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Bonus damage

Across theFire Emblem series, there are a number of weapons which possess the ability to deal extra damage to certain classes which possess a particular vulnerability to them. Thisbonus damage, also known aseffective damage oreffectiveness, is in most games handled by multiplying themight of the attacking weapon by 3 in thedamage calculation, but some games vary the method of effectiveness application.
Mechanics
Effectiveness against a class or set of classes is normally either specific to a particular weapon or, as is almost always the case withbows against flying classes, applied to an entire weapon type. Conversely, classes which possess similar physical attributes are often grouped together into a "unit type", sharing vulnerabilities to the same effective weapons. For example,Cavaliers andTroubadours are both classes involving a unit riding on horseback, so they are often collectively considered "mounted" or "cavalry" units and are all vulnerable to the same effective weapons, like theRapier andRidersbane. In games prior toPath of Radiance, unit types do not technically exist as an attribute of the class; rather, weapons are assigned a list of classes that they are effective against. Later games assign classes types and define the weapon as being effective against said types.
Depending on the game, some unit types are marked as such by small icons appearing in their profile. This practice started inFire Emblem: Path of Radiance, although the three GBA games had a similar feature where a class's mount type (horse, pegasus, or wyvern) was indicated with an icon.
Negating bonus damage
Some items and skills have effects that negate bonus damage. Holding or equipping these items or skills will neutralize some or all—depending on the skill or item—of the bonus damage a unit takes. Items and skills like theRafail Gem inThree Houses orNullify inRadiant Dawn nullify all bonus damage the user may take; others such as theIote's Shield in the DS games orConquest inAwakening nullify only bonus damage targeting certain unit types, so a unit of multiple types may take bonus damage targeting another type—for instance, aPegasus Knight inAwakening (beast and flying types) equipped with Conquest (negating beast and armor effectiveness) will not take bonus damage from aBeast Killer as it normally would, but will still take bonus damage from bows or windtomes.
Effectiveness data by game
Shadow Dragon & the Blade of Light
Bonus damage groups inFire Emblem: Shadow Dragon & the Blade of Light | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Knights | Cavalier •Paladin •Knight •General | Rapier |
Mounted | Cavalier | Ridersbane |
Armored | Knight •General | Rapier •Armorslayer •Hammer |
Flying | Pegasus Knight •Wyvern Knight | Allbows •Arrowspate |
Ballistician | Ballistician | Thunderbolt |
Dragons | Wyvern Knight •Manakete* | Wyrmslayer |
Manaketes | Manakete* | Divinestone |
Medeus | Manaketes equipped withEarthstones | Falchion |
In this game, the bonus for bonus damage is totriple (3×) the equipped weapon'smight. |
Gaiden
Bonus damage groups inFire Emblem Gaiden | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Mounted | Cavalier •Paladin •Gold Knight | Ridersbane |
Flying | Pegasus Knight •Falcon Knight •Gargoyle •Necrodragon | Steel Bow •Silver Bow •Blessed Bow |
Monsters | Revenant •Bonewalker •Mogall •Gargoyle •Necrodragon | Blessed Sword •Falchion •Blessed Bow •Blessed Lance •Seraphim |
In this game, the bonus for bonus damage is totriple (3×) the equipped weapon'smight. |
Additionally, when aFalcon Knight attacks a monster unit, they ignore the might of their equipped weapon and attack withtriple (3×)strength.
Mystery of the Emblem
Bonus damage groups inFire Emblem: Mystery of the Emblem | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Knights | Cavalier •Paladin •Armored Knight •General | Rapier |
Cavaliers | Cavalier •Paladin | Ridersbane |
Armored | Armored Knight •General | Armorslayer |
Flying | Pegasus Knight •Dracoknight •Wyvern | Allbows •Cutting Gale •Excalibur •Arrowspate •Hoistflamme |
Mercenaries | Mercenary •Hero | Swordslayer |
Tribes | Thief •Brigand •Barbarian •Pirate | Ladyblade |
Dragons | Dracoknight •Fire Dragon •Ice Dragon •Mage Dragon •Wyvern | Falchion •Fog Breath •Wyrmslayer |
Fire Dragons | Fire Dragon | Blizzard •Ice Breath |
Ice Dragons | Ice Dragon | Fire •Elfire •Bolganone •Fire Breath |
Medeus | Earth Dragon •Shadow Dragon | Falchion •Fog Breath |
In this game, the bonus for bonus damage is totriple (3×) the equipped weapon'smight. |
TheIote's Shield and theLightsphere negate all bonus damage targeting their holders.
