Site News
Warning: This wiki containsspoilers. Read at your own risk!

Social media: If you would like, please joinour Discord server, and/or follow us onX (Twitter),Bluesky, orTumblr!

Bright Smile

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Namespaces

More

  • More

It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.

Bright Smile


Location

Walled Town

New units

Soleil

Boss(es)

Zhara

Come on! Turn that frown upside down. Know what you have then? A smile! That's what my father taught me. If you can't smile? Stand on your head! That'll turn your frown upside—
— Soleil

Bright Smile (Japanese:危機に咲く笑顔A Blossoming Smile in Crisis) is the twenty-first paralogue chapter inFire Emblem Fates. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearingChapter 12 inConquest or clearingChapter 17 inRevelation, and havingLaslow bemarried.

In this chapter, Laslow's daughter,Soleil, leads her underlings out of herDeeprealm and into a walled town where they repel a wave of bandits. The bandits return in greater numbers, to whichCorrin and his/her army must assist Soleil's band in this second defense.

Plot

Main article:Bright Smile/Script

Within the confines of a walled city inNohr betweenWindmire and Castle Krakenberg, we catch up to a woman namedSoleil and a mercenary celebrating beating back a wave of bandits when one of their ruffians returns to the scene with reinforcements; as the mercenary notes the bandits' numbers and states that their own numbers can't take them on, to which Soleil asks the mercenary to smile as the ruffian orders the bandits to attack. Cutting to a different part of the area,Laslow notes the area is calm and contemplates resting in the area whenSilas states that he witnessed the town watch chasing off bandits; Silas states that the bandits have returned in greater numbers and states that the town is about to get sacked, to which Laslow agrees. Silas brings up a skilled mercenary with a perpetual smile leading the town watch, to which Laslow starts to wonder who the mercenary is--then realizes that, based on the perpetual smile, that the mercenary is his daughter, Soleil. Silas states that he can't believe Soleil would be in the area as she should be in herDeeprealm, but Laslow states that Soleil is capable is her own woman who's gathered a band of mercenaries, but also states that they shouldn't be in the area; as Laslow leaves the scene, Silas tries to ask him if Soleil really is his daughter and also notes that they could be headed into a trap.Preparations take place at this point; the battle begins once preparations are complete.

Should Laslow speak with Soleil, the two of them confirm each other to be all right, after which Soleil states that she's started to get worried and can't bring herself to tell her underlings; Laslow states that, in situations where one can't smile, that one should laugh instead, a line that gets Soleil smiling again. The player may now control Soleil at this point.

Once the battle ends, Laslow and Soleil talk about how amazing they were in the battle, after which Silas suggests that they let Soleil join up with the rest ofCorrin's army to make use of her smile; Soleil asks Laslow if she can travel with the army, to which Laslow agrees after some thought and encouragement from Silas. We then watch as Soleil receives a reward from a local girl and starts to flirt with her, even getting an agreement to go on a stargazing date; Silas asks Laslow if he really noticed Soleil scoring her stargazing date, to which Laslow states that Soleil hasgood taste in both women and men and asks Silas if he has a problem with it, to which Silas denies. As Soleil returns to Laslow and Silas, Soleil and Laslow start talking about how little time they'll have to chat; Silas asks Laslow how he ended up with someone like Soleil for his daughter, to which Laslow states that he's fortunate to have someone like Soleil in his life.

Summary

Soleil, Laslow's daughter, repels a bandit attack while on watch. The defeated bandits return, and in much larger numbers. A tough battle lies ahead.

Chapter data

NormalHardLunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Corrin dies* or the player's army is routed*2–12+1{{{partner}}}5−117+15{{{third}}}
Map dimensions:
29 columns by 29 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Corrin dies* or the player's army is routed*2–12+1{{{partner}}}5−123+24{{{third}}}
Map dimensions:
29 columns by 29 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Corrin dies* or the player's army is routed*2–12+1{{{partner}}}5−129+29{{{third}}}
Map dimensions:
29 columns by 29 rows

