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Clash of Queens

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Clash of Queens


Location

Frigid Forest

Boss(es)

Ivy,Timerra

Previous chapter(s)

Path to War

Next chapter(s)

The Fell Heir

Clash of Queens is the fourth chapter of theFire Emblem Engage expansionFell Xenologue. In this chapter,Alear,Nel,Nil, and theFour Winds work to defeat both the armies ofElusia andSolm in one battle outside of Destinea Cathedral.

After completing this chapter, the player is immediately sent intothe next. It is not possible to return to theworld map or theSomniel during the next chapter.

Plot

Main article:Clash of Queens/Script

In a dream,Nel recalls a memory of her meeting with her world'sAlear before waking up.Nil leads the current Alear and their group intoElusia, whereGregory questions how easy it was for them to enter. Nil and Alear then ask for Nel's thoughts, but she leaves in a hurry.Zelestia then arrives withMadeline, a member of theFour Winds who had been spying on Elusia, who introduces herself to Alear. Gregory and Madeline then mentionMauvier, whom Zelestia explains defected fromSombron's army afterVeyle died; Mauvier then founded the Four Winds. After a brief spat between the group, Madeline reveals that Elusia Castle is empty, and that its queen,Ivy, is performing a ritual in Hasaude Cathedral, possibly to revive Sombron.

Suddenly, Mauvier arrives bringing news that the queen ofSolm,Timerra, has also left her palace to invade Elusia, and that he followed her there. With the two armies likely to clash, Madeline leads the group forward, while Alear briefly hangs back to introduce themself to Mauvier. At Hasaude Cathedral, the group finds the two armies already clashing withEmblem Bracelets in tow. Nel suggests attacking the queens directly to reclaim the bracelets, while Mauvier intends to disrupt the ritual in the cathedral. The group agrees to the plan and begins their assault on the two armies.

With Ivy and Timerra defeated, Nel orders the two to relinquish their bracelets. Mauvier then arrives and confirms that he has stopped the ritual at the cathedral. Infuriated, Ivy and Timerra refuse to give up their bracelets. Nel then transforms into a dragon and kills the two of them in response, regaining the bracelets, and horrifying Alear in the process.

Soon after, Nel and Nil send the bracelets'Emblems,Soren andCamilla, to slumber. Alear then admonishes Nel for killing two nations' rulers, but she responds by explaining that the two royals—and all the other royals and soldiers they fought in this world—wereCorrupted. The Four Winds and Nil express their despondence upon hearing this. Alear chastises Nel for not telling anyone sooner, and she replies that she would rather not put such a burden on them. The two apologize to each other, which causes Nel to briefly recall a memory of her world's Alear. She laments the loss of her world's Alear, declares her love for them, and tells Alear that their mere presence reminds her more of hers, which she manifests by distancing herself from them. As she leaves to clear her head, Nil asks that the Four Winds watch over her while he stays behind. Alone with Alear, Nil tells them what he knows about Nel's habits. He then reveals that he has awakened EmblemTiki from her slumber, and threatens to kill Alear.

Sometime in the past, a younger Nil is ecstatic over his newfound ability to rouse Emblems. Before he can tell Nel, however, Sombron arrives and tells him that he should hide his powers, and muses that Nil may be a worthy heir to him.

Beginning log

The party learns of suspicious developments in Elusia. Three bracelets remain.

Chapter data

NormalHardMaddening

Chapter Data
Conditions
Unit Data
Victory: DefeatIvy andTimerraPlayerPartnerOtherEnemyThird
Defeat:Nel,Nil, orAlear dies6–10{{{partner}}}{{{other}}}18+1923+15
Map dimensions:
30 columns by 22 rows
Chapter Data
Conditions
Unit Data
Victory: DefeatIvy andTimerraPlayerPartnerOtherEnemyThird
Defeat:Nel,Nil, orAlear dies6–10{{{partner}}}{{{other}}}23+3630+34
Map dimensions:
30 columns by 22 rows
Chapter Data
Conditions
Unit Data
Victory: DefeatIvy andTimerraPlayerPartnerOtherEnemyThird
Defeat:Nel,Nil, orAlear dies6–10{{{partner}}}{{{other}}}24+4834+52
Map dimensions:
30 columns by 22 rows

