Site News
Warning: This wiki containsspoilers. Read at your own risk!

Social media: If you would like, please joinour Discord server, and/or follow us onX (Twitter),Bluesky, orTumblr!

Crazed Beast

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Namespaces

More

  • More
Crazed Beast


Location

Bern

New units

Farina

Boss(es)

Pascal

Previous chapter(s)
Next chapter(s)

Unfulfilled Heart

Crazed Beast (Japanese:狂える獣Crazed Beast) is the twenty-fifth ofHector's tale inFire Emblem: The Blazing Blade, and is the third chapter exclusive to Hector's tale.

Plot

Main article:Crazed Beast/Script

Sonia meets with an imprisoned former member of theFour Fangs,Pascal. Sonia offers to release Pascal if he killsEliwood, which he agrees to.

Hector,Lyn, and Eliwood follow a lead on theFire Emblem that leads them to the southern marshes ofBern. As they begin to investigate the three fortresses where they were told they would find the thieves, Pascal's forces ambush the lords. Pascal prevents messages being sent to the Black Fang's headquarters to avoid interference from theFour Fangs. Now surrounded, Hector commands the group to seize the fortresses to force the enemy to retreat.

During the battle,Farina arrives on the battlefield seeking an opportunity to offer her services as a mercenary; she spots Hector and approaches him. Farina confidently sells herself as a capable warrior whose skills will cost Hector 20,000gold. Based on the player's actions, Hector may be unable to afford Farina's price, decline to pay it, or decide to hire her; in the last case, she joins Hector's army.

Once the three forts have been captured, the remaining soldiers flee. Lyn and Hector begin arguing about Hector's reckless trust in the lead; Eliwood breaks up the argument by reminding them that they need to leave before reinforcements arrive and that they have still weakened the enemy.

Chapter data

NormalHard

Chapter Data
Conditions
Unit Data
Victory: Earn three points (place a unit at each gate)PlayerPartnerOtherEnemyThird
Defeat:Hector,Eliwood, orLyn dies1–13+1{{{partner}}}0+1−127+52{{{third}}}
Map dimensions:
25 columns by 21 rows
Chapter Data
Conditions
Unit Data
Victory: Earn three points (place a unit at each gate)PlayerPartnerOtherEnemyThird
Defeat:Hector,Eliwood, orLyn dies1–11+1{{{partner}}}0+1−127+74{{{third}}}
Map dimensions:
25 columns by 21 rows

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Character data

Characters
New units
Farina
Pegasus Knight
HP
24
Inventory
Killer Lance
Javelin
Vulnerary
Level
12
NPC, talk to withHector and pay 20,000gold
Forcibly deployed characters
Hector ​
Available characters
Matthew ​Eliwood ​Marcus ​Rebecca ​Lowen ​Dorcas ​Bartre ​Oswin ​Serra ​Guy ​Merlinus ​Erk ​Priscilla ​Lyn ​Florina ​Wil ​Kent ​Sain ​Raven ​Lucius ​Canas ​Dart ​Fiora ​Legault ​Ninian ​Isadora ​Rath ​Heath ​Hawkeye ​Wallace ​Geitz ​

Item data

Items
NameObtainment Method
DivineDropped by enemyMonk
Elysian WhipVisitvillage

Shop data

Armories and vendors

SwordsLancesAxesBowsAnimaLightDarkStavesItemsSecret

NameCost
Steel Sword600
NameCost
Steel Lance480
NameCost
Steel Axe360
NameCost
Steel Bow720
NameCost
Thunder700
NameCost
Lightning630
NameCost
Flux900
NameCost
Mend1,000

