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Bereft Lance
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Bereft Lance (Japanese:虚ろな槍Lance of Emptiness) is a weaponskill in thelance category which debuted inFire Emblem Heroes; it is apersonal weapon ofOrson: Passion's Folly. Bereft Lance boosts the user'sattack anddefense inversely proportional to the number of allies near the user; additionally, if there are very few nearby allies, it neutralizes the foe's bonuses.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (refine: Unrefined) | 16 | 1 | 400 | -- | Silver Lance | -- | ✗ | Grants +3 defense. Grants +([3 − number of allies within 2 spaces of user] × 3; minimum: 0) each toattack and defense during combat. If number of allies within 2 spaces of user ≤ 1, neutralizes foe's bonuses during combat. | ||
| Heroes (refine: +Effect) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants +3 defense. Grants +([5 − number of allies adjacent to user] × 2; minimum: 4) each toattack,speed, defense, andresistance to user, neutralizes foe's bonuses, and foe deals −(user's defense × 20%) damage during combat. Grants +3 HP. If user's HP ≥ 25% at start of turn, inflicts −7 each to attack and defense and Exposure[effect 1] on closest foes and foes within 2 spaces of those foes through their next actions. If user's HP ≥ 25% at start of combat, grants +5 each to attack, speed, defense, and resistance to user and user makes guaranteedfollow-up attack during combat, and restores 7 HP to user after combat. | ||
| Heroes (refine: +Atk) | 18 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants +3 defense. Grants +([5 − number of allies adjacent to user] × 2; minimum: 4) each toattack,speed, defense, andresistance to user, neutralizes foe's bonuses, and foe deals −(user's defense × 20%) damage during combat. Grants +5 HP. | ||
| Heroes (refine: +Spd) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants +3 defense. Grants +([5 − number of allies adjacent to user] × 2; minimum: 4) each toattack,speed, defense, andresistance to user, neutralizes foe's bonuses, and foe deals −(user's defense × 20%) damage during combat. Grants +5 HP and +3 speed. | ||
| Heroes (refine: +Def) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants +3 defense. Grants +([5 − number of allies adjacent to user] × 2; minimum: 4) each toattack,speed, defense, andresistance to user, neutralizes foe's bonuses, and foe deals −(user's defense × 20%) damage during combat. Grants +5 HP and +4 defense. | ||
| Heroes (refine: +Res) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants +3 defense. Grants +([5 − number of allies adjacent to user] × 2; minimum: 4) each toattack,speed, defense, andresistance to user, neutralizes foe's bonuses, and foe deals −(user's defense × 20%) damage during combat. Grants +5 HP and +4 resistance. |
- ↑Foe deals +10 damage.
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Orson: Passion's Folly |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Unrefined) | Grants Def+3. Grants Atk/Def+X during combat. (Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +6; 1 ally grants +4; 2 allies grants +2; ≥3 allies grants +0.) If the number of allies within 2 spaces is ≤ 1, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 守備+3 戦闘中、自身の攻撃、守備が 周囲2マス以内の味方の数によって最大+6上昇 (味方が0体なら+6、 1体なら+4、2体なら+2、3体以上なら+0) 周囲2マス以内の味方が1体以下の時、 戦闘中、敵の強化の+を無効にする (無効になるのは、鼓舞や応援等の+効果) |
| Heroes (Refined) | Grants Def+3. Grants Atk/Spd/Def/Res+X to unit (calculates X based on number of allies adjacent to unit: 0 allies grants +10; 1 ally grants +8; 2 allies grants +6; ≥3 allies grants +4), neutralizes foe's bonuses, and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials). | 守備+3 戦闘中、攻撃、速さ、守備、魔防が 周囲1マス以内の味方の数によって最大+10上昇 (味方が0体なら+10、 1体なら+8、2体なら+6、3体以上なら+4)、 敵の強化の+を無効にする、 自分が受けるダメージ-守備の20%(範囲奥義を除く) |
| Heroes (Refined: +effect) | At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-7 and【Exposure】on closest foes and any foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and unit makes a guaranteed follow-up attack during combat, and restores 7 HP to unit after combat. 【Exposure】 Foe's attacks deal +10 damage. | ターン開始時、自身のHPが25%以上なら、 最も近い敵とその周囲2マス以内の敵の 攻撃、守備-7、 【弱点露呈】を付与(敵の次回行動終了まで) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+5、絶対追撃、 戦闘後、7回復 【弱点露呈】 敵から受けた攻撃のダメージ+10 |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Bereft Lance | -- |
| Japanese | 虚ろな槍 | Lance of Emptiness |
| Spanish | Lanza de luto | Mourning lance |
| French | Lance endeuillée | Mourning lance |
| German | Lanze der Trauer | Lance of Sorrow |
| Italian | Lancia del lutto | Lance of Mourning |
| Portuguese | Lança de luto | Mourning Lance |
| Traditional Chinese | 虛無之槍 | Lance of Nothingness |
Gallery
- The Bereft Lance as it appears inHeroes.