Genealogy of the Holy War
Bonus damage groups inFire Emblem: Genealogy of the Holy War | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Mounted | Knight Lord •Cavalier •Troubadour •Paladin •Lance Knight •Duke Knight •Free Knight •Ranger •Axe Knight •Great Knight •Arch Knight •Bow Knight •Mage Knight •Master Knight | Ridersbane |
Armored | Armored Axe •Knight •Armored Sword •Bow Armor •General •Baron •Emperor | Armorslayer |
Flying | Pegasus Knight •Falcon Knight •Dragon Rider •Wyvern Rider •Wyvern Lord | Allbows •Wing Clipper |
In this game, the bonus for bonus damage is toalways deal acritical hit. |
AsNihil negates critical hits, it also negates bonus damage.
Thracia 776
Bonus damage groups inFire Emblem: Thracia 776 | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Cavalry/ | Cavalier •Troubadour •Paladin •Lance Knight •Duke Knight •Free Knight •Ranger •Axe Knight •Great Knight •Arch Knight •Bow Knight •Mage Knight* •Armored Axe •Armored Lance •Armored Sword •Bow Armor •General •Baron | Rapier |
Cavalry | Cavalier •Troubadour •Paladin •Lance Knight •Duke Knight •Free Knight •Ranger •Axe Knight •Great Knight •Arch Knight •Bow Knight •Mage Knight* | Blessed Sword •Ridersbane •Poleax |
Armored | Armored Axe •Armored Lance •Armored Sword •Bow Armor •General •Baron | Bragi Sword •Armorslayer •Hammer |
Flying | Pegasus Rider •Pegasus Knight •Dragon Rider •Wyvern Rider | Allbows •Wind •Grafcalibur •Forseti •Tornado |
In this game, the bonus for bonus damage is totriple (3×) the equipped weapon'smight. |
The Binding Blade
Bonus damage groups inFire Emblem: The Binding Blade | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Cavalry/ | Cavalier •Paladin •Knight •General | Rapier |
Cavalry | Cavalier •Paladin | Ridersbane •Poleax |
Armored | Knight •General | Armorslayer •Hammer |
Flying | Pegasus Knight •Falcoknight •Wyvern Rider •Wyvern Lord | Allbows exceptMulagir •Aircalibur |
Dragons (1) | Wyvern Rider •Wyvern Lord •Manakete (male) •Fire Dragon* | Wyrmslayer •Durandal •Maltet •Armads •Mulagir •Forblaze •Aureola •Apocalypse |
Dragons (2) | Manakete (male) •Fire Dragon* •Divine Dragon* •Demon Dragon | Binding Blade •Divinestone |
In this game, the bonus for bonus damage is totriple (3×) the equipped weapon'smight. |
TheDelphi Shield negates bonus damage that targets its holder's flying weakness.
The Blazing Blade
TheDelphi Shield negates bonus damage that targets its holder's flying weakness.
The Sacred Stones
TheFili Shield negates bonus damage that targets its holder's flying weakness.
Path of Radiance
Bonus damage groups inFire Emblem: Path of Radiance | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
![]() | All classes not in the laguz category | None* |
![]() | Beast Tribe •Cat •Tiger •Lion •Bird Tribe •Hawk •Raven •Heron •Dragon Tribe •Red Dragon •White Dragon | Laguzslayer •Laguz Lance •Laguz Axe •Laguz Bow |
![]() | Sword Knight •Lance Knight •Axe Knight •Bow Knight •Paladin | Regal Sword •Longsword •Knight Killer •Poleax |
![]() | Knight •General | Regal Sword •Armorslayer •Heavy Spear •Hammer •Stiletto |
![]() | Pegasus Knight •Falcon Knight •Princess Crimea •Wyvern Rider •Wyvern Lord •King Daein •Hawk •Raven •Heron | Allbows •Sonic Sword • Allwind magic |
![]() | Cat •Tiger •Lion | Flame Lance • Allfire magic |
![]() | Hawk •Raven •Heron | None* |
![]() | Red Dragon •White Dragon | Bolt Axe • Allthunder magic |
In this game, the bonus for bonus damage is todouble (2×) the equipped weapon'smight. |
Additionally, allaxes deal bonus damage when breaking down doors.