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Character data

ConquestRevelation

Characters
New units
Soleil
Mercenary
HP
Varies
Inventory
Iron Sword
Vulnerary
Offspring Seal*
Level
12+
NPC, talk to withLaslow
Zhara
Mercenary
HP
30+
Inventory
--
Level
12+
Capture and persuade in thePrison
Forcibly deployed characters
Corrin f ​Laslow ​
Available characters
Jakob ​Silas ​Elise ​Arthur ​Effie ​Odin ​Niles ​Azura ​Nyx ​Camilla ​Selena ​Beruka ​Kaze ​Peri ​
Characters
New units
Soleil
Mercenary
HP
Varies
Inventory
Iron Sword
Vulnerary
Offspring Seal*
Level
20
NPC, talk to withLaslow
Zhara
Mercenary
HP
30+
Inventory
--
Level
20+
Capture and persuade in thePrison
Forcibly deployed characters
Corrin f ​Laslow ​
Available characters
Azura ​Jakob ​Gunter ​Sakura ​Hana ​Subaki ​Kaze ​Rinkah ​Hayato ​Takumi ​Oboro ​Hinata ​Saizo ​Orochi ​Reina ​Kagero ​Camilla ​Beruka ​Selena ​Kaden ​Keaton ​Elise ​Arthur ​Effie ​Benny ​Charlotte ​Silas ​Shura ​Nyx ​Felicia ​Ryoma ​Hinoka ​Azama ​Setsuna ​Scarlet ​Xander ​Leo ​Odin ​Peri ​Niles ​

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Note: The returning characters list only those recruited by the time this chapter can first be unlocked (after completing Chapter 12 inConquest or after completing Chapter 17 inRevelation). InConquest, Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female; inRevelation, both Felicia and Jakob are available regardless of Corrin's gender. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.

Item data

Items
NameObtainment Method
ObstacleMap object
ObstacleMap object
ObstacleMap object
(not present on Lunatic)
VulneraryClear chapter with noNPCLancers alive
MendClear chapter with only one NPC Lancer alive
PhysicClear chapter with at least two NPC Lancers alive
Friendship SealClear chapter with at least three NPC Lancers alive
DracoshieldClear chapter with all four NPC Lancers alive

Event tile data

There are no event tiles during the events of the chapter. When returning to the area forskirmishes inRevelation, the following event tiles appear:

  • Column 11, row 15: East of the western horizontalwall, four squares west of the player deployment position in the middle of thebridge
  • Column 21, row 11: Six squares east of the northeasternmost player deployment position, on the western of a clump of twowoods tiles

Dragon Vein data

There are no Dragon Veins in this chapter.

Level scaling data

This chapter's enemy and NPC units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position. Initial unpromoted units who reach an effective level of 21 will become promoted units of level (effective level −20) unless otherwise stated.

Chapter131415161718192021222324252627
Levels from previous chapter0+2+1+2+1+2+2+2+2+2+2+2+2+2+2
Total levels gained0+2+3+5+6+8+10+12+14+16+18+20+22+24+26
Additional notes:Soleil stops visibly scaling upon hitting level 20 unpromoted at the Chapter 18 position; from the Chapter 19 position onward, Soleil will have anOffspring Seal in her inventory. All enemy units become promoted at the Chapter 19 position.

When enemies become promoted, they become the following classes:

Enemy data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a Chapter 13 playthrough, the earliest possible point where this chapter may be undertaken in the Conquest campaign; the figures to the right of the ~ are taken from a Chapter 27 playthrough, the latest possible point a save file may be positioned at.

