Site News
Warning: This wiki containsspoilers. Read at your own risk!

Social media: If you would like, please joinour Discord server, and/or follow us onX (Twitter),Bluesky, orTumblr!

Daughter to Dragons

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Namespaces

More

  • More

It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.

Daughter to Dragons


Location

Manor of Lost Souls

New units

Nah

Boss(es)

Risen Chief

No, NAH. N-A-H. That's my name. Ugh, why does this always happen...
— Nah, should she speak with Chrom

Daughter to Dragons (Japanese:幼き竜の娘Daughter of the young dragon) is the sixteenth paralogue chapter inFire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearingChapter 13 and havingNowi bemarried. There are no additional requirements to reach the chapter, as the chapter connects to the areaParalogue 3 took place at.

In this chapter, theShepherds venture into a haunted house teeming withRisen in order to rescue ayoung dragon girl inside. As it turns out, the young dragon girl happens to be the daughter ofa Shepherd playful beyond her years.

Plot

Main article:Daughter to Dragons/Script

In a mansion,Nah flees from aRisen; outside,Chrom hears her scream, and orders theShepherds inside to save her.

During battle, Chrom orNowi can talk to Nah. If Chrom talks to Nah, he offers to help her and realizes she is amanakete. If Nowi talks to Nah, Nowi reveals herself as a manakete and Nah does the same, then realizes who Nowi is.

After the battle, if Nah survived, she will ask to stay with the Shepherds and fight; Nah then reveals to Nowi that she is Nowi's daughter from the future. If Nah did not survive, Chrom laments his inability to protect a child after the battle.

Chapter data

NormalHardLunatic

Chapter Data
Conditions
Unit Data
Victory: Defeat theRisen ChiefPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–13+1{{{partner}}}1−134{{{third}}}
Map dimensions:
26 columns by 25 rows
Chapter Data
Conditions
Unit Data
Victory: Defeat theRisen ChiefPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–13+1{{{partner}}}1−141{{{third}}}
Map dimensions:
26 columns by 25 rows
Chapter Data
Conditions
Unit Data
Victory: Defeat theRisen ChiefPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–13+1{{{partner}}}1−149{{{third}}}
Map dimensions:
26 columns by 25 rows

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

This chapter features walls that collapse and repair themselves when certain conditions are met. When a wall collapses, it creates a breach that can be traversed, though units cannot end their turn on it. These breaches are two spaces wide, and separated by two-space wide walls. If a door on a wall is opened, all potential breaches in that door's wall become permanently opened. For the first and second walls with doors, the breaches move from east to west before looping back to the furthest east. Breaches also appear to detect how many playable units are nearby one; if the next breach in the pattern has more units nearby it than any other, the breach will not move for a turn, then skip to the one ahead on the second turn after.

On Normal mode, wall changes occur at the start of a turn, before player phase. On Hard mode and above, wall changes instead occur before the start of enemy phase.

  • If a unit approachesNah's chamber (reaching columns 16-26, rows 16-25), or on turn 3, the northwest wall in said chamber will collapse. The wall repairs itself when no units remain in the chamber.
  • If a unit enters the southern hallway (columns 1-20, rows 17-25), the first wall's breaches begin opening, starting with one three spaces east of the door.
  • If a unit enters the center hallway (columns 1-20, rows 12-15), two breaches appear in the enclosed chamber next toNah's chamber. The wall repairs itself when no units remain in the chamber.
  • If a unit approaches the second door, the first breach in the second wall will close and the second door's breaches begin opening.
  • Though the third and final wall does not have any pattern of breaches, two breaches will appear after its door is opened.

Character data

Characters
New units
Nah
Manakete
HP
Varies
Inventory
Dragonstone
Level
10
NPC, talk to withChrom orNowi
Forcibly deployed characters
Chrom l ​
Available characters
Robin m ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​Panne ​Gaius ​Cordelia ​Gregor ​Nowi ​Libra ​Tharja ​Olivia ​Cherche ​Henry ​Lucina ​

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in otherparalogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include anybonus units, as they are recruitable at the player's discretion.

