Site News
Warning: This wiki containsspoilers. Read at your own risk!

Social media: If you would like, please joinour Discord server, and/or follow us onX (Twitter),Bluesky, orTumblr!

Dancer in the Ruins

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Namespaces

More

  • More
Dancer in the Ruins


Location

Northern Fortress

New units

Seadall

Boss(es)

CorruptedWarrior

Previous chapter(s)

The Battle for Solm

Next chapter(s)

Seashore Travels

Dancer in the Ruins (Japanese:廃墟のダンサーDancer of the ruins) is the fifteenth chapter ofFire Emblem Engage. In this chapter,Alear rescues a dancer namedSeadall during their mission to collect the nextEmblem Ring.

In addition to thenext main chapter completing this chapter will also unlock theseventh paralogue chapter.

Plot

Main article:Dancer in the Ruins/Script

In the dead of night, a dancer practices his routine within some ruins. Suddenly, a group ofCorrupted surrounds him, when he hears a woman's voice calling for him. The voice leads him to a hiding place. Elsewhere,Timerra tellsAlear more about the Northern Fortress, such as it being supposedly haunted by a young woman. The two eventually reach the location in question, where they find that the Corrupted have invaded it. Alear and company rush in to ensure that theEmblem Ring hidden within it is not stolen by them. The two spot the dancer, who has found the Emblem Ring and mistakenly believes theEmblem inside is a princess that was transformed into the ring.

Alear swiftly rescues the dancer, who introduces himself asSeadall. Alear takes notice of the ring, invokes EmblemCorrin from it, and entrusts her to Seadall. Just after, the doors Alear and their army entered through close by themselves, so the army is forced to escape by traversing through the rest of the fortress. Once they reach safety, they findVeyle at the entrance. Veyle speaks casually with Alear, who is convinced that she is trying to ruse them.Alfred,Diamant, andIvy also chastise her for her murders and thievery of the rings, which she is genuinely surprised to hear of. Alear refuses to listen to her, and she leaves.

Veyle runs off into the desert and contemplates the others' accusations, whenGriss comes up to find her. Griss recognizes her as the "other one", and she refuses to follow him toSombron. She tells him that she believed she was friends with theDivine Dragon, Alear, which Griss is surprised by. Griss then convinces her that, since she could not remember committing the acts she was accused of, she must not have done them in the first place. He then leads her off toFirene.

Beginning log

Victorious at Solm Palace, the party seeks the Ring of the Crux of Fate at the Northern Fortress.

Chapter data

NormalHardMaddening

Chapter Data
Conditions
Unit Data
Victory:Seadall escapesPlayerPartnerOtherEnemyThird
Defeat:Alear orSeadall dies1–9+1{{{partner}}}1−130{{{third}}}

InitialAll rooms

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Map dimensions:
27 columns by 20 rows
Chapter Data
Conditions
Unit Data
Victory:Seadall escapesPlayerPartnerOtherEnemyThird
Defeat:Alear orSeadall dies1–9+1{{{partner}}}1−135+4{{{third}}}

InitialAll rooms

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Map dimensions:
27 columns by 20 rows
Chapter Data
Conditions
Unit Data
Victory:Seadall escapesPlayerPartnerOtherEnemyThird
Defeat:Alear orSeadall dies1–9+1{{{partner}}}1−138+6{{{third}}}

InitialAll rooms

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Map dimensions:
27 columns by 20 rows

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

UponSeadall's recruitment, the displayed escape points will move from their initial positions to the southeast corner of the map. The door west of Seadall will also be opened automatically by this.

Character data

Characters
New units
Seadall
Dancer
HP
33
Inventory
Steel-Hand Art
Shielding Art
Vulnerary
Level
15
NPC, talk to withAlear
Forcibly deployed characters
Alear f ​
Available characters
Vander ​Clanne ​Framme ​Alfred ​Etie ​Boucheron ​Céline ​Louis ​Chloé ​Yunaka ​Alcryst ​Citrinne ​Lapis ​Diamant ​Amber ​Jade ​Ivy ​Zelkov ​Kagetsu ​Fogado ​Pandreo ​Bunet ​Timerra ​Merrin ​Panette ​Hortensia ​

