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Cunning Bow
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Cunning Bow (Japanese:謀略の戦弓Strategic war bow) is a weaponskill in thebow category which debuted inFire Emblem Heroes; it is apersonal weapon ofClaude. Cunning Bow boosts its wielder'sspeed, and inflicts significant stat drops on the target during combat if the combined stat bonuses on the user and stat penalties on the target are equal to or exceed 10. For example, if the user is under the effect ofRally Up Atk+ (+6) and the target is under the effect ofSpd Feint 2 (−5), that combination (a total of 11) will trigger this skill's drastic stat drops on the target; alternately, if the user were under the effect ofRally Up Atk (+4), that combination (a total of 9) would not trigger the target's stats dropping.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (refine: Unrefined) | 14 | 2 | 400 | -- | Silver Bow | -- | ✗ | Grants +3 speed. Dealsbonus damage toflying units. When (total bonuses on user + total penalties on foe) ≥ 10, inflicts −5 each to foe'sattack, speed,defense, andresistance during combat. | ||
| Heroes (refine: +Effect) | 14 | 2 | 400 | 500 200 | -- | -- | ✗ | Dealsbonus damage toflying units. Grants +3 speed. If bonus is active on user or penalty is active on foe, inflicts −5 each to foe'sattack, speed,defense, andresistance during combat. If user initiates combat, foe's first attack deals −([total bonuses on user + total penalties on foe] × 3; maximum: 60)%, and if (total bonuses on user + total penalties on foe) ≥ 10, neutralizes effects that prevent user'sfollow-up attacks during combat. If any foes are within 3 columns or rows centered on user at start of turn, inflicts −7 defense on those foes through their next actions and grants +6 attack to user for 1 turn. If user'sHP ≥ 25% at start of combat, grants +5 each to user's attack and speed during combat, grants +(current bonus on user's attack) attack to user, and inflicts −(current penalty on foe's defense) defense to foe. | ||
| Heroes (refine: +Atk) | 15 | 2 | 400 | 500 200 | -- | -- | ✗ | Dealsbonus damage toflying units. Grants +3 speed. If bonus is active on user or penalty is active on foe, inflicts −5 each to foe'sattack, speed,defense, andresistance during combat. If user initiates combat, foe's first attack deals −([total bonuses on user + total penalties on foe] × 3; maximum: 60)%, and if (total bonuses on user + total penalties on foe) ≥ 10, neutralizes effects that prevent user'sfollow-up attacks during combat. Grants +2 HP. | ||
| Heroes (refine: +Spd) | 14 | 2 | 400 | 500 200 | -- | -- | ✗ | Dealsbonus damage toflying units. Grants +3 speed. If bonus is active on user or penalty is active on foe, inflicts −5 each to foe'sattack, speed,defense, andresistance during combat. If user initiates combat, foe's first attack deals −([total bonuses on user + total penalties on foe] × 3; maximum: 60)%, and if (total bonuses on user + total penalties on foe) ≥ 10, neutralizes effects that prevent user'sfollow-up attacks during combat. Grants +2 HP and +2 speed. | ||
| Heroes (refine: +Def) | 14 | 2 | 400 | 500 200 | -- | -- | ✗ | Dealsbonus damage toflying units. Grants +3 speed. If bonus is active on user or penalty is active on foe, inflicts −5 each to foe'sattack, speed,defense, andresistance during combat. If user initiates combat, foe's first attack deals −([total bonuses on user + total penalties on foe] × 3; maximum: 60)%, and if (total bonuses on user + total penalties on foe) ≥ 10, neutralizes effects that prevent user'sfollow-up attacks during combat. Grants +2 HP and +3 defense. | ||
| Heroes (refine: +Res) | 14 | 2 | 400 | 500 200 | -- | -- | ✗ | Dealsbonus damage toflying units. Grants +3 speed. If bonus is active on user or penalty is active on foe, inflicts −5 each to foe'sattack, speed,defense, andresistance during combat. If user initiates combat, foe's first attack deals −([total bonuses on user + total penalties on foe] × 3; maximum: 60)%, and if (total bonuses on user + total penalties on foe) ≥ 10, neutralizes effects that prevent user'sfollow-up attacks during combat. Grants +2 HP and +3 resistance. |
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Claude: The Schemer |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Unrefined) | Grants Spd+3. Effective against flying foes. When total bonuses on unit + total penalties on foe ≥ 10, inflicts Atk/Spd/Def/Res-5 on foe during combat. (Example: if unit has a +5 bonus and foe has a -5 penalty, the calculated total will be 10.) | 速さ+3 飛行特効 自分が受けている強化と敵が受けている弱化の 合計値が10以上の時、 戦闘中、敵の攻撃、速さ、守備、魔防-5 (例えば、自分が受けている強化が+5、 敵が受けている弱化が-5なら、合計値10と扱う) |
| Heroes (Refined) | Effective against flying foes. Grants Spd+3. If【Bonus】is active on unit or if【Penalty】 is active on foe, inflicts Atk/Spd/Def/Res-5 on foe during combat. If unit initiates combat, reduces damage from foe's first attack during combat by percentage = total bonuses on unit and penalties on foe × 3 (max 60%), and also, if total bonuses on unit and penalties on foe ≥ 10, neutralizes effects that prevent unit's follow-up attacks during combat. (Example: if unit has a +5 bonus and foe has a -5 penalty, the calculated total will be 10.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 速さ+3 飛行特効 自分が【有利な状態】を受けている時、または、 敵が【不利な状態異常】を受けている時、 戦闘中、敵の攻撃、速さ、守備、魔防-5 自分から攻撃した時、 戦闘中、最初に受けた攻撃のダメージを 自分が受けている強化と敵が受けている弱化の 合計値×3%軽減(最大60%)、かつ 自分が受けている強化と敵が受けている弱化の 合計値が10以上の時、 戦闘中、自分の追撃不可を無効 (例えば、自分が受けている強化が+5、 敵が受けている弱化が-5なら、合計値10と扱う) 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
| Heroes (Refined: +effect) | At start of turn, if any foes are within 3 columns or 3 rows centered on unit, inflicts Def-7 on those foes through their next actions, and grants Atk+6 to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, grants additional bonus to unit's Atk during combat = current bonus on unit's Atk, and inflicts penalty on foe's Def during combat = current penalty on foe's Def. | ターン開始時、 自身を中心とした縦3列と横3列に敵がいる時、 その敵の守備-7(敵の次回行動終了まで)、 自分の攻撃+6(1ターン) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ+5、 さらに、攻撃が 自分が受けている攻撃の強化の値だけ増加、 敵の守備が、 敵が受けている守備の弱化の値だけ減少 |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Cunning Bow | -- |
| Japanese | 謀略の戦弓 | Strategic war bow |
| Spanish | Arco ilusorio | Illusory bow |
| French | Arc rusé | Cunning bow |
| German | Listiger Bogen | Cunning Bow |
| Italian | Arco scaltro | Cunning bow |
| Portuguese | Arco ardiloso | Cunning bow |
| Traditional Chinese | 謀略戰弓 | Strategic war bow |
Gallery
- The Cunning Bow as it appears inHeroes.




