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Class change/Nintendo 3DS games
This sub-page covers theclass change stats for the threeNintendo 3DS games:Fire Emblem Awakening,Fire Emblem Fates, andFire Emblem Echoes: Shadows of Valentia.
Fire Emblem Awakening
Awakening reintroduces branching class changes for almost every class, the exceptions being theLord andTactician classes. A single item—theMaster Seal—is used to promote all classes, includingLords. Master Seals are freely available from certain merchants on theworld map, effectively allowing the player to promote every playable character.
Weapon level changes are described in terms ofweapon experience.
Class change options and stat gains inAwakening | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Base class | Advanced class | HP | Str | Mag | Skl | Spd | Def | Res | Mov | Weapon levels | |
![]() | ![]() | +5 | +4 | +0 | +2 | +2 | +3 | +3 | +1 | ![]() ![]() | |
![]() | ![]() | +4 | +3 | +0 | +3 | +3 | +2 | +3 | +1 | ![]() ![]() | |
![]() | ![]() | +4 | +3 | +3 | +2 | +2 | +2 | +2 | +1 | ![]() ![]() | |
![]() | ![]() | +7 | +3 | +1 | +2 | +2 | +3 | +6 | +1 | ![]() ![]() | |
![]() | +8 | +5 | +0 | +1 | -1 | +7 | +1 | +0 | ![]() ![]() ![]() | ||
![]() | +8 | +3 | +0 | +2 | +3 | +3 | +1 | +3 | ![]() ![]() ![]() | ||
![]() | +10 | +4 | +0 | +3 | +2 | +4 | +3 | +1 | ![]() ![]() | ||
![]() | ![]() | +8 | +5 | +0 | +2 | +3 | +2 | +1 | +1 | ![]() | |
![]() | +6 | +4 | +0 | +5 | -1 | +4 | +3 | +1 | ![]() ![]() | ||
![]() | +8 | +4 | +0 | +3 | +2 | +3 | +3 | +1 | ![]() ![]() | ||
![]() | +2 | +0 | +1 | +6 | +5 | +4 | +3 | +1 | ![]() ![]() | ||
![]() | +4 | +3 | +1 | +3 | +3 | +3 | +3 | +1 | ![]() ![]() | ||
![]() | +6 | +3 | +0 | +2 | +3 | +1 | +2 | +3 | ![]() ![]() | ||
![]() | +8 | +3 | +0 | +2 | +4 | +1 | +2 | +3 | ![]() ![]() | ||
![]() | +4 | +2 | +1 | +4 | +3 | +5 | +3 | +1 | ![]() | ||
![]() | ![]() | +4 | +3 | +1 | +2 | +3 | +2 | +3 | +1 | ![]() | |
![]() | +5 | +4 | -1 | +4 | +2 | +1 | +0 | +1 | ![]() ![]() | ||
![]() | +5 | +5 | +0 | +7 | +4 | +3 | +1 | +1 | ![]() ![]() | ||
![]() | +3 | +1 | +4 | +4 | +3 | +1 | +5 | +1 | ![]() ![]() | ||
![]() | ![]() | +4 | +2 | +1 | +3 | +3 | +2 | +3 | +1 | ![]() ![]() | |
![]() | +3 | +1 | +4 | +1 | +2 | +1 | +3 | +1 | ![]() ![]() | ||
![]() | ![]() | +5 | +4 | +0 | +2 | +2 | +3 | +3 | +1 | ![]() ![]() | |
![]() | +3 | +2 | +0 | +4 | +4 | +0 | +3 | +1 | ![]() | ||
![]() | ![]() | +3 | +0 | +2 | +2 | +3 | +2 | +3 | +1 | ![]() ![]() | |
![]() ![]() | +8 | +5 | +2 | +2 | +1 | +5 | +1 | -1 | ![]() ![]() | ||
![]() ![]() | +8 | +5 | +2 | +2 | +2 | +5 | +0 | +1 | ![]() ![]() | ||
![]() | +4 | +1 | +4 | +3 | +3 | +3 | -1 | +1 | ![]() ![]() | ||
![]() | +4 | +1 | +3 | +2 | +3 | +2 | +2 | +1 | ![]() ![]() | ||
![]() | +9 | +4 | +1 | +3 | +1 | +7 | +2 | +3 | ![]() ![]() | ||
![]() | +7 | +3 | +2 | +4 | +2 | +5 | +1 | +3 | ![]() ![]() | ||
![]() | +5 | +1 | +3 | +2 | +1 | +3 | +3 | +1 | ![]() |
Fire Emblem Fates
The class change system inAwakening is recycled inFates with new classes. Every class has a branching promotion except for theKitsune andWolfskin classes, as well as theNohr Prince/Princess on theBirthright andConquest routes. TheMaster Seal is used to promote all classes and are freely available fromMy Castle vendors, thus allowing the player to promote every playable character.
