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Blood Runs Red

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

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Blood Runs Red

Cm fe09 11.png

Location

Port Toha

New units

Zihark

Boss(es)

Mackoya,Black Knight

Previous chapter(s)

Prisoner Release

Next chapter(s)

A Strange Land

Everything's set. All you need to do is sneak down to the harbor.
— Ranulf toIke

Blood Runs Red (Japanese:流れる血の色はThe color of flowing blood) is the eleventh chapter ofFire Emblem: Path of Radiance.

Plot

Main articles:Blood Runs Red/Script andBlood Runs Red/Conversations

This section has been marked as astub. Please help improve the page by adding information.


Chapter data

Easy/NormalDifficultManiac

Chapter Data
Conditions
Unit Data
Victory: ArrivePlayerPartnerOtherEnemyThird
Defeat:Ike dies1–13+1{{{partner}}}{{{other}}}28+4−1{{{third}}}
Cm fe09 11.png
Chapter Data
Conditions
Unit Data
Victory: ArrivePlayerPartnerOtherEnemyThird
Defeat:Ike dies1–13+1{{{partner}}}{{{other}}}33+4−1{{{third}}}
Cm fe09 11 d.png
Chapter Data
Conditions
Unit Data
Victory: ArrivePlayerPartnerOtherEnemyThird
Defeat:Ike dies1–13+1{{{partner}}}{{{other}}}43+4−1{{{third}}}
File:Cm fe09 11 m.png

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Bonus EXP
RequirementEasyNormal/DifficultManiac
Clear the chapter in 7 turns or less
(−penalty per # of turns after)
450 (−45)300 (−30)150 (−15)
Vigilante enemies survive75 per unit50 per unit25 per unit
Clear bonus7550/----

Character data

Characters
New units
Zihark
Medium portrait zihark fe09.png
Myrmidon
HP
25
Inventory
Killing Edge
Steel Sword
Vulnerary
Level
10
Enemy, talk to withLethe orMordecai
Required characters
Ike ​
Available characters
Titania ​Oscar ​Boyd ​Rhys ​Soren ​Mia ​Ilyana ​Mist ​Rolf ​Marcia ​Lethe ​Mordecai ​Volke ​Brom ​Kieran ​Nephenee ​
Note:Jill must survive this chapter in order to be recruited in thenext chapter.

Item data

Items
NameObtainment Method
Is gcn laguzslayer.pngLaguzslayerViewbase conversation "Man"
Is gcn dracoshield.pngDracoshieldVisit southernvillage
(If neither Lethe or Mordecai visit it)
Is gcn elwind.pngElwindVisit centervillage
(If neither Lethe or Mordecai visit it)
Is gcn killer lance.pngKiller LanceVisit northernvillage
(If neither Lethe or Mordecai visit it)
Is gcn master seal.pngMaster SealDropped byMackoya
Is gcn heal.pngHealSteal from enemyPriest
Is gcn heal.pngHealSteal from enemyPriest

Shop data

Armory and vendor

SwordsLancesAxesBowsKnivesTomesStavesItems

NameCostDifficulty
Is gcn iron sword.pngIron Sword460Any
Is gcn steel sword.pngSteel Sword700Any
Is gcn slim sword.pngSlim Sword560Easy/Normal
NameCostDifficulty
Is gcn iron lance.pngIron Lance360Any
Is gcn steel lance.pngSteel Lance560Any
Is gcn slim lance.pngSlim Lance525Easy/Normal
Is gcn javelin.pngJavelin500Easy/Normal
NameCostDifficulty
Is gcn iron axe.pngIron Axe270Any
Is gcn hand axe.pngHand Axe375Any
Is gcn steel axe.pngSteel Axe420Easy/Normal
NameCostDifficulty
Is gcn iron bow.pngIron Bow540Any
NameCostDifficulty
Is gcn knife.pngKnife480Hard/Maniac
NameCostDifficulty
Is gcn fire.pngFire560Any
Is gcn elfire.pngElfire1.800Easy/Normal
Is gcn wind.pngWind520Easy/Normal
Is gcn thunder.pngThunder600Easy/Normal
Is gcn elthunder.pngElthunder1.950Easy/Normal
NameCostDifficulty
Is gcn heal.pngHeal800Any
Is gcn mend.pngMend1.000Easy/Normal
NameCostDifficulty
Is gcn vulnerary.pngVulnerary300Any

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Enemy data


This section is missingstats, calculations, orgrowth rates which may be currently unknown. If this information is available, please help improve the page by adding it.

