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Bitter Intrigue

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Bitter Intrigue


Location

Palace Macarath

New units

Laslow,Peri

Boss(es)

Ryoma

Previous chapter(s)

Rainbow Sage

Next chapter(s)

Uprising

The Nohrian princess is sick, is she? I can tell she means a lot to you. Well then, I believe a trade is in order. Her life for yours. Come back to Hoshido with me, and I shall withdraw my troops immediately.
— Ryoma

Bitter Intrigue (Japanese:昏き企みDark Plot) is the twelfth chapter of theConquest campaign inFire Emblem Fates. In this chapter,Corrin and their army arrive inMacarath for relaxation, only forElise to be gripped by an illness contracted onNotre Sagesse and theHoshidan army led byRyoma at the gates of the palace. TheNohrians must quickly deal with the Hoshidans with Elise's life on the line.

Plot

Main article:Bitter Intrigue/Script

Inside the throne room at Castle Krakenberg,Iago reports toGaron concerningthe events atNotre Sagesse, which pleases him and Garon commands Iago to makeCorrin suffer but not kill them, to which he gladly replies; Garon then reveals his ambitions to ruleHoshido and sacrifice Corrin toAnankos, after which Iago states that he has an idea.

We cut to Corrin,Azura, andElise leading the trek back to Castle Krakenberg, with Corrin noting that they should be back at the castle within days and Elise promising that she won't let Corrin down; as the group continues walking, Elise suddenly stops and falls dizzy, with Corrin noting Elise having a fever and Azura noting her having a rash. Azura deduces that Elise is suffering from an illness endemic to Notre Sagesse that progresses quickly, and she could die if they don't act fast; Azura states that a Hoshidan plant could cure these symptoms, but that plant has noNohrian equivalent, after which Corrin vows to not let Elise die.Silas arrives on the scene and states that the group has received orders from Iago—they are to travel to the royal palace inMacarath for rest and relaxation; after Corrin explains Elise's plight to Silas, Silas states that Macarath should have what they need to heal Elise, revealing that the best doctors in Nohr live in Macarath and have an unrivaled stock of medicines.

Upon arriving at Palace Macarath, Corrin notices a crowd in the area before recognizing the "crowd" as the Hoshidan army, and that the army is not alone;Ryoma appears on the scene, stating he's been waiting for Corrin and Corrin asks how he knew they were coming to Macarath. Ryoma doesn't answer and challenges Corrin to battle, after which Corrin explains Elise's plight to Ryoma. He tells Corrin he'll withdraw his troops if Corrin comes back with him to Hoshido. Corrin refuses and explains that they do not wish to be an enemy of Hoshido despite fighting for Nohr and seeks peace. Ryoma brushes off Corrin's words and deduces Corrin has been brainwashed by Garon and vows to bring Corrin back to their senses. Corrin begs Ryoma not to do this, as Ryoma again attempts to get Corrin to surrender, two mysterious figures arrive on the scene and charge Ryoma, figures revealed to be a man by the name ofLaslow and a woman by the name ofPeri, who eventually introduce themselves asXander's retainers sent to look after Corrin. As Ryoma compares Xander's retainers tohisown, he calls his troops into battle; Corrin once again attempts to get Ryoma to stand down, but Peri states that Ryoma does not appear to be the type to back down, while Laslow attempts to get Corrin to smile--something Corrin states they can't do until Elise is safe, after which they explain Elise's plight to Laslow and Peri. As Corrin calls their troops into battle, they state that they are not to kill anyone, much to Peri's disappointment; Corrin states that they do not wish to face Ryoma, but has been left with no other option, vowing not to let Elise die and not to have to return to Hoshido.Preparations take place at this point; the battle begins once preparations are complete, with an explanation as to how the breakable medicine and poison pots in the area work.

Should the end of turn 16 enemy phase be reached with neither Ryoma defeated nor Corrin escaped, Azura states that it appears that they have run out of time, telling Corrin they did all they could; Elise's implied death comes in the form of theGame Over screen.