NormalHardLunatic

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ZharaMercenary12~18130~5412~28015~3412~279~1711~247~175~6Steel Sword*/Silver Sword*
Pass
Begins moving unprovoked on turn 10, or if the nearbyDark Mage orFighter is provoked.
RuffianDark Mage11~17123~42011~319~196~192~68~2111~275~6Fimbulvetr*/Ragnarok*
Begins moving unprovoked on turn 10, or ifZhara or the nearbyFighter is provoked.
RuffianFighter12~18127~5512~35012~289~253~58~184~95~6Steel Axe*/Silver Axe*
Begins moving unprovoked on turn 10, or ifZhara or the nearbyDark Mage is provoked.
RuffianOutlaw11~17123~439~231~010~2712~273~115~169~245~8Steel Bow*/Silver Bow*Steel Sword*
Begins moving unprovoked on turn 8, or if the nearby Outlaw is provoked.
RuffianOutlaw11~17123~439~231~010~2712~273~115~169~245~8Killer BowSilver Sword*
Begins moving unprovoked on turn 8, or if the nearby Outlaw is provoked.
RuffianDark Mage11~17123~450~1611~269~226~162~108~2711~225~8Thunder*/Fimbulvetr*
Begins moving unprovoked on turn 8, or if the nearby Dark Mage is provoked.
RuffianDark Mage11~17123~450~1611~269~226~162~108~2711~225~8Fimbulvetr*/Ragnarok*
Begins moving unprovoked on turn 8, or if the nearby Dark Mage is provoked.
RuffianFighter12~18327~5512~35012~289~253~58~184~95~6Iron Axe*/Steel Axe*
Immediately begins moving unprovoked.
RuffianDark Mage11~17223~42011~319~196~192~68~2111~275~6Thunder*/Fimbulvetr*
Immediately begins moving unprovoked.
RuffianDark Mage11~17123~42011~319~196~192~68~2111~275~6Thunder*/Ragnarok*
Immediately begins moving unprovoked.
RuffianMercenary12~18325~4911~27013~3211~266~149~226~165~6Iron Sword*/Steel Sword*
Immediately begins moving unprovoked.
RuffianMercenary12~18125~4911~27013~3211~266~149~226~165~6Iron Sword*/Silver Sword*
Immediately begins moving unprovoked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RuffianDark Mage11~17523~42011~319~196~192~68~2111~275~6Thunder*/Fimbulvetr*
--
RuffianMercenary12~18525~4911~27013~3211~266~149~226~165~6Iron Sword*/Steel Sword*
--
RuffianFighter12~18327~5512~35012~289~253~58~184~95~6Iron Axe*/Steel Axe*
--
RuffianFighter12~18127~5512~35012~289~253~58~184~95~6Iron Axe*/Steel Axe*Hand Axe
--
RuffianMercenary12~18125~4911~27013~3211~266~149~226~165~6Iron Sword*/Steel Sword*Hand Axe*
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ZharaMercenary12~18133~5714~30017~3513~289~1712~258~185~6Steel Sword*/Silver Sword*
SolCountermagicPass
Begins moving unprovoked on turn 10, or if a nearbyFighter orDark Mage is provoked.
RuffianFighter12~18230~5815~380+(3/5)13~2911~273~59~195~10+35~6Steel Axe*/Silver Axe*
Duelist's Blow
• Lead units ofpair up withDark Mages.
• Both begin moving unprovoked on turn 10, or if either of them, their pair up partners, orZhara is provoked.
RuffianDark Mage11~17224~430+(4/5)13~339~197~20+(2/3)2~69~2212~285~6Fimbulvetr*/Ragnarok*
Heartseeker
• Supporting units ofpair up withFighters.
• Both begin moving unprovoked on turn 10, or if either of them, their pair up partners, orZhara is provoked.
RuffianOutlaw11~17124~4411~251~011~2815~303~116~1711~265~8Steel Bow*/Silver Bow*Steel Sword*
Pass
Begins moving unprovoked on turn 8, or if a nearby Outlaw is provoked.
RuffianOutlaw11~17124~4411~251~011~2815~303~116~1711~265~8Steel Bow*/Silver Bow*Steel Sword*
Poison Strike
Begins moving unprovoked on turn 8, or if a nearby Outlaw is provoked.
RuffianOutlaw11~17124~4411~251~011~2815~303~116~1711~265~8Killer BowSilver Sword*
Pass
Begins moving unprovoked on turn 8, or if a nearby Outlaw is provoked.
RuffianDark Mage11~17124~460~1613~289~227~172~109~2812~235~8Thunder*/Fimbulvetr*
Lunge
Begins moving unprovoked on turn 8, or if a nearby Dark Mage is provoked.
RuffianDark Mage11~17124~460~1613~289~227~172~109~2812~235~8Thunder*/Ragnarok*
Malefic Aura
Begins moving unprovoked on turn 8, or if a nearby Dark Mage is provoked.
RuffianDark Mage11~17124~460~1613~289~227~172~109~2812~235~8Fimbulvetr*/Ragnarok*
Lunge
Begins moving unprovoked on turn 8, or if a nearby Dark Mage is provoked.
RuffianFighter12~18430~5815~38013~2911~273~59~195~105~6Iron Axe*/Steel Axe*
Immediately begins moving unprovoked.
RuffianDark Mage11~17324~43013~339~197~202~69~2212~285~6Thunder*/Fimbulvetr*
Immediately begins moving unprovoked.
RuffianDark Mage11~17124~43013~339~197~202~69~2212~285~6Thunder*/Ragnarok*