Emblem Ring data

Characters
New units
Corrin
Emblem
HP
N/A
Inventory
Dual Katana
Dragon Vein
Dreadful Aura
Torrential Roar
Level
N/A
Automatically synced withSeadall upon recruiting him
Available characters
Lucina ​Lyn ​Ike ​Byleth ​

Additionally,Emblem Energy appears in the following locations:

  • Column 15, row 3: Between aSwordmaster and aSword Fighter in the north
  • Column 18, row 13: Right of the northernchest
  • Column 21, row 12: Northwest of the final door before the escape points
  • Column 26, row 5: Near the northeast corner of the map
  • Column 26, row 9: Between two piles of rubble in the northeastern room

Item data

Items
NameObtainment Method
Energy DropOpen northernchest
TalismanOpen southernchest

Marketplace data

Marketplace

ArmoryItem ShopFlea Market

NameStockPrice
Slim Sword500
Iron Sword1,000
Steel Sword2,000
Silver Sword14,000
Armorslayer3(+1)2,500
Killing Edge2(+1)2,500
Levin Sword13,000
Wo Dao12,500
Wyrmslayer12,500
Iron Blade6(+3)1,500
Slim Lance500
Iron Lance1,000
Steel Lance2,000
Silver Lance14,000
Javelin61,800
Ridersbane3(+1)2,500
Killer Lance2(+1)3,000
Spear14,500
Iron Greatlance6(+3)1,500
Compact Axe500
Iron Axe1,000
Steel Axe2,000
Silver Axe14,000
Hand Axe61,800
Hammer3(+1)2,500
Poleaxe3(+1)2,500
Killer Axe2(+1)3,000
Tomahawk14,500
Iron Greataxe6(+3)1,500
Mini Bow500
Iron Bow1,000
Steel Bow2,000
Silver Bow14,000
Longbow3(+1)2,000
Killer Bow2(+1)3,000
Short Knife500
Iron Dagger1,000
Steel Dagger2,000
Silver Dagger14,000
Kard3(+1)1,000
Stiletto12,000
Surge1,500
Fire1,000
Thunder1,000
Wind1,000
Elsurge2(+1)2,500
Elfire2(+1)2,000
Elthunder12,000
Elwind12,000
Initiate Art500
Iron-Body Art1,000
Steel-Hand Art2,000
Silver-Spirit Art14,000
Shielding Art2,500
NameStockPrice
Heal500
Mend1,000
Physic4(+2)3,000
Restore500
Warp12,000
Rewarp21,200
Illume500
Freeze2(+1)1,500
Silence2(+1)1,500
Obstruct5(+2)500
Fracture11,200
Vulnerary300
Antitoxin9(+3)400
Elixir2800
Pure Water9(+3)600
Torch300
HP Tonic150
Strength Tonic150
Dexterity Tonic150
Speed Tonic150
Luck Tonic150
Defense Tonic150
Magic Tonic150
Resistance Tonic150
Master Seal7(+2)2,500
Second Seal12(+3)2,500
NameStockPrice
Steel Ingot10500

