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Battle of the Pass

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Battle of the Pass


Location

Adria Pass

Previous chapter(s)

Gra's Sun Sets

Next chapter(s)

The Last Decisive Battle

Battle of the Pass (Japanese:峠の戦いBattle of the Mountain Pass) is the eighteenth chapter ofFire Emblem: Mystery of the Emblem Book II andFire Emblem: New Mystery of the Emblem.

Plot

Main articles:Battle of the Pass/Script andBattle of the Pass/Conversations

Once the Altean Army arrives at Adria Pass, besidesArchanean troops, theCoyote's Men ofAurelis is waiting for them too.Roshea expresses his doubts about the whole campaign, and has a hard time believingMarth harbors evil ambitions.Vyland andSedgar rebuff him, andWolf says he will go on without him if necessary. Roshea decides to reluctantly go along after all. Jagen informs Marth that the King of Aurelis wants to talk, and is in the village to the west.

The army fights the Archanean forces, and Marth visits the village. He asks the King of Aurelis why Aurelian forces are fighting him. King Aurelis responds that he will order the Aurelian forces to retreat, and indicates he accepts his younger brother Hardin's fate. After the castle is seized, the army goes onward to the Archanean palace to end the war.Jagen informs them that an uprising has broken out in the capital. However, the rebels were defeated, and are being executed by the day. Marth orders his army to make haste to Archanea.

Chapter data

Chapter data

Mystery of the EmblemNew Mystery of the Emblem

Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Marth dies1–15{{{partner}}}{{{other}}}29+17−16{{{third}}}
Map dimensions:
30 columns by 22 rows

NormalHardManiacLunatic

Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Marth orKris dies1–12{{{partner}}}{{{other}}}24+16−26{{{third}}}
Map dimensions:
30 columns by 22 rows
Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Marth orKris dies1–12{{{partner}}}{{{other}}}26+16−26{{{third}}}
Map dimensions:
30 columns by 22 rows
Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Marth orKris dies1–12{{{partner}}}{{{other}}}28+16−26{{{third}}}
Map dimensions:
30 columns by 22 rows
Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Marth orKris dies1–12{{{partner}}}{{{other}}}32+16−26{{{third}}}
Map dimensions:
30 columns by 22 rows

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Character data

Mystery of the EmblemNew Mystery of the Emblem

Characters
New units

None

Forcibly deployed characters
Marth 02 ​
Available characters
Luke ​Arran ​Cecil ​Roderick ​Gordin ​Ryan ​Draug ​Marisha ​Catria ​Warren ​Linde 02 ​Palla ​Julian ​Matthis ​Ogma ​Yuliya ​Jubelo ​Sirius ​Castor ​Caeda 02 ​Rickard ​Samuel ​Wendell ​Navarre ​Phina ​Cain ​Bantu ​Jeorge ​Minerva ​Merric 02 ​Arlen ​Xane ​Tiki 02 ​Est ​Abel ​Astram ​Sheena ​Samson ​
Characters
New units

None

Forcibly deployed characters
Marth ​
Available characters
Kris m ​Ryan ​Luke ​Roderick ​Gordin ​Cecil ​Draug ​Arran ​Marisha ​Catria ​Warren ​Cord ​Linde ​Palla ​Bord ​Julian ​Matthis ​Wrys ​Ogma ​Yuliya ​Jubelo ​Sirius ​Castor ​Caeda ​Barst ​Rickard ​Frey ​Norne ​Samuel ​Wendell ​Caesar ​Radd ​Navarre ​Phina ​Cain ​Bantu ​Roger ​Jeorge ​Minerva ​Etzel ​Merric ​Arlen ​Dice ​Malice ​Horace ​Jake ​Darros ​Roberto ​Belf ​Reiden ​Beck ​Athena ​Xane ​Tiki ​Est ​Dolph ​Abel ​Macellan ​Astram ​Katarina ​Tomas ​Sheena ​Samson ​Frost ​

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Item data

Mystery of the EmblemNew Mystery of the Emblem

Items
NameObtainment Method
LifesphereVisit the village
Items
NameObtainment Method
LifesphereVillage
Arms ScrollHidden in the cave
Master SealDropped by aGeneral
Silver LanceDropped by aGeneral
VulneraryDropped by aGeneral
RecoverDropped by aBishop