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Character data

Characters
New units
Madeline
General
HP
48
Inventory
Silver Axe
Tomahawk
Elixir
Level
3
Automatically at battle preparations
Forcibly deployed characters
Alear f ​Nel ​Nil ​Zelestia ​Madeline ​Gregory ​
Available characters
Vander ​Clanne ​Framme ​Alfred ​Etie ​Boucheron ​Céline ​Louis ​Chloé ​Yunaka ​Alcryst ​Citrinne ​Lapis ​Diamant ​Amber ​Jade ​Ivy ​Zelkov ​Kagetsu ​Fogado ​Pandreo ​Bunet ​Timerra ​Merrin ​Panette ​Hortensia ​Seadall ​Rosado ​Goldmary ​Lindon ​Saphir ​Mauvier ​Veyle ​

Emblem Ring data

Characters
New units

None

Forcibly deployed characters
Alear f emblem ​
Available characters
Lucina ​Lyn ​Ike ​Byleth ​Corrin ​Eirika ​Sigurd ​Leif ​Micaiah ​Roy ​Celica ​Marth ​Edelgard ​Tiki ​Soren ​Hector ​Chrom ​Camilla ​Veronica ​

Additionally,Emblem Energy appears in the following locations:

  • Column 7, row 13: Near the southwestern mountains
  • Column 11, row 9: West of a pair of cemeteries
  • Column 14, row 11: South of a pair of cemeteries
  • Column 23, row 9: South of a one-tile-wide cemetery
  • Column 27, row 18: Just west of a SolmicSniper south of the southeasternmost cemetery
  • Column 29, row 20: Near the southeast corner of the map
  • Column 30, row 13: Near the woods south ofTimerra's starting position

Enemy data

Every enemy isweak to attacks that are effective againstCorrupted units.

