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Birth of a Holy Knight

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Birth of a Holy Knight


Location

South-easternGrannvale (Chalphy,Yngvi)

New units

Sigurd,Naoise,Alec,Arden,Azelle,Lex,Quan,Finn,Ethlyn,Midir

Boss(es)

DiMaggio,Gerrard

Next chapter(s)

Lady of the Forest

Birth of a Holy Knight (Japanese:聖騎士誕生Birth of a Holy Knight) is the prologue chapter ofFire Emblem: Genealogy of the Holy War. The chapter chronicles the short-livedVerdane invasion of a relatively defenselessGrannvale, Sigurd's movement to defendYngvi and rescue its LadyEdain, his rise as a Holy Knight of Grannvale, and the beginning of his slow descent into a grave predicament.

Plot

Main article:Birth of a Holy Knight/Script

While the bulk of the armies of Grannvale are off to war inIsaach, the country itself is largely undefended. Grannvale's former allyVerdane takes advantage of this in a surprise assault led by PrinceMunnir, storming the country and assaulting the dukedom ofYngvi. In response to this news and the threat facing Yngvi's LadyEdain, neighboringChalphy's LordSigurd convenes what few knights remain in Chalphy to depart to aid Edain. As the fight passes, others arrive to support him - firstAzelle ofVelthomer andLex ofDozel, both against the wishes of their family, thenQuan,Ethlyn andFinn ofLeonster. Meanwhile, at Yngvi,Midir of the Yngvi knights is gravely wounded by Munnir in attempting to protect Edain, allowing the Verdane forces to seize the castle. Munnir takes Edain back with him to Yngvi, leavingDiMaggio in charge of the Grannvale effort.

Upon reclaiming Yngvi, Sigurd finds Midir, who informs him of Edain's capture and volunteers to assist despite his injury. Meanwhile, at Evans Castle on the other side of the border,Gerrard of the Verdane army learns of Dimaggio's failure and orders that the bridge across the Jun River be restored, and that the remaining forces move in. At this time, DukeArvis of Velthomer arrives from the north to observe the situation; he finds Sigurd and entrusts him with aSilver Sword, a gift from KingAzmur, then departs. Sigurd eventually seizes Evans Castle; finding Edain was not there, he establishes a headquarters there and prepares to sortie directly into Verdane to find her.Filat arrives as a messenger arrives fromBelhalla, delivering the news that Sigurd had been appointed a Holy Knight of Grannvale for his efforts and commissioning him to guard the Verdane border.

Chapter data

Chapter Data
ConditionsUnit Data
Victory: Seize Evans
Defeat:Sigurd diesor Chalphy Castle is seized
Player:
4+6
Partner:
1+1−2
Other:
0
Enemy:
32+15−1
Chapter Map

InitialAfter YngviBlank

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Map dimensions:
62 columns by 30 rows
Combatants and castles
ArmyCommanderAffiliationUnitsCastlesGuardianNotes
Sigurd'sSigurdPlayer4ChalphyArdenHome castle
EvansMunnir*/
Gerrard
Enemy32+15EvansGerrardMain objective
YngviDiMaggio• Seized by Munnir on turn 1; DiMaggio then becomes the guardian.
• Once seized by Sigurd, the west bridge will be lowered and 15 additional units will appear from Evans
YngviMidirPartner1Midir
--ArvisPartner1----• Appears once Sigurd seizes Yngvi.
• Does not have a faction, castle, or phase, and moves at the end of Evans Phase.

Character data

Characters
New units
Sigurd
Knight Lord
HP
33
Inventory
Steel Sword
Iron Lance
5,000Gold
Level
5
Automatically from turn 1
Naoise
Cavalier
HP
33
Inventory
Steel Sword
2,000Gold
Level
3
Automatically from turn 1
Alec
Cavalier
HP
32
Inventory
Iron Sword
2,000Gold
Level
2
Automatically from turn 1
Arden
Sword Armor
HP
36
Inventory
Iron Sword
2,000Gold
Level
3
Automatically from turn 1
Azelle
Mage
HP
30
Inventory
Fire
5,000Gold
Level
1
Automatically from turn 2
Lex
Axe Knight
HP
33
Inventory
Iron Axe
5,000Gold
Level
4
Automatically from turn 2
Quan
Duke Knight
HP
34
Inventory
Steel Lance
Javelin
5,000Gold
Level
4
Automatically from turn 3
Finn
Lance Knight
HP
32
Inventory
Iron Lance
2,000Gold
Level
1
Automatically from turn 3
Ethlyn
Troubadour
HP
28
Inventory
Slim Sword
Heal
4,000Gold
Level
1
Automatically from turn 3
Midir
Arch Knight
HP
32
Inventory
Iron Bow
2,000Gold
Level
2
Automatically after seizingYngvi
Available characters
None

Item data

Items
NameObtainment Method
Speed RingVillage, south of Yngvi Castle
Silver SwordTalk toArvis with Sigurd

In addition, fivevillages are present on the map, which can be visited to obtain up to 5,000gold each.

