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Crumbling League

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Crumbling League


Location

Laus

New units

Clarine,Rutger

Boss(es)

Erik

Previous chapter(s)

Latecomer's Sorrow

Next chapter(s)

Fire Emblem

You, blockade the highroad from Ostia. This Roy might just pass by. I want his head!
— Narcian

Crumbling League (Japanese:同盟の崩壊Collapse of the alliance) is the fourth chapter ofFire Emblem: The Binding Blade. While traveling toOstia, Roy's army is attacked byLaus' forces, which are lead by none other thanMarquess Laus himself.

Plot

Main article:Crumbling League/Script

Roy's forces enterLaus, the territory of LordErik, on their way towardOstia. In the meantime,Narcian confers with Erik about the latter aligning himself with Bern. He also retrieves Erik's "gift" for him: an Etrurian noblewoman,Clarine. Narcian tries to talk to Clarine, but she only laughs at him and insults him. Their interaction is interrupted by a soldier who barges in to tell the Wyvern General thatSlater has been defeated by Roy at Araphen. Narcian, annoyed by the interruption, orders Erik to imprison Clarine and to block the road toward Ostia, then leaves.

The battle begins, and during it,Rutger visits Clarine in her cell. He takes her away from the cell, and Clarine initially resists him, but she soon realizes that he is leading her out of the castle. He gives her a previously prepared horse and tells her to run, claiming that his actions are motivated by his hatred ofBern.

Clarine eventually makes it to Roy and talks to him, ordering him to protect her from Laus's soldiers.Merlinus protests against her joining the army, but she declares she can help by healing wounded allies, and Roy accepts her inclusion.

In the meantime, Rutger is ordered by Erik to prepare for battle and eventually enters the battlefield. After he is deployed, Clarine can talk to him. When she does, she convinces him to join Roy's side by revealing to him that Roy is fighting Bern, a nation Rutger hates.

The battle concludes with Erik's defeat. Roy expresses his disbelief that Erik would betray Lycia and fears there is no peaceful solution to this conflict, then asksGuinivere if she intends to return to Bern. Guinivere says she wants to stay, because she disagrees with her brother's method of "freeing the world." She must stop him somehow, even though he believes in his cause.

Chapter data

NormalHard

Chapter Data
Conditions
Unit Data
Victory: Seize the castle gatePlayerPartnerOtherEnemyThird
Defeat:Roy dies14+2{{{partner}}}0+1−116+10−1{{{third}}}
Map dimensions:
30 columns by 17 rows
Chapter Data
Conditions
Unit Data
Victory: Seize the castle gatePlayerPartnerOtherEnemyThird
Defeat:Roy dies14+2{{{partner}}}0+1−116+18−1{{{third}}}
Map dimensions:
30 columns by 17 rows

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Units are arranged based on their position in deployment order. If every unit is recruited and alive, the deployment order is:Marcus,Alen,Bors,Wolt,Lance,Merlinus,Elen,Ward,Lot,Dieck,Shanna,Chad, andLugh.

Character data

Characters
New units
Clarine
Troubadour
HP
15
Inventory
Heal
Vulnerary
Level
1
NPC, will automatically move and talk toRoy
Rutger
Myrmidon
HP
22
Inventory
Killing Edge
Level
4
Enemy, talk to withClarine
Forcibly deployed characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​

Item data

Items
NameObtainment Method
VulnerarySteal from enemyArcher (reinforcement)
VulnerarySteal from enemyFighter (reinforcement)
VulnerarySteal from enemyFighter (reinforcement)
Door KeyVisiting the northeasternvillage
Steel BladeVisiting the northwesternvillage
Angelic RobeVisiting the southernvillage