NormalHardMaddening

Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
Ivy &???Trainer514891616191722585BoltingThoron
Final SayAnima FocusKeen InsightFlareCataclysm
• Immobile until turn 3, at which point she begins moving to be two spaces north of the southwest corner of the map, then begins moving to attack.
• Can useCataclysm again if she has not used it within the previous turn.
Elusian SoldierWyvern Knight42471372115−3607106Silver Lance
Immobile until turn 3, at which point she moves to be adjacent toIvy if no units are in range.
Elusian SoldierGriffin Knight31399102420−3041286Silver Sword
Immediately begins moving unprovoked.
Elusian SoldierGriffin Knight32399102420041286Steel Sword
Immediately begins moving unprovoked.
Elusian SoldierBow Knight333983231401986Steel Bow
Immediately begins moving unprovoked.
Elusian SoldierPaladin31441222314019106Steel Lance
Immediately begins moving unprovoked.
Elusian SoldierWolf Knight3240852118031186Steel Dagger
Immediately begins moving unprovoked.
Elusian SoldierMage Knight3330513151204686Elfire
Immediately begins moving unprovoked.
Elusian SoldierGreat Knight3244112217609126Steel Axe
Immediately begins moving unprovoked.
Elusian SoldierMage Knight3130513151204686Elwind
Immediately begins moving unprovoked.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
Elusian SoldierMage Knight3330513151204686Elfire
--
Elusian SoldierWolf Knight3340852118031186Steel Dagger
--
Elusian SoldierGreat Knight3344112217609126Steel Axe
--
Elusian SoldierWyvern Knight34461262115−2007106Steel Axe
--
Elusian SoldierWyvern Knight32461262115007106Steel Lance
--
Corrupted WyvernCorrupted Wyvern232455121513111711123Miasma BreathMiasma Ball
Automatically equipsMiasma Breath after initiating combat withMiasma Ball.
Elusian SoldierGriffin Knight32399102420041286Steel Sword
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
Ivy &???Trainer5153
Revival Stone
112220242324585BoltingThoron
Final SayStalwartGrasping VoidAnima FocusKeen InsightFlareCataclysm
• Immobile until turn 3, at which point she begins moving to be two spaces north of the southwest corner of the map, then begins moving to attack.
• Can useCataclysm again if she has not used it within the previous turn.
Elusian SoldierWyvern Knight424722102120−317127106Silver Lance
Immobile until turn 3, at which point she moves to be adjacent toIvy if no units are in range.
Elusian SoldierWyvern Knight414722102120−517127106Spear
Immobile until turn 3, at which point she moves to be adjacent toIvy if no units are in range.
Elusian SoldierGriffin Knight313918142425−35111286Silver Sword
Immediately begins moving unprovoked.
Elusian SoldierGriffin Knight3339181424255111286Steel Sword
Immediately begins moving unprovoked.
Elusian SoldierPaladin31442152319−1859106Silver Sword
Immediately begins moving unprovoked.
Elusian SoldierBow Knight3339166231935986Steel Bow
Immediately begins moving unprovoked.
Elusian SoldierPaladin31442152319859106Steel Lance
Immediately begins moving unprovoked.
Elusian SoldierWolf Knight33401782123581186Steel Dagger
Immediately begins moving unprovoked.
Elusian SoldierMage Knight333013181517413686Elfire
Immediately begins moving unprovoked.
Elusian SoldierGreat Knight324420421121729126Steel Axe
Immediately begins moving unprovoked.
Elusian SoldierMage Knight313013181517413686Elwind
Immediately begins moving unprovoked.
Elusian SoldierGreat Knight31442042112−31729126Silver Axe
Immediately begins moving unprovoked.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
Elusian SoldierWolf Knight36401782123581186Steel Dagger
--
Elusian SoldierMage Knight333013181517413686Elfire
--
Elusian SoldierGreat Knight334420421121729126Steel Axe
--
Elusian SoldierWyvern Knight39462292120−2847106Steel Axe
--
Elusian SoldierWyvern Knight35462292120847106Steel Lance
--
Corrupted WyvernCorrupted Wyvern233459161513172111123Miasma BreathMiasma Ball
Automatically equipsMiasma Breath after initiating combat withMiasma Ball.
Corrupted WyvernCorrupted Wyvern251479171613182211123Miasma BreathMiasma Ball
Miasma Domain
Automatically equipsMiasma Breath after initiating combat withMiasma Ball.
Elusian SoldierGriffin Knight3639181424255111286Steel Sword
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
Ivy &???Trainer5153
Revival Stone
112220242324585BoltingThoron
Final SayVeteran+Grasping VoidAnima FocusKeen InsightFlareCataclysm
• Immobile until turn 3, at which point she begins moving to be two spaces north of the southwest corner of the map, then begins moving to attack.
• Can useCataclysm again if she has not used it within the previous turn.
Elusian SoldierWyvern Knight425027132523−323167106Silver Lance
Immobile until turn 3, at which point she moves to be adjacent toIvy if no units are in range.
Elusian SoldierWyvern Knight415027132523−523167106Spear
Immobile until turn 3, at which point she moves to be adjacent toIvy if no units are in range.
Elusian SoldierGriffin Knight314221172728−310161286Silver Sword
Immediately begins moving unprovoked.
Elusian SoldierGriffin Knight33422117272810161286Steel Sword
Immediately begins moving unprovoked.
Elusian SoldierPaladin31472482622−113109106Silver Sword
Immediately begins moving unprovoked.
Elusian SoldierBow Knight33422092622810986Steel Bow
Immediately begins moving unprovoked.
Elusian SoldierPaladin3147248262213109106Steel Lance
Immediately begins moving unprovoked.
Elusian SoldierWolf Knight33432011242610121186Steel Dagger
Immediately begins moving unprovoked.
Elusian SoldierMage Knight333417221921918686Elfire
Immediately begins moving unprovoked.
Elusian SoldierGreat Knight324723724162279126Steel Axe
Immediately begins moving unprovoked.
Elusian SoldierMage Knight323417221921918686Elwind
Immediately begins moving unprovoked.
Elusian SoldierGreat Knight31472372416−32279126Silver Axe
Immediately begins moving unprovoked.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
Elusian SoldierWolf Knight38432011242610121186Steel Dagger
--
Elusian SoldierMage Knight343417221921918686Elfire
--
Elusian SoldierGreat Knight344723724162279126Steel Axe
--
Elusian SoldierWyvern Knight3124926132423−21397106Steel Axe
--
Elusian SoldierWyvern Knight3649261324231397106Steel Lance
--
Corrupted WyvernCorrupted Wyvern2334912201816222711123Miasma BreathMiasma Ball
Automatically equipsMiasma Breath after initiating combat withMiasma Ball.
Corrupted WyvernCorrupted Wyvern2515013222017242811123Miasma BreathMiasma Ball
Miasma Domain
Automatically equipsMiasma Breath after initiating combat withMiasma Ball.
Elusian SoldierGriffin Knight310422117272810161286Steel Sword
--

