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Cold Reception

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This article is about the chapter inFates. For the History Mode map inWarriors, seeCold Reception (Warriors).

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Cold Reception


Location

Ice Tribe Village

New units

Odin,Niles

Boss(es)

Kilma

Previous chapter(s)

A Dragon's Decree

Next chapter(s)

Another Trial

Too true! The colder it gets, the closer we are. It won't be long now. My word, isn't this cold air marvelous? It really puts a spring in your step!
— Felicia

Cold Reception (Japanese:氷の村の少女Girl of the Ice Village) is the eighth chapter of theConquest campaign inFire Emblem Fates. In this chapter,Corrin and their army arrive at theIce Tribe's village, and are forced to fight against the tribalists whenElise gives away the army's position asNohrians sent by Garon to bring down a rebellion.

Plot

Main article:Cold Reception/Script

Having arrived inIce Tribe territory,Corrin notes that it's colder in this area than back in the Woods of the Forlorn and that the Ice Tribe lives up to its name;Felicia/Jakob states that it gets colder the closer to the village they get and it won't be long until they're there, then states that the cold air puts a spring into her step.Elise notices Felicia/Jakob's speed and asks them to wait for her;Silas asks Elise to slow down herself, stating that she must not get ahead of the group, after which Corrin notices the others are gone and that things won't end well. After a brief flash of light, the snow starts to fall harder to Corrin's notice; Corrin asks if everyone is OK, to which Silas confirms but also states that they've been separated from the others. Corrin and Silas spend some time trying to search for the direction Felicia/Jakob went, after which Corrin suddenly collapses and has trouble keeping awake before the two are spotted by a mysterious figure who asks the two of them to stop.

Corrin comes to in a bed inside a building being watched over by Silas, to which Corrin asks Silas what happened and where they are; the mysterious figure from earlier,Kilma, tells them that they are safe and in the Ice Tribe's village, then introduces himself. Corrin thanks Kilma for saving their life and begins to introduce themselves before getting stopped by Silas while introducing that they are ofNohr, after which Silas suggests Corrin get more rest before they resume introductions. Once Kilma is out of the room, Silas reminds Corrin that they're in the area to suppress a rebellion and that it's a bad idea for Corrin to introduce themselves as Nohrian royalty; Kilma returns to the area and offers Corrin hot tea, then notices Corrin'sYato and states it to be the reason he helped them. As Kilma states that he's talked about the Ice Tribe's legends long enough, he notices that his daughter has arrived, after whichFlora arrives on the scene; as Corrin and Flora have an awkward exchange over why they're both in the area, Elise arrives and states that she was worried ever since she got separated from Corrin. Felicia/Jakob asks Flora why she's in the area, as Flora had previously stated that she was going to hold down the fort in Felicia/Jakob's absence; Flora states that she changed her mind and then asks Felicia/Jakob what they are doing in the area and why the others followed her to the area, to which Felicia/Jakob states that they had no idea Flora was even in the area. Elise states that the group reached the area on their own, then gives away the group's position as Nohrians sent byGaron to stop the rebellion; Kilma deduces that Corrin's army tricked him into helping them so they could infiltrate the village and has Flora sound the alarm to alert the village of an invasion. Felicia/Jakob tries to convince Flora to stand down, only to fall on deaf ears; Silas warns Corrin to be on their guard.Preparations take place at this point.

Once preparations are finished, Kilma states that the time has come for the Ice Tribe to defeat the Nohrian army, and that the villagers should be informed; Silas takes notice of Kilma's intentions, and suggests that ones from Corrin's army should get to the villages first and possibly dissuade the villagers from fighting. The game explains the mechanics of the chapter'svillages and that the best reward comes from visiting at least three of them; the battle begins at this point. Should one of theDragon Veins be triggered, Kilma will chime in about the vein's effects being temporary.

