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Blood Contract

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Not to be confused withblood pact.

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Blood Contract


Location

Nox Castle

Boss(es)

Ike

Previous chapter(s)

The Price

Next chapter(s)

From Pain, Awakening

Individual lives taken before your eyes weigh more heavily than the many lives taken during the chaos of war. If that life is someone dear, the burden is even worse. It's only human. Isn't that true? Micaiah. It's your caring soul that I admire. That's why I want it to be you. I want you to kill me.
— Pelleas

Blood Contract (Japanese:血の代償Blood Compensation) is the thirteenth chapter of Part III ofFire Emblem: Radiant Dawn. In this chapter,Micaiah andPelleas attempt to free themselves of theblood pact bindingDaein toBegnion, but to little avail. Afterwards, Daein makes its last stand againstIke and theLaguz Alliance.

Plot

Main articles:Blood Contract/Script andBlood Contract/Conversations

In Castle Nox,Sothe delivers news toTauroneo thatBegnion has been in an uproar recently, asZelgius freedSephiran from imprisonment, with the latter urging the people to side with the apostle instead of the senate. Though Tauroneo gets the idea to forge an alliance with the apostle's supporters,Pelleas warns against this, saying it will incite theblood pact's curse; he also states that defeating the senate will not keep it from coming either. Having found a way to truly break it, he requestsMicaiah be brought to him, and Sothe quickly obliges. In private, he reveals to Micaiah, Sothe, and Tauroneo the solution: to end the blood pact, the pact-maker—Pelleas—must be killed by a third party. The three quickly object, with Micaiah unwilling to go through with it after having seen Sothe nearly killed earlier. Pelleas ponders on Micaiah's caring nature, and tells her that said nature is exactly why he wants her specifically to kill him. He encourages her to kill him for the good ofDaein, or to let someone else kill him in her stead; a choice is then presented to the player.

Obey his command

Mustering up resolve, Micaiah decides to end his life herself. Pelleas thanks her, then asks Tauroneo to look after Daein on his behalf, and then apologizes to Sothe for the stress he put him and Micaiah through. Lastly, he asks Micaiah to givehis mother a ring to remember him by. With all said and done, Micaiah kills Pelleas, and mourns his loss. Later, with Pelleas's corpse being laid down, Almedha rushes in to see him, and responds in horror at the sight. She becomes enraged, and Sothe clarifies that Pelleas's death was his own wish. She then shows them, however, that the mark of the blood pact remains on Pelleas's arm, meaning his death was in vain.

Pass the burden to another

Micaiah still refuses, and Pelleas reassures her that it is okay. He then asks Tauroneo to commit the deed, then apologizes to Sothe for the stress he put him and Micaiah through. Lastly, he asks Micaiah to givehis mother a ring to remember him by. With all said and done, Tauroneo kills Pelleas, and Micaiah mourns his loss. Later, with Pelleas's corpse being laid down, Almedha rushes in to see him, and responds in horror at the sight. She becomes enraged, and Sothe clarifies that Pelleas's death was his own wish. She then shows them, however, that the mark of the blood pact remains on Pelleas's arm, meaning his death was in vain.

Refuse his command

Micaiah still refuses, and Pelleas reassures her that it is okay. He then asks Tauroneo to commit the deed, then apologizes to Sothe for the stress he put him and Micaiah through. Lastly, he asks Micaiah to give his mother a ring to remember him by. Before Tauroneo can kill Pelleas, however, Micaiah objects again, and steps in front of him as Tauroneo strikes. Worried, Pelleas calls for a healer, though Micaiah explains that she is somehow mostly unharmed. She then questions the truth of the materials he researched, unwilling to let him die in vain, and then falls unconscious. Pelleas thanks her for her choice.

