| Dancer in the Ruins |
|---|

|
|---|
|
|
Dancer in the Ruins (Japanese:廃墟のダンサーDancer of the ruins) is the fifteenth chapter ofFire Emblem Engage. In this chapter,Alear rescues a dancer namedSeadall during their mission to collect the nextEmblem Ring.
In addition to thenext main chapter completing this chapter will also unlock theseventh paralogue chapter.
Plot
- Main article:Dancer in the Ruins/Script
In the dead of night, a dancer practices his routine within some ruins. Suddenly, a group ofCorrupted surrounds him, when he hears a woman's voice calling for him. The voice leads him to a hiding place. Elsewhere,Timerra tellsAlear more about the Northern Fortress, such as it being supposedly haunted by a young woman. The two eventually reach the location in question, where they find that the Corrupted have invaded it. Alear and company rush in to ensure that theEmblem Ring hidden within it is not stolen by them. The two spot the dancer, who has found the Emblem Ring and mistakenly believes theEmblem inside is a princess that was transformed into the ring.
Alear swiftly rescues the dancer, who introduces himself asSeadall. Alear takes notice of the ring, invokes EmblemCorrin from it, and entrusts her to Seadall. Just after, the doors Alear and their army entered through close by themselves, so the army is forced to escape by traversing through the rest of the fortress. Once they reach safety, they findVeyle at the entrance. Veyle speaks casually with Alear, who is convinced that she is trying to ruse them.Alfred,Diamant, andIvy also chastise her for her murders and thievery of the rings, which she is genuinely surprised to hear of. Alear refuses to listen to her, and she leaves.
Veyle runs off into the desert and contemplates the others' accusations, whenGriss comes up to find her. Griss recognizes her as the "other one", and she refuses to follow him toSombron. She tells him that she believed she was friends with theDivine Dragon, Alear, which Griss is surprised by. Griss then convinces her that, since she could not remember committing the acts she was accused of, she must not have done them in the first place. He then leads her off toFirene.
Beginning log
Victorious at Solm Palace, the party seeks the Ring of the Crux of Fate at the Northern Fortress.
Chapter data
|
| |
| Victory:Seadall escapes | Player | Partner | Other | Enemy | Third |
|---|
| Defeat:Alear orSeadall dies | 1–9+1 | {{{partner}}} | 1−1 | 30 | {{{third}}} |
|
Map dimensions: 27 columns by 20 rows |
|
|
| |
| Victory:Seadall escapes | Player | Partner | Other | Enemy | Third |
|---|
| Defeat:Alear orSeadall dies | 1–9+1 | {{{partner}}} | 1−1 | 35+4 | {{{third}}} |
|
Map dimensions: 27 columns by 20 rows |
|
|
| |
| Victory:Seadall escapes | Player | Partner | Other | Enemy | Third |
|---|
| Defeat:Alear orSeadall dies | 1–9+1 | {{{partner}}} | 1−1 | 38+6 | {{{third}}} |
|
Map dimensions: 27 columns by 20 rows |
|
UponSeadall's recruitment, the displayed escape points will move from their initial positions to the southeast corner of the map. The door west of Seadall will also be opened automatically by this.
