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Bitter Cold

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Bitter Cold


Location

Carrhae

Weather

Fog of war

New units

Niime

Boss(es)

Sigune

Previous chapter(s)

The Frozen River

Next chapter(s)

Ilia's Salvation

We've got to get rid of the enemy that's right in front of us first. Are the ballistae ready?
— Sigune

Bitter Cold (Japanese:冬将軍General Winter) is Chapter 19 of theIlia route ofFire Emblem: The Binding Blade.

Plot

Main article:Bitter Cold/Script

In the middle of a blizzard, theEtrurian Army enters the mountains of Carrhae, held by the Ilian mercenarySigune underBern's orders. After his previous conversation withNiime,Roy now wonders if theDemon Dragon also has ahuman form. Niime mentions that dragons in human form are rumored to live among humans, reminding Roy ofArcadia, though he does not tell her of the village. Then, Niime tells him of theEnding Winter. It was a disaster that twisted the laws of nature, turning day to night and summer to winter. She suspects that the Ending Winter may relate to dragons taking human shape.

The Etrurian Army successfully pushes through the blizzard and defeats Sigune. Once inside shelter, Roy pens a letter to informYoder of all Niime told him, and he gives it to Merlinus to read. During Merlinus' absence, PrincessGuinivere arrives to continue their last talk. She admits thatZephiel did kill theirfather, but rejects Roy's notion that he did so to seize the throne. Instead, she brings up the abuse Zephiel suffered from Desmond, but is interrupted by Merlinus' return before elaborating and leaves. Roy is left to wonder at the truth behind Zephiel's actions.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the castle gatePlayerPartnerOtherEnemyThird
Defeat:Roy dies1–13+1{{{partner}}}{{{other}}}37+25{{{third}}}
Map dimensions:
32 columns by 22 rows

Character data

Characters
New units
Niime
Druid
HP
25
Inventory
Flux
Eclipse
Physic
Heal
Level
18
Automatically from turn 1
Forcibly deployed characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​Saul ​Dorothy ​Sue ​Zelot ​Trec ​Noah ​Astolfo ​Lilina ​Gwendolyn ​Barthe ​Ogier ​Fir ​Sin ​Gonzalez ​Klein ​Thea ​Larum ​Echidna ​Elffin ​Bartre ​Geese ​Raigh ​Cath ​Melady ​Perceval ​Cecilia ​Sophia ​Igrene ​Garret ​Fae ​Hugh ​Zeiss ​Douglas ​

Item data

Items
NameObtainment Method
ElixirSteal from enemyFalcoknight
VulnerarySteal from enemyPegasus Knight
ElixirSteal from enemyFalcoknight
VulnerarySteal from enemyPegasus Knight
ElixirSteal from enemyFalcoknight
VulnerarySteal from enemyPegasus Knight
Knight CrestSteal from enemyPaladin
VulnerarySteal from enemyCavalier
VulnerarySteal from enemyTroubadour
ElixirSteal from enemyPaladin
VulnerarySteal from enemyCavalier
VulnerarySteal from enemyTroubadour
VulnerarySteal from enemyArcher
VulnerarySteal from enemyArcher
VulnerarySteal from enemyArcher
VulnerarySteal from enemyArcher
VulnerarySteal from enemyArcher
AircaliburVisit westernvillage
Energy RingVisit easternvillage

Shop data

Armories and vendors

SwordsLancesAxesBowsAnimaLightDarkStavesItemsSecret

None

None

None

None

NameCost
Thunder500
NameCost
Lightning540
NameCost
Flux780
NameCost
Heal600
Mend1,000
Physic3,750
Restore2,000
NameCost
Door Key50
Chest Key1,500

None

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Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalHard

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SiguneFalcoknight914416161814121478Spear
Does not move; stands on agate, the chapter's seize point.
Pegasus KnightFalcoknight7132~3811~1612~1712~175~106~98~1168Silver LanceElixir
Begins moving unprovoked when she can attack a unit within two turns.
Pegasus KnightPegasus Knight18423~279~1110~1310~135~74~65~757Steel Lance
• The left of the middle two begins moving unprovoked when she can attack a unit within two turns.
• The right of the middle two moves to attack units in range, otherwise moves randomly.
• The western one and southern one move to attack units in range.
Pegasus KnightPegasus Knight18423~279~1110~1310~135~74~65~757Steel LanceJavelin
• The middle one and the right of the western two begin moving unprovoked when they can attack a unit within two turns.
• The left of the west two moves to attack units in range, otherwise moves randomly.
• The southern one moves to attack units in range.
Pegasus KnightPegasus Knight18223~279~1110~1310~135~74~65~757Steel LanceVulnerary
• The middle one begins moving unprovoked when she can attack a unit within two turns.
• The western one moves to attack units in range.
Pegasus KnightFalcoknight6131~3711~1512~1612~165~96~97~1168Silver LanceElixir
Begins moving unprovoked when she can attack a unit within two turns.
Pegasus KnightFalcoknight8132~3811~1612~1712~175~106~98~1168Silver LanceElixir
Moves to attack units in range.
Pegasus KnightPegasus Knight16122~258~1010~1210~124~64~65~757Steel LanceVulnerary
Moves to attack units in range.
Pegasus KnightPegasus Knight16122~258~1010~1210~124~64~65~757Steel Lance
Moves to attack units in range, otherwise moves randomly.
IliaKnight18128~3310~137~92~33~513~150~1134AxereaverJavelin
Moves to attack units in range.
IliaKnight18128~3310~137~92~33~513~150~1134Steel LanceJavelin
Moves to attack units in range.
IliaPaladin8138~4412~159~1410~135~89~126~9118Silver LanceKnight Crest
--
IliaCavalier19131~3610~138~119~114~78~101~397Steel SwordJavelin
--
IliaCavalier18231~3510~127~109~114~68~91~397Steel SwordJavelin
• The middle one moves to attack units in range, otherwise moves randomly.
• The northeast one begins moving unprovoked when he can attack a unit within two turns.
IliaCavalier18131~3510~127~109~114~68~91~397Steel SwordVulnerary
--
IliaCavalier18231~3510~127~109~114~68~91~397Steel Sword
• The middle one moves to attack units in range, otherwise moves randomly.
• The northeast one begins moving unprovoked when he can attack a unit within two turns.
IliaTroubadour19222~264~76~911~157~103~59~1257MendVulnerary
--
IliaPaladin7137~4312~159~149~135~89~125~9118Silver LanceElixir
Begins moving unprovoked when he can attack a unit within two turns.
IliaCavalier19131~3610~138~119~114~78~101~397Steel LanceJavelin
Begins moving unprovoked when he can attack a unit within two turns.
IliaCavalier18131~3510~127~109~114~68~91~397Steel LanceVulnerary
Begins moving unprovoked when he can attack a unit within two turns.
IliaArcher18528~329~118~117~105~75~61~275Iron BowVulnerary
• The western three operateBallistae; the eastern two operateIron Ballistae.
• All but the southernmost one move to attack units in range.
IliaDruid6127~3217~228~129~123~75~811~1466PhysicSilence
Moves to attack units in range.
IliaDruid6127~3217~228~129~123~75~811~1466PhysicSleep
Moves to attack units in range.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BanditBrigand181032~3612~155~77~92~34~51~2125Steel Axe
Moves to raidvillages, then moves to attack units unprovoked.
Pegasus KnightPegasus Knight18523~279~1110~1310~135~74~65~757Steel LanceJavelin
Moves to attack units in range, otherwise moves randomly.
Pegasus KnightPegasus Knight18523~279~1110~1310~135~74~65~757Steel LanceVulnerary
Moves to attack units in range, otherwise moves randomly.
Pegasus KnightPegasus Knight18523~279~1110~1310~135~74~65~757Steel Lance
Moves to attack units in range, otherwise moves randomly.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SiguneFalcoknight9150~5319~2119~2121~2317~1913~1416~1778Spear