After any of the three choices,Tibarn receives word fromJanaff andUlki that the Daein Army is hiding in Nox Castle.Ranulf,Skrimir,Sanaki, andIke are then seen speaking together. Ranulf is befuddled by the Daein Army's current size: a mere ten thousand men. Sanaki suggests speaking with them, given they likely know of the rebellion in Begnion. Before Ike heads out,Rafiel andNailah request to be taken along so that they can speak with Micaiah, whileReyson andLeanne tend tothe medallion. Ike agrees, and moments later, his army begins storming the castle. Prepared for the fight of their lives, Micaiah and the Daein Army defend the castle with all they have. Though they fight valiantly, Ranulf arrives and brings forth the main force, signaling the end of the battle for Daein. With their defenses broken, Micaiah and her army are forced to retreat into the castle.

As they await their potential demise, Sothe ponders that Almedha seemed to know a good deal about the blood pact. Micaiah decides to find her, but the apostle's army has already breached the castle already. Outside, Ranulf warns Ike that the chaotic energy of the battle is causing the other laguz to begin losing control of themselves. Janaff, Ulki, and Tibarn then see something enormous coming on the horizon: a mightyblack dragon, who topples a castle tower with its breath. Alongside the dragon,Ena andElincia arrive, demanding a ceasefire. With no way to deal with a black dragon, Ike and his army retreat.Kurthnaga then runs up to Micaiah, wishing to keep her and his sister safe. Micaiah orders all other Daein soldiers to stop fighting when Nailah comes up to them with Rafiel.

Back in the apostle's army's camp, Ike learns that the black dragon they saw was in fact Prince Kurthnaga. Ena clarifies that Kurthnaga intends to stop the destruction of Daein and end the war. Baffled by this, Sanaki mentions that Daein up until this point has refused all ceasefires, and that she cannot waste any more time on the matter. Everyone gathered takes notice of the medallion's flames, which are burning ever stronger. Such flames gave the medallion another name: theFire Emblem. Ena warns again that the war must end soon so that the dark god sealed within it may not be awakened. Ike and Elincia then meet in private, where she informs him that she andLucia came searching forBastian, and ran into Kurthnaga along the way. Bastian had been sent as an envoy to investigate the reappearance of theBlack Knight, but with little success, and had been missing ever since. Ike then suggests that Elincia and Lucia travel with his army for safety.

Beginning log

Daein launches a surprise attack against the apostle's army, devastating her forces. It is all Apostle Sanaki can do to allay her remaining troops' burning desire for revenge. She knows that there is no hope of victory if her weakened forces are divided. However, she cannot move forward while danger follows at her back. This dilemma weighs heavily on the apostle's troops, crushing their morale. Meanwhile, the Daein forces pull back to the fastness of Nox Castle. Micaiah, unable to explain her mission to her soldiers, keeps Daein's army together through sheer force of will.

Chapter data

EasyNormal/Hard

Chapter Data
Conditions
Unit Data
Victory: Hold the line for 12 turns or defeatIkePlayerPartnerOtherEnemyThird
Defeat:Micaiah,Sothe, orTauroneo dies, or enemy breaks the line3–13300+229+41{{{third}}}
Chapter Data
Conditions
Unit Data
Victory: Hold the line for 12 turns or defeatIkePlayerPartnerOtherEnemyThird
Defeat:Micaiah,Sothe, orTauroneo dies, or enemy breaks the line3–13290+229+41{{{third}}}

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Bonus EXP
RequirementEasyNormalHard
Clear the chapter8,0008,0004,000
Experience gained by partner unitsVariesVariesVaries

This map's elemental affinity isEarth. This is an indoor chapter, meaning mounted units receive a −2movement penalty.

Character data

Characters
New units

None

Forcibly deployed characters
Micaiah light sage ​Sothe rogue ​Tauroneo ​
Available characters
Edward ​Leonardo ​Nolan ​Laura ​Aran ​Meg ​Volug ​Jill ​Zihark ​Fiona ​
Note:Jill andZihark are not available if they defected in a previous chapter.