TheBeorcguard negates bonus damage that targetslaguz. TheFull Guard negates all bonus damage targeting its holder.
Radiant Dawn
Additionally, allaxes deal bonus damage when breaking down doors and walls.
Nullify negates all bonus damage targeting its user.
Shadow Dragon
Bonus damage groups inFire Emblem: Shadow Dragon | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
![]() | Cavalier •Paladin •Horseman | Rapier •Wing Spear •Ridersbane •Poleax |
![]() | Knight •General | Rapier •Wing Spear •Armorslayer •Hammer |
![]() ![]() | Pegasus Knight •Falcoknight •Dracoknight | Allbows •Excalibur •Arrowspate |
![]() | Ballistician | Thunderbolt |
![]() | Manakete | Falchion •Divinestone •Wyrmslayer •Dragonpike |
![]() | Earth Dragon | Falchion •Divinestone |
In this game, the bonus for bonus damage is totriple (3×) the equipped weapon'smight. |
Iote's Shield negates bonus damage targeting its holder's flying weakness. Inmultiplayer battles, theApotrope card negates all bonus damage on both teams.
New Mystery of the Emblem
Bonus damage groups inFire Emblem: New Mystery of the Emblem | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
![]() | Cavalier •Paladin •Horseman | Rapier •Wing Spear •Ridersbane •Poleax |
![]() | Knight •General | Rapier •Wing Spear •Armorslayer •Hammer •Cleave Bow |
![]() | Mercenary •Hero •Myrmidon •Swordmaster | Swordslayer |
![]() ![]() | Pegasus Knight •Falcoknight •Dracoknight •Wyvern | Allbows •Flycatcher •Excalibur •Cutting Gale •Merric's Tome •Arrowspate |
![]() | Ballistician | Thunderbolt |
![]() | Manakete •Fire Dragon •Ice Dragon •Mage Dragon •Wyvern •Earth Dragon | Falchion •Divinestone •Wyrmslayer •Dragonpike |
![]() | Shadow Dragon | Falchion |
In this game, the bonus for bonus damage is totriple (3×) the equipped weapon'smight. |
Iote's Shield negates bonus damage targeting its holder's flying weakness. Inmultiplayer battles, theApotrope card negates all bonus damage on both teams.
Awakening
Conquest negates bonus damage targeting its user's beast or armor weaknesses.Iote's Shield negates bonus damage targeting its user's flying weakness.
Fates
InFates, effective weapons are weakened when used against units who are not vulnerable to them. A unit wielding a specific effective weapon takes a -4attack, -10hit rate penalty when using it against a unit who does not share that weakness.[1] This does not apply tobows oryumi when used on non-flier units, although theHunter's Bow is affected.
Bonus damage groups inFire Emblem Fates | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
![]() | Cavalier •Paladin •Great Knight •Bow Knight •Dark Knight •Troubadour •Strategist •Wolfskin •Wolfssegner •Sky Knight •Falcon Knight •Kinshi Knight •Kitsune •Nine-Tails •Dark Falcon Additionally,Kaden,Keaton, and all of their descendants will retain their beast weakness when reclassed. | Beast Killer •Hunter's Bow •Hunter's Knife • All attacks from aWolfskin,Wolfssegner,Kitsune, orNine-Tails withBeastbane |
![]() | Knight •General •Great Knight | Armorslayer •Hammer •Sting Shuriken |
![]() | Wyvern Rider •Wyvern Lord •Malig Knight •Sky Knight •Falcon Knight •Kinshi Knight •Dark Falcon | Allbows except the Hunter's Bow • Allyumi •Excalibur •Ballista |
![]() | Faceless •Stoneborn | Spirit Katana •Blessed Lance •Blessed Bow •Kris Knife |
![]() | Nohr Prince/Princess •Nohr Noble •Hoshido Noble •Wyvern Rider •Wyvern Lord •Malig Knight •Feral Dragon •Astral Dragon Additionally,Corrin and their children retain their dragon weakness when reclassed. | Falchion •Parallel Falchion •Wyrmslayer •Dragon Spirit |
![]() | Mechanist •Automaton •Stoneborn | All attacks from a unit withGolembane |
Sword wielders | Units with asword equipped | Swordcatcher |
Lance wielders | Units with alance equipped | Pike-Ruin Club |
Axe wielders | Units with anaxe equipped | Axe Splitter |
Tome wielders | Units with atome equipped | Spellbane Yumi |
In this game, the bonus for bonus damage is totriple (3×) the equipped weapon'smight. The exception is theBallista, which only doubles (2×) the might. |
Echoes: Shadows of Valentia
InEchoes: Shadows of Valentia, bonus damage categories have other functions than simply having bonus damage be able to be dealt. Additionally, the game lists a unit's bonus damage categories in theirarts list.