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Reinforcements

  • Turns 2, 4, 6(all difficulties), and 7(Maddening only)
    • 1Mage Knight from north of the westernmost cemetery
    • 1(Normal)/2(Hard/Maddening)Wolf Knight(s) from north of the westernmost cemetery
    • 1Great Knight from north of the westernmost cemetery
  • Turns 3, 7(all difficulties), and 8(Maddening only)
  • Turn 5
  • Turn 7
    • 2(Normal)/3(Hard)/4(Maddening)Griffin Knights from south of Ivy's starting position
  • Turns 8–10(Hard/Maddening only)
  • Note: With the exception of the turn 5 reinforcements, all reinforcements are halted whenIvy is defeated.

Third army data

Every third army enemy isweak to attacks that are effective againstCorrupted units.

NormalHardMaddening

Third Army Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
Timerra &???Watcher515015142121−214101175+2Bolt AxeLightningSilver Lance
Dignity of SolmSandstormDragon VeinDecisive StrikeDetoxifySoarDark Inferno
• Immobile until turn 4, at which point she begins moving.
• Can useDark Inferno again if she has not used it within the previous turn.
Solmic SoldierGeneral41521511931527164Steel Lance
Immobile until turn 4, at which point she begins moving.
Solmic SoldierGeneral41521511931527164Steel Sword
Immobile until turn 4, at which point she begins moving.
Solmic SoldierMartial Master313871013801995Silver-Spirit ArtRecoverPhysic
Immobile until turn 4, at which point she begins moving.
Solmic SoldierHalberdier32431352313−100795Steel Lance
Immediately begins moving unprovoked.
Solmic SoldierBerserker3353160129004145Steel Axe
• The western two immediately begins moving unprovoked.
• The eastern one begins moving unprovoked on turn 2.
Solmic SoldierHalberdier33431352313−400795Ridersbane
Immediately begins moving unprovoked.
Solmic SoldierBerserker3153160129004145Poleaxe
Immediately begins moving unprovoked.
Solmic SoldierSage3128015171004975Elwind
Immediately begins moving unprovoked.
Solmic SoldierGeneral3149141192807154Steel Sword
Immediately begins moving unprovoked.
Solmic SoldierGeneral3149141192807154Steel Axe
Immediately begins moving unprovoked.
Solmic SoldierSniper3339121261000885Steel Bow
• The northwestern two immediately begin moving unprovoked.
• The southeastern one begins moving unprovoked on turn 2, or if the nearbySwordmaster is provoked.
Solmic SoldierGeneral3149141192807154PoleaxeSteel Axe
Immediately begins moving unprovoked.
Solmic SoldierSwordmaster3338832220001285Steel Sword
• The northwestern two immediately begin moving unprovoked.
• The southeastern one begins moving unprovoked on turn 2, or if the nearbySniper is provoked.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
Solmic SoldierSniper3439121261000885Steel Bow
--
Solmic SoldierGeneral3249141192807154Ridersbane
--
Solmic SoldierHalberdier32431352313−100795Steel Lance
--
Solmic SoldierSage3428015171000975Elwind
--
Solmic SoldierGeneral3249141192807154Steel Lance
--
Solmic SoldierSwordmaster3138832220001285Steel Sword
--
Third Army Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
Timerra &???Watcher5158
Revival Stone
27202423−225121375+2Bolt AxeLightningSilver Lance
Dignity of SolmSandstormDragon VeinDecisive StrikeDetoxifySoarDark Inferno
• Immobile until turn 4, at which point she begins moving.
• Can useDark Inferno again if she has not used it within the previous turn.
Solmic SoldierGeneral415427219831157164Steel Lance
Immobile until turn 4, at which point she begins moving.
Solmic SoldierGeneral415427219831157164Steel Axe
Immobile until turn 4, at which point she begins moving.
Solmic SoldierGeneral415427219831157164Steel Sword
Immobile until turn 4, at which point she begins moving.
Solmic SoldierMartial Master313815171313512995Silver-Spirit ArtRecoverPhysic
Immobile until turn 4, at which point she begins moving.
Solmic SoldierSwordmaster35381762225541285Steel Sword
• The southwestern one and the northern three immediately begin moving unprovoked.
• The southeastern one begins moving unprovoked on turn 2, or if the nearbyHalberdier orSniper is provoked.
Solmic SoldierHalberdier33432282318−1103795Steel Lance
• The southwestern one and the northern one immediately begins moving unprovoked.
• The southeastern one begins moving unprovoked on turn 2, or if the nearbySniper orSwordmaster is provoked.
Solmic SoldierBerserker33532621214204145Steel Axe
• The western two immediately begins moving unprovoked.