Once the battle ends, Ryoma states that the Hoshidan line has been breached and that the Hoshidans have no choice but to retreat before Nohrian reinforcements arrive; once Corrin gets wind of the Hoshidan retreat, they tell Elise that it won't be long until she can be healed, with Azura stating that they're running out of time and tells Elise to tough it out. A short while later, Azura states that the worst has passed, as Elise should be able to make a full recovery provided she gets enough rest; Corrin and Azura then discuss the possibility of some within Nohr wishing to see Corrin fall as a possible explanation as to how Ryoma knew they were in the area. Elise briefly stirs awake and explains that she was dreaming about speaking withGunter before falling back asleep; Corrin wonders why Elise saw Gunter in her dream, explains how Gunterdied in theBottomless Canyon and that they'll never see him again no matter how much they want to, then deduces that Gunter might have been trying to subconsciously send Corrin a message from the afterlife via Elise's dream.

Summary

After triumphing at Notre Sagesse and gaining the Rainbow Sage's power, Corrin heads to Macarath to recover. However, an unexpected battle awaits.

Chapter data

NormalHardLunatic

Chapter Data
Conditions
Unit Data
Victory: DefeatRyoma or haveCorrin escapePlayerPartnerOtherEnemyThird
Defeat:Corrin dies*, the player's army is routed*, or 16 turns pass3–13{{{partner}}}{{{other}}}31+6{{{third}}}
Map dimensions:
19 columns by 28 rows
Chapter Data
Conditions
Unit Data
Victory: DefeatRyoma or haveCorrin escapePlayerPartnerOtherEnemyThird
Defeat:Corrin dies*, the player's army is routed*, or 16 turns pass3–13{{{partner}}}{{{other}}}38+8{{{third}}}
Map dimensions:
19 columns by 28 rows
Chapter Data
Conditions
Unit Data
Victory: DefeatRyoma or haveCorrin escapePlayerPartnerOtherEnemyThird
Defeat:Corrin dies*, the player's army is routed*, or 16 turns pass3–13{{{partner}}}{{{other}}}42+8{{{third}}}
Map dimensions:
19 columns by 28 rows

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This chapter features destructible pots. There are positive "Medicine" pots and negative "Poison" pots; destroying one will apply one of various effects to all units, player or enemy, within two spaces of the pot.

Medicine pots can provide one of the following effects:

  • Restore 30% of units' maximum HP
  • Grant +4 to one of the units' stats for the rest of the chapter
  • Grant +2 to two of the units' stats for the rest of the chapter

Poison pots can provide one of the following effects:

  • Inflictsilence status on units for one turn
  • Inflictstun status on units for one turn
  • Reduces units' maximumHP by 1/2 for the rest of the chapter
  • Deal 30% of units' maximum HP as damage to them
  • Inflict −5debuff to one of the units' stats

The effects that each pot gives are static, and will be the same through every playthrough of the chapter.

Character data

Characters
New units
Laslow
Mercenary
HP
28
Inventory
Steel Sword
Vulnerary
Level
12
Automatically from turn 1
Peri
Cavalier
HP
25
Inventory
Steel Lance
Iron Sword
Level
10
Automatically from turn 1
Forcibly deployed characters
Corrin f ​Laslow ​Peri ​
Available characters
Jakob ​Silas ​Arthur ​Effie ​Odin ​Niles ​Azura ​Nyx ​Camilla ​Selena ​Beruka ​Kaze ​
Undeployable characters
Elise ​

Note: Jakob is only a returning character if Corrin is female; if Corrin is male, thenFelicia is a returning character instead. The returning characters list does not include any characters recruitable inparalogues orxenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include anybonus units, as they are recruitable at the player's discretion.

Item data

Items
NameObtainment Method
Secret BookDropped byRyoma
Flame ShurikenDropped bySaizo
Door KeyDropped by enemyApothecary
Door KeyDropped by enemyApothecary
KodachiDropped by enemySamurai
ArmorslayerOpen westernchest
5000GOpen easternchest

Dragon Vein data

The Dragon Vein in this chapter is stated to have the effect "Call an earthquake to break all the pots". Its location changes depending on what difficulty the chapter is played on.