Item data

Items
NameObtainment Method
Spirit DustDropped byRisen Chief
Door KeyDropped by enemyGeneral
Door KeyDropped by enemyGeneral
Door KeyDropped by enemyDark Knight
Chest KeyDropped by enemySorcerer
RecoverOpen upper southwesternchest
Second SealOpen lower southwesternchest
Bullion (M)Open northwesternchest

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stockPossible merchant items

ItemPrice
If amerchant is present in Manor of Lost Souls on theworld map, a random selection of three of the below items will also be available until the merchant leaves:
Killing Edge1,470
Killer Lance1,680
Killer Axe1,860
Killer Bow1,680
Armorslayer1,450
Levin Sword1,600
Beast Killer1,650
Hammer1,850
Blessed Bow1,540
A rare itemVaries
The following items may randomly appear in any slot designated "Rare item":Hammerne,Seraph Robe,Energy Drop,Spirit Dust,Secret Book,Speedwing,Goddess Icon,Dracoshield,Talisman,Arms Scroll.

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Event tiles

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalHardLunatic(+)

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Risen ChiefSorcerer141512221515141921-WasteSpirit DustThis item is dropped upon this unit's defeat.
Anathema
--
RisenSorcerer7145~4621711~1211~1210~1115~1615~16-MireNosferatu
HexAnathema
Can have 0–1 skill(s) at random
--
RisenSorcerer7145~4621711~1211~1210~1115~1615~16-MireRuin
HexAnathema
Can have 0–1 skill(s) at random
--
RisenSorcerer7245~4621711~1211~1210~1115~1615~166Nosferatu
HexAnathema
Can have 0–1 skill(s) at random
• The eastern one begins moving if the nearbyRevenant is provoked.
• The southern one begins moving if a unit enters the center hallway.
RisenRevenant2524518010~1110~11083~45Blighted Claws
UnderdogEven RhythmOdd RhythmHex
Can have 0–1 skill(s) at random
• The western one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.
• The eastern one begins moving if the nearbySorcerer is provoked.
RisenEntombed2524720113~1413~1420~21104~56Blighted Talons
UnderdogEven RhythmOdd RhythmHex
Can have 0–1 skill(s) at random
• The southern one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.
• The northern one will not act until the northwestern door is open, at which point it begins moving unprovoked.
RisenDark Knight7248~4913~14161513~1410~1116~1712~138ArcthunderSilver Sword
FocusHexAnathemaSlow Burn
Can have 0–1 skill(s) at random
• The southern one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.
• The northern one begins moving if a unit enters the center hallway.
RisenDark Knight7348~4913~14161513~1410~1116~1712~138ArcfireSilver Sword
FocusHexAnathemaSlow Burn
Can have 0–1 skill(s) at random
• The western one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.
• The southern one begins moving if a unit enters the center hallway.
• The northern one will not act until the northwestern door is open, at which point he begins moving unprovoked.
RisenGeneral725324~25016~1710~111423~2495SpearDoor KeyThis item is dropped upon this unit's defeat.
Defense +2Indoor FighterRally Defense
Can have 0–1 skill(s) at random
The northern one begins moving if a unit enters the center hallway.
RisenGeneral725324~25016~1710~111423~2495Spear
Defense +2Indoor FighterRally Defense
Can have 0–1 skill(s) at random
The northern one will not act until the northwestern door open, at which point he begins moving unprovoked.
RisenWarrior7551~5224~2501814~1516~1713~1476Silver AxeSilver Bow
GambleHP +5ZealRally Strength
Can have 0–1 skill(s) at random
• The center-northern one and the southern one begin moving if a unit enters the center hallway.
• The furthest northern one will not act until the northwestern door open, at which point he begins moving unprovoked.
RisenDark Knight7148~4913~14161513~1410~1116~1712~138ArcfireSilver SwordDoor KeyThis item is dropped upon this unit's defeat.
FocusHexAnathemaSlow Burn
Can have 0–1 skill(s) at random
--
RisenGeneral725324~25016~1710~111423~2495Silver Lance
Defense +2Indoor FighterRally Defense
Can have 0–1 skill(s) at random
The southern one begins moving if a unit enters the center hallway.
RisenSorcerer7345~4621711~1211~1210~1115~1615~166Ruin
HexAnathema
Can have 0–1 skill(s) at random
