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Skills
Theskill system (Japanese:スキルSkill) is aFire Emblem series gameplay mechanic revolving around the use of special abilities, called skills, which grant additional abilities to individualunits which subvert the normal flow of gameplay. Learned by units both depending on theirclass and on a personal basis, skills possess a wide variety of effects which serve to both augment and hinder a unit's performance and capabilities in battle, and are used by both playable units and the enemy army.
While skills as a defined mechanic first appeared inFire Emblem: Genealogy of the Holy War, skill-like features of certain classes have existed sinceShadow Dragon & the Blade of Light. InThree Houses and its spin-offWarriors: Three Hopes, skills are instead known asabilities.
Overview
Classifications
Class and personal skills
From the introduction of the system inGenealogy of the Holy War toRadiant Dawn, skills are divided into two categories which dictate their availability:class skills (Japanese:兵種スキルclass skill) andpersonal skills (Japanese:個人スキルpersonal skill), or "soldier" and "citizen" respectively inPath of Radiance. A class skill is a skill possessed by all units of a certain class, whereas a personal skill is a skill specifically inherent or taught to an individual unit and has no direct association with a class. Overlap in the two categories is possible, as a skill which is a class skill for some classes may be available as a personal skill for some units.Thracia 776 additionally hasweapon skills (Japanese:武器スキルweapon skill), which are gained while equipping specific weapons that grant them. These are present in other games, but are only shown on a unit's skill list inThracia 776 andEchoes: Shadows of Valentia, and are only referred to as such inThracia.
- Example:Pavise is a class skill inGenealogy of the Holy War andThracia 776, associated withGenerals,Barons andEmperors in the former, andBarons only in the latter. However,Xavier also possesses Pavise as a personal skill.
A sub-category of class skills ismastery skills inPath of Radiance andRadiant Dawn, which are class skills available only to advanced classes (requiring the use of anOccult scroll in the former game) and are typically more potent than "normal" skills.
The next game with a skill system afterRadiant Dawn,Awakening, removed distinct types of skills in favor of a simpler system where all skills are learned from classes, and can then beequipped whenever.Fates, while continuing to use this system and not using the term, introduces a new form of personal skills to the series. In it, every normal playable unit has a single completely unique skill which cannot be unequipped, and cannot be learned by other units by any means. These are often designed to reflect the unit's character in some way. Playable unit-unique skills would continue to be featured in later games in the series, and come to explicitly be named personal skills, effectively replacing the previous definition.
Three Houses andEngage, while retaining the equipped skills system, return to a more rigid definition of different types of skills. In addition to equipped skills and the now so named personal skills, the class skills system from the earlier games returns mostly unchanged, where all units of a certain class have an unremovable skill or set of skills. InThree Houses, most classes have class skills, but inEngage only advanced classes have skills, and units can only use them once they reach level 5 in the class.
Equippable skills
FromAwakening onward, the original idea of personal skills is somewhat reworked with the introduction of a unit's personal skill pool, which their learned skills accumulate in and can be equipped from at the player's leisure.Awakening andFates do not use the terms "personal skill" and "class skill", referring to everything as simply "skills". In these games, almost all skills are learned by leveling up in a certain class, which grants access to that class' skills to the unit at set levels. These skills are then retained in the skill pool across all furtherreclasses andclass changes. However, a small few units do have access to skills which cannot be learned from any of the classes they have access to; in particular, everybonus unit inAwakening has at least one skill outside their default class, with some being otherwise unavailable to them due to gender.
InThree Houses, they are known asequipped abilities, and are learned from a variety of sources, most often by raising a unit'sskill levels. Other sources includeClass mastery, unlocking units'budding talents, and special events. InEngage, they are known asinherited skills and are acquired exclusively by spendingSP to inherit them fromEmblem Rings.
Offensive skills
- Main article:
Offensive skill
An offensive skill is any skill which has a percentage chance of activating derived from a specific stat possessed by the user or their target, usually theirSkill stat. In common fandom parlance, however, the term is most commonly used to refer to directly offensive skills with this activation criteria, such asSol andLuna.
Restrictions

InThracia 776, there is no restriction on how many skills a unit can learn. Theoretically, a unit can be taught all eight of the skills learnable from the game'sskill manuals with no restriction. A unit who already possesses a given skill cannot learn it a second time from a manual.