At the end of turn one enemy phase, two mysterious figures appear onto the scene; the first one goes into theatrics, after which the second one tells the first one, revealing his name to beOdin, that he's weird and that he won't let him take all of the glory for himself. Corrin asks just what's going on and who the mysterious figures are, after which Odin theatrically introduces himself and states himself to beLeo's retainer, with the second mysterious figure, whose name is revealed to beNiles, doing likewise. Odin and Niles express their desire to inflict as much pain as possible, to which Corrin states that they wish to settle things with as little bloodshed as possible; Odin and Niles agree to help Corrin despite their intentions, to which Corrin suggests that they finish things quickly. Should Felicia fight Flora, she accuses Flora of fighting without hearing Corrin out, stating that is the betrayal of the Ice Tribe, but Flora suggests that she doesn't understand anything and they may not have become Corrin's retainers of their own free will, but stops herself from outright saying so and there's no point in telling Felicia of this. Should Jakob fight Flora, Flora reveals that she and Felicia were taken as hostages to keep the Ice Tribe from rebelling, implying that she and Felicia did not become Corrin's retainers of their own free will, and that it was due to Jakob that Flora didn't run away a long time prior.

Once the battle ends, Corrin notes that they have achieved a victory without taking any lives, and asks Elise to heal the injured regardless of which side they fought on, to which Elise agrees before she and Felicia/Jakob leave; Kilma and Corrin talk about Corrin's tactics and they desire for peace, after which Silas lets slip Corrin's status asnot actually of Nohrian blood to Kilma's and Flora's surprise. Corrin asks Kilma if the Ice Tribe can stop their rebellion on the promise that they will do whatever it takes to restore their autonomy, to which Kilma agrees; as Corrin, Kilma, and Flora talk about restoring their normal relations, Elise and Felicia/Jakob return, after which Silas states that all that's left is for Garon to recognize Corrin's victory. Elise states that she had forgotten that Corrin was supposed to stop the rebellion on theor own yet the others ruined everything, to which Corrin states that they'll think about it on the way back; Kilma attempts to get Corrin to stay a little longer, to which Corrin states that the army has to get going but hopes to return once the world is a better place. Should at least one village have been visited during the course of the chapter, a villager thanks Corrin for stopping futile battle and promises a reward.

Summary

Corrin emerges from the Woods of the Forlorn near the Ice Tribe village. However, the freezing winds complicate matters.

Chapter data

NormalHardLunatic

Chapter Data
Conditions
Unit Data
Victory: DefeatKilmaPlayerPartnerOtherEnemyThird
Defeat:Corrin dies* or the player's army is routed*1–6+2{{{partner}}}{{{other}}}12+20{{{third}}}

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Map dimensions:
25 columns by 17 rows
Chapter Data
Conditions
Unit Data
Victory: DefeatKilmaPlayerPartnerOtherEnemyThird
Defeat:Corrin dies* or the player's army is routed*1–6+2{{{partner}}}{{{other}}}14+25{{{third}}}

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Map dimensions:
25 columns by 17 rows
Chapter Data
Conditions
Unit Data
Victory: DefeatKilmaPlayerPartnerOtherEnemyThird
Defeat:Corrin dies* or the player's army is routed*1–6+2{{{partner}}}{{{other}}}14+33{{{third}}}

InitialDV active

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Map dimensions:
25 columns by 17 rows

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Character data

Characters
New units
Odin
Dark Mage
HP
21
Inventory
Thunder
Vulnerary
Level
5
Automatically from turn 2
Niles
Outlaw
HP
22
Inventory
Iron Bow
Level
8
Automatically from turn 2
Forcibly deployed characters
Corrin f ​
Available characters
Jakob ​Silas ​Elise ​Arthur ​Effie ​

Note: Jakob is only a returning character if Corrin is female; if Corrin is male, thenFelicia is a returning character instead. The returning characters list does not include any characters recruitable inparalogues orxenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include anybonus units, as they are recruitable at the player's discretion.