Castle data

While the town can be visited from the Chalphy or, once conquered, Yngvi castles, the arena and armory are unavailable. The other four facilities—the blacksmith, pawnbroker, supply, and augury—are normally accessible.

Event data

Events
InitiatorRecipientCriteriaReward
AzelleSigurd----
LexSigurd----
QuanSigurd----
EthlynSigurd----
SigurdArvis*--Silver Sword for Sigurd

Unit data

Evans

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
VerdaneBarbarian1143650070506Iron Axe
--
VerdaneBarbarian10445803100816Hand Axe
--
VerdaneHunter133670070506Iron Bow
--
VerdaneBrigand153650070506Iron Axe
Prioritizes raidingvillages.
VerdaneBarbarian534060180606Iron Axe
Authority: DiMaggio
Will not move until Yngvi is seized.
DiMaggioAxe Fighter1014511061301116Steel Axe
Authority:
Does not move; guards Yngvi Castle after Munnir seizes it.
GerrardAxe Fighter2015514091601426Steel AxeHand Axe
Authority: ★★
Does not move; guards Evans castle.
MunnirWarrior2016017011+51801656Hand AxeSkill RingThis item is dropped upon this unit's defeat.*
Authority: ★★
Seizes Yngvi Castle and leaves the map in a scripted story event on turn 1.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
VerdaneBarbarian584060180606Iron Axe
--
VerdaneHunter554080180606Iron Bow
--
VerdaneBarbarian10245803100816Hand Axe
Authority: Gerrard
Reinforcements

Once Yngvi has been seized, 10Barbarians and 5Hunters emerge from Evans Castle.

Yngvi

Partner Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MidirArch Knight213290793708Iron Bow
Follow-UpAccost
Guards Yngvi Castle; defeated in a scripted story event on turn 1.

Arvis

Partner Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ArvisSage251601530+10273008+1022+106ValflameRecover Ring
AdeptNihil
Moves towardsSigurd to talk to him; leaves the map upon doing so.

Major units

Evans

Main article:DiMaggio
DiMaggio
Axe Fighter
Level10
Holy Blood--
Movement6
Authority
Stats
Max HP45Speed13
Strength11Luck0
Magic0Defense11
Skill6Resistance1
InventorySkills
Steel Axe
2,000Gold
--
Weapon Levels
Swords--Lances--AxesABows--Staves--
Fire magic--Thunder magic----Light magic--Dark magic--
  • DiMaggio is the guardian of Yngvi Castle and a sub-boss affiliated with Evans.
Main article:Gerrard
Axe Fighter
Level20
Holy Blood--
Movement6
Authority★★
Stats
Max HP55Speed16
Strength14Luck0
Magic0Defense14
Skill9Resistance2
InventorySkills
Steel Axe
Hand Axe
2,000Gold
--
Weapon Levels
Swords--Lances--AxesABows--Staves--
Fire magic--Thunder magic----Light magic--Dark magic--
  • Gerrard is the guardian of Evans Castle, and the boss of Evans after Munnir leaves.
Main article:Munnir
Warrior
Level20
Holy Blood--
Movement6
Authority★★
Stats
Max HP60Speed18
Strength17Luck0
Magic0Defense16
Skill11+5Resistance5
InventorySkills
Hand Axe
Skill RingThis item is dropped upon this unit's defeat.
3,000Gold
--
Weapon Levels
Swords--Lances--AxesABowsBStaves--
Fire magic--Thunder magic----Light magic--Dark magic--
  • Munnir is only present in the chapter for the first turn. He departs after a cutscene where he defeats Midir at Yngvi, and as such is unfought.

