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Bottom of the Deep Abyss

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Bottom of the Deep Abyss


Weather

Fog of war

Boss(es)

Eremiya

Previous chapter(s)

Dark Emperor

Next chapter(s)

The Wyvern's Dale

Bottom of the Deep Abyss (Japanese:深き淵の底Depth of the Abyss) is the sixth and finalside quest inFire Emblem: New Mystery of the Emblem. In order to reach this chapter, the player must have assembled theBinding Shield; additionally, they must have completed the previous chapter within a set number of turns, or must have at least three of the following be recruited and alive:Roshea,Vyland,Sedgar,Wolf, andMidia.

Plot

Main articles:Bottom of the Deep Abyss/Script andBottom of the Deep Abyss/Conversations

Marth andKris are informed byJagen that the leader of the assassins,Eremiya, is in an orphanage inArchanea. They go there, and withKatarina's help, they find their way into the dark rooms of the building. Katarina remarks that all the children were raised in the darkness, with no will of their own. Eremiya expresses her surprise that Katarina has become free, and orders her minions to attack.

After Eremiya is defeated, Jagen says that, according to locals, Eremiya used to be a kind bishop that took care of children in her orphanage. During the war, the orphanage was destroyed and all the children were killed. Kris and Marth express their relief that no children will be made into war machines anymore. Later,Gharnef shows up, scolding Eremiya for failing to kill Marth. He tells Eremiya that he cast a spell on her. He told her that if no children were to be killed anymore, she would have to make them strong and subject them to brutal training. He taunts Eremiya some more, who then breaks down into tears.

Chapter data

NormalHardManiac/Lunatic

Chapter Data
Conditions
Unit Data
Victory: Seize thronePlayerPartnerOtherEnemyThird
Defeat:Marth orKris dies1–7{{{partner}}}{{{other}}}13{{{third}}}
Map dimensions:
15 columns by 21 rows
Chapter Data
Conditions
Unit Data
Victory: Seize thronePlayerPartnerOtherEnemyThird
Defeat:Marth orKris dies1–7{{{partner}}}{{{other}}}16{{{third}}}
Map dimensions:
15 columns by 21 rows
Chapter Data
Conditions
Unit Data
Victory: Seize thronePlayerPartnerOtherEnemyThird
Defeat:Marth orKris dies1–7{{{partner}}}{{{other}}}21{{{third}}}
Map dimensions:
15 columns by 21 rows

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Character data

Characters
New units

None

Forcibly deployed characters
Marth ​
Available characters
Kris m ​Ryan ​Luke ​Roderick ​Gordin ​Cecil ​Draug ​Arran ​Marisha ​Catria ​Warren ​Cord ​Linde ​Palla ​Bord ​Julian ​Matthis ​Wrys ​Ogma ​Yuliya ​Jubelo ​Sirius ​Castor ​Caeda ​Barst ​Rickard ​Frey ​Norne ​Samuel ​Wendell ​Caesar ​Radd ​Navarre ​Phina ​Cain ​Bantu ​Roger ​Jeorge ​Minerva ​Etzel ​Merric ​Arlen ​Dice ​Malice ​Horace ​Jake ​Darros ​Roberto ​Belf ​Reiden ​Beck ​Athena ​Xane ​Tiki ​Est ​Dolph ​Abel ​Macellan ​Astram ​Katarina ​Tomas ​Sheena ​Samson ​Frost ​Roshea ​Vyland ​Sedgar ​Wolf ​Midia ​

Item data

Items
NameObtainment Method
VulneraryDropped by aGeneral
LongbowDropped by aSniper
ExcaliburWestern chest
AuraNortheastern chest

