111412138712104Miasma Δ
Miasma ΔHeartseekerReason Lv 2
The southern one begins moving if the northernGiant Wolf is provoked.
Alliance SoldierMage1613011131213871311+34Fire
FireReason Lv 2
Alliance Magic Corps Lv 3:Group Lightning
--
Alliance SoldierArcher1613014111413109511+3-Steel Bow
Bowrange +1Bow Prowess Lv 2
Alliance Archers Lv 3:Poisoned Arrows
Stands on aheal tile +, the escape point for the NPCs.
Alliance SoldierMonk1613012111113599+2114Heal
Resistance +2
--
Alliance SoldierCavalier16133161113128125117Steel Lance
CantoLance Prowess Lv 2
Begins moving if the nearbyArcher is provoked.
Alliance SoldierFighter1613014111113594114Steel Axe
Axe Prowess Lv 1
--
Giant WolfGiant Wolf16245
45
1531115139606Dark Stone (Wolf)
PassDefiant CritEnclosing WallKeen IntuitionDefiant AvoLatent; active starting from health bar 2
Cyclone
Weak toLances.
• The southern one is not present during preparations.
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Alliance GeneralPaladin25~26147~4821~22+216181311~1221~22+21519~20+5-Steel Lance
CantoLancefaireTerrain ResistanceLance Prowess Lv 2Defense +2Strength +2Seal Speed
Alliance Knights Lv 3:Blaze
Stands on aheal tile +.
Alliance SoldierMercenary23~24239~4021~221616231016~177~817~18+15Silver Sword
Sword Prowess Lv 4Axebreaker+
Alliance Duelists Lv 3:Mad Melee
Begins moving if the northernGiant Wolf is provoked.
Alliance SoldierBrigand23~24242~4324~25161619~201016~177~817~18+15Steel Axe
Axe Prowess Lv 4Lancebreaker+
Alliance Infantry Lv 3:Lure
The northern one begins moving if the northernGiant Wolf is provoked.
Alliance SoldierArcher23~24436~3720~211620~2119~2014141017~185Steel Bow
Bowrange +1Bow Prowess Lv 4Poison Strike
• The western two both begin moving if either of them or a nearbyBrawler orMercenary is provoked.
• The northeastern one begins moving if the nearbyCavalier is provoked.
Alliance SoldierBrigand23~24342~4324~25161619~201016~177~817~185Steel Axe
Axe Prowess Lv 4Lancebreaker+
The center one begins moving if the northernGiant Wolf is provoked.
Alliance SoldierMage23~24336~371619~20+21719~20101218~1917~184Fire
FireReason Lv 4Magic +2
The center one begins moving if the northernGiant Wolf is provoked.
Alliance SoldierBrawler23~24241~4220~211420~2126~271016~176~717~185Iron GauntletsUnarmed
Unarmed CombatBrawling Prowess Lv 4Tomebreaker
The northern one begins moving if a nearbyArcher orMercenary is provoked.
Alliance SoldierMercenary23~24439~4021~221616231016~177~817~185Silver Sword
Sword Prowess Lv 4Axebreaker+
The western two both begin moving if either of them or a nearbyArcher orBrawler is provoked.
Alliance SoldierArmored Knight23~24141~4220~211616111022~23417~18+34Steel Axe
Axe Prowess Lv 4Armored Blow
Alliance Armored Co. Lv 3:Disturbance
--
Alliance SoldierDark Mage23~24336~371620~211719~20101217~1816~174Miasma Δ
Miasma ΔHeartseekerReason Lv 4Seal Strength
The southern two begin moving if the northernGiant Wolf is provoked.
Alliance SoldierMage23~24136~371619~22+21719~20101218~1917~18+34Fire
FireReason Lv 4Magic +2
Alliance Magic Corps Lv 3:Group Lightning
--
Alliance SoldierArcher23~24136~3720~211620~2119~2014141017~18+3-Steel Bow
Bowrange +1Bow Prowess Lv 4Poison Strike
Alliance Archers Lv 3:Poisoned Arrows
Stands on aheal tile +, the escape point for the NPCs.
Alliance SoldierMonk23~24136~3717161619~20101415~16+217~184Heal
Resistance +2
--
Alliance SoldierCavalier23~24139~4022~23161818~191018~191017~187Steel Lance
CantoLance Prowess Lv 4Swordbreaker+
Begins moving if the nearbyArcher is provoked.
Alliance SoldierFighter23~24136~3720~21161619~2010147~817~184Silver Axe
Axe Prowess Lv 3
--
Giant WolfGiant Wolf23~34264~66
64~66
21~22717~1821~2218141106Dark Stone (Wolf)
PassDefiant CritEnclosing WallKeen IntuitionDefiant AvoLatent; active starting from health bar 2
Cyclone
Weak toLances.
• The southern one is not present during preparations.

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

NPC data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 8, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 9 and later, at which point the NPCs gain a level.

NormalHardMaddening

NPC Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MerchantCommoner1552989713127413+14Iron SwordConcoction
Merchant Military Lv 3:Poison Tactic
Immobile until turn 2, at which point they prioritize escaping via the west.
NPC Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MerchantCommoner1652989714127413+14Iron SwordConcoction
Merchant Military Lv 3:Poison Tactic
Immobile until turn 2, at which point they prioritize escaping via the west.
NPC Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MerchantCommoner23~2453413141220~2118~1912919~20+14Steel SwordConcoction
Merchant Military Lv 3:Poison Tactic
Immobile until turn 2, at which point they prioritize escaping via the west.

