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Cog of Destiny

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Cog of Destiny


Location

Shrine of Seals

New units

Vaida

Boss(es)

Lloyd orLinus

Previous chapter(s)
Next chapter(s)
Don't cry, Nino. You must live for the future. I am bound to this course. Kill me, and don't look back.
— Lloyd toNino

Cog of Destiny (Japanese:運命の歯車Cog of Destiny) is the twenty-seventh chapter ofEliwood's tale and twenty-ninth of Hector's tale inFire Emblem: The Blazing Blade.

Plot

Main articles:Cog of Destiny/Script (Eliwood) andCog of Destiny/Script (Hector)

IfChapter 26xE/28xH was not played,Nergal confrontsSonia about the collapse of theBlack Fang and their failure to killEliwood orZephiel; he informs her that KingDesmond has severed all ties with the Black Fang. Sonia tries to placate Nergal with thequintessence she retrieved fromBrendan Reed when she discovered he was investigating her past. Nergal is initially pleased, but notices Sonia has been injured; he decides he has no more use for Sonia and kills her.

AsEliwood,Hector, andLyn approach theShrine of Seals, they are beset by soldiers of the Black Fang, lead by one of the Reed brothers—Linus ifLloyd's version of Chapter 23E/24H was played, orLloyd ifLinus's version was instead. IfNino andJaffar were recruited and have not bee defeated, Nino is overjoyed that some of the Black Fang members are still alive, but Jaffar notices that they have an abnormal lust for battle; moreover, neither of them are Black Fang members any more, increasing the risk of the two being greeted with violence, but Nino refuses to give up on a peaceful resolution.

When the group gets close to the Shrine of Seals, if she was not defeated inChapter 24E/26H,Vaida arrives on the battlefield. Eliwood or Hector—in their respective tales—can talk to Vaida; she confirms that the lords rescued Zephiel, and requests to join their ranks to repay them.

Nino can talk to Lloyd; she cannot talk to Linus, but can speak to him in battle. Nino attempts to dissuade the surviving Reed brother from fighting, but he doesn't listen, determined to fight Eliwood. After the Black Fang are routed, if she was not defeated, Nino mourns for her brother.

Athos warps to the Shrine of Seals and congratulates the group on proving their strength. Athos takes them to seeBramimond, another of theEight Legends. In order to obtain the legendary weapons to defeat Nergal, the group must convince Bramimond to release the seals on the them; Bramimond initially rejects this request, believing they will be driven mad by the power of the legendary weapons, but is convinced to do so when Eliwood reminds him ofRoland.

Ninian transfers her power toNils.

The lords and Athos return to the Shrine of Seals, where Nergal appears before the group. Nergal demands thatNinian andNils accompany him to theDragon's Gate; Ninian decides to submit to Nergal if he spares the rest of the group. Before departing, Ninian transfers her power to Nils. As Nergal departs, he attacks the group with powerful magic; Athos blocks it with a barrier and prevents any deaths, though Eliwood is knocked unconscious. Once Eliwood wakes up, Athos sends the group to theWestern Isles to collectArmads and then toOstia to collectDurandal. Before they leave, Athos grants the party one moreHeaven Seal; the Heaven seal finally deems Eliwood or Hector worthy of its power, and allows him to promote.

In Hector's tale, Hector encountersOswin sending a message to LordUther; Oswin states that the message is simply a "relaying of recent events". Hector informs Oswin that he will be leaving to collect Armads soon; he asks once more if there is any news on Uther's health, which Oswin states there is not. Hector confides in Oswin that he would return to Ostia if there were anything wrong with his brother, and then he leaves for the Western Isles.

Chapter data

Eliwood NormalEliwood HardHector NormalHector Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat all enemiesPlayerPartnerOtherEnemyThird
Defeat:Eliwood,Hector, orLyn dies1–15+1{{{partner}}}{{{other}}}43+48−1{{{third}}}
Map dimensions:
29 columns by 27 rows
Chapter Data
Conditions
Unit Data
Victory: Defeat all enemiesPlayerPartnerOtherEnemyThird
Defeat:Eliwood,Hector, orLyn dies1–10+1{{{partner}}}{{{other}}}43+78−1{{{third}}}
Map dimensions:
29 columns by 27 rows
Chapter Data
Conditions
Unit Data
Victory: Defeat all enemiesPlayerPartnerOtherEnemyThird
Defeat:Hector,Eliwood, orLyn dies1–15+1{{{partner}}}{{{other}}}43+48−1{{{third}}}
Map dimensions:
29 columns by 27 rows
Chapter Data
Conditions
Unit Data
Victory: Defeat all enemiesPlayerPartnerOtherEnemyThird
Defeat:Hector,Eliwood, orLyn dies1–10+1{{{partner}}}{{{other}}}45+74−1{{{third}}}
Map dimensions:
29 columns by 27 rows

