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Beyond Reason
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Beyond Reason (Japanese:人の理を外れし者One who is beyond reason) is a single-tiered passive Type A skill associated withAthos. Beyond Reason boosts its user's stats; when a foe initiates combat or has highHP, it boosts its user's stats based on the penalties of nearby enemies and the user's penalties, neutralizes the user's penalties, reduces the damage the foe deals, and heals the user after combat.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes | A | Grants +10 each toattack,defense, andresistance to user. If foe initiates combat or foe'sHP ≥ 75% at start of combat, grants +([2 × number of penalty effects active on foe and foes within 1 row or column of that foe (excluding stat penalties); maximum: 12] + [2 × current penalty on user's stat; calculated independently]) each to attack, defense, and resistance to user, neutralizes foe's bonuses to attack and resistance, and foe's first attack deals −(80 if foe can makefollow-up attack; 40 otherwise)% damage during combat, and restores 7 HP to user after combat. | 300 | -- | -- | ✗ | -- |
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Athos: Omniscient One |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes | Grants Atk/Def/Res+10. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Def/Res = A + B (A = 2 × number of 【Penalty】effects active on foe and foes within 3 rows or 3 columns centered on that foe, excluding stat penalties; max 12; B = 2 × current penalty on unit's respective stats; calculates each stat penalty independently), neutralizes foe's bonuses to Atk/Res, and reduces damage from foe's first attack by X% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; if foe can make a follow-up attack, X = 80; otherwise, X = 40), and restores 7 HP to unit after combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 攻撃、守備、魔防+10 敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、攻撃、守備、魔防が 下記のA+Bだけ増加 (A:敵とその敵を中心とした縦3列と横3列以内の敵の 弱化を除く【不利な状態異常】の数の合計×2 (最大12) B:自分が攻撃、守備、魔防の弱化を受けていれば 弱化の値の2倍(能力値ごとに計算))、 敵の攻撃、魔防の強化の+を無効、 最初に受けた攻撃と2回攻撃のダメージを○%軽減 (○は、敵が追撃可能な時は80、そうでない時は40)、 戦闘後、7回復 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Beyond Reason | -- |
| Japanese | 人の理を外れし者 | One who is beyond reason |
| Spanish | Excelsitud | Magnificence |
| French | Transcendance | Transcendence |
| German | Superiorität | Superiority |
| Italian | Insensatezza | Senselessness |
| Portuguese | Razão excelsa | Surpassing reason |
| Traditional Chinese | 超脫常理之人 | One who is detached from reason |