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Shop data

Mystery of the EmblemNew Mystery of the Emblem

Armories and vendors

SwordsLancesAxesBowsTomesStavesItemsSecret

None

None

None

None

None

None

None

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The secret shop is located on the northernmost river tile with rocks
Armories and vendors

SwordsLancesAxesBowsTomesStavesItemsSecret

None

None

None

None

None

None

None

NameCost
Master Seal2,500
Elysian Whip2,500

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Only three Master Seals and one Elysian Whip may be purchased.
The secret shop is located on the plain tile between the two mountain tiles and the peak tiles, east of the starting point

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Enemy data

Enemy data

Mystery of the EmblemNew Mystery of the Emblem

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
AurelisPaladin36321179--12610Steel Lance
Once the village has been visited, ignores combat and moves north to retreat.
VylandPaladin813612810--13610Steel Lance
Once the village has been visited, ignores combat and moves north to retreat.
RosheaPaladin813612810311610Steel Lance
Once the village has been visited, ignores combat and moves north to retreat.
WolfHorseman12133888--809Steel Bow
Once the village has been visited, ignores combat and moves north to retreat.
SedgarHorseman10131888--809Steel Bow
Once the village has been visited, ignores combat and moves north to retreat.
AurelisHorseman5628777--709Steel Bow
Once the village has been visited, ignores combat and moves north to retreat.
ArchaneaGeneral18371165--1735Silver Lance
• One starts on thegate, the chapter's seize point.
• Moves to attack units in range.
ArchaneaBallistician5221100--100Stonehoist
--
ArchaneaBishop5328665--5126Fortify
--
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoothsireThief11016217--107Iron Sword
Ignores combat; moves to raid thevillage.
DragoonDracoknight107371279--16010Silver Lance
--
Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