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

EasyNormalDifficultManiac

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Small portrait daein fe09.pngSoldierSoldier141????????--Steel Lance
--
Small portrait daein fe09.pngSoldierSoldier123????????--Steel Lance
--
Small portrait daein fe09.pngSoldierSoldier111????????--Steel Lance
--
Small portrait daein fe09.pngSoldierKnight151????????--Steel Lance
--
Small portrait daein fe09.pngSoldierKnight151????????--Javelin
Does not move. Stands at the arrive point.
Small portrait daein fe09.pngSoldierSword Knight153????????--Steel Sword
--
Small portrait daein fe09.pngSoldierLance Knight161????????--Steel Lance
--
Small portrait daein fe09.pngSoldierLance Knight152????????--Steel Lance
--
Small portrait daein fe09.pngSoldierLance Knight142????????--Steel Lance
--
Small portrait daein fe09.pngSoldierBow Knight131????????--Iron Bow
--
Small portrait daein fe09.pngSoldierArcher121????????--Iron Bow
--
Small portrait daein fe09.pngSoldierPriest142????????--Heal
--
Small portrait daein fe09.pngMercenaryMyrmidon111????????--Steel Sword
--
Small portrait daein fe09.pngMercenaryMyrmidon92????????--Iron Sword
--
Small portrait robbers fe09.pngVigilanteMyrmidon41????????--Iron Sword
--
Small portrait robbers fe09.pngVigilanteMyrmidon32????????--Iron Sword
--
Small portrait robbers fe09.pngThiefThief51????????--Knife
KnifeSteal
--
Small portrait zihark fe09.pngZiharkMyrmidon1012510113156706Killing EdgeSteel SwordVulnerary
Adept
--
Small portrait mackoya fe09.pngMackoyaPaladin51351351413514129LaguzslayerIron BowMaster SealThis item is dropped upon this unit's defeat.
--
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Small portrait daein fe09.pngSoldierWyvern Rider142????????--Iron Lance
Will not move until provoked.
Small portrait jill fe09.pngJillWyvern Rider812411010961128Steel LanceLaguzguardVulnerary
Will not move until provoked.
Small portrait black knight fe09.pngBlack KnightGeneral20160301730271130+5226Alondite
RenewalLuna
• Cannot be damaged.
• Will not move until provoked.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Small portrait daein fe09.pngSoldierSoldier1212871992636Steel Lance
--
Small portrait daein fe09.pngSoldierSoldier103277~818~9827~836Steel Lance
--
Small portrait daein fe09.pngSoldierSoldier912771882736Steel Lance
--
Small portrait daein fe09.pngSoldierKnight131301127~83~431655Steel Lance
--
Small portrait daein fe09.pngSoldierKnight131301127~83~431655Javelin
Does not move. Stands at the arrive point.
Small portrait daein fe09.pngSoldierSword Knight13328~2910~1116~7113~411~124~58Steel Sword
--
Small portrait daein fe09.pngSoldierLance Knight1412910~11281141258Steel Lance
--
Small portrait daein fe09.pngSoldierLance Knight1322910~111711311~1258Steel Lance
--
Small portrait daein fe09.pngSoldierLance Knight12227~289~101610~1131148Steel Lance
--
Small portrait daein fe09.pngSoldierBow Knight111279151031048Iron Bow
--
Small portrait daein fe09.pngSoldierArcher10123601183846Iron Bow
--
Small portrait daein fe09.pngSoldierPriest1222419~105853155Heal
--
Small portrait daein fe09.pngMercenaryMyrmidon91228010102526Steel Sword
--
Small portrait daein fe09.pngMercenaryMyrmidon7221609913~416Iron Sword
--
Small portrait robbers fe09.pngVigilanteMyrmidon211840660306Iron Sword
--
Small portrait robbers fe09.pngVigilanteMyrmidon121740550306Iron Sword
--
Small portrait robbers fe09.pngThiefThief3118403101207Knife
KnifeSteal
--
Small portrait zihark fe09.pngZiharkMyrmidon1012510113156706Killing EdgeSteel SwordVulnerary
Adept
--
Small portrait mackoya fe09.pngMackoyaPaladin51351351413514129LaguzslayerIron BowMaster SealThis item is dropped upon this unit's defeat.
--
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Small portrait daein fe09.pngSoldierWyvern Rider122291219~107314~154~58Iron Lance
Will not move until provoked.
Small portrait jill fe09.pngJillWyvern Rider812411010961128Steel LanceLaguzguardVulnerary
Will not move until provoked.
Small portrait black knight fe09.pngBlack KnightGeneral20160301730271130+5226Alondite
RenewalLuna
• Cannot be damaged.
• Will not move until provoked.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Small portrait daein fe09.pngSoldierSoldier102????????--Steel Lance
--
Small portrait daein fe09.pngSoldierSoldier91????????--Steel Lance
--
Small portrait daein fe09.pngSoldierKnight132????????--Steel Lance
--
