Site News
Warning: This wiki containsspoilers. Read at your own risk!

Social media: If you would like, please joinour Discord server, and/or follow us onX (Twitter),Bluesky, orTumblr!

Biorhythm

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Namespaces

More

  • More
Nolan's biorhythm (bottom right) moves as turns pass. As his biorhythm changes from good to bad, it has effects on hishit rate andavoid (top right). Additionally, green and red arrows (top left) indicate his current biorhythm state.

Biorhythm (Japanese:バイオリズムbiorhythm) is a mechanic applied tounits which simulates how an individual's ability to fight to their fullest potential fluctuates as time goes on, making them perform better at some times and perform worse at others. A unit's biorhythm follows a pattern shaped like asine wave, advancing along the wave a little bit periodically, and as it follows the ups and downs of this wave, the biorhythm give bonuses or penalties to the unit'saccuracy andevasive ability during the course of a battle.

At any given time, a unit's biorhythm puts them in one of five states: Best, Good, Normal, Bad, and Worst. A Good state or higher gives the unit small hit and avoid boosts, while a Bad state or lower gives small penalties to the same. The biorhythm chart can be viewed in each unit's stat screen to see their current state and where the biorhythm will put them in later turns, and their current biorhythm state is shown on the map when hovering the cursor over them, indicated by red and green arrows.

Biorhythm is only present inFire Emblem: Path of Radiance andRadiant Dawn.

Fire Emblem: Path of Radiance

Biorhythm pattern

Biorhythm
Good
Normal
Worst

InFire Emblem: Path of Radiance, all units share the same biorhythm wave. Biorhythm moves in a 30-point cycle, after which it restarts from the beginning of the wave.

Biorhythm moves under two conditions:

  • For every 10 rounds of attack the unit participates in (regardless of whether they initiate it or are capable of counterattacking), their biorhythm moves forward by one point.
  • For every chapter they participate in that gets cleared, their biorhythm moves forward by seven points. The four parts ofChapter 17 are not treated as individual chapters for the purposes of biorhythm advancement, butthe second part of Chapter 27 is treated as a separate chapter.

Almost all units, both playable and enemy, will start a map with their biorhythm at a completely random point, with the point being reset every time the player resets the game. However, several early-game units (10 playable, 2 bosses) will have their biorhythm start at a pre-set point when they first appear in their debut chapter.

  • Ike starts thePrologue at biorhythm point 8 (Good)
  • Oscar startsChapter 1 at biorhythm point 23 (Bad)
  • Titania starts Chapter 1 at biorhythm point 30 (Normal)
  • Shinon startsChapter 3 at biorhythm point 29 (Bad)
  • Gatrie starts Chapter 3 at biorhythm point 29 (Bad)
  • Soren startsChapter 4 at biorhythm point 22 (Bad)
  • Mia startsChapter 7 at biorhythm point 8 (Good)
  • Mist startsChapter 9 at biorhythm point 11 (Good)
  • Rolf starts Chapter 9 at biorhythm point 11 (Good)
  • Boyd, as an enemy in the Prologue, starts at biorhythm point 8 (Good)
  • Greil, the boss of the Prologue, starts at biorhythm point 8 (Good)
  • Zawana, the boss of Chapter 1, starts at biorhythm point 28 (Bad)

In terms of how this is handled internally, these starting biorhythms are actually counted up from how many chapters have elapsed since the "first chapter" in terms of the game's internal storage, which is actuallythe debug map, with the Prologue being counted as #2 and the rest of the game's chapters proceeding from there. For instance, Mia's starting biorhythm is actually stored as 12 (Good), but since the player has progressed through eight chapters (counted as including the debug menu) by the time she first appears, the seven points awarded by clearing a chapter are applied eight times, bringing her to start with her biorhythm at 8 (Good).[1]

Calculations

The five biorhythm states award the following bonuses

Skills affecting biorhythm

Skills affecting biorhythm
ItemEffectGames
TempestDoubles biorhythm effects.Path of Radiance
SerenityHalves biorhythm effects.Path of Radiance