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Character data

Eliwood's taleHector's tale

Characters
New units
Vaida
Wyvern Lord
HP
43
Inventory
Spear
Level
9
Talk to withEliwood
(does not appear if she was defeated inChapter 24E)
Forcibly deployed characters
Eliwood ​
Available characters
Marcus ​Lowen ​Rebecca ​Dorcas ​Bartre ​Hector ​Oswin ​Matthew ​Serra ​Guy ​Merlinus ​Erk ​Priscilla ​Lyn ​Florina ​Wil ​Kent ​Sain ​Raven ​Lucius ​Canas ​Dart ​Fiora ​Legault ​Ninian ​Isadora ​Rath ​Heath ​Hawkeye ​Wallace ​Geitz ​Pent ​Louise ​Karel ​Harken ​Nino ​Jaffar ​
Characters
New units
Vaida
Wyvern Lord
HP
43
Inventory
Spear
Level
9
Talk to withHector
(does not appear if she was defeated inChapter 26H)
Forcibly deployed characters
Hector ​
Available characters
Matthew ​Eliwood ​Marcus ​Rebecca ​Lowen ​Dorcas ​Bartre ​Oswin ​Serra ​Guy ​Merlinus ​Erk ​Priscilla ​Lyn ​Florina ​Wil ​Kent ​Sain ​Raven ​Lucius ​Canas ​Dart ​Fiora ​Legault ​Ninian ​Isadora ​Rath ​Heath ​Hawkeye ​Wallace ​Geitz ​Farina ​Pent ​Louise ​Karel ​Harken ​Nino ​Jaffar ​

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At the end of the chapter, the main lord willpromote automatically. In Eliwood's Tale,Eliwood will promote toKnight Lord, while in Hector's Tale,Hector will promote toGreat Lord.

Item data

Items
NameObtainment Method
Iron RuneDropped byLloyd orLinus
Blue GemSteal from enemyGeneral (Normal Mode only)
ElixirSteal from enemyNomadic Trooper (Normal Mode only)
MineSteal from enemyHero (Normal Mode only)
AntitoxinSteal from enemyCavalier
Guiding RingSteal from enemySniper (Normal Mode only)
Orion's BoltSteal from enemySniper (Eliwood Hard Mode only)
Light RuneSteal from enemyWarrior (Normal Mode only)
WarpVisit thevillage

Shop data

Armories and vendors

SwordsLancesAxesBowsAnimaLightDarkStavesItemsSecret

NameCost
Iron Sword460
Silver Sword1,500
NameCost
Iron Lance360
Silver Lance1,200
NameCost
Iron Axe270
Silver Axe1,000
NameCost
Iron Bow540
Silver Bow1,600
NameCost
Fire560
Thunder700
Elfire1,200
NameCost
Lightning630
Shine900
NameCost
Flux900
NameCost
Heal600
NameCost
Door Key50

None

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Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalEliwood HardHector Hard