None

None

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalHard

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
PascalPaladin1414817131011138128Spear
Moves to attack units in range; starts on the northwestgate.
Black FangCavalier11426~298~95~77~907~81~297Steel Lance
The two closest to the northwestgate move to attack units in range.
Black FangArcher11324~267~86~85~704~51~275Steel Bow
Moves to attack units in range.
Black FangPirate11625~288~105~68~903~51~2105Halberd
• The northern two move to raid thevillage, then move to attack units unprovoked.
• The southern two move to attack units in range.
Black FangPegasus Knight15221~258~109~129~1204~56~857Steel Lance
--
Black FangBishop6125~297~106~95~903~512~1676PurgeDivine
Does not move; stands on the northeastgate.
Black FangMonk11322~243~54~54~601~28~1065Shine
--
Black FangMonk11122~243~54~54~601~28~1065DivineThis item is dropped upon this unit's defeat.
--
Black FangWarrior6137~4212~167~107~1106~81~3136Silver Axe
Moves to attack units in range; starts on the southwestgate.
Black FangPirate11325~288~105~68~903~51~2105Steel Axe
The southernmost one moves to attack units in range.
Black FangPirate11125~288~105~68~903~51~2105Hand Axe
--
Black FangPirate11125~288~105~68~903~51~2105Swordslayer
Moves to attack units in range.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Black FangPirate11225~288~105~68~903~51~2105Iron Axe
Moves to raid thevillage, then moves to attack units unprovoked.
Black FangCavalier112326~298~95~77~907~81~297Steel Lance
--
Black FangPegasus Knight151421~258~109~129~1204~56~857Steel Lance
--
Black FangMonk111022~243~54~54~601~28~1065Shine
--
Black FangPirate11325~288~105~68~903~51~2105Hammer
--
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
PascalPaladin14151~5218~1914~1510~121113~148~10128Spear
Moves to attack units in range; starts on the northwestgate.
Black FangCavalier11429~349~116~108~1107~91~397Steel Lance
The two closest to the northwestgate move to attack units in range.
Black FangArcher11327~308~107~116~904~61~375Steel Bow
Moves to attack units in range.
Black FangPirate11628~3310~136~89~1103~61~3105Halberd
• The northern two move to raid thevillage, then move to attack units unprovoked.
• The southern two move to attack units in range.
Black FangPegasus Knight15223~299~1210~1510~1504~67~1057Steel Lance
--
Black FangBishop6130~3711~1610~147~1304~716~2376PurgeDivine
Does not move; stands on the northeastgate.
Black FangMonk11324~274~75~75~801~39~1365Shine
--
Black FangMonk11124~274~75~75~801~39~1365DivineThis item is dropped upon this unit's defeat.
--
Black FangWarrior6147~5617~2411~159~1507~112~6136Silver Axe
Moves to attack units in range; starts on the southwestgate.
Black FangPirate11328~3310~136~89~1103~61~3105Steel Axe
The southernmost one moves to attack units in range.
Black FangPirate11128~3310~136~89~1103~61~3105Hand Axe
--
Black FangPirate11128~3310~136~89~1103~61~3105Swordslayer
Moves to attack units in range.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Black FangPirate11228~3310~136~89~1103~61~3105Iron Axe
Moves to raid thevillage, then moves to attack units unprovoked.
Black FangCavalier113329~349~116~108~1107~91~397Steel Lance
--
Black FangPegasus Knight151423~299~1210~1510~1504~67~1057Steel Lance
--
Black FangMonk112024~274~75~75~801~39~1365Shine
--
Black FangPirate11528~3310~136~89~1103~61~3105Hammer
--

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Reinforcements

The following reinforcements are halted whenPascal is defeated.

The following reinforcements do not appear beyond turn 99

  • For five turns after a unit nears the northeast gate (columns 17–25, rows 1–12)
    • 2(Normal)/4(Hard)Monks from the northeast gate(cannot be blocked)
  • The turn after a unit nears the southwest gate (columns 1–9, rows 14–21)
    • 3(Normal)/5(Hard)Pirates withHammers from the southwest gate(cannot be blocked)
  • For five turns after a unit nears the northwest gate (columns 1–11, rows 1–11)
    • 3(Normal)/5(Hard)Cavaliers from the forts south of the northwest gate

NPC data

NPC Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
FarinaPegasus Knight1212410131410101257Killer LanceJavelinVulnerary
Ignores combat and moves to talk toHector. If unrecruited after talking to Hector, does not move and attacks enemies in range. Leaves the map if talked to a second time and not recruited.

Reinforcements

  • Turn 5
    • Farina from the southeast peaks

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article:Pascal

NormalHard

Paladin
Level14
Affinity--
Stats
Max HP48Luck11
Strength17Defense13
Skill13Resistance8
Speed10Constitution12
Movement8Aid13
Inventory
Spear
Weapon Levels
SwordsDLancesBAxesEBows--
Anima magic--Light magic--Dark magic--Staves--
Paladin
Level14
Affinity--
Stats
Max HP51~52Luck11
Strength18~19Defense13~14
Skill14~15Resistance8~10
Speed10~12Constitution12
Movement8Aid13
Inventory
Spear
Weapon Levels
SwordsDLancesBAxesEBows--
Anima magic--Light magic--Dark magic--Staves--

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Strategy


This section has been marked as astub. Please help improve the page by adding information.


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter's reinforcements end when you defeatPascal, so you should focus on the top-middle castle. The Cavaliers are the biggest threat and should be kept from advancing too far south. Luring out the Cavaliers by planting a strong troop likeMarcus or making use of thehalberd andhorseslayer will be to your benefit. The Archers in the ballistae and the Pegasus Knights will be there to deal any finishing blows. However, the Pirates have limited movement in the water and can be mostly ignored. The boss is guarded quite well and his path requires a majority of your units. An Archer or Sniper should use the nearby ballista as soon as possible; you'll be able to bring down the other ballista users and the Pegasus Knights. Pascal himself is nothing to take lightly, but the above strategy with the Cavaliers also works well for him. Try to not rely on having just one or two units fight him.