Item data

Items
NameObtainment Method
Tempest BladeViewbase conversation "Veterans"
SleepViewbase conversation "Helping Hand"
PurgeGiven toMicaiah on turn 1
Olivi GrassDropped by enemyCat
VulnerarySteal from enemyTiger
VulnerarySteal from enemyCat
VulnerarySteal from enemyTiger
VulnerarySteal from enemyTiger
VulnerarySteal from enemyTiger
VulnerarySteal from enemyCat
VulnerarySteal from enemyCat (reinforcement)

Shop data

Armory and vendor

SwordsLancesAxesBowsKnivesTomesStavesItemsBargains

NameCost
Light960
Ellight2,240
Shine2,600
NameCost
Heal800
Mend1,000
Recover2,250
Restore2,000
NameCost
Storm Sword4,000
Short Spear3,000
Short Axe1,500
Silver Longbow12,000
Stiletto3,100
Thoron3,200
Tornado2,800
Blizzard700
Physic3,750
Elixir3,000
Reaper Card5,000
Daemon Card5,000
Items in the bargains section can only be purchased once, unless there are multiple copies shown.

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Enemy data

EasyNormalHard

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
GalliaTiger121????????--FangVulnerary
Shove
Authority: Ike
GalliaCat125????????--Claw
Shove
Authority: Ike
GalliaTiger123????????--Fang
Shove
Authority: Ike
GalliaCat131????????--Claw
Shove
Authority: Ike
GalliaCat111????????--Claw
Shove
Authority: Ike
GalliaTiger122????????--Fang
Shove
Authority: Ike
The left one will not move until fought, or until turn 10.
GalliaCat131????????--ClawOlivi GrassThis item is dropped upon this unit's defeat.
Shove
Authority: Ike
GalliaCat131????????--ClawVulnerary
Shove
Authority: Ike
GalliaCat123????????--Claw
Shove
Authority: Ike
GalliaTiger133????????--FangVulnerary
Shove
Authority: Ike
The right two will not move until fought, or until turn 10.
PhoenicisHawk111????????--Talon
ShoveCanto
Authority: Ike
PhoenicisHawk101????????--Talon
ShoveCanto
Authority: Ike
PhoenicisHawk101????????--Talon
ShoveCanto
Authority: Ike
GalliaTiger111????????--Fang
Shove
Authority: Ike
GalliaCat121????????--ClawVulnerary
Shove
Authority: Ike
GalliaTiger131????????--Fang
Shove
Authority: Ike
SorenWind SageVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
Authority: Ike
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Replaced by a genericlaguz if he died as a playable unit.
• Will not move until fought.
IkeHeroVar.1Var.Var.Var.Var.Var.Var.Var.Var.7RagnellThis item or skill is locked to this unit. • Varies
Shove • Varies
Authority: ★★★
• Retains his level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Will not move until fought, or until turn 11.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
GalliaTiger112????????--Fang
Shove
Authority: Ike
GalliaTiger1210????????--Fang
Shove
Authority: Ike
GalliaCat128????????--Claw
Shove
Authority: Ike
GalliaCat115????????--Claw
Shove
Authority: Ike
PhoenicisHawk102????????--Talon
ShoveCanto
Authority: Ike
GalliaCat111????????--Claw
Shove
Authority: Ike
PhoenicisHawk111????????--Talon
ShoveCanto
Authority: Ike
GalliaCat141????????--ClawVulnerary
Shove
Authority: Ike
GalliaCat131????????--Claw
Shove
Authority: Ike
RanulfCatVar.1Var.Var.Var.Var.Var.Var.Var.Var.7»9Claw • Varies
Shove • Varies
Authority: Ike
• Retains his level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Cannot be attacked or counterattacked byZihark.
TitaniaAxe PaladinVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Canto • Varies
Authority: Ike
• Retains her class, level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Replaced by a genericlaguz if she died as a playable unit.
OscarLance PaladinVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Canto • Varies
Authority: Ike
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Replaced by a genericlaguz if he died as a playable unit.
BoydWarriorVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
Authority: Ike
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Replaced by a genericlaguz if he died as a playable unit.
RolfSniperVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
Authority: Ike
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Replaced by a genericlaguz if he died as a playable unit.
MiaSwordmasterVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
Authority: Ike
• Retains her class, level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Replaced by a genericlaguz if she died as a playable unit.
MistClericVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Varies
Authority: Ike
• Retains her class, level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Does not attackJill, but cannot be attacked by her either.
• Replaced by a genericlaguz if she was defeated as a playable unit.
ShinonSniperVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
Authority: Ike
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Replaced by a genericlaguz if he died as a playable unit.
GatrieLance GeneralVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
Authority: Ike
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Replaced by a genericlaguz if he died as a playable unit.
RhysBishopVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
Authority: Ike
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Replaced by a genericlaguz if he died as a playable unit.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
GalliaTiger141????????--FangVulnerary
Shove
Authority: Ike
GalliaCat143????????--Claw
Shove
Authority: Ike
GalliaTiger144????????--Fang
Shove
Authority: Ike
GalliaCat151????????--Claw
Shove
Authority: Ike
GalliaCat132????????--Claw
Shove
Authority: Ike
GalliaTiger142????????--Fang
Shove
Authority: Ike
The left one will not move until fought, or until turn 10.
GalliaCat151????????--ClawOlivi GrassThis item is dropped upon this unit's defeat.
Shove
Authority: Ike
GalliaCat151????????--ClawVulnerary
Shove
Authority: Ike
GalliaCat142????????--Claw
Shove
Authority: Ike
GalliaTiger153????????--FangVulnerary
Shove
Authority: Ike
The right two will not move until fought, or until turn 10.
PhoenicisHawk131????????--Talon
ShoveCanto
Authority: Ike
GalliaCat151????????--Claw
Shove
Authority: Ike
PhoenicisHawk121????????--Talon
ShoveCanto
Authority: Ike
PhoenicisHawk121????????--Talon
ShoveCanto
Authority: Ike
GalliaTiger131????????--Fang
Shove
Authority: Ike
GalliaCat141????????--ClawVulnerary
Shove
Authority: Ike
{{{name}}}Tiger151????????--Fang
Shove
Authority: Ike
SorenWind SageVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
Authority: Ike
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Replaced by a genericlaguz if he died as a playable unit.
• Will not move until fought.
IkeHeroVar.1Var.Var.Var.Var.Var.Var.Var.Var.7RagnellThis item or skill is locked to this unit. • Varies
Shove • Varies
Authority: ★★★
• Retains his level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Will not move until fought, or until turn 11.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
GalliaTiger132????????--Fang
Shove
Authority: Ike
GalliaTiger1410????????--Fang
Shove
Authority: Ike
GalliaCat148????????--Claw
Shove
Authority: Ike
GalliaCat135????????--Claw
Shove
Authority: Ike
PhoenicisHawk122????????--Talon
ShoveCanto
Authority: Ike
GalliaCat131????????--Claw
Shove
Authority: Ike
PhoenicisHawk131????????--Talon
ShoveCanto
Authority: Ike
GalliaCat161????????--ClawVulnerary
Shove
Authority: Ike
GalliaCat151????????--Claw
Shove
Authority: Ike
RanulfCatVar.1Var.Var.Var.Var.Var.Var.Var.Var.7»9Claw • Varies
Shove • Varies
Authority: Ike
• Retains his level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Cannot be attacked or counterattacked byZihark.
TitaniaAxe PaladinVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Canto • Varies
Authority: Ike
• Retains her class, level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Replaced by a genericlaguz if she died as a playable unit.
OscarLance PaladinVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Canto • Varies
Authority: Ike
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Replaced by a genericlaguz if he died as a playable unit.
BoydWarriorVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
Authority: Ike
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Replaced by a genericlaguz if he died as a playable unit.
RolfSniperVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
Authority: Ike
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Replaced by a genericlaguz if he died as a playable unit.
MiaSwordmasterVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
Authority: Ike
• Retains her class, level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Replaced by a genericlaguz if she died as a playable unit.
MistClericVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Varies
Authority: Ike
• Retains her class, level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Does not attackJill, but cannot be attacked by her either.
• Replaced by a genericlaguz if she was defeated as a playable unit.
ShinonSniperVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
Authority: Ike
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Replaced by a genericlaguz if he died as a playable unit.
GatrieLance GeneralVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
Authority: Ike