  • On Normal and Hard mode:
    • Column 10, row 14: Adjacent toSaizo's andKagero's initial position
  • On Lunatic mode:
    • Column 10, row 11: Two squares north ofSaizo's andKagero's initial position

Enemy data

NormalHardLunatic

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RyomaSwordmaster313415+421517+11214−111−1-RaijintoSecret BookThis item is dropped upon this unit's defeat.
BushidoInspiration
--
HoshidanShrine Maiden111230101097410-Wane Festal
Stands on apillar.
HoshidanShrine Maiden111230101097410-Freeze
--
HoshidanShrine Maiden111230101097410-Entrap
Stands on apillar.
HoshidanShrine Maiden111230101097410-Silence
--
HoshidanNinja12325901414+257105Steel Shuriken
The northern two begin moving if anApothecary with anIron Yumi is provoked, or if theDragon Vein is activated.
HoshidanSamurai122261101214+177−18−15Iron Katana
--
HoshidanSpear Fighter11426120141159+15+15Steel Naginata
The northern two begin moving ifSaizo,Kagero, or a centralNinja,Samurai, or Spear Fighter is provoked.
SaizoNinja1312911717+112+5111065+1Flame ShurikenThis item is dropped upon this unit's defeat.
PyrotechnicsSeal Strength
Lead unit ofpair up withKagero.
KageroNinja1312614011+114+598125+1Steel Shuriken
Shuriken MasteryGrisly Wound
Supporting unit ofpair up withSaizo.
HoshidanNinja12225901414+257105Iron Shuriken
Poison Strike
--
HoshidanSamurai121261101214+177−18−15Steel Katana
--
HoshidanApothecary112271201085115+25Steel Yumi
--
HoshidanApothecary112271201085115+25Iron YumiDoor KeyThis item is dropped upon this unit's defeat.
--
HoshidanNinja12225901414+257105Steel Shuriken
Poison Strike
Begins moving if anApothecary with anIron Yumi is provoked, or if theDragon Vein is activated.
HoshidanSamurai124261101214+57+27−18−15Iron Katana
Twopairs, for a total of four Samurai.
HoshidanSamurai121261101214+177−18−15Steel KatanaKodachiThis item is dropped upon this unit's defeat.
Will not move until he or the nearby Samurai is fought.
HoshidanSamurai121261101214+177−18−15Steel KatanaKodachi
Will not move until he or the nearby Samurai is fought.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
HoshidanApothecary112271201085115+25Steel Yumi
--
HoshidanApothecary114271201085115+25Iron Yumi
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RyomaSwordmaster314117+421621+11516−113−1-RaijintoSecret BookThis item is dropped upon this unit's defeat.
BushidoVantageDuelist's BlowInspiration
--
HoshidanShrine Maiden111240111097511-Wane Festal
Stands on apillar.
HoshidanShrine Maiden111240111097511-Freeze
--
HoshidanShrine Maiden111240111097511-Entrap
Stands on apillar.
HoshidanShrine Maiden111240111097511-Silence
--
HoshidanNinja123261001516+258115Steel Shuriken
The northern two begin moving if anApothecary with anIron Yumi is provoked, or if theDragon Vein is activated.
HoshidanSamurai122271201216+178−19−15Iron Katana
--
HoshidanSpear Fighter113271301413511+16+15Steel Naginata
The northern two begin moving ifSaizo,Kagero, or a centralNinja,Samurai, or Spear Fighter is provoked.
SaizoNinja1313013819+115+5131185+1Steel ShurikenFlame ShurikenThis item is dropped upon this unit's defeat.
PyrotechnicsSeal StrengthCountermagic
Lead unit ofpair up withKagero.
KageroNinja1312716011+116+5910135+1Steel ShurikenSting Shuriken
Shuriken MasteryVantageGrisly Wound
Supporting unit ofpair up withSaizo.
HoshidanNinja123261001516+258115Iron Shuriken
Poison Strike
--
HoshidanSamurai121271201216+178−19−15Steel Katana
Underdog
--
HoshidanSpear Fighter111271301413511+16+15Steel Naginata
Underdog
--
HoshidanSamurai122271201216+178−19−15Steel Katana
Begins moving ifSaizo,Kagero, or a centralNinja, Samurai, orSpear Fighter is provoked.
HoshidanApothecary112281401095136+25Steel Yumi
Potent Potion
--
HoshidanApothecary112281401095136+25Iron YumiDoor KeyThis item is dropped upon this unit's defeat.
Lunge
--
HoshidanSpear Fighter112271301413511+16+15Steel Naginata
Seal Defense
