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Days Lost
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| “ | It's wonderful to see you again. I could not be happier. | ” | — Mikoto |
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Days Lost (Japanese:在りし日の面影Memories of a Face from Bygone Days) is the twenty-fourth chapter of theRevelation campaign inFire Emblem Fates. In this chapter,Corrin encounters theirmother again as they enter into Castle Gyges.
Plot
- Main article:
Days Lost/Script
After defeatingArete,Corrin pushes forward into Castle Valla. There, they fall into a trap and encountersMikoto, who claims to retain her free will as a puppet ofAnankos. Corrin tries to attack Mikoto, refusing to believe in Anankos' trickery, but stops when Mikoto does not defend herself. Corrin decides to believe Mikoto and Mikoto warns them of a trap-filled maze ahead. Shortly after telling Corrin this, Mikoto vanishes. Corrin eventually hearsAzura's singing from another part of the room and finds her. They tell her about what Mikoto had told them earlier.
However, this is a ruse to get Corrin to lower their guard, and they are forced to battle and kill her. Before the battle starts, Mikoto tells Corrin and their party that there are a set of two doors in each room; the blue ones are safe, while the red ones damage all deployedunits. If the player defies Mikoto's advice and opens a red door, Mikoto will appear disappointed, but nonetheless encourages Corrin and their party to continue. At the final set of doors, Mikoto tries to drop the party's guard by telling them that the red door is safe. If the player follows this suggestion, all units are dropped to 1 HP and Mikoto is happy that this means they will all die together. Disregarding this suggestion prompts Mikoto's surprise that Corrin saw through her ruse and Corrin explains that they were suspicious about Mikoto's manner of speech; Mikoto reasons that if Corrin and their party die, they can forever be reunited in the service of Anankos.
After Mikoto is defeated, she truly regains her free will and thanks her children, who are depressed and horrified to lose their mother again. Before her death, Mikoto reveals to Corrin that they are Vallite royalty and thatArete is her older sister, making Corrin and Azura cousins. As Mikoto passes on, Corrin swears to defeat Anankos.
Summary
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Chapter data
NormalHardLunatic
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| Victory: DefeatMikoto | Player | Partner | Other | Enemy | Third | |
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| Defeat:Corrin dies* or the player's army is routed* | 1–12 | {{{partner}}} | {{{other}}} | 16+31+2 | {{{third}}} | |
| Map dimensions: 23 columns by 28 rows | ||||||
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| Victory: DefeatMikoto | Player | Partner | Other | Enemy | Third | |
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| Defeat:Corrin dies* or the player's army is routed* | 1–12 | {{{partner}}} | {{{other}}} | 18+35+2 | {{{third}}} | |
| Map dimensions: 23 columns by 28 rows | ||||||
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| Victory: DefeatMikoto | Player | Partner | Other | Enemy | Third | |
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| Defeat:Corrin dies* or the player's army is routed* | 1–12 | {{{partner}}} | {{{other}}} | 18+42+2 | {{{third}}} | |
| Map dimensions: 23 columns by 28 rows | ||||||
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This chapter features trap doors that, when opened, reduce the HP of all currently visible units—playable and enemy—to 1. From bottom to top, these are the right, right, and left doors respectively.
Character data
| Characters | |
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New units | |
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Forcibly deployed characters | |
Available characters | |
Note: The returning characters list does not include any characters recruitable inparalogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include anybonus units, as they are recruitable at the player's discretion.
Item data
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Event tile data
There are no event tiles during the events of the chapter. When returning to the area forskirmishes, the following event tiles appear:
- Column 15, row 8: One square west, one square south of acolumn
- Column 11, row 16: Three squares south of the southernmost chest
Dragon Vein data
There are no Dragon Veins in this chapter.
Enemy data
NormalHardLunatic
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Reinforcements
In this chapter, reinforcements appear when a playable unit is found in one of the starting enemies' attack range, or if a red door is opened instead of a blue one. On Normal mode, whether a unit is in an enemy's range is only checked on Player Phase. On Hard and Lunatic, it is checked on Enemy Phase after the enemy moves as well, effectively meaning the player must account for double their movement ranges to avoid being spotted. If an enemy from an earlier room noticed a playable unit, reinforcements from the following room will appear on the same turn that the door to the room is opened; the same is true for reinforcements of earlier rooms if a later room's unit spots a player unit. Killing one of the starting enemies will also trigger reinforcements.
Should the player complete the chapter without being spotted, they will be given a set of items as rewards (see above).
