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Base Camp
- Not to be confused with theBase, a similar mechanic inFire Emblem: Path of Radiance andRadiant Dawn.
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TheBase Camp is a location and game mechanic inFire Emblem Warriors: Three Hopes. Similar toGarreg Mach Monastery fromFire Emblem: Three Houses, it acts as a hub world throughout the story, and houses various facilities that can be used to make playable characters stronger. It also allows players to interact with the various units, and allows them to find documents that expand upon certain plot elements of the game.
Gameplay
The Base Camp can be navigated freely. Gameplay in the base camp mostly consists of visiting characters and specific spots to complete various tasks or to trigger a conversation or minigame. Pressing the B button toggles a running state, increasing Shez's movement speed. Additionally, by pressing the R button, the player can choose to fast travel to any facility, unit, or location in the camp. UnlikeGarreg Mach Monastery, visiting the Base Camp does not consume any resources. Instead, the base camp can be visited between battles as much as the player wants, with resources such as Activity Points and Training Points carrying over between exploration sessions during the same chapter.
For using the camp's facilities, there are two different resources: Activity Points, which are used forExpeditions, Cooking, and Volunteering, and Training Points, which are exclusively used at the Training Grounds. Both resources are completely independent from each other, and can only be refilled at specific survey spots on the world map or by starting a new chapter. If activity or training points run out, the associated activities become unavailable.
Occasionally, the player is also tasked to visit certain facilities before proceeding in the story. If this is the case, the task is displayed on the left side of the screen, and the relevant areas are marked on the map. If the player has any remaining tasks in the base camp, the War Map – and therefore progressing in the story – temporarily become unavailable.
In Part II, the player is additionally asked to pick one of three different battle suggestions that temporarily enhance their army's performance in different ways.
Availability
The Base Camp is unavailable during the following chapters:
- Chapter 0
- Chapter 1
- Chapter 2Replaced by a temporary Base Camp
- Scarlet Blaze Chapter 3Replaced by a temporary Base Camp
- Azure Gleam Chapter 3Replaced by a temporary Base Camp
- Golden Wildfire Chapter 3Replaced by a temporary Base Camp
- Chapter 15
- Chapter 16Replaced by Zahras
Temporary Base Camp

In the prologue, the main base camp area is not visited. Instead, in some chapters, it is replaced by a different, smaller area where the player can interact with their units and certain NPCs, but no facilities or other activities are available.
In Chapter 1, the camp houses all students from the three main houses except forBernadetta, along withAlois,Hanneman, andManuela. The player is first tasked to talk to the three house leaders who give them information on the various units from their respective house, including both character and gameplay information. Then, the player may choose to talk to Alois again, ending the exploration session and proceeding the story.
In Chapter 3, the base camp only houses some of the respective house's students alongside certain relevant characters (such asJeritza for theBlack Eagles). The player is tasked by their house leader to talk to the other students, and then return to the house leader. Like in the previous chapter, returning to the house leader ends the exploration session and proceeds the story.
Zahras

InChapter 16, the Base Camp is replaced by a much smaller area that is part ofZahras. In this chapter, the player is initially tasked to talk to each of the house leaders. Talking to the house leaders not associated with the current route triggers a conversation between the house leaders the player has not talked to (e.g. if the player is playing the Azure Gleam route and is talking toEdelgard, a conversation betweenDimitri andClaude is triggered). These conversations are consideredsupport conversations in the support gallery, but do not actually increase the house leaders' support level with each other.
Additionally, the player can interact with the orb in the center of the area. There, they can access all facilities available to them in the regular base camp through a menu. If they have talked to the house leaders, they are also given the option to proceed the story at the same orb.
Layout
The base camp is laid out around theCommand Center, a castle-like structure in the middle of the camp that houses the Strategist, the Record Keeper, and the Facilities Master along with the Rewards Master. Around the command center, there are multiple buildings and areas that house the different facilities in the base camp. Shez's personal quarters are in the north west of the camp. At the beginning of each chapter, this is where the player starts out. The kitchen and the Chore Master can be found to its south. Further to the south, in the south west of the base camp, the training grounds can be found. To the east of the command center, the Marketplace and the battalion guild can be found, and the Blacksmith, Armory, and Tactics Instructor are located in the south east of the camp. The other areas of the Base camp mainly serve an aesthetic purpose, though in some chapters, characters can be found there. Each character's location changes depending on the chapter and route.
The layout of the camp itself does not change depending on the route, though certain buildings and objects have different colors depending on the chosen route, and the respective nation's coat of arms is displayed on certain banners.
Facilities
To use facilities, the player needs to talk to a generic NPC unit that is assigned the corresponding facility. Not all facilities are unlocked immediately. Instead, some facilities need to be unlocked by progressing in the story. Unlocked facilities do not carry over throughNew Game +.
Personal Quarters

Shez's personal quarters is where the player initially starts each chapter. Players may interact with Shez's Journal, allowing them to access the following three options:
Appearance
Theappearance submenu allows the player to customise the appearance of each of their units indivdually. The player can change how their units appear both in the base camp and in battle. However, enemy units are not affected by the Appearance menu, even if that unit's appearance was changed as a playable character. Additionally, the appearance ofRhea,Sothis, andArval cannot be changed.
For the camp section, all student characters can be switched to their Academy designs. This also applies to theAshen Wolves, whose academy designs are otherwise unseen inWarriors: Three Hopes. Additionally,Dorothea's academy design can be set to not include her hat, andJeritza can be set to wear his mask. All other units do not have alternate appearances available for the Base Camp.
For the battle section, the player can choose between three options:
- Standard: Units use their class's outfits, but may use custom outfits in specific classes. Used by default.
- Unique: Units use their base camp designs in battle. Unavailable for some units in some classes (such as characters wearing skirts in classes where players may otherwise look beneath their skirts). Unavailable for all mounted classes.
- Base on class: Units always use their class's outfits, even if a unique outfit would be available.
Documents
- Main article:
Documents inFire Emblem Warriors: Three Hopes
As the player explores the base camp, they can find special documents. Some of the documents were ported over fromThree Houses, while other ones were created specifically forWarriors: Three Hopes.
| Document locations in the Base Camp | |||
|---|---|---|---|
| Document | Chapter | Route | Location |
| Imperial Territories of Adrestia: Book One | Chapter 4 | Found on the altar in the church. | |
| Report on Abyss | Chapter 4 | Found at the marketplace. | |
| Empire Nobles I | Chapter 4 | Found in the Command Center. | |
| Empire Nobles II | Chapter 5 | Found in the medical tent. | |
| Traveler's Journal I | Chapter 5 | Found outside of the building next toShez's personal quarters. | |
| Traveler's Journal II | Chapter 6 | Found outside of the building next to Shez's personal quarters. | |
| History of Fódlan I | Chapter 6 | Found on a desk near the Tactics Instructor. | |
| History of Fódlan II | Chapter 7 | Found in the back of the Tactics Instructor's building. | |
| Imperial Territories of Adrestia: Book Two | Chapter 8 | Found in the kitchen. | |
| Dagdar War Journal Excerpt | Chapter 10 | Found outside of the kitchen. | |
| Bundle of Illustrations | Chapter 11 | Found in the medical tent. | |
| Book of Seiros I | Chapter 13 | Found in the medical tent. | |
| Piece of an Old Note | Chapter 14 | Found in the Command Center. | |
| Exquisite Old Letter | Chapter 3 | Found towards the south of the area, behindDedue. | |
| Kingdom Nobles | Chapter 4 | Found in the Command Center. | |
| Royal Territories of Faerghus: Book One | Chapter 4 | Found in church building. | |
| Letter from an Abyss Resident | Chapter 4 | Found at the marketplace. | |
| Traveler's Journal I | Chapter 6 | Found in front of the building next to Shez's personal quarters. | |
| Royal Territories of Faerghus: Book Two | Chapter 8 | Found in the kitchen. | |
| Military History of Partholon | Chapter 10 | Found in front of the kitchen. | |
| The Death of King Klaus | Chapter 11 | Found in the medical tent. | |
| Old Letter | Chapter 13 | Found in the Command Center. | |
| Book of Seiros II | Chapter 14 | Found in the medical tent. | |
| Allied Territories of Leicester: Book One | Chapter 4 | Found in the church building. | |
| Letter from the Abysskeeper | Chapter 4 | Found on the marketplace. | |
| Alliance Nobles | Chapter 4 | Found in the Command Center. | |
| Allied Territories of Leicester: Book Two | Chapter 8 | Found in the kitchen. | |
| Commander's Journal | Chapter 9 | Found in front of the kitchen. | |
| Torn Pages of a Story | Chapter 11 | Found in the medical tent. | |
| Book of Seiros V | Chapter 13 | Found in the medical tent. | |
| Old Letter Addressed to the Bishop | Chapter 14 | Found in the Command Center. | |
Spend Renown
In thespend renown section, the player can use theirrenown points to purchase items. This section is only partially available withoutNew Game +, as only theItems section is available. On New Game +, theCharacters andEquipment sections become available, and an extra item is added to theItems section.