InPath of Radiance andRadiant Dawn, skill restriction is determined by thecapacity stat. Every unit has a set number of capacity points depending on theirclass, which are consumed by the skills they have been taught; every skill has a set number of capacity points which it requires to be available if it is to be taught to a unit, with the required point threshold depending on the individual skill. Generally speaking, advanced classes have a higher capacity than basic classes, andlaguz possess the highest capacity of any class. It is important to remember that mandatory class skills such asShove andCanto (marked with the icon)do consume capacity points and cannot be removed to free up capacity. There is also a physical limit in place inRadiant Dawn, where regardless of how much capacity they have left over, a unit cannot learn more than six skills, including any irremovable ones.
Path of RadianceRadiant Dawn
Capacity | Classes possessing this capacity |
---|---|
0 | Civilian |
15 | Sword Knight •Lance Knight •Axe Knight •Bow Knight •Pegasus Knight •Wyvern Rider |
20 | Ranger •Myrmidon •Soldier •Fighter •Archer •Knight •Paladin •Falcon Knight •Princess Crimea •Wyvern Lord •Mage •Priest •Cleric •Thief •Bandit |
25 | Lord •Hero •Swordmaster •Halberdier •Warrior •Sniper •General •Sage •Bishop •Valkyrie •Assassin •Berserker •Lion •Tiger •Cat •Hawk •Raven |
40 | General (Black Knight only) •King Daein •White Dragon •Red Dragon •Hawk (Tibarn only) •Raven (Naesala only) •Heron |
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Games fromAwakening forward (with the exception ofEchoes) feature a system where units can only have a certain number of skills active on themselves at a time; any surplus skills are stored in a pool of skills available to the individual unit, and all units can freely swap around, apply or remove skills in the menu when outside of battle.Awakening andFates allow five player-assigned skills active per unit at a time, withFates additionally featuring a sixth, always equipped personal skill unique to each unit.Three Houses builds upon this further, allowing for one personal skill, five player-assigned skills, and up to three skills inherent to a unit's class. InEngage, player units may only have four non-Emblem skills active at a time; one personal skill, two player-assigned skills, and one class-specific skill unlocked by reaching a certainlevel. Equipping anEmblem Ring will grant them as many as six additional skills unique to that Emblem Ring.
List of skills by game
Technically speaking, class skills exist in almost every game in the series, in the sense of abilities dependent on specific classes, and indeed many abilities available to classes in non-skill-enabled games are considered skills in games with a formal skill system (in some cases, such asCanto andShove, a skill already existed in an hidden and undefined state in earlier games with skill systems before finally being given a proper skill entry in a later game with a skill system). However, only ten titles in the main series actually possess a formal skill system.
Genealogy of the Holy War andThracia 776
Genealogy of the Holy War andThracia 776 are the originators of the formal skill system, with the original eighteen skills debuting in the former. Of these eighteen only two,Critical andFollow-Up, did not return inThracia 776 as the game's mechanics were altered to render their respective functions part of standard gameplay as per the rest of the series.
InGenealogy of the Holy War, they are given categories in the skill menu: Standard (Japanese:いっぱん), Combat (Japanese:せんとう), and Special Sword (Japanese:とくしゅ剣). Special sword skills are a specific subcategory of offensive trigger skills which are available only for unmounted sword-wielding units (Sword Fighter,Swordmaster,Forrest,Thief,Thief Fighter,Dancer) and cannot be learned by mounted or non-sword-wielding units under any circumstances, and cannot activate simultaneously if multiples are possessed by a single unit. These restrictions were lifted inThracia 776 onward, allowing them to be freely learned and used by any class, as well as allowing multiple Special Swords to activate on the same attack.