Farina appears at the bottom-right on turn 5 and quickly starts moving toHector. Since none of the castles require him to seize the throne, he can be moved toward her too. She matches up with all fliers in your party and allows the Pegasus Knights toTriangle Attack. She will charge 20,000 gold just to recruit her, which requires some sacrifices, but you will at least be able to get awhite gem (which is worth half of her cost) next chapter to offset the loss. You get two chances to accept her fees, or she leaves the story entirely.

For the top-right point you're virtually forced to use only your fliers andDart. The village contains anelysian whip which can be used to promote Farina shortly after recruiting her. Make a beeline to the village before a Pirate destroys it.Florina and Farina are better matches against the Monks, whileHeath or Dart should fight the Pirates. Near the village, there's an armory and vendor that can be used as your last chance to get enough money to afford Farina. The Bishop withpurge should be no match for your Pegasus Knights and will be unable to fight back when using it. However, the large number of Monks makes up for each of them being individually weak. When the fliers are done with the area around the Monks, make sure to avoid the ballistae that will shift focus if you're not careful.

The point on the lower left is easier compared to the other two and can be saved for last. While the enemies have average stats, they sometimes have specialized weapons such ashammers orswordslayers that you should keep track of. Be sure to take advantage of all the forests before your enemies do.

Trivia

  • There is an unused enemy layout for this chapter in the game's data that was possibly meant to be the chapter's layout in Hector Hard mode; in the finished game, both difficulties share the same data for enemy spawns.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Crazed Beast

--

Japanese

狂える獣

Crazed Beast

German

Die wahnsinnige Bestie

The mad Beast

Italian

Belva impazzita

Crazed beast

Gallery


This section has been marked as astub. Please help improve the page by adding information.


References

← Four-Fanged Offense (Lloyd) •
← Four-Fanged Offense (Linus) •
Crazed Beast• Unfulfilled Heart →
Fire Emblem: The Blazing Blade
Playable charactersAthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable charactersBramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
BossesAionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background charactersAenirAeshaAthosBariganBramimondDayanDurbanElimineGeeseHanonHartmutHassarHughIgreneKellesMadelynNiimeRoland
Legendary andpersonal weaponsArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
ChaptersLyn's TaleP:A Girl from the Plains • 1:Footsteps of Fate • 2:Sword of Spirits • 3:Band of Mercenaries • 4:In Occupation's Shadow • 5:Beyond the Borders • 6:Blood of Pride • 7:Siblings Abroad • 7x:The Black Shadow • 8:Vortex of Strategy • 9:A Grim Reunion • 10:The Distant Plains
Eliwood's Tale11:Taking Leave • 12:Birds of a Feather • 13:In Search of Truth • 13x:The Peddler Merlinus • 14:False Friends • 15:Noble Lady of Caelin • 16:Whereabouts Unknown • 16x:The Port of Badon • 17:Pirate Ship • 18:The Dread Isle • 18x:Imprisoner of Magic • 19:Dragon's Gate • 20:New Resolve • 21:Kinship's Bond • 22:Living Legend • 22x:Genesis • 23: Four-Fanged Offense (Lloyd,Linus) • 24:Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth,Jerme) • 26:Battle before Dawn • 26x:Night of Farewells • 27:Cog of Destiny • 28:Valorous Roland • 29:Sands of Time • 29x:Battle Preparations • 30:Victory or DeathF: Light (part 1part 2)
Hector's Tale11:Another Journey • 12:Birds of a Feather • 13:In Search of Truth • 13x:The Peddler Merlinus • 14:False Friends • 15:Talons Alight • 16:Noble Lady of Caelin • 17:Whereabouts Unknown • 17x:The Port of Badon • 18:Pirate Ship • 19:The Dread Isle • 19x:Imprisoner of Magic • 19x pt 2:A Glimpse in Time • 20:Dragon's Gate • 21:New Resolve • 22:Kinship's Bond • 23:Living Legend • 23x:Genesis • 24: Four-Fanged Offense (Lloyd,Linus) • 25:Crazed Beast • 26:Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth,Jerme) • 28:Battle before Dawn • 28x:Night of Farewells • 29:Cog of Destiny • 30:The Berserker • 31:Sands of Time • 31x:Battle Preparations • 32:Victory or Death • 32x:The Value of LifeF: Light (part 1part 2)
LocationsElibeBern (Shrine of Seals) •EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) •Nabata Desert (Arcadia) •Sacae (Bulgar) •Valor (Dragon's Gate) •Western Isles
Groups, objects and conceptsBlack Fang (Four Fangs) •Elimine ChurchFire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
ListsChaptersCharacters (Availability chart) •Classes (Class change) •Hidden treasureItemsScriptsSupportsWeapons
Related topicsList of version differencesMario Kart: Double Dash!! bonus discMinor charactersName chart • Other games (The Binding Blade) •Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) •Sound RoomTimeline