Characters
The following units can be purchased upon completion of at least one route:
| Purchasable units | ||||
|---|---|---|---|---|
| Portrait | Unit | Class | Equipment | Renown cost |
| Rhea | Saint | 60 | ||
| Sothis | Gremory | 60 | ||
The following unit can only be purchased upon completion of at least one route withByleth recruited:
| Purchasable units | ||||
|---|---|---|---|---|
| Portrait | Unit | Class | Equipment | Renown cost |
| Arval | Dark Bishop(if Shez is male) orGremory(if Shez is female) | 60 | ||
Equipment
The following equipment becomes available after finishing at least one route:
| Purchasable equipment | ||||
|---|---|---|---|---|
| Icon | Item | Type | Stock | Renown cost |
| Sublime Creator Sword | Sword | 1 | 15 | |
| Dark Creator Sword | Sword | 1 | 15 | |
| Athame | Sword | 1 | 15 | |
| Ridill | Sword | 1 | 15 | |
| Asclepius | Staff | 1 | 15 | |
| Experience Gem | Gem | 1 | 15 | |
| Knowledge Gem | Gem | 1 | 15 | |
Additionally, the following items become available depending on the route(s) that have been finished on the same save file:
| Crest items | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Item | Crest | Stock | Renown cost | Route(s) | ||
| Thorn Dragon Sign | Ernest | 1 | 6 | ||||
| Wind Dragon Sign | Macuil | 1 | 6 | ||||
| Sky Dragon Sign | Seiros | 1 | 6 | ||||
| Crusher Dragon Sign | Dominic | 1 | 6 | ||||
| Shield Dragon Sign | Fraldarius | 1 | 6 | ||||
| Bloom Dragon Sign | Noa | 1 | 6 | ||||
| Light Dragon Sign | Cethleann | 1 | 6 | ||||
| Flame Dragon Sign | Daphnel | 1 | 6 | ||||
| Grim Dragon Sign | Blaiddyd | 1 | 6 | ||||
| Craft Dragon Sign | Gloucester | 1 | 6 | ||||
| Kalpa Dragon Sign | Goneril | 1 | 6 | ||||
| Earth Dragon Sign | Cichol | 1 | 6 | ||||
| Ice Dragon Sign | Aubin | 1 | 6 | ||||
| Fissure Dragon Sign | Gautier | 1 | 6 | ||||
| Water Dragon Sign | Indech | 1 | 6 | ||||
| Storm Dragon Sign | The Beast | 1 | 6 | ||||
| Lightning Dragon Sign | Charon | 1 | 6 | ||||
| Dark Dragon Sign | Timotheos | 1 | 6 | ||||
| Star Dragon Sign | Riegan | 1 | 6 | ||||
| Snow Dragon Sign | Chevalier | 1 | 6 | ||||
| Aegis Dragon Sign | Lamine | 1 | 6 | ||||
Items
The following items can be purchased at any time:
| Purchasable items | |||
|---|---|---|---|
| Icon | Item | Stock | Renown cost |
| Fruit of Life | 1 | 3 | |
| Rocky Burdock | 1 | 3 | |
| Premium Magic Herbs | 1 | 3 | |
| Ailell Pomegranate | 1 | 3 | |
| Speed Carrot | 1 | 3 | |
| Miracle Bean | 1 | 3 | |
| Ambrosia | 1 | 3 | |
| White Verona | 1 | 3 | |
| Golden Apple | 1 | 3 | |
| Seraph Robe | 1 | 6 | |
| Energy Drop | 1 | 6 | |
| Spirit Dust | 1 | 6 | |
| Secret Book | 1 | 6 | |
| Speedwing | 1 | 6 | |
| Goddess Icon | 1 | 6 | |
| Giant Shell | 1 | 6 | |
| Talisman | 1 | 6 | |
| Black Pearl | 1 | 6 | |
Additionally, the following item is only available on a New Game + playthrough:
| Purchasable items | |||
|---|---|---|---|
| Icon | Item | Stock | Renown cost |
| Vanguard Whistle | ∞ | 3 | |
Owl

If the player has purchased the game digitally, they are occasionally visited by an owl that grants themOwl Feathers if the player interacts with it. There is no similar bonus for physical versions of the game.
Strategist
The strategist is a malePaladin located in the command center. He is available during all chapters where the base camp is visited. Talking to the strategist opens up the chapter's war map and therefore allows them to start battles. The strategist becomes temporarily unavailable if there are any unfinished tasks left in the base camp.
War Map

.The War Map allows players to select the next battle they want to participate in and can be accessed either by talking to the Strategist or by pressing the ZR button while exploring the base camp. At the start of each chapter, only certain areas adjacent to the base camp on the map are available to them. Each completed battle "conquers" the respective area, and unlock one or more new battles. The goal on the War Map is to reach the big area marker that marks the chapter's main mission. Smaller battles grant 10Strategy Resources when they are completed, and usually also unlock survey spots.
Survey Spots are represented by smaller icons on the war map, such as a mountain or a village. They can only be interacted with if the area they are in has been conquered by copmpleting the respective battle. Visiting survey spots grants the player benefits depending on the survey spot, such as:
- Weapons andaccessories
- Battalions
- Permanent stat increases
- A boost of morale
- Support points
- Items
- Strategies
Additionally, some survey spots can trigger additional battles. These battles are not listed at the Records Keeper, and are considered extra quests for the sake of the respective achievements.
Certain survey spots may also have specific requirements such as a certain amount of enemies the player has to defeat within the respective chapter or a side mission that has to be completed in the associated battle. If the requirements have not been met, the player cannot obtain the rewards from the survey spot.
Extra quests may also randomly appear on the war map. If they appear, they can only be accessed if the area they appeared in has already been conquered by completing the associated battle. Additionally, they are only available for a certain amount of time. This is indicated by a number appearing next to the quest marker that goes down by 1 whenever a battle or extra quest is completed. If this number reaches 0, the extra quest becomes unavailable. Extra quests usually consist of short battles, but they often contain rare monsters that drop rare weapons.
Some chapters only consist of the main mission, with no additional battles or survey spots being available.
If the base camp is selected on the map, the player returns to the base camp. If anyparalogues are available, they can also be accessed from the base camp on the war map.
After the main mission is completed, the player advances in the story and previous chapters' war maps along with all survey spots become unavailable. Because of this, the game displays a warning message if the player selects the chapter's main mission and any available survey spots have not been visited yet.
Record Keeper
The record keeper is a femaleBishop located in the command center, to the left of the strategist. She is available from Chapter 5 onward, and allows the player to replay missions from past chapters. All missions from a specific chapter become available once that particular chapter has been cleared, even if the specific mission has not yet been cleared. The route split inScarlet Blaze Chapter 14 is an exception to this, as although both possible main missions are listed as part of the same chapter, each variation is only unlocked once it has been cleared at least once in the regular story, though it is possible to achieve a complete list throughNew Game +.Paralogues are added to the Record Keeper upon completion.The prologue andChapter 1 are unavailable through the record keeper.
On aNew Game + playthrough, the player additionally has access to chapters and paralogues from all routes they have completed on that same New Game + file.
Battles at the record keeper follow different rules compared to regular battles:
- All experience, class or combat art masteries, gold, items, etc. carry over to the main file.
- The player does not receive any clear rewards through the record keeper, though S rank rewards can be obtained.