Does not move; stands on agate, the chapter's seize point.
Pegasus KnightFalcoknight7138~4714~2115~2215~228~157~1110~1468Silver LanceElixir
Begins moving unprovoked when she can attack a unit within two turns.
Pegasus KnightPegasus Knight18430~3712~1714~1914~198~135~87~1157Steel Lance
• The left of the middle two begins moving unprovoked when she can attack a unit within two turns.
• The right of the middle two moves to attack units in range, otherwise moves randomly.
• The western one and southern one move to attack units in range.
Pegasus KnightPegasus Knight18430~3712~1714~1914~198~135~87~1157Steel LanceJavelin
• The middle one and the right of the western two begin moving unprovoked when they can attack a unit within two turns.
• The left of the west two moves to attack units in range, otherwise moves randomly.
• The southern one moves to attack units in range.
Pegasus KnightPegasus Knight18230~3712~1714~1914~198~135~87~1157Steel LanceVulnerary
• The middle one begins moving unprovoked when she can attack a unit within two turns.
• The western one moves to attack units in range.
Pegasus KnightFalcoknight6137~4614~2015~2115~218~147~119~1468Silver LanceElixir
Begins moving unprovoked when she can attack a unit within two turns.
Pegasus KnightFalcoknight8138~4714~2115~2215~228~157~1110~1468Silver LanceElixir
Moves to attack units in range.
Pegasus KnightPegasus Knight16129~3511~1614~1814~187~125~87~1157Steel LanceVulnerary
Moves to attack units in range.
Pegasus KnightPegasus Knight16129~3511~1614~1814~187~125~87~1157Steel Lance
Moves to attack units in range, otherwise moves randomly.
IliaKnight18137~4514~1910~153~65~916~200~2134AxereaverJavelin
Moves to attack units in range.
IliaKnight18137~4514~1910~153~65~916~200~2134Steel LanceJavelin
Moves to attack units in range.
IliaPaladin8145~5514~1912~1912~167~1210~147~12118Silver LanceKnight Crest
--
IliaCavalier19139~4713~1912~1712~167~129~132~597Steel SwordJavelin
--
IliaCavalier18239~4613~1811~1612~167~119~122~597Steel SwordJavelin
• The middle one moves to attack units in range, otherwise moves randomly.
• The northeast one begins moving unprovoked when he can attack a unit within two turns.
IliaCavalier18139~4613~1811~1612~167~119~122~597Steel SwordVulnerary
--
IliaCavalier18239~4613~1811~1612~167~119~122~597Steel Sword
• The middle one moves to attack units in range, otherwise moves randomly.
• The northeast one begins moving unprovoked when he can attack a unit within two turns.
IliaTroubadour19227~346~119~1517~2012~174~712~1757MendVulnerary
--
IliaPaladin7144~5414~1912~1911~167~1210~146~12118Silver LanceElixir
Begins moving unprovoked when he can attack a unit within two turns.
IliaCavalier19139~4713~1912~1712~167~129~132~597Steel LanceJavelin
Begins moving unprovoked when he can attack a unit within two turns.
IliaCavalier18139~4613~1811~1612~167~119~122~597Steel LanceVulnerary
Begins moving unprovoked when he can attack a unit within two turns.
IliaArcher18535~4312~1712~1710~158~136~92~475Iron BowVulnerary
• The western three operateBallistae; the eastern two operateIron Ballistae.
• All but the southernmost one move to attack units in range.
IliaDruid6132~3923~2911~1711~165~106~1014~1866PhysicSilence
Moves to attack units in range.
IliaDruid6132~3923~2911~1711~165~106~1014~1866PhysicSleep
Moves to attack units in range.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BanditBrigand181041~4817~208~129~123~65~72~4125Steel Axe
Moves to raidvillages, then moves to attack units unprovoked.
Pegasus KnightPegasus Knight18530~3712~1714~1914~198~135~87~1157Steel LanceJavelin
Moves to attack units in range, otherwise moves randomly.
Pegasus KnightPegasus Knight18530~3712~1714~1914~198~135~87~1157Steel LanceVulnerary
Moves to attack units in range, otherwise moves randomly.
Pegasus KnightPegasus Knight18530~3712~1714~1914~198~135~87~1157Steel Lance
Moves to attack units in range, otherwise moves randomly.