Shop data

Armories and vendors

SwordsLancesAxesBowsAnimaLightDarkStavesItemsSecret

NameCost
Iron Sword460
Slim Sword480
NameCost
Iron Axe270
Hand Axe300

None

NameCost
Fire560

None

None

NameCost
Heal600
NameCost
Vulnerary300

None

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Enemy data

NormalHard

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ErikCavalier1012688928297Steel SwordJavelin
--
LausCavalier4121~235~73~45~60~26~70~197Iron Sword
Does not attackClarine; begins moving unprovoked when he can attack a unit within two turns, or on turn 4.
LausArcher5220~225~64~54~51~23~40~175Iron Bow
• Does not attackClarine.
• The northern one moves to attack units in range.
• The southern one begins moving unprovoked when he can attack a unit within two turns.
LausCavalier3321~225~62~35~60~16~70~197Iron Lance
• Does not attackClarine.
• The easternmost one moves to attack units in range.
LausCavalier3221~225~62~35~60~16~70~197Iron Sword
• Does not attackClarine.
• The easternmost one moves to attack units in range.
LausCavalier5122~246~73~45~71~26~70~197Iron Lance
Does not attackClarine; begins moving unprovoked when he can attack a unit within two turns.
LausCavalier2220~215~62~35~60~16~70~197Iron Lance
Does not attackClarine.
LausCavalier2120~215~62~35~60~16~70~197Iron Sword
Does not attackClarine.
LausArcher4119~214~64~53~50~23~40~175Iron Bow
Does not attackClarine; begins moving unprovoked when he can attack a unit within two turns, or on turn 4.
LausNomad121654504077Iron Bow
Does not attackClarine.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
PiratePirate4320~225~62~46~70~13~40~1105Iron Axe
Does not attackClarine; moves to raidvillages, then moves to attack units unprovoked.
PiratePirate3320~214~62~36~70~13~40~1105Hand Axe
Does not attackClarine; moves to raidvillages, then moves to attack units unprovoked.
LausFighter3121~225~72~34~50~12~30~1115Iron AxeVulnerary
Does not attackClarine.
LausFighter2120~215~62~34~50~12~30~1115Iron AxeVulnerary
Does not attackClarine.
LausArcher2118~194~53~43~40~13~40~175Iron BowVulnerary
Does not attackClarine.
RutgerMyrmidon41227121325075Killing Edge
Does not attackClarine.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ErikCavalier10132~3610~1210~1411~134~68~102~497Steel SwordJavelin
--
LausCavalier4127~337~115~107~102~66~90~397Iron Sword
Does not attackClarine; begins moving unprovoked when he can attack a unit within two turns, or on turn 4.
LausArcher5226~307~106~116~93~63~60~375Iron Bow
• Does not attackClarine.
• The northern one moves to attack units in range.
• The southern one begins moving unprovoked when he can attack a unit within two turns.
LausCavalier3327~327~104~97~102~56~90~397Iron Lance
• Does not attackClarine.
• The easternmost one moves to attack units in range.
LausCavalier3227~327~104~97~102~56~90~397Iron Sword
• Does not attackClarine.
• The easternmost one moves to attack units in range.
LausCavalier5128~348~115~107~113~66~90~397Iron Lance
Does not attackClarine; begins moving unprovoked when he can attack a unit within two turns.
LausCavalier2226~317~104~97~102~56~90~397Iron Lance
Does not attackClarine.
LausCavalier2126~317~104~97~102~56~90~397Iron Sword
Does not attackClarine.
LausArcher4125~296~106~115~92~63~60~375Iron Bow
Does not attackClarine; begins moving unprovoked when he can attack a unit within two turns, or on turn 4.
LausNomad1220~247~96~107~112~44~60~277Iron Bow
Does not attackClarine.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
PiratePirate4523~277~93~67~90~23~50~2105Iron Axe
Does not attackClarine; moves to raidvillages, then moves to attack units unprovoked.
PiratePirate3523~266~93~57~90~23~50~2105Hand Axe
Does not attackClarine; moves to raidvillages, then moves to attack units unprovoked.
LausFighter3124~277~113~55~70~22~40~2115Iron AxeVulnerary
Does not attackClarine.
LausFighter2123~267~103~55~70~22~40~2115Iron AxeVulnerary
Does not attackClarine.
LausArcher2121~235~74~74~61~33~50~275Iron BowVulnerary
Does not attackClarine.
RutgerMyrmidon4125~268~913~1514~163~45~60~175Killing Edge
Does not attackClarine.
LausCavalier4324~286~94~76~81~46~80~297Iron Lance
--
LausCavalier4124~286~94~76~81~46~80~297Iron LanceJavelin
--

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Reinforcements

All hard mode-exclusive reinforcements are halted whenErik is defeated.

