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Dark Monograph
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Dark Monograph (Japanese:古代魔道の稀書rare book of ancient sorcery) is a weaponskill in thered tome category which debuted inFire Emblem Heroes; it is apersonal weapon ofKnoll. When a foe initiates combat or has highHP, Dark Monograph reduces the foe's stats, boosts the damage the user deals, increases the user's special cooldown charge, and heals the user after combat.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (refine: Unrefined) | 14 | 2 | 400 | -- | -- | -- | ✗ | If foe initiates combat or foe'sHP ≥ 75% at start of combat, inflicts −5 each toattack,speed, andresistance on foe, user deals +(user's resistance × 20%) damage, and grants +1 special cooldown charge to user per attack during combat, and restores 7 HP to user after combat. | ||
| Heroes (refine: +Effect) | 14 | 2 | 400 | 500 200 | -- | -- | ✗ | If foe initiates combat or foe'sHP ≥ 75% at start of combat, inflicts −5 each toattack,speed, andresistance on foe, user deals +(user's resistance × 20%) damage, and grants +1 special cooldown charge to user per attack during combat, and restores 7 HP to user after combat. If user's HP ≥ 25% at start of turn, inflicts −7 each to attack and resistance, Panic,[effect 1] and Deep Wounds[effect 2] on closest foes and foes within 2 spaces of those foes through their next actions. If user's HP ≥ 25% at start of combat, inflicts −5 each to attack, speed, and resistance on foe, neutralizes user's penalties to attack, speed, and resistance, and user makes guaranteedfollow-up attack during combat. | ||
| Heroes (refine: +Atk) | 15 | 2 | 400 | 500 200 | -- | -- | ✗ | If foe initiates combat or foe'sHP ≥ 75% at start of combat, inflicts −5 each toattack,speed, andresistance on foe, user deals +(user's resistance × 20%) damage, and grants +1 special cooldown charge to user per attack during combat, and restores 7 HP to user after combat. Grants +2 HP. | ||
| Heroes (refine: +Spd) | 14 | 2 | 400 | 500 200 | -- | -- | ✗ | If foe initiates combat or foe'sHP ≥ 75% at start of combat, inflicts −5 each toattack,speed, andresistance on foe, user deals +(user's resistance × 20%) damage, and grants +1 special cooldown charge to user per attack during combat, and restores 7 HP to user after combat. Grants +2 HP and +2 speed. | ||
| Heroes (refine: +Def) | 14 | 2 | 400 | 500 200 | -- | -- | ✗ | If foe initiates combat or foe'sHP ≥ 75% at start of combat, inflicts −5 each toattack,speed, andresistance on foe, user deals +(user's resistance × 20%) damage, and grants +1 special cooldown charge to user per attack during combat, and restores 7 HP to user after combat. Grants +2 HP and +3 defense. | ||
| Heroes (refine: +Res) | 14 | 2 | 400 | 500 200 | -- | -- | ✗ | If foe initiates combat or foe'sHP ≥ 75% at start of combat, inflicts −5 each toattack,speed, andresistance on foe, user deals +(user's resistance × 20%) damage, and grants +1 special cooldown charge to user per attack during combat, and restores 7 HP to user after combat. Grants +2 HP and +3 resistance. |
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Knoll: Darkness Watcher |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes | If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Res-5 on foe, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. | 敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、敵の攻撃、速さ、魔防-5、 自分が与えるダメージ+自分の魔防の20% (範囲奥義を除く)、 自身の奥義発動カウント変動量+1 (同系統効果複数時、最大値適用)、 戦闘後、自分は、7回復 |
| Heroes (Refined: +effect) | At start of turn, if unit's HP ≥ 25%, inflicts Atk/Res-7,【Panic】, and【Deep Wounds】 on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-5 on foe, neutralizes unit's penalties to Atk/Spd/Res, and unit makes guaranteed follow-up attack during combat. 【Panic】 Converts bonuses on unit into penalties through its next action. 【Deep Wounds】 Unit's HP cannot be healed through its next action. | ターン開始時、自身のHPが25%以上なら、 最も近い敵とその周囲2マス以内の敵の 攻撃、魔防-7、 【パニック】、【回復不可】を付与 (敵の次回行動終了まで) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、敵の攻撃、速さ、魔防-5、 自身の攻撃、速さ、魔防の弱化を無効、自分は絶対追撃 【パニック】 強化を+ではなく-とする状態異常 (敵の次回行動終了まで) 【回復不可】 HPを回復できない状態異常 (敵の次回行動終了まで) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Dark Monograph | -- |
| Japanese | 闇魔道の研究書 | Dark mage monograph |
| Spanish | Tratado oscuro | Dark treatise |
| French | Traité sombre | Dark treatise |
| German | Dunkelmonografie | Dark monograph |
| Italian | Trattato oscuro | Dark treatise |
| Portuguese | Tratado sombrio | Dark treatise |
| Traditional Chinese | 闇魔道的研究書 | Dark mage monograph |
Gallery
- The Dark Monograph as it appears inHeroes.
- The Dark Monograph as it appears inHeroes.




