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Blood Runs Red

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

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Blood Runs Red


Location

Port Toha

New units

Zihark

Boss(es)

Mackoya,Black Knight

Previous chapter(s)

Prisoner Release

Next chapter(s)

A Strange Land

Everything's set. All you need to do is sneak down to the harbor.
— Ranulf toIke

Blood Runs Red (Japanese:流れる血の色はThe color of flowing blood) is the eleventh chapter ofFire Emblem: Path of Radiance.

Plot

Main articles:Blood Runs Red/Script andBlood Runs Red/Conversations

This section has been marked as astub. Please help improve the page by adding information.


Chapter data

Easy/NormalDifficultManiac

Chapter Data
Conditions
Unit Data
Victory: ArrivePlayerPartnerOtherEnemyThird
Defeat:Ike dies1–13+1{{{partner}}}{{{other}}}28+4−1{{{third}}}
Chapter Data
Conditions
Unit Data
Victory: ArrivePlayerPartnerOtherEnemyThird
Defeat:Ike dies1–13+1{{{partner}}}{{{other}}}33+4−1{{{third}}}
Chapter Data
Conditions
Unit Data
Victory: ArrivePlayerPartnerOtherEnemyThird
Defeat:Ike dies1–13+1{{{partner}}}{{{other}}}43+4−1{{{third}}}

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Bonus EXP
RequirementEasyNormal/DifficultManiac
Clear the chapter in 7 turns or less
(−penalty per # of turns after)
450 (−45)300 (−30)150 (−15)
Vigilante enemies survive75 per unit50 per unit25 per unit
Clear bonus7550/----

Character data

Characters
New units
Zihark
Myrmidon
HP
25
Inventory
Killing Edge
Steel Sword
Vulnerary
Level
10
Enemy, talk to withLethe orMordecai
Forcibly deployed characters
Ike ​
Available characters
Titania ​Oscar ​Boyd ​Rhys ​Soren ​Mia ​Ilyana ​Mist ​Rolf ​Marcia ​Lethe ​Mordecai ​Volke ​Brom ​Kieran ​Nephenee ​
Note:Jill must survive this chapter in order to be recruited in thenext chapter.

Item data

Items
NameObtainment Method
LaguzslayerViewbase conversation "Man"
DracoshieldVisit southernvillage
(If neither Lethe or Mordecai visit it)
ElwindVisit centervillage
(If neither Lethe or Mordecai visit it)
Killer LanceVisit northernvillage
(If neither Lethe or Mordecai visit it)
Master SealDropped byMackoya
HealSteal from enemyPriest
HealSteal from enemyPriest
(Easy/Normal/Difficult only)
PhysicSteal from enemyPriest
(Maniac only)

Shop data

Armory and vendor

SwordsLancesAxesBowsKnivesTomesStavesItems

NameCostDifficulty
Iron Sword460Any
Steel Sword700Any
Slim Sword560Easy/Normal
NameCostDifficulty
Iron Lance360Any
Steel Lance560Any
Slim Lance525Easy/Normal
Javelin500Easy/Normal
NameCostDifficulty
Iron Axe270Any
Hand Axe375Any
Steel Axe420Easy/Normal
NameCostDifficulty
Iron Bow540Any
NameCostDifficulty
Knife480Difficult/Maniac
NameCostDifficulty
Fire560Any
Elfire1.800Easy/Normal
Wind520Easy/Normal
Thunder600Easy/Normal
Elthunder1.950Easy/Normal
NameCostDifficulty
Heal800Any
Mend1.000Easy/Normal
NameCostDifficulty
Vulnerary300Any

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Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

