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Critical hit

Acritical hit (Japanese:必殺の一撃critical hit), often abbreviated ascritical orcrit, is an uncommon and powerful type of attack inflicted at random, which deals more damage to a foe than usual. The ability to and chance of inflicting a critical hit is dictated by both a unit's stats and those of the weapons they wield, and in turn a unit'sluck stat helpslower their risk of falling victim to critical hits themselves.
Overview
The concept of critical hits is widespread in role-playing games in general, both computer and tabletop, and is generally intended to simulate the random chance of a warrior's attack hitting a vital weak point on their enemy such as an organ. TheFire Emblem series use of critical hits is very much in line with this practice. Each unit has acritical rate which is calculated based on both their ownskill stat and thecrit value on the weapon they presently wield, in addition to other game-dependent factors such asskills orsupport bonuses. In battles, this is subtracted from the opposing unit'sdodge calculation, based on theirluck, in order to generate a percentage chance of successfully activating and dealing a critical hit.
Most games in the series feature a collection of classes and items which are intrinsically possessed of far higher critical hit chances than usual. Some classes, most prominently theMyrmidon class family, possess an in-builtclass bonus which awards a set increase to their critical hit rate at all times. While the crit stat on weapons is typically relatively low, some weapons feature a distinctly high crit stat and are specifically touted as giving their wielder a significant critical rate increase; the most prominent of these is the recurring "killer weapons" line, including theKilling Edge,Killer Lance,Killer Axe andKiller Bow, all of which typically offer a high crit stat ranging between 20 and 30. Conversely, the player is occasionally offered ways to protect units from critical hits without relying on luck stats. Certain items and skills, such as theHoplon Guard andFortune, completely block opposing units from ever executing critical hits.
FromGenealogy of the Holy War onward, critical hits are typically associated with distinct animations, actions and flourishes performed by each class to clearly demonstrate that the hit they are about to inflict is a critical hit; this effect previously existed solely for Marth and Alm inShadow Dragon & the Blade of Light andGaiden. For units wielding physical weapons these typically involve spinning one's weapon (or, for bow users, their arrows) around at high speed, while magical units typically wave their hands more than usual or summon additional magical runes surrounding them as they cast the spell. Additionally, inRadiant Dawn and, fromNew Mystery of the Emblem onwards, impending critical hits will be announced with a bright flash and distinct noise. Depending on the game or class, there can be multiple animations for critical hits depending on whether they are lethal or when they are performed relative to other attacks.
Calculations
Damage inflicted
- All games exceptGenealogy andThracia: Critical hits multiply the damage dealt by ×3.
- Some weapons inFates, such asGreat Club andOdin's Grimoire, multiply damage dealt by ×4 instead.
- Genealogy of the Holy War andThracia 776: Critical hits multiply the attack power before defense reduction by ×2.
Critical rate
- Main article:
Critical rate
These calculations are for the raw pre-battle critical rate of units, as typically expressed on a unit's status profile. In battle, the foe'sdodge calculation is subtracted from the raw critical rate to produce their actual practical critical rate percentage. If an attack misses it cannot be a critical hit; this is because the game will not determine whether or not an attack is a critical hit unless it has already determined that the attack will hit.