Immediately begins moving unprovoked.
RuffianMercenary12~18227~5113~29014~3313~286~1410~237~175~6Iron Sword*/Steel Sword*
Immediately begins moving unprovoked.
RuffianMercenary12~18127~5113~29014~3313~286~1410~237~175~6Iron Sword*/Silver Sword*
Immediately begins moving unprovoked.
RuffianMercenary12~18127~5113~29014~3313~286~1410~237~175~6Iron Sword*/Steel Sword*Armorslayer
Immediately begins moving unprovoked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RuffianDark Mage11~17924~43013~339~197~202~69~2212~285~6Thunder*/Fimbulvetr*
--
RuffianMercenary12~18727~5113~29014~3313~286~1410~237~175~6Iron Sword*/Steel Sword*
--
RuffianFighter12~18430~5815~38013~2911~273~59~195~105~6Iron Axe*/Steel Axe*
--
RuffianFighter12~18230~5815~38013~2911~273~59~195~105~6Iron Axe*/Steel Axe*Hand Axe
--
RuffianMercenary12~18227~5113~29014~3313~286~1410~237~175~6Iron Sword*/Steel Sword*Hand Axe*
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ZharaMercenary12~18133~5714~30017~3513~289~1712~258~185~6Steel Sword*/Silver Sword*
SolCountermagicPass
Begins moving unprovoked on turn 8, or if a nearbyFighter orDark Mage is provoked.
RuffianFighter12~18230~5815~380+(3/5)13~2911~273~59~195~10+35~6Steel Axe*/Silver Axe*
Duelist's Blow
• Lead units ofpair up withDark Mages.
• Both begin moving unprovoked on turn 8, or if either of them, their pair up partners, orZhara is provoked.
RuffianDark Mage11~17224~430+(4/5)13~339~197~20+(2/3)2~69~2212~285~6Fimbulvetr*/Ragnarok*
Heartseeker
• Supporting units ofpair up withFighters.
• Both begin moving unprovoked on turn 8, or if either of them, their pair up partners, orZhara is provoked.
RuffianOutlaw11~17124~4411~251~011~2815~303~116~1711~265~8Steel Bow*/Silver Bow*Steel Sword*
Pass
Begins moving unprovoked on turn 7, or if a nearby Outlaw is provoked.
RuffianOutlaw11~17124~4411~251~011~2815~303~116~1711~265~8Steel Bow*/Silver Bow*Steel Sword*
Poison Strike
Begins moving unprovoked on turn 7, or if a nearby Outlaw is provoked.
RuffianOutlaw11~17124~4411~251~011~2815~303~116~1711~265~8Killer BowSilver Sword*
Pass
Begins moving unprovoked on turn 7, or if a nearby Outlaw is provoked.
RuffianDark Mage11~17224~460~1613~289~227~172~109~2812~235~8Fimbulvetr*/Ragnarok*
Lunge
Begins moving unprovoked on turn 7, or if a nearby Dark Mage is provoked.
RuffianDark Mage11~17124~460~1613~289~227~172~109~2812~235~8Fimbulvetr*/Ragnarok*
Malefic Aura
Begins moving unprovoked on turn 7, or if a nearby Dark Mage is provoked.
RuffianFighter12~18430~5815~38013~2911~273~59~195~105~6Iron Axe*/Steel Axe*
Immediately begins moving unprovoked.
RuffianFighter12~18230~5815~38013~2911~273~59~195~105~6Steel Axe*/Silver Axe*Hammer
Immediately begins moving unprovoked.
RuffianDark Mage11~17324~43013~339~197~202~69~2212~285~6Thunder*/Fimbulvetr*
Immediately begins moving unprovoked.
RuffianMercenary12~18227~5113~29014~3313~286~1410~237~175~6Steel Sword*/Silver Sword*
Immediately begins moving unprovoked.
RuffianDark Mage11~17124~43013~339~197~202~69~2212~285~6Thunder*/Ragnarok*
Immediately begins moving unprovoked.
RuffianMercenary12~18227~5113~29014~3313~286~1410~237~175~6Iron Sword*/Steel Sword*
Immediately begins moving unprovoked.
RuffianMercenary12~18127~5113~29014~3313~286~1410~237~175~6Iron Sword*/Silver Sword*
Immediately begins moving unprovoked.
RuffianDark Mage11~17224~43013~339~197~202~69~2212~285~6Fimbulvetr*/Ragnarok*
Immediately begins moving unprovoked.
RuffianMercenary12~18127~5113~29014~3313~286~1410~237~175~6Iron Sword*/Steel Sword*Armorslayer
Immediately begins moving unprovoked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RuffianDark Mage11~17424~43013~339~197~202~69~2212~285~6Thunder*/Ragnarok*
--
RuffianDark Mage11~171024~43013~339~197~202~69~2212~285~6Fimbulvetr*/Ragnarok*
--
RuffianMercenary12~18527~5113~29014~3313~286~1410~237~175~6Steel Sword*/Silver Sword*
--
RuffianMercenary12~18227~5113~29014~3313~286~1410~237~17-Iron Sword*/Silver Sword*Hand Axe*
--
RuffianFighter12~18230~5815~38013~2911~273~59~195~105~6Iron Axe*/Silver Axe*Hammer
--
RuffianFighter12~18330~5815~38013~2911~273~59~195~105~6Steel Axe*/Silver Axe*
--
RuffianFighter12~18230~5815~38013~2911~273~59~195~105~6Iron Axe*/Silver Axe*Hand Axe
--
RuffianMercenary12~18127~5113~29014~3313~286~1410~237~17-Steel Sword*/Silver Sword*Tomahawk*
--