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Replaced by a genericlaguz if he died as a playable unit.
RhysBishopVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
Authority: Ike
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Replaced by a genericlaguz if he died as a playable unit.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
GalliaTiger161????????--FangVulnerary
Shove
Authority: Ike
GalliaCat163????????--Claw
Shove
Authority: Ike
GalliaTiger164????????--Fang
Shove
Authority: Ike
GalliaCat171????????--Claw
Shove
Authority: Ike
GalliaCat152????????--Claw
Shove
Authority: Ike
GalliaTiger162????????--Fang
Shove
Authority: Ike
The left one will not move until fought, or until turn 10.
GalliaCat171????????--ClawOlivi GrassThis item is dropped upon this unit's defeat.
Shove
Authority: Ike
GalliaCat171????????--ClawVulnerary
Shove
Authority: Ike
GalliaCat162????????--Claw
Shove
Authority: Ike
GalliaTiger173????????--FangVulnerary
Shove
Authority: Ike
The right two will not move until fought, or until turn 10.
PhoenicisHawk151????????--Talon
ShoveCanto
Authority: Ike
GalliaCat171????????--Claw
Shove
Authority: Ike
PhoenicisHawk141????????--Talon
ShoveCanto
Authority: Ike
PhoenicisHawk141????????--Talon
ShoveCanto
Authority: Ike
GalliaTiger151????????--Fang
Shove
Authority: Ike
GalliaCat161????????--ClawVulnerary
Shove
Authority: Ike
{{{name}}}Tiger171????????--Fang
Shove
Authority: Ike
SorenWind SageVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
Authority: Ike
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Replaced by a genericlaguz if he died as a playable unit.
• Will not move until fought.
IkeHeroVar.1Var.Var.Var.Var.Var.Var.Var.Var.7RagnellThis item or skill is locked to this unit. • Varies
Shove • Varies
Authority: ★★★
• Retains his level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Will not move until fought, or until turn 11.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
GalliaTiger152????????--Fang
Shove
Authority: Ike
GalliaTiger1610????????--Fang
Shove
Authority: Ike
GalliaCat168????????--Claw
Shove
Authority: Ike
GalliaCat155????????--Claw
Shove
Authority: Ike
PhoenicisHawk142????????--Talon
ShoveCanto
Authority: Ike
GalliaCat151????????--Claw
Shove
Authority: Ike
PhoenicisHawk151????????--Talon
ShoveCanto
Authority: Ike
GalliaCat181????????--ClawVulnerary
Shove
Authority: Ike
GalliaCat171????????--Claw
Shove
Authority: Ike
RanulfCatVar.1Var.Var.Var.Var.Var.Var.Var.Var.7»9Claw • Varies
Shove • Varies
Authority: Ike
• Retains his level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Cannot be attacked or counterattacked byZihark.
TitaniaAxe PaladinVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Canto • Varies
Authority: Ike
• Retains her class, level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Replaced by a genericlaguz if she died as a playable unit.
OscarLance PaladinVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Canto • Varies
Authority: Ike
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Replaced by a genericlaguz if he died as a playable unit.
BoydWarriorVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
Authority: Ike
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Replaced by a genericlaguz if he died as a playable unit.
RolfSniperVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
Authority: Ike
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Replaced by a genericlaguz if he died as a playable unit.
MiaSwordmasterVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
Authority: Ike
• Retains her class, level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Replaced by a genericlaguz if she died as a playable unit.
MistClericVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Varies
Authority: Ike
• Retains her class, level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Does not attackJill, but cannot be attacked by her either.
• Replaced by a genericlaguz if she was defeated as a playable unit.
ShinonSniperVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
Authority: Ike
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Replaced by a genericlaguz if he died as a playable unit.
GatrieLance GeneralVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
Authority: Ike
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Replaced by a genericlaguz if he died as a playable unit.
RhysBishopVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
Authority: Ike
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 11.
• Replaced by a genericlaguz if he died as a playable unit.