• The center-northern one and the southern one begin moving if a unit enters the center hallway.
• The furthest northern one will not act until the northwestern door is open, at which point he begins moving unprovoked.
RisenSorcerer7145~4621711~1211~1210~1115~1615~166WasteChest KeyThis item is dropped upon this unit's defeat.
HexAnathema
Can have 0–1 skill(s) at random
Begins moving if a unit enters the center hallway.
RisenGeneral715324~25016~1710~111423~2495Silver Axe
Defense +2Indoor FighterRally Defense
Can have 0–1 skill(s) at random
Begins moving if a unit enters the center hallway.
RisenDark Knight7248~4913~14161513~1410~1116~1712~138ArcwindSilver Sword
FocusHexAnathemaSlow Burn
Can have 0–1 skill(s) at random
• The southern one begins moving if a unit enters the center hallway.
• The northern one will not act until the northwestern door is open, at which point he begins moving unprovoked.
RisenGeneral715324~25016~1710~111423~2495Tomahawk
Defense +2Indoor FighterRally Defense
Can have 0–1 skill(s) at random
Will not act until the northwestern door is open, at which point he begins moving unprovoked.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Risen ChiefSorcerer141592261818172224-WasteThis weapon is forged and has boosted stats.*Spirit DustThis item is dropped upon this unit's defeat.
AnathemaVengeance
--
RisenSorcerer7253~54221~2215~1615~1613~1418~1918~19-MireNosferatuThis weapon is forged and has boosted stats.*
HexAnathemaVengeanceTomebreaker
Can have 0–2 skill(s) at random
--
RisenSorcerer7153~54221~2215~1615~1613~1418~1918~19-MireRuinThis weapon is forged and has boosted stats.*
HexAnathemaVengeanceTomebreaker
Can have 0–2 skill(s) at random
--
RisenSorcerer7253~54221~2215~1615~1613~1418~1918~196NosferatuThis weapon is forged and has boosted stats.*
HexAnathemaVengeanceTomebreaker
Can have 0–2 skill(s) at random
• The eastern one begins moving if the nearbyRevenant is provoked.
• The southern one begins moving if a unit enters the center hallway.
RisenRevenant2525422~23013~1413~14010~114~55Blighted Claws
UnderdogEven RhythmOdd RhythmHexVengeance
Can have 0–2 skill(s) at random
• The western one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.
• The eastern one begins moving if the nearbySorcerer is provoked.
RisenEntombed2525624~25116~1716~172612~135~66Blighted Talons
UnderdogEven RhythmOdd RhythmHexVengeance
Can have 0–2 skill(s) at random
• The southern one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.
• The northern one will not act until the northwestern door is open, at which point it begins moving unprovoked.
RisenDark Knight7357~5816~1720~2118~1917~1813~1419~2015~168ThoronThis weapon is forged and has boosted stats.*Silver SwordThis weapon is forged and has boosted stats.*
FocusHexAnathemaSlow BurnLifetaker
Can have 0–2 skill(s) at random
• The southern one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.
• The center-northern one begins moving if a unit enters the center hallway.
• The furthest northern one will not act until the northwestern door is open, at which point he begins moving unprovoked.
RisenDark Knight7357~5816~1720~2118~1917~1813~1419~2015~168BolganoneThis weapon is forged and has boosted stats.*Silver SwordThis weapon is forged and has boosted stats.*
FocusHexAnathemaSlow BurnLifetaker
Can have 0–2 skill(s) at random
• The western one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.
• The southern one begins moving if a unit enters the center hallway.
• The northern one will not act until the northwestern door is open, at which point he begins moving unprovoked.
RisenGeneral726229019~2013~1417~1826~2710~115SpearThis weapon is forged and has boosted stats.*Door KeyThis item is dropped upon this unit's defeat.
Defense +2Indoor FighterRally DefensePavise
Can have 0–2 skill(s) at random
The northern one begins moving if a unit enters the center hallway.
RisenGeneral726229019~2013~1417~1826~2710~115SpearThis weapon is forged and has boosted stats.*
Defense +2Indoor FighterRally DefensePavise
Can have 0–2 skill(s) at random
The northern one will not act until the northwestern door open, at which point he begins moving unprovoked.
RisenWarrior7960~6129021~2218~1920~2116~178~96Silver AxeThis weapon is forged and has boosted stats.*Silver BowThis weapon is forged and has boosted stats.*