Skills inGenealogy of the Holy War andThracia 776 | ||||
---|---|---|---|---|
Skill | Effect | Available in: Genealogy | Available in: Thracia | Category (Genealogy) |
![]() | Initiate another round of combat against the foe, up to 19 times.*/Engages the enemy in another round of combat once.* | ✓ | ✓ | Combat |
![]() | It deals two consecutive hits against the enemy.Does not activate when wielding abrave weapon.* | ✓ | ✓ | Combat |
![]() | If activated, user's next strike becomes five consecutive strikes. It is possible for any and all of the strikes to be acritical hit. | ✓ | ✓ | Special Sword |
![]() | Reduces prices at the vendor,weapon repair shop and pawn shop* by 50%. | ✓ | ✓ | Standard |
![]() | +10%hit rate andavoid to all alliedunits within a3-tile radius of the user. | ✓ | ✓ | Standard |
![]() | Allows the user to performcritical hits. | ✓ | ✗ | Combat |
![]() | Refreshesall*/one* adjacent allies, or all other allies in thehome castle*, allowing them to move again if they have already moved. | ✓ | ✓ | Standard |
![]() | Enables the user to makefollow-up attacks if user'sattack speed exceeds foe's. | ✓ | ✗ | Combat |
![]() | If activated, user's next strike ignores the enemy'sDefense andResistance*/Magic*.This attack also ignores the standard hit check. | ✓ | ✓ | Special Sword |
![]() | The user'savoid is increased by [(11 − HP) × 10] for one turn.*/ If activated, for the entire round of combat, the user will avoid any attack that would kill them.* | ✓ | ✓ | Standard |
![]() | It negates the enemy'ssword skills,critical hits andbonus damage.*/ It negates the enemy's combat-related skills.* | ✓ | ✓ | Combat |
![]() | It doubles the user'sexperience gain. | ✓ | ✓ | Standard |
![]() | If activated, negates an enemy attack against the user.Cannot activate if foe is using Nosferatu, or Lands Sword at 2-range. | ✓ | ✓ | Combat |
![]() | It heals 5–10HP to the user at the beginning of the user'sphase.*/ It heals 10–20% of the user's HP at the beginning of the user's phase.* | ✓ | ✓ | Standard |
![]() | If activated, user's next strike recovers HP equal to damage dealt to foe.This attack also ignores the standard hit check. | ✓ | ✓ | Special Sword |
![]() | On a successful hit, user takes all of the enemy's gold. Also grants guaranteed critical hits if the foe hasWrath active.*/ The user can steal weapons and items from enemies, if (user'sspeed > enemy's speed) and (user'sconstitution > item'sweight)* | ✓ | ✓ | Combat |
![]() | If currentHP < (max HP/2) + 1, negate foe'sAccost and user always strikes first in combat.*/ The user always strikes first, unless the foe also has Vantage.* | ✓ | ✓ | Combat |
![]() | The user always unleashes acritical hit when CurrentHP < (Max HP/2) + 1.*/ The user always unleashes a critical hit on their non-follow-up counterattacks when the enemy attacks first (affected by attack order changes fromVantage).* | ✓ | ✓ | Combat |
Canto and thebrave effect of weapons are also internally treated as hidden skills, though they are simple to track as they are only associated with mounted units and brave weapons respectively.
In addition,Thracia 776 also has three hidden, unnamed skills given to certain units. If using theLil' Manstertranslation patch, it is possible to see these normally hidden skills via a setting in the options menu.
- Animmortality skill (named "Miracle+" inLil' Manster), that functions similarly to Miracle with a 100% activation rate, making the unit with the skill unkillable. This skill also makes the unit immune to status effects. This is given to plot-important characters who are meant to stay alive later, such asEyvel andKempf. Note that this is unrelated to theunused Immortal skill that functions completely differently.
- An uncapturable skill (named "Anchor" inLil' Manster) that prevents the unit from being captured. As with the previous skill, this is given to plot-important characters, though some like Eyvel andTanya in Chapter 8x are made immortal but not uncapturable.
- Certain civilians are given a skill that prevents the AI from attacking them (named "Noncombatant" inLil' Manster). Note that this does not prevent enemies from capturing an unarmed unit.
The Sacred Stones