| Game | Formula | Notes |
|---|---|---|
| Shadow Dragon & the Blade of Light | [(Skill +Luck) / 2 + (Weapon Crit)] / 2[1] | -- |
| Gaiden | [(Skill +Luck) / 2 + (Weapon Crit)] / 2[2] | All enemy units, excludingGargoyles and theMercenary line, will always have 0% critical rate.[3] Units usingNosferatu will always have 0% critical rate, except against Gargoyles and the Mercenary line or when holding theLuna.[4] A unit with aPrayer Ring has their critical rate set to 100% when their HP ≤ 50%. |
| Mystery of the Emblem andArchanea Saga | (Skill) + (Weapon Crit) + (Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
| Genealogy of the Holy War | WithoutCritical skill: (Combination bonus) WithCritical skill: (Skill) + max(Weapon's kills − 50, 0) + (Combination bonus) | If a unit or their weapon lacks the Critical skill, they are incapable of performing critical hits outside of combination bonuses, effective damage or Wrath. +20% critical hit rate when the combination bonus is in effect. If any bonus is not relevant, the bonus in question is taken to be 0. A unit withWrath has their critical rate set to 100% when their HP ≤ (Max HP/2)+1. A unit dealingeffective damage has their critical hit rate set to 100%. |
| Thracia 776 | (Skill) + (Weapon Crit) + (Support bonus) | In battle, a unit's critical rate on follow-up attacks is affected by theirfollow-up critical multiplier. Furthermore, the critical rate on the first attack is capped at 25. This does not affect the calculations for the critical rate of the follow-up attack. Additional hits from Brave Weapons or Adept inherit their properties from the previous hit. If any bonus is not relevant, the bonus in question is taken to be 0. A unit withWrath has their critical rate set to 100% for their non-follow-up attacks when the foe attacks first. |
| The Binding Blade | (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) | The class bonus is +30 if the unit is aSwordmaster orBerserker. If any bonus is not relevant, the bonus in question is taken to be 0. When using aLight Brand at indirect range, the critical rate is locked at 0. |
| The Blazing Blade | (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) + (S-Level bonus) | The class bonus is +15 if the unit is aSwordmaster orBerserker. The S-Level bonus is +5 if the unit has an S level in their currently equipped weapon. If any bonus is not relevant, the bonus in question is taken to be 0. When using aLight Brand orWind Sword at indirect range or aRunesword, the critical rate is locked at 0. |
| The Sacred Stones | (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) + (S-Level bonus) | The class bonus is +15 if the unit is aSwordmaster,Berserker,Journeyman (3) orRecruit (3). The S-Level bonus is +5 if the unit has an S level in their currently equipped weapon. If any bonus is not relevant, the bonus in question is taken to be 0. When using aLight Brand orWind Sword at indirect range or aRunesword, the critical rate is locked at 0. |
| Path of Radiance | (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) + (Any bonuses fromskills) | The class bonus is +15 if the unit is aSwordmaster,Sniper, orBerserker. However, the class bonus does not exist in the Japanese version. If any bonus is not relevant, the bonus in question is taken to be 0. |
| Radiant Dawn | (Skill / 2) + (Weapon Crit) + (Bond support bonus) + (Any bonuses fromskills) | If any bonus is not relevant, the bonus in question is taken to be 0. |
| Shadow Dragon | (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) | The class bonus is +5 if the unit is aSniper, +10 if aBerserker. If any bonus is not relevant, the bonus in question is taken to be 0. |
| New Mystery of the Emblem | If unit's skill < 20: (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) If unit's skill ≥ 20: (Skill − 10) + (Weapon Crit) + (Support bonus) + (Class bonus) | The class bonus is +5 if the unit is aSniper, +10 if aBerserker. If any bonus is not relevant, the bonus in question is taken to be 0. |
| Awakening | (Skill / 2) + (Weapon Crit) + (Dual andPair Up bonus) + (Skill bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
| Fates | (Weapon Crit) + [(Skill − 4) / 2] + (Dual andPair Up bonus) + (Skill bonus) + (Class bonus) | The class bonus is +5 if the unit is aMaster Ninja,Nine-Tails,Lodestar, orPegasus Knight; +10 if aSniper,Sorcerer,Spear Master,Swordmaster, orWitch; and +20 if aBerserker. If any bonus is not relevant, the bonus in question is taken to be 0. |