Begins moving if anApothecary with anIron Yumi is provoked, or if theDragon Vein is activated.
HoshidanSpear Fighter11127130141351165Javelin
Seal Defense
Begins moving if the nearby Spear Fighter is provoked.
HoshidanSpear Fighter111271301413511+16+15Iron Naginata
Seal Defense
Begins moving if the nearby Spear Fighter is provoked.
HoshidanNinja122261001516+258115Steel Shuriken
Poison Strike
Begins moving if anApothecary with anIron Yumi is provoked, or if theDragon Vein is activated.
HoshidanSamurai122271201216+57+28−19−15Iron Katana
Evenhanded
Paired up together.
HoshidanSamurai122271201216+57+28−19−15Iron Katana
Odd Shaped
Paired up together.
HoshidanSamurai121271201216+178−19−15Steel KatanaKodachiThis item is dropped upon this unit's defeat.
Duelist's Blow
Will not move until he or the nearby Samurai is fought.
HoshidanSamurai121271201216+178−19−15Steel KatanaKodachi
Duelist's Blow
Will not move until he or the nearby Samurai is fought.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
HoshidanApothecary114281401095136+25Steel Yumi
Certain Blow
--
HoshidanApothecary114281401095136+25Iron Yumi
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RyomaSwordmaster314117+421621+11516−113−1-RaijintoSecret BookThis item is dropped upon this unit's defeat.
BushidoVantageDuelist's BlowInspiration
--
HoshidanShrine Maiden111240111097511-Wane Festal
Stands on apillar.
HoshidanShrine Maiden111240111097511-Freeze
--
HoshidanShrine Maiden111240111097511-Entrap
Stands on apillar.
HoshidanShrine Maiden111240111097511-Silence
--
HoshidanNinja123261001516+258115Steel Shuriken
The northern two begin moving if anApothecary with anIron Yumi is provoked, or if theDragon Vein is activated.
HoshidanSamurai122271201216+178−19−15Iron Katana
--
HoshidanSpear Fighter113271301413511+16+15Steel Naginata
The northern two begin moving ifSaizo,Kagero, or a centralNinja,Samurai, or Spear Fighter is provoked.
SaizoNinja1313013819+115+5131185+1Steel ShurikenFlame ShurikenThis item is dropped upon this unit's defeat.
PyrotechnicsSeal StrengthCountermagic
Lead unit ofpair up withKagero.
KageroNinja1312716011+116+5910135+1Steel ShurikenSting Shuriken
Shuriken MasteryVantageGrisly Wound
Supporting unit ofpair up withSaizo.
HoshidanNinja123261001516+258115Iron Shuriken
Poison Strike
--
HoshidanSamurai122271201216+178−19−15Steel Katana
Underdog
--
HoshidanSpear Fighter112271301413511+16+15Steel Naginata
Underdog
--
HoshidanSamurai122271201216+178−19−15Steel Katana
Begins moving ifSaizo,Kagero, or a centralNinja, Samurai, orSpear Fighter is provoked.
HoshidanApothecary112281401095136+25Steel Yumi
Potent Potion
--
HoshidanApothecary112281401095136+25Iron YumiDoor KeyThis item is dropped upon this unit's defeat.
Lunge
--
HoshidanApothecary112281401095136+25Steel YumiGold Bar
Spendthrift
--
HoshidanSpear Fighter112271301413511+16+15Steel Naginata
Seal Defense
Begins moving if anApothecary with anIron Yumi is provoked, or if theDragon Vein is activated.
HoshidanSpear Fighter11127130141351165Javelin
Seal Defense
Begins moving if the nearby Spear Fighter is provoked.
HoshidanSpear Fighter111271301413511+16+15Iron Naginata
Seal Defense
Begins moving if the nearby Spear Fighter is provoked.
HoshidanNinja122261001516+258115Steel Shuriken
Poison Strike
Begins moving if anApothecary with anIron Yumi is provoked, or if theDragon Vein is activated.
HoshidanSamurai122271201216+57+28−19−15Iron Katana
Evenhanded
Paired up together.
HoshidanSamurai122271201216+57+28−19−15Iron Katana
Odd Shaped
Paired up together.
HoshidanSamurai121271201216+178−19−15Steel KatanaKodachiThis item is dropped upon this unit's defeat.
Duelist's Blow
Will not move until he or the nearby Samurai is fought.
HoshidanSamurai121271201216+178−19−15Steel KatanaKodachi
Duelist's Blow
Will not move until he or the nearby Samurai is fought.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
HoshidanApothecary114281401095136+25Steel Yumi
Certain Blow
--
HoshidanApothecary114281401095136+25Iron Yumi
--