The Sacred Stones reintroduced skills to the series following their absence in its two predecessors, albeit in a significantly watered-down form compared to skill systems in other games. Seven skills are present in the game, all class skills. The game interface allots no specific space to profile skills and their effects, and the skills are only acknowledged briefly by name in the class descriptions.
Skills inThe Sacred Stones | |||
---|---|---|---|
Skill | Activation | Effect | Class |
Great Shield | (Enemy'slevel)% | Nullifies damage dealt by the enemy, unless the attack can apply Poison. | General |
Sure Strike | (User'slevel)% | Maximizes the user'saccuracy for one strike. | Sniper |
Silencer | 50% if attack rolls acritical hit | Instantly kills the enemy in one strike, gaining extra EXP for the kill. | Assassin |
Pick | Command | Allows the user to open doors and chests without keys or aLockpick. | Rogue |
Pierce | (User'slevel)% | Nullifies the enemy'sDefense. | Wyvern Knight |
Slayer | 100% | Allows the user to dealbonus damage tomonsters. | Bishop |
Summon | Command | Summons a singlePhantom onto the map as an ally. | Summoner,Necromancer |
Path of Radiance andRadiant Dawn
Regular skills
Skills inPath of Radiance andRadiant Dawn | |||
---|---|---|---|
Skill | Effect | Regular skill in: Path of Radiance | Regular skill in: Radiant Dawn |
![]() Nihil | Negates enemy skills in battle. | ✓ (Personal) | ✓ (Personal and class) |
![]() Vantage | May grant the first strike. | ✓ (Personal) | ✓ (Personal) |
![]() Adept | Can deal a second consecutive hit. | ✓ (Personal) | ✓ (Personal) |
![]() Wrath | Boostscritical rate whenHP is below a certain threshold. | ✓ (Personal) | ✓ (Personal) |
![]() Miracle | Can reduce fatal damage to half of user's current HP. | ✓ (Personal) | ✓ (Personal) |
![]() Resolve | BoostsStrength,Skill, andSpeed when below half total HP. | ✓ (Personal) | ✓ (Personal) |
![]() Counter | May deal half damage dealt to unit back at enemy. | ✓ (Personal) | ✓ (Personal) |
![]() Guard(GCN)/ | May nullify further action from target. | ✓ (Personal) | ✓ (Personal) |
![]() Corrosion | May further reducedurability of target's weapon. | ✓ (Personal) | ✓ (Personal) |
![]() Parity | May negate all other skills and bonuses. | ✓ (Personal) | ✓ (Personal) |
![]() Gamble | May double critical rate at cost of halfhit rate. | ✓ (Personal) | ✓ (Personal) |
![]() Smite | Canshove an ally two spaces instead of one. | ✓ (Personal) | ✓ (Personal) |
![]() Celerity | Increasesmovement by 2. | ✓ (Personal) | ✓ (Personal) |
![]() Tempest | Doublesbiorhythm bonuses and penalties. | ✓ (Personal) | ✗ |
![]() Serenity | Halves biorhythm bonuses and penalties. | ✓ (Personal) | ✗ |
![]() Provoke | May attract enemies toward user. | ✓ (Personal) | ✓ (Personal) |
![]() Shade | May repel enemies from user. | ✓ (Personal) | ✓ (Personal) |
![]() Renewal | Restores 10% of maximum HP at start of user's turn phase. | ✓ (Personal) | ✓ (Personal) |
![]() Savior | Negatesrescue penalties. | ✓ (Personal) | ✓ (Personal) |
![]() Paragon | Doublesexperience gain. | ✓ (Personal) | ✓ (Personal) |
![]() Reinforce | Can summon three partner reinforcements. | ✓ (Personal) | ✗ |
![]() Blossom | Slows experience gain, but increasesgrowth rates. | ✓ (Personal) | ✓ (Personal) |
![]() Canto(GCN)/ | Refreshes ally units. Radiant Dawn also allows biorhythm alteration,laguz transformation assistance, and healing of ally units. | ✓ (Personal) | ✓ (Personal) |
![]() Insight | Bootshit rate. Also boostsvision inRadiant Dawn. | ✓ (Personal) | ✓ (Personal) |
![]() Vigilance | Boostsavoid. Also boostsdodge inRadiant Dawn. | ✓ (Personal) | ✓ (Personal) |
![]() Daunt | Reduces enemy hit rate and critical rate. | ✓ (Personal) | ✓ (Personal) |
![]() Mantle | Negates all damage. InRadiant Dawn, ignored for non-blessed weapons, and additionally recovers user's HP at start of user's turn phase, and grants the effects of the Nihil and Fortune skills. | ✓ (Personal) | ✓ (Personal) |
![]() Discipline(Path of Radiance) | Decreases damage dealt by user. | ✓ (Personal) | ✗ |
![]() Discipline(Radiant Dawn) | Doublesweapon experience gain. | ✗ | ✓ (Personal) |
![]() Impregnable | No effect. | ✗ (Unused) | ✗ |