• The eastern one begins moving unprovoked on turn 2.
Solmic SoldierHalberdier34432282318−4103795Ridersbane
Immediately begins moving unprovoked.
Solmic SoldierBerserker31532621214204145Poleaxe
Immediately begins moving unprovoked.
Solmic SoldierSage31286231715215975Elwind
Immediately begins moving unprovoked.
Solmic SoldierGeneral32492421971907154Steel Sword
Immediately begins moving unprovoked.
Solmic SoldierSniper3439214261552885Steel Bow
• The northwestern three immediately begin moving unprovoked.
• The southeastern one begins moving unprovoked on turn 2, or if the nearbyHalberdier orSwordmaster is provoked.
Solmic SoldierGeneral31492421971907154Steel Axe
Immediately begins moving unprovoked.
Solmic SoldierGeneral31492421971907154PoleaxeSteel Axe
Immediately begins moving unprovoked.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
Solmic SoldierSniper3739214261552885Steel Bow
--
Solmic SoldierGeneral32492421971907154Spear
--
Solmic SoldierGeneral32492421971907154Ridersbane
--
Solmic SoldierHalberdier32432282318−1103795Steel Lance
--
Solmic SoldierSage36286231715215975Elwind
--
Solmic SoldierGeneral34492421971907154Steel Lance
--
Solmic SoldierSwordmaster35381762225541285Steel Sword
--
Solmic SoldierBerserker33532621214204145Steel Axe
--
Solmic SoldierGeneral33492421971907154Steel Axe
--
Third Army Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
Timerra &???Watcher5158
Revival Stone
27202423−225121375+2Bolt AxeLightningSilver Lance
Dignity of SolmSandstormDragon VeinDecisive StrikeDetoxifySoarDark Inferno
• Immobile until turn 4, at which point she begins moving.
• Can useDark Inferno again if she has not used it within the previous turn.
Solmic SoldierGeneral4257325221137167164Steel Lance
Immobile until turn 4, at which point she begins moving.
Solmic SoldierGeneral4157325221137167164Steel Axe
Immobile until turn 4, at which point she begins moving.
Solmic SoldierGeneral4157325221137167164Steel Sword
Immobile until turn 4, at which point she begins moving.
Solmic SoldierMartial Master3141192117171017995Silver-Spirit ArtRecoverPhysic
Immobile until turn 4, at which point she begins moving.
Solmic SoldierEnchanter31361616181917171465Defense TonicDefense TonicDefense TonicDefense TonicDefense Tonic
Immobile until turn 4, at which point she begins moving.
Solmic SoldierGeneral4157325221137167164Spear
Immobile until turn 4, at which point she begins moving.
Solmic SoldierSwordmaster354120925281091285Steel Sword
• The southwestern one and the northern three immediately begin moving unprovoked.
• The southeastern one begins moving unprovoked on turn 2, or if the nearbyHalberdier orSniper is provoked.
Solmic SoldierHalberdier334625122621−1148795Steel Lance
• The southwestern one and the northern one immediately begins moving unprovoked.
• The southeastern one begins moving unprovoked on turn 2, or if the nearbySniper orSwordmaster is provoked.
Solmic SoldierBerserker33563051518744145Steel Axe
• The western two immediately begins moving unprovoked.
• The eastern one begins moving unprovoked on turn 2.
Solmic SoldierHalberdier344625122621−4148795Ridersbane
Immediately begins moving unprovoked.
Solmic SoldierBerserker31563051518744145Poleaxe
Immediately begins moving unprovoked.
Solmic SoldierSage31329272119720975Elwind
Immediately begins moving unprovoked.
Solmic SoldierGeneral325228522102447154Steel Sword
Immediately begins moving unprovoked.
Solmic SoldierSniper35422472919107885Steel Bow
• The northwestern four immediately begin moving unprovoked.
• The southeastern one begins moving unprovoked on turn 2, or if the nearbyHalberdier orSwordmaster is provoked.
Solmic SoldierGeneral315228522102447154Steel Axe
Immediately begins moving unprovoked.
Solmic SoldierGeneral315228522102447154PoleaxeSteel Axe
Immediately begins moving unprovoked.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
Solmic SoldierSniper311422472919107885Steel Bow
--
Solmic SoldierSwordmaster394120925281091285Steel Sword
--
Solmic SoldierGeneral4357325221137167164Steel Sword
--
Solmic SoldierGeneral325228522102447154Spear
--
Solmic SoldierGeneral345228522102447154Ridersbane
--
Solmic SoldierHalberdier324625122621−1148795Steel Lance
--
Solmic SoldierSage38329272119720975Elwind
--
Solmic SoldierGeneral345228522102447154Steel Lance
--
Solmic SoldierBerserker36563051518744145Steel Axe
--
Solmic SoldierGeneral335228522102447154Steel Axe
--