| Shadows of Valentia | (Weapon Crit) + [(Skill +Luck) / 2] + (Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
| Three Houses | (Weapon Crit) + [(Dexterity +Luck) / 2] + (Ability bonus) + (Equipment bonus) + (Battalion bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
| Engage | (Weapon Crit) + (Dexterity / 2) + (Skill bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Items and skills affecting critical hit
| Weapons, items, and skills increasing critical hit rate | |||
|---|---|---|---|
| Item | Effect | Games | |
![]() | Wrath | Increases user's critical hit rate whenHP is low. | Path of Radiance,Radiant Dawn,Awakening,Three Houses,Engage |
| Critical + | Grants a bonus to the user's critical rate. | The Binding Blade,The Blazing Blade,The Sacred Stones,Path of Radiance,Radiant Dawn,Three Houses | |
![]() | Thor's Ire | GrantsCritical status to an adjacent ally for 1 turn, granting them +10 critical rate while active. | The Blazing Blade,The Sacred Stones(unused) |
| Petrify | +30 critical rate to foe. | The Sacred Stones | |
![]() | Gamble | Doubles critical hit rate and halves hit rate for the user for one round of attack on command. | Path of Radiance,Radiant Dawn |
![]() | Increases critical rate and reduces hit rate. | Awakening,Fates | |
![]() | Zeal | +5 critical rate. | Awakening |
![]() | Focus | +10 critical rate if no allies are within 3 tiles of the user. | Awakening |
![]() | Solidarity | +10 critical rate to all adjacent allies. | Awakening |
![]() | Competitive | +10 critical rate when user is the lead unit and has an equal to or lower level than the support unit. | Fates |
![]() | Bibliophile | +10 critical rate when user has 3 or moretomes andscrolls in inventory. | Fates |
![]() | In Extremis | +30 critical rate if user's HP ≤ 25% at the start of combat. | Fates |
![]() | Aching Blood | +10 critical rate if equipped weapon isforged and has a name including at least 12 characters(international) or 8 kanji(Japan). | Fates |
![]() | Bushido | +10 critical rate when user is the lead unit and has an equal to or higher level than the support unit. | Fates |
| +10 critical rate when user's level exceeds or equals the foe's level. | Engage | ||
| Death Blow | +20 critical rate if the user initiates combat. | Fates,Engage | |
![]() | Awakening | +30 critical rate if user's HP ≤ 50% at the start of combat. | Fates |
| Hunter's Boon | +20 critical rate if foe's HP ≤ 50% at the start of combat. | Three Houses | |
| Axe Critical +10 | +10 critical rate if user has anaxe equipped. | Three Houses | |
| Black Magic Critical +10 | +10 critical rate if user hasblack magic equipped. | Three Houses | |
| Bow Critical +10 | +10 critical rate if user has abow equipped. | Three Houses | |
| Brawl Critical +10 | +10 critical rate if user isbrawling. | Three Houses | |
| Lance Critical +10 | +10 critical rate if user has alance equipped. | Three Houses | |
| Sword Critical +10 | +10 critical rate if user has asword equipped. | Three Houses | |
| Defiant Critical | +50 critical rate if user's HP ≤ 25% at the start of combat. | Three Houses | |
| Battalion Wrath | +50 critical rate if abattalion is equipped, its endurance ≤ 33% at the start of combat, and foe initiates combat. | Three Houses | |
| Alabaster Duty | +5 critical rate for user andAlear, if user is adjacent to Alear. | Engage | |
| Trained to Kill | +15 critical rate if unit is standing on a tile that grants an avoid bonus. | Engage | |
| Share Spoils | +10 hit and avoid and −10 critical rate if user is adjacent to an ally. | Engage | |
| Party Animal | +(3 × number of allies and foes within 2 spaces of user) critical rate and avoid to user. | Engage | |
| Blood Fury | +10 critical rate when user is not at full health at the start of combat. | Engage | |
| Weapon Insight | +20 critical rate if user's weapon level is lower than the opponents weapon level. | Engage | |
| Protective | +10 critical rate if foe initiated battle againstNil this turn. | Engage | |
| Rivalry,Wounded Pride | +10 critical rate to user if ally within 2 spaces defeats a foe. | Engage | |
| No Distractions | +10 critical rate if foe cannot counter. | Engage | |
| Adaptable | Unit counters with best weapon. +10 critical rate when active(backup units only). | Engage | |