Weapon level changes are described in terms ofweapon experience.
Class change options and stat gains inFates | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Base class | Advanced class | HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov | Weapon levels |
![]() ![]() | ![]() | +1 | +1 | +3 | +0 | +2 | +0 | +1 | +4 | +1 | ![]() ![]() ![]() |
![]() | +2 | +3 | +1 | +1 | +1 | +2 | +2 | +1 | +1 | ![]() ![]() ![]() | |
![]() | ![]() | +2 | +2 | +1 | +2 | +2 | +1 | +2 | +3 | +1 | ![]() ![]() |
![]() | +4 | +4 | +0 | +1 | +1 | +0 | +5 | -1 | +0 | ![]() ![]() ![]() | |
![]() | +2 | +2 | +0 | +1 | +3 | +0 | +2 | +1 | +3 | ![]() ![]() ![]() | |
![]() | +3 | +3 | +0 | +2 | +0 | +1 | +4 | +2 | +1 | ![]() ![]() | |
![]() | ![]() | +5 | +5 | +0 | +2 | +3 | -2 | +1 | -1 | +1 | ![]() |
![]() | +1 | +1 | +0 | +4 | +2 | +1 | +3 | +1 | +1 | ![]() ![]() | |
![]() | +3 | +3 | +0 | +3 | +2 | +1 | +2 | +0 | +1 | ![]() ![]() | |
![]() | +1 | +1 | +0 | +1 | +3 | +1 | +0 | +4 | +3 | ![]() ![]() | |
![]() | +2 | +3 | -1 | +4 | +1 | +2 | +3 | +2 | +3 | ![]() ![]() | |
![]() | +1 | +1 | +5 | +2 | +2 | +1 | +1 | +4 | +1 | ![]() ![]() | |
![]() | ![]() | +2 | +2 | +0 | +4 | +2 | +1 | +3 | +1 | +1 | ![]() ![]() |
![]() | +1 | +1 | +6 | +1 | +1 | -2 | +1 | +6 | +1 | ![]() ![]() | |
![]() | ![]() | +1 | +0 | +3 | +1 | +3 | +0 | +2 | +3 | +1 | ![]() |
![]() | +3 | +8 | +0 | +3 | +2 | +2 | +3 | +1 | +3 | ![]() ![]() | |
![]() | ![]() | +1 | +0 | +4 | -1 | +2 | +1 | +1 | +3 | +1 | ![]() ![]() |
![]() ![]() | +3 | +4 | +2 | +2 | +3 | +0 | +4 | +0 | -1 | ![]() ![]() | |
![]() | ![]() | +3 | +3 | +0 | +2 | +1 | +1 | +3 | +1 | +1 | ![]() |
![]() | ![]() | +1 | +2 | +2 | +2 | +3 | +1 | +2 | +2 | +1 | ![]() |
![]() | +3 | +4 | +0 | +1 | +1 | +0 | +4 | +0 | +1 | ![]() ![]() ![]() | |
![]() | +3 | +3 | +0 | +2 | +4 | +0 | +3 | +3 | +1 | ![]() ![]() ![]() | |
![]() | +3 | +3 | +0 | +2 | +0 | +1 | +4 | +5 | +1 | ![]() ![]() | |
![]() | +2 | +2 | +0 | +2 | +1 | +2 | +2 | +3 | +1 | ![]() ![]() | |
![]() | +0 | +1 | +0 | +5 | +3 | +0 | +0 | +4 | +2 | ![]() ![]() | |
![]() | +2 | +4 | +0 | +1 | -1 | +1 | +3 | +3 | +2 | ![]() ![]() | |
![]() | +1 | +2 | +0 | +2 | +3 | +1 | +1 | +5 | +1 | ![]() ![]() | |
![]() | ![]() | +1 | +3 | +4 | +0 | +2 | +0 | +3 | +4 | +1 | ![]() ![]() |
![]() | +3 | +2 | -1 | +7 | +3 | +3 | +1 | +1 | +1 | ![]() ![]() | |
![]() | ![]() | +1 | +3 | +0 | +2 | +2 | +1 | +2 | +1 | +1 | ![]() |
![]() | +3 | +1 | +5 | +1 | +1 | +3 | +2 | +4 | +1 | ![]() ![]() | |
![]() | +5 | +7 | +1 | +2 | +1 | +4 | +6 | +3 | +1 | ![]() ![]() | |
![]() | +1 | +0 | +3 | +1 | +1 | +1 | +2 | +3 | +1 | ![]() ![]() | |
![]() ![]() | +0 | +0 | +4 | +1 | +2 | -2 | +1 | +1 | +1 | ![]() ![]() | |