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Reinforcements

  • Turn 3
    • 3Tigers from the southwest corner of the map
    • 1Cat from the southwest corner of the map
  • Turn 4
    • 1Cat from east of the eastern Onager
    • 2Tigers from east of the eastern Onager
  • Turn 5
    • 1Hawk from the southeast corner of the map
    • 2Cats from the southeast corner of the map
  • Turn 6
    • 1 unshiftedCat from the southwest corner of the map
    • 2Tigers; one from the southwest and southeast corners of the map each
    • 3Cats; one from the southwest corner of the map, two from the southeast corner of the map
  • Turn 7
    • 3Tigers; two from the southwest corner of the map, one from the southeast corner of the map
    • 2Hawk; one from the southwest and southeast corners of the map each
    • 2Cats from the southeast corner of the map
  • Turn 8
    • 1Tiger from west of the western Killer Ballista
    • 2Cats from west of the western Killer Ballista
  • Turn 9
    • 1Tiger from the southeast corner of the map
    • 2Cats from the southeast corner of the map
  • Turn 10
  • Turn 11
    • Titania from east of Ike
    • Oscar from east of Ike
    • Boyd from the southeast corner of the map
    • Rolf from the southeast corner of the map
    • Mia from the southeast corner of the map
    • Mist from the southeast corner of the map
  • Turn 12
    • Shinon from the southwest corner of the map
    • Gatrie from the southwest corner of the map
    • Rhys from the southwest corner of the map

Partner data

EasyNormal/Hard

Partner Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DaeinLance General121????????--Steel Greatlance
Shove
--
DaeinAxe General101????????--Steel PoleaxVulnerary
Shove
--
DaeinArmored Axe184????????--Steel Axe
Shove
--
DaeinArcher183????????--Steel Bow
Shove
One mans anOnager.
DaeinArcher192????????--Steel Bow
Shove
• One mans anOnager.
• One mans aKiller Ballista.
DaeinSniper81????????--Steel BowVulnerary
Critical +10Shove
Mans aKiller Ballista.
DaeinHalberdier61????????--Javelin
Critical +5Shove
--
DaeinHalberdier113????????--Steel Lance
Critical +5Shove
--
DaeinBishop81????????--Physic
Shove
--
DaeinHalberdier61????????--Short Spear
Critical +5Shove
--
DaeinHalberdier71????????--Short Spear
Critical +5Shove
--
DaeinHalberdier71????????--Steel Lance
Critical +5Shove
--
DaeinHalberdier101????????--Steel Lance
Critical +5Shove
--
DaeinFire Sage71????????--Elfire
Shove
--
DaeinBishop61????????--Physic
Shove
--
DaeinFire Sage82????????--Elfire
Shove
--
DaeinHalberdier92????????--Steel Lance
Critical +5Shove
--
DaeinLance General102????????--Steel Greatlance
Shove
--
DaeinHalberdier121????????--Steel Lance
Critical +5Shove
--
Partner Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DaeinLance General121????????--Steel Greatlance
Shove
--
DaeinLance General111????????--Steel Lance
Shove
--
DaeinAxe General101????????--Steel PoleaxVulnerary
Shove
--
DaeinLance General101????????--Steel Greatlance
Shove
--
DaeinArmored Axe184????????--Steel Axe
Shove
--
DaeinArcher181????????--Steel Bow
Shove
One mans anOnager.
DaeinArcher192????????--Steel Bow
Shove
• One mans anOnager.
• One mans aKiller Ballista.
DaeinSniper81????????--Steel BowVulnerary
Critical +10Shove
Mans aKiller Ballista.
DaeinHalberdier61????????--Javelin
Critical +5Shove
--
DaeinHalberdier113????????--Steel Lance
Critical +5Shove
--
DaeinBishop81????????--Physic
Shove
--
DaeinHalberdier61????????--Short Spear
Critical +5Shove
--
DaeinHalberdier71????????--Short Spear
Critical +5Shove
--
DaeinHalberdier71????????--Steel Lance
Critical +5Shove
--
DaeinHalberdier101????????--Steel Lance
Critical +5Shove
--
DaeinFire Sage71????????--Elfire
Shove
--
DaeinBishop81????????--Mend
Shove
--
DaeinBishop61????????--Mend
Shove
--
DaeinFire Sage82????????--Elfire
Shove
--
DaeinHalberdier92????????--Steel Lance
Critical +5Shove
--
DaeinHalberdier121????????--Steel Lance
Critical +5Shove
--