| Storm's Eye | User is immune to break, guarantees the user a follow-up attack, and prevents foes from making follow-up attacks against the user for one turn. Critical rate +20(backup units only). | Engage | |
| Boon of Elyos | +(2 × number of allies who have already acted this turn) critical rate, if user initiates combat. | Engage | |
| Deadly Blade | +10 critical rate if user initiates combat with a sword. | Engage | |
| Battlewise | +1 critical rate for each enemy user defeats in combat, with a maximum of +10. | Engage | |
| Cornered Beast | +30 critical rate if user's HP ≤ 50% at the start of combat. | Engage | |
| Weapons, items, and skills decreasing critical hit rate | |||
|---|---|---|---|
| Item | Effect | Games | |
![]() | Daunt | −5 critical rate to all enemy units within 3 spaces of the user. | Path of Radiance,Radiant Dawn |
| Charmer | −10 critical rate on foe if foe was also the users most recent opponent. | Engage | |
| Racket of Solm | −5 critical rate for enemies within 3 spaces | Engage | |
| Sword Agility | −10 critical rate and+ agility depending on the skill level if user wields a sword. | Engage | |
| Lance Agility | −10 critical rate and increasesavoid based on ability's level if user wields a lance. | Engage | |
| Bow Agility | −10 critical rate and increasesavoid based on ability's level if user wields a bow. | Engage | |
| Lightsphere | Critical rate/2 on foe if user initiates combat. | Engage | |
| Sigil Protection | −50 critical rate on foe. | Engage | |
| Weapons, items, and skills guaranteeing critical hits | |||
|---|---|---|---|
| Item | Effect | Games | |
| Triangle Attack | Guarantees a critical hit to its user when in formation. | Shadow Dragon and the Blade of Light,Gaiden,Mystery of the Emblem,Genealogy of the Holy War,The Binding Blade,The Blazing Blade,The Sacred Stones,Path of Radiance,Radiant Dawn,Shadow Dragon,New Mystery of the Emblem | |
![]() | Prayer Ring | If HP ≤ (Max HP/2)+1, user always inflicts critical hits. | Gaiden |
![]() | Steal | User always inflicts critical hits if foe hasWrath active. | Genealogy of the Holy War |
![]() | Wrath | If HP ≤ (Max HP/2)+1, user always inflicts critical hits, and if the foe hasSteal, the foe also always inflicts critical hits. | Genealogy of the Holy War |
![]() | If foe attacks first in combat, user's non-follow-up attacks always inflict critical hits. | Thracia 776 | |
![]() | Fierce Rival | Successful attacks yield critical hits without fail, unless user's weapon cannot inflict critical hits, when supporting another unit inTag Team and the lead unit landed a critical hit during this combat. | Fates |
| Weapons, items, and skills preventing critical hits | |||
|---|---|---|---|
| Item | Effect | Games | |
| Nosferatu | Prevents user from inflicting critical hits, unless the foe is aGargoyle,Mercenary,Myrmidon orDread Fighter, or the user is holding aLuna. | Gaiden | |
![]() | Nihil | Negates the foe's ability to inflict critical hits against the user. | Genealogy of the Holy War |
| AllCrusader Scrolls | Negates the foe's ability to inflict critical hits against the user, except through the effect ofWrath, when in the user's inventory. | Thracia 776 | |
![]() | Light Brand | Prevents the user from inflicting critical hit when attacking from 2-range. | The Binding Blade,The Blazing Blade,The Sacred Stones |
![]() | Eclipse | Prevents the user from inflicting critical hits. | The Binding Blade,The Blazing Blade,The Sacred Stones |
![]() | Iron Rune | Negates the foe's ability to inflict critical hits, except through atriangle attack, against the user. | The Blazing Blade |
![]() | Runesword | Prevents the user from inflicting critical hits, except through atriangle attack. | The Blazing Blade,The Sacred Stones |
![]() | Wind Sword | Prevents the user from inflicting critical hits when attacking at 2range. | The Blazing Blade,The Sacred Stones |
![]() | Hoplon Guard | Negates the foe's ability to inflict critical hits, except through atriangle attack, against the user. | The Sacred Stones |
![]() | Stone | Cannot inflict critical hits. | The Sacred Stones |
![]() | Trainer | Prevents the user from inflicting critical hits. | Path of Radiance |
![]() | Practice Axe | Prevents the user from inflicting critical hits. | Path of Radiance |