Bonus damage groups inFire Emblem Echoes: Shadows of Valentia | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
![]() | Cavalier •Paladin •Gold Knight •Skogul •Bow Knight •Oliphantier | Rapier •Ridersbane Skills:Knightkneeler |
![]() | Pegasus Knight •Falcon Knight •Harrier •Gargoyle •Deathgoyle •Mogall •Necrodragon •White Dragon •Mila's Servant •Duma's Apostle •Garuda •Balor | Allbows exceptRusted Bow andVenin Bow Skills:Grounder |
![]() | Knight •Baron •Spartan •Fiend •Guardian | Rapier Skills:Armorcrush •Death Blow |
![]() | Revenant •Entombed •Tomb Lord •Bonewalker •Gargoyle •Necrodragon | Blessed Sword •Blessed Lance •Blessed Bow •Falchion •Seraphim Skills:Celestial Bow |
![]() | Fiend •Lich •Deathgoyle •White Dragon •Mogall •Dracul •Titan •Garuda •Guardian •Fafnir •Balor •Deimos | Blessed Sword •Blessed Lance •Blessed Bow •Falchion •Seraphim Skills:Celestial Bow Unlike regular Terrors, Great Terror units are immune toExpel. |
![]() | Dagon •Fire Dragon | While there is a bonus damage category, no weapons deal bonus damage to dragons. |
![]() | Fell God | While there is a bonus damage category, no weapons deal bonus damage to gods. Gods can only be killed by weapons withDeicide. |
![]() | Fell Dragon | While there is a bonus damage category, no weapons deal bonus damage to gods. |
In this game, for weapons, the bonus for bonus damage is totriple (3×) the equipped weapon's might. For combat arts, the bonus is instead totriple (3×) the combat art's additional might. |
Three Houses
Monsters may have an indefinite status making them weak toswords,lances,axes, orbows.
Additionally, many classes are of the infantry class type, and theInfantry Effect Null skill negates bonus damage against this type; however, no bonus damage effects target this type, and the Infantry Effect Null skill is unused.
Engage
Bonus damage groups inFire Emblem Engage | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
![]() | Noble (Alfred) •Avenir •Sentinel (Fogado) •Cupido •Royal Knight •Bow Knight •Sword Cavalier •Lance Cavalier •Axe Cavalier •Paladin •Wolf Knight •Mage Knight •Emblem (Sigurd) | Rapier •Noble Rapier •Mani Katti •Blutgang •Ridersbane •Poleaxe •Wolf Beil •Thani |
![]() | Sword Armor •Lance Armor •Axe Armor •General •Great Knight •Emblem (Hector) •Mage Cannoneer | Armorslayer •Rapier •Noble Rapier •Mani Katti •Hammer •Wolf Beil •Thani |
![]() | Wing Tamer •Lindwurm •Sleipnir Rider •Melusine •Sword Flier •Lance Flier •Axe Flier •Griffin Knight •Wyvern Knight •Emblem (Camilla) •Phantom Wyvern | Allbows •Wind Sword •Hurricane Axe •Wind •Elwind •Excalibur •Rexcalibur •Tornado Blast |
![]() | Corrupted Wyrm • AllCorrupted units | Sieglinde •Oligoludia •Seraphim Skills:Twin Strike |
![]() | Dragon Child •Divine Dragon •Wing Tamer (Ivy) •Lindwurm •Melusine •Wyvern Knight •Phantom Wyrm •Emblem (Corrin •Tiki) •Phantom Wyvern Additionally, ifAlear orZelestia isreclassed, they retain their dragon weakness in all other classes | Wyrmslayer •Falchion •Parallel Falchion •Blutgang •Sword of the Creator •Lúin •Aymr •Armads •Mulagir •Failnaught •Fog Breath |
![]() | Fell Child •Fell Monarch •Great Fell Dragon •Corrupted Wyrm Additionally, if aFell Child isreclassed, they retain their fell dragon weakness in all other classes | All attacks from a unit under the effect ofHoly Aura |
![]() | All units synced withEmblemShadow Dragon | All attacks from a unit synced withEmblem Marth |
![]() | All units synced withEmblemWar Father | All attacks from a unit synced withEmblem Celica |
![]() | All units synced withEmblemDark God | All attacks from a unit synced withEmblem Sigurd |
![]() | All units synced withEmblemDark Bishop | All attacks from a unit synced withEmblem Leif |