NormalHardManiacLunatic

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Coyote's MenPaladin7229.812.1111.813.2012.87.210Silver Lance
Immediately begins moving unprovoked; after thevillage is visited, ignores combat and moves to escape north.
Coyote's MenPaladin7229.812.1111.813.2012.87.210Silver Sword
Immediately begins moving unprovoked; after thevillage is visited, ignores combat and moves to escape north.
VylandPaladin81371411312715610Silver Lance
Immediately begins moving unprovoked; after thevillage is visited, ignores combat and moves to escape north.
RosheaPaladin813613115141012610Silver Lance
Immediately begins moving unprovoked; after thevillage is visited, ignores combat and moves to escape north.
WolfHorseman121361511716111439Silver Bow
Immediately begins moving unprovoked; after thevillage is visited, ignores combat and moves to escape north.
SedgarHorseman10135131161481339Silver Bow
Immediately begins moving unprovoked; after thevillage is visited, ignores combat and moves to escape north.
Coyote's MenHorseman7326.69.6112.812.808.63.69Silver Bow
Immediately begins moving unprovoked; after thevillage is visited, ignores combat and moves to escape north.
ArchaneaGeneral7132.412.819.89.2016.25.2--Silver LanceSilver BowMaster SealThis item is dropped upon this unit's defeat.
Stands on agate, the chapter's seize point.
ArchaneaGeneral7132.412.819.89.2016.25.26Killer Lance
Begins moving if any of the other three western Generals (the two with onlySilver Lances and the west one with aSilver Bow) are provoked.
ArchaneaGeneral7132.412.819.89.2016.25.26Silver Lance
Begins moving if any of the other three western Generals (the one with aKiller Lance, the other one with only aSilver Lance, and the west one with aSilver Bow) are provoked.
ArchaneaGeneral7132.412.819.89.2016.25.26Silver LanceThis item is dropped upon this unit's defeat.
Begins moving if any of the other three western Generals (the one with aKiller Lance, the other one with only aSilver Lance, and the west one with aSilver Bow) are provoked.
ArchaneaGeneral7232.412.819.89.2016.25.26Silver LanceSilver Bow
• The western one begins moving if any of the other three western Generals (the one with aKiller Lance and the two with onlySilver Lances) are provoked.
• The eastern one begins moving if any of the other two eastern Generals (the one with aRidersbane and the one with aVulnerary) are provoked.
ArchaneaGeneral7132.412.819.89.2016.25.26Ridersbane
Begins moving if any of the other two eastern Generals (the one with aVulnerary and the east one with aSilver Bow) are provoked.
ArchaneaGeneral7132.412.819.89.2016.25.26Silver LanceVulneraryThis item is dropped upon this unit's defeat.
Begins moving if any of the other two eastern Generals (the one with aRidersbane and the east one with aSilver Bow) are provoked.
ArchaneaBallistician18225.310.507.76.4015.50--Hoistflamme
--
ArchaneaBishop5226.616.25.26.204.8106Fortify
--
ArchaneaBishop5126.616.25.26.204.8106FortifyRecoverThis item is dropped upon this unit's defeat.
Moves to heal units that can be reached with two turns of movement.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Coyote's MenPaladin7529.812.1111.813.2012.87.210Silver Lance
After thevillage is visited, ignores combat and moves to escape north.
Coyote's MenPaladin7329.812.1111.813.2012.87.210Silver Sword
After thevillage is visited, ignores combat and moves to escape north.
Coyote's MenHorseman7726.69.6112.812.808.63.69Silver Bow
After thevillage is visited, ignores combat and moves to escape north.
RuffianThief17123.610.2015.41506.807Silver Sword
Moves to raid thevillage, and ignores combat except to attack player units blocking the village; moves to attack units unprovoked once the village has been raided or visited.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Coyote's MenPaladin7237.815.7115.416.72012.87.210Silver Lance
Immediately begins moving unprovoked; after thevillage is visited, ignores combat and moves to escape north.
Coyote's MenPaladin7237.815.7115.416.72012.87.210Silver Sword
Immediately begins moving unprovoked; after thevillage is visited, ignores combat and moves to escape north.
VylandPaladin81371411312715610Silver Lance
Immediately begins moving unprovoked; after thevillage is visited, ignores combat and moves to escape north.
RosheaPaladin813613115141012610Silver Lance
Immediately begins moving unprovoked; after thevillage is visited, ignores combat and moves to escape north.
WolfHorseman121361511716111439Silver Bow
Immediately begins moving unprovoked; after thevillage is visited, ignores combat and moves to escape north.
SedgarHorseman10135131161481339Silver Bow
Immediately begins moving unprovoked; after thevillage is visited, ignores combat and moves to escape north.
Coyote's MenHorseman733312.811616.4808.63.69Silver Bow
Immediately begins moving unprovoked; after thevillage is visited, ignores combat and moves to escape north.
ArchaneaPaladin7237.815.7115.416.72012.87.210Silver Sword
Immediately begins moving unprovoked.
ArchaneaGeneral7141.217.2113.413.52016.25.2--SpearMaster SealThis item is dropped upon this unit's defeat.