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
LloydSwordmaster1815220232116151996Light BrandIron RuneThis item is dropped upon this unit's defeat.
• Appears if Linus was fought inChapter 23E/24H.
• Does not move; stands on athrone. IfNino talks to him, moves to attack units in range and does not initiate combat with Nino.
LinusHero18158242015141915146Light BrandIron RuneThis item is dropped upon this unit's defeat.
• Appears if Lloyd was fought inChapter 23E/24H.
• Does not move; stands on athrone.
Black FangNomadic Trooper14131~3710~1411~1512~1708~115~888Short BowSteel Sword
Moves to attack units in range; begins moving unprovoked when a unit enters the southern island (columns 13–20, rows 24–27) or nears the altar (columns 1–16, rows 1–16).
Black FangBrigand14229~3210~134~67~804~51~2125Steel Axe
• The southwestern one moves to attack units in range.
• The northeastern one moves to raid thevillage, then moves to attack units unprovoked.
Black FangMyrmidon14723~277~1013~1513~1503~52~385Steel Sword
Moves to attack units in range; the one near theHero begins moving unprovoked when a unit enters the eastern island (columns 25–29, rows 12–18) or nears the altar (columns 1–16, rows 1–16).
Black FangGeneral8130~3511~156~93~6015~185~8155SwordslayerBlue Gem
Moves to attack units in range; begins moving unprovoked when a unit crosses the river from the starting position (columns 18–24, rows 17–22) or nears the altar (columns 1–16, rows 1–16).
Black FangMyrmidon14223~277~1013~1513~1503~52~385Lancereaver
Moves to attack units in range; the one near theHero begins moving unprovoked when a unit enters the eastern island (columns 25–29, rows 12–18) or nears the altar (columns 1–16, rows 1–16).
Black FangKnight14426~299~115~71~3012~142~3134Steel Lance
Moves to attack units in range; the three near theGeneral begin moving unprovoked when a unit crosses the river from the starting position (columns 18–24, rows 17–22) or nears the altar (columns 1–16, rows 1–16).
Black FangKnight14226~299~115~71~3012~142~3134Javelin
Moves to attack units in range; the one near theGeneral begins moving unprovoked when a unit crosses the river from the starting position (columns 18–24, rows 17–22) or nears the altar (columns 1–16, rows 1–16).
Black FangNomadic Trooper8128~339~129~1311~1407~104~788LongbowElixir
Moves to attack units in range; begins moving unprovoked when a unit enters the southern island (columns 13–20, rows 24–27) or nears the altar (columns 1–16, rows 1–16).
Black FangCavalier14128~318~116~88~1007~91~397Javelin
--
Black FangPaladin8132~379~127~119~1108~115~8118Silver Lance
--
Black FangMercenary14227~308~1012~1411~1306~72~395Steel Sword
Moves to attack units in range; begins moving unprovoked when a unit enters the eastern island (columns 25–29, rows 12–18) or nears the altar (columns 1–16, rows 1–16).
Black FangHero8131~369~1312~1612~15010~134~7106Silver SwordMine
Moves to attack units in range; begins moving unprovoked when a unit enters the eastern island (columns 25–29, rows 12–18) or nears the altar (columns 1–16, rows 1–16).
Black FangCavalier14128~318~116~88~1007~91~397Poison LanceAntitoxin
--
Black FangCavalier14128~318~116~88~1007~91~397Steel Lance
--
Black FangMyrmidon14123~277~1013~1513~1503~52~385Killing Edge
Moves to attack units in range.
Black FangKnight14126~299~115~71~3012~142~3134Silver Lance
Moves to attack units in range; begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
Black FangNomad14223~268~108~1010~1205~61~377Short Bow
--
Black FangSniper8529~3410~149~137~1006~94~786Steel Bow
Moves to attack units in range; the northern three begin moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
Black FangSniper8129~3410~149~137~1006~94~786Silver BowGuiding Ring
Moves to attack units in range; begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
Black FangWarrior5136~4112~166~107~1006~81~3136Steel BowSteel AxeLight Rune
Moves to attack units in range.
Black FangFighter14129~3311~145~87~903~51~3115Steel Axe
Moves to attack units in range.
Black FangBerserker6132~3712~169~129~1206~91~3136Swordslayer
Moves to attack units in range; begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
Black FangBerserker5131~3611~169~128~1206~91~3136Hand Axe
Moves to attack units in range.
Black FangBrigand14129~3210~134~67~804~51~2125Hand Axe
Moves to attack units in range.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Black FangCavalier14428~318~116~88~1007~91~397Poison Lance
--
Black FangPaladin8432~379~127~119~1108~115~8118Steel Lance
--
Black FangNomad14423~268~108~1010~1205~61~377Steel Bow
--
Black FangGeneral8430~3511~156~93~6015~185~8155Steel Lance
--
Black FangKnight14426~299~115~71~3012~142~3134Javelin
--
Black FangKnight14426~299~115~71~3012~142~3134Silver Lance
--
Black FangHero8431~369~1312~1612~15010~134~7106Steel Sword
--
Black FangMercenary14427~308~1012~1411~1306~72~395Steel Sword
--
Black FangMyrmidon14423~277~1013~1513~1503~52~385Steel Sword
Moves to attack units in range.
VaidaWyvern Lord914320191311216128Spear
Does not appear if she was defeated inChapter 24E/26H.
Black FangWyvern Rider14229~3212~146~98~10010~121~3107Poison Lance
--
Black FangWyvern Rider14629~3212~146~98~10010~121~3107Steel Lance
--
Black FangWyvern Rider14329~3212~146~98~10010~121~3107Javelin
--
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