Character data
Additionally,Emblem Energy appears in the following locations:
- Column 15, row 3: Between aSwordmaster and aSword Fighter in the north
- Column 18, row 13: Right of the northernchest
- Column 21, row 12: Northwest of the final door before the escape points
- Column 26, row 5: Near the northeast corner of the map
- Column 26, row 9: Between two piles of rubble in the northeastern room
Item data
Marketplace data
Marketplace
ArmoryItem ShopFlea Market
| Name | Stock | Price |
|---|
 | Slim Sword | ∞ | 500 |
 | Iron Sword | ∞ | 1,000 |
 | Steel Sword | ∞ | 2,000 |
 | Silver Sword | 1 | 4,000 |
 | Armorslayer | 3(+1) | 2,500 |
 | Killing Edge | 2(+1) | 2,500 |
 | Levin Sword | 1 | 3,000 |
 | Wo Dao | 1 | 2,500 |
 | Wyrmslayer | 1 | 2,500 |
 | Iron Blade | 6(+3) | 1,500 |
 | Slim Lance | ∞ | 500 |
 | Iron Lance | ∞ | 1,000 |
 | Steel Lance | ∞ | 2,000 |
 | Silver Lance | 1 | 4,000 |
 | Javelin | 6 | 1,800 |
 | Ridersbane | 3(+1) | 2,500 |
 | Killer Lance | 2(+1) | 3,000 |
 | Spear | 1 | 4,500 |
 | Iron Greatlance | 6(+3) | 1,500 |
 | Compact Axe | ∞ | 500 |
 | Iron Axe | ∞ | 1,000 |
 | Steel Axe | ∞ | 2,000 |
 | Silver Axe | 1 | 4,000 |
 | Hand Axe | 6 | 1,800 |
 | Hammer | 3(+1) | 2,500 |
 | Poleaxe | 3(+1) | 2,500 |
 | Killer Axe | 2(+1) | 3,000 |
 | Tomahawk | 1 | 4,500 |
 | Iron Greataxe | 6(+3) | 1,500 |
 | Mini Bow | ∞ | 500 |
 | Iron Bow | ∞ | 1,000 |
 | Steel Bow | ∞ | 2,000 |
 | Silver Bow | 1 | 4,000 |
 | Longbow | 3(+1) | 2,000 |
 | Killer Bow | 2(+1) | 3,000 |
 | Short Knife | ∞ | 500 |
 | Iron Dagger | ∞ | 1,000 |
 | Steel Dagger | ∞ | 2,000 |
 | Silver Dagger | 1 | 4,000 |
 | Kard | 3(+1) | 1,000 |
 | Stiletto | 1 | 2,000 |
 | Surge | ∞ | 1,500 |
 | Fire | ∞ | 1,000 |
 | Thunder | ∞ | 1,000 |
 | Wind | ∞ | 1,000 |
 | Elsurge | 2(+1) | 2,500 |
 | Elfire | 2(+1) | 2,000 |
 | Elthunder | 1 | 2,000 |
 | Elwind | 1 | 2,000 |
 | Initiate Art | ∞ | 500 |
 | Iron-Body Art | ∞ | 1,000 |
 | Steel-Hand Art | ∞ | 2,000 |
 | Silver-Spirit Art | 1 | 4,000 |
 | Shielding Art | ∞ | 2,500 |
Enemy data
|
| Name | Class | Lv | # | HP | Str | Mag | Dex | Spd | Lck | Prf | Wlv | Def | Res | Cha | Lck | Bld | Mov | Inventory and Skills |
|---|
 | Corrupted | Warrior | 1 | 1 | 49
 | 18 | 1 | 21 | 18−4 | 10 | 4 | 16 | 12 | 3 | Tomahawk | | Will not move until a unit is in range of him or a nearbyArcher orAxe Fighter. |  | Corrupted | Axe Fighter | 20 | 9 | 46 | 15 | 0 | 14 | 12−2 | 7 | 1 | 2 | 10 | 4 | Steel Axe | • The southwestern two will not move until a unit is in range of either of them or a nearbyLance Fighter, at which point both begin moving. • The northern two will not move until a unit is in range of either of them or the nearbyMage, at which point both begin moving. • The western one will not move until a unit is in range of him or a nearby Lance Fighter or Mage. • The center-eastern two will not move until a unit is in range of either of them, at which point both begin moving. • The southeastern two will not move until a unit is in range of either of them or a nearbyWarrior,Archer, or Axe Fighter, at which point both begin moving. |  | Corrupted | Lance Fighter | 20 | 6 | 39 | 14 | 5 | 23 | 15−3 | 9 | 5 | 5 | 7 | 4 | Steel Lance | • The southwestern two will not move until a unit is