- The player may use any unit that was ever available to them during their playthrough, even if that unit has died or otherwise become unavailable. The other house leaders' brief playable appearance inChapter 1 andChapter 16 is an exception to this rule.
- Using New Game +, the player can use this to use any unit in any chapter at the record keeper.
- Certain chapters and paralogues have deployment restrictions:
- For all paralogues, onlyShez can be swapped with another unit. Any other unit that is usually force deployed in the same paralogue stays force deployed.
- InChapter 16, the player's army is aided by the other two house leaders. However, the levels, inventories, and classes of the house leaders aside from the house leader for the chosen route cannot be customised, and are not be replaced by customisable versions of the same character through New Game +, even if the corresponding character is available to the player. The customisable versions of the other house leaders cannot be deployed for this chapter.
- Edelgard,Dimitri, andClaude are force deployed inChapter 16.
- Shez is not force deployed in any mission, even if they were force deployed in the same chapter in the main story.
- No new characters can be recruited through the record keeper, even if they were persuaded through the corresponding strategies during the battle. Conversely, if a character dies as an enemy or NPC unit, they do not become unavailable to the player.
- ForScarlet Blaze Chapter 10,Azure Gleam Chapter 12, orGolden Wildfire Chapter 10, whether the conditions for the alternative path have been met on replays through the record keeper does not impact the story or future recruitments.
- If playing in Classic mode, player units who fall in battle are permanently lost, even at the record keeper. Although the prologue chapters are exempt from this in the main story, permanent death applies to these battles at the record keeper.
Facilities Master
The facilities master is a maleCommoner who is located at the command center, to the right of the Strategist. At the tactics instructor, the player can spendgold and resources to upgrade one of the camp's facilities. When upgraded, the facilities both change visually and grant the player access to more features.
If an upgrade is available, a notification shows up in the top left corner of the screen. This notification is only visible in the base camp itself as well as on the war map, but it does not disappear until the player either upgrades that facility or runs out of the necessarygold or materials.
List of facility upgrades
For a list of facility upgrades, click below:
Camp Level
Additionally, by upgrading enough facilities, the base camp'sCamp Level increases. A higher camp level grants the player more training and activity points. If the camp level is increased, the additional training and activity points are treated as though they have already been spent for the current chapter, but are useable from the next chapter onward.
| Camp Level | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Rank | Number of upgrades | Activity/Training Points | |||||||
| E | 0–9 | 3 | |||||||
| D | 10–29 | 4 | |||||||
| C | 30–49 | 5 | |||||||
| B | 50–69 | 6 | |||||||
| A | 70–89 | 7 | |||||||
| S | 90–95 | 8 | |||||||
Reward Master
The reward master is aPegasus Knight to the right of the Records Keeper, Strategist, and Facilities Master. When talking to her, the player can view the list of in-game achievements or obtain rewards if they have completed enough achievements.
List of Achievements
Battle PrepEquipmentWar MapStoryGrowthCombat
| Achievement | Criteria |
|---|---|
| Training Grounds Developer 1 | Expand the development of the Training Grounds to 25% completion. |
| Training Grounds Developer 2 | Expand the development of the Training Grounds to 50% completion. |
| Training Grounds Developer 3 | Expand the development of the Training Grounds to 75% completion. |
| Training Grounds Developer 4 | Expand the development of the Training Grounds to 100% completion. |
| Blacksmith Developer 1 | Expand the development of the Blacksmith to 25% completion. |
| Blacksmith Developer 2 | Expand the development of the Blacksmith to 50% completion. |
| Blacksmith Developer 3 | Expand the development of the Blacksmith to 75% completion. |
| Blacksmith Developer 4 | Expand the development of the Blacksmith to 100% completion. |
| Recreation Quarter Developer 1 | Expand the development of the Recreation Quarter to 25% completion. |
| Recreation Quarter Developer 2 | Expand the development of the Recreation Quarter to 50% completion. |
| Recreation Quarter Developer 3 | Expand the development of the Recreation Quarter to 75% completion. |
| Recreation Quarter Developer 4 | Expand the development of the Recreation Quarter to 100% completion. |
| Marketplace Developer 1 | Expand the development of the Marketplace to 25% completion. |
| Marketplace Developer 2 | Expand the development of the Marketplace to 50% completion. |
| Marketplace Developer 3 | Expand the development of the Marketplace to 75% completion. |
| Marketplace Developer 4 | Expand the development of the Marketplace to 100% completion. |
| Tactics Academy Developer 1 | Expand the development of the Tactics Academy to 25% completion. |
| Tactics Academy Developer 2 | Expand the development of the Tactics Academy to 50% completion. |
| Tactics Academy Developer 3 | Expand the development of the Tactics Academy to 75% completion. |
| Tactics Academy Developer 4 | Expand the development of the Tactics Academy to 100% completion. |
| Supply Depot Developer 1 | Expand the development of the Supply Depot to 25% completion. |
| Supply Depot Developer 2 | Expand the development of the Supply Depot to 50% completion. |
| Supply Depot Developer 3 | Expand the development of the Supply Depot to 75% completion. |
| Supply Depot Developer 4 | Expand the development of the Supply Depot to 100% completion. |
| Battalion Guild Developer 1 | Expand the development of the Battalion Guild to 25% completion. |
| Battalion Guild Developer 2 | Expand the development of the Battalion Guild to 50% completion. |
| Battalion Guild Developer 3 | Expand the development of the Battalion Guild to 75% completion. |
| Battalion Guild Developer 4 | Expand the development of the Battalion Guild to 100% completion. |
| Facility Champion | Expand the development of all facilities to 100% completion. |
| Shopaholic 1 | Spend a total of 1,000Gold. |
| Shopaholic 2 | Spend a total of 5,000 Gold. |
| Shopaholic 3 | Spend a total of 10,000 Gold. |
| Shopaholic 4 | Spend a total of 100,000 Gold. |
| Shopaholic 5 | Spend a total of 300,000 Gold. |
| Shopaholic 6 | Spend a total of 500,000 Gold. |
| Tactics Academy Patron 1 | Purchase upgrades from the Tactics Academy once. |
| Tactics Academy Patron 2 | Purchase upgrades from the Tactics Academy 50 times. |
| Tactics Academy Patron 3 | Purchase upgrades from the Tactics Academy 100 times. |
| Tactics Academy Patron 4 | Purchase upgrades from the Tactics Academy 250 times. |
| Tactics Academy Patron 5 | Purchase upgrades from the Tactics Academy 500 times. |
| Culinary Commander 1 | Cook once at the Kitchen Master. |
| Culinary Commander 2 | Cook 10 times at the Kitchen Master. |
| Culinary Commander 3 | Cook 25 times at the Kitchen Master. |
| Culinary Commander 4 | Cook 50 times at the Kitchen Master. |
| Culinary Commander 5 | Cook 75 times at the Kitchen Master. |
