Site News
Warning: This wiki containsspoilers. Read at your own risk!

Social media: If you would like, please joinour Discord server, and/or follow us onX (Twitter),Bluesky, orTumblr!

Chain Guard

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Namespaces

More

  • More

It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.


This page has been marked as astub. Please help improve the page by adding information.

TheChain Guard (Japanese:チェインガードChain guard) command is a gameplay mechanic introduced inFire Emblem Engage. It allows units to take a single hit in place of an adjacent ally, protecting them from taking damage. Chain Guarding can only be performed by Qi Adept-typeclasses: theMartial Monk,Martial Master,Dancer, andEnchanter.

Overview

The Chain Guard command can only be selected when a Qi Adept-type unit is at fullHP. When the command is selected, the unit will prepare to defend any unit adjacent to them. If an enemy initiates combat against an ally adjacent to the Chain Guarding unit, then the first attack made against that ally will have its damage reduced to 0, and the Chain Guarding unit will take damage equal to 20% of their maximum HP. If that attack misses, it will not be blocked. The Chain Guard effect will only work for a single attack each turn; if an enemy has abrave weapon equipped or is able to make afollow-up attack and lands the first hit against a guarded unit, then only that first hit will be blocked, while any subsequent attacks will deal their full damage.

Because the Chain Guarding unit always takes damage equal to a percent of their maximum HP, the command can be used to protect allied units from otherwise lethal attacks. However, the effect of the command is completely nullified against enemyengage attacks.

If an enemy can makechain attacks against a Chain Guarded unit, the chain attacks will not be blocked; only the first non-chain attack hit will be blocked. The Chain Guard effect will also be canceled if the Chain Guarding unit is attacked and takes damage, or if the unit is refreshed by adance.

Calculations

Experience gained from Chain Guarding


This section has been marked as astub. Please help improve the page by adding information.


Flavor text


This section has been marked as astub. Please help improve the page by adding information.


GameText
(English)
Text
(Japanese)
Engage
Shield adjacent allies from attack.
??

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Chain Guard

--

Japanese

チェインガード

Chain guard

Spanish

Defensa en cadena

Chain defense. Unit command is abbreviated asDefensa cadena.

French

Garde enchaînée

Chained guard

German

Protektion

Protection

Italian

Parata concatenata

Concatenated block

Korean

체인 가드

Chain guard

Simplified Chinese

连锁防御

Chain guard

Traditional Chinese

連鎖防禦

Chain guard

Gallery


This section has been marked as astub. Please help improve the page by adding information.


References

See also

Game mechanics
Out-of-battle managementBase (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) •My CastleSomniel) •Bonus experienceCalendarDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) •GoldLessonsMila ShrinesPeddlerPeer trainingPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) •Supply convoyWorld map
Battles and chaptersArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) •ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) •Trial MapTurn (Turn rewind) •Weather (Fog of war) •Village
StatsUnitsActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) •Class bonusConstitution (Aid) •DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMoraleMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
WeaponsBrave weaponCritical rateDurabilityElementHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commandsAdjutantAttack (Counterattack) •Auto-BattleBattalion (Gambit) •CantoChain attackChain GuardClass change (Reclass) •Combat artCrestsDance (GaldrarPlaySing) •Death (Decoy) •DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) •Pair UpRallyRecruitmentRescue (Capture) •Skills (Offensive skill) •SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitBonus unitEinherjarLoan unitPrisonerReplacement unit) •Visit
CalculationsAttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) •Hit rate (True hit) •Random number generatorWeapon triangle (Trinity of magic)
ConnectivityamiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
OtherBarrierBirthdayClass rollGlitchesMovieMultiple endingsRankingsSound RoomTactician bonus