EasyNormalDifficultManiac

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoldierSoldier14127~2971~210~119~102646Steel Lance
--
SoldierSoldier12326~287~819~108~92~37~83~46Steel Lance
--
SoldierSoldier11126718~98273~46Steel Lance
--
SoldierKnight15128~2910~122~3843~416~176~75Steel Lance
--
SoldierKnight15128~2910~112~38~94316~176~75Javelin
Does not move. Stands at the arrive point.
SoldierSword Knight15327~2910~1127~811~13411~125~68Steel Sword
--
SoldierLance Knight16129~3010~112812~134~511~1268Steel Lance
--
SoldierLance Knight15227~2910~1127~811~12411~125~68Steel Lance
--
SoldierLance Knight14226~289~101~27~811~123~410~115~68Steel Lance
--
SoldierBow Knight13126~279~1016~7113~410~114~58Iron Bow
--
SoldierArcher12122~236~7112~13937~84~56Iron Bow
--
SoldierPriest14223~241~29~1068~96314~165Heal
--
MercenaryMyrmidon11121~228110~1111~123526Steel Sword
--
MercenaryMyrmidon9220~21609~1010~111326Iron Sword
--
VigilanteMyrmidon41174~5077130~16Iron Sword
--
VigilanteMyrmidon3216~174066~70206Iron Sword
--
ThiefThief5117404~5121~220~17Knife
KnifeSteal
--
ZiharkMyrmidon1012510113156706Killing EdgeSteel SwordVulnerary
Adept
--
MackoyaPaladin51351351413514129LaguzslayerIron BowMaster SealThis item is dropped upon this unit's defeat.
--
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoldierWyvern Rider14228~3012~13110~118314~1558Iron Lance
Will not move until provoked.
JillWyvern Rider812411010961128Steel LanceLaguzguardVulnerary
Will not move until provoked.
Black KnightGeneral20160301730271130+5226Alondite
RenewalLuna
• Cannot be damaged.
• Will not move until provoked.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoldierSoldier12127~2871991~26~73~46Steel Lance
--
SoldierSoldier10327~287~818~9827~836Steel Lance
--
SoldierSoldier912771882736Steel Lance
--
SoldierKnight131301127~83~42~316~1755Steel Lance
--
SoldierKnight13129~301127~83~43165~65Javelin
Does not move. Stands at the arrive point.
SoldierSword Knight13328~2910~111~26~710~113~411~124~58Steel Sword
--
SoldierLance Knight14129~3010~1127~811~123~411~1258Steel Lance
--
SoldierLance Knight13228~2910~111~2710~113~411~1258Steel Lance
--
SoldierLance Knight12227~289~1016~710~113114~58Steel Lance
--
SoldierBow Knight11127~289159~1031048Iron Bow
--
SoldierArcher101236011837~83~46Iron Bow
--
SoldierPriest1222419~105~67~85~6314~155Heal
--
MercenaryMyrmidon91228010102526Steel Sword
--
MercenaryMyrmidon7221608~9913~416Iron Sword
--
VigilanteMyrmidon21184~50660306Iron Sword
--
VigilanteMyrmidon121740550306Iron Sword
--
ThiefThief3117~18403101207Knife
KnifeSteal
--
ZiharkMyrmidon1012510113156706Killing EdgeSteel SwordVulnerary
Adept
--
MackoyaPaladin51351351413514129LaguzslayerIron BowMaster SealThis item is dropped upon this unit's defeat.
--
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoldierWyvern Rider12228~301219~107314~154~58Iron Lance
Will not move until provoked.
JillWyvern Rider812411010961128Steel LanceLaguzguardVulnerary
Will not move until provoked.
Black KnightGeneral20160301730271130+5226Alondite
RenewalLuna
• Cannot be damaged.
• Will not move until provoked.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoldierSoldier102277~818827~836Steel Lance
--
SoldierSoldier912671872726Steel Lance
--
SoldierKnight13229~30112742~316~175~65Steel Lance
--
SoldierKnight13129~30112742~316~175~65Javelin
Does not move. Stands at the arrive point.
SoldierSword Knight13328~29101~26~711~123~411~124~58Steel Sword
--
SoldierLance Knight14130112711~1241268Steel Lance
--
SoldierLance Knight13328~29111~2711~123~4114~58Steel Lance
--
SoldierLance Knight12327~299~1016~710~113114~58Steel Lance
--
SoldierLance Knight111271016931148Steel Lance
--
SoldierBow Knight1112810161031048Iron Bow
--
SoldierMage121232107925115Fire
--
SoldierMage121232107925115Wind
--
SoldierPriest1222419675314~155Heal
--
MercenaryMyrmidon9222~23809~10102526Steel Sword
--
VigilanteMyrmidon211840660306Iron Sword
--
VigilanteMyrmidon121740550306Iron Sword
--
VigilanteFighter112450330306Iron Axe
--
VigilanteFighter112450330306Hand Axe
--
ThiefThief6119505122317Knife
KnifeSteal
--
ThiefThief3117403101207Knife
KnifeSteal
--
ZiharkMyrmidon1012510113156706Killing EdgeSteel SwordVulnerary
Adept
--
MackoyaPaladin51351351413514129LaguzslayerIron BowMaster SealThis item is dropped upon this unit's defeat.
--
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoldierWyvern Rider1223011~1219~107~82~31448Iron Lance
Will not move until provoked.
JillWyvern Rider812411010961128Steel LanceLaguzguardVulnerary
Will not move until provoked.
Black KnightGeneral20160301730271130+5226Alondite
RenewalLuna
• Cannot be damaged.
• Moves 3 spaces per turn if no unit is in range.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoldierSoldier12228~308~919~108~92~38~946Steel Lance
--
SoldierSoldier11128~298198~9283~46Steel Lance
--
SoldierKnight15230~3211~132~38~943~417~186~75Steel Lance
--
SoldierKnight15130~3211~132~38~943~417~186~75Javelin
Does not move. Stands at the arrive point.
SoldierSword Knight15329~3111~1227~811~12412~135~68Steel Sword
--
SoldierLance Knight16130~3111~122812~13412~135~68Steel Lance
--
SoldierLance Knight15329~3111~1227~811~13412~135~68Steel Lance
--
SoldierLance Knight14628~3010~111~27~811~123~411~1258Steel Lance
--
SoldierLance Knight13128~29101~26~711~12311~124~58Steel Lance
--
SoldierBow Knight13428~2910~111~26~710~123~411~124~58Iron Bow
--
SoldierMage14223~252~311~128~910~112~35~611~135Fire
--
SoldierMage14223~252~311~128~910~112~35~611~135Wind
--
SoldierPriest14125~261~210~1168~96~73~415~175Heal
--
SoldierPriest14125~261~210~1168~96~73~415~175Physic
--
MercenaryMyrmidon11423~2490~110~1211~123626Steel Sword
--
VigilanteMyrmidon41196077140~16Iron Sword
--
VigilanteMyrmidon3218~195066~70306Iron Sword
--
VigilanteFighter312660440406Iron Axe
--
VigilanteFighter312660440406Hand Axe
--
ThiefThief8121~22616~7133417Knife
KnifeSteal
--
ThiefThief5119505111~2307Knife
KnifeSteal
--
ZiharkMyrmidon1012510113156706Killing EdgeSteel SwordVulnerary
Adept
--
MackoyaPaladin51351351413514129LaguzslayerIron BowMaster SealThis item is dropped upon this unit's defeat.
--
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoldierWyvern Rider14230~3112~14110~118~9315~165~68Iron Lance
Will not move until provoked.
JillWyvern Rider812411010961128Steel LanceLaguzguardVulnerary
Will not move until provoked.
Black KnightGeneral20160301730271130+5226Alondite
RenewalLuna
• Cannot be damaged.
• Moves 3 spaces per turn if no unit is in range.