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Enemy data

NormalHardMaddening

Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
CorruptedWarrior1149
Revival Stone
1812118−410416123Tomahawk
Will not move until a unit is in range of him or a nearbyArcher orAxe Fighter.
CorruptedAxe Fighter209461501412−2712104Steel Axe
• The southwestern two will not move until a unit is in range of either of them or a nearbyLance Fighter, at which point both begin moving.
• The northern two will not move until a unit is in range of either of them or the nearbyMage, at which point both begin moving.
• The western one will not move until a unit is in range of him or a nearby Lance Fighter or Mage.
• The center-eastern two will not move until a unit is in range of either of them, at which point both begin moving.
• The southeastern two will not move until a unit is in range of either of them or a nearbyWarrior,Archer, or Axe Fighter, at which point both begin moving.
CorruptedLance Fighter206391452315−395574Steel Lance
• The southwestern two will not move until a unit is in range of either of them or a nearbyAxe Fighter, at which point both begin moving.
• The northwestern two will not move until a unit is in range of either of them or the nearby Axe Fighter orMage, at which point both begin moving.
• The eastern two will not move until a unit is in range of either of them or a nearby Lance Fighter or Mage, at which point both begin moving.
CorruptedAxe Fighter183448035612104Compact Axe
• The southern two immediately begin moving unprovoked.
• The northern one will not move until a unit is in range.
CorruptedMage202252131414−1513564Elfire
• The northwestern one will not move until a unit is in range of her or a nearbyAxe Fighter.
• The eastern one will not move until a unit is in range of her or a nearbyLance Fighter.
CorruptedMage202252131414−1513564Elsurge
Will not move until a unit is in range of either of them or the nearbySword Fighter orSwordmaster, at which point both begin moving.
CorruptedSword Fighter201341101719−176874Steel Sword
Will not move until a unit is in range of him or a nearbyMage orSwordmaster.
CorruptedSwordmaster31381332225−3871285Silver Sword
Will not move until a unit is in range of him or a nearbyMage orSword Fighter.
CorruptedMage201252131414−7513564Elthunder
Will not move until a unit is in range of her or a nearbyLance Fighter orAxe Fighter.
CorruptedLance Fighter201391452315−995574Flame Lance
Will not move until a unit is in range of him or a nearby Lance Fighter orMage.
CorruptedLance Fighter201391452315−895574Spear
Will not move until a unit is in range of him or a nearby Lance Fighter orMage.
CorruptedArcher20133130201354674Steel Bow
Will not move until a unit is in range of him or a nearbyWarrior orAxe Fighter.
CorruptedAxe Fighter201461501412−5712104Hammer
Will not move until a unit is in range of him or a nearbyWarrior,Archer, or Axe Fighter.
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
CorruptedWarrior1151
Revival Stone
2442118−414816123Tomahawk
Stalwart
Will not move until a unit is in range of him or a nearbyArcher,Sniper, orAxe Fighter.
CorruptedAxe Fighter209461911412−2942104Steel Axe
• The southwestern two will not move until a unit is in range of either of them or a nearbyLance Fighter orMage, at which point both begin moving.
• The northern two will not move until a unit is in range of either of them or the nearby Mage, at which point both begin moving.
• The western one will not move until a unit is in range of him or a nearby Axe Fighter or Mage.
• The center-eastern two will not move until a unit is in range of either of them, at which point both begin moving.
• The southeastern two will not move until a unit is in range of either of them or a nearbyWarrior,Archer,Sniper, or Axe Fighter, at which point both begin moving.
CorruptedLance Fighter204391782315−3139574Steel Lance
• The southwestern two will not move until a unit is in range of either of them or a nearbyAxe Fighter orMage, at which point both begin moving.
• The eastern two will not move until a unit is in range of either of them or a nearby Lance Fighter or Mage, at which point both begin moving.
CorruptedMage201255151414717564Fire
Will not move until a unit is in range of her or a nearbyAxe Fighter orLance Fighter.
CorruptedAxe Fighter183449135941104Compact Axe
• The southern two immediately begin moving unprovoked.
• The northern one will not move until a unit is in range.
CorruptedMage202255151414−1717564Elfire
• The northwestern one will not move until a unit is in range of her or a nearbyAxe Fighter.
• The eastern one will not move until a unit is in range of her or a nearby Mage orLance Fighter.
CorruptedMage203255151414−1717564Elsurge
• The northern two will not move until a unit is in range of either of them or the nearbySword Fighter orSwordmaster, at which point both begin moving.
• The southern one will not move until a unit is in range of her or a nearby Mage orLance Fighter.
CorruptedSword Fighter201341421719−11110874Steel Sword
Will not move until a unit is in range of him or a nearbyMage orSwordmaster.
CorruptedSwordmaster31391872326−313121385Silver Sword
Will not move until a unit is in range of him or a nearbyMage orSword Fighter.
CorruptedAxe Fighter201461911412−2942104Hand Axe
Will not move until a unit is in range of him or a nearby Axe Fighter orMage.
CorruptedMage202255151414717564Elwind
Will not move until a unit is in range of either of them or a nearbyAxe Fighter or Mage, at which point both begin moving.