LloydSwordmaster1815220232116151996Light BrandIron RuneThis item is dropped upon this unit's defeat.
• Appears if Linus was fought inChapter 23E/24H.
• Does not move; stands on athrone. IfNino talks to him, moves to attack units in range and does not initiate combat with Nino.
LinusHero18158242015141915146Light BrandIron RuneThis item is dropped upon this unit's defeat.
• Appears if Lloyd was fought inChapter 23E/24H.
• Does not move; stands on athrone.
Black FangNomadic Trooper14136~4313~1713~1815~2109~136~1088Short BowSteel Sword
Moves to attack units in range; begins moving unprovoked when a unit enters the southern island (columns 13–20, rows 24–27) or nears the altar (columns 1–16, rows 1–16).
Black FangBrigand14429~3210~134~67~804~51~2125Steel Axe
Moves to attack units in range; the northeastern one begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
Black FangMyrmidon14723~277~1013~1513~1503~52~385Steel Sword
Moves to attack units in range; the one near theHero begins moving unprovoked when a unit enters the eastern island (columns 25–29, rows 12–18) or nears the altar (columns 1–16, rows 1–16).
Black FangGeneral8137~4413~188~114~7017~208~11155Swordslayer
Moves to attack units in range; begins moving unprovoked when a unit crosses the river from the starting position (columns 18–24, rows 17–22) or nears the altar (columns 1–16, rows 1–16).
Black FangMyrmidon14223~277~1013~1513~1503~52~385Lancereaver
Moves to attack units in range; the one near theHero begins moving unprovoked when a unit enters the eastern island (columns 25–29, rows 12–18) or nears the altar (columns 1–16, rows 1–16).
Black FangKnight14426~299~115~71~3012~142~3134Steel Lance
Moves to attack units in range; the three near theGeneral begin moving unprovoked when a unit crosses the river from the starting position (columns 18–24, rows 17–22) or nears the altar (columns 1–16, rows 1–16).
Black FangKnight14226~299~115~71~3012~142~3134Javelin
Moves to attack units in range; the one near theGeneral begins moving unprovoked when a unit crosses the river from the starting position (columns 18–24, rows 17–22) or nears the altar (columns 1–16, rows 1–16).
Black FangNomadic Trooper8133~3912~1511~1614~1808~125~988Longbow
Moves to attack units in range; begins moving unprovoked when a unit enters the southern island (columns 13–20, rows 24–27) or nears the altar (columns 1–16, rows 1–16).
Black FangCavalier14128~318~116~88~1007~91~397Javelin
--
Black FangPaladin8138~4412~159~1410~1309~127~10118Silver Lance
--
Black FangMercenary14227~308~1012~1411~1306~72~395Steel Sword
Moves to attack units in range; begins moving unprovoked when a unit enters the eastern island (columns 25–29, rows 12–18) or nears the altar (columns 1–16, rows 1–16).
Black FangHero8138~4511~1614~1914~17012~156~9106Silver Sword
Moves to attack units in range; begins moving unprovoked when a unit enters the eastern island (columns 25–29, rows 12–18) or nears the altar (columns 1–16, rows 1–16).
Black FangCavalier14128~318~116~88~1007~91~397Poison LanceAntitoxin
--
Black FangCavalier14128~318~116~88~1007~91~397Steel Lance
--
Black FangMyrmidon14123~277~1013~1513~1503~52~385Killing Edge
Moves to attack units in range.
Black FangKnight14126~299~115~71~3012~142~3134Silver Lance
Moves to attack units in range; begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
Black FangNomad14223~268~108~1010~1205~61~377Short Bow
--
Black FangSniper8534~4112~1711~169~1207~116~986Steel Bow
Moves to attack units in range; the northern three begin moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
Black FangSniper8134~4112~1711~169~1207~116~986Silver BowOrion's Bolt
Moves to attack units in range; begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
Black FangBrigand14129~3210~134~67~804~51~2125Swordslayer
Moves to attack units in range; begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
Black FangBrigand14129~3210~134~67~804~51~2125Hand Axe
Moves to attack units in range.
Black FangBrigand14129~3210~134~67~804~51~2125Iron Axe
Moves to raid thevillage, then moves to attack units unprovoked.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Black FangCavalier14828~318~116~88~1007~91~397Poison LanceAntitoxin
--
Black FangPaladin8438~4412~159~1410~1309~127~10118Steel Lance
--
Black FangNomad14823~268~108~1010~1205~61~377Steel Bow
--
Black FangGeneral8437~4413~188~114~7017~208~11155Steel Lance
--
Black FangKnight141226~299~115~71~3012~142~3134Javelin
--
Black FangKnight14426~299~115~71~3012~142~3134Axereaver
--
Black FangHero8438~4511~1614~1914~17012~156~9106Steel Sword
--
Black FangMercenary14827~308~1012~1411~1306~72~395Steel Sword
--
Black FangMyrmidon14823~277~1013~1513~1503~52~385Steel Sword
The ones from the westernmost fort move to attack units in range.
VaidaWyvern Lord914320191311216128Spear
Does not appear if she was defeated inChapter 24E/26H.
Black FangWyvern Rider14229~3212~146~98~10010~121~3107Poison Lance
--
Black FangWyvern Rider14629~3212~146~98~10010~121~3107Steel Lance
--
Black FangWyvern Rider14929~3212~146~98~10010~121~3107Javelin
--
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
LloydSwordmaster18154~5621~2224~2522~231615~1619~2196Light BrandIron RuneThis item is dropped upon this unit's defeat.
• Appears if Linus was fought inChapter 23E/24H.