Yngvi

Main article:Midir
Arch Knight
Level2
Holy Blood--
Movement8
Stats
Max HP32Speed9
Strength9Luck3
Magic0Defense7
Skill7Resistance0
InventorySkills
Iron BowFollow-Up
Accost
Weapon Levels
Swords--Lances--Axes--BowsBStaves--
Fire magic--Thunder magic----Light magic--Dark magic--
  • Midir is the guardian of Yngvi Castle and boss of Yngvi before being defeated by Munnir in a cutscene.

Arvis

Main article:Arvis
Sage
Level25
Holy Blood
Movement6
Authority★★★★★
Stats
Max HP60Speed30
Strength15Luck0
Magic30+10Defense8+10
Skill27Resistance22+10
InventorySkills
Valflame
Recover Ring
5,000Gold
Adept
Nihil
Weapon Levels
Swords--Lances--Axes--Bows--StavesB
Fire magicThunder magicBBLight magicBDark magic--
  • Arvis appears on the turn Yngvi Castle is seized, and departs after Sigurd talks to him. He will actively seek out Sigurd and will only attack enemies which get in his way.

Strategy

Castle Yngvi

Sigurd's party sets out to save Castle Yngvi from a Verdanite invasion, but there's nothing they can do asMunnir will critMidir out of the way and seize the castle at the start of the first Evans phase. For the time being, they need to fight their way over through the manyBarbarians andHunters. Sigurd is the best unit for the job as he can consistently one-round enemies and has a lot of avoid.

Thevillages will begin burning, thanks to the enemy Brigands. They take their time wrecking the place, however, and only after ten turns of inaction on your part will the villages be completely destroyed. However, the sooner it is saved, the greater the payout; 5000G for an undamaged village, minus 500G for each turn it was being attacked. Some villages, such as the southernmost one on this map, give out items or have special events associated with them when visited; these items and events are unaffected by the amount of damage the village has received, except if the village is completely destroyed, at which point that item/event is lost forever. Because gold is stored on an individual unit basis, the player should distribute the gold to whatever units need the gold the most.

On turn 2,Lex andAzelle join, this time at the top of the map, quite convenient for killing the nearby Brigand on the village.

While Sigurd's party continues pushing toward Yngvi, Azelle and Lex should focus on clearing out the nearby enemies; Lex baiting out enemies and softening them up while Azelle roasts them with his magic damage. If either of them take damage, they can wait on the nearby Church tile. Churches fully heal the unit on top of them at the start of their turn, at the cost of 5G per point of HP recovered; if you can't afford a full heal, you will be healed for as much as your funds permit; broke units get no healing whatsoever. The same applies to Castle healing, be it guarding a Castle or being inside the Home Castle; Castle healing is capped at (20% of Max HP)-1 per turn however, but the same interaction occurs with units too poor to afford part or all of the healing.

On turn 3, even more player units join,Quan,Ethlyn, andFinn, this time just south of Chalphy. These units are the reason Arden was safe to walk off of Chalphy earlier if the nearby Barbarian was killed; any other enemy unit that could threaten Chalphy would simply not arrive in time before these units showed up to defend Chalphy if necessary.

Sigurd's party should continue their attack on Yngvi; if any of them are too damaged to fight, they should retreat to get healed by Ethlyn. Quan's party should move south to back Sigurd up, while Azelle and Lex continue clearing out the enemies in the north.

Once the initial situation has stabilized, it is time to move on to other objectives. Take out the Brigand on the southernmost village; that village contains the valuableSpeed Ring, that grants +5 Spd to whoever holds it. Thetrade command does not exist; to transfer items between two units, one unit must sell it to the pawnbroker, and the other unit needs to buy it from the pawnbroker. As the Speed Ring takes 20k to buy out of the pawnbroker, whoever plans to hold onto it for the next few maps should be the one to visit the village, unless that unit joins later (in which case the person visiting should be someone who will need the gold). Finn usually wants this item, as he needs it to reliably double in the next map, while Sigurd can use it to increase his Avo and solo enemy armies more reliably. Meanwhile, Lex and Azelle should NOT move towards Yngvi; they should instead focus on securing the remaining villages, as they are unlikely to arrive in time to be useful in Yngvi's conquest, but are in position to go after these villages that are out of the way.

