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Bonus experience
Bonus experience, also calledevent EXP and often abbreviatedBExp is a system that rewards players for completing certain objectives. As the name suggests, it can be used to grant a unitexperience, and can be awarded to them while the player is in thebase. Clearing a chapter will usually reward a sum of bonus experience, with more being awarded for completing them under a certainturn count. Bonus experience has only been featured inFire Emblem: Path of Radiance andRadiant Dawn, though an unrelated mechanic inEchoes: Shadows of Valentia is called "Bonus EXP".
Overview
Each chapter has a set of requirements that, when met, award the player with a set sum of bonus experience. The amount given varies from chapter to chapter, with later chapters typically providing more than earlier ones. Higherdifficulties additionally award less bonus experience than lower difficulties. A single point of bonus experience does not equal a single experience point; as a unit levels up, more and more bonus experience is required.
InPath of Radiance, level ups acquired via bonus experience work exactly the same as level ups acquired via combat experience. InRadiant Dawn, however, when a unit levels up via bonus experience, exactly three of the unit's stats will be increased, unless there are fewer than three uncapped stats. Mechanically, the stat with the highest growth rate will have a chance to increase first, followed by the stat with the second-highest growth, and so on. In case of a tie, the priority is as follows: resistance → defense → luck → speed → skill → magic → strength → HP. The game will roll the stats in this order until three stats have grown; as a consequence, a unit's high-growth stats will increase disproportionately often. However, if a stat is capped, it will not be considered for one of the three stat increases—this means that, if a unit has some stats capped, bonus experience can be used to "force" lower-growth stats to be increased. For example, ifIke has cappedstrength andskill, neither stat will ever be boosted by a bonus experience level up; this indirectly increases the chance of him growing in a different stat, such asspeed. It can even force a character to gain a point in a stat with a 0% growth rate, such asLeanne's strength, if the game is unable to otherwise increase three stats.
Calculations
Path of Radiance
The following table shows the amount of bonus experience required for each level:[1]
| Bonus experience needed to level up | ||
|---|---|---|
| Level | Unpromoted | Promoted /Laguz |
| 1 | 85 | 148 |
| 2 | 87 | 154 |
| 3 | 89 | 160 |
| 4 | 91 | 167 |
| 5 | 93 | 174 |
| 6 | 95 | 182 |
| 7 | 98 | 190 |
| 8 | 100 | 200 |
| 9 | 103 | 211 |
| 10 | 105 | 222 |
| 11 | 108 | 235 |
| 12 | 111 | 250 |
| 13 | 114 | 267 |
| 14 | 117 | 286 |
| 15 | 121 | 308 |
| 16 | 125 | 333 |
| 17 | 129 | 364 |
| 18 | 133 | 400 |
| 19 | 138 | 444 |
| 20 | 143 | -- |
Radiant Dawn
The conversion of bonus experience to experience is more complex inRadiant Dawn, factoring numerous points such as the game's chosendifficulty level, whether the unit is abeorc orlaguz, as well as their class tier. The formula is as follows:[2]
| Game | Formula | Notes |
|---|---|---|
| Radiant Dawn | (50 ×Level) + 50 | If the unit is a 2nd-tierbeorc unit, 20 is added to their level. If a unit is a 3rd-tier beorc unit, 40 is added to their level. If the unit is alaguz, their level is multiplied by 1.5×. On Easy mode, the final BExp needed is multiplied by 2/3×; on Hard mode, it is instead multiplied by 2×. |
Trivia
- InPath of Radiance, there are unused text files that indicate that many more bonus experience achievements were planned to appear during gameplay.
Etymology and other languages
This section has been marked as astub. Please help improve the page by adding information.
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Bonus experience | -- |
| French | Bonus d'expérience | Bonus of experience |
| German | Bonus-Erfahrung | Bonus experience |