![]() Lumina | Enables use oflight magic. | ✓ (Class) | ✗ (Replaced byweapon level) |
![]() Knife | Enables use ofknives. | ✓ (Personal and class) | ✗ (Replaced byweapon level) |
![]() Steal | May stealweapons anditems from target'sinventory. | ✓ (Personal and class) | ✓ (Class) |
![]() Shove | May push ally one space away. | ✗ (Undefined) | ✓ (Class) |
![]() Canto | May use leftover movement after attacking or performing other actions. | ✗ (Undefined) | ✓ (Class) |
![]() Critical +5 | Boosts critical rate by 5%. | ✗ | ✓ (Class) |
![]() Critical +10 | Boosts critical rate by 10%. | ✗ | ✓ (Class) |
![]() Critical +15 | Boosts critical rate by 15%. | ✗ | ✓ (Class) |
![]() Critical +20 | Boosts critical rate by 20%. | ✗ | ✓ (Class) |
![]() Critical +25 | Boosts critical rate by 25%. | ✗ | ✓ (Class) |
![]() Sacrifice | Drains user's HP to heal target, also healsstatus effects. | ✗ | ✓ (Personal) |
![]() Guard(Wii) | May take a hit intended for an adjacent buddysupport partner. | ✗ | ✓ (Personal) |
![]() Fortune | Negatescritical hits. | ✗ | ✓ (Personal) |
![]() Howl | May stun indirect attackers. | ✗ | ✓ (Personal) |
![]() Quickclaw | May damage indirect attackers. | ✗ | ✓ (Personal) |
![]() Wildheart | Allowslaguz to halfshift. | ✗ | ✓ (Personal) |
![]() Shriek | May negate target'sLuck when attacked indirectly. | ✗ | ✓ (Personal) |
![]() Imbue | Restores HP to user based onMagic. | ✗ | ✓ (Personal) |
![]() Pass | Allows user to pass through spaces occupied by foes. | ✗ | ✓ (Personal) |
![]() Beastfoe | Allows user to dealbonus damage to beast laguz. | ✗ | ✓ (Personal) |
![]() Birdfoe | Allows user to deal bonus damage against bird laguz. | ✗ | ✓ (Personal) |
![]() Dragonfoe | Allows user to deal bonus damage against dragon laguz. | ✗ | ✓ (Personal) |
![]() Flourish | Allows user to weaken their damage output. | ✗ | ✓ (Personal) |
![]() Disarm | Unequips target's equipped weapon. | ✗ | ✓ (Personal) |
![]() Mercy | User cannot kill target; otherwise-lethal blows leave target with 1 HP. | ✗ | ✓ (Personal) |
![]() Nullify | Negates bonus damage done toward user. | ✗ | ✓ (Personal) |
![]() Formshift | Allows a laguz user to remain fully transformed at all times. | ✗ | ✓ (Personal) |
![]() Blessing | Restores HP to allies. | ✗ (Instead a mastery skill) | ✓ (Personal) |
![]() Boon | Heals status effects from allies. | ✗ (Instead a mastery skill) | ✓ (Personal) |
![]() Glare | May petrify target. | ✗ | ✓ (Personal) |
![]() Pavise | May negate all damage. | ✗ (Instead a mastery skill) | ✓ (Personal) |
![]() Maelstrom | May damage indirect attackers. | ✗ | ✓ (Personal) |
![]() Blood Tide | Boosts allies'Strength andSkill. | ✗ | ✓ (Personal) |
![]() White Pool | Boosts allies'Magic andSpeed | ✗ | ✓ (Personal) |
![]() Night Tide | Boosts allies'Defense andResistance | ✗ | ✓ (Personal) |
![]() Stillness | May strongly repel enemies. | ✗ | ✓ (Personal) |
![]() Aurora | Deals half damage taken back at enemy. | ✗ | ✓ (Personal) |
Mastery skills
Mastery skills (Japanese:奥義スキルesoteric skills) are a classification of powerful skills in the Tellius duology and a sub-type of class/
InPath of Radiance, mastery skills are learned byadvanced-class beorc units andlaguz units above level 15 by equipping them with anOccult scroll. InRadiant Dawn, beorc units automatically obtain their mastery skill upon promoting to theirthird-tier advanced class, while laguz units gain their mastery skills by using aSatori Sign item after reaching a minimum level of 30.
Mastery skills inPath of Radiance andRadiant Dawn | |||
---|---|---|---|
Skill | Effect | Mastery skill in: Path of Radiance | Mastery skill in: Radiant Dawn |
![]() Aether | Can launch consecutive attacks, using the power of Sol and Luna. | ✓ Lord,Hero | ✓ Vanguard |
![]() Sol | In certain conditions, restores as many HP as the damage dealt to an enemy.*/ Can inflict 3 times normal damage and restore HP equal to damage dealt.* | ✓ Paladin,Valkyrie | ✓ Gold Knight,Silver Knight,Valkyrie |
![]() Luna | In certain conditions, reduces enemy defense by half.*/ Can neutralize an enemy's defenses and multiply the unit's strength by 3.* | ✓ General,Halberdier | ✓ Marshall |
![]() Astra | In certain conditions, grants this unit 5 consecutive attacks at half damage.*/ Can launch 5 consecutive attacks.* | ✓ Swordmaster | ✓ Trueblade |
