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Class relative power

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Class relative power, also calledclass strength orclass power, is a mechanic first appearing inFire Emblem Gaiden that influences the amount ofexperience points a unit receives. It is present in variousFire Emblem games.

Overview


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Class relative power is, essentially, a hidden stat for a class that affects the experience a unit gains. Its purpose is to increase the experience gains of lower-level classes in comparison to higher-level ones.

InGaiden andShadows of Valentia, stronger classes have lower relative power and weaker classes higher relative power, ranging from 1 to 10; as relative power is multiplied into experience gain, this serves to boost the experience gain of lower-tier classes in comparison to higher-tier promoted ones. The enemy's class relative power is not a factor in experience, but the base experience from the enemy's class is.

InThracia 776 and the GBA games, stronger classes have higher relative powers. There is a smaller range of relative power, only from 1 to 5. In the GBA games, class relative power is less distributed, with the vast majority of classes featuring 3 relative power and all classes with 5 relative power being late-game boss-exclusive. The range of class relative power is more limited compared toGaiden, but enemy class relative power is a factor in experience gain in these games, and the GBA games feature many direct class-based bonuses, such as a bonus for defeatingThieves.

Calculations

Gaiden andShadows of Valentia

The class relative power for each class inGaiden andShadows of Valentia is shown below.

Class relative power inGaiden
1Gold KnightBaronBow KnightFalcon Knight
2Dread FighterSage
3Paladin
4MyrmidonSniper
5KnightMage(male)PriestessFighterHero
6CavalierPegasus KnightMage(female)
7MercenaryArcherSaint
8Soldier
10VillagerCleric
Class relative power inShadows of Valentia
1Gold KnightBaronBow KnightFalcon KnightPriestess(normal version)NecrodragonWhite DragonFiendGuardianVestalFafnirDagonBalorDeimosFire DragonFell DragonSkogulSpartanOliphantierHarrierEnchantressTomb LordMila's ServantDuma's Apostle
2Dread FighterSageSaintPrincessHeroCantorLichDeathgoyleTitanGarudaYashaGuruExemplarRigainConquerorIllusory Hero
3PaladinMogall
4MyrmidonSniperDracul
5KnightMage(male)Priestess(Celica version)FighterArcanistRevenantEntombedFell God
6CavalierPegasus KnightMage(female)WitchGargoyle
7MercenaryArcherBonewalker
8SoldierCleric
10VillagerBoyGirlBrigand

Class relative power is used to calculate the unit's experience gain in battle.

FormulaNotes
Killing an enemyEnemy's class EXP × (enemy's Level + 9) / 10 × class relative power × level factor / 100Minimum of 1; minimum of 0 againstDuma.
Enemy's Class EXP × (Enemy's Level + 9) / 10 has a maximum of 255 and is always 255 againstEntombed.
Player unit deals damage but does not kill the enemyEXP for killing an enemy × damage done / (enemy's max HP × 2)--
Player unit was deployed for the mapClass relative power × level factor / 5--

The level factor is shown below.

Unit's levelLevel factor
1 and 210
39
48
57
66
75
84
93
10 and over2

Thracia 776

The class relative power for each class inThracia 776 is shown below.

Class relative power inThracia 776
0Civilian
1ClericPriest
2ArcherBishopBow FighterBrigand(variant)Dancer • dismountedArch Knight • dismountedAxe Knight • dismountedCavalier • dismountedDragon Rider • dismountedLance Knight • dismountedPaladin(female) • dismountedPegasus Rider • dismountedTroubadourHigh PriestHunterJunior Lord(unused)PirateSoldierThiefTroubadour
3Arch KnightArmored AxeArmored LanceArmored SwordAxe KnightBallistaBardBow ArmorBrigand(normal)CavalierDark Mage • dismountedBow Knight • dismountedDuke Knight • dismountedFree Knight • dismountedGreat Knight • dismountedKnight Lord(unused) • dismountedMage Knight(female) • dismountedPaladin(male) • dismountedPegasus Knight • dismountedRanger • dismountedWyvern RiderDragon RiderFighterFree KnightLance KnightLoptr MageLordMageMage Knight(female)MyrmidonPaladin(female)Pegasus RiderPoison BallistaThief Fighter
4Bow KnightDark Bishop • dismountedFalcon Knight(unused) • dismountedMage Knight(male) • dismountedMaster Knight(unused) • dismountedWyvern Lord(unused)Duke KnightEmperor(unused)Forrest(unused)GeneralGreat KnightKiller Ballista(unused)Knight Lord(unused)Mage Knight(male)MercenaryPaladin(male)Pegasus KnightPrinceRangerSniperWarriorWyvern Rider
5BaronBerserkerDark Prince(unused)Falcon Knight(unused)Iron BallistaMaster Knight(unused)SageSwordmasterWyvern Lord(unused)