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Reinforcements

  • Turn 3
    • 2(Normal)/3(Hard/Lunatic)Dark Mages from the north side of the western wall
    • 2(Normal/Lunatic)/3(Hard)Mercenaries from the west side of the southern wall
      • On Lunatic, one of these has aHand Axe in later chapters
    • 1Dark Mage from the west side of the southern wall(Lunatic only)
  • Turn 4
    • 3(Normal)/4(Hard/Lunatic)Fighters; two from the west side of the northern wall, one(Normal)/two(Hard/Lunatic) from the south side of the eastern wall
      • 2 of these haveHammers on Lunatic mode; one from each spawn point
    • 1Fighter with aHand Axe from the west side of the northern wall(Hard/Lunatic only)
    • 2Mercenaries from the north side of the western wall(Lunatic only)
    • 1Fighter with aHand Axe from the south side of the eastern wall
    • 2Dark Mages from the east side of the southern wall(Lunatic only)
  • Turn 5
    • 2(Normal)/3(Hard/Lunatic)Dark Mages from the south side of the western wall
    • 2(Normal)/3(Hard)/1(Lunatic)Mercenary(s) from the east side of the southern wall
      • On Hard/Lunatic, one of these has aHand Axe(Hard)/Tomahawk(Lunatic) in later chapters
    • 1Dark Mage from the east side of the southern wall(Lunatic only)
  • Turn 6
    • 2(Normal)/3(Hard/Lunatic)Mercenaries from the east side of the northern wall
      • One of these has aHand Axe in later chapters
    • 1Dark Mage from the east side of the northern wall(Lunatic only)
    • 1(Normal)/3(Hard/Lunatic)Dark Mage(s) from the north side of the eastern wall
    • 1Fighter from the north side of the eastern wall(Lunatic only)

NPC data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a Chapter 13 playthrough, the earliest possible point where this chapter may be undertaken in the Conquest campaign; the figures to the right of the ~ are taken from a Chapter 27 playthrough, the latest possible point a save file may be positioned at.
NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MercenaryLancer12~38430~5014~28013~2613~268~1414~289~19-JavelinIron Lance*/Steel Lance*Vulnerary
Wary Fighter
--
SoleilMercenary12~201VariesVariesVariesVariesVariesVariesVariesVaries5Iron SwordVulnerary
SisterhoodStrong RiposteVariesGood FortuneVaries
• SeeSoleil/Stats for more information on Soleil's stats.
• Immobile until recruited.

Boss data

Main article:Zhara
Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a Chapter 13 playthrough, the earliest possible point where this chapter may be undertaken in theConquest campaign; the figures to the right of the ~ are taken from a Chapter 27 playthrough, the latest possible point a save file may be positioned at.

NormalHard/Lunatic

Mercenary
Level12~P.18
Movement5~6
Stats
Max HP30~54Speed12~27
Strength12~28Luck9~17
Magic0Defense11~24
Skill15~34Resistance7~17
InventorySkills
Steel Sword*
Silver Sword*
Pass
Weapon Levels
Swords/KatanasC~BLances/Naginata--Axes/Clubs--~EBows/Yumi--
Tomes/Scrolls--Staves/Rods--Daggers/Shuriken--Dragonstones--
Mercenary
Level12~P.18
Movement5~6
Stats
Max HP33~57Speed13~28
Strength14~30Luck9~17
Magic0Defense12~25
Skill17~35Resistance8~18
InventorySkills
Steel Sword*
Silver Sword*
Sol
Countermagic
Pass
Weapon Levels
Swords/KatanasC~B/B~ALances/Naginata--Axes/Clubs--~E/BBows/Yumi--
Tomes/Scrolls--Staves/Rods--Daggers/Shuriken--Dragonstones--