Item data

Items
NameObtainment Method
TalismanDropped byKilma
1000GAutomatically at end of chapter
(if onevillage was visited during the chapter)
5000GAutomatically at end of chapter
(if twovillages were visited during the chapter)
10000GAutomatically at end of chapter
(if three or morevillages were visited during the chapter)

Dragon Vein data

Dragon Veins in this chapter are stated to have the effect "Melt the ice to make a lake for 1 turn". They are located as follows:

  • Column 17, row 14: Five squares west, one square north of the southeasternvillage
  • Column 10, row 17: Five squares east, one square south of the southwestern village

Enemy data

NormalHardLunatic

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
KilmaSorcerer3127212106579-NosferatuTalismanThis item is dropped upon this unit's defeat.
Heartseeker
Stands on agate.
TribalistLancer622270763633Iron Lance
• Prioritizes reachingvillages to trigger reinforcements.
• The western one begins moving on turn 2.
FloraMaid11251071686611-Steel DaggerFreeze*
Icy BloodDemoiselle
--
TribalistDark Mage622007752465Thunder
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistFighter622490973525Iron Axe
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistDark Mage612007752465Fire
Immediately begins moving unprovoked.
TribalistDark Mage612007752465Fimbulvetr
Immediately begins moving unprovoked.
TribalistFighter622490973525Steel Axe
Moves to attack if a unit is in range; returns to his starting position otherwise.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TribalistFighter632490973525Iron Axe
The one from the western village will not move until provoked; he returns to his starting position if no units are in range.
TribalistDark Mage672007752465Thunder
The right one from the northeastern village and the left one from the southwestern village will not move until provoked; they return to their starting positions if no units are in range.
TribalistDark Mage622007752465Fire
The one from the northeastern village will not move until provoked; he returns to his starting position if no units are in range.
TribalistDark Mage652007752465Fimbulvetr
The right one from the northern village and the one from the western village will not move until provoked; they return to their starting positions if no units are in range.
TribalistFighter632490973525Steel Axe
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
KilmaSorcerer31302151075912-NosferatuTalismanThis item is dropped upon this unit's defeat.
Malefic AuraHeartseeker
Stands on agate.
TribalistLancer622480773843Iron Lance
• Prioritizes reachingvillages to trigger reinforcements.
• The western one begins moving on turn 2.
FloraMaid11271181696813+2-Steel DaggerFreeze*
Icy BloodResistance +2Demoiselle
--
TribalistDark Mage612209752575Thunder
Malefic Aura
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistDark Mage622209752575Thunder
• The southwestern one immediately begins moving unprovoked.
• The northeastern one moves to attack if a unit is in range; he returns to his starting position otherwise.
TribalistFighter6126+51101083635Steel Axe
HP +5
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistFighter6126+51101083635Iron Axe
HP +5
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistDark Mage612209752575Fire
Malefic Aura
Immediately begins moving unprovoked.
TribalistDark Mage612209752575Fimbulvetr
Immediately begins moving unprovoked.
TribalistFighter62261101083635Steel Axe
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistDark Mage612209752575Thunder
Heartseeker
Moves to attack if a unit is in range; returns to his starting position otherwise.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TribalistFighter61261101083635Steel Axe
Will not move until provoked; returns to his starting position if no units are in range.
TribalistFighter62261101083635Iron Axe
Quick Draw
--
TribalistDark Mage642209752575Thunder
The right one from the northeastern village will not move until provoked; he returns to his starting position if no units are in range.
TribalistDark Mage612209752575Fire
Malefic Aura
Will not move until provoked; returns to his starting position if no units are in range.
TribalistFighter6326+51101083635Steel Axe
HP +5
--
TribalistDark Mage612209752575Fimbulvetr
Malefic Aura
Will not move until provoked; returns to his starting position if no units are in range.
TribalistDark Mage632209752575Fimbulvetr
Heartseeker
--
TribalistDark Mage642209752575Thunder
Malefic Aura
The one from the southwestern village will not move until provoked; he returns to his starting position if no units are in range.
TribalistFighter61261101083635Iron Axe
Will not move until provoked; returns to his starting position if no units are in range.
TribalistDark Mage612209752575Fimbulvetr
Will not move until provoked; returns to his starting position if no units are in range.
TribalistDark Mage612209752575Fire
--
TribalistFighter61261101083635Steel Axe
Quick Draw
--
TribalistDark Mage612209752575Thunder
Heartseeker
--
TribalistDark Mage612209752575Fimbulvetr
Malefic AuraHeartseeker
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
KilmaSorcerer31302151075912-NosferatuTalismanThis item is dropped upon this unit's defeat.
VantageMalefic AuraHeartseeker
Stands on agate.
TribalistLancer622480773843Iron Lance
• Prioritizes reachingvillages to trigger reinforcements.
FloraMaid11271181696813+2-Steel DaggerFreeze
Icy BloodResistance +2Demoiselle
--
TribalistDark Mage612209752575Thunder
Malefic Aura
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistDark Mage622209752575Thunder
• The southwestern one immediately begins moving unprovoked.
• The northeastern one moves to attack if a unit is in range; he returns to his starting position otherwise.
TribalistFighter6126+51101083635Steel Axe
HP +5
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistFighter6126+51101083635Iron Axe
HP +5
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistDark Mage612209752575Fire
Malefic Aura
Immediately begins moving unprovoked.
TribalistDark Mage612209752575Fimbulvetr
Immediately begins moving unprovoked.
TribalistFighter62261101083635Steel Axe
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistDark Mage612209752575Thunder
Heartseeker
Moves to attack if a unit is in range; returns to his starting position otherwise.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TribalistFighter61261101083635Steel Axe
Will not move until provoked; returns to his starting position if no units are in range.
TribalistFighter62261101083635Iron Axe
Will not move until provoked; returns to his starting position if no units are in range.
TribalistFighter62261101083635Iron Axe
Quick Draw
--
TribalistDark Mage622209752575Fimbulvetr
Malefic Aura
Will not move until provoked; returns to his starting position if no units are in range.
TribalistDark Mage642209752575Thunder
The right one from the northeastern village will not move until provoked; he returns to his starting position if no units are in range.
TribalistDark Mage612209752575Fire
Malefic Aura
Will not move until provoked; returns to his starting position if no units are in range.
TribalistFighter6426+51101083635Steel Axe
HP +5
--
TribalistDark Mage622209752575Thunder
Heartseeker
--
TribalistDark Mage642209752575Fimbulvetr
Heartseeker
--
TribalistDark Mage662209752575Thunder
Malefic Aura
The two from the southwestern village will not move until provoked; they return to their starting positions if no units are in range.
TribalistDark Mage612209752575Fimbulvetr
Will not move until provoked; returns to his starting position if no units are in range.
TribalistDark Mage612209752575Fire
--
TribalistFighter61261101083635Steel Axe
Quick Draw
--
TribalistFighter6126+51101083635Steel Axe
HP +5Quick Draw
--
TribalistDark Mage612209752575Fimbulvetr
Malefic AuraHeartseeker
--