Afterwards, it is time to recapture Yngvi. Defending Yngvi is the first instance of a recurring enemy formation best described as a "three-man guard". These formations are all over the game, and they behave very similarly; they do not move at all while the boss, on top of the castle, is alive, but will begin aggressively moving to attack whatever is near once the boss is dead. Their lack of mobility, initially, makes them fairly easy to pick off, however, and their behavior also means their movement ranges can be mostly ignored if one does not intend to fight them yet.DiMaggio is on top of the castle, and as such, he gets +30 Avo and castle healing. However, he's not much of a threat; all he does is be bulky and hit you fairly hard, but not hard enough to one-shot your units if they are fully healed. He also lacks 2-range, but Azelle takes way too long to reach him and Quan'sJavelin has horrendous accuracy anyway. Just have Sigurd besiege the castle until he goes down.

Castle Evans

Once Sigurd seizes Yngvi, the remainder of the Evans army will emerge on their next turn. Instead of wastefully waiting for that to happen, have all non-Sigurd units continue to move towards the left side of the map. Additionally, Midir joins the party, having recovered to full HP after being crit earlier in the map. He is anArch Knight, who is unable to fight back at close quarters. He is exactly fast enough to double the remaining enemies on the map, and has Follow-Up to do so. He also comes with Accost to allow him to continue firing upon his enemies, very appreciable against 1-range enemies as the extra attacks are effectively free damage. Midir has no doubling issues in the short term, but while his speed growth is decent and his strength, skill and defense growths are average, he may have trouble doubling fast enemies later on if his speed grows too little; the Speed Ring can help with that, but overall other units benefit from it more in the short term, in regards to consideration for Midir to visit the village and grab the Speed Ring immediately.

Arvis spawns at the top of the map at this time, and moves to hand aSilver Sword to Sigurd, and leaves once he does. He is comically invincible; not only are his stats absurdly high, hisRecover Ring fully heals him each turn; nothing on the map can kill him, and anything that tries gets cooked by his 70 Atk. As he can speak to Sigurd on his own turn, there is little reason to have Sigurd go out of his way to do so; it is sufficient to simply leave Sigurd in Arvis' melee range, and this can easily be achieved by having Sigurd fight on the front line, andCanto towards Arvis after attacking once Arvis is sufficiently near. Once Sigurd has the Silver Sword, he has no need for hisSteel Sword (as the Silver Sword has objectively better stats than the Steel Sword besides the higher rank), and it should be sold to a unit that would appreciate it like Alec or Arden.

The bulk of the enemy Barbarians and Hunters have been beefed up to Lv5; this gives them +1 Def and +4 HP, requiring units like Alec and Naoise to get a few levels in Str to continue killing them in a timely manner. Additionally, Sigurd now requires 2 Str level ups to continue one-rounding with hisSteel Sword, but speed-ties the Hunters with hisIron Lance; a single Spd level up or the Speed Ring enables him to continue one-rounding without picking up his Silver Sword just yet; remember he can swap back to his Steel Sword during Canto to keep his evasion up. Otherwise, as long as the entire army retains cohesion and either performs hit-and-run attacks to stay out of enemy range, or rushes in to kill as many enemies as possible, the player's units should survive without too much issue.

Gerrard sits alone atop Castle Evans. He is mostly just DiMaggio, but with higher stats and aHand Axe to do damage at range. Sigurd can still handle him easily with Ethlyn's healing, but it's recommended not to kill him too quickly, particularly if other units have the HP to deal some chip damage to him. In FE4, EXP gain is determined solely by the level of the units in combat and the difference between their level and the enemy's level, and a unit being promoted or not doesn't change anything; while most of the enemies were Lv1 or Lv5, with DiMaggio and a few Barbarians being Lv10, Gerrard is massively overleveled at Lv20. While this means he gives out a truckload of EXP to whoever kills him, it also means that anyone who damages him and lives gets a ton of EXP too. This EXP, typically about 25 EXP per combat, is almost as much,if not more than actually killing some of the enemies on the map, so it may be a good idea to let as many units as possible get some hits in on Gerrard for the EXP before moving in for the kill, and you may use this technique on later bosses so that some units can gain experience faster. Once he dies, seize with Sigurd to clear the map.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Birth of a Holy Knight

From the title of the song "Prologue: Birth of a Holy Knight" inFire Emblem Heroes. "Holy Knight" is the byname ofSigurd, and also that of his Crusader ancestorBaldr.

English
(unofficial)

• Birth of the Holy Knight
• Birth of a Crusader

• Used in earlier fan translations.
• Used in theProject Nagafan translation.

Japanese

聖騎士誕生

Birth of a Holy Knight. Along with the above, "Holy Knight" is additionally the term for thePaladin class used in dialogue in Japanese.

Spanish
(Spain)

Nace el caballero sacro

Birth of the Holy Knight; fromHeroes.

