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Blood of Pride
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| “ | These brigands are after me. If they're attacking the castle, it's because of me. So I must help if I can... | ” | — Lyn |
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Blood of Pride (Japanese:誇り高き血Proud Blood) is the sixth chapter inFire Emblem: The Blazing Blade.
Plot
- Main article:
Blood of Pride/Script

Lyn arrives in Lycia and stops inAraphen to request supplies from the marquess of the region. However, before they can receive the promised aid of Marquess Araphen thatKent arranged for, the castle is set ablaze by the mercenaries sent byLundgren. Lyn is caught off guard by one of the mercenaries, but is saved just in time byRath, a member of the castle guard. Lyn insists on aiding him against the mercenaries, since she is the reason why the mercenaries are attacking the castle. Rath reveals that there is a secret tunnel that leads to the castle that will enable him and his men to ensure the marquess's safety in a timely manner. Lyn realizes that she does not have any means of opening the doors to the rooms where the triggers for the secret passage are located; fortunately, the thiefMatthew watched the conflict from a nearby house, and is willing to lend his services.
After defeatingBool and opening the secret passage, Rath and his troops suppress the mercenaries. Marquess Araphen requests a meeting with Lyn and her group; he rescinds his previous offer of supplies due to the annoyance he feels with being caught inCaelin's inheritance dispute. Additionally, Marquess Araphen claims that he does not feel comfortable lending aid to one "tainted with the blood of Sacae", nor does not want to sour his relationship with Lundgren, who he believes will succeed in becoming the next Marquess of Caelin as Hausen has fallen ill. Lyn refuses to beg for aid from a man who disparages her lineage, and takes her leave of the marquess. After Lyn departs, Marquess Araphen rants to himself that he would have lent Lyn the aid he promised had she merely shed a few tears and acted more humble. Rath confronts Marquess Araphen on his treatment of Lyn and his comments about the Sacaens; Marquess Araphen insists he is proud of Rath's work, but Rath accuses the Marquess of only reserving his judgments of Sacaens when they are subservient to him, and resigns from his service. Rath catches up to Lyn before she leaves Araphen; if he fell in battle, he informs her that he intents to travel Lycia and heal before returning to Sacae, but asks to join her on her quest if he was not defeated—regardless, he also gifts hergold before they depart Araphen.
Chapter data
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| Victory: Trigger 3 switches | Player | Partner | Other | Enemy | Third | |
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| Defeat:Lyn dies | 8+2 | {{{partner}}} | {{{other}}} | 7 | {{{third}}} | |
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| Map dimensions: 18 columns by 14 rows | ||||||
Character data
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Item data
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Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Boss data
- Main article:
Bool
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Strategy
| Augury | |
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| This chapter has no augury.Hannah will offer her services beginning inChapter 14. | |
| This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
On normal mode, the player is given a forced tutorial. On the first turn, the game will force you to visit the house where you can recruitMatthew, aThief. Afterwards, the game will give a brief tutorial of how thieves and locked rooms work by forcing the player to open the nearest door with Matthew. Opening the door will reveal one of the three triggers that a unit must wait on top of to clear the chapter.Rath will be forced to activate the trigger, which causes a pathway that contains a singleSoldier and achest to be revealed. At the start of turn 2, Matthew will notice a chest and tell the tactician to move him to it so that he cansteal it. The chest contains anAngelic Robe which the player should use before the end ofLyn's tale or it will disappear. Matthew will suggest you use it on someone with poor defenses like himself, however, you should give it to someone who will see more combat likeSain,Kent, orFlorina. After this point the player will be free to approach the chapter how they see fit.
There is a trigger in the room to the south. Pick up theDoor Key from theVillage on the first turn with one of the mounted units so they can useCanto to move closer to the locked door. Take out the Soldier guarding the door with the units who did not grab the door key, open the door, then activate the trigger. It is worth noting that you do not have to "wait" on the triggers to set them off; If you move a mounted unit on top of the triggers and then use aVulnerary, trade, orrescue/drop a unit while on top of the trigger, that unit will activate the trigger and then, using Canto, they can move away from the tile.
The boss will be revealed once the second trigger is activated. He will be between the locked room with theArmorslayer in it and the room with the first trigger. Make sure to moveErk towards this location. The soldier guarding the room with the Armorslayer does not move, making him very easy to approach and take out.
The best unit to take out Bool is Erk on account of the boss's zero resistance and lack of 1-2 range weapons. Erk at base can inflict twenty damage in a single round of combat to Bool. After attacking with Erk,Lyn can get the kill with theMani Katti or one of theCavaliers can with a lance or the Armorslayer.
The strategies displayed in the tutorials on Normal mode are not always the most efficient ways to clear a chapter; however, this chapter is an exception. The player should still recruit Matthew on the first turn, use Matthew to open the nearest door then have Rath stand on the first trigger.
Trivia
- While this chapter appears to be a tutorial to teach the player how switches work, they never actually appear on any other maps in the game.Crazed Beast-aHector mode exclusive chapter-is the most similar, requiring the seizing of three castle gates.
- The beginning log of this chapter makes it sound like Lyn is leaving Araphen, even though she is actually entering it. This is an error that only exists in the localization, as in the Japanese version the text only states she is in Araphen and is going to travel further from it in the future.
- Rath's combat with the mercenary in the opening cutscene has a number of oddities. Even though it is a scripted fight (the exp bar does not show up), he still gains experience and weapon rank from it. Furthermore, his weapon does not lose durability.
Etymology and other languages
| Names, etymology, and in other regions | ||
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| Language | Name | Definition, etymology, and notes |
| English | Blood of Pride | -- |
| Japanese | 誇り高き血 | Proud Blood |
| Spanish | Sangre de orgullo | Blood of pride |
| French | Le sang de la vanité | The Blood of Vanity |
| German | Stolzes Blut | Proud Blood |
| Italian | Sangue d'orgoglio | Blood of pride |
Gallery
- This chapter's map.
- An earlier version of Lyn meeting Rath fromFire Emblem Museum[dead link].
Prototype
- Lyn meeting Rath in the prototype.
| ← Beyond the Borders • | Blood of Pride | • Siblings Abroad → |
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