  • Enemy phases of turns 4, 6, and 8; and enemy phases of turns 9 and 10 on Hard Mode
    • OnePirate with anIron Axe from the easternmost fort
    • One Pirate with aHand Axe one tile left of the westernmost fort
  • Enemy phase of turn 6, ifErik is alive
  • Enemy phase of turn 11 (Hard mode only)
    • FourCavaliers from the eastern edge of the map

NPC data

NPC Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ClarineTroubadour111525982557HealVulnerary
--

Reinforcements

  • Turn 3 other phase

Boss data

Main article:Erik
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

NormalHard

Cavalier
Level10
Stats
Max HP32~36Luck4~6
Strength10~12Defense8~10
Skill10~14Resistance2~4
Speed11~13Constitution9
Movement7Aid16
Inventory
Javelin
Steel Sword
Weapon Levels
SwordsLancesAxesBows
Anima magicLight magicDark magicStaves

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter's main difficulty is the high mobility of the enemies. They will reachRoy's party soon, so it is recommended to put the units with the most defense on the first line.Elen andShanna should not be on the second line, though, as the nomads can kill them in one or two hits. It is important to cover the three bridges near the party's starting point.

Clarine will talk toRoy on her own, so the player does not have to send anyone torescue or recruit her. In fact, Clarine can be used as a shield during this chapter, because most enemies will not attack her. The only exceptions to this are thepirates andErik. The other new unit,Rutger, must be recruited withClarine.

Reinforcements will come from the southern forts and the castle: twopirates after turns 4, 6, and 8, whileRutger and his team leaves the castle after turn 6. However, once the first wave of enemies has been cleared, the chapter becomes easier. Thepirates do not pose any threat; any unit with good avoid (for example,Chad orLance) can defeat them.

The player can sendMarcus to the southernvillage andMerlinus to the nearest village; the northeastern village can wait until the first wave of enemies has been defeated andShanna is free to go and visit it.

Erik is quite easy to defeat. Recommended weapons areRoy'srapier, thepoleax obtained inChapter 3, andLugh'smagic. OnceErik has been defeated,Roy can seize the castle and the chapter will end.

Trivia

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Federation Crumbling

Used inleftover text from the data transfer menu in the English version ofFire Emblem: The Blazing Blade.

English
(unofficial)

Crumbling League
Collapse of the Alliance

--

Japanese

同盟の崩壊

Collapse of the alliance

Gallery

  • Map of the chapter
    Map of the chapter

References

  1. Crumbling League, triangleattack.com,Retrieved: December 24, 2020
← Latecomer's Sorrow •Crumbling League• Fire Emblem →
Fire Emblem: The Binding Blade
Playable charactersAlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map charactersBrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable charactersEliwoodGuinivereHectorMordred
BossesArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background charactersAthosBariganBramimondDesmondDurbanElimineHanonHartmutKarlaPentRoland
Legendary andpersonal weaponsApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
ChaptersTutorial • 1:Breath of Destiny • 2:Princess of Bern • 3:Latecomer's Sorrow • 4:Crumbling League • 5:Fire Emblem • 6:Ensnared • 7:The Ostian Revolt • 8:Reunion • 8x:The Blazing Blade • 9:The Misty Isles • 10A:Western Resistance • 11A:The Hero of the West • 10B:Amidst a Struggle • 11B:Flight Toward Freedom • 12:The True Enemy • 12x:The Thunder Axe • 13:Rescue Mission • 14:Arcadia • 14x:The Infernal Truth • 15:The Dragon Child • 16:Storming the Capital • 16x:The Glorious Ascension • 17A:Ocean's Parting • 18A:The Frozen River • 19A:Bitter Cold • 20A:Ilia's Salvation • 20Ax:The Freezing Lance • 17B:The Bishop's Teachings • 18B:The Laws of Sacae • 19B:Battle in Bulgar • 20B:The Silver Wolf • 20Bx:The Bow of Swift Wind • 21:The Binding Blade • 21x:The Elder Revelation • 22:Unattained Dream • 23:The Ghosts of Bern • 24:Legends and LiesF:Beyond Darkness
Trial MapsValley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's TrialGraizel Execution CourtV-Type Original MapJ-Type Original MapDefeat Bandits
LocationsElibeBern (Dragon TempleShrine of Seals) •Etruria (Aquleia) •IliaLycia (AraphenLausOstiaPheraeThria) •Missur (ArcadiaNabata) •Sacae (BulgarTaras) •Western Isles
Groups, objects and conceptsDisturbance of BernEnding WinterElimine ChurchFire EmblemGenerals of EtruriaThe ScouringWar Dragons
ListsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSupportsWeapons
Related topicsElibe DisturbanceHasha no TsurugiMinor charactersName chart • Other games (The Blazing Blade) •Pre-release information (Unused content) •Sound RoomTimeline