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as astub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Bright Smile

--

Japanese

危機に咲く笑顔

A Blossoming Smile in Crisis

Spanish

Sonrisa radiante

Radiant smile

French

Un sourire éclatant

A shining smile

German

Sonnenschein

Sunshine

Italian

Un sorriso radioso

A radiant smile

Korean

위기에 피는 미소

A smile blooming in crisis

Gallery


This section has been marked as astub. Please help improve the page by adding information.


References

← Ultimate Power •Bright Smile• Abrupt Clash →
Fire Emblem Fates
Playable charactersBirthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLCAnna
amiiboIkeLucinaMarthRobin
Non-playable charactersCassitaLaylaLilithRainbow Sage
BossesAnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background charactersCadrosIkonaKaterinaMoroShanty Pete
Legendary andpersonal weaponsAstral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
ChaptersPrologueP:Ties That Bind • 1:Nohr • 2:Gift of Ganglari • 3:Journey Begins • 4:Hoshido • 5:Mother • 6:The Path Is Yours
Birthright
Birthright
6:In the White Light • 7:A Vow Upheld • 8:Fierce Winds • 9:Land of Gods • 10:Ninja Village • 11:To the Sea • 12:Dark Reunion • 13:Another Hope • 14:Light Scatters • 15:Wolfskin Peak • 16:Pleasure Palace • 17:Lost in the Ice • 18:Leo • 19:Rainbow Sage • 20:Fort Dragonfall • 21:Burning Falls • 22:Hidden Capital • 23:Camilla • 24:Tears of a Dragon • 25:Traitor Revealed • 26:Xander • 27:King GaronE:Dawn Breaks
Conquest
Conquest
6:Embrace the Dark • 7:A Dragon's Decree • 8:Cold Reception • 9:Another Trial • 10:Unhappy Reunion • 11:Rainbow Sage • 12:Bitter Intrigue • 13:Uprising • 14:Voice of Paradise • 15:The Black Pillar • 16:Invasion • 17:Den of Betrayal • 18:Black & White • 19:Kitsune Lair • 20:Winds of Change • 21:Eternal Stairway • 22:Sakura • 23:Possessed • 24:Hinoka • 25:Ryoma • 26:Treason • 27:The Empty KingE:Night Breaks Through
Revelation
Revelation
6:Into the Ground • 7:Unspeakable World • 8:Traitor's Brand • 9:Wanderer • 10:Voice of a God • 11:Mutual Enemies • 12:Frozen Sea • 13:A Lost Peace • 14:Orders • 15:Rainbow Sage • 16:White Flames • 17:Black Flames • 18:Veiled Kingdom • 19:Hidden Strings • 20:Seeds of Doubt • 21:Going Forward • 22:Memories • 23:Arete Undone • 24:Days Lost • 25:Blades Drawn • 26:The Vallite King • 27:Hear My CryE:Anankos
Paralogues1:Tragic Start • 2:Dragon Blood • 3:Surprise Duet • 4:Fight or Flight • 5:Bold Approach • 6:Herbal Remedy • 7:Father & Liege • 8:A Great Hunt • 9:Saizo vs. Saizo • 10:Hunter & Prey • 11:A Long Grudge • 12:Sweet Dreams • 13:Truly Talented • 14:After the End • 15:Hidden Bravery • 16:Abducted • 17:Two Defenders • 18:Nutty Family • 19:Great Heroism • 20:Ultimate Power • 21:Bright Smile • 22:Abrupt Clash
InvasionsBirthright:Invasion 1Invasion 2Invasion 3Conquest:Invasion 1Invasion 2Invasion 3Revelation:Invasion 1Invasion 2Invasion 3
DLC chaptersGhostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero BattlesHero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
LocationsDeeprealms (My Castle) •Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) •Nohr (Dragon's GateIce TribeNestra) •Notre SagesseValla (Bottomless Canyon)
Groups, objects, and conceptsAncient TextsBond unitDragon VeinEinherjarMy CastlePrisoner
ListsChaptersCharactersClasses (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topics4koma Comic & Character Guide BookCrown of NibelungDownloadable contentMinor charactersName chart • Other games (Awakening) •Pre-release information (Unused content) •SoundtrackTheaterWorld map