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NPC data

NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
NailahWolfVar.1Var.Var.Var.Var.Var.Var.Var.Var.7»9Great Fang • Varies
GlareFormshiftShoveSavage • Varies
Authority: ★★★
• Retains her level, stats, inventory, and skills from the end ofPart I, Endgame.
• Ignored by enemies and partner units.
• Does not attack enemies.
Rescues Rafiel before she arrives.
RafielHeronVar.1Var.Var.Var.Var.Var.Var.Var.Var.5»5Varies
GaldrarShove • Varies
Retains his level, stats, inventory, and skills from the end ofPart I, Endgame.

Reinforcements

Boss data

Main article:Ike
Hero
LevelVaries
Affinity
Constitution12
Authority★★★
Stats
Max HPVariesSpeedVaries
StrengthVariesLuckVaries
MagicVariesDefenseVaries
SkillVariesResistanceVaries
Movement7Weight13
InventorySkills
RagnellThis item or skill is locked to this unit.
Varies
Shove
Varies
Weapon Levels
SwordsVariesLances--Axes--Bows--Knives--Strike weapons--
Fire magic--Thunder magic--Wind magic--Light magic--Dark magic--Staves--
Biorhythm
Best
Good
Normal
Bad
Worst
Note: Ike retains his level, stats, inventory, and skills from the end ofPart III, Chapter 11.

Strategy


This section has been marked as astub. Please help improve the page by adding information.


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter marks the third time that the player fights against characters who were previously playable in earlier chapters, in this case, the Greil Mercenaries andRanulf. Depending on how well they trained while playable throughout most of Part 3, they may or may not be difficult to take down. Do not worry if their HP is dropped to zero in this chapter, they will simply retreat in lieu of dying permanently. However, said group of units are very solid fighters in their own right, and can be lethally dangerous if trained well, which is very likely to be the case given their good base stats and availability.

Be wary that during this chapter,Micaiah is unable to move past the green line at all, limiting her contributions to mainlyPurge andPhysic use. If you haven't already bought the one from the bargains, make sure to do so before starting the battle.

This chapter can be considered one of the more difficult chapters in the game barring the final few chapters of Part 4. This due to this chapter being a defensive-oriented one in which the player must survive for a set number of turns (as opposed to defeating a certain number of enemies in the previous two Dawn Brigade chapters), compounded with the issue of the mostly underleveled members of Micaiah's party fighting against high-leveled enemy laguz, who for the most part are not impeded by terrain unlike inPart 3, Chapter 6. There are also a fewHawk laguz, who can easily make a beeline towards the green line, resulting in aGame Over.

If the player wants to end the chapter quickly before Ranulf and the rest of the Greil Mercenaries show up, they can alternatively defeat Ike, provided that the area in front of him is clear of enemy laguz. However, doing so is easier said than done; as Ike is one of the best playable units in the game with excellent base stats and growths, he will most likely have already hit level 20 with some capped stats, which results in him being able to easily double attack and kill the player's units; furthermore, he hasRagnell, which would give him +5defense while equipped with the legendarysword. Even his friendSoren is no pushover in battle, him too also being a very solid magic-using Sage; if he's already promoted into anArch Sage, he can easily double and kill most of your units. If Ike and Soren were supporting each other beforehand, they will both have inflatedavoid, making them hard to defeat in battle. The key to defeating Ike and end the chapter is to use theSleep staff given in this chapter via a base conversation to prevent him from dodging and retaliating. As Ike has one of the worst bases and growths inresistance out of playable characters in the game, this makes him easily susceptible to status staves. The catch is that onlyLaura can get close enough to Ike's starting position to use the staff on him and is the only one who can use magic to bypass Ike's high defense, as Micaiah is confined to the area enclosed by the green line. Furthermore, if you intend to defeat Ike, you must ensure that you can finish him off before he has a chance to recover, since he will start moving if provoked or the turn count reaches 11.