in range of either of them or a nearbyAxe Fighter, at which point both begin moving. • The northwestern two will not move until a unit is in range of either of them or the nearby Axe Fighter orMage, at which point both begin moving. • The eastern two will not move until a unit is in range of either of them or a nearby Lance Fighter or Mage, at which point both begin moving. |  | Corrupted | Axe Fighter | 18 | 3 | 44 | 8 | 0 | 3 | 5 | 6 | 1 | 2 | 10 | 4 | Compact Axe | • The southern two immediately begin moving unprovoked. • The northern one will not move until a unit is in range. |  | Corrupted | Mage | 20 | 2 | 25 | 2 | 13 | 14 | 14−1 | 5 | 13 | 5 | 6 | 4 | Elfire | • The northwestern one will not move until a unit is in range of her or a nearbyAxe Fighter. • The eastern one will not move until a unit is in range of her or a nearbyLance Fighter. |  | Corrupted | Mage | 20 | 2 | 25 | 2 | 13 | 14 | 14−1 | 5 | 13 | 5 | 6 | 4 | Elsurge | | Will not move until a unit is in range of either of them or the nearbySword Fighter orSwordmaster, at which point both begin moving. |  | Corrupted | Sword Fighter | 20 | 1 | 34 | 11 | 0 | 17 | 19−1 | 7 | 6 | 8 | 7 | 4 | Steel Sword | | Will not move until a unit is in range of him or a nearbyMage orSwordmaster. |  | Corrupted | Swordmaster | 3 | 1 | 38 | 13 | 3 | 22 | 25−3 | 8 | 7 | 12 | 8 | 5 | Silver Sword | | Will not move until a unit is in range of him or a nearbyMage orSword Fighter. |  | Corrupted | Mage | 20 | 1 | 25 | 2 | 13 | 14 | 14−7 | 5 | 13 | 5 | 6 | 4 | Elthunder | | Will not move until a unit is in range of her or a nearbyLance Fighter orAxe Fighter. |  | Corrupted | Lance Fighter | 20 | 1 | 39 | 14 | 5 | 23 | 15−9 | 9 | 5 | 5 | 7 | 4 | Flame Lance | | Will not move until a unit is in range of him or a nearby Lance Fighter orMage. |  | Corrupted | Lance Fighter | 20 | 1 | 39 | 14 | 5 | 23 | 15−8 | 9 | 5 | 5 | 7 | 4 | Spear | | Will not move until a unit is in range of him or a nearby Lance Fighter orMage. |  | Corrupted | Archer | 20 | 1 | 33 | 13 | 0 | 20 | 13 | 5 | 4 | 6 | 7 | 4 | Steel Bow | | Will not move until a unit is in range of him or a nearbyWarrior orAxe Fighter. |  | Corrupted | Axe Fighter | 20 | 1 | 46 | 15 | 0 | 14 | 12−5 | 7 | 1 | 2 | 10 | 4 | Hammer | | Will not move until a unit is in range of him or a nearbyWarrior,Archer, or Axe Fighter. |
|
|
| Name | Class | Lv | # | HP | Str | Mag | Dex | Spd | Lck | Prf | Wlv | Def | Res | Cha | Lck | Bld | Mov | Inventory and Skills |
|---|
 | Corrupted | Warrior | 1 | 1 | 51
 | 24 | 4 | 21 | 18−4 | 14 | 8 | 16 | 12 | 3 | Tomahawk
Stalwart | | Will not move until a unit is in range of him or a nearbyArcher,Sniper, orAxe Fighter. |  | Corrupted | Axe Fighter | 20 | 9 | 46 | 19 | 1 | 14 | 12−2 | 9 | 4 | 2 | 10 | 4 | Steel Axe | • The southwestern two will not move until a unit is in range of either of them or a nearbyLance Fighter orMage, at which point both begin moving. • The northern two will not move until a unit is in range of either of them or the nearby Mage, at which point both begin moving. • The western one will not move until a unit is in range of him or a nearby Axe Fighter or Mage. • The center-eastern two will not move until a unit is in range of either of them, at which