Stands on agate, the chapter's seize point.
ArchaneaGeneral7141.217.2113.413.52016.25.26Killer Lance
Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
ArchaneaGeneral7141.217.2113.413.52016.25.26Silver Lance
Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
ArchaneaGeneral7141.217.2113.413.52016.25.26Silver LanceThis item is dropped upon this unit's defeat.
Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
ArchaneaGeneral7241.217.2113.413.52016.25.26Silver LanceSilver Bow
Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
ArchaneaGeneral7141.217.2113.413.52016.25.26Ridersbane
Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
ArchaneaGeneral7141.217.2113.413.52016.25.26Silver LanceVulneraryThis item is dropped upon this unit's defeat.
Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
ArchaneaBallistician18232.514.5011.710015.50--Hoistflamme
--
ArchaneaBishop5231.4110.29.210.204.8106Fortify
--
ArchaneaBishop5131.4110.29.210.204.8106FortifyRecoverThis item is dropped upon this unit's defeat.
Moves to heal units that can be reached with two turns of movement.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Coyote's MenPaladin7537.815.7115.416.72012.87.210Silver Lance
After thevillage is visited, ignores combat and moves to escape north.
Coyote's MenPaladin7337.815.7115.416.72012.87.210Silver Sword
After thevillage is visited, ignores combat and moves to escape north.
Coyote's MenHorseman773312.811616.4808.63.69Silver Bow
After thevillage is visited, ignores combat and moves to escape north.
RuffianThief17128.413.4018.619.406.807Silver Sword
Moves to raid thevillage, and ignores combat except to attack player units blocking the village; moves to attack units unprovoked once the village has been raided or visited.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Coyote's MenPaladin7245.819.311920.24012.87.210Silver Lance
Immediately begins moving unprovoked; after thevillage is visited, ignores combat and moves to escape north.
Coyote's MenPaladin7245.819.311920.24012.87.210Silver Sword
Immediately begins moving unprovoked; after thevillage is visited, ignores combat and moves to escape north.
VylandPaladin81371411312715610Silver Lance
Immediately begins moving unprovoked; after thevillage is visited, ignores combat and moves to escape north.
RosheaPaladin813613115141012610Silver Lance
Immediately begins moving unprovoked; after thevillage is visited, ignores combat and moves to escape north.
WolfHorseman121361511716111439Silver Bow
Immediately begins moving unprovoked; after thevillage is visited, ignores combat and moves to escape north.
SedgarHorseman10135131161481339Silver Bow
Immediately begins moving unprovoked; after thevillage is visited, ignores combat and moves to escape north.
Coyote's MenHorseman7339.416119.220.1608.63.69Silver BowSilver Sword
Immediately begins moving unprovoked; after thevillage is visited, ignores combat and moves to escape north.
ArchaneaPaladin7245.819.311920.24012.87.210Silver Lance
Immediately begins moving unprovoked.
ArchaneaPaladin7245.819.311920.24012.87.210Silver Sword
Immediately begins moving unprovoked.
ArchaneaGeneral715021.611717.84016.25.2--SpearMaster SealThis item is dropped upon this unit's defeat.
Stands on agate, the chapter's seize point.
ArchaneaGeneral715021.611717.84016.25.26Killer LanceThis weapon is forged and has boosted stats.
Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
ArchaneaGeneral715021.611717.84016.25.26Silver Lance
Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
ArchaneaGeneral715021.611717.84016.25.26Silver LanceThis item is dropped upon this unit's defeat.
Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
ArchaneaGeneral725021.611717.84016.25.26Silver LanceSilver Bow
Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
ArchaneaGeneral715021.611717.84016.25.26RidersbaneThis weapon is forged and has boosted stats.
Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
ArchaneaGeneral715021.611717.84016.25.26Silver LanceVulneraryThis item is dropped upon this unit's defeat.
Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
ArchaneaBallistician18239.718.5015.713.6015.50--Hoistflamme
--
ArchaneaBishop5236.2114.213.214.204.8106Fortify
--
ArchaneaBishop5136.2114.213.214.204.8106FortifyRecoverThis item is dropped upon this unit's defeat.
Moves to heal units that can be reached with two turns of movement.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Coyote's MenPaladin7545.819.311920.24012.87.210Silver Lance
After thevillage is visited, ignores combat and moves to escape north.
Coyote's MenPaladin7345.819.311920.24012.87.210Silver Sword
After thevillage is visited, ignores combat and moves to escape north.
Coyote's MenHorseman7739.416119.220.1608.63.69Silver Bow
After thevillage is visited, ignores combat and moves to escape north.
RuffianThief17133.216.6021.823.806.807Silver Sword
Moves to raid thevillage, and ignores combat except to attack player units blocking the village; moves to attack units unprovoked once the village has been raided or visited.