Spanish
(Latin America)

Nace un caballero sagrado

Birth of a Holy Knight; fromHeroes.

French

Naissance d'un chevalier sacré

Birth of a Holy Knight; fromHeroes.

German

Geburt eines Heiligen Ritters

Birth of a Holy Knight; fromHeroes.

Italian

Genesi del sacro cavaliere

Genesis of the Holy Knight; fromHeroes.

Portuguese
(Brazil)

Nasce um cavaleiro sagrado

Birth of a Holy Knight; fromHeroes.

Traditional Chinese

聖騎士誕生

Birth of a Holy Knight; fromHeroes.

Gallery

  • Map of the chapter
    Map of the chapter
Birth of a Holy Knight• Lady of the Forest →
Fire Emblem: Genealogy of the Holy War
Playable charactersFirst gen.AlecArdenAyraAzelleBeowolfBrigidChulainnClaudDeirdreDewEdainErinysEthlynFinnJamkeLachesisLewynLexMidirNaoiseQuanSigurdSilviaTailtiu
Second gen.AltenaAresArthur/AmidCed/HawkCoirpre/CharlotDiarmuid/TristanFebail/AsaelloFee/HerminaFinnHannibalIucharIucharbaJuliaLana/MuirneLarcei/CreidneLeifLene/LayleaLester/DeimneNanna/JeanneOifeyPatty/DaisyScáthach/DalvinSeliphShannanTine/Linda
Non-playable charactersFirst gen.AidaAlvaAnnandArvisAzmurBatuByronCalfCigyunEldiganEthniaEvaEveFilatGrahnyeImcaKurthMallicurManananOifeyLahnaLingShannanTravantVictor
Second gen.AnnaFelipeJakeLewynPalmarch
BossesFirst gen.AndreyBeowolfBordeauxChagallCimbaethClementCuvuliDaccarDiMaggioDíthorbaDonovanDuvallElliotEldiganErinysGerrardJacobiJamkeLamiaLombardMacbethMagornMyosMunnirPamelaPapilioPhilipPizareReptorSandimaSlayderVajaWaltzZane
Second gen.AltenaAnguillaArionArvisBanbaBaranBlegBloomBovisBoyceBramselBrianCanisCoulterDagonDanannDistlerDracoEquusEriuFisherFotlaGallusHannibalHaroldHildaIshtarIshtoreIucharIucharbaJavarroJudahJuliaJuliusJuphielKanatzKutuzovLepusLizaMabelManfroyMaykovMengMorriganMuhammadMusMusarOvisOvoPorcusRiddellRobertoRodanSchmidtScipioSimiaTine/LindaTigrisTravantZagam
Background charactersBaldrBragiCedDáinnFjalarGairHeimHoðrForsetiLoptousMaeraNagaNálNjörunOdSalamanderThrudUllr
Holy weaponsBalmungForsetiGáe BolgGungnirHelswathLoptousMjölnirMystletainnNagaTyrfingValflameValkyrieYewfelle
ChaptersFirst gen.P:Birth of a Holy Knight • 1:Lady of the Forest • 2:Crisis in Agustria • 3:Eldigan, the Lionheart • 4:Dance in the Skies • 5:Doorway to Destiny
Second gen.6:Inheritors of Light • 7:Beyond the Desert • 8:The Wyvern Knights of Thracia • 9:For Whose Sake • 10:Light and DarkE:End of the Holy War
LocationsJugdralAed Desert (Dahna) •Agustria (Tower of BragiNordionOrgahil) •Grannvale (BelhallaChalphyDozelEddaFriegeVelthomerYngvi) •Isaach (Tirnanog) •Munster District (ConnachtLeonsterMunsterUlster) •MiletosSilesseThraciaVerdane
Groups, objects and events12 crusadersAed MassacreBattle of BelhallaChild huntsCross KnightsFall of LeonsterFinal Holy WarHoly BloodHoly WarKnight brigades of GrannvaleLanceritterLoptr Church (DeadlordsLoptrian Empire) •Miracle of DahnaQuintessence
ListsChaptersCharactersClasses (Class change) •Hidden map eventsItemsScriptsSkillsWeapons
Related topicsTreasureGenealogy of the Holy War ExceedŌsawa manga adaptationFujimori manga adaptationSuzuki novelizationHeir of LightMinor charactersName chartOrb • Other games (Mystery of the EmblemThracia 776Awakening) •Timeline