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Reinforcements

Boss data

Main article:Sigune
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

NormalHard

Falcoknight
Level9
Stats
Max HP44Luck14
Strength16Defense12
Skill16Resistance14
Speed18Constitution7
Movement8Aid13
Inventory
Spear
Weapon Levels
SwordsLancesAxesBows
Anima magicLight magicDark magicStaves
Falcoknight
Level9
Stats
Max HP50~53Luck17~19
Strength19~21Defense13~14
Skill19~21Resistance16~17
Speed21~23Constitution7
Movement8Aid13
Inventory
Spear
Weapon Levels
SwordsLancesAxesBows
Anima magicLight magicDark magicStaves

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter is challenging due to the fog of war. Stay vigilant.

Key Considerations:

  • Identify the positions of theBallistae on the map above and ensure your flying units maintain a safe distance.
  • Familiarize yourself with the enemies present (refer to the information above). This will help you choose which characters and items to bring.

Recommended Units:

  • DeploySnipers,axe units, andNomads. These units excel at engaging enemies from a distance.
  • Bring at least oneThief equipped with aTorch. Make sure they are always guarded, especially if they are low level.
  • Bring units with high defense and always position them at the forefront of your group.

Preparations for Future Battles:

  • Purchase 3–4Physic staves to have reserves for upcoming chapters. Additionally, get 1–2Restore staves if you are running low.
  • Stock up onChest Keys andDoor Keys.

Enemy Insights:

  • The closestDruid wields aSleep staff, while another possesses aSilence staff. Neither will be able to counterattack. Expect similar staff-wielding enemies in future chapters.
  • Most non-promoted enemies carry Steel weapons and a fewJavelins. However, one of theKnights near the boss has anAxereaver. Promoted enemies are armed withSilver Lances.
  • Tackle the boss using one of your bestbow-wielding characters. Always have a healer positioned behind for support.

Strategy Recommendations:

  • Prioritize taking out the Druids and keep Restore staves at hand.
  • Approach cautiously. Avoid moving within the attack range of enemy groups if your units are not prepared for the onslaught.
  • At the chapter's start, the nearest group of Pegasi will target you. Tackle them first and then advance.
  • Avoid placingNiime on the frontline. Despite being promoted, her stats, especially HP, are notably low. Retain the uses of her Eclipse tome and use her primarily as a healer.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

General Winter

Used inleftover text from the data transfer menu in the English version ofFire Emblem: The Blazing Blade.

English
(unofficial)

Bitter Cold

--

Japanese

冬将軍

General Winter; a reference to theRussian Winter (aka "General Winter") concept that supposedly makes Russia hard to invade during the winter.

Gallery

  • Map of the chapter
    Map of the chapter

References

  1. Bitter Cold, triangleattack.com,Retrieved: December 24, 2020
← The Frozen River •Bitter Cold• Ilia's Salvation →
Fire Emblem: The Binding Blade
Playable charactersAlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map charactersBrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable charactersEliwoodGuinivereHectorMordred
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ChaptersTutorial • 1:Breath of Destiny • 2:Princess of Bern • 3:Latecomer's Sorrow • 4:Crumbling League • 5:Fire Emblem • 6:Ensnared • 7:The Ostian Revolt • 8:Reunion • 8x:The Blazing Blade • 9:The Misty Isles • 10A:Western Resistance • 11A:The Hero of the West • 10B:Amidst a Struggle • 11B:Flight Toward Freedom • 12:The True Enemy • 12x:The Thunder Axe • 13:Rescue Mission • 14:Arcadia • 14x:The Infernal Truth • 15:The Dragon Child • 16:Storming the Capital • 16x:The Glorious Ascension • 17A:Ocean's Parting • 18A:The Frozen River • 19A:Bitter Cold • 20A:Ilia's Salvation • 20Ax:The Freezing Lance • 17B:The Bishop's Teachings • 18B:The Laws of Sacae • 19B:Battle in Bulgar • 20B:The Silver Wolf • 20Bx:The Bow of Swift Wind • 21:The Binding Blade • 21x:The Elder Revelation • 22:Unattained Dream • 23:The Ghosts of Bern • 24:Legends and LiesF:Beyond Darkness
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LocationsElibeBern (Dragon TempleShrine of Seals) •Etruria (Aquleia) •IliaLycia (AraphenLausOstiaPheraeThria) •Missur (ArcadiaNabata) •Sacae (BulgarTaras) •Western Isles
Groups, objects and conceptsDisturbance of BernEnding WinterElimine ChurchFire EmblemGenerals of EtruriaThe ScouringWar Dragons
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