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Reinforcements

  • After passing the garden area (reaching row 11)
    • 2(Normal)/4(Hard/Lunatic)Apothecaries withSteel Yumis; one(Normal)/two(Hard/Lunatic) from the southwestern and southeastern corners of the map each
    • 4Apothecaries withIron Yumis; two from the southwestern and southeastern corners of the map each

Boss data

Main article:Ryoma

NormalHard/Lunatic

Dragon VeinSwordmaster
Level3
Movement-
Stats
Max HP34Speed17+1
Strength15+4Luck12
Magic2Defense14−1
Skill15Resistance11−1
InventorySkills
Raijinto
Secret BookThis item is dropped upon this unit's defeat.
Bushido
Inspiration
Weapon Levels
Swords/KatanasBLances/Naginata--Axes/Clubs--Bows/Yumi--
Tomes/Scrolls--Staves/Rods--Daggers/Shuriken--Dragonstones--

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
Locations of pots and their effects.

The pots in this chapter have a number of potential effects applied to units within a two-square radius of the pot when broken. Medicine pots can restore up to 30% of the target'smaximum HP (akin to theRenewal skill), apply +4 to a single one of the target's stats for the remainder of the battle (akin to two triggers of a -⁠taker skill), or apply +2 to two of the target's stats for the remainder of the battle (akin to the usage of a tonic or one trigger of a -⁠taker skill). Poison pots can deal damage equal to 30% of the target's maximum HP (akin to the Renewal skill in reverse), debuff two stats by -5 each (akin to theDefense andResistance drop caused by an A-rankdagger orshuriken), drop the user'smovement to 0 andavoid by -20 for one turn (akin to theFreeze staff and itsskillvariants), inflictsilence (akin to theSilence rod), or halve the target's maximum HP for the remainder of the battle (akin to theHexing Rod). The terrain indicator, when the cursor is over a pot, will reveal whether a pot is medicine or poison, but will not narrow down specific effects.

If Jakob has or nearly has Swordbreaker and you've recruited Dwyer, you're in very good shape. Elise has a severe case of plot-itis, so she's not allowed to take part in this chapter. Dwyer serves as the best option for a healer in her absence since Jakob does far better as a combat unit. You also receive Laslow and Peri at the beginning of the chapter. Laslow is a Mercenary with better HP and Strength than Selena, but worse Speed, Defense, and Resistance. Peri is one of the only Cavaliers to specialize in lances instead of swords (the other being Gunter), and she has better Speed and weapon levels than Silas is likely to have.

You only have 16 turns to skewer Ryoma or escape, so let's move, move, move! The medicine pot to the right buffs your Magic by 4, while the one in the center buffs your Defense by 4. If you can buff Nyx/Odin and Dwyer with the right pot and your bulkier units with the center, it'll help quite a bit. Afterwards, a Wyvern with a Hand Axe can wound the Ninja from relative safety in the central lake. Effie and Wyvern Lord Jakob's high Defense can help you tear through Saizo, Kagero, and their cronies. As you push north, beware the Shrine Maiden with Silence. Camilla makes good bait for her since she's primarily a physical unit. Nyx/Odin and Dwyer, on the other hand, will be crippled for a turn should they be silenced.

The biggest problem with this map is making it through the horde of Apothecaries without getting yourself killed. Complicating matters is the fact that none of your royals will be able to safely trip the Dragon Vein because they are riding wyverns (Corrin and Camilla), defenseless (Dwyer), or indisposed (Elise). The poison jar directly to the left of the bottom-right pillar only deals a negligible amount of damage, so that's the safest one to break and slip through. Beware the Freeze Shrine Maiden and ESPECIALLY the Entrap Shrine Maiden, as they can cripple an unsuspecting unit or even get them killed if you're not careful. Sending Effie into the Entrap range is a good way to take care of that Shrine Maiden and her Samurai cronies. Carefully make your way to Ryoma's position. You definitely want to get your hands on the two chests, so make sure you get them before escaping or defeating Ryoma. Jakob's Swordbreaker makes Ryoma an utter pushover. Alternatively, Camilla with aDual Club can help dispose of him, although she will be unlikely to hit him on enemy phase due toDuelist's Blow. She is 8 points of speed away from doubling him at base and can reach the threshold to double him through the use of pair ups, tonics,Inspiring Song, andFancy Footwork.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Bitter Intrigue