![]() Impale | Can multiply damage dealt by 4 times. | ✗ | ✓ Sentinel |
![]() Colossus | In certain conditions, increases damage when unit'sCn exceeds enemy's.*/ Can multiply the unit's strength by 3.* | ✓ Warrior,Berserker | ✓ Reaver |
![]() Deadeye | Doubles chance to hit and, in certain instances, puts enemy to sleep.*/ Can multiply damage by 3 times and put the enemy to sleep.* | ✓ Sniper | ✓ Marksman |
![]() Stun | In certain instances, immobilizes an enemy unit for 1 turn after being hit.*/ Can inflict 3 times normal damage and paralyze enemy until their next turn.* | ✓ Falcon Knight,Wyvern Lord,Princess Crimea | ✓ Seraph Knight,Dragonlord,Queen |
![]() Lethality | Can kill with a single strike. Does not work on all opponents. | ✓ Assassin | ✓ Assassin |
![]() Bane | Can reduce an enemy's HP to 1 with a strike. Does not work on all opponents. | ✗ | ✓ Whisper |
![]() Flare | In certain conditions, reduces enemy magic resistance by half.*/ Can nullify an opponent's resistance and restore HP equal to damage dealt.* | ✓ Sage,Bishop | ✓ Arch Sage,Summoner,Empress |
![]() Corona | Can nullify an opponent's resistance and halve their hit rate for one turn. | ✗ | ✓ Saint,Chancellor,Light Priestess |
![]() Roar | Immobilizes enemies on the next turn. Does not work against certain units.*/ Can multiply the unit's strength by 3 and shocks enemy for a turn.* | ✓ Lion,Tiger,Cat | ✓ Lion,Tiger |
![]() Rend | Can multiply the unit's strength by 5 and shocks enemy for a turn. | ✗ | ✓ Cat |
![]() Savage | Can multiply the unit's strength by 3 and halve enemy skill for a turn. | ✗ | ✓ Wolf |
![]() Cancel | In certain conditions, nullifies enemy attacks. | ✓ Hawk | ✗ (Downgraded to normal skill) |
![]() Vortex | Attacks with the same effect asWind. | ✓ Raven | ✗ |
![]() Tear | Can multiply the unit's strength by 3 and halve enemy speed for a turn. | ✗ | ✓ Hawk,Raven |
![]() Blessing | Restores HP to a unit in an adjacent space. | ✓ Heron | ✗ (Downgraded to normal skill) |
![]() Boon | Returns an adjacent unit to normal condition. | ✓ Red Dragon,White Dragon | ✗ (Downgraded to normal skill) |
![]() Ire | Can inflict triple the normal amount of damage dealt. | ✗ | ✓ Red Dragon,White Dragon,Black Dragon |
![]() Eclipse | Can neutralize an enemy's defenses and multiply the unit's strength by 5. | ✗ | ✓ Black Knight |
Enemy- and NPC-exclusive skills
Enemy-exclusive skills inPath of Radiance andRadiant Dawn | |||
---|---|---|---|
Skill | Effect | Mastery skill in: Path of Radiance | Mastery skill in: Radiant Dawn |
![]() Daunt | Reduces enemy hit rate and critical rate. | ✓ (Personal) | ✓ (Personal) |
![]() Aurora | Deals half damage taken back at enemy. | ✗ | ✓ (Personal) |
Awakening
- Main article:
List of skills inFire Emblem Awakening
Fates
- Main article:
List of skills inFire Emblem Fates
Echoes: Shadows of Valentia
Echoes: Shadows of Valentia is the first remake title in the series to include a defined skill system where its corresponding original game,Gaiden, did not. There are two primary types of skills inShadows of Valentia, combat arts and passive skills. Most combat arts are learned as the result of earning enough skill points (SP) while equipped with a certain piece ofequipment; combat arts usually involve losing a number ofHP when used, and typically grantmight andhit rate boosts in addition to a special effect. Passive skills associated with equipment take effect while the equipment remains equipped, while those not associated with equipment can mostly be subdivided into personal and class varieties, although there is some overlap.
LikeThe Sacred Stones but unlike other games with defined skill systems, each individual skill does not have a dedicated icon; inShadows of Valentia's case, skills associated with equipment will bear an icon based on the type of equipment (sword,
lance,
bow,
shield,
ring), and icons also exist for
personal,
class skills, and
defensive combat arts.
Combat arts
- Main article:
Combat art
Note that the below table does not include the SP cost,HP cost,Might boost,hit rate boost, or associated weapons or units; refer to the skill's article for that information.