GambleHP +5ZealRally StrengthCounter
Can have 0–2 skill(s) at random
• The center-northern three and the southern two begin moving if a unit enters the center hallway.
• The furthest northern two will not act until the northwestern door is open, at which point they begin moving unprovoked.
RisenDark Knight7157~5816~1720~2118~1917~1813~1419~2015~168BolganoneThis weapon is forged and has boosted stats.*Silver SwordThis weapon is forged and has boosted stats.*Door KeyThis item is dropped upon this unit's defeat.
FocusHexAnathemaSlow BurnLifetaker
Can have 0–2 skill(s) at random
--
RisenGeneral726229019~2013~1417~1826~2710~115Silver LanceThis weapon is forged and has boosted stats.*
Defense +2Indoor FighterRally DefensePavise
Can have 0–2 skill(s) at random
The southern one begins moving if a unit enters the center hallway.
RisenDark Knight7357~5816~1720~2118~1917~1813~1419~2015~168RexcaliburThis weapon is forged and has boosted stats.*Silver SwordThis weapon is forged and has boosted stats.*
FocusHexAnathemaSlow BurnLifetaker
Can have 0–2 skill(s) at random
• The center-northern one begins moving if a unit enters the center hallway.
• The furthest northern one will not act until the northwestern door is open, at which point he begins moving unprovoked.
RisenSorcerer7353~54221~2215~1615~1613~1418~1918~196RuinThis weapon is forged and has boosted stats.*
HexAnathemaVengeanceTomebreaker
Can have 0–2 skill(s) at random
• The center-northern one and the southern one begin moving if a unit enters the center hallway.
• The furthest northern one will not act until the northwestern door is open, at which point he begins moving unprovoked.
RisenSorcerer7153~54221~2215~1615~1613~1418~1918~196WasteThis weapon is forged and has boosted stats.*Chest KeyThis item is dropped upon this unit's defeat.
HexAnathemaVengeanceTomebreaker
Can have 0–2 skill(s) at random
Begins moving if a unit enters the center hallway.
RisenGeneral716229019~2013~1417~1826~2710~115Silver AxeThis weapon is forged and has boosted stats.*
Defense +2Indoor FighterRally DefensePavise
Can have 0–2 skill(s) at random
Begins moving if a unit enters the center hallway.
RisenGeneral716229019~2013~1417~1826~2710~115TomahawkThis weapon is forged and has boosted stats.*
Defense +2Indoor FighterRally DefensePavise
Can have 0–2 skill(s) at random
Will not act until the northwestern door is open, at which point he begins moving unprovoked.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Risen ChiefSorcerer141712312222212629-WasteThis weapon is forged and has boosted stats.*Spirit DustThis item is dropped upon this unit's defeat.
Hit Rate +10AnathemaVengeance
--
RisenSorcerer73662282121182324-MireNosferatuThis weapon is forged and has boosted stats.*
Hit Rate +10
HexAnathemaVengeanceTomebreaker
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
--
RisenSorcerer73662282121182324-MireRuinThis weapon is forged and has boosted stats.*
Hit Rate +10
HexAnathemaVengeanceTomebreaker
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
--
RisenSorcerer726622821211823246NosferatuThis weapon is forged and has boosted stats.*
Hit Rate +10
HexAnathemaVengeanceTomebreaker
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
• The eastern one begins moving if the nearbyRevenant is provoked.
• The southern one begins moving if a unit enters the center hallway.
RisenRevenant25267290191901465Blighted Claws
Hit Rate +10
UnderdogEven RhythmOdd RhythmHexVengeance
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
• The western one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.
• The eastern one begins moving if the nearbySorcerer is provoked.
RisenEntombed252693112222341676Blighted Talons
Hit Rate +10
UnderdogEven RhythmOdd RhythmHexVengeance
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
• The southern one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.
• The northern one will not act until the northwestern door is open, at which point it begins moving unprovoked.
RisenDark Knight7470222724231825208ThoronThis weapon is forged and has boosted stats.*Silver SwordThis weapon is forged and has boosted stats.*
Hit Rate +10
FocusHexAnathemaSlow BurnLifetaker
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