![]() ![]() ![]() ![]() ![]() ![]() | Ragnell,Alondite,Gurgurant,Claw(Lion; Giffca),Beak(Hawk; Tibarn),Beak(Raven; Naesala) | Negates the foe's ability to inflict critical hits against the user, except through aTriangle Attack, or fixes their critical hit rate to 50 if the foe hasWrath active. | Path of Radiance |
| All damage-dealingMastery skills | Cannot inflict a critical hit if activated. | Radiant Dawn | |
![]() | Onager | Prevents the user from inflicting critical hits. | Path of Radiance,Radiant Dawn |
| Cannot inflict critical hits on secondary targets. | Three Houses | ||
![]() | Fortune | Negates the foe's ability to inflict critical hits, except through atriangle attack, against the user. | Radiant Dawn |
| All bronze weapons | Prevents the user from inflicting critical hits, except through atriangle attack. | Radiant Dawn | |
| Prevents the user from inflicting critical hits. | Fates | ||
| All brass weapons,Kodachi,Javelin,Xander's Lance,Hand Axe,Throwing Club,Nosferatu | Prevent the user from inflicting critical hits. | Fates | |
| Allmagical weapons other thanDragonstone,Dragonstone+,Felicia's Plate andLeo's Iceblade | Prevents the user from inflicting critical hits. | Fates | |
![]() | Evade Critical | Negates the foe's ability to inflict critical hits against the user. | Echoes: Shadows of Valentia |
| Vital Defense | Negates the foe's ability to inflict critical hits against the user. | Three Houses | |
| All offensiveGambits | Prevent the user from inflicting critical hits. | Three Houses | |
| AllStaggering Blows | Prevent the user from inflicting critical hits. | Three Houses | |
| Meteor | Cannot inflict critical hits on secondary targets. | Three Houses | |
| Ochain Shield | Negates the foe's ability to inflict critical hits against the user. | Three Houses | |
| Rafail Gem | Negates the foe's ability to inflict critical hits against the user. | Three Houses | |
| Storm's Eye | User is immune to break, guarantees the user a follow-up attack, and prevents foes from making follow-up attacks against the user for one turn. Prevents critical hits against unit(dragon units only) | Engage | |
| Other weapons, items, and skills affecting or affected by critical hits | |||
|---|---|---|---|
| Item | Effect | Games | |
![]() | Critical (skill) | Allows the user to perform critical hits. | Genealogy of the Holy War |
| Lethality | When inflicting a critical hit, has a chance to instantly defeat the foe. Certain bosses are immune. | The Blazing Blade,The Sacred Stones,Engage | |
![]() | Critical hit does not deal additional damage when activated. | Awakening,Fates,Three Houses | |
| Killing Edge,Killer Lance,Killer Axe,Great Club,Killer Bow,Mjölnir,Barb Shuriken,Odin's Grimoire | Critical hits deal ×4 damage instead of ×3. | Fates | |
![]() | Dragonskin | Reduces damage taken from critical hits by 50%. | Fates |
![]() | Medusa | Does not deal additional damage on a critical hit. | Echoes: Shadows of Valentia |
| Assassinate | Critical hit does not deal additional damage if instant-KO effect is triggered. | Three Houses | |
| Impregnable Wall | Critical hits by or against units affected by this gambit do not deal additional damage. | Three Houses | |
| Brute Force | Critical hits deal ×4 damage instead of ×3. | Engage | |
Other appearances
Super Smash Bros. series

| This article or section is a short summary of Critical hit. SmashWiki featuresa more in-depth article. |
TheSuper Smash Bros. series uses the critical hit concept to form the move Critical Hit,Marth'sFinal Smash fromSuper Smash Bros. Brawl onward, as well asRoy's andLucina's inSuper Smash Bros. for Nintendo 3DS andWii U, activated through use of aSmash Ball. Marth and Lucina share the same basic version of the move, while Roy's is radically different:
- After thrusting theirFalchion skyward, Marth/Lucina darts forward at high speed and, if they encounter any opponents, deals a powerful blow to them accompanied with aFire Emblem-style HP box rapidly depleting. InBrawl, Critical Hit is considered to possess more raw power than any other Final Smash, as its attack deals significant damage and immense knockback and is under most circumstances guaranteed to knock out the opponent should it connect, but conversely is predictable and relatively easy to dodge. The animation loosely imitates Marth's critical hit animation in his debut appearance inFire Emblem: Shadow Dragon & the Blade of Light.