![]() | All units synced withEmblemDemon Dragon | All attacks from a unit synced withEmblem Roy |
![]() | All units synced withEmblemDark Druid | All attacks from a unit synced withEmblem Lyn |
![]() | All units synced withEmblemDemon King | All attacks from a unit synced withEmblem Eirika |
![]() | All units synced withEmblemMad King | All attacks from a unit synced withEmblem Ike |
![]() | All units synced withEmblemJudgment | All attacks from a unit synced withEmblem Micaiah |
![]() | All units synced withEmblemDespair | All attacks from a unit synced withEmblem Lucina |
![]() | All units synced withEmblemMad Dragon | All attacks from a unit synced withEmblem Corrin |
![]() | All units synced withEmblemLiberation King | All attacks from a unit synced withEmblem Byleth |
In this game, the bonus for bonus damage is totriple (3×) the equipped weapon'smight. For bonus damage granted byskills, the bonus is todouble (2×) the equipped weapon's might. |
All variants ofFell Barrier negate bonus damage targeting its user's Fell Dragon weakness.Stalwart andVeteran reduce the bonus for any bonus damage targeting the user to double (2×) the foe's equipped weapon'smight.Unwavering,Veteran+, andHoly Shield negate all of its user's weaknesses.
Tokyo Mirage Sessions ♯FE
InTokyo Mirage Sessions ♯FE, should asession start from a skill effective against the Mirage, all of the following attacks will ignore the Resist, Null, Repel, and Drain resistances. This is true for the enemy Mirages as well, asTouma andMamori are considered Mounted and Armored units respectively.
Bonus damage groups inTokyo Mirage Sessions ♯FE | ||
---|---|---|
Unit type | Classes of this unit type | Skills effective against this unit type |
![]() | Cavalier •Paladin •Dark Knight | Horseslayer •Dual Dispatch •Espada |
![]() | Knight •General •Berserker | Armorslayer •Dual Dispatch •Diamondsplitter |
![]() | Wyvern Knight •Shadow Dragon | Wyrmslayer •Wyrmicide •Naga •Firm Resolve |
In this game, the bonus for bonus damage is todouble (2×) the attack and any session skill that follows it. |
Heroes
Swift Slice andSwift Ice allow their users to conditionally deal effective damage when facing a unit of any weapon type while in combat.
Additionally, two weapon skills grant a source of bonus damage to their users:
- Loptous makes its user receive bonus damage from weapons that deal bonus damage to breath units.
- Tempest's Claw makes its user receive bonus damage fromblue tomes.
Warriors
InWarriors, players can forge up to two different effectiveattributes onto any of their weapons (including any that are already built into it). However, doing so will also decrease the weapon'smight by 20% unless it also has the True Power, Divine Power, or Legendary attributes. Any unremovable attributes built into the weapon, like Wingslayer on bows, are also not subjected to this penalty.
Iote's Shield negates all bonus damage targeting its user.
Warriors: Three Hopes
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Trivia
- DespiteLongswords andArmorslayers not actually being items inRadiant Dawn, they are mentioned in the bonus damage tutorial in the English version of the game.[2] In the Japanese version ofRadiant Dawn, Horseslayers and Hammers are mentioned instead of Longswords and Armorslayers.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English | Bonus damage | Known by this name fromPath of Radiance onward;The Blazing Blade gives no name. The tutorial for bonus damage is known as "weapon effectiveness" inThe Sacred Stones andThree Houses. |
Japanese | 特効 | Effectiveness |
References
- ↑アイテム/剣・刀, pegasusknight.com,Retrieved: May 31, 2015
- ↑"Longswords work well against units on horseback, and Armorslayers help you mow down knights." —Anna,Fire Emblem: Radiant Dawn