• Does not move; stands on athrone. IfNino talks to him, moves to attack units in range and does not initiate combat with Nino.
LinusHero18161~632521~2215~171419~2115~17146Light BrandIron RuneThis item is dropped upon this unit's defeat.
• Appears if Lloyd was fought inChapter 23E/24H.
• Does not move; stands on athrone.
Black FangSage8130~3715~2210~1610~1406~1014~2176BoltingElfireRecover
--
Black FangValkyrie14232~3913~2010~1518~2506~1019~2668ThunderPhysic
The northeast one moves to attack units in range; begins moving unprovoked when a unit enters the southern island (columns 13–20, rows 24–27) or nears the altar (columns 1–16, rows 1–16).
Black FangValkyrie8129~3612~179~1315~2205~917~2468ThunderRecover
Moves to attack units in range; begins moving unprovoked when a unit enters the southern island (columns 13–20, rows 24–27) or nears the altar (columns 1–16, rows 1–16).
Black FangMage14124~299~147~117~1103~57~1065Elfire
--
Black FangBishop8331~3812~1710~148~1304~717~2476DivinePurge
• The central one moves to attack units in range; begins moving unprovoked when a unit crosses the river from the starting position (columns 18–24, rows 17–22) or nears the altar (columns 1–16, rows 1–16).
• The two near the throne do not move.
Black FangMonk14225~295~85~96~901~410~1465Lightning
Moves to attack units in range; the one near theBishop begins moving unprovoked when a unit crosses the river from the starting position (columns 18–24, rows 17–22) or nears the altar (columns 1–16, rows 1–16).
Black FangMonk14425~295~85~96~901~410~1465Shine
Moves to attack units in range; the three near theBishop begin moving unprovoked when a unit crosses the river from the starting position (columns 18–24, rows 17–22) or nears the altar (columns 1–16, rows 1–16).
Black FangDruid8129~3620~279~1510~1405~914~1986LunaEclipse
Moves to attack units in range; begins moving unprovoked when a unit enters the eastern island (columns 25–29, rows 12–18) or nears the altar (columns 1–16, rows 1–16).
Black FangShaman14323~279~135~86~903~58~1175Luna
The two east of theDruid move to attack units in range; the one nearest theDruid begins moving unprovoked when a unit enters the eastern island (columns 25–29, rows 12–18) or nears the altar (columns 1–16, rows 1–16).
Black FangShaman14423~279~135~86~903~58~1175Flux
Moves to attack units in range; the one near theDruid begins moving unprovoked when a unit enters the eastern island (columns 25–29, rows 12–18) or nears the altar (columns 1–16, rows 1–16).
Black FangShaman14323~279~135~86~903~58~1175Nosferatu
Moves to attack units in range; the one near theDruid begins moving unprovoked when a unit enters the eastern island (columns 25–29, rows 12–18) or nears the altar (columns 1–16, rows 1–16).
Black FangMage14424~299~147~117~1103~57~1065Thunder
--
Black FangMonk14125~295~85~96~901~410~1465Divine
Moves to attack units in range; begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
Black FangDruid14130~3724~2911~1711~1605~916~2346LunaRecoverSleepEclipse
Moves to attack units in range.
Black FangDruid14130~3724~2911~1711~1605~916~2346LunaRecoverSilenceEclipse
Moves to attack units in range.
Black FangTroubadour14122~264~75~911~1603~510~1457FortifyRecover
--
Black FangValkyrie14132~3913~2010~1518~2506~1019~2668PhysicRecoverBerserk
Moves to attack units in range; begins moving unprovoked when a unit enters the southern island (columns 13–20, rows 24–27) or nears the altar (columns 1–16, rows 1–16).
Black FangValkyrie8129~3612~179~1315~2205~917~2468ElfireRecover
Moves to attack units in range; begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
Black FangValkyrie8129~3612~179~1315~2205~917~2468ElfirePhysic
Moves to attack units in range; begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
Black FangValkyrie8129~3612~179~1315~2205~917~2468ThunderPhysicSilence
Moves to attack units in range; begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
Black FangValkyrie8229~3612~179~1315~2205~917~2468ThunderPhysicSleep
Moves to attack units in range; the northwest one begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
Black FangSniper8136~4513~1912~189~1407~126~1186Silver BowLongbow
Moves to attack units in range; begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
Black FangHero8241~5012~1815~2114~19012~176~11106Silver Sword
Moves to attack units in range.
Black FangBrigand14132~3712~165~87~1004~61~3125Iron Axe
The northeastern one moves to raid thevillage, then moves to attack units unprovoked.
Black FangValkyrie8129~3612~179~1315~2205~917~2468ThunderPhysicBerserk
Moves to attack units in range; begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Black FangValkyrie81629~3612~179~1315~2205~917~2468ThunderPhysic
--
Black FangBishop8431~3812~1710~148~1304~717~2476Divine
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Black FangMonk141625~295~85~96~901~410~1465Shine
--
Black FangDruid8429~3620~279~1510~1405~914~1986Nosferatu
--
Black FangShaman141623~279~135~86~903~58~1175Flux
--
VaidaWyvern Lord9146~4821~2320~2113~151121~236~7128Spear
Does not appear if she was defeated inChapter 24E/26H.
Black FangWyvern Rider14232~3713~177~119~12011~141~4107Poison Lance
--
Black FangWyvern Rider14632~3713~177~119~12011~141~4107Steel Lance
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Black FangWyvern Rider14932~3713~177~119~12011~141~4107Javelin
--