point both begin moving. • The southeastern two will not move until a unit is in range of either of them or a nearbyWarrior,Archer,Sniper, or Axe Fighter, at which point both begin moving. |  | Corrupted | Lance Fighter | 20 | 4 | 39 | 17 | 8 | 23 | 15−3 | 13 | 9 | 5 | 7 | 4 | Steel Lance | • The southwestern two will not move until a unit is in range of either of them or a nearbyAxe Fighter orMage, at which point both begin moving. • The eastern two will not move until a unit is in range of either of them or a nearby Lance Fighter or Mage, at which point both begin moving. |  | Corrupted | Mage | 20 | 1 | 25 | 5 | 15 | 14 | 14 | 7 | 17 | 5 | 6 | 4 | Fire | | Will not move until a unit is in range of her or a nearbyAxe Fighter orLance Fighter. |  | Corrupted | Axe Fighter | 18 | 3 | 44 | 9 | 1 | 3 | 5 | 9 | 4 | 1 | 10 | 4 | Compact Axe | • The southern two immediately begin moving unprovoked. • The northern one will not move until a unit is in range. |  | Corrupted | Mage | 20 | 2 | 25 | 5 | 15 | 14 | 14−1 | 7 | 17 | 5 | 6 | 4 | Elfire | • The northwestern one will not move until a unit is in range of her or a nearbyAxe Fighter. • The eastern one will not move until a unit is in range of her or a nearby Mage orLance Fighter. |  | Corrupted | Mage | 20 | 3 | 25 | 5 | 15 | 14 | 14−1 | 7 | 17 | 5 | 6 | 4 | Elsurge | • The northern two will not move until a unit is in range of either of them or the nearbySword Fighter orSwordmaster, at which point both begin moving. • The southern one will not move until a unit is in range of her or a nearby Mage orLance Fighter. |  | Corrupted | Sword Fighter | 20 | 1 | 34 | 14 | 2 | 17 | 19−1 | 11 | 10 | 8 | 7 | 4 | Steel Sword | | Will not move until a unit is in range of him or a nearbyMage orSwordmaster. |  | Corrupted | Swordmaster | 3 | 1 | 39 | 18 | 7 | 23 | 26−3 | 13 | 12 | 13 | 8 | 5 | Silver Sword | | Will not move until a unit is in range of him or a nearbyMage orSword Fighter. |  | Corrupted | Axe Fighter | 20 | 1 | 46 | 19 | 1 | 14 | 12−2 | 9 | 4 | 2 | 10 | 4 | Hand Axe | | Will not move until a unit is in range of him or a nearby Axe Fighter orMage. |  | Corrupted | Mage | 20 | 2 | 25 | 5 | 15 | 14 | 14 | 7 | 17 | 5 | 6 | 4 | Elwind | | Will not move until a unit is in range of either of them or a nearbyAxe Fighter or Mage, at which point both begin moving. |  | Corrupted | Mage | 20 | 2 | 25 | 2 | 15 | 14 | 14−7 | 7 | 17 | 5 | 6 | 4 | Elthunder | • The western one will not move until a unit is in range of her or a nearbyAxe Fighter or Mage. • The eastern one will not move until a unit is in range of her or a nearby Mage orLance Fighter. |  | Corrupted | Lance Fighter | 20 | 1 | 39 | 17 | 8 | 23 | 15−9 | 13 | 9 | 5 | 7 | 4 | Flame Lance | | Will not move until a unit is in range of him or a nearbyMage or Lance Fighter. |  | Corrupted | Lance Fighter | 20 | 1 | 39 | 17 | 8 | 23 | 15−8 | 13 | 9 | 5 | 7 | 4 | Spear | | Will not move until a unit is in range of him or a nearbyMage or Lance Fighter. |  | Corrupted | Archer | 20 | 1 | 33 | 16 | 2 | 20 | 13 | 9 | 8 | 6 | 7 | 4 | Steel Bow | | Will not move until a unit is in range of him or a nearbyWarrior,Sniper, orAxe Fighter. |  | Corrupted | Sniper | 3 | 1 | 40 | 22 | 4 | 27 | 16 | 13 | 10 | 9 | 8 | 5 | Steel Bow | | Will not move until a unit is in range of her or a nearbyWarrior,Archer, orAxe Fighter. |  | Corrupted | Axe Fighter | 20 | 1 | 46 | 19 | 1 | 14 | 12−5 | 9 | 4 | 2 | 10 | 4 | Hammer | | Will not move until a unit is in range of him or a nearbyWarrior,Archer,Sniper, or Axe Fighter. |