• The southern one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.
• The center-northern one begins moving if a unit enters the center hallway.
• The furthest northern one will not act until the northwestern door is open, at which point he begins moving unprovoked.
RisenDark Knight7370222724231825208BolganoneThis weapon is forged and has boosted stats.*Silver SwordThis weapon is forged and has boosted stats.*
Hit Rate +10
FocusHexAnathemaSlow BurnLifetaker
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
• The western one begins moving unprovoked on turn 3, or if a unit approaches the southern hallway.
• The southern one begins moving if a unit enters the center hallway.
• The northern one will not act until the northwestern door is open, at which point he begins moving unprovoked.
RisenGeneral727536025182332145SpearThis weapon is forged and has boosted stats.*Door KeyThis item is dropped upon this unit's defeat.
Hit Rate +10
Defense +2Indoor FighterRally DefensePavise
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
The northern one begins moving if a unit enters the center hallway.
RisenGeneral737536025182332145SpearThis weapon is forged and has boosted stats.*
Hit Rate +10
Defense +2Indoor FighterRally DefensePavise
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
• The southern one begins moving if a unit enters the center hallway.
• The northern one will not act until the northwestern door open, at which point he begins moving unprovoked.
RisenWarrior7117236027242721126Silver AxeThis weapon is forged and has boosted stats.*Silver BowThis weapon is forged and has boosted stats.*
Hit Rate +10
GambleHP +5ZealRally StrengthCounter
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
• The center-northern five and the southern two begin moving if a unit enters the center hallway.
• The furthest northern two will not act until the northwestern door is open, at which point they begin moving unprovoked.
RisenDark Knight7170222724231825208BolganoneThis weapon is forged and has boosted stats.*Silver SwordThis weapon is forged and has boosted stats.*Door KeyThis item is dropped upon this unit's defeat.
Hit Rate +10
FocusHexAnathemaSlow BurnLifetaker
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
--
RisenGeneral727536025182332145Silver LanceThis weapon is forged and has boosted stats.*
Hit Rate +10
Defense +2Indoor FighterRally DefensePavise
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
The southern one begins moving if a unit enters the center hallway.
RisenDark Knight7470222724231825208RexcaliburThis weapon is forged and has boosted stats.*Silver SwordThis weapon is forged and has boosted stats.*
Hit Rate +10
FocusHexAnathemaSlow BurnLifetaker
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
• The center-northern one and the southern one begin moving if a unit enters the center hallway.
• The furthest northern one will not act until the northwestern door is open, at which point he begins moving unprovoked.
RisenSorcerer736622821211823246RuinThis weapon is forged and has boosted stats.*
Hit Rate +10
HexAnathemaVengeanceTomebreaker
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
• The center-northern one and the southern one begin moving if a unit enters the center hallway.
• The furthest northern one will not act until the northwestern door is open, at which point he begins moving unprovoked.
RisenSorcerer716622821211823246WasteThis weapon is forged and has boosted stats.*Chest KeyThis item is dropped upon this unit's defeat.
Hit Rate +10
HexAnathemaVengeanceTomebreaker
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
Begins moving if a unit enters the center hallway.
RisenGeneral717536025182332145Silver AxeThis weapon is forged and has boosted stats.*
Hit Rate +10
Defense +2Indoor FighterRally DefensePavise
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
Begins moving if a unit enters the center hallway.
RisenGeneral717536025182332145TomahawkThis weapon is forged and has boosted stats.*
Hit Rate +10
Defense +2Indoor FighterRally DefensePavise
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
Will not act until the northwestern door is open, at which point he begins moving unprovoked.

Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

NPC data

NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
NahManakete101VariesVaries+8Varies+5Varies+3Varies+2VariesVaries+10Varies+76Dragonstone
Odd RhythmVariesVaries
• SeeNah/Stats for more information on Nah's stats.
• Immobile until recruited.

Boss data

Main article:Risen Chief

NormalHardLunatic

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as astub. Please help improve the page by adding information.


Trivia

  • Contrary to popular belief, which dictatesNowi is the only one able to talk toNah to recruit her,Chrom can also recruit Nah, as he can do for any other child character (barringLucina andNoire, who are not recruited by this method).
  • Despite being aRisen-centric chapter, the fact that the enemies in this chapter even are Risen is not touched upon by any character. As a result, this chapter is one of two in the vanillaAwakening game, and one of four in total, to include generic Risen that do not refer to the Risen as such in dialogue, the others beingChapter 1,EXPonential Growth, andHarvest Scramble.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Daughter to Dragons

--

Japanese

幼き竜の娘

Daughter of the young dragon

Spanish

Hija de dragones

Daughter of dragons

French

La fille du dragon

The daughter of the dragon

German

Tochter der Drachen

Daughter of Dragons

Italian

La figlia del drago

The daughter of the dragon

Gallery


This section has been marked as astub. Please help improve the page by adding information.


← A Shot from the Dark •Daughter to Dragons• The Threat of Silence →
Fire Emblem Awakening
Playable charactersAnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable charactersHollandMaidenNagaOld HubbaPhila
BossesAlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background charactersFirst exaltKe'riMarthShanty Pete
DLC charactersAlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass charactersShadow DragonCaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
GaidenAlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the EmblemAthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding BladeCeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire EmblemEliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred StonesAmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of RadianceAshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant DawnBlack KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
OthersCamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Legendary andpersonal weaponsAmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) •ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
ChaptersMain storyPm:Invisible Ties • P:The Verge of History • 1:Unwelcome Change • 2:Shepherds • 3:Warrior Realm • 4:Two Falchions • 5:The Exalt and the King • 6:Foreseer • 7:Incursion • 8:The Grimleal • 9:Emmeryn • 10:Renewal • 11:Mad King Gangrel • 12:The Seacomers • 13:Of Sacred Blood • 14:Flames on the Blue • 15:Smoldering Resistance • 16:Naga's Voice • 17:Inexorable Death • 18:Sibling Blades • 19:The Conqueror • 20:The Sword or the Knee • 21:Five Gemstones • 22:An Ill Presage • 23:Invisible Ties • 24:Awakening • 25:To Slay a GodE:Grima
Paralogues1:Sickle to Sword • 2:The Secret Seller • 3:A Strangled Peace • 4:Anna the Merchant • 5:Scion of Legend • 6:A Man for Flowers • 7:Noble Lineage • 8:A Duel Disgraced • 9:Wings of Justice • 10:Ambivalence • 11:Twin Wyverns • 12:Disowned by Time • 13:Rival Bands • 14:Shadow in the Sands • 15:A Shot from the Dark • 16:Daughter to Dragons • 17:The Threat of Silence • 18:The Dead King's Lament • 19:Irreconcilable Paths • 20:A Hard Miracle • 21:Ghost of a Blade • 22:The Wellspring of Truth • 23:The Radiant Hero
XenologuesChampions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
LocationsYlisseFerox (Arena Ferox) •Outrealm Gate (Outrealms) •Plegia (Dragon's Table) •YlisseValmChon'sinRosanneValm
Groups, objects, and conceptsAwakeningEinherjarFire EmblemGrimleal (Deadlords) •RisenShepherds
ListsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topicsAncient LettersBirthdayDouble DuelDownloadable contentMinor charactersName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) •Pre-release information (Unused content) •Unit Gallery (Soundtrack) •SpotPassStreetPassTheaterTimelineWorld map