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Reinforcements

No reinforcements appear beyond turn 99.

Normal Mode and Eliwood Hard Mode
  • The turn after a unit enters the eastern island (columns 25–29, rows 12–18), and again two, four, and six turns thereafter
  • The turn after a unit crosses the river from the starting position (columns 18–24, rows 17–22), and again two, four, and six turns thereafter
  • The turn after a unit enters the southern island (columns 13–20, rows 24–27), and again two, four, and six turns thereafter
  • The turn after a unit nears the altar (columns 1–16, rows 1–16)
  • Two turns after a unit nears the altar (columns 1–16, rows 1–16), and again one and three turns thereafter
Hector Hard Mode
  • The turn after a unit enters the eastern island (columns 25–29, rows 12–18), and again two, four, and six turns thereafter
  • The turn after a unit crosses the river from the starting position (columns 18–24, rows 17–22), and again two, four, and six turns thereafter
  • The turn after a unit enters the southern island (columns 13–20, rows 24–27), and again two, four, and six turns thereafter
  • The turn after a unit nears the altar (columns 1–16, rows 1–16)
  • Two turns after a unit nears the altar (columns 1–16, rows 1–16), and again one and three turns thereafter

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article:Lloyd

Normal/Eliwood HardHector Hard

Swordmaster
Level18
Affinity
Stats
Max HP54~56Luck16
Strength21~22Defense15~16
Skill24~25Resistance19~21
Speed22~23Constitution9
Movement6Aid8
Inventory
Runesword*
Light Brand*
Iron RuneThis item is dropped upon this unit's defeat.
Weapon Levels
SwordsSLances--Axes--Bows--
Anima magic--Light magic--Dark magic--Staves--

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Main article:Linus

Normal/Eliwood HardHector Hard

Hero
Level18
Affinity
Stats
Max HP61~63Luck14
Strength25Defense19~21
Skill21~22Resistance15~17
Speed15~17Constitution14
Movement6Aid13
Inventory
Runesword*
Light Brand*
Iron RuneThis item is dropped upon this unit's defeat.
Weapon Levels
SwordsSLances--AxesABows--
Anima magic--Light magic--Dark magic--Staves--

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The boss that appears depends on who was fought in Chapter 23E/24H: if Lloyd was fought previously, then Linus will appear here; if Linus was fought, Lloyd will appear.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
Nils's Augury

Price:Free
Intro:I see... shades of the battle yet to come...
Augury:A moment, please... ... ... ... I sense a dire foe in the battle ahead. The weapon he wields is cursed. A sword that steals life energies and feeds them to its wielder. So many enemies, too... Their numbers are great. Surround yourself with strong defenders. And travel as a group. Do not allow yourselves to be parted from one another.

