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Chain attack
Chain attacks (Japanese:チェインアタックChain attack) are a mechanic introduced inFire Emblem Engage. They are additional attacks that can be performed by nearby allies that are in backup-typeclasses.
Overview
Chain attacks can be performed by units currently in a backup class, such asSword Fighter,Lance Fighter, orAxe Fighter. A chain attack occurs if a unit targets an enemy that other allied units could attack from their current position and with their currently equipped weapon. If there are multiple enemies in range, then a unit can potentially make chain attacks against all of them in a single turn. When a unit initiates combat, all allies that are capable of chain attacking from their positions will do so. They have a fixedhit rate of 80%, which is not affected by the attacking ally's stats or weapons, and they will always deal damage equal to 10% of the foe's maximumHP, rounded down; the attacking ally will deal damage even if they would normally deal zero damage to the foe when attacking normally on their own. Chain attacks always occur immediately before the initiating unit's first attack; if the initiating unit attacks last due to using asmash weapon, then chain attacks will occur after the enemy's attack(s).
Performing chain attacks does not grant the attacking ally anyexperience, though if a chain attack defeats an enemy, the unit that initiated combat will still receive the full experience they would have received from defeating the enemy by themself. Chain attacks cannot inflictbreak against enemies that they haveweapon triangle advantage against; however, if a chain attacking ally's weapon is capable of inflicting thepoison status, that status will be applied on a successful hit, and will stack with previous poison effects on that enemy. Chain attacks cannot landcritical hits.
Skills affecting chain attacks
| Skills affecting chain attacks | |||
|---|---|---|---|
| Skill | Effect | Games | |
| Bond Breaker | Forces enemy chain attackhit rates to 30% and reduces their damage by −80%. | Engage | |
| Dual Strike | User can perform chain attacks even in non-backup classes. | Engage | |
| Dual Assist | If user can perform chain attacks normally, user has a 35% chance to make one against enemies within their full movement range. | Engage | |
| Dual Assist+ | If user can perform chain attacks normally, user has a 70% chance to make one against enemies within their full movement range. | Engage | |
| All for One | All allies within 2 spaces, even those not in backup classes, perform chain attacks during this action. | Engage | |
| Call Doubles | Summons up to four copies of the user that will always make chain attacks with the user, regardless of their position. | Engage | |
| Pair Up | Nullifies damage taken from enemy chain attacks. | Engage | |
| Moved to Tears | User deals +2 damage when an ally makes a chain attack alongside them. | Engage | |
| Brave Assist | If user'sHP = 100%, user strikes twice when making chain attacks. | Engage | |
| Charm | If an ally makes a chain attack alongside the user, increases their chain attackhit rate to 90%. | Engage | |
| Other Half | If user initiates combat,Robin makes an additional chain attack alongside them. | Engage | |
| Giga Levin Sword+ | All adjacent allies, even those not in backup classes, perform chain attacks during this action. | Engage | |
| Pack Hunter | All allies within 3 spaces of the user with the sameclass as the user make chain attacks alongside them. | Engage | |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Chain attack | -- |
| Japanese | チェインアタック | Chain attack |
| Spanish | Ataque en cadena | Chain attack |
| French | Attaque enchaînée | Chained attack |
| German | Koop-Schlag | Cooperative hit |
| Italian | Attacco concatenato | Concatenated attack |
| Korean | 체인 어택 | Chain attack |
| Simplified Chinese | 连锁攻击 | Chain attack |
| Traditional Chinese | 連鎖攻擊 | Chain attack |
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