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Reinforcements

  • At the start of turn 5
  • Enemy phase of the turn after a unit enters in the range ofMackoya

Boss data

Main article:Mackoya
Paladin
Level5
Attribute
Build11
Stats
Max HP35Speed13
Strength13Luck5
Magic5Defense14
Skill14Resistance12
Movement9Weight35
InventorySkills
Laguzslayer
Iron Bow
Master SealThis item is dropped upon this unit's defeat.
--
Weapon Levels
SwordsBLances--Axes--BowsD
Fire magic--Thunder magic--Wind magic--Staves--
Main article:Black Knight
General
Level20
Attribute
Build13
Stats
Max HP60Speed27
Strength30Luck11
Magic17Defense30+5
Skill30Resistance22
Movement6Weight18
InventorySkills
AlonditeRenewal
Luna
Weapon Levels
SwordsSLancesAAxes--Bows--
Fire magic--Thunder magic--Wind magic--Staves--

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Your goal is to reach the Arrive point promptly, collect the treasure in the houses, recruit Zihark, and ideally avoid too much fighting with the Vigilantes. Not losing anyone to the Black Knight is a good idea, too.

The thieves will head for the center house (Elwind) by default, and reach it on the second turn if unimpeded. Be warned that there's going to be quite a collision around the center house if you decide to contest it, with multiple Cavaliers, Armor Knights, and Mages incoming. You might have gotten a Ward staff earlier; this is definitely a time to break it out on Rhys or Mist, especially if you send low-Resistance units like Boyd or Kieran into the area. As usual, Titania is probably the safest person to send in to block the path to the center house, although others can still do it.

Sparing the vigilantes is optimal, as they're so low level that on any difficulty other than maniac, the bonus XP is worth considerably more than fighting them. You can send someone through the central area near where the Black Knight pops out once you understand the trigger and know how long to give them. In particular, sending Lethe or Mordecai (or both) will let you recruit Zihark without killing the lower Myrmidon Vigilantes. Note that if you put a laguz within Zihark's range, he will "recruit himself" on enemy phase by running over and talking, but if you do this, the Vigilante next to him will run over and attack Zihark, and probably die horribly. This may still be a sacrifice worth making. The other option is to have Lethe run over and talk to him on the same turn that Ike is ready to Arrive, saving the Vigilantes from themselves by ending the map before the Enemy Phase starts. Don't forget to send a beorc this way too in order to visit the Northern home (Killer Lance) - the homes won't offer treasure to laguz.