| Culinary Commander 6 | Cook 100 times at the Kitchen Master. |
| Culinary Dabbler 1 | Learn 10 different recipes. |
| Culinary Dabbler 2 | Learn 15 different recipes. |
| Culinary Dabbler 3 | Learn 20 different recipes. |
| Culinary Dabbler 4 | Learn 30 different recipes. |
| Culinary Dabbler 5 | Learn all 32 recipes. |
| Diligent Trainee 1 | Spend Training Points at the training grounds once. |
| Diligent Trainee 2 | Spend Training Points at the training grounds 10 times. |
| Diligent Trainee 3 | Spend Training Points at the training grounds 25 times. |
| Diligent Trainee 4 | Spend Training Points at the training grounds 50 times. |
| Diligent Trainee 5 | Spend Training Points at the training grounds 75 times. |
| Diligent Trainee 6 | Spend Training Points at the training grounds 100 times. |
| Sightseer 1 | Spend Activity Points on Expeditions once. |
| Sightseer 2 | Spend Activity Points on Expeditions 10 times. |
| Sightseer 3 | Spend Activity Points on Expeditions 25 times. |
| Sightseer 4 | Spend Activity Points on Expeditions 50 times. |
| Sightseer 5 | Spend Activity Points on Expeditions 75 times. |
| Sightseer 6 | Spend Activity Points on Expeditions 100 times. |
| Smooth Talker 1 | Get a perfect score on an Expedition once. |
| Smooth Talker 2 | Get a perfect score on an Expedition 10 times. |
| Smooth Talker 3 | Get a perfect score on an Expedition 25 times. |
| Smooth Talker 4 | Get a perfect score on an Expedition 50 times. |
| Smooth Talker 5 | Get a perfect score on an Expedition 75 times. |
| Smooth Talker 6 | Get a perfect score on an Expedition 100 times. |
| Unselfish Volunteer 1 | Volunteer Activity Points away to the Chore Master once. |
| Unselfish Volunteer 2 | Volunteer Activity Points away to the Chore Master 10 times. |
| Unselfish Volunteer 3 | Volunteer Activity Points away to the Chore Master 25 times. |
| Unselfish Volunteer 4 | Volunteer Activity Points away to the Chore Master 50 times. |
| Unselfish Volunteer 5 | Volunteer Activity Points away to the Chore Master 75 times. |
| Unselfish Volunteer 6 | Volunteer Activity Points away to the Chore Master 100 times. |
| Battalion Boss 1 | Hire a Battalion. |
| Battalion Boss 2 | Hire 10 different Battalions. |
| Battalion Boss 3 | Hire 25 different Battalions. |
| Battalion Boss 4 | Hire 50 different Battalions. |
| Battalion Boss 5 | Hire 80 different Battalions. |
| Battalion Boss 6 | Hire 120 different Battalions. |
| Moodmaker 1 | Achieve morale level 1 for the first time. |
| Moodmaker 2 | Achieve morale level 2 for the first time. |
| Expert Moodmaker 1 | Reach max moral with a unit once. |
| Expert Moodmaker 2 | Reach max moral with a unit 5 times. |
| Expert Moodmaker 3 | Reach max moral with a unit 10 times. |
| Expert Moodmaker 4 | Reach max moral with a unit 30 times. |
| Expert Moodmaker 5 | Reach max moral with a unit 50 times. |
| Expert Moodmaker 6 | Reach max moral with a unit 100 times. |
| Generous Soul 1 | Gave a gift to a unit once. |
| Generous Soul 2 | Gave a gift to a unit 10 times. |
| Generous Soul 3 | Gave a gift to a unit 50 times. |
| Generous Soul 4 | Gave a gift to a unit 150 times. |
| Generous Soul 5 | Gave a gift to a unit 300 times. |
| C-Rank Friend 1 | Reachsupport level C 5 times with different unit pairs. |
| C-Rank Friend 2 | Reach support level C 10 times with different unit pairs. |
| C-Rank Friend 3 | Reach support level C 20 times with different unit pairs. |
| B-Rank Friend 1 | Reach support level B 5 times with different unit pairs. |
| B-Rank Friend 2 | Reach support level B 10 times with different unit pairs. |
| B-Rank Friend 3 | Reach support level B 20 times with different unit pairs. |
| A-Rank Friend 1 | Reach support level A once with any unit pair. |
| A-Rank Friend 2 | Reach support level A 3 times with different unit pairs. |
| A-Rank Friend 3 | Reach support level A 5 times with different unit pairs. |
| A Very Special Friend | Receive a special gift from any ally unit after giving away theMerc Whistle for the first time. |
| Achievement | Criteria |
|---|---|
| Weapon Repairer 1 | Repair Rusted Weapons and Tattered Tomes once. |
| Weapon Repairer 2 | Repair Rusted Weapons and Tattered Tomes 10 times. |
| Weapon Repairer 3 | Repair Rusted Weapons and Tattered Tomes 25 times. |
| Weapon Repairer 4 | Repair Rusted Weapons and Tattered Tomes 50 times. |
| Weapon Repairer 5 | Repair Rusted Weapons and Tattered Tomes 75 times. |
| Weapon Repairer 6 | Repair Rusted Weapons and Tattered Tomes 100 times. |
| Mercurius Artisan | Repair aMercurius at the blacksmith. |
| Gradivus Artisan | Repair aGradivus at the blacksmith. |
| Hauteclere Artisan | Repair aHauteclere at the blacksmith. |
| Parthia Artisan | Repair aParthia at the blacksmith. |
| Dragon Claws Artisan | Repair a pair ofDragon Claws at the blacksmith. |
| Scholar's Tome Artisan | Repair aScholar's Tome at the blacksmith. |
| Weapon Forger 1 | Repair a weapon at the blacksmith once. |
| Weapon Forger 2 | Repair a weapon at the blacksmith 10 times. |
| Weapon Forger 3 | Repair a weapon at the blacksmith 25 times. |
| Weapon Forger 4 | Repair a weapon at the blacksmith 50 times. |
| Weapon Forger 5 | Repair a weapon at the blacksmith 75 times. |
| Weapon Forger 6 | Repair a weapon at the blacksmith 100 times. |
| Sword Collector 1 | Collect 5 different variants ofSwords. |
| Sword Collector 2 | Collect 10 different variants of Swords. |
| Sword Collector 3 | Collect 15 different variants of Swords. |
| Sword Collector 4 | Collect all 20 different variants of Swords. |
| Lance Collector 1 | Collect 5 different variants ofLances. |
| Lance Collector 2 | Collect 10 different variants of Lances. |
| Lance Collector 3 | Collect 15 different variants of Lances. |
| Lance Collector 4 | Collect all 21 different variants of Lances. |
| Axe Collector 1 | Collect 5 different variants ofAxes. |
| Axe Collector 2 | Collect 10 different variants of Axes. |
| Axe Collector 3 | Collect 15 different variants of Axes. |
| Axe Collector 4 | Collect all 20 different variants of Axes. |
| Bow Collector 1 | Collect 5 different variants ofBows. |
| Bow Collector 2 | Collect 10 different variants of Bows. |
| Bow Collector 3 | Collect all 14 different variants of Bows. |
| Gauntlet Collector 1 | Collect 3 different variants ofGauntlets. |
| Gauntlet Collector 2 | Collect 5 different variants of Gauntlets. |
| Gauntlet Collector 3 | Collect all 9 different variants of Gauntlets. |
| Tome Collector 1 | Collect 5 different variants ofTomes. |
| Tome Collector 2 | Collect 10 different variants of Tomes. |
| Tome Collector 3 | Collect 15 different variants of Tomes. |
| Tome Collector 4 | Collect all 19 different variants of Tomes. |
| Accessory Hobbyist 1 | Collect anaccessory. |
| Accessory Hobbyist 2 | Collect 10 different kinds of Accessories. |
| Accessory Hobbyist 3 | Collect 20 different kinds of Accessories. |
| Accessory Hobbyist 4 | Collect 40 different kinds of Accessories. |
| Accessory Hobbyist 5 | Collect 50 different kinds of Accessories. |
| Thunderbrand Owner | ObtainThunderbrand. |
| Lance of Ruin Owner | Obtain theLance of Ruin. |
| Sublime Creator Sword Owner | Obtain theSublime Creator Sword. |
| Lúin Owner | ObtainLúin. |
| Freikugel Owner | ObtainFreikugel. |
| Thyrsus Owner | ObtainThyrsus. |
| Aegis Shield Owner | ObtainAegis Shield. |
| Areadbhar Owner | ObtainAreadbhar. |
| Failnaught Owner | ObtainFailnaught. |
| Crusher Owner | ObtainCrusher. |