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Boss data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 8, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 9 and later, at which point this boss gains a level.

NormalHardMaddening

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

If you have a short fuse and want to one-turn this map, you can have a bowman pick off the Dark Mage next to the boss and charge in with a strong flier to smash right through said boss. If you want to do this the long way, put plenty of cavalry on the west side of the map - your immediate concern is lowering the southern drawbridge and clearing out the southwest enemies so that the NPC merchants can escape before they get turned into wolf chow. Once the bridge is down, you can hit the Giant Wolf with a gambit to draw his attention away from the helpless green units. Meanwhile, the east group wants to start hammering away at the group guarding the boss. Be careful here, as Archers are prowling and you can get overrun quickly if you're not smart in your advance. Once the merchants are safe, the map is fairly straightforward. Smack down the boss and win the chapter. Note that the merchants don't actually need to reach the escape point for you to get the full reward; simply keeping them alive is enough.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Death Toll

A play on words of a "toll", a price that must be payed to use a road, and a "death toll", the number of casualties caused by an incident.

Japanese

不穏な死の連鎖

Chain of Restless Death

Spanish

Ruta mortal

Deadly route

French

La route de la mort

The road of the death

German

Blutzoll

Blood Toll

Italian

Il bilancio delle vittime

The toll of death

Korean

불온한 죽음의 연쇄

Restless chain of death

Simplified Chinese

令人不安的死之连锁

The disturbing chain of death

Traditional Chinese

令人不安的死之連鎖

The disturbing chain of death

Gallery

References

Death Toll
Fire Emblem: Three Houses
Playable charactersBlack EaglesBernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue LionsAnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden DeerClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
OtherAloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLCBalthusConstanceHapiYuri
Non-playable charactersAbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
BossesAcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background charactersCount BergliezMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTianaCount Varley
Legendary and personal weaponsAegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
ChaptersPart I
White Clouds
P:An Inevitable Encounter • 1:Three Houses • 2:Familiar Scenery • 3:Mutiny in the Mist • 4:The Goddess's Rite of Rebirth • 5:Tower of Black Winds • 6:Rumors of a Reaper • 7:Field of the Eagle and Lion • 8:The Flame in the Darkness • 9:The Cause of Sorrow • 10:Where the Goddess Dwells • 11:Throne of Knowledge • 12:To WarBlack Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer /Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part IISilver Snow
Silver Snow
13:Reunion at Dawn • 14:A King Without a Kingdom • 15:Valley of Torment • 16:The Rose-Colored River • 17:The Impregnable Fortress • 18:The Chaos of War • 19:Conclusion of the Crossing Roads • 20:The City Without Light • 21:Following a Dream
Azure Moon
Azure Moon
13:Reunion at Dawn • 14:The Delusional Prince • 15:Valley of Torment • 16:The Rose-Colored River • 17:Blood of the Eagle and Lion • 18:The King's Triumphant Return • 19:The Golden Deer's Plea • 20:The Impregnable Fortress • 21:Our Chosen Paths • 22:Oath of the Dagger
Verdant Wind
Verdant Wind
13:Reunion at Dawn • 14:The Alliance Leader's Ambitions • 15:Valley of Torment • 16:The Rose-Colored River • 17:Blood of the Eagle and Lion • 18:The Golden Scheme • 19:The Chaos of War • 20:Conclusion of the Crossing Roads • 21:The City Without Light • 22:Fódlan's New Dawn
Crimson Flower
Crimson Flower
13:Beyond Escape • 14:The Master Tactician • 15:Tempest of Swords and Shields • 16:Lady of Deceit • 17:Field of Revenge • 18:To the End of a Dream
ParaloguesParaloguesPart IBlack Market SchemeDLCA Cursed RelicDLCDeath TollDividing the WorldBlack Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLCBlue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the WeakBlue Lions
Part IIDarkness Beneath the EarthCrimson FlowerDividing the WorldSilver SnowAzure MoonVerdant WindEternal GuardianSilver SnowAzure MoonVerdant WindThe Face BeneathSilver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountableCrimson FlowerLegend of the LakeRetributionSilver SnowAzure MoonVerdant WindThe Secret MerchantDLCCrimson FlowerThe Silver MaidenAzure MoonThe Sleeping Sand LegendVerdant WindWeathervanes of FódlanAzure Moon
Cindered Shadows
Cindered Shadows
1:The Fourth House • 2:What Lies Beneath • 3:The Rite of Rising • 4:Danger in the Dark • 5:Betrayal • 6:Return to Me • 7:Wolf Pack
LocationsFódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) •LeicesterOghma MountainsShambhalaAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) •Blue LionsCalendarChildren of the GoddessChurch of Seiros (Knights of Seiros) •Crests (Crest Stone) •Divine PulseFour ApostlesFour SaintsGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
ListsAbilitiesChaptersCharactersClasses (Class change) •Hidden treasureItems (Monastery items) •QuestsScriptsSupportsWeapons
Related topicsClass masteryDocumentsDownloadable contentMovie GalleryMusic LibraryMinor charactersName chart • Other games (Warriors: Three Hopes) •Pre-release information (Unused content) •Timeline