Small portrait daein fe09.pngSoldierKnight131????????--Javelin
Does not move. Stands at the arrive point.
Small portrait daein fe09.pngSoldierSword Knight133????????--Steel Sword
--
Small portrait daein fe09.pngSoldierLance Knight141????????--Steel Lance
--
Small portrait daein fe09.pngSoldierLance Knight133????????--Steel Lance
--
Small portrait daein fe09.pngSoldierLance Knight123????????--Steel Lance
--
Small portrait daein fe09.pngSoldierLance Knight111????????--Steel Lance
--
Small portrait daein fe09.pngSoldierBow Knight111????????--Iron Bow
--
Small portrait daein fe09.pngSoldierMage121????????--Fire
--
Small portrait daein fe09.pngSoldierMage121????????--Wind
--
Small portrait daein fe09.pngSoldierPriest122????????--Heal
--
Small portrait daein fe09.pngMercenaryMyrmidon92????????--Steel Sword
--
Small portrait robbers fe09.pngVigilanteMyrmidon21????????--Iron Sword
--
Small portrait robbers fe09.pngVigilanteMyrmidon12????????--Iron Sword
--
Small portrait robbers fe09.pngVigilanteFighter11????????--Iron Axe
--
Small portrait robbers fe09.pngVigilanteFighter11????????--Hand Axe
--
Small portrait robbers fe09.pngThiefThief61????????--Knife
KnifeSteal
--
Small portrait robbers fe09.pngThiefThief31????????--Knife
KnifeSteal
--
Small portrait zihark fe09.pngZiharkMyrmidon101????????--Killing EdgeSteel SwordVulnerary
Adept
--
Small portrait mackoya fe09.pngMackoyaPaladin51351351413514129LaguzslayerIron BowMaster SealThis item is dropped upon this unit's defeat.
--
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Small portrait daein fe09.pngSoldierWyvern Rider122????????--Iron Lance
Will not move until provoked.
Small portrait jill fe09.pngJillWyvern Rider812411010961128Steel LanceLaguzguardVulnerary
Will not move until provoked.
Small portrait black knight fe09.pngBlack KnightGeneral20160301730271130+5226Alondite
RenewalLuna
• Cannot be damaged.
• Moves 3 spaces per turn if no unit is in range.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Small portrait daein fe09.pngSoldierSoldier1223091992846Steel Lance
--
Small portrait daein fe09.pngSoldierSoldier1112981992836Steel Lance
--
Small portrait daein fe09.pngSoldierKnight15230~32122~38~9431865Steel Lance
--
Small portrait daein fe09.pngSoldierKnight15130~32122~38~9431865Javelin
Does not move. Stands at the arrive point.
Small portrait daein fe09.pngSoldierSword Knight15329~3111~122812412~135~68Steel Sword
--
Small portrait daein fe09.pngSoldierLance Knight1613111~122812~134135~68Steel Lance
--
Small portrait daein fe09.pngSoldierLance Knight15330~3111~122812~13412~135~68Steel Lance
--
Small portrait daein fe09.pngSoldierLance Knight14629~3010~111~2711~123~41258Steel Lance
--
Small portrait daein fe09.pngSoldierLance Knight13128101611~1231258Steel Lance
--
Small portrait daein fe09.pngSoldierBow Knight13428~2910~1126~7113~4114~58Iron Bow
--
Small portrait daein fe09.pngSoldierMage14223~25211~128~910~112611~125Fire
--
Small portrait daein fe09.pngSoldierMage14223~25211~128~910~112611~125Wind
--
Small portrait daein fe09.pngSoldierPriest141261~210~116863~416~175Heal
--
Small portrait daein fe09.pngSoldierPriest141261~210~116863~416~175Physic
--
Small portrait daein fe09.pngMercenaryMyrmidon11423~2490~11111~123626Steel Sword
--
Small portrait robbers fe09.pngVigilanteMyrmidon411960771406Iron Sword
--
Small portrait robbers fe09.pngVigilanteMyrmidon3218~195066~70306Iron Sword
--
Small portrait robbers fe09.pngVigilanteFighter312660440406Iron Axe
--
Small portrait robbers fe09.pngVigilanteFighter312660440406Hand Axe
--
Small portrait robbers fe09.pngThiefThief8122617133417Knife
KnifeSteal
--
Small portrait robbers fe09.pngThiefThief5119505112307Knife
KnifeSteal
--
Small portrait zihark fe09.pngZiharkMyrmidon1012510113156706Killing EdgeSteel SwordVulnerary
Adept
--
Small portrait mackoya fe09.pngMackoyaPaladin51351351413514129LaguzslayerIron BowMaster SealThis item is dropped upon this unit's defeat.
--
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Small portrait daein fe09.pngSoldierWyvern Rider14230~3113~14110~1183165~68Iron Lance
Will not move until provoked.
Small portrait jill fe09.pngJillWyvern Rider812411010961128Steel LanceLaguzguardVulnerary
Will not move until provoked.
Small portrait black knight fe09.pngBlack KnightGeneral20160301730271130+5226Alondite
RenewalLuna
• Cannot be damaged.
• Moves 3 spaces per turn if no unit is in range.