Fire Emblem: Radiant Dawn

Biorhythm patterns

There are ten different biorhythm waves inFire Emblem: Radiant Dawn, two of which are exclusive to enemy bosses. Playable units and major enemies are all assigned one specific biorhythm pattern, while generic enemies are assigned biorhythms at random (excluding types 8 and 9). All waves move through a 25-point cycle, after which it restarts from the beginning of the wave. Every unit joins with their biorhythm starting at 1 regardless of their starting affiliation, and it advances at the end of their army's phase—for example, an enemy unit will change biorhythm at the end of enemy phase. A unit's biorhythm state is kept from map to map; for example,Zihark will joinPart 1, Chapter 6 with his biorhythm set at 6, since he spent 5 turns as a green unit inPart 1, Chapter 5, and that chapter's ending trigger occurs before the biorhythm trigger. Meanwhile,Volug in the same chapter will be at 7 since he had 6 player phase end turns.Elincia will always startPart 2, Endgame at bad biorhythm, which will then become worst on the first turn of enemy phase.

Type 0

Biorhythm
Best
Good
Normal
Bad
Worst

The type 0 biorhythm is a standard pattern, comparable to thePath of Radiance pattern. It is found on nine playable units, five bosses, and one NPC.

Player
Nolan

Vika

Elincia

Oscar

Ranulf

Sigrun

Stefan

Caineghis

Kurthnaga
Bosses and NPCs
Isaiya

Kurth

Burton

Callum

Yuma

Type 1

Biorhythm
Best
Good
Normal
Bad
Worst

The type 1 biorhythm has very long Best and Worst points. It is found on nine playable units, five bosses, and one NPC.

Player
Micaiah

Aran

Volug

Zihark

Leanne

Brom

Makalov

Astrid

Rhys

Tanith
Bosses and NPCs
Zaitan

Djur

Istvan

Zelgius

Roark

Black Knight

Type 2

Biorhythm
Best
Good
Normal
Bad
Worst

The type 2 biorhythm has relatively stable and minor effects on units' stats, having neither Best nor Worst points. It is found on nine playable units and three bosses.

Player
Leonardo

Tauroneo

Muarim

Marcia

Nephenee

Ulki

Naesala

Pelleas

Nasir
Bosses and NPCs
Agony

Tashoria

Levail

Type 3

Biorhythm
Best
Good
Normal
Bad
Worst

The type 3 biorhythm is somewhat erratic, spending relatively little time at Normal, Good, or Bad points. It is found on six playable units, five bosses, and one NPC.

Player
Heather

Kieran

Boyd

Lyre

Skrimir

Oliver
Bosses and NPCs
Aimee

Pain

Rommit

Sergei

Valtome

Lekain

Type 4

Biorhythm
Best
Good
Normal
Bad
Worst

The type 4 biorhythm is very erratic and rapidly plunges between Best and Worst points. It is found on five playable units and seven bosses.

Player
Jill

Calill

Soren

Shinon

Kyza
Bosses and NPCs
Pugo

Wystan

Yeardley

Septimus

Numida

Izuka

Hetzel

Type 5

Biorhythm
Best
Good
Normal
Bad
Worst

The type 5 biorhythm is somewhat erratic, spending relatively little time at Normal, Good, or Bad points. It is found on thirteen playable units and three bosses.

Player
Edward

Tormod

Nealuchi

Lethe

Mordecai

Geoffrey

Titania

Mist

Mia

Gatrie

Reyson

Janaff

Sanaki
Bosses and NPCs
Zeffren

Ludveck

Kezhda

Type 6

Biorhythm
Best
Good
Normal
Bad
Worst

The type 6 biorhythm is very stable, having neither Best nor Worst points and spending long periods of time in Good and Bad states. It is found on nine playable units and three bosses.

Player
Sothe

Ilyana

Fiona

Rafiel

Haar

Bastian

Volke

Giffca

Ena

Lehran
Bosses and NPCs
Maraj

Lombroso

Dheginsea

Sephiran

Type 7

Biorhythm
Best
Good
Normal
Bad
Worst

The type 7 biorhythm has very long Best and Worst points and sharply shifts between them. It is found on ten playable units and one boss.