- Roy moves theBinding Blade in a circle, then sharply whips it down behind him and unleashes a single, powerful overhead swing which deals immense damage to the foe if it hits, accompanied by a rapidly depletingFire Emblem-style HP bar. Roy's variant directly imitates his critical hit animation when using the Binding Blade inFire Emblem: The Binding Blade.
As with all Final Smashes, Critical Hit is depicted on trophies inBrawl andfor Wii U, awarded for completingAll-Star Mode with the respective character.
The HP bar inBrawl is based on that ofFire Emblem: Mystery of the Emblem, and the one in3DS/Wii U andUltimate is based on that ofAwakening.
Super Smash Bros. Brawl trophy
Super Smash Bros. for Wii U trophies
Trivia
- In theFamily ComputerFire Emblem titles,Fire Emblem: Shadow Dragon & the Blade of Light andFire Emblem Gaiden, the critical hit animation can play and miss. This does not occur in other games in the series, and is somewhat hard to notice in the Famicom titles, as onlyMarth andAlm actually have critical hit animations.
- InFire Emblem: Genealogy of the Holy War, critical hits onbosses that retreat rather than dying when defeated will play the non-lethal critical hit animation instead of the lethal animation when defeated by a critical hit.
- According to the director ofPath of Radiance, Masayuki Horikawa, the class critical rate bonus was not included in the Japanese version ofPath of Radiance because the classes which had such a bonus in previous games were already easy to use and strong.[5]
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Critical hit | -- |
| Japanese | 必殺の一撃 | Literally "deadly hit", though whenever English text appears in the Japanese games referring to critical hits, rate, etc. it is "Critical" or an abbreviation of such. Note that theKilling Edge is referred to as a必殺の剣deadly sword in dialogue, connecting the names of theKiller high critical rate weapons with critical hits. |
| Spanish | Golpe crítico | Critical hit |
| French | Coup critique | Critical hit |
| German | Kritischer Treffer | Critical hit |
| Italian | Colpo triplo | Triple hit |
Gallery
GBA titles
- Joshua fromFire Emblem: The Sacred Stones performing a critical hit as anAssassin. The animation is noticeably longer than hisnormal attack.
Other appearances
- Marth performing Critical Hit inSuper Smash Bros. Brawl.
- Marth performing Critical Hit inSuper Smash Bros. for Wii U.
- Roy performing Critical Hit inSuper Smash Bros. for Wii U.
References
- ↑ファイアーエムブレム 暗黒竜と光の剣,ゲームカタログ@Wiki,Published: June 20, 2024,Retrieved: November 12, 2025
- ↑外伝 必殺判定ルーチン,ファミコンアナリシス (archived by the Wayback Machine),Published: May 18, 2016,Retrieved: October 21, 2020
- ↑FE外伝の敵の必殺率について,ファミコンアナリシス (archived by the Wayback Machine),Published: May 18, 2016,Retrieved: October 29, 2018
- ↑ @wakobunonazo,【FC】ファイアーエムブレム外伝 小ネタ&バグ技集, YouTube,Published: May 14, 2022,Retrieved: September 9, 2024
- ↑"これらの兵種は、使いやすかったり強かったりしていたので、今作は、必殺率上昇といった特典をなしにしています。" — Masayuki Horikawa,蒼炎の軌跡Q&A/質問と回答のページ 10,Path of Radiance official website,Retrieved: November 6, 2020











