Combat arts inShadows of Valentia | |
---|---|
Skill | Special effect |
Curved Shot | No special effect |
Wrath Strike | No special effect |
Hit and Run | +30 toAvoid |
Subdue | Otherwise-fatal hits leave target with 1HP |
Shove | Pushes adjacent ally forward 1 tile |
Swap | Switches places with adjacent ally |
Crosswise Cut | No special effect |
Heavy Draw | No special effect |
Duelist Sword | +30 toAvoid +20 tocritical rate +4% to damage output |
Sunder | +30 tocritical rate |
Hexblade | Converts attack to amagical strike, targeting foe'sResistance |
Lunge | +10 tocritical rate Switches places with target after combat |
Penetrate | +10 toAvoid Moves forward 1 tile after combat |
Leonine Poise | -30 toAvoid +50 tocritical rate User strikes last |
Foudroyant | -1 toRange +15 toAvoid DoublesAttack |
Knightkneeler | Dealsbonus damage to![]() |
Armorcrush | Dealsbonus damage to![]() |
Death Blow | Dealsbonus damage to![]() |
Celestial Bow | Dealsbonus damage to![]() |
Grounder | Dealsbonus damage to![]() |
Destreza | Fatal strikes always hit |
Encloser | Halts target'smovement for one turn after combat |
Ward Arrow | Seals target's magic for one turn after combat |
Plenitude | Heals user equal to damage dealt to target |
Double Lion | +10 toAvoid Converts attack to abrave strike |
Vendetta | Adds user's accumulated damage to theMight calculation |
Dragonhaze | Adds user'sSpeed to theMight calculation |
Tigerstance | Adds user'sSkill to theMight calculation |
Archballista | +2 toRange |
Trance Shot | +3 toRange |
Shadow Gambit | +10 tocritical rate Ignoresterrain effects on target |
Astral Blade | Strike deals five consecutive blows with halvedMight |
Roundhouse | +20 each toAvoid andcritical rate Ignores half of target'sDefense andResistance during strike |
Solar Thrust | No special effect |
Lunar Flash | +10 tocritical rate |
Defensive | -5 to damage taken against physical strikes |
Coral Cover | Doublesterrain effects |
Aegis | Halves damage dealt by ranged strikes |
Speculum | Reflects magical damage back at attacker |
Pavise | Halves damage dealt by physical strikes |
Earth's Kiss | Halves damage dealt by magical strikes |
Windsweep | +10 tocritical rate Negates counterattacks |
Thunderclap | +1 toRange, minimum 2 |
Earth's Boon | +5 each toAvoid andcritical rate Grantsprovisions upon defeating target |
Flamberge | Converts attack to abravemagical strike |
Longearche | FixesRange to 2 |
Tempest Lance | No special effect |
Mistdancer | +10 toAvoid -10 to damage taken against magical strikes |
Overrun | +10 toAvoid Pushes target forward 1 square after combat |
Hunter's Volley | +10 tocritical rate Converts attack to abrave strike |
Scendscale | +2 toRange |
Ragnarok Ω | +1 toRange |
Triangle Attack | Must surround foe with three flying units with this skill to use; +40 critical rate when in use. |
Passive skills
Passive skills inShadows of Valentia | |
---|---|
Skill | Effect |
Lifetaker | RestoresHP after defeating target |
Soothing Light | Restores 5HP to adjacent allies at start of user's phase |
Recovery | Restores 5HP to user at start of user's phase |
Incarnation | Restores 5HP to user at start of user's phase |
Deicide | Grants user ability to defeatDuma |
Hex | User may damage itself with its own strike instead of target |
Antihex | Nullifies anyHex skill on user's weapon |
Transmute | Marks user's weapon as amagic weapon |
Reconstruct | Shuffles two of user's non-Resistancegrowth rates eight times |
Evade Critical | User is immune tocritical hits |
Banish | +10 to damage dealt against![]() |
Vengeful Cry | Allows user to counterattack regardless ofrange while usingblack magic |
Wrath | Increasescritical rate while below halfHP |
Magic +5 | +5 toMight while usingblack magic |
Discipline | +10 tohit rate while usingblack magic |
Influence | +1 toRange while usingblack magic |
Sophisticate | +2 toRange while usingblack magic |
Bowrange +1 | +1 toRange while usingbows |
Bowrange +2 | +2 toRange while usingbows |
Resistance +5 | +5 toResistance |
Wildfire | +10 each tohit rate andAvoid |
Halve Swords | Halves damage dealt to user by asword |
Halve Lances | Halves damage dealt to user by alance |
Halve Axes | Halves damage dealt to user by anaxe |
Sanctuary | Halves damage dealt to user by a![]() |
Heavy Armor | Halves damage dealt to user by abow |
Apotrope | Halves damage dealt to user byblack magic |
Phantasm | Halves damage dealt to user bybows andblack magic |
Teleportation | Allows user to teleport next to target and perform another action |
Divide | Splits user into two units |
Miracle | May survivefatal strike with 1HP |
Eerie Screech | Seals target's magic after combat |
Duma's Gift | Negate's target's strikes |
Upheaval | Damages all units of opposing alignment on map |
Dark Spikes | Damages all units of opposing alignment in range |
Dragonskin | Halves damage taken by target's strikes |
Anathema | -20Avoid to all enemies within 3 tiles |
Nullify Ailments | Nullifiesstatus effects |
Anti-Cavalry | Dealsbonus damage to![]() |
Anti-Armor | Dealsbonus damage to![]() |
Anti-Fliers | Dealsbonus damage to![]() |
Anti-Terrors | Dealsbonus damage to![]() |
Pact | NullifiesHP cost when casting spells |
Absolve | Negates damage dealt to user byterrain |
Three Houses
- Main article:
List of abilities inFire Emblem: Three Houses
InThree Houses, skills have been renamed to "abilities" to avoid conflict with theskill level system. Abilities are split into three categories: personal abilities, which are unit-specific and cannot be unequipped;class abilities, which are granted so long as a unit is within a certain class; and equipped abilities, which are learned through various means, and can be freely equipped and unequipped at any time outside of battle. Up to nine abilities can be active on a unit at once: one personal ability, three class abilities, and five equipped abilities.Combat arts have additionally been made separate from the ability system.