AllforgedThis weapon is forged and has boosted stats. weapons have +4 might and +20 hit.

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Coyote's MenPaladin7249.821.1120.822012.87.210Silver LanceThis weapon is forged and has boosted stats.
Immediately begins moving unprovoked; after thevillage is visited, ignores combat and moves to escape north.
Coyote's MenPaladin7249.821.1120.822012.87.210Silver SwordThis weapon is forged and has boosted stats.
Immediately begins moving unprovoked; after thevillage is visited, ignores combat and moves to escape north.
VylandPaladin81371411312715610Silver Lance
Immediately begins moving unprovoked; after thevillage is visited, ignores combat and moves to escape north.
RosheaPaladin813613115141012610Silver Lance
Immediately begins moving unprovoked; after thevillage is visited, ignores combat and moves to escape north.
WolfHorseman121361511716111439Silver Bow
Immediately begins moving unprovoked; after thevillage is visited, ignores combat and moves to escape north.
SedgarHorseman10135131161481339Silver Bow
Immediately begins moving unprovoked; after thevillage is visited, ignores combat and moves to escape north.
Coyote's MenHorseman7342.617.6120.82208.63.69Silver BowThis weapon is forged and has boosted stats.Silver SwordThis weapon is forged and has boosted stats.
Immediately begins moving unprovoked; after thevillage is visited, ignores combat and moves to escape north.
ArchaneaPaladin7249.821.1120.822012.87.210Silver LanceThis weapon is forged and has boosted stats.
Immediately begins moving unprovoked.
ArchaneaPaladin7249.821.1120.822012.87.210Silver SwordThis weapon is forged and has boosted stats.
Immediately begins moving unprovoked.
ArchaneaGeneral7154.423.8118.820016.25.2--SpearThis weapon is forged and has boosted stats.Master SealThis item is dropped upon this unit's defeat.
Stands on agate, the chapter's seize point.
ArchaneaGeneral7154.423.8118.820016.25.26Killer LanceThis weapon is forged and has boosted stats.
Will not move until a player unit is in range of at least one other mobile General or one of theDracoknights is attacked, at which point they begin moving unprovoked.
ArchaneaGeneral7154.423.8118.820016.25.26Silver LanceThis weapon is forged and has boosted stats.
Will not move until a player unit is in range of at least one other mobile General or one of theDracoknights is attacked, at which point they begin moving unprovoked.
ArchaneaGeneral7154.423.8118.820016.25.26Silver LanceThis weapon is forged and has boosted stats.Silver LanceThis item is dropped upon this unit's defeat.
Will not move until a player unit is in range of at least one other mobile General or one of theDracoknights is attacked, at which point they begin moving unprovoked.
ArchaneaGeneral7254.423.8118.820016.25.26Silver LanceThis weapon is forged and has boosted stats.Silver BowThis weapon is forged and has boosted stats.
Will not move until a player unit is in range of at least one other mobile General or one of theDracoknights is attacked, at which point they begin moving unprovoked.
ArchaneaGeneral7154.423.8118.820016.25.26RidersbaneThis weapon is forged and has boosted stats.
Will not move until a player unit is in range of at least one other mobile General or one of theDracoknights is attacked, at which point they begin moving unprovoked.
ArchaneaGeneral7154.423.8118.820016.25.26Silver LanceThis weapon is forged and has boosted stats.VulneraryThis item is dropped upon this unit's defeat.
Will not move until a player unit is in range of at least one other mobile General or one of theDracoknights is attacked, at which point they begin moving unprovoked.
ArchaneaBallistician18243.320.5017.715.4015.50--Hoistflamme
--
ArchaneaBishop5238.6116.215.216.204.8106Fortify
--
ArchaneaBishop5138.6116.215.216.204.8106FortifyRecoverThis item is dropped upon this unit's defeat.
Moves to heal units that can be reached with two turns of movement.
ArchaneaDracoknight9149.221120.823014.43.810Silver LanceThis weapon is forged and has boosted stats.
Does not move or initiate combat until any Dracoknight is attacked or the mobile Generals are provoked.
ArchaneaDracoknight9249.221120.823014.43.810Silver AxeThis weapon is forged and has boosted stats.
Does not move or initiate combat until any Dracoknight is attacked or the mobile Generals are provoked.
ArchaneaDracoknight9149.221120.823014.43.810HammerThis weapon is forged and has boosted stats.
Does not move or initiate combat until any Dracoknight is attacked or the mobile Generals are provoked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Coyote's MenPaladin7549.821.1120.822012.87.210Silver LanceThis weapon is forged and has boosted stats.
After thevillage is visited, ignores combat and moves to escape north.
Coyote's MenPaladin7349.821.1120.822012.87.210Silver SwordThis weapon is forged and has boosted stats.
After thevillage is visited, ignores combat and moves to escape north.
Coyote's MenHorseman7742.617.6120.82208.63.69Silver BowThis weapon is forged and has boosted stats.
After thevillage is visited, ignores combat and moves to escape north.
RuffianThief17135.618.2023.42606.807Silver SwordThis weapon is forged and has boosted stats.
Moves to raid thevillage, and ignores combat except to attack player units blocking the village; moves to attack units unprovoked once the village has been raided or visited.

AllforgedThis weapon is forged and has boosted stats. weapons have +20 hit; silver weapons andSpears have +4 might, while all other forged weapons have +8 might.

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Reinforcements

Mystery of the Emblem
  • Starting turn 1, continuing until 10 have appeared
  • After visiting the village
New Mystery of the Emblem
All reinforcements are halted upon the village being visited.

Strategy


This section has been marked as astub. Please help improve the page by adding information.