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Reinforcements

  • At the start of turn 5
  • Enemy phase of the turn after a unit enters in the range ofMackoya

Boss data

Main article:Mackoya
Medium portrait mackoya fe09.png
Paladin
Level5
AttributeIs gcn windaffin.png
Build11
Stats
Max HP35Speed13
Strength13Luck5
Magic5Defense14
Skill14Resistance12
Movement9Weight35
InventorySkills
Laguzslayer
Iron Bow
Master SealThis item is dropped upon this unit's defeat.
--
Weapon Levels
SwordsBLances--Axes--BowsD
Fire magic--Thunder magic--Wind magic--Staves--
Main article:Black Knight
Medium portrait black knight fe09.png
General
Level20
AttributeIs gcn darkaffin.png
Build13
Stats
Max HP60Speed27
Strength30Luck11
Magic17Defense30+5
Skill30Resistance22
Movement6Weight18
InventorySkills
AlonditeRenewal
Luna
Weapon Levels
SwordsSLancesAAxes--Bows--
Fire magic--Thunder magic--Wind magic--Staves--

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Your goal is to reach the Arrive point promptly, collect the treasure in the houses, recruit Zihark, and ideally avoid too much fighting with the Vigilantes. Not losing anyone to the Black Knight is a good idea, too.

The thieves will head for the center house (Elwind) by default, and reach it on the second turn if unimpeded. It may be worth blocking the path but not taking the house; the thieves will hang around waiting for the blocking unit to get out of the way rather than looking for the other homes. Be warned that there's going to be quite a collision around the center house if you decide to contest it, with multiple Cavaliers, Armor Knights, and Mages incoming. You might have gotten a Ward staff earlier; this is definitely a time to break it out on Rhys or Mist, especially if you send low-Resistance units like Boyd or Kieran into the area. As usual, Titania is probably the safest person to send in to block the path to the center house, although others can still do it.

Don't be too worried about sparing the Vigilantes; they're not worth that much bonus XP kept alive ultimately. In particular, the Axe vigilantes near the southern house are difficult to spare, as they can harry your backline healers and mages.

It may be worth sending someone through the central area near where the Black Knight pops out once you understand the trigger and know how long to give them. In particular, sending Lethe or Mordecai (or both) will let you recruit Zihark without killing the lower Myrmidon Vigilantes. Note that if you put a laguz within Zihark's range, he will "recruit himself" on enemy phase by running over and talking, but if you do this, the Vigilante next to him will run over and attack Zihark, and probably die horribly. This may still be a sacrifice worth making. The other option is to have Lethe run over and talk to him on the same turn that Ike is ready to Arrive, saving the Vigilantes from themselves by ending the map before the Enemy Phase starts. Don't forget to send a beorc this way too in order to visit the Northern home (Killer Lance) - the homes won't offer treasure to laguz.