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Reinforcements

  • Turns 3 and 5
    • 1Sniper from west of the northeasternmost cemetery
    • 1General with aSpear from west of the northeasternmost cemetery(Hard/Maddening only)
    • 1(Normal/Hard)/2(Maddening)General(s) withRidersbane(s) from west of the northeasternmost cemetery
    • 1Halberdier from west of the northeasternmost cemetery
    • 1Sage from west of the northeasternmost cemetery(Hard/Maddening only)
  • Turns 4 and 6
    • 2(Normal/Hard)/3(Maddening)Sages from south of the northeasternmost cemetery
    • 1(Normal)/2(Hard/Maddening)General(s) withSteel Lance(s) from south of the northeasternmost cemetery
  • Turns 4(Normal/Hard)/2, 4, and 8(Maddening only)
    • 2Snipers from near the southeast corner of the map
    • 1(Normal)/2(Hard/Maddening)Swordmaster(s) from near the southeast corner of the map
    • 1General with aSteel Sword from near the southeast corner of the map(Maddening only)
  • Turns 8–10(Hard/Maddening only)
    • 1(Hard)/2(Maddening)Berserker(s) from the northern border of the map
    • 1Sniper from the northern border of the map
    • 1Swordmaster from the northern border of the map
    • 1General with aSteel Axe from the northern border of the map
  • Note: All reinforcements are halted whenTimerra is defeated.

Boss data

Main article:Ivy

NormalHardMaddening

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Main article:Timerra

NormalHard/Maddening

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Before you even take the field here, be warned that once you start the battle you are committed to a two-map stretch. Alear is captured and imprisoned next map; they cannot edit their inventory and their skills are carried over from what you choose for this map. Alear will be under extreme pressure from a Mage Cannoneer with a Magic Blast and a Corrupted Wyvern with a Resistance-piercing Miasma Ball. Make sure to equip defensive skills such as Marth's Avoid + line and Tiki's Special Guard line (this provides direct damage reduction regardless of Resistance).

This isEngage's first and only three-way fight. Unlike previous such battles inThree Houses, there is no reason not to hang back and let Elusia and Solm tear each other apart before swooping in at the last minute to pick off the stragglers. With this in mind, the safest strategy is to send two fliers with Emblems Edelgard and Veronica west to slip behind Elusia's lines and assassinate Ivy early while the rest of the team bunkers down in the starting area and lets Timerra overextend into their waiting blades. A Backup unit with Emblem Camilla can use stone Dragon Veins to help your tanks survive and outflank Timerra to provide chain attacks from the rear.

