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Bond Breaker
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Bond Breaker (Japanese:絆を引き裂くものThat which tears bonds) is askill which debuted inFire Emblem Engage. Bond Breaker reduces the accuracy of enemychain attacks and reduces the damage the user takes.
Data
In the mainFire Emblem series
| Game | Icon | Effect | Activation | Capacity | Notes |
|---|---|---|---|---|---|
| Engage (Bond Breaker) | Sets thehit rate of enemychain attacks to 30%. −80% damage taken from chain attacks by user. | -- | -- | Overrides the effect ofCharm | |
| Engage (Bond Breaker+) | Sets thehit rate of enemychain attacks to 10%. −80% damage taken from chain attacks by user. | -- | -- | Overrides the effect ofCharm |
In otherFire Emblem series games
| Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes | A | User cancounterattack regardless ofrange. If user'sHP ≥ 25% at start of phase, grants Fell Spirit[effect 1] to user and allies within 2 spaces of user for 1 turn, and inflicts −7 each toattack andspeed and Schism[effect 5] on closest foes and enemies within 2 spaces of those foes through their next actions. If foe initiates combat or user's HP ≥ 25% at start of combat, grants +9 each toattack,speed,defense, andresistance to user and foe's first attack deals −7 damage during combat, and if user's HP > 1 and foe would reduce user's HP to 0, user survives with 1 HP (once per combat does not stack with similar non-special effects). | 300 | -- | -- | ✗ | -- |
- ↑Inflicts −4 each toattack,speed,defense, andresistance on foe and neutralizes effects that prevent user'scounterattacks during combat, any "reduces damage by X%" effect that can only trigger once per combat by user's special can instead trigger twice per combat (excluding specials boosted by engaging), and when unit or foe is engaged, inflicts −2 each to attack, speed, defense, and resistance on foe during combat.
- ↑If unit initiates combat and number of allies within 2 spaces of unit ≥ 2, unitattacks twice consecutively.
- ↑If unit initiates combat and is adjacent to an ally with Dual Strike,user attacks twice.
- ↑When an ally moves through unit's space, that space costs 0 movement(ally must be able to traverse space normally).
- ↑Neutralizes Triangle Attack,[effect 2] Dual Strike,[effect 3] and Pathfinder[effect 4] effects on unit. Unit is excluded from Triangle Attack, Dual Strike, and Pathfinder effects calculating number of allies. When this effect is neutralized, Triangle Attack, Dual Strike, and Pathfinder are also neutralized.
Availability
Engage
| Unobtainable | Enemy only. |
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Alear: Fell Dragon Child |
Flavor text
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| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Engage (Bond Breaker) | Makes enemy chain attack accuracy always 30%. Reduces damage taken. | 敵のチェインアタックの命中率を 必ず30%にし 受けるダメージを減少させる |
| Engage (Bond Breaker+) | Makes enemy chain attack accuracy always 10%. Reduces damage taken. | ?? |
| Heroes | Unit can counterattack regardless of foe's range. At start of player phase or enemy phase, if unit's HP ≥ 25%, grants【Fell Spirit】to unit and allies within 2 spaces of unit for 1 turn, and inflicts Atk/Spd-7 and【Schism】on closest foes and any foes within 2 spaces of those foes through their next actions. If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+9 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). 【Fell Spirit】 Inflicts Atk/Spd/Def/Res-4 on foe and neutralizes effects that prevent unit's counterattacks during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and also, when unit or foe is engaged, inflicts an additional Atk/Spd/Def/Res-2 on foe during combat. (For 1 turn.) 【Schism】 Neutralizes Triangle Attack, Dual Strike, and Pathfinder effects active on unit through unit's next action. Unit is excluded from ally Triangle Attack and Dual Strike effects calculated using numbers of allies. When this status (Schism) is neutralized, Triangle Attack, Dual Strike, and Pathfinder effects are also neutralized. | 敵から攻撃された時、距離に関係なく反撃する 自軍ターン開始時、および、敵軍ターン開始時、 自身のHPが25%以上なら、 自分と周囲2マス以内の味方に 【邪竜気】を付与(1ターン)、 最も近い敵とその周囲2マス以内の敵の 攻撃、速さ-7、 【連携阻害】を付与(敵の次回行動終了まで) 敵から攻撃された時、または、 戦闘開始時、自身のHPが25%以上の時、 戦闘中、攻撃、速さ、守備、魔防+9、 最初に受けた攻撃と2回攻撃のダメージ-7、かつ 戦闘中、自分のHPが2以上で敵の致死攻撃を受けた時、 ダメージをHPが1残るように軽減 (1戦闘1回のみ、奥義以外の 「敵の致死攻撃を受けた時、ダメージをHPが 1残るように軽減する効果」とは重複しない) 【邪竜気】 戦闘中、敵の攻撃、速さ、守備、魔防-4、 自分の反撃不可を無効、 奥義スキルが持つ 1戦闘1回のみの「ダメージを◯◯%軽減」の効果を 1戦闘2回まで可能にする (エンゲージで付与された奥義効果は除く。 同系統効果複数時、最大値適用)、かつ 自分、または、敵がエンゲージしている時、 さらに、敵の攻撃、速さ、守備、魔防-2(1ターン) 【連携阻害】 自分が受けている状態 【トライアングルアタック】、【デュアルアタック】、 【天駆の道】の効果を無効化する状態異常 (敵の次回行動終了まで) 他の味方の【トライアングルアタック】、 【デュアルアタック】の人数判定にも含まれない この状態(連携阻害)が解除されるとき、 【トライアングルアタック】、【デュアルアタック】、 【天駆の道】も解除する |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Bond Breaker | -- |
| Japanese | 絆を引き裂くもの | That which tears bonds |
| Spanish | Rompevínculos | Break bonds |
| French |
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| German | Bandbrecher | Bond Breaker |
| Italian | Spezzalegame | Break bond |
| Portuguese | Parte-laços | Bond-split |
| Korean | 인연을 가르는 자 | Who cuts bonds |
| Simplified Chinese | 撕裂牵绊者 | Who tears bonds |
| Traditional Chinese | 撕裂牽絆者 | Who tears bonds |
References
| Type A passive skills inHeroes | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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