![]() | +3 | +8 | +3 | +1 | +3 | +1 | +4 | +2 | +1 | ![]() ![]() | |
![]() | +3 | +6 | +4 | +1 | +4 | +1 | +3 | +3 | +1 | ![]() ![]() | |
![]() | ![]() | +2 | +2 | +4 | +1 | +3 | +1 | +3 | +3 | +1 | ![]() ![]() |
![]() | +1 | +1 | +1 | +4 | +1 | +1 | +2 | +1 | +1 | ![]() ![]() | |
![]() | +0 | -1 | +1 | +2 | +3 | +3 | +0 | +6 | +3 | ![]() ![]() | |
![]() | +2 | +2 | +0 | +3 | +4 | +1 | +2 | +1 | +1 | ![]() | |
![]() | ![]() | +3 | +1 | +1 | +3 | +2 | +1 | +1 | +4 | +1 | ![]() |
Fire Emblem Echoes: Shadows of Valentia
Being a remake ofFire Emblem Gaiden,Shadows of Valentia uses largely the same class change system as the original. Class changing is achieved by visiting anyMila Shrine. By interacting with the female statue in the center of each, the player is prompted as to whether they want to promote each unit capable of promoting at the time. Each class has a set threshold level for class changing; once they reach this, the player is notified when the unit levels up to the correct level.
Celica promotes in an event: she promotes toPrincess by speaking toIrma duringAct 3.Alm may promote toHero at any time after Celica talks toHalcyon in the Sage's Hamlet inAct 4; unlike in the original, he must visit a Mila Shrine to do so. While Celica is not the only playablePriestess, her unique version is internally, a completely different class, and as such, Celica is the only Priestess capable of promoting intoPrincess. When promoting a Villager, the player will be offered a choice of classes to promote that character to, depending on their gender. When aDread Fighter promotes to Villager, they can promote again to any of the options available to the Villager as usual, looping the process of the class change tree from the beginning.
TheDLC ofShadows of Valentia introduces the concept of "overclasses", which, once purchased by the player, may be accessed by units who have reached level 20 of their standard highest-tier class by visiting the appropriate altar; e.g.Alm must visit theAltar of the King in order to promote toConqueror, once he has reached level 20 in theHero class. Overclasses also grant enhanced stat caps as well as other new attributes.
All stat increases when changing class are based solely on the promoted class's base stats; if a unit's given stat prior to promotion is lower than the promoted class's base stat in the same, the stat increases by an amount sufficient to reach the promoted class's base stat. If a unit's current stat is higher than the matching promoted base stat, the stat is unmodified. However, ifall stats equal or exceed the promoted class' base stats, that unit will receive +1 toHP.
