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Counter
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Counter (Japanese:カウンターCounter) is a combatskill which debuted inFire Emblem: Path of Radiance. In all of its appearances, when an enemy unit attacks and damages the skill's user, the skill returns the user's damage to the attacker; the amount of damage reflected and other specifics of the skill's operation vary from game to game.
Data
In the mainFire Emblem series
| Game | Icon | Effect | Activation | Capacity | Notes |
|---|---|---|---|---|---|
| Path of Radiance | ![]() | Deals half of damage (rounded down) taken by the user to the foe. | (Skill/2)% | 10 | -- |
| Radiant Dawn | ![]() | Deals half of damage taken by the user to the foe. | (Skill)% | 10 | Cannot be assigned toHerons. |
| Awakening | ![]() | Deals the damage taken by the user to the foe. | If fighting an enemy atrange = 1 | -- | Will not activate againstDual Strikes. User will not gain experience when an enemy is killed by damage from this skill. Nullified againstDragonskin. |
| Fates | ![]() | Deals the damage taken by the user to the foe. | If foe initiates combat atrange = 1 | -- | Will not activate againstDual Strikes. User will not gain experience when an enemy is killed by damage from this skill. Nullified againstDivine Shield andDragonskin. Base cost: 1,250G |
In otherFire Emblem series titles
| Game | Icon | Effect | Activation | Capacity | Notes |
|---|---|---|---|---|---|
| Warriors | May emit shockwaves when blocking powerful enemy attacks. | -- | -- | -- |
Availability
Path of Radiance
| Units | Titania |
| Items | Counter |
Radiant Dawn
| Units | Titania |
| Items | Counter |
Awakening
| Units | Deen •Linus •Palla •Titania |
| Classes | Warrior(Learned atlevel 15) |
Fates
| Classes | Oni Chieftain(Learned fromlevel 15) |
Warriors
| Learned | Oboro (requiresOboro's Sleeve Sash ×3) |
| Borrowed | Requires ×1 each ofOboro's Essence andOboro's Chest Guard |
Other appearances
Super Smash Bros. series

| This article or section is a short summary of Counter. SmashWiki featuresa more in-depth article. |
InSuper Smash Bros. Melee,Super Smash Bros. Brawl,Super Smash Bros. for Nintendo 3DS andWii U, andSuper Smash Bros. Ultimate, Counter isMarth,Roy,Ike,Lucina, andChrom'sdown special move. Counter inSmash Bros. predates theFire Emblem skill; it is based off of units counterattacking when attacked.[1]
When used, the user becomes invulnerable for a second and, if hit in this short window, will reflect the damage back at the attacker. Its properties vary slightly depending on which of the three characters use it.
- Marth's Counter is faster and more reliable than Roy or Ike's, but is less potent. InMelee, it deals a flat 7% damage no matter what, inBrawl it reflects back 1.1x the damage the incoming attack would have dealt, and infor Nintendo 3DS andWii U it reflects back 1.2x the damage.
- Roy's Counter is slower than Marth's and lasts for less time, but is more powerful. InMelee, it deals far more damage by reflecting back 1.5x the damage the incoming attack would have dealt, and infor Nintendo 3DS andWii U it reflects back 1.35x the damage.
- Ike's Counter is, inBrawl, slower than Marth's and reflects back 1.2x the damage the incoming attack would have dealt. Its range and knockback are both higher.
- Lucina's Counter is identical to Marth's, reflecting back 1.2x the damage the incoming attack would have dealt.
Super Smash Bros. for Nintendo 3DS andWii U introduced character customization, includingalternate variations on each character's special moves. Like all special moves in the two games, Counter has its own variations, which are found at random and collected during the course of the game's other modes. Marth and Lucina share the same variants, while Ike has his own unique ones. Roy, like all DLC characters, has no variants of his special moves at all, including Counter.
Marth and Lucina's two custom versions of Counter are as follows:
- Easy Counter (Japanese:イージーカウンターEasy Counter) allows Marth/Lucina a longer period of time to counterattack in, but the strength of the counterattack is reduced.
- Iai Counter (Japanese:居合いカウンターQuick-Draw Counter) deals less damage, but has Marth/Lucina charge forward when counterattacking to send the foe flying behind them. Called "Rush Counter" in the PAL version.
Ike's two custom versions of Counter are as follows:
- Paralyzing Counter (Japanese:麻痺カウンターParalyze Counter) deals no damage in its counterattack, instead paralyzing its target.
- Smash Counter (Japanese:スマッシュカウンターSmash Counter) has a delayed response, but in exchange its counterattack is far more powerful than usual.
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Path of Radiance (skill assignment menu) | In certain instances, causes enemy to receive half of the damage it deals to this unit. All units | 受けたダメージの半分を 技/2の確率で、 相手にも与える 取得可能 全ユニット |
| Path of Radiance (help) | In certain instances, causes enemy to receive half of the damage it deals to this unit. | ダメージを受けた時 一定の確率で その半分を相手に与えます |
| Radiant Dawn (skill assignment menu) | Can cause enemy to receive half of the damage it deals to this unit. | 発動すると 自分が受けたダメージの 半分を相手にも与える |
| Radiant Dawn (help) | Can cause enemy to receive half of the damage it deals to this unit. | 発動すると 自分が受けたダメージの 半分を相手にも与える |
| Awakening | Damage taken from an adjacent enemy is dealt back to that foe. | 隣接した敵から受けた ダメージを相手にも与える |
| Fates | Damage taken from an adjacent attacking enemy is also dealt back to that foe. | 隣接する敵から攻撃された時、 受けたダメージ分、敵にダメージを与える |
| Warriors | Makes blocking powerful attacks sometimes emit shockwaves. | 敵の強力な攻撃をガードすると 周囲に衝撃波が発生するようになる |
Trivia
- InAwakening andFates, if a unit possesses both Counter andMiracle, it is possible for both of them to activate simultaneously against aLethality activation by an enemy; if this happens, an "infinite" amount of damage (expressed in-game as 99 damage) is reflected back at the enemy, guaranteed to kill it unless the Lethality user also activates Miracle.
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Counter | -- |
| Japanese | カウンター | Counter |
| Spanish | Contraatacar | Counter-attack |
| French | Contre | Counter |
| German | Talion | An obscure English word for "retaliation". |
| Italian | Scudo | Shield |
| Russian | Контрудар | Counter-attack. Used only in the Russian version ofSuper Smash Bros. for Nintendo 3DS andWii U, as noFire Emblem game has as yet been officially released in the region. |
| Korean | 카운터 | Counter |
Gallery
- Ike activating Counter inPath of Radiance.
- Mia activating Counter inRadiant Dawn.
References
- ↑"Interviewer: In Smash, a lot of Fire Emblem characters have "counter" moves. Is there a reason behind that?
Sakurai: That comes directly from the Fire Emblem games. In Fire Emblem, first you have your attack phase, and then the enemy attacks. That pattern repeats itself, so to express the nature of those battles, I gave them counter moves...although Robin doesn't have one (laughs). Robin doesn't seem like a counterattack-type character to me." —Sakurai Interview:Fire Emblem 25th Anniversary, Source Gaming,Published: December 13, 2015,Retrieved: August 15, 2018
See also
| Skills inFire Emblem: Path of Radiance | ||||||||||||||
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| Skills inFire Emblem Awakening | ||||||||||||||||||||||||||||||||||||||||||
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| Skills inFire Emblem Fates | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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