Enemy data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

NormalHardManiacLunatic

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
EremiyaBishop18138112131701216--MeteorThoron
Stands on athrone, the chapter's seize point.
AssassinGeneral12234.914.3111.310.2017.26.26Silver Lance
Moves to attack units in range; returns to his starting position if no one is in range.
AssassinGeneral12134.914.3111.310.2017.26.26Silver LanceVulneraryThis item is dropped upon this unit's defeat.
Begins moving if a player unit can be attacked without moving.
AssassinSniper12330.812.2115.315.3013.25.27Longbow
All but the southeast one move to attack units in range; return to their starting positions if no one is in range.
AssassinSniper12130.812.2115.315.3013.25.27LongbowThis item is dropped upon this unit's defeat.
Moves to attack units in range; returns to his starting position if no one is in range.
AssassinBerserker12533.916.5011.115.2011.51.17Silver Axe
• The southeast two will not move until a player unit is in range of both or until one is provoked, at which point they begin moving.
• The one blocking the east corridor begins moving if a player unit can be attacked without moving.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
EremiyaBishop18141.6114.816.219.801216--MeteorThoron
Stands on athrone, the chapter's seize point.
AssassinGeneral12243.719.1115.314.6017.26.26Silver Lance
Moves to attack units in range; returns to his starting position if no one is in range.
AssassinGeneral12143.719.1115.314.6017.26.26Spear
Begins moving if a player unit can be attacked without moving.
AssassinGeneral12143.719.1115.314.6017.26.26SpearVulneraryThis item is dropped upon this unit's defeat.
Begins moving if a player unit can be attacked without moving.
AssassinSniper12538.816.6119.319.3013.25.27Longbow
All but the southeast one move to attack units in range; return to their starting positions if no one is in range.
AssassinSniper12138.816.6119.319.3013.25.27LongbowThis item is dropped upon this unit's defeat.
Moves to attack units in range; returns to his starting position if no one is in range.
AssassinBerserker12243.521.14015.119.12011.51.17Tomahawk
The southeast one will not move until a player unit is in range of both him and the nearby Berserker or until one is provoked, at which point they begin moving.
AssassinBerserker12343.521.14015.119.12011.51.17Silver Axe
• The southeast one will not move until a player unit is in range of both him and the nearby Berserker or until one is provoked, at which point they begin moving.
• The one blocking the east corridor begins moving if a player unit can be attacked without moving.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
EremiyaBishop18145.2117.619.422.601216--MeteorThoron
Stands on athrone, the chapter's seize point.
AssassinGeneral12552.523.9119.319017.26.26Spear
• The northwest two move to attack units in range; return to their starting position if no one is in range.
• The northeast and center-west two begin moving if a player unit can be attacked without moving.
• The mid-north one begins moving if a player unit can be attacked without moving or if the nearby General (that drops aVulnerary) is provoked.
AssassinGeneral12252.523.9119.319017.26.26Silver Lance
Moves to attack units in range; returns to his starting position if no one is in range.
AssassinGeneral12152.523.9119.319017.26.26SpearVulneraryThis item is dropped upon this unit's defeat.
Begins moving if a player unit can be attacked without moving or if the mid-north General is provoked.
AssassinSniper12546.821123.323.3013.25.27LongbowThis weapon is forged and has boosted stats.
All but the southeast one move to attack units in range; return to their starting positions if no one is in range.
AssassinSniper12146.821123.323.3013.25.27LongbowThis weapon is forged and has boosted stats.LongbowThis item is dropped upon this unit's defeat.
Moves to attack units in range; returns to his starting position if no one is in range.
AssassinBerserker12253.125.78019.123.04011.51.17Tomahawk
The southeast one will not move until a player unit is in range of both him and the nearby Berserker or until one is provoked, at which point they begin moving.
AssassinBerserker12453.125.78019.123.04011.51.17Silver Axe
• The southeast one will not move until a player unit is in range of both him and the nearby Berserker or until one is provoked, at which point they begin moving.
• The two blocking the east corridor begin moving if a player unit can be attacked without moving or if one of them is provoked.

AllforgedThis weapon is forged and has boosted stats. weapons have +4 might and +20 hit.

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
EremiyaBishop18147119212401216--MeteorThoronThis weapon is forged and has boosted stats.
Stands on athrone, the chapter's seize point.
AssassinGeneral12556.926.3121.321017.26.26SpearThis weapon is forged and has boosted stats.
• The northwest two move to attack units in range; return to their starting position if no one is in range.
• The northeast and center-west two begin moving if a player unit can be attacked without moving.
• The mid-north one begins moving if a player unit can be attacked without moving or if the nearby General (that drops aVulnerary) is provoked.
AssassinGeneral12256.926.3121.321017.26.26Silver LanceThis weapon is forged and has boosted stats.
Moves to attack units in range; returns to his starting position if no one is in range.
AssassinGeneral12156.926.3121.321017.26.26SpearThis weapon is forged and has boosted stats.VulneraryThis item is dropped upon this unit's defeat.
Begins moving if a player unit can be attacked without moving or if the mid-north General is provoked.
AssassinSniper12550.823.2125.325.3013.25.27LongbowThis weapon is forged and has boosted stats.
All but the southeast one move to attack units in range; return to their starting positions if no one is in range.
AssassinSniper12150.823.2125.325.3013.25.27LongbowThis weapon is forged and has boosted stats.LongbowThis item is dropped upon this unit's defeat.
Moves to attack units in range; returns to his starting position if no one is in range.
AssassinBerserker12657.928.1021.125011.51.17TomahawkThis weapon is forged and has boosted stats.
• The southeast two will not move until a player unit is in range of both or one is provoked, at which point they begin moving.
• The two blocking the east corridor begin moving if a player unit can be attacked without moving or if one of them is provoked.