| Rafail Gem Owner | Obtain theRafail Gem. |
| Blutgang Owner | ObtainBlutgang. |
| Fetters of Dromi Owner | ObtainFetters of Dromi. |
| Hrotti Owner | ObtainHrotti. |
| Ichor Scroll Owner | ObtainIchor Scroll. |
| Suttungr's Mystery Owner | ObtainSuttungr's Mystery. |
| Guardian of the Heroes' Relics | Obtain everyHeroes' Relic*. |
| Achievement | Criteria |
|---|---|
| Topographer 1 | Search Survey Spots on the War Map 10 times. |
| Topographer 2 | Search Survey Spots on the War Map 50 times. |
| Topographer 3 | Search Survey Spots on the War Map 100 times. |
| Topographer 4 | Search Survey Spots on the War Map 200 times. |
| Topographer 5 | Search Survey Spots on the War Map 300 times. |
| Topographer 6 | Search Survey Spots on the War Map 400 times. |
| Genius Topographer 1 | Search a locked Survey Spots on the War Map after satisfying their conditions. |
| Genius Topographer 2 | Search 10 locked Survey Spots on the War Map after satisfying their conditions. |
| Genius Topographer 3 | Search 20 locked Survey Spots on the War Map after satisfying their conditions. |
| Genius Topographer 4 | Search 40 locked Survey Spots on the War Map after satisfying their conditions. |
| Genius Topographer 5 | Search 60 locked Survey Spots on the War Map after satisfying their conditions. |
| Quest Taker 1 | Complete an Extra Quest. |
| Quest Taker 2 | Complete 10 Extra Quests. |
| Quest Taker 3 | Complete 20 Extra Quests. |
| Quest Taker 4 | Complete 50 Extra Quests. |
| Quest Taker 5 | Complete 100 Extra Quests. |
| Anna's Loyal Customer 1 | VisitAnna on the War Map. |
| Anna's Loyal Customer 2 | Visit Anna on the War Map 10 times. |
| Anna's Loyal Customer 3 | Visit Anna on the War Map 20 times. |
| Anna's Loyal Customer 4 | Visit Anna on the War Map 30 times. |
| Victorious Warrior 1 | Win 10 battles. |
| Victorious Warrior 2 | Win 50 battles. |
| Victorious Warrior 3 | Win 100 battles. |
| Victorious Warrior 4 | Win 150 battles. |
| Victorious Warrior 5 | Win 200 battles. |
| S Rank Battler 1 | Get an S Rank in 10 different quests. |
| S Rank Battler 2 | Get an S Rank in 25 different quests. |
| S Rank Battler 3 | Get an S Rank in 50 different quests. |
| S Rank Battler 4 | Get an S Rank in 100 different quests. |
| S Rank Battler 5 | Get an S Rank in 150 different quests. |
| S Rank Battler 6 | Get an S Rank in 200 different quests. |
| Moneybags 1 | Earn a total of 100,000Gold. |
| Moneybags 2 | Earn a total of 250,000 Gold. |
| Moneybags 3 | Earn a total of 500,000 Gold. |
| Moneybags 4 | Earn a total of 750,000 Gold. |
| Moneybags 5 | Earn a total of 1,000,000 Gold. |
| Side Quest Savant 1 | Complete 10% of all side quests. |
| Side Quest Savant 2 | Complete 25% of all side quests. |
| Side Quest Savant 3 | Complete 50% of all side quests. |
| Side Quest Savant 4 | Complete 75% of all side quests. |
| Side Quest Savant 5 | Complete all side quests. |
| Renowned Mercenary 1 | Earn a total of 10Renown. |
| Renowned Mercenary 2 | Earn a total of 50 Renown. |
| Renowned Mercenary 3 | Earn a total of 100 Renown. |
| Renowned Mercenary 4 | Earn a total of 200 Renown. |
| Renowned Mercenary 5 | Earn a total of 300 Renown. |
| Maddening Maestro | Clear 50 quests on Maddening. |
| Achievement | Criteria |
|---|---|
| Warrior of the Scarlet Blaze | Complete the Scarlet Blaze route. |
| Warrior of the Azure Gleam | Complete the Azure Gleam route. |
| Warrior of the Golden Wildfire | Complete the Golden Wildfire route. |
| Walker of all Paths | Complete all routes. |
| Friend of the Ashen Demon | RecruitByleth. |
| Achievement | Criteria |
|---|---|
| Mortal Savant Master | Master theMortal Savant class with any unit. |
| Trickster Master | Master theTrickster class with any unit. |
| Falcon Knight Master | Master theFalcon Knight class with any unit. |
| Dark Knight Master | Master theDark Knight class with any unit. |
| Holy Knight Master | Master theHoly Knight class with any unit. |
| Great Knight Master | Master theGreat Knight class with any unit. |
| Wyvern Lord Master | Master theWyvern Lord class with any unit. |
| Bow Knight Master | Master theBow Knight class with any unit. |
| War Master Master | Master theWar Master class with any unit. |
| Gremory Master | Master theGremory class with any unit. |
| Dancer Master | Master theDancer class with any unit. |
| Asura Master | Master theAsura class. |
| Enlightened One Master | Master theEnlightened One class. |
| Emperor Master | Master theEmperor class. |
| Great Lord Master | Master theGreat Lord class. |
| Barbarossa Master | Master theBarbarossa class. |
| Ability Hunter 1 | Obtain anability. |
| Ability Hunter 2 | Obtain 5 total abilities. |
| Ability Hunter 3 | Obtain 20 total abilities. |
| Ability Hunter 4 | Obtain 50 total abilities. |
| Ability Hunter 5 | Obtain 100 total abilities. |
| Ability Hunter 6 | Obtain 150 total abilities. |
| Ability Hunter 7 | Obtain 200 total abilities. |
| Level 30 Hero 1 | Level Up 5 units to Level 30. |
| Level 30 Hero 2 | Level Up 10 units to Level 30. |
| Level 30 Hero 3 | Level Up 15 units to Level 30. |
| Level 30 Hero 4 | Level Up 20 units to Level 30. |
| Level 50 Hero 1 | Level Up 5 units to Level 50. |
| Level 50 Hero 2 | Level Up 10 units to Level 50. |
| Level 50 Hero 3 | Level Up 15 units to Level 50. |
| Level 50 Hero 4 | Level Up 20 units to Level 50. |
| Level 70 Hero 1 | Level Up 5 units to Level 70. |
| Level 70 Hero 2 | Level Up 10 units to Level 70. |
| Level 70 Hero 3 | Level Up 15 units to Level 70. |
| Level 70 Hero 4 | Level Up 20 units to Level 70. |
| Level 99 Hero 1 | Level Up a unit to Level 99. |
| Level 99 Hero 2 | Level Up 5 units to Level 99. |
| Level 99 Hero 3 | Level Up 10 units to Level 99. |
| Level 120 Hero 1 | Level Up a unit to Level 120. |
| Level 120 Hero 2 | Level Up 5 units to Level 120. |
| Level 120 Hero 3 | Level Up 10 units to Level 120. |
| Achievement | Criteria |
|---|---|
| Fierce Fighter 1 | Defeat 1,000 enemies. |
| Fierce Fighter 2 | Defeat 10,000 enemies. |
| Fierce Fighter 3 | Defeat 30,000 enemies. |
| Fierce Fighter 4 | Defeat 60,000 enemies. |
| Fierce Fighter 5 | Defeat 100,000 enemies. |
| General Crusher 1 | Defeat 10 enemy generals. |
| General Crusher 2 | Defeat 100 enemy generals. |
| General Crusher 3 | Defeat 500 enemy generals. |
| General Crusher 4 | Defeat 1000 enemy generals. |
| General Crusher 5 | Defeat 1500 enemy generals. |
| Warrior Special Aficionado 1 | Defeat 100 enemies with Warrior Specials. |
| Warrior Special Aficionado 2 | Defeat 1,000 enemies with Warrior Specials. |
| Warrior Special Aficionado 3 | Defeat 10,000 enemies with Warrior Specials. |
| Warrior Special Aficionado 4 | Defeat 20,000 enemies with Warrior Specials. |
| Warrior Special Aficionado 5 | Defeat 30,000 enemies with Warrior Specials. |
| Partner Special Aficionado 1 | Defeat 100 enemies with Partner Specials. |
| Partner Special Aficionado 2 | Defeat 1,000 enemies with Partner Specials. |
| Partner Special Aficionado 3 | Defeat 10,000 enemies with Partner Specials. |
| Partner Special Aficionado 4 | Defeat 20,000 enemies with Partner Specials. |
| Partner Special Aficionado 5 | Defeat 30,000 enemies with Partner Specials. |
| Awakening Expert 1 | Use Awakening 10 times. |
| Awakening Expert 2 | Use Awakening 50 times. |
| Awakening Expert 3 | Use Awakening 100 times. |
| Awakening Expert 4 | Use Awakening 200 times. |
| Awakening Expert 5 | Use Awakening 300 times. |
| Arts and Magic Wielder 1 | Deal 100,000 damage withCombat Arts orMagic. |