Player
Laura

Meg

Nailah

Lucia

Danved

Ike

Rolf

Tibarn

Renning

Gareth
Bosses and NPCs
Laverton

Type 8

Biorhythm
Best
Good
Normal
Bad
Worst

The type 8 biorhythm is completely neutral and gives no bonuses or penalties whatseover. It is exclusive to enemy bosses.

Bosses and NPCs
Radmin

Silvano

Catalena

Ashera

Type 9

Biorhythm
Best
Good
Normal
Bad
Worst

The type 9 biorhythm is similar to type 0, except it never enters Worst points. It is exclusive to enemy bosses.

Bosses and NPCs
Jarod

Veyona

Goran


Calculations

The five biorhythm states award the following bonuses

Items and skills affecting biorhythm

Items and skills affecting biorhythm
ItemEffectGames
MatronaA staff that restores all HP to a distant target. It also raises the target's biorhythm to its peak.Radiant Dawn
GaldrarBliss: Raise biorhythm to its highest point.
Sorrow: Lower biorhythm to its lowest point.
Radiant Dawn

Flavor text

GameText
(English)
Text
(Japanese)
Path of Radiance
The unit's biorhythm. When the marker is
high, the unit performs better. When it's
low, the unit suffers penalties.
ユニットのバイオリズムです
印が上にあれば好調 下にあれば不調です
Radiant Dawn
The state of this unit's biorhythm.
It changes in relation to time and
other factors.
現在の調子
ターン経過などで変化

Trivia

  • Although biorhythm as a mechanic is absent in all games afterRadiant Dawn, the Japanese names of the skillsOdd Rhythm andEven Rhythm fromAwakening refer to it and have similar effects, although their effects work on a much smaller scale.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Biorhythm

Biorhythm is a pseudoscientific theory that a person's life is affected by steady sinusoidal cycles in their physical, emotional, and intellectual states.

Japanese

バイオリズム

Biorhythm

Spanish

Biorritmo

Biorhythm

French

Rythme biologique

Biological rhythm

German

Biorhythm

Biorhythm

Italian

Biorhythm

Biorhythm

Gallery

  • Mia's biorhythm chart in Path of Radiance. She is currently at Good status.
    Mia's biorhythm chart inPath of Radiance. She is currently at Good status.
  • Nolan's biorhythm chart in Radiant Dawn.
    Nolan's biorhythm chart inRadiant Dawn.
  • In Radiant Dawn, Edward's current state (Best) is indicated by a green arrow in the corner of his HP box.
    InRadiant Dawn,Edward's current state (Best) is indicated by a green arrow in the corner of his HP box.

References

  1. VincentASM,Biorhythm, Serenes Forest,Retrieved: June 25, 2016
Game mechanics
Out-of-battle managementBase (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) •My CastleSomniel) •Bonus experienceCalendarDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) •GoldLessonsMila ShrinesPeddlerPeer trainingPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) •Supply convoyWorld map
Battles and chaptersArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) •ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) •Trial MapTurn (Turn rewind) •Weather (Fog of war) •Village
StatsUnitsActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) •Class bonusConstitution (Aid) •DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMoraleMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
WeaponsBrave weaponCritical rateDurabilityElementHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commandsAdjutantAttack (Counterattack) •Auto-BattleBattalion (Gambit) •CantoChain attackChain GuardClass change (Reclass) •Combat artCrestsDance (GaldrarPlaySing) •Death (Decoy) •DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) •Pair UpRallyRecruitmentRescue (Capture) •Skills (Offensive skill) •SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitBonus unitEinherjarLoan unitPrisonerReplacement unit) •Visit
CalculationsAttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) •Hit rate (True hit) •Random number generatorWeapon triangle (Trinity of magic)
ConnectivityamiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
OtherBarrierBirthdayClass rollGlitchesMovieMultiple endingsRankingsSound RoomTactician bonus