When approaching Mackoya, consider moving just into the farthest edge of his range. This will cause him to take out his bow for a shot, but also leave him exposed to range-1 attacks without the possibility of a counter on the next player phase. Range-2 chipping isn't great against him anyway since his Resistance is quite high, making Soren and Ilyana not great at poking him, and Rolf probably isn't very trained up. If he has a bow out, then you can go wild with a Poleax and the Regal Sword to take him down reasonably fast. Once he's down, it's time to rush to the Arrive point. As the objective is Arrive and not Escape, any unit can reach the arrive point to finish the chapter, so you're not obligated to waste time walking Ike to the end if a mounted unit can reach it first.

If you'd like, you can bait and fight Jill's companions for a little extra battle experience with units that stayed near the starting zone. This won't matter that much in the long term, though. You probably don't want to fight Jill herself unless you're just fishing to see her dialogue lines when fighting Lethe in an exploratory run or the like, since killing her will remove her from the next map. Even if you don't plan on using her, her equipment is handy.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Blood Runs Red

--

Japanese

流れる血の色は

The color of flowing blood

Spanish

Color de sangre

Color of blood

French

À feu et à sang

Fire and blood

German

Blut ist rot

Blood is red

Italian

Rosso sangue

Blood Red

Gallery


This section has been marked as astub. Please help improve the page by adding information.


← Prisoner Release •Blood Runs Red• A Strange Land →
Fire Emblem: Path of Radiance
Playable charactersAstridBastianBoydBromCalillDevdanElinciaEnaGatrieGiffcaGeoffreyHaarIkeIlyanaJanaffJillKieranLargoLetheLuciaMakalovMarciaMiaMistMordecaiMuarimNaesalaNasirNepheneeOscarRanulfReysonRhysRolfShinonSorenSotheStefanTanithTauroneoTibarnTitaniaTormodUlkiVolkeZihark
Trial Map charactersAshnardBryceOliverPetrineShiharam
Non-playable charactersAimeeCaineghisDanielDeghinseaGarethGreilHetzelIzukaJorgeKurthnagaLeanneLekainLotzMustonNealuchiRajaionSanakiSephiranSigrunZelgius
BossesAshnardBalmerBertramBlack KnightBoydBryceDakovaDanomillEmilEnaGashilamaGreilGromellHafeddHavettiHeddwynHomasaIkanauKamuraKasataiKayacheyKimaarsiKotaffMackoyaMaijinMuarimNaesalaNedataNorrisOliverPetrineRikardSchaefferSeekerShiharamTomenamiZawana
Background charactersAltinaAsheraElenaLilliaLoraziehRamonRenningShanty Pete
Legendary andpersonal weaponsAlonditeAmitiAshera StaffDouble BowGurgurantRagnellRegal SwordRexauraRexboltRexcaliburRexflameRolf's BowUrvanVague KattiWishblade
ChaptersP:Mercenaries • 1:The Battle Begins • 2:Rescue • 3:Pirates Aground • 4:Roadside Battle • 5:Flight! • 6:A Brief Diversion • 7:Shades of Evil • 8:Despair and Hope • 9:Gallia • 10:Prisoner Release • 11:Blood Runs Red • 12:A Strange Land • 13:A Guiding Wind • 14:Training • 15:The Feral Frontier • 16:The Atonement • 17: Day Breaks (stage 1stage 2stage 3stage 4) • 18:Crimea Marches • 19:Entrusted • 20:Defending Talrega • 21:Without a King • 22:Solo • 23:The Great Bridge • 24:Battle Reunion • 25:Strange Lands • 26:Clash! • 27: Moment of Fate (stage 1stage 2) • 28:Twisted TowerE:Repatriation
Trial MapsHillside BattleLonely IsleStrange TurnDesperationEscapeTrapped
LocationsTelliusBegnion (SienneTower of Guidance) •CrimeaDaein (NevassaTalrega) •GalliaGoldoaGrann DesertGritnea TowerKilvasPhoenicisSerenes Forest
Groups, objects and eventsAncient languageGreat FloodGreil MercenariesLehran's MedallionMad King's War • Races (BeorcBrandedLaguz) •Serenes MassacreWarp Powder
ListsBase conversationsChaptersCharacters (Availability chart) •Classes (Class change) •Hidden treasureItemsScriptsSkillsSupports (Support bonuses) •Weapons
Related topicsData transferList of version differences (Name chart) •Minor characters • Other games (Radiant Dawn) •Pre-release information (Unused content) •Sound RoomTheaterTimeline