When approaching Mackoya, consider moving just into the farthest edge of his range. This will cause him to take out his bow for a shot, but also leave him exposed to range-1 attacks without the possibility of a counter on the next player phase. Range-2 chipping isn't great against him anyway since his Resistance is quite high, making Soren and Ilyana not great at poking him, and Rolf probably isn't very trained up. If he has a bow out, then you can go wild with a Poleax and the Regal Sword to take him down reasonably fast. Once he's down, it's time to rush to the Arrive point; don't forget that units like Boyd and Lethe can Shove / Smite Ike along if he needs to get there faster, and a unit like Titania or Marcia can ride ahead to take down the guarding Knight.

If you'd like, you can bait and fight Jill's companions for a little extra battle experience with units that stayed near the starting zone. This won't matter that much in the long term, though. You probably don't want to fight Jill herself unless you're just fishing to see her dialogue lines when fighting Lethe in an exploratory run or the like, since killing her will remove her from the next map. Even if you don't plan on using her, her equipment is handy.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Blood Runs Red

--

Japanese

流れる血の色は

The color of flowing blood

Spanish

Color de sangre

Color of blood

French

À feu et à sang

Fire and blood

German

Blut ist rot

Blood is red

Italian

Rosso sangue

Blood Red

Gallery


This section has been marked as astub. Please help improve the page by adding information.


← Prisoner Release •Blood Runs Red• A Strange Land →
Fire Emblem: Path of Radiance
Playable charactersAstridBastianBoydBromCalillDevdanElinciaEnaGatrieGiffcaGeoffreyHaarIkeIlyanaJanaffJillKieranLargoLetheLuciaMakalovMarciaMiaMistMordecaiMuarimNaesalaNasirNepheneeOscarRanulfReysonRhysRolfShinonSorenSotheStefanTanithTauroneoTibarnTitaniaTormodUlkiVolkeZihark
Trial Map charactersAshnardBryceOliverPetrineShiharam
Non-playable charactersAimeeCaineghisDanielDeghinseaGarethGreilHetzelIzukaJorgeKurthnagaLeanneLekainLotzMustonNealuchiRajaionSanakiSephiranSigrunZelgius
BossesAshnardBalmerBertramBlack KnightBoydBryceDakovaDanomillEmilEnaGashilamaGreilGromellHafeddHavettiHeddwynHomasaIkanauKamuraKasataiKayacheyKimaarsiKotaffMackoyaMaijinMuarimNaesalaNedataNorrisOliverPetrineRikardSchaefferSeekerShiharamTomenamiZawana
Background charactersAltinaAsheraElenaLilliaLoraziehRamonRenningShanty Pete
Regalia andpersonal weaponsAlonditeAmitiAshera StaffDouble BowGurgurantRagnellRegal SwordRexauraRexboltRexcaliburRexflameRolf's BowUrvanVague KattiWishblade
ChaptersP:Mercenaries • 1:The Battle Begins • 2:Rescue • 3:Pirates Aground • 4:Roadside Battle • 5:Flight! • 6:A Brief Diversion • 7:Shades of Evil • 8:Despair and Hope • 9:Gallia • 10:Prisoner Release • 11:Blood Runs Red • 12:A Strange Land • 13:A Guiding Wind • 14:Training • 15:The Feral Frontier • 16:The Atonement • 17: Day Breaks (stage 1stage 2stage 3stage 4) • 18:Crimea Marches • 19:Entrusted • 20:Defending Talrega • 21:Without a King • 22:Solo • 23:The Great Bridge • 24:Battle Reunion • 25:Strange Lands • 26:Clash! • 27: Moment of Fate (stage 1stage 2) • 28:Twisted TowerE:Repatriation
Trial MapsHillside BattleLonely IsleStrange TurnDesperationEscapeTrapped
LocationsTelliusBegnion (SienneTower of Guidance) •CrimeaDaein (NevassaTalrega) •GalliaGoldoaGrann DesertGritnea TowerKilvasPhoenicisSerenes Forest
Groups, objects and eventsAncient languageGreat FloodGreil MercenariesLehran's MedallionMad King's War • Races (BeorcBrandedLaguz) •Serenes MassacreWarp Powder
ListsBase conversationsChaptersCharacters (Availability chart) •Classes (Class change) •Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topicsData transferList of version differences (Name chart) • Other games (Radiant Dawn) •Pre-release information (Unused content) •Sound RoomTheaterTimeline