The methods of obtaining abilities have been changed, with most becoming available by raising a unit's skill level, or by achievingclass mastery, a new feature inThree Houses. Every time a unit enters a round of combat, useswhite magic, or uses agambit, they will gain one point of class Exp for their current class. When the unit has earned enough class Exp for a class, the unit will learn that class's mastery ability and/or combat art.
Engage
- Main article:
List of skills inFire Emblem Engage
InFire Emblem Engage, each playable character has a unique personal skill. In addition, each promotedClass at level 5, and each special Class at level 25 gains a unique class skill that is lost whenreclassing to another class.
The bulk of the skill system is through theEmblem Ring mechanic. When synced with an Emblem, a unit will be granted several skills. At level 1, an emblem provides one sync skill, and will provide more, as well as improved versions of sync skills, as the bond level is raised. Starting with bond level 5, a unit can inherit the sync skills, as well as some other skills that only take effect when inherited and equipped, at the cost ofSP. Only two inherited skills can be equipped at once. In addition, each emblem has one engage skill (with the exception of EmblemAlear, who cannot be synced with and only has engage skills), that is provided when Engaged with the unit, and an engage attack, which can be used once per engaged state. Engage skills and engage attacks can also gain additional effects based on the user'sunit type. These are detailed on the skills' individual pages.
Like past games, some skills can only be used by enemy units, and are unobtainable by the player.
Heroes
- Main article:
List of skills inFire Emblem Heroes
Skills inFire Emblem Heroes form the core of the gameplay experience, and come mainly in four types: weapon, assist, special, and passive. Weapon skills are subdivided intored,green,blue, andcolorless categories, and those categories are further subdivided into three categories of their own. Passive skills can be subdivided into types A, B, C, as well as Sacred Seal and attuned skills.
Warriors
- Main article:
Crests (Warriors) § Skills
Skills are one of four types ofcrests inFire Emblem Warriors, with the most varied variety of effects of all types of crests. Each character has one skill associated primarily with them that can be learned with more commonmaterials; other characters can also make use of a character's personal skill, but doing so requires an essence and another rarer material.
Warriors: Three Hopes
Fire Emblem Warriors: Three Hopes took the skill system that was present inFire Emblem: Three Houses and tweaked it in order to accommodate the new gameplay. Personal abilities are now split into three groups while the others groups were left untouched.Black magic,white magic anddark magic are now put into the same category ascombat arts. Additionally, personal abilities, combat arts and magic spells can now level up to level 3, increasing their effects.
There are several other types of abilities that units can utilize in battle:
- Class abilities are granted to units of certain classes and will be removed if the user changes their class.
- Class mastery abilities are abilities that are learned by units upon gaining a certain amount of class experience in a given class. Unlike most other Fire Emblem games, each class can bestow different abilities depending on the unit.
- Innate abilities are identical to class mastery abilities, but the game does not tell the player that these abilities can be learned by units.
- Battalion abilities are abilities granted to units while they have abattalion deployed.
In addition, certain weapons and accessories grant abilities to the user while equipped. Some of these abilities are unique while others can be learned from other sources.Shez can also give theMerc Whistle to an ally with an A-rank support to receive a special accessory that changes Shez's Unique Action Ability to that of their ally's.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English | • Skills | • Used in all titles exceptThree Houses andWarriors: Three Hopes. |
Japanese | •スキル | • Skill |
Spanish | Habilidad | Ability |
French | • Techniques | • Skills. Used in other titles. |
German | Fähigkeit | Skill |
Italian | Abilità | Ability |
Korean | 스킬 | Skill |
Simplified Chinese | 特技 | Special skill |
Traditional Chinese | 特技 | Special skill |