--

Japanese

昏き企み

Dark Plot

Spanish

Intriga amarga

Bitter intrigue

French

Cruelle intrigue

Cruel intrigue

German

Bittere Intrigen

Bitter Intrigue

Italian

Un amaro intrigo

A bitter intrigue

Korean

어둠의 계략

Dark scheme

Gallery


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References

← Rainbow Sage •Bitter Intrigue• Uprising →
Fire Emblem Fates
Playable charactersBirthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLCAnna
amiiboIkeLucinaMarthRobin
Non-playable charactersCassitaLaylaLilithRainbow Sage
BossesAnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background charactersCadrosIkonaKaterinaMoroShanty Pete
Legendary andpersonal weaponsAstral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
ChaptersPrologueP:Ties That Bind • 1:Nohr • 2:Gift of Ganglari • 3:Journey Begins • 4:Hoshido • 5:Mother • 6:The Path Is Yours
Birthright
Birthright
6:In the White Light • 7:A Vow Upheld • 8:Fierce Winds • 9:Land of Gods • 10:Ninja Village • 11:To the Sea • 12:Dark Reunion • 13:Another Hope • 14:Light Scatters • 15:Wolfskin Peak • 16:Pleasure Palace • 17:Lost in the Ice • 18:Leo • 19:Rainbow Sage • 20:Fort Dragonfall • 21:Burning Falls • 22:Hidden Capital • 23:Camilla • 24:Tears of a Dragon • 25:Traitor Revealed • 26:Xander • 27:King GaronE:Dawn Breaks
Conquest
Conquest
6:Embrace the Dark • 7:A Dragon's Decree • 8:Cold Reception • 9:Another Trial • 10:Unhappy Reunion • 11:Rainbow Sage • 12:Bitter Intrigue • 13:Uprising • 14:Voice of Paradise • 15:The Black Pillar • 16:Invasion • 17:Den of Betrayal • 18:Black & White • 19:Kitsune Lair • 20:Winds of Change • 21:Eternal Stairway • 22:Sakura • 23:Possessed • 24:Hinoka • 25:Ryoma • 26:Treason • 27:The Empty KingE:Night Breaks Through
Revelation
Revelation
6:Into the Ground • 7:Unspeakable World • 8:Traitor's Brand • 9:Wanderer • 10:Voice of a God • 11:Mutual Enemies • 12:Frozen Sea • 13:A Lost Peace • 14:Orders • 15:Rainbow Sage • 16:White Flames • 17:Black Flames • 18:Veiled Kingdom • 19:Hidden Strings • 20:Seeds of Doubt • 21:Going Forward • 22:Memories • 23:Arete Undone • 24:Days Lost • 25:Blades Drawn • 26:The Vallite King • 27:Hear My CryE:Anankos
Paralogues1:Tragic Start • 2:Dragon Blood • 3:Surprise Duet • 4:Fight or Flight • 5:Bold Approach • 6:Herbal Remedy • 7:Father & Liege • 8:A Great Hunt • 9:Saizo vs. Saizo • 10:Hunter & Prey • 11:A Long Grudge • 12:Sweet Dreams • 13:Truly Talented • 14:After the End • 15:Hidden Bravery • 16:Abducted • 17:Two Defenders • 18:Nutty Family • 19:Great Heroism • 20:Ultimate Power • 21:Bright Smile • 22:Abrupt Clash
InvasionsBirthright:Invasion 1Invasion 2Invasion 3Conquest:Invasion 1Invasion 2Invasion 3Revelation:Invasion 1Invasion 2Invasion 3
DLC chaptersGhostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero BattlesHero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
LocationsDeeprealms (My Castle) •Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) •Nohr (Dragon's GateIce TribeNestra) •Notre SagesseValla (Bottomless Canyon)
Groups, objects, and conceptsAncient TextsBond unitDragon VeinEinherjarMy CastlePrisoner
ListsChaptersCharactersClasses (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topics4koma Comic & Character Guide BookCrown of NibelungDownloadable contentMinor charactersName chart • Other games (Awakening) •Pre-release information (Unused content) •SoundtrackTheaterWorld map