| Arts and Magic Wielder 2 | Deal 1,000,000 damage with Combat Arts or Magic. |
| Arts and Magic Wielder 3 | Deal 5,000,000 damage with Combat Arts or Magic. |
| Arts and Magic Wielder 4 | Deal 10,000,000 damage with Combat Arts or Magic. |
| Arts and Magic Wielder 5 | Deal 15,000,000 damage with Combat Arts or Magic. |
| Critical Rusher 1 | Defeat an enemy with Critical Rush. |
| Critical Rusher 2 | Defeat 1,000 enemies with Critical Rush. |
| Critical Rusher 3 | Defeat 2,500 enemies with Critical Rush. |
| Critical Rusher 4 | Defeat 5,000 enemies with Critical Rush. |
| Critical Rusher 5 | Defeat 10,000 enemies with Critical Rush. |
| Critical Rusher 6 | Defeat 20,000 enemies with Critical Rush. |
| Student of Arts and Magic 1 | Level up a Combat Arts or Magic spell. |
| Student of Arts and Magic 2 | Level up 10 different Combat Arts or Magic spell. |
| Student of Arts and Magic 3 | Level up 30 different Combat Arts or Magic spell. |
| Student of Arts and Magic 4 | Level up 60 different Combat Arts or Magic spell. |
| Student of Arts and Magic 5 | Level up 100 different Combat Arts or Magic spell. |
| Master of Arts and Magic 1 | Master a Combat Arts or Magic spell. |
| Master of Arts and Magic 2 | Master 10 different Combat Arts or Magic spell. |
| Master of Arts and Magic 3 | Master 30 different Combat Arts or Magic spell. |
| Master of Arts and Magic 4 | Master 60 different Combat Arts or Magic spell. |
| Master of Arts and Magic 5 | Master 100 different Combat Arts or Magic spell. |
| Armor Breaker 1 | Break a Monster's armor. |
| Armor Breaker 2 | Break a Monster's armor 10 times. |
| Armor Breaker 3 | Break a Monster's armor 30 times. |
| Armor Breaker 4 | Break a Monster's armor 50 times. |
| Armor Breaker 5 | Break a Monster's armor 100 times. |
| Wild Demonic Beast Slayer 1 | Defeat aWild Demonic Beast. |
| Wild Demonic Beast Slayer 2 | Defeat 5 Wild Demonic Beasts. |
| Wild Demonic Beast Slayer 3 | Defeat 10 Wild Demonic Beasts. |
| Demonic Beast Slayer 1 | Defeat aDemonic Beast. |
| Demonic Beast Slayer 2 | Defeat 5 Demonic Beasts. |
| Demonic Beast Slayer 3 | Defeat 10 Demonic Beasts. |
| Experimental Demonic Beast Slayer 1 | Defeat anExperimental Demonic Beast. |
| Experimental Demonic Beast Slayer 2 | Defeat 5 Experimental Demonic Beasts. |
| Experimental Demonic Beast Slayer 3 | Defeat 10 Experimental Demonic Beasts. |
| Altered Demonic Beast Slayer 1 | Defeat anAltered Demonic Beast. |
| Altered Demonic Beast Slayer 2 | Defeat 5 Altered Demonic Beasts. |
| Altered Demonic Beast Slayer 3 | Defeat 10 Altered Demonic Beasts. |
| Golem Slayer 1 | Defeat aGolem. |
| Golem Slayer 2 | Defeat 5 Golems. |
| Golem Slayer 3 | Defeat 10 Golems. |
| Altered Golem Slayer 1 | Defeat anAltered Golem. |
| Altered Golem Slayer 2 | Defeat 5 Altered Golems. |
| Altered Golem Slayer 3 | Defeat 10 Altered Golems. |
| Titanus Slayer 1 | Defeat aTitanus. |
| Titanus Slayer 2 | Defeat 5 Titanus. |
| Giant Crawler Slayer 1 | Defeat aGiant Crawler. |
| Giant Crawler Slayer 2 | Defeat 5 Giant Crawlers. |
| Giant Crawler Slayer 3 | Defeat 10 Giant Crawlers. |
| Giant Wolf Slayer 1 | Defeat aGiant Wolf. |
| Giant Wolf Slayer 2 | Defeat 5 Giant Wolfs. |
| Giant Wolf Slayer 3 | Defeat 10 Giant Wolfs. |
| Sword is Better Than Axe 1 | Defeat 500 Axe-Wielding enemies with a Sword. |
| Sword is Better Than Axe 2 | Defeat 10,000 Axe-Wielding enemies with a Sword. |
| Sword is Better Than Axe 3 | Defeat 20,000 Axe-Wielding enemies with a Sword. |
| Sword is Better Than Axe 4 | Defeat 30,000 Axe-Wielding enemies with a Sword. |
| Lance is Better Than Sword 1 | Defeat 500 Sword-Wielding enemies with a Lance. |
| Lance is Better Than Sword 2 | Defeat 10,000 Sword-Wielding enemies with a Lance. |
| Lance is Better Than Sword 3 | Defeat 20,000 Sword-Wielding enemies with a Lance. |
| Lance is Better Than Sword 4 | Defeat 30,000 Sword-Wielding enemies with a Lance. |
| Axe is Better Than Lance 1 | Defeat 500 Lance-Wielding enemies with an Axe. |
| Axe is Better Than Lance 2 | Defeat 10,000 Lance-Wielding enemies with an Axe. |
| Axe is Better Than Lance 3 | Defeat 20,000 Lance-Wielding enemies with an Axe. |
| Axe is Better Than Lance 4 | Defeat 30,000 Lance-Wielding enemies with an Axe. |
| Bow is Better Than Gauntlet 1 | Defeat 500 Gauntlet-Wielding enemies with a Bow. |
| Bow is Better Than Gauntlet 2 | Defeat 10,000 Gauntlet-Wielding enemies with a Bow. |
| Bow is Better Than Gauntlet 3 | Defeat 20,000 Gauntlet-Wielding enemies with a Bow. |
| Bow is Better Than Gauntlet 4 | Defeat 30,000 Gauntlet-Wielding enemies with a Bow. |
| Gauntlet is Better Than Tome 1 | Defeat 500 Tome-Wielding enemies with a Gauntlet. |
| Gauntlet is Better Than Tome 2 | Defeat 10,000 Tome-Wielding enemies with a Gauntlet. |
| Gauntlet is Better Than Tome 3 | Defeat 20,000 Tome-Wielding enemies with a Gauntlet. |
| Gauntlet is Better Than Tome 4 | Defeat 30,000 Tome-Wielding enemies with a Gauntlet. |
| Tome is Better Than Bow 1 | Defeat 500 Bow-Wielding enemies with a Tome. |
| Tome is Better Than Bow 2 | Defeat 10,000 Bow-Wielding enemies with a Tome. |
| Tome is Better Than Bow 3 | Defeat 20,000 Bow-Wielding enemies with a Tome. |
| Tome is Better Than Bow 4 | Defeat 30,000 Bow-Wielding enemies with a Tome. |
| Sword Payback 1 | Defeat 1,000 Sword-wielding enemies with a Sword-resisting battalion. |
| Sword Payback 2 | Defeat 5,000 Sword-wielding enemies with a Sword-resisting battalion. |
| Sword Payback 3 | Defeat 10,000 Sword-wielding enemies with a Sword-resisting battalion. |
| Sword Payback 4 | Defeat 20,000 Sword-wielding enemies with a Sword-resisting battalion. |
| Sword Payback 5 | Defeat 30,000 Sword-wielding enemies with a Sword-resisting battalion. |
| Lance Payback 1 | Defeat 1,000 Lance-wielding enemies with a Lance-resisting battalion. |
| Lance Payback 2 | Defeat 5,000 Lance-wielding enemies with a Lance-resisting battalion. |
| Lance Payback 3 | Defeat 10,000 Lance-wielding enemies with a Lance-resisting battalion. |
| Lance Payback 4 | Defeat 20,000 Lance-wielding enemies with a Lance-resisting battalion. |
| Lance Payback 5 | Defeat 30,000 Lance-wielding enemies with a Lance-resisting battalion. |
| Axe Payback 1 | Defeat 1,000 Axe-wielding enemies with an Axe-resisting battalion. |
| Axe Payback 2 | Defeat 5,000 Axe-wielding enemies with an Axe-resisting battalion. |
| Axe Payback 3 | Defeat 10,000 Axe-wielding enemies with an Axe-resisting battalion. |
| Axe Payback 4 | Defeat 20,000 Axe-wielding enemies with an Axe-resisting battalion. |
| Axe Payback 5 | Defeat 30,000 Axe-wielding enemies with an Axe-resisting battalion. |
| Bow Payback 1 | Defeat 1,000 Bow-wielding enemies with a Bow-resisting battalion. |
| Bow Payback 2 | Defeat 5,000 Bow-wielding enemies with a Bow-resisting battalion. |
| Bow Payback 3 | Defeat 10,000 Bow-wielding enemies with a Bow-resisting battalion. |
| Bow Payback 4 | Defeat 20,000 Bow-wielding enemies with a Bow-resisting battalion. |
| Bow Payback 5 | Defeat 30,000 Bow-wielding enemies with a Bow-resisting battalion. |
| Gauntlet Payback 1 | Defeat 1,000 Gauntlet-wielding enemies with a Gauntlet-resisting battalion. |
| Gauntlet Payback 2 | Defeat 5,000 Gauntlet-wielding enemies with a Gauntlet-resisting battalion. |
| Gauntlet Payback 3 | Defeat 10,000 Gauntlet-wielding enemies with a Gauntlet-resisting battalion. |
| Gauntlet Payback 4 | Defeat 20,000 Gauntlet-wielding enemies with a Gauntlet-resisting battalion. |
