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Chain attack

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Chain attacks (Japanese:チェインアタックChain attack) are a mechanic introduced inFire Emblem Engage. They are additional attacks that can be performed by nearby allies that are in backup-typeclasses.

Overview

Chain attacks can be performed by units currently in a backup class, such asSword Fighter,Lance Fighter, orAxe Fighter. A chain attack occurs if a unit targets an enemy that other allied units could attack from their current position and with their currently equipped weapon. If there are multiple enemies in range, then a unit can potentially make chain attacks against all of them in a single turn. When a unit initiates combat, all allies that are capable of chain attacking from their positions will do so. They have a fixedhit rate of 80%, which is not affected by the attacking ally's stats or weapons, and they will always deal damage equal to 10% of the foe's maximumHP, rounded down; the attacking ally will deal damage even if they would normally deal zero damage to the foe when attacking normally on their own. Chain attacks always occur immediately before the initiating unit's first attack; if the initiating unit attacks last due to using asmash weapon, then chain attacks will occur after the enemy's attack(s).

Performing chain attacks does not grant the attacking ally anyexperience, though if a chain attack defeats an enemy, the unit that initiated combat will still receive the full experience they would have received from defeating the enemy by themself. Chain attacks cannot inflictbreak against enemies that they haveweapon triangle advantage against; however, if a chain attacking ally's weapon is capable of inflicting thepoison status, that status will be applied on a successful hit, and will stack with previous poison effects on that enemy. Chain attacks cannot landcritical hits.

Skills affecting chain attacks

Skills affecting chain attacks
SkillEffectGames
Bond BreakerForces enemy chain attackhit rates to 30% and reduces their damage by −80%.Engage
Dual StrikeUser can perform chain attacks even in non-backup classes.Engage
Dual AssistIf user can perform chain attacks normally, user has a 35% chance to make one against enemies within their full movement range.Engage
Dual Assist+If user can perform chain attacks normally, user has a 70% chance to make one against enemies within their full movement range.Engage
All for OneAll allies within 2 spaces, even those not in backup classes, perform chain attacks during this action.Engage
Call DoublesSummons up to four copies of the user that will always make chain attacks with the user, regardless of their position.Engage
Pair UpNullifies damage taken from enemy chain attacks.Engage
Moved to TearsUser deals +2 damage when an ally makes a chain attack alongside them.Engage
Brave AssistIf user'sHP = 100%, user strikes twice when making chain attacks.Engage
CharmIf an ally makes a chain attack alongside the user, increases their chain attackhit rate to 90%.Engage
Other HalfIf user initiates combat,Robin makes an additional chain attack alongside them.Engage
Giga Levin Sword+All adjacent allies, even those not in backup classes, perform chain attacks during this action.Engage
Pack HunterAll allies within 3 spaces of the user with the sameclass as the user make chain attacks alongside them.Engage

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Chain attack

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Japanese

チェインアタック

Chain attack

Spanish

Ataque en cadena

Chain attack

French

Attaque enchaînée

Chained attack

German

Koop-Schlag

Cooperative hit

Italian

Attacco concatenato

Concatenated attack

Korean

체인 어택

Chain attack

Simplified Chinese

连锁攻击

Chain attack

Traditional Chinese

連鎖攻擊

Chain attack

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References

See also

Game mechanics
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