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Reinforcements

Boss data

Main article:Kilma

NormalHardLunatic

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This map encourages highly intelligent use of the resources at your disposal to get the maximum reward. If Corrin reclasses to a mounted class, you can Freeze the northern Lancer on turn 1 to prevent him from summoning reinforcements. Pair up Corrin and a staff user to accomplish this. Have the two rush north and immediately use Freeze to neutralize the Lancer, then kill him on turn two. The rest of your army should make a mad rush to the west to knock off the second Lancer and prevent him from taking those villages. Silas, being a mounted Cavalier, has the best chance of reaching the villages in time, so put a Vulnerary in his inventory and hop him up on Tonics if needed. On turn 2, enter Odin and Niles. Odin is a balanced Dark Mage who can take a hit far better than the other Dark Mage, Nyx. Niles is a high-speed, high-resistance Outlaw who kills mages and captures enemies you like. As you make your way west, watch out for Flora and her Freeze staff; it's generally very bad if she hits Silas with it. If you put someone within her dagger range, she'll prioritize her dagger over her staff. Use Dual Strikes to quickly overrun the enemy Dark Mages and Fighters as you approach the west.

Once you pick off the second Lancer, the battle is effectively under your control. Visit all of the remaining villages and waste Flora and Kilma. Watch out for Kilma's Vantage, as it will allow him to skewer one of your units if you are not careful. After the battle, make sure to build a Prison at My Castle since the next chapter has a captureable boss. In addition, you should definitely buy a Nosferatu for Odin, as he makes excellent use of it to become a tank.