| Gauntlet Payback 5 | Defeat 30,000 Gauntlet-wielding enemies with a Gauntlet-resisting battalion. |
| Tome Payback 1 | Defeat 1,000 Tome-wielding enemies with a Tome-resisting battalion. |
| Tome Payback 2 | Defeat 5,000 Tome-wielding enemies with a Tome-resisting battalion. |
| Tome Payback 3 | Defeat 10,000 Tome-wielding enemies with a Tome-resisting battalion. |
| Tome Payback 4 | Defeat 20,000 Tome-wielding enemies with a Tome-resisting battalion. |
| Tome Payback 5 | Defeat 30,000 Tome-wielding enemies with a Tome-resisting battalion. |
| Effective Flying Slayer 1 | Defeat 5 enemy flying units with effective weapons, spells, or combat arts. |
| Effective Flying Slayer 2 | Defeat 20 enemy flying units with effective weapons, spells, or combat arts. |
| Effective Flying Slayer 3 | Defeat 50 enemy flying units with effective weapons, spells, or combat arts. |
| Effective Flying Slayer 4 | Defeat 80 enemy flying units with effective weapons, spells, or combat arts. |
| Effective Flying Slayer 5 | Defeat 120 enemy flying units with effective weapons, spells, or combat arts. |
| Effective Armored Slayer 1 | Defeat 10 enemy armored units with effective weapons, spells, or combat arts. |
| Effective Armored Slayer 2 | Defeat 30 enemy armored units with effective weapons, spells, or combat arts. |
| Effective Armored Slayer 3 | Defeat 50 enemy armored units with effective weapons, spells, or combat arts. |
| Effective Armored Slayer 4 | Defeat 100 enemy armored units with effective weapons, spells, or combat arts. |
| Effective Armored Slayer 5 | Defeat 150 enemy armored units with effective weapons, spells, or combat arts. |
| Effective Cavalry Slayer 1 | Defeat 10 enemy cavalry units with effective weapons, spells, or combat arts. |
| Effective Cavalry Slayer 2 | Defeat 50 enemy cavalry units with effective weapons, spells, or combat arts. |
| Effective Cavalry Slayer 3 | Defeat 100 enemy cavalry units with effective weapons, spells, or combat arts. |
| Effective Cavalry Slayer 4 | Defeat 200 enemy cavalry units with effective weapons, spells, or combat arts. |
| Effective Cavalry Slayer 5 | Defeat 300 enemy cavalry units with effective weapons, spells, or combat arts. |
| Fire Caster 1 | Deal 10,000 damage with the Burning status ailment. |
| Fire Caster 2 | Deal 200,000 damage with the Burning status ailment. |
| Fire Caster 3 | Deal 600,000 damage with the Burning status ailment. |
| Fire Caster 4 | Deal 1,000,000 damage with the Burning status ailment. |
| Ice Caster 1 | Use Ice-type attacks to inflict the Frozen status ailment on 100 enemies. |
| Ice Caster 2 | Use Ice-type attacks to inflict the Frozen status ailment on 1,000 enemies. |
| Ice Caster 3 | Use Ice-type attacks to inflict the Frozen status ailment on 3,000 enemies. |
| Ice Caster 4 | Use Ice-type attacks to inflict the Frozen status ailment on 5,000 enemies. |
| Lightning Caster 1 | Deal 100,000 damage with the Shocked status ailment. |
| Lightning Caster 2 | Deal 2,000,000 damage with the Shocked status ailment. |
| Lightning Caster 3 | Deal 4,000,000 damage with the Shocked status ailment. |
| Lightning Caster 4 | Deal 6,000,000 damage with the Shocked status ailment. |
| Wind Caster 1 | Use Wind-type attacks to inflict the Windtorn status ailment on 100 enemies. |
| Wind Caster 2 | Use Wind-type attacks to inflict the Windtorn status ailment on 2,500 enemies. |
| Wind Caster 3 | Use Wind-type attacks to inflict the Windtorn status ailment on 5,000 enemies. |
| Wind Caster 4 | Use Wind-type attacks to inflict the Windtorn status ailment on 7,000 enemies. |
| Dark Caster 1 | Use Dark-type attacks to inflict the Spellbound status ailment on 100 enemies. |
| Dark Caster 2 | Use Dark-type attacks to inflict the Spellbound status ailment on 2,500 enemies. |
| Dark Caster 3 | Use Dark-type attacks to inflict the Spellbound status ailment on 5,000 enemies. |
| Dark Caster 4 | Use Dark-type attacks to inflict the Spellbound status ailment on 7,000 enemies. |
| Light Caster 1 | Absorb 1,000HP with Light-type attacks. |
| Light Caster 2 | Absorb 10,000 HP with Light-type attacks. |
| Light Caster 3 | Absorb 20,000 HP with Light-type attacks. |
| Light Caster 4 | Absorb 30,000 HP with Light-type attacks. |
| Flawless Victory | Win a battle without taking any damage. |
| Lords of the Land | Win a battle with only male units. |
| Fódlan's Fiercest Femmes | Win a battle with only female units. |
| Swords Come Out on Top | Win a battle with only Sword-wielding units. |
| Lances Come Out on Top | Win a battle with only Lance-wielding units. |
| Axes Come Out on Top | Win a battle with only Axe-wielding units. |
| Bows Come Out on Top | Win a battle with only Bow-wielding units. |
| Gauntlets Come Out on Top | Win a battle with only Gauntlet-wielding units. |
| Tomes Come Out on Top | Win a battle with only Tome-wielding units. |
| Armor is All You Need | Win a battle with only Armored units. |
| Flying is All You Need | Win a battle with only Flying units. |
| Cavalry is All You Need | Win a battle with only Cavalry units. |
| Perfect Guarder 1 | Perform a Perfect Guard. |
| Perfect Guarder 2 | Perform 10 Perfect Guards. |
| Perfect Guarder 3 | Perform 100 Perfect Guards. |
| Perfect Dodger 1 | Perform a Perfect Dodge. |
| Perfect Dodger 2 | Perform 10 Perfect Dodges. |
| Perfect Dodger 3 | Perform 100 Perfect Dodges. |
| Outright Victory | Defeat an enemy general with maximum advantage. |
| Against All Odds | Defeat 100 enemy generals wielding weaponry effective against your controlled unit. |
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List of Rewards
| Rewards | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Icon | Item | Amount | Requirement | ||||||
| Intermediate Seal | 1 | 3 Achievements completed | |||||||
| Fruit of Life | 1 | 10 Achievements completed | |||||||
| Intermediate Seal | 1 | 20 Achievements completed | |||||||
| Rocky Burdock | 1 | 30 Achievements completed | |||||||
| Smithing Stones | 20 | 40 Achievements completed | |||||||
| Premium Magic Herbs | 1 | 50 Achievements completed | |||||||
| Bullion | 1 | 60 Achievements completed | |||||||
| Ailell Pomegranate | 1 | 70 Achievements completed | |||||||
| Advanced Seal | 1 | 80 Achievements completed | |||||||
| Speed Carrot | 1 | 90 Achievements completed | |||||||
| Secret Transport Force | 1 | 100 Achievements completed | |||||||
| Miracle Bean | 1 | 110 Achievements completed | |||||||
| Advanced Seal | 1 | 120 Achievements completed | |||||||
| Ambrosia | 1 | 130 Achievements completed | |||||||
| Large Bullion | 1 | 140 Achievements completed | |||||||
| Owl Feathers | 3 | 150 Achievements completed | |||||||
| White Verona | 1 | 160 Achievements completed | |||||||
| Master Seal | 1 | 170 Achievements completed | |||||||
| Golden Apple | 1 | 180 Achievements completed | |||||||
| Owl Feathers | 3 | 190 Achievements completed | |||||||
| Wootz Steel | 50 | 200 Achievements completed | |||||||
| Seraph Robe | 1 | 210 Achievements completed | |||||||
| Essar Research Group | 1 | 220 Achievements completed | |||||||
| Energy Drop | 1 | 230 Achievements completed | |||||||
| Master Seal | 1 | 240 Achievements completed | |||||||
| Extra Large Bullion | 1 | 250 Achievements completed | |||||||
| Spirit Dust | 1 | 260 Achievements completed | |||||||
| Owl Feather | 3 | 270 Achievements completed | |||||||
| Secret Book | 1 | 280 Achievements completed | |||||||