Class relative power is used to determine experience from battle thus:

ActionFormulaNotes
Battle wherein enemy survives(31 − Player's level) / Player's class relative power ×Paragon factor × Paragon Mode factor × Berserk factorParagon factor is 2 if the unit has theParagon skill, 1 otherwise. Paragon Mode factor is 2 if the game is set to Paragon Mode, 1 otherwise. Berserk factor is 0 if the unit is under theBerserk status, 1 otherwise.
Killing the enemy(max{0,[Enemy's class relative power × (Enemy's level + Enemy promotion bonus)] − [Player's class relative power] × (Player's level + Player promotion bonus)] + 20} + [(31 − Player's level) / Player's class relative power] + Boss bonus + Steal bonus) ×Paragon factor × Paragon Mode factor × Berserk factorMaximum 100. Promotion bonus is 20 if the unit is of an advanced class. Boss bonus is 40 if the enemy is a boss unit. Steal bonus is 20 if the enemy has theSteal skill. Paragon factor is 2 if the unit has theParagon skill, 1 otherwise. Paragon Mode factor is 2 if the game is set to Paragon Mode, 1 otherwise. Berserk factor is 0 if the unit is under theBerserk status, 1 otherwise.

GBA games

The class relative power for each class in the GBA games is shown below.

Class relative power in the GBA games
1BramimondChildCivilianEntombedJourneyman(1)PeerPontifexPrincePrincessPupil(1)QueenRecruit(1)Transporter
2BardClericDancerDivine Dragon(unused)Manakete(female)PriestSoldierTroubadourThief
3LordKnight LordBlade LordGreat LordCavalierPaladinGreat KnightPegasus KnightFalcoknightWyvern RiderWyvern LordWyvern KnightNomadNomad TrooperRangerMage KnightValkyrieMyrmidonSwordmasterMercenaryHeroKnightGeneralFighterWarriorPirateBrigandBerserkerArcherSniperMageSageMonkBishopShamanDruidSummonerDark DruidNecromancerRogueAssassinManakete(male)Magic SealArchsageJourneyman(2 and 3)Pupil(2 and 3)Recruit(2 and 3)BonewalkerWightGargoyleDeathgoyleTarvosMaelduinCyclopsFleetMogallArch MogallGorgonRevenantMauthe DoogGwyllgiBaelElder BaelDraco Zombie
4Paladin(female;The Binding Blade only)
5Fire DragonKingDemon DragonDemon King

In the GBA games, class relative power is used to determine experience from battle thus:

ActionFormulaNotes
Doing damage[31 + (enemy's level + enemy's promotion bonus) − (player unit's level + player unit's promotion bonus)] / player unit's class relative powerMinimum of 1.
Promotion bonus is 20 if the unit is promoted; 0 if not.
Killing the enemyEXP for doing damage + Silencer mod × [(enemy's level × enemy's class relative power + enemy's promotion bonus) − (player unit's level × player unit's class relative power + player unit's promotion bonus) + 20 + boss bonus + Thief bonus + Entombed bonus]Maximum of 100; minimum equal to experience from doing damage.
Silencer mod is 2 if the kill was due to an Assassin's Silencer; 1 if not
Promotion bonus is 40 for Valkyries, Bishops (only female Bishops inThe Blazing Blade), Rogues, and Assassins; 60 for all other promoted classes. Boss bonus is 40 if the enemy is a boss. Thief bonus is 20 if the enemy is a Thief, Rogue, or Assassin. Entombed bonus is 40 if the enemy is an Entombed. Each bonus is 0 otherwise.
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