CorruptedMage202252151414−7717564Elthunder
• The western one will not move until a unit is in range of her or a nearbyAxe Fighter or Mage.
• The eastern one will not move until a unit is in range of her or a nearby Mage orLance Fighter.
CorruptedLance Fighter201391782315−9139574Flame Lance
Will not move until a unit is in range of him or a nearbyMage or Lance Fighter.
CorruptedLance Fighter201391782315−8139574Spear
Will not move until a unit is in range of him or a nearbyMage or Lance Fighter.
CorruptedArcher20133162201398674Steel Bow
Will not move until a unit is in range of him or a nearbyWarrior,Sniper, orAxe Fighter.
CorruptedSniper314022427161310985Steel Bow
Will not move until a unit is in range of her or a nearbyWarrior,Archer, orAxe Fighter.
CorruptedAxe Fighter201461911412−5942104Hammer
Will not move until a unit is in range of him or a nearbyWarrior,Archer,Sniper, or Axe Fighter.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
CorruptedWarrior32633042121231710134Killer Axe
--
CorruptedWarrior32633042121−3231710134Tomahawk
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
CorruptedWarrior1153
Revival Stone
2772419−4161216123Tomahawk
Veteran+
Will not move until a unit is in range of him or a nearbyArcher,Sniper, orAxe Fighter.
CorruptedAxe Fighter204492241715−21382104Steel Axe
• The southwestern two will not move until a unit is in range of either of them or a nearbyLance Fighter orMage, at which point both begin moving.
• The northern two will not move until a unit is in range of either of them or the nearby Mage orSwordmaster, at which point both begin moving.
CorruptedLance Fighter2024219112217−31612574Steel Lance
Will not move until a unit is in range of either of them or a nearbyAxe Fighter orMage, at which point both begin moving.
CorruptedMage2012882019161122564Fire
Will not move until a unit is in range of her or a nearbyAxe Fighter orLance Fighter.
CorruptedAxe Fighter1834614313141272104Compact Axe
• The southern two immediately begin moving unprovoked.
• The northern one will not move until a unit is in range.
CorruptedMage205288201916−11122564Elfire
• The northwestern one will not move until a unit is in range of her or a nearbyAxe Fighter orSwordmaster.
• The center two will not move until a unit is in range of either of them or the northernSword Fighter or Swordmaster, at which point both begin moving.
• The eastern two will not move until a unit is in range of either of them or a nearby Mage,Lance Fighter, orHalberdier, at which point both begin moving.
CorruptedSwordmaster314220102631−217161385Killing Edge
Will not move until a unit is in range of him or a nearbyAxe Fighter orMage.
CorruptedSword Fighter201371652024−11413874Steel Sword
Will not move until a unit is in range of him or a nearbyMage orSwordmaster.
CorruptedSwordmaster324220102631−317161385Silver Sword
• The northwestern one will not move until a unit is in range of him or a nearbyMage orSword Fighter.
• The southeastern one will not move until a unit is in range of him or a nearbyWarrior,Sniper, orAxe Fighter.
CorruptedAxe Fighter205492241715−51382104Silver Axe
• The northwestern one will not move until a unit is in range of him or a nearby Axe Fighter orMage.
• The center two will not move until a unit is in range of either of them, at which point both begin moving.
• The souteastern two will not move until a unit is in range of either of them or a nearbyWarrior,Sniper, Axe Fighter, orSwordmaster, at which point both begin moving.
CorruptedAxe Fighter201492241715−61382104Tomahawk
Will not move until a unit is in range of him or a nearby Axe Fighter orMage.
CorruptedMage2022882019161122564Elwind
Will not move until a unit is in range of either of them or a nearbyAxe Fighter or Mage, at which point both begin moving.
CorruptedMage202288201916−71122564Elthunder
• The western one begins moving if a nearbyAxe Fighter or Mage is provoked.
• The eastern one will not move until a unit is in range of her or a nearby Mage,Lance Fighter, orHalberdier.
CorruptedMage201288201916−11122564Elsurge
Will not move until a unit is in range of her or a nearby Mage,Lance Fighter, orHalberdier.
CorruptedLance Fighter2014219112217−91612574Flame Lance
Will not move until a unit is in range of him or a nearbyMage, Lance Fighter, orHalberdier.
CorruptedLance Fighter2014219112217−81612574Spear
Will not move until a unit is in range of him or a nearbyMage, Lance Fighter, orHalberdier.
CorruptedLance Fighter2014219112217−61612574Silver Lance
Will not move until a unit is in range of him or a nearbyMage, Lance Fighter, orHalberdier.
CorruptedHalberdier314624122621−42115795Silver Lance
Will not move until a unit is in range of him or a nearbyMage orLance Fighter.
CorruptedSniper32432583019−21714985Silver Bow
Will not move until a unit is in range of either of them or a nearbyWarrior,Axe Fighter, orSwordmaster.
CorruptedAxe Fighter201492241715−51382104Hammer
Will not move until a unit is in range of him or a nearbyWarrior,Sniper,Swordmaster, or Axe Fighter.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
CorruptedLance Fighter2014219112217−81612574Spear
Will not move until a unit is in range of him or the other reinforcement Lance Fighter.
CorruptedLance Fighter2014219112217−91612574Flame Lance
Will not move until a unit is in range of him or the other reinforcement Lance Fighter.
CorruptedWarrior32663482726271814124Killer Axe
--
CorruptedWarrior32663482726−4271814124Tomahawk
--