When the battle starts, send your fliers westward while your tanks block off your main force with support from the stone Dragon Veins. To kill Ivy in one turn, use Summon Hero to create a Fabrication to pull one of her Wyvern Knight bodyguards away from her. Then charge in and attack three times with Aymr using Raging Storm and Veronica's Contract ability. You need to rig a critical on the first or third hits, but Aymr's critical rate is decent and the main force has plenty of Solmic soldiers to manipulate the RNG. Once Ivy is down, if you can save your fliers, great. If you can't, prioritize keeping the remaining Wyvern Knights away from your main force as long as possible. Then you can wait for Timerra to come to you. Note that due to a quirk in programming, she lacks the typical Veteran+ skill, meaning she's just as susceptible to getting broken by swords or blown up by Seraphim as any other chump. Overwhelm her with your strongest attacks to win the battle and move on to the second half of the doubleheader.

Trivia

  • This is the only chapter inFire Emblem Engage to have a third army force.
  • The Elusian army is the only army in the Fell Xenologue to use a generic enemy phase theme since Elusia has no unique, dynamic battle theme of its own.
  • Timerra is the only boss across the Fell Xenologues to not have theVeteran+ skill on Maddening mode.
    • This is due to the code preventing ally/third army units from having more than one non-class skill (Timerra hasDignity of Solm as her non-class skill, thus preventing Veteran+ from appearing on her).
  • In the Japanese script, the alternate Ivy states that she was in love with Zelkov and attempted to seduce Kagetsu in her battle dialogues against them.[1] Details of Ivy's relationships with her retainers are more vague in the English script.
  • Althoughher class is treated as a promoted class with 6movement,Ivy is assigned a hiddenskill that reduces her movement by 1 during this chapter.
  • Due to the high volume of enemy combatants in this chapter, the game automatically sets battle animations to combat involving allied units only for the duration of the battle.

Etymology and other languages


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Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Clash of Queens

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Gallery

  • Madeline regroups with Nil and Nel
    Madeline regroups with Nil and Nel
  • Corrupted Ivy and Corrupted Timerra in battle
    Corrupted Ivy and Corrupted Timerra in battle
  • Corrupted Ivy and Corrupted Timerra with their Emblems
    Corrupted Ivy and Corrupted Timerra with their Emblems
  • Nel about to attack Corrupted Ivy and Corrupted Timerra
    Nel about to attack Corrupted Ivy and Corrupted Timerra

References

← Path to War •Clash of Queens• The Fell Heir →
Fire Emblem Engage
Playable charactersAlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable charactersAnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
BossesAlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background charactersNil
EmblemsAlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Legendary and personal weaponsLibérationMisericordeObscuritéWille Glanz
ChaptersMain storyP:The Emblems • 1:Awake at Last • 2:Queen Lumera • 3:Hostilities • 4:A Land in Bloom • 5:Retaking the Castle • 6:The Stolen Ring • 7:Dark Emblem • 8:The Kingdom of Might • 9:A Clash of Forces • 10:The Fell Dragon Sombron • 11:Retreat • 12:The Sentinels • 13:Heroes of the Oasis • 14:The Battle for Solm • 15:Dancer in the Ruins • 16:Seashore Travels • 17:Serenity in Ruin • 18:The Cold Voyage • 19:The Dead Town • 20:The Kingless Castle • 21:The Return • 22:The Fell & the Divine • 23:The Four Hounds • 24:Recollections • 25:The Final Guardian • 26:The Last Engage
ParaloguesBudding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine ParaloguesThe AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue1:Dragons from Afar • 2:Seeds of Unrest • 3:Path to War • 4:Clash of Queens • 5:The Fell Heir • 6:Seven Bracelets
LocationsElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and conceptsCorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
ListsBond conversationsChaptersCharactersClasses (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topicsDownloadable contentMangaMinor charactersMoviesMusic PlayerName chartOriginal Soundtrack • Other games (Fire Emblem series) •Pre-release information (Unused content) •TimelineWorld map