Level thresholds
Class change options and level thresholds inEchoes: Shadows of Valentia | |||||||||
---|---|---|---|---|---|---|---|---|---|
Trainee class | Level threshold | Base class | Level threshold | Advanced class | Level threshold | Adv. class (tier 3) | Level threshold | Trainee class | Overclass |
![]() | Event (Act 4) | ![]() | ![]() | ||||||
![]() | Event (Act 3) | ![]() | ![]() | ||||||
![]() | 3 | ![]() | 7 | ![]() | 10 | ![]() | 10 | ![]() | ![]() |
![]() | 7 | ![]() | 10 | ![]() | ![]() | ||||
![]() | 7 | ![]() | 10 | ![]() | ![]() | ||||
![]() | 7 | ![]() | 10 | ![]() | ![]() | ||||
![]() | 12 | ![]() | ![]() | ||||||
![]() | 3 | ![]() | 7 | ![]() | 10 | ![]() | ![]() | ||
![]() | 12 | ![]() | ![]() | ||||||
![]() | 14 | ![]() | ![]() | ||||||
![]() | 12 | ![]() | ![]() |
Stat modifications
Class change options and stat gains inEchoes: Shadows of Valentia | |||||||||
---|---|---|---|---|---|---|---|---|---|
Starting class | Promoted class | HP | Atk | Skl | Spd | Luck | Def | Res | Mov |
![]() | ![]() | +(x to 36) | +(x to 16) | +(x to 14) | +(x to 14) | +(x to 10) | +(x to 10) | +(x to 4) | +0 |
![]() | ![]() | +(x to 32) | +(x to 13) | +(x to 10) | +(x to 12) | +0 | +(x to 6) | +(x to 8) | +0 |
![]() ![]() | ![]() | +(x to 24) | +(x to 8) | +(x to 8) | +(x to 10) | +0 | +(x to 4) | +(x to 1) | +0 |
![]() | +(x to 24) | +(x to 9) | +(x to 3) | +(x to 5) | +0 | +(x to 5) | +(x to 2) | +3 | |
![]() | +(x to 26) | +(x to 10) | +(x to 1) | +(x to 3) | +0 | +(x to 5) | +0 | +0 | |
![]() | +(x to 24) | +(x to 9) | +(x to 1) | +(x to 2) | +0 | +(x to 3) | +0 | +0 | |
![]() | +(x to 28) | +(x to 8) | +(x to 3) | +(x to 4) | +0 | +(x to 5) | +(x to 8) | +0 | |
![]() | +(x to 20) | +(x to 9) | +(x to 1) | +(x to 7) | +(x to 5) | +(x to 2) | +(x to 10) | +0 | |
![]() | +(x to 18) | +(x to 7) | +(x to 2) | +(x to 4) | +(x to 4) | +(x to 1) | +(x to 10) | +0 | |
![]() | +(x to 20) | +(x to 8) | +(x to 4) | +(x to 7) | +(x to 6) | +(x to 4) | +(x to 6) | +3 | |
![]() | ![]() | +(x to 30) | +(x to 11) | +(x to 11) | +(x to 14) | +0 | +(x to 7) | +(x to 6) | +1 |
![]() | ![]() | +(x to 36) | +(x to 15) | +(x to 16) | +(x to 18) | +0 | +(x to 11) | +(x to 6) | +2 |
![]() | ![]() | +0 | +0 | +0 | +0 | +0 | +0 | +0 | -3 |
![]() | ![]() | +(x to 28) | +(x to 12) | +(x to 5) | +(x to 8) | +0 | +(x to 8) | +(x to 5) | +1 |
![]() | ![]() | +(x to 40) | +(x to 18) | +(x to 7) | +(x to 12) | +0 | +(x to 13) | +(x to 6) | +1 |
![]() | ![]() | +(x to 34) | +(x to 16) | +(x to 2) | +(x to 2) | +0 | +(x to 12) | +(x to 1) | +0 |
![]() | ![]() | +(x to 40) | +(x to 22) | +(x to 6) | +(x to 4) | +0 | +(x to 18) | +(x to 7) | +0 |
![]() | ![]() | +(x to 30) | +(x to 12) | +(x to 6) | +(x to 6) | +0 | +(x to 6) | +(x to 2) | +1 |
![]() | ![]() | +(x to 40) | +(x to 16) | +(x to 8) | +(x to 8) | +0 | +(x to 10) | +(x to 6) | +3 |
![]() | ![]() | +(x to 32) | +(x to 12) | +(x to 8) | +(x to 7) | +0 | +(x to 6) | +(x to 9) | +0 |
![]() | ![]() | +(x to 30) | +(x to 10) | +(x to 7) | +(x to 8) | +0 | +(x to 5) | +(x to 8) | +1 |
![]() | ![]() | +(x to 32) | +(x to 12) | +(x to 8) | +(x to 9) | +0 | +(x to 6) | +(x to 6) | +0 |
![]() | ![]() | +(x to 34) | +(x to 10) | +(x to 7) | +(x to 12) | +0 | +(x to 10) | +(x to 12) | +1 |
References
See also
Fire Emblem Fates | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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Fire Emblem Echoes: Shadows of Valentia | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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