- Upon being spotted in the first room or beyond, or after opening the first red door
- 1Merchant from the eastern border of the first room
- 1Kinshi Knight with aSteel Naginata from the eastern border of the first room
- 1Onmyoji from the western border of the first room(Hard/Lunatic only)
- 1Swordmaster with aSilver Katana from the western border of the first room
- 1Great Master with aBloom Festal from the western border of the first room
- 1Kinshi Knight with aSilver Naginata from the southern border of the first room
- 1Master Ninja with aSteel Shuriken from the southern border of the first room
- One turn after the previous wave(Hard/Lunatic only)
- 1Merchant from the eastern border of the first room
- 1Kinshi Knight with aSteel Naginata from the eastern border of the first room
- 1Kinshi Knight with aSilver Naginata from the eastern border of the first room
- 1Swordmaster with aSilver Katana from the western border of the first room(Lunatic only)
- 1Great Master from the western border of the first room(Lunatic only)
- Upon being spotted in the second room or beyond, or after opening the second red door
- 2Mechanists from the eastern border of the second room
- 1(Normal)/2(Hard/Lunatic)Basara(s) from the eastern border of the second room
- 2Swordmasters withSteel Katanas from the western border of the second room
- 1(Normal)/2(Hard/Lunatic)Master Ninja(s) from the western border of the second room
- After the previous wave is defeated(Hard/Lunatic only)
- 2Mechanists from the eastern border of the second room(Lunatic only)
- 1Basara from the eastern border of the second room(Lunatic only)
- 2Swordmasters withSteel Katanas from the western border of the second room
- 1Master Ninja withSilver Shurikens from the western border of the second room
- Upon being spotted in the third room
- 2Merchants from the eastern border of the third room
- 1(Normal)/2(Hard/Lunatic)Mechanist(s) from the eastern border of the third room
- 2Masters of Arms from the western border of the third room
- 1(Normal)/2(Hard/Lunatic)Great Master(s) from the western border of the third room
- After the previous wave is defeated(Hard/Lunatic only)
- 1(Hard)/2(Lunatic)Merchant(s) from the eastern border of the third room
- 1Mechanist from the eastern border of the third room
- 1(Hard)/2(Lunatic)Master(s) of Arms from the western border of the third room
- 1Great Master from the western border of the third room
- At the end of the enemy phase after opening the fourth red door
- 1Basara from the northern border of the room
- 1Master Ninja with aSteel Shuriken from the northern border of the room
- Note: Triggering any of the initial groups of reinforcements above will also trigger all others when their respective rooms have been opened.
- At the end of the enemy phase after opening the fourth blue door
- 1Merchant from the portcullis
- 1Master of Arms from the portcullis
Boss data
- Main article:
Mikoto
Normal/HardLunatic
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Strategy
| This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
If going for reward
Deploy only Corrin and a thief, preferably a Master Ninja or an Adventurer. They should be paired up for the entirety of the chapter. Corrin will have 7 Mov, and the partner will have 6 Mov. (If you have more, good for you.)
If Corrin/the thief cannot deal with Mikoto at 2 range, then you can substitute Corrin for someone who can (like Ryoma or a mage) and leave Corrin in the top left of the first room. Besides the first turns, it plays out the same.
- Turn 1: Hold position.
- Turn 2: Hold position.
- Turn 3: Move up one space and right one space.
- Turn 4: Move right five spaces and up two spaces.
- Turn 5: Move right three spaces.
- Turn 6: Move down three spaces and right two spaces.
- Turn 7: Move right three spaces and up three spaces. Have the thief open the blue door.
- Turn 8: Move up two spaces and right four spaces. Switch back to Corrin.
- Turn 9: Move right one space and up six spaces.
- Turn 10: Move up one space and left six spaces.
- Turn 11: Hold position.
- Turn 12: Move left three spaces and down two spaces.
- Turn 13: Move left three spaces and up one space. Have the thief open the chest with the Enfeeble staff.
- Turn 14: Move down two spaces and left one space. Switch back to Corrin.
- Turn 15: Move left four spaces and up three spaces. DO NOT open the red door.
- Turn 16: Move left three spaces. Have the thief open the blue door.
- Turn 17: Move up two spaces and right four spaces. Switch back to Corrin.
- Turn 18: Move right one space and up four spaces.
- Turn 19: Move left five spaces and up two spaces.
- Turn 20: Move up two spaces. Have the thief open the chest with the Flame Shuriken.
- Turn 21: Move left one space. Have the thief open the chest with the Surefire Yumi.
- Turn 22: Hold position. Switch back to Corrin.
- Turn 23: Move down four spaces.
- Turn 24: Move down four spaces.
- Turn 25: Move right one space and down two spaces.
- Turn 26: Hold position.
- Turn 27: Move up two spaces and right five spaces.
- Turn 28: Move right four spaces.
- Turn 29: Hold position.
- Turn 30: Move right three spaces.
- Turn 31: Move right one space.
- Turn 32: Hold position.
- Turn 33: Move right four spaces and up three spaces.
- Turn 34: Move right three spaces and down one space. Have the thief open the chest with the Lightning.
- Turn 35: Move up two spaces and left three spaces. Switch back to Corrin.
- Turn 36: Hold position.
- Turn 37: Move up one space.
- Turn 38: Move left four spaces and up three spaces. Defy Mikoto and have your thief open the blue door.
Defeat Mikoto and the promoted units guarding her to end the chapter.
If going for turn count
This section has been marked as astub. Please help improve the page by adding information.
Trivia
- This chapter is the thirdFire Emblem chapter to feature a stealth mission, followingChapter 4 ofThracia 776 andChapter 10 ofPath of Radiance.
- On Normal mode, the enemies will behave like the guards in the respectivePath of Radiance chapter where units do not get caught unless they start within attack range. On at least Hard, however, they can detect units within range after moving.
Etymology and other languages
| Names, etymology, and in other regions | ||
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| Language | Name | Definition, etymology, and notes |
| English | Days Lost | -- |
| Japanese | 在りし日の面影 | "Memories of a Face from Bygone Days" or "A Trace of Bygone Days" |
| Spanish | Días perdidos | Lost days |
| French | Visions d'outre-tombe | Visions from the grave |
| German | Verlorene Zeit | Lost Time |
| Italian | Giorni perduti | Lost days |
| Korean | 지난날의 모습 | Aspect of the past |
Gallery
| ← Arete Undone • | Days Lost | • Blades Drawn → |
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