|
|
|
|
| Name | Class | Lv | # | HP | Str | Mag | Dex | Spd | Lck | Prf | Wlv | Def | Res | Cha | Lck | Bld | Mov | Inventory and Skills |
|---|
 | Corrupted | Warrior | 1 | 1 | 53
 | 27 | 7 | 24 | 19−4 | 16 | 12 | 16 | 12 | 3 | Tomahawk
Veteran+ | | Will not move until a unit is in range of him or a nearbyArcher,Sniper, orAxe Fighter. |  | Corrupted | Axe Fighter | 20 | 4 | 49 | 22 | 4 | 17 | 15−2 | 13 | 8 | 2 | 10 | 4 | Steel Axe | • The southwestern two will not move until a unit is in range of either of them or a nearbyLance Fighter orMage, at which point both begin moving. • The northern two will not move until a unit is in range of either of them or the nearby Mage orSwordmaster, at which point both begin moving. |  | Corrupted | Lance Fighter | 20 | 2 | 42 | 19 | 11 | 22 | 17−3 | 16 | 12 | 5 | 7 | 4 | Steel Lance | | Will not move until a unit is in range of either of them or a nearbyAxe Fighter orMage, at which point both begin moving. |  | Corrupted | Mage | 20 | 1 | 28 | 8 | 20 | 19 | 16 | 11 | 22 | 5 | 6 | 4 | Fire | | Will not move until a unit is in range of her or a nearbyAxe Fighter orLance Fighter. |  | Corrupted | Axe Fighter | 18 | 3 | 46 | 14 | 3 | 13 | 14 | 12 | 7 | 2 | 10 | 4 | Compact Axe | • The southern two immediately begin moving unprovoked. • The northern one will not move until a unit is in range. |  | Corrupted | Mage | 20 | 5 | 28 | 8 | 20 | 19 | 16−1 | 11 | 22 | 5 | 6 | 4 | Elfire | • The northwestern one will not move until a unit is in range of her or a nearbyAxe Fighter orSwordmaster. • The center two will not move until a unit is in range of either of them or the northernSword Fighter or Swordmaster, at which point both begin moving. • The eastern two will not move until a unit is in range of either of them or a nearby Mage,Lance Fighter, orHalberdier, at which point both begin moving. |  | Corrupted | Swordmaster | 3 | 1 | 42 | 20 | 10 | 26 | 31−2 | 17 | 16 | 13 | 8 | 5 | Killing Edge | | Will not move until a unit is in range of him or a nearbyAxe Fighter orMage. |  | Corrupted | Sword Fighter | 20 | 1 | 37 | 16 | 5 | 20 | 24−1 | 14 | 13 | 8 | 7 | 4 | Steel Sword | | Will not move until a unit is in range of him or a nearbyMage orSwordmaster. |  | Corrupted | Swordmaster | 3 | 2 | 42 | 20 | 10 | 26 | 31−3 | 17 | 16 | 13 | 8 | 5 | Silver Sword | • The northwestern one will not move until a unit is in range of him or a nearbyMage orSword Fighter. • The southeastern one will not move until a unit is in range of him or a nearbyWarrior,Sniper, orAxe Fighter. |  | Corrupted | Axe Fighter | 20 | 5 | 49 | 22 | 4 | 17 | 15−5 | 13 | 8 | 2 | 10 | 4 | Silver Axe | • The northwestern one will not move until a unit is in range of him or a nearby Axe Fighter orMage. • The center two will not move until a unit is in range of either of them, at which point both begin moving. • The souteastern two will not move until a unit is in range of either of them or a nearbyWarrior,Sniper, Axe