AllforgedThis weapon is forged and has boosted stats. weapons have +20 hit;Longbows have +8 might, while all other forged weapons have +4 might.

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Boss data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Main article:Eremiya

NormalHardManiacLunatic

Bishop
Level18
Movement--
Stats
Max HP38Speed17
Strength1Luck0
Magic12Defense12
Skill13Resistance16
Inventory
Meteor
Thoron
Weapon Levels
Swords--Lances--Axes--
Bows--TomesBStavesD
Bishop
Level18
Movement--
Stats
Max HP41.6Speed19.8
Strength1Luck0
Magic14.8Defense12
Skill16.2Resistance16
Inventory
Meteor
Thoron
Weapon Levels
Swords--Lances--Axes--
Bows--TomesBStavesC
Bishop
Level18
Movement--
Stats
Max HP45.2Speed22.6
Strength1Luck0
Magic17.6Defense12
Skill19.4Resistance16
Inventory
Meteor
Thoron
Weapon Levels
Swords--Lances--Axes--
Bows--TomesBStavesB
Bishop
Level18
Movement--
Stats
Max HP47Speed24
Strength1Luck0
Magic19Defense12
Skill21Resistance16
Inventory
Meteor
ThoronThis weapon is forged and has boosted stats.*
Weapon Levels
Swords--Lances--Axes--
Bows--TomesAStavesA

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

In order to access this chapter, the player must have completed theBinding Shield inthe previous chapter; they must also have recruited and kept alive at least three of Wolf, Sedgar, Vyland, Roshea, and Midia, or they must clear the previous chapter in a certain number of turns. The turn count of the latter requirement varies by difficulty, as follows:

DifficultyTurn Count
Normal24
Hard28
Maniac33
Lunatic38
Lunatic′43

LikeChapter 13x, this chapter has fog of war, where any unit can not see more than two tiles ahead of them, includingThieves. All the enemies can see through the fog, so they can approach and attack you from the darkness. All theSnipers haveLongbows, so to avoid taking damage, a unit has to stay away from the walls. Units with low defensive stats are especially vulnerable, sinceEremiya will also launch the Meteor spell at you if you go past the first choke pointGeneral. There are also multiple Generals guarding Eremiya, who move once you get into their range. It is probably prudent to use armorslaying weapons, along with aBarrier orPure Water to guard against Eremiya's attacks.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Bottom of the Deep Abyss

Mentioned in dialogue inHeroes.[1]

English
(unofficial)

Depth of the Abyss

Used in theNew Mystery of the Emblem fan translation.[which?]

Japanese

深き淵の底

Depth of the Abyss

Spanish

Encerrados en un vacuo abismo

Trapped in a vacant abyss; mentioned inHeroes.

French

Plongés dans les abysses

Plunged into the abyss; mentioned inHeroes.

German

Dunkelheit des tiefsten Abgrunds

Darkness of the deepest Abyss; mentioned inHeroes.

Italian

Tenebre dell'oscuro abisso

Darkness of the dark abyss; mentioned inHeroes.

Portuguese

Fundo do abismo profundo

Bottom of the deep abyss; mentioned inHeroes.

Traditional Chinese

深淵底部

Abyss depths; mentioned inHeroes.

References

  1. "Shrouded in darkness at the bottom of the deep Abyss... My children grew to become strong and proper 'dolls.' " —Eremiya: Bishop of Woe, when reaching 5-star level 40,Fire Emblem Heroes
← Dark Emperor •Bottom of the Deep Abyss• The Wyvern's Dale →
Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
Playable charactersAbelArlenArranAstramAthenaBantuBarstBeckBelfBordCaedaCaesarCainCastorCatriaCecilCordDarrosDiceDolphDraugEliceEstEtzelFreyFrostGordinHoraceJakeJeorgeJubeloJulianKatarinaKrisLenaLindeLukeMacellanMaliceMariaMarishaMarthMatthisMerricMichalisMidiaMinervaNagiNavarreNorneNynaOgmaPallaPhinaRaddReidenRickardRobertoRoderickRogerRosheaRyanSamsonSamuelSedgarSheenaSiriusTikiTomasVylandWarrenWendellWolfWrysXaneYmirYuliya
Non-playable charactersAurelis KingBoahCamusGotohJagenLangLorenz
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