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Reinforcements

  • After fighting any enemy within the northwestern room(Maddening only)
  • After entering either the northern chest corridor or the room to the east of it(Hard/Maddening only)
  • One turn after the previous wave(Hard/Maddening only)

NPC data

NPC Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
SeadallDancer15133124151610101185Steel-Hand ArtShielding ArtVulnerary
Curious Dance
--

Boss data

NormalHardMaddening

Warrior
Level1
Movement3
Stats
Max HP49
Revival Stone
Defense10
Strength18Resistance4
Magic1Luck16
Dexterity21Build12
Speed18−4
InventorySkills
Tomahawk--
Weapon Levels
Swords--Lances--AxesABowsC
Knives--Tomes--Staves--Arts--Special--
Warrior
Level1
Movement3
Stats
Max HP51
Revival Stone
Defense14
Strength24Resistance8
Magic4Luck16
Dexterity21Build12
Speed18−4
InventorySkills
TomahawkStalwart
Weapon Levels
Swords--Lances--AxesABowsC
Knives--Tomes--Staves--Arts--Special--
Warrior
Level1
Movement3
Stats
Max HP53
Revival Stone
Defense16
Strength27Resistance12
Magic7Luck16
Dexterity24Build12
Speed19−4
InventorySkills
TomahawkVeteran+
Weapon Levels
Swords--Lances--AxesABowsC
Knives--Tomes--Staves--Arts--Special--

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as astub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Dancer in the Ruins

--

Japanese

廃墟のダンサー

Dancer of the ruins

Spanish

Baile entre ruinas

Dancer amongst ruins

French

Danseur dans les ruines

Dancer in the ruins

German

Tänzer in den Ruinen

Dancer in the Ruins

Italian

Danzando tra le rovine

Dancer in the ruins

Korean

폐허의 댄서

Dancer of the ruins

Simplified Chinese

废墟的舞蹈家

Dancer of the ruins

Traditional Chinese

廢墟的舞蹈家

Dancer of the ruins

References

← The Battle for Solm •Dancer in the Ruins• Seashore Travels →
Fire Emblem Engage
Playable charactersAlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable charactersAnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
BossesAlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background charactersNil
EmblemsAlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Legendary and personal weaponsLibérationMisericordeObscuritéWille Glanz
ChaptersMain storyP:The Emblems • 1:Awake at Last • 2:Queen Lumera • 3:Hostilities • 4:A Land in Bloom • 5:Retaking the Castle • 6:The Stolen Ring • 7:Dark Emblem • 8:The Kingdom of Might • 9:A Clash of Forces • 10:The Fell Dragon Sombron • 11:Retreat • 12:The Sentinels • 13:Heroes of the Oasis • 14:The Battle for Solm • 15:Dancer in the Ruins • 16:Seashore Travels • 17:Serenity in Ruin • 18:The Cold Voyage • 19:The Dead Town • 20:The Kingless Castle • 21:The Return • 22:The Fell & the Divine • 23:The Four Hounds • 24:Recollections • 25:The Final Guardian • 26:The Last Engage
ParaloguesBudding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine ParaloguesThe AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue1:Dragons from Afar • 2:Seeds of Unrest • 3:Path to War • 4:Clash of Queens • 5:The Fell Heir • 6:Seven Bracelets
LocationsElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and conceptsCorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
ListsBond conversationsChaptersCharactersClasses (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topicsDownloadable contentMangaMinor charactersMoviesMusic PlayerName chartOriginal Soundtrack • Other games (Fire Emblem series) •Pre-release information (Unused content) •TimelineWorld map