Fighter, orSwordmaster, at which point both begin moving. |  | Corrupted | Axe Fighter | 20 | 1 | 49 | 22 | 4 | 17 | 15−6 | 13 | 8 | 2 | 10 | 4 | Tomahawk | | Will not move until a unit is in range of him or a nearby Axe Fighter orMage. |  | Corrupted | Mage | 20 | 2 | 28 | 8 | 20 | 19 | 16 | 11 | 22 | 5 | 6 | 4 | Elwind | | Will not move until a unit is in range of either of them or a nearbyAxe Fighter or Mage, at which point both begin moving. |  | Corrupted | Mage | 20 | 2 | 28 | 8 | 20 | 19 | 16−7 | 11 | 22 | 5 | 6 | 4 | Elthunder | • The western one begins moving if a nearbyAxe Fighter or Mage is provoked. • The eastern one will not move until a unit is in range of her or a nearby Mage,Lance Fighter, orHalberdier. |  | Corrupted | Mage | 20 | 1 | 28 | 8 | 20 | 19 | 16−1 | 11 | 22 | 5 | 6 | 4 | Elsurge | | Will not move until a unit is in range of her or a nearby Mage,Lance Fighter, orHalberdier. |  | Corrupted | Lance Fighter | 20 | 1 | 42 | 19 | 11 | 22 | 17−9 | 16 | 12 | 5 | 7 | 4 | Flame Lance | | Will not move until a unit is in range of him or a nearbyMage, Lance Fighter, orHalberdier. |  | Corrupted | Lance Fighter | 20 | 1 | 42 | 19 | 11 | 22 | 17−8 | 16 | 12 | 5 | 7 | 4 | Spear | | Will not move until a unit is in range of him or a nearbyMage, Lance Fighter, orHalberdier. |  | Corrupted | Lance Fighter | 20 | 1 | 42 | 19 | 11 | 22 | 17−6 | 16 | 12 | 5 | 7 | 4 | Silver Lance | | Will not move until a unit is in range of him or a nearbyMage, Lance Fighter, orHalberdier. |  | Corrupted | Halberdier | 3 | 1 | 46 | 24 | 12 | 26 | 21−4 | 21 | 15 | 7 | 9 | 5 | Silver Lance | | Will not move until a unit is in range of him or a nearbyMage orLance Fighter. |  | Corrupted | Sniper | 3 | 2 | 43 | 25 | 8 | 30 | 19−2 | 17 | 14 | 9 | 8 | 5 | Silver Bow | | Will not move until a unit is in range of either of them or a nearbyWarrior,Axe Fighter, orSwordmaster. |  | Corrupted | Axe Fighter | 20 | 1 | 49 | 22 | 4 | 17 | 15−5 | 13 | 8 | 2 | 10 | 4 | Hammer | | Will not move until a unit is in range of him or a nearbyWarrior,Sniper,Swordmaster, or Axe Fighter. |
|
|
|
Reinforcements
- After fighting any enemy within the northwestern room(Maddening only)
- After entering either the northern chest corridor or the room to the east of it(Hard/Maddening only)
- One turn after the previous wave(Hard/Maddening only)
NPC data
Boss data
| | | Inventory | Skills |
|---|
Tomahawk | -- | Weapon Levels |  | -- |  | -- |  | A |  | C |  | -- |  | -- |  | -- |  | -- |  | -- | |
|
|
Strategy
| This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as astub. Please help improve the page by adding information.
Etymology and other languages
| Names, etymology, and in other regions |
|---|
| Language | Name | Definition, etymology, and notes |
|---|
| English | Dancer in the Ruins | -- |
| Japanese | 廃墟のダンサー | Dancer of the ruins |
| Spanish | Baile entre ruinas | Dancer amongst ruins |
| French | Danseur dans les ruines | Dancer in the ruins |
| German | Tänzer in den Ruinen | Dancer in the Ruins |
| Italian | Danzando tra le rovine | Dancer in the ruins |
| Korean | 폐허의 댄서 | Dancer of the ruins |
| Simplified Chinese | 废墟的舞蹈家 | Dancer of the ruins |
| Traditional Chinese | 廢墟的舞蹈家 | Dancer of the ruins |
|
|---|
References