| Site News |
|---|
| Warning: This wiki containsspoilers. Read at your own risk! Social media: If you would like, please joinour Discord server, and/or follow us onX (Twitter),Bluesky, orTumblr! |
Conjurer Curios
| ||||||
|
Conjurer Curios (Japanese:魔月の祭器Magic Moon Ritual Wand) is a weaponskill in thesword category which debuted inFire Emblem Heroes; it is apersonal weapon of the Halloween variation ofHector. Conjurer Curios dealsbonus damage to armored units, boosts its user'sattack at all times, and boosts all of its user's stats in combat with a foe with less than 100% HP at the start of combat or during an odd-numbered turn.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (refine: Unrefined) | 16 | 1 | 400 | -- | Silver Sword | -- | ✗ | Dealsbonus damage toarmored units. Grants +3 attack. If turn is odd-numbered or foe'sHP ≤ 99% at start of combat, grants +4 each to attack,speed,defense, andresistance to user during combat. | ||
| Heroes (refine: +Effect) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Dealsbonus damage toarmored units. Grants +3 attack. If turn is odd-numbered or foe'sHP ≤ 99% at start of combat, grants +4 each to attack,speed,defense, andresistance to user during combat and foe's first attack deals −(60 if foe can make afollow-up attack; 30 otherwise)% damage. Grants +3 HP. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat, inflicts −(user's attack at start of combat × 10%) each to attack and defense on foe during combat, and restores 7 HP to user after combat. | ||
| Heroes (refine: +Atk) | 18 | 1 | 400 | 500 200 | -- | -- | ✗ | Dealsbonus damage toarmored units. Grants +3 attack. If turn is odd-numbered or foe'sHP ≤ 99% at start of combat, grants +4 each to attack,speed,defense, andresistance to user during combat and foe's first attack deals −(60 if foe can make afollow-up attack; 30 otherwise)% damage. Grants +5 HP. | ||
| Heroes (refine: +Spd) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Dealsbonus damage toarmored units. Grants +3 attack. If turn is odd-numbered or foe'sHP ≤ 99% at start of combat, grants +4 each to attack,speed,defense, andresistance to user during combat and foe's first attack deals −(60 if foe can make afollow-up attack; 30 otherwise)% damage. Grants +5 HP and +3 speed. | ||
| Heroes (refine: +Def) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Dealsbonus damage toarmored units. Grants +3 attack. If turn is odd-numbered or foe'sHP ≤ 99% at start of combat, grants +4 each to attack,speed,defense, andresistance to user during combat and foe's first attack deals −(60 if foe can make afollow-up attack; 30 otherwise)% damage. Grants +5 HP and +4 defense. | ||
| Heroes (refine: +Res) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Dealsbonus damage toarmored units. Grants +3 attack. If turn is odd-numbered or foe'sHP ≤ 99% at start of combat, grants +4 each to attack,speed,defense, andresistance to user during combat and foe's first attack deals −(60 if foe can make afollow-up attack; 30 otherwise)% damage. Grants +5 HP and +4 resistance. |
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Hector: Dressed-Up Duo |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Unrefined) | Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or if foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. | 重装特効 攻撃+3 奇数ターン、または、 戦闘開始時の敵のHPが99%以下の時、 戦闘中、攻撃、速さ、守備、魔防+4 |
| Heroes (Refined) | Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by X%. (If foe can make a follow-up attack, X = 60; otherwise, X = 30.) | 重装特効 攻撃+3 奇数ターン、または、 戦闘開始時、敵のHPが99%以下の時、 戦闘中、攻撃、速さ、守備、魔防+4、 最初に受けた攻撃のダメージを軽減 軽減値は、 敵が追撃可能なら60%、 そうでないなら30% |
| Heroes (Refined: +effect) | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, inflicts penalty on foe's Atk/Def during combat = 10% of unit's Atk at start of combat, and restores 7 HP to unit after combat. | 戦闘開始時、自身のHPが25%以上なら、 戦闘中、自身の攻撃、速さ、守備、魔防+4、 敵の攻撃、守備が、 戦闘開始時の自分の攻撃の10%だけ減少、 戦闘後、自分のHP7回復 |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Conjurer Curios | -- |
| Japanese | 魔月の祭器 | Magic Moon Ritual Wand |
| Spanish | Báculo dúplice | Double staff |
| French | Double bâton | Double baton |
| German | Magie-Doppelstab | Magic Double-Staff |
| Italian | Arnesi stregati | Bewitched tool |
| Portuguese | Pirulito inusitado | Unusual lollipop |
| Traditional Chinese | 魔月祭器 | Magic moon sacrificial vessel |
Gallery
- The Conjurer Curios as it appears inHeroes.