This section has been marked as astub. Please help improve the page by adding information.


Hector Hard Mode

This is a complicated chapter with many dangerous magic-using enemies, such as fastValkyries andDruids withLuna, as well as a variety of status staves such asBerserk andSleep. If the player does not have units that can use theRestore staff or did not purchase it inFour-Fanged Offense, then this chapter becomes much more difficult. Units with high resistance and good combat, such asMarcus,Louise,Harken and trained magic users are recommended. In particular, trainedCanas stands out, as with a boost fromPure Water orBarrier, he can dodge status staves until they break, tank magical attacks, and counter with Luna for high damage that bypasses the high resistance many enemies have.

One of the most important aspects of this chapter is the reinforcements. Crossing each of the bridges near the starting area will spawn a different set of reinforcements, so it is recommended to only cross the northwestern bridge leading to the largest landmass so as to avoid getting swarmed by many reinforcements at once. TheSage andBishop to the north of the starting area are some of the most immediate threats, as they haveBolting andPurge, respectively and can damage or potentially killHector, who is still unpromoted and automatically deployed. Generally, the unpromoted magic users (Mages,Monks, andShamans) are not too threatening toward any unit that has boosted resistance from a Pure Water or Barrier, so prioritize taking out the promoted enemies on player phase and defeat the unpromoted enemies on enemy phase when they attack your units. Be very wary of enemies with status staves, making sure to have a Restore user (preferably two) near the front lines to restore any units that get afflicted with Berserk or Sleep. In particular, the Druids that start near the boss have huge ranges with their status staves, and it can be good to stay out of their range until the other enemies in the central area are under control.

Getting the village in the west can be difficult. If you have a Purge user, then you can take out the loneBrigand on the map and take your time getting the village, as no other enemy unit will attempt to destroy it. You can also try and use Berserk on a promoted enemy near the Brigand to defeat it from afar, or use Sleep on the Brigand to buy more time. Alternatively, a trained Falcoknight such asFlorina can try and rush west immediately for the village, preferably with boosted resistance from Barrier or a Pure Water. This is somewhat risky, however, as they can still get hit by Sleep and there are a number of enemies with Luna in the western part of the map. You will also need to make sure they stay at least five spaces away from the bottom of the map when passing the southern island, or else they will trigger a number of reinforcements.

Once things are under control in the central area and no more reinforcements are spawning, you can send units into the northwest area to take out the last group of Valkyries and fight the boss. This will causeVaida and otherWyvern Riders to spawn, so it is recommended to leave Hector in the starting area so that he can recruit her immediately, and he likely does not take much damage from the other enemies there due to his high defense. As far as defeating the boss, they are generally very safe to fight from two spaces away, as theLight Brand cannot get a critical hit at that range. Lloyd has very high resistance, so the only magic user that is likely to do substantial damage to him is trained Canas with Luna, though he can also be attacked by physical units with decent resistance usingBows,Hand Axes orJavelins. Linus is somewhat more vulnerable to magical attacks but is also much easier to double due to his lower speed.

Nino cantalk toLloyd, though this is not a recommended course of action unless the player simply wants to see supplementary dialogue or remove the boss's throne bonuses. After Nino talks to Lloyd, he will no longer be stationary on the throne and will now move to attack anyone in his movement range, except Nino.

Note that this is the last chapter in whichNinian is playable in, therefore the last chapter in which characters can build upsupport for her. While her brotherNils would later fill in for her gameplay role starting from a later chapter, along with inheriting her stats and inventory, her support levels will not carry over to Nils, meaning any units who were supporting Ninian will no longer have access to any support bonuses from her for the rest of the playthrough. Conversely, it is not a big deal if Ninian dies in combat in this chapter, as she is unavailable in subsequent chapters anyway.