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

InNew Mystery of the Emblem, this chapter can be rather easily cleared in 1 turn if you've trained a few certain units:

If you want the Lifesphere from the village, you will require 4 Staff Users (3 whose Staff Rank is C or higher), a flying Unit that can easily defeat the boss (i.e. a trained Dracoknight Caeda with a forged Wing Spear and the Lightsphere) and Phina; Without the Lifesphere you will only need 1 Staff User whose Rank is C or higher.

Frost and Wendell (after the latter has reclassed into a Bishop) instantly have the ability to use Warp. For a third Warp User either a trained Marisha or Wrys are the prime candidates if you haven't beaten Hard Mode yet; if you did, you can reclass Etzel into a Bishop for a third Warp User.The Rescue User can be any Unit that can use staves.

  • [Lifesphere Only] Warp Marth to the village and visit it, then Rescue him and Dance for him with Phina (without the Dance he can't seize this turn).
  • Warp the trained Caeda next to the Boss (it needs to be a flying Unit because the only space that isn't occupied by an enemy can only be occupied by flying units) and attack with the Wing Spear; The amount of training she needs (obviously) varies depending on the difficulty. (Caeda will survive the battle with the boss without any HP or Defense increases except in Lunatic Mode)
    • Normal Mode: Dracoknight Caeda (with the Lightsphere) can kill the boss without any Strength increases or Wing Spear Forges. (She will deal a total of 36 damage in 2 hits).
    • Hard Mode: Caeda needs to have +3 Speed to double attack the boss [which she will most likely have thanks to her ludicrously high 95% Speed Growth] & will either require a +1 Might Wing Spear forge or +3 Strength to kill the boss (She will deal a total of 42 damage in 2 hits).
    • Maniac Mode: Caeda needs to have +7 Speed [2 of which gained from levels as a Dracoknight due to the speed cap of Pegasus Knights] to double attack the boss & a +2 Wing Spear Forge and +1 Strength to kill the boss (She will deal a total of 50 damage in 2 hits)
  • After killing the Boss, Warp Marth to the seize point and end the Chapter.
  • [Non-Lifesphere] Warp Caeda to the boss, kill him, dance for the Warp User with Phina, and then Warp Marth to seize.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English
(unofficial)

Battle of the Pass

Used in theMystery of the Emblem andNew Mystery of the Emblem fan translations.[which?]

Japanese

峠の戦い

Battle of the Mountain Pass. Officially romanized asThe Battle of the Pass inAPE'sMystery of the Emblem guide.