Trivia

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Cold Reception

--

Japanese

氷の村の少女

Girl of the Ice Village

Spanish

Desencuentro

Dissension

French

Accueil glacial

Icy welcome

German

Eisiger Empfang

Icy Reception

Italian

Una fredda accoglienza

A cold reception

Korean

얼음 마을의 소녀

Girl of the ice village

Gallery


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References

← A Dragon's Decree •Cold Reception• Another Trial →
Fire Emblem Fates
Playable charactersBirthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLCAnna
amiiboIkeLucinaMarthRobin
Non-playable charactersCassitaLaylaLilithRainbow Sage
BossesAnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background charactersCadrosIkonaKaterinaMoroShanty Pete
Legendary andpersonal weaponsAstral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
ChaptersPrologueP:Ties That Bind • 1:Nohr • 2:Gift of Ganglari • 3:Journey Begins • 4:Hoshido • 5:Mother • 6:The Path Is Yours
Birthright
Birthright
6:In the White Light • 7:A Vow Upheld • 8:Fierce Winds • 9:Land of Gods • 10:Ninja Village • 11:To the Sea • 12:Dark Reunion • 13:Another Hope • 14:Light Scatters • 15:Wolfskin Peak • 16:Pleasure Palace • 17:Lost in the Ice • 18:Leo • 19:Rainbow Sage • 20:Fort Dragonfall • 21:Burning Falls • 22:Hidden Capital • 23:Camilla • 24:Tears of a Dragon • 25:Traitor Revealed • 26:Xander • 27:King GaronE:Dawn Breaks
Conquest
Conquest
6:Embrace the Dark • 7:A Dragon's Decree • 8:Cold Reception • 9:Another Trial • 10:Unhappy Reunion • 11:Rainbow Sage • 12:Bitter Intrigue • 13:Uprising • 14:Voice of Paradise • 15:The Black Pillar • 16:Invasion • 17:Den of Betrayal • 18:Black & White • 19:Kitsune Lair • 20:Winds of Change • 21:Eternal Stairway • 22:Sakura • 23:Possessed • 24:Hinoka • 25:Ryoma • 26:Treason • 27:The Empty KingE:Night Breaks Through
Revelation
Revelation
6:Into the Ground • 7:Unspeakable World • 8:Traitor's Brand • 9:Wanderer • 10:Voice of a God • 11:Mutual Enemies • 12:Frozen Sea • 13:A Lost Peace • 14:Orders • 15:Rainbow Sage • 16:White Flames • 17:Black Flames • 18:Veiled Kingdom • 19:Hidden Strings • 20:Seeds of Doubt • 21:Going Forward • 22:Memories • 23:Arete Undone • 24:Days Lost • 25:Blades Drawn • 26:The Vallite King • 27:Hear My CryE:Anankos
Paralogues1:Tragic Start • 2:Dragon Blood • 3:Surprise Duet • 4:Fight or Flight • 5:Bold Approach • 6:Herbal Remedy • 7:Father & Liege • 8:A Great Hunt • 9:Saizo vs. Saizo • 10:Hunter & Prey • 11:A Long Grudge • 12:Sweet Dreams • 13:Truly Talented • 14:After the End • 15:Hidden Bravery • 16:Abducted • 17:Two Defenders • 18:Nutty Family • 19:Great Heroism • 20:Ultimate Power • 21:Bright Smile • 22:Abrupt Clash
InvasionsBirthright:Invasion 1Invasion 2Invasion 3Conquest:Invasion 1Invasion 2Invasion 3Revelation:Invasion 1Invasion 2Invasion 3
DLC chaptersGhostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero BattlesHero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
LocationsDeeprealms (My Castle) •Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) •Nohr (Dragon's GateIce TribeNestra) •Notre SagesseValla (Bottomless Canyon)
Groups, objects, and conceptsAncient TextsBond unitDragon VeinEinherjarMy CastlePrisoner
ListsChaptersCharactersClasses (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topics4koma Comic & Character Guide BookCrown of NibelungDownloadable contentMinor charactersName chart • Other games (Awakening) •Pre-release information (Unused content) •SoundtrackTheaterWorld map