Trivia

Both chapters combined.
  • Both this chapter andChapter 21 ofFire Emblem: The Binding Blade feature theShrine of Seals, and can be combined near-seamlessly.
  • Lloyd andLinus do not retain their A-Support in this chapter; this is consistent with player units supports, which are also lost upon the defeat of the given support partner.
  • This chapter holds the only obtainableWarp staff in the entire game.
  • Lloyd or Linus holds the only obtainableIron Rune in the entire game.
  • The Japanese name of this chapter is identical to the Japanese title of Track 53 in theSound Room ofFire Emblem: The Blazing Blade, although that track does not play in this chapter.
  • Lloyd and Linus's weapon was changed from a Runesword in the Japanese version to a Light Brand in the Western version. However, Nils's augury for the chapter ("I sense a dire foe in the battle ahead. The weapon he wields is cursed. A sword that steals life energies and feeds them to its wielder.") was not changed to reflect this.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Cog of Destiny

--

Japanese

運命の歯車

Cog of Destiny

German

Rad des Schicksals

Wheel of Destiny. Derived from the german word for "Cog", which is "Zahnrad".

Italian

Il volere del fato

The will of fate

Gallery

Prototype

  • Ninian transfers her power to Nils in the prototype.
    Ninian transfers her power toNils in the prototype.

References

← Battle before Dawn •
← Night of Farewells(side quest) •
Cog of Destiny• Valorous Roland(Eliwood's Tale) →
• The Berserker(Hector's Tale) →
Fire Emblem: The Blazing Blade
Playable charactersAthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable charactersBramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
BossesAionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background charactersAenirAeshaAthosBariganBramimondDayanDurbanElimineGeeseHanonHartmutHassarHughIgreneKellesMadelynNiimeRoland
Legendary andpersonal weaponsArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
ChaptersLyn's TaleP:A Girl from the Plains • 1:Footsteps of Fate • 2:Sword of Spirits • 3:Band of Mercenaries • 4:In Occupation's Shadow • 5:Beyond the Borders • 6:Blood of Pride • 7:Siblings Abroad • 7x:The Black Shadow • 8:Vortex of Strategy • 9:A Grim Reunion • 10:The Distant Plains
Eliwood's Tale11:Taking Leave • 12:Birds of a Feather • 13:In Search of Truth • 13x:The Peddler Merlinus • 14:False Friends • 15:Noble Lady of Caelin • 16:Whereabouts Unknown • 16x:The Port of Badon • 17:Pirate Ship • 18:The Dread Isle • 18x:Imprisoner of Magic • 19:Dragon's Gate • 20:New Resolve • 21:Kinship's Bond • 22:Living Legend • 22x:Genesis • 23: Four-Fanged Offense (Lloyd,Linus) • 24:Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth,Jerme) • 26:Battle before Dawn • 26x:Night of Farewells • 27:Cog of Destiny • 28:Valorous Roland • 29:Sands of Time • 29x:Battle Preparations • 30:Victory or DeathF: Light (part 1part 2)
Hector's Tale11:Another Journey • 12:Birds of a Feather • 13:In Search of Truth • 13x:The Peddler Merlinus • 14:False Friends • 15:Talons Alight • 16:Noble Lady of Caelin • 17:Whereabouts Unknown • 17x:The Port of Badon • 18:Pirate Ship • 19:The Dread Isle • 19x:Imprisoner of Magic • 19x pt 2:A Glimpse in Time • 20:Dragon's Gate • 21:New Resolve • 22:Kinship's Bond • 23:Living Legend • 23x:Genesis • 24: Four-Fanged Offense (Lloyd,Linus) • 25:Crazed Beast • 26:Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth,Jerme) • 28:Battle before Dawn • 28x:Night of Farewells • 29:Cog of Destiny • 30:The Berserker • 31:Sands of Time • 31x:Battle Preparations • 32:Victory or Death • 32x:The Value of LifeF: Light (part 1part 2)
LocationsElibeBern (Shrine of Seals) •EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) •Nabata Desert (Arcadia) •Sacae (Bulgar) •Valor (Dragon's Gate) •Western Isles
Groups, objects and conceptsBlack Fang (Four Fangs) •Elimine ChurchFire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
ListsChaptersCharacters (Availability chart) •Classes (Class change) •Hidden treasureItemsScriptsSupportsWeapons
Related topicsList of version differencesMario Kart: Double Dash!! bonus discMinor charactersName chart • Other games (The Binding Blade) •Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) •Sound RoomTimeline