The first wave is by far the most intimidating, as well as the most difficult. The rest of the laguz that arrive as reinforcements (until Ranulf, at whose arrival you probably should begin running away) are staggered apart such that one area of defense can always regroup before they will be attacked again. Take the first wave slowly and surely, make sure to carefully remove any hawks that get too close, and you'll find that by turn 4 or 5 things have calmed down considerably. This is obviously much more difficult a task if you choose not to use allied units.

Speaking of allied units, by strategically asking them to target a space on the stairs a spot or two below the midpoint of the green game over line, you can focus most of your forces on the two side stairs, while the hordes of yellow units will be slaughtered by laguz. This is not exactly a reliable gimmick, however, and is not recommended except for fun.

The reinforcements that arrive from the west can be trivialized by having two units you don't like simply stand at the gap, as all three are beast laguz.

Trivia

  • This is the only chapter inRadiant Dawn to feature units of all four possible affiliations (player, partner, other, enemy).

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Blood Contract

--

Japanese

血の代償

Blood Compensation

Spanish

Pacto de sangre

Blood pact

French

Pacte de sang

Blood pact

German

Blutpakt

Blood pact

Italian

Patto di sangue

Pact of blood

Gallery


This section has been marked as astub. Please help improve the page by adding information.


← The Price •Blood Contract• From Pain, Awakening →
Fire Emblem: Radiant Dawn
Playable charactersPart IAranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part IIAstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part IIIBoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IVBastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable charactersAimeeAlderAlmedhaAmyAshuneraDanielJorgeLargoMustonNicoYuneZelgius
BossesPart IAgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part IILudveckMarajTashoriaYeardleyZeffren
Part IIICallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IVAsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Background charactersAltinaElenaGreilLanvegaLilliaLoraziehMisahaRajaionRamonSoan
Legendary andpersonal weaponsAlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
ChaptersPart IP:Under Gray Skies • 1:Maiden of Miracles • 2:The Dispossessed • 3:A Faint Light • 4:A Distant Voice • 5:The Lost Heir • 6: Raise the Standard (stage 1stage 2) • 7:A Gathering Hope • 8:Glory Unwanted • 9:One SurvivesE:Daein, Arise!
Part IIP:On Drifting Clouds • 1:Winds of Rebellion • 2:Tides of Intrigue • 3:Geoffrey's ChargeE:Elincia's Gambit
Part IIIP:The Great Advance • 1:Laguz and Beorc • 2:Stormclouds • 3:River Crossing • 4:The General's Hand • 5:Retreat! • 6:A Reason to Fight • 7:Rivals Collide • 8:Incandescent Glow • 9:Marauders • 10:The Heart of Crimea • 11:Just Cause • 12:The Price • 13:Blood ContractE:From Pain, Awakening
Part IVP:Chaos Named • 1:Road to the Empire • 2:Silent World • 3:Distortions • 4:Revelations • 5:Unforgivable SinE:Rebirth (1)E:Rebirth (2)E:Rebirth (3)E:Rebirth (4)E:Rebirth (5)
LocationsTelliusBegnion (SienneTower of Guidance) •CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and eventsAncient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) •Serenes MassacreWarp Powder
ListsBase conversationsChaptersCharacters (Availability chart) •Classes (Class change) •Hidden treasureItemsScriptsSkillsWeapons
Related topicsData transferList of version differences (Name chart) •Minor characters • Other games (Path of Radiance) •Pre-release information (Unused content) •Sound RoomTheaterTimeline