Gallery

References

← Gra's Sun Sets •Battle of the Pass• The Last Decisive Battle →
Fire Emblem: Mystery of the Emblem
Playable charactersBook 1AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable charactersBook 1Aurelis KingGotohMalledusNynaTalys King
Book 2Aurelis KingBoahGotohJagenLangLorenzMichalis
BossesBook 1CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2ArlenDallEibelFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background charactersAdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusMiloahNagaOrdwinOsmond
Legendary andpersonal weaponsAumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
ChaptersBook 11:Marth Embarks • 2:The Pirates of Galder • 3:A Brush in the Teeth • 4:Champions of Aurelis • 5:Fire Emblem • 6:Lefcandith Gauntlet • 7:Port Warren • 8:Princess Minerva • 9:Knorda Market • 10:The Ageless Palace • 11:Land of Sorrow • 12:An Oasis of Magic • 13:The Battle for Altea • 14:Star and Savior • 15:Manakete Princess • 16:Camus the Sable • 17:A Knight-Filled Sky • 18:Dark Pontifex • 19:The Dragonkin Realm • 20:Chosen by Fate
Book 21:The Grustian Expedition • 2:Rebellion at Macedon • 3:Abducted Princess • 4:Joy and Sorrow • 5:Liberation of Grust • 6:The Nest of Evil • 7:The Scarlet Sword • 8:Soulful Bridge • 9:Sanctuary of Sorcery • 10:Two Sorcerers • 11:Anri's Way • 12:Graveyard of Fire Dragons • 13:Frozen Land • 14:A Mystery Revealed • 15:Return of the Prince • 16:Regaining the Capital • 17:Gra's Sun Sets • 18:Battle of the Pass • 19:The Last Decisive Battle • 20:Dark Emperor • E1:The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
LocationsArchaneaAdriaAlteaAnri's Way (Thabes) •AurelisChiasmir (Fane of Raman) •DeilDolhr (Dragon Altar) •Empire of Archanea (KnordaPalaceWarren) •GalderGraGrustKhadeinLefcandithMacedonMenedyPyrathiSamsoothTalys
Groups, objects and conceptsArchanean LeagueArmies of ArchaneaBattle of the Guardian Deity NagaCoyote's MenDragons (Divine DragonsEarth DragonsFire DragonsIce DragonsMage DragonsManaketeWyverns) •DragoonsHereticsOrbRoyal knightsSable OrderSoothsiresWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
ListsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSupportsWeapons
Related topicsAnime adaptationMinor charactersName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) •Pre-release information (Unused content) •Sound MuseumTimeline
Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
Playable charactersAbelArlenArranAstramAthenaBantuBarstBeckBelfBordCaedaCaesarCainCastorCatriaCecilCordDarrosDiceDolphDraugEliceEstEtzelFreyFrostGordinHoraceJakeJeorgeJubeloJulianKatarinaKrisLenaLindeLukeMacellanMaliceMariaMarishaMarthMatthisMerricMichalisMidiaMinervaNagiNavarreNorneNynaOgmaPallaPhinaRaddReidenRickardRobertoRoderickRogerRosheaRyanSamsonSamuelSedgarSheenaSiriusTikiTomasVylandWarrenWendellWolfWrysXaneYmirYuliya
Non-playable charactersAurelis KingBoahCamusGotohJagenLangLorenz
BossesArlenAthenaCaedaCainClarisseDallDraugEibelEremiyaEstGailGharnefHardinIce DragonJagenJeorgeKatarinaLangLegionLorenzLumelLukeLykkeMedeusNehringOgmaRoderickSheenaTorusWillowWyvernYodel
Background charactersAdrahAnriArtemisCaldasIoteLudwikMacLearMarlonMarcelusMiloahNagaOrdwinOsmondTalys King
Legendary andpersonal weaponsAumFalchionGradivusHauteclereImhulluMercuriusParthiaRapierStarlightWing Spear
ChaptersMain storyP1:MeetingP2:Young SquiresP3:Training BeginsP4: New Companions (Jeorge,Athena) •P5:March DutyP6: Bonds (Ogma,Draug) •P7: The Final Test (Est,Cain) •P8:Assassination of the Hero-King • 1:The Grustian Expedition • 2:Rebellion at Macedon • 3:Abducted Princess • 3x:Shadows Behind the Scenes • 4:Joy and Sorrow • 5:Liberation of Grust • 6:The Nest of Evil • 6x:Mercenary Squad • 7:The Scarlet Sword • 8:Soulful Bridge • 9:Sanctuary of Sorcery • 10:Two Sorcerers • 10x:The Mask Laughs • 11:Anri's Way • 12:Graveyard of Fire Dragons • 13:Frozen Land • 13x:Within the White Darkness • 14:A Mystery Revealed • 15:Return of the Prince • 16:Regaining the Capital • 16x:Reunion • 17:Gra's Sun Sets • 18:Battle of the Pass • 19:The Last Decisive Battle • 20:Dark Emperor • 20x:Bottom of the Deep Abyss • 21:The Wyvern's Dale • 22:The Dragon Altar • 23:The Dark Pontifex LivesE:Light and Shadow
New Archanea Saga1:The Capital Falls • 2:Red Dragoon • 3:Righteous Thieves • 4:The Beginning
DLC bonus chapters1:Wind and Thunder • 2:Three Assassins • 3:That Which Was Done by the Sword Shall Be Undone by the Sword
LocationsArchaneaAdriaAlteaAnri's Way (Thabes) •AurelisChiasmir (Fane of Raman) •DeilDolhr (Dragon Altar) •Empire of Archanea (KnordaPalaceWarren) •GraGrustKhadeinMacedonSamsoothTalys
Groups, objects and conceptsArchanean LeagueArmies of ArchaneaBattle of the Guardian Deity NagaCoyote's MenDragons (Divine DragonsEarth DragonsFire DragonsIce DragonsMage DragonsManaketeWyverns) •DragoonsHereticsOrbRoyal knightsSable OrderSoothsiresWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
ListsBase conversationsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSupportsWeapons
Related topicsMinor charactersName chart • Other games (Shadow Dragon & the Blade of LightGaidenMystery of the EmblemArchanea SagaShadow DragonAwakening) •Pre-release information (Unused content) •Sound RoomTimeline