| Extra Large Bullion | 1 | 290 Achievements completed | |||||||
| Agarthium | 75 | 300 Achievements completed | |||||||
| Speedwing | 1 | 310 Achievements completed | |||||||
| Platepiercer Fencers | 1 | 320 Achievements completed | |||||||
| Mountslayer Sorcery Co. | 1 | 330 Achievements completed | |||||||
| Wingrender Snipers | 1 | 340 Achievements completed | |||||||
| Independent Mercenaries | 1 | 350 Achievements completed | |||||||
| Goddess Icon | 1 | 360 Achievements completed | |||||||
| Owl Feather | 3 | 370 Achievements completed | |||||||
| Giant Shell | 1 | 380 Achievements completed | |||||||
| Mythril | 100 | 390 Achievements completed | |||||||
| Retinue of the Goddess | 1 | 400 Achievements completed | |||||||
| Talisman | 1 | 410 Achievements completed | |||||||
| Black Pearl | 1 | 420 Achievements completed | |||||||
| Umbral Steel | 150 | 430 Achievements completed | |||||||
| Einherjar | 1 | 440 Achievements completed | |||||||
| Chalice of Beginnings | 1 | 450 Achievements completed | |||||||
Training Instructor

The training instructor is aGrappler who can be found in the south western area of the base camp. Talking to him grants the player access to various features that allow them to either raise a unit's level or help them with mastering their class.
Train
TheTrain feature allows the player to spend Training Points in exchange forclass experience. Initially, the player has access to three training slots, though upgrades allow them to get up to five additional slots for a total of eight. Each slot can be filled with up to two units. To be selected, all units need to be in the player's currently active roster (excluding units who have fallen on Classic Mode or are only available throughNew Game + as well as non-Gatekeeper bonus units.
The player is then given a choice whether they want to do a single training session or a series of training sessions. A single training session plays a short clip of the characters in one of the slots training together. A series of training sessions skips this sequence, and lasts until either a unit has achieved full class mastery or the player's training points have run out.
The amount of class experience gained is calculated as follows:
- The base amount of class experience gained is 60. The amount gained can be increased through facility upgrades for a maximum of 72 base class experience, though facility upgrades are split between the classes' primaryweapon types. For theFighter class, the class is affected by all three weapon types' bonuses, though the bonuses do not stack if multiple upgrades have been purchased.
- A partner bonus is awarded if the training partner's weapon rank in the weapon the unit trains in is equal or higher than the unit's. Additionally, if a unit's partner has a higher weapon rank than the unit themself, they are granted an additional +2 class experience per rank, with "+" weapon ranks counting as a full rank.
- A unit is granted 10 additional points of class experience if they train in one of their preferred classes. Preferred classes are marked by a blue arrow on the class selection screen.
- Certainbattle suggestions increase the amount of class experience gained by 20% if the relevant class matches the corresponding weapon or movement type.
Additionally, the units in each slot are randomly given a rating. The rating applies a multiplier to the total amount of class experience gained. The ratings and multipliers are as follows:
| Ratings | |
|---|---|
| Rating | Multiplier |
| Nice | ×1 |
| Great | ×1.5 |
| Perfect | ×2 |
Additionally, if applicable, units gain support points with their training partners.
Level Up/Reset
The Level Up/Reset feature allows players to increase or lower a unit's level. To level up, the player needs to pay a certain amount of gold, with the exact amount depending on the level the unit is raised to (with higher levels having a higher gold cost) and the amount of experience the unit needs until their next level up. Facility upgrades allow the player to drop the price of level ups by up to 20%. Units cannot be raised past the highest level a unit in the player's army has achieved. If that unit's level is reset, and no other unit has achieved the same level, the highest level a unit can be raised to is lowered.
A unit can also be reset back to Level 1, even if they initially joined at a higher level. Doing so decreases their stats accordingly, though stats gained through other means (such as stat boosters or survey spots) are kept. Resetting a unit's level does not grant the player any immediate benefits such as gold, though it can be used to reroll level ups.
Acquire Class
The "Acquire Class" feature isWarriors: Three Hopes's version of class change. If a unit has mastered a prerequisite class, they are able to use a seal item to class change into a class of a higher tier. A unit only needs to have achieved mastery of one prerequisite class to advance to a higher-tier class. Changing classes also raises their weapon rank, and increase their authority level to the highest weapon rank they have achieved (excluding "+" weapon ranks). Female units automatically gain an A rank inbrawling when they achieve an A rank with eitheraxes orbows.
| Class change options inWarriors: Three Hopes | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Base class | Intermediate class | Advanced class | Master class | ||||||
Myrmidon | Thief | Assassin | Trickster | ||||||
Dancer | |||||||||
Mercenary | Swordmaster | ||||||||
Mortal Savant | |||||||||
Fluegel(Shez only) | Asura(Shez only) | ||||||||
Silverheart(Byleth only) | Enlightened One(Byleth only) | ||||||||
Saint(Rhea only) | |||||||||
Soldier | Pegasus Knight | Paladin | Falcon Knight | ||||||
Cavalier | Dark Knight | ||||||||
Holy Knight | |||||||||
High Lord(Dimitri only) | Great Lord(Dimitri only) | ||||||||
Death Knight(Jeritza only) | |||||||||
Armored Lord(Edelgard only) | Fortress Knight | Emperor(Edelgard only) | |||||||
Fighter | Armored Knight | Great Knight | |||||||
Brigand | Warrior | Wyvern Lord | |||||||
Wyvern Rider | |||||||||
Brawler | Grappler | War Master | |||||||
Archer | Sniper | Bow Knight | |||||||
Wyvern Master(Claude only) | Barbarossa(Claude only) | ||||||||
Mage | Priest | Bishop | Gremory | ||||||
Mage | Warlock | ||||||||
Dark Mage | Dark Bishop | ||||||||
Mock Battle
The "Mock Battle" feature takes the player into a battle where they can choose two of their units and face off against Level 1 opponents. The enemies cycle between the four beginner classes, with the order being as follows:
Enemy Fighters always wieldaxes. Player units do not gain experience points by defeating enemies at the training grounds and although damage numbers are displayed, player units never take damage by any means, be it through enemy attacks or because of a weapon such as theDevil Sword. The player can freely swap their deployed units out through the pause menu.
Training Instructor upgrades
| Training Instructor upgrades | ||||
|---|---|---|---|---|
| Upgrade | Effect | Gold cost | Materials | Requirements |
| Install a Training Dummy | Increase training slots to 4. | 500 | Crude Building Material (×10) | — |
| Install Another Training Dummy | Increase training slots to 5. | 1,000 | Basic Building Material (×10) Recruit Training Gear (×10) | Install a Training Dummy |
| Install Yet Another Training Dummy | Increase training slots to 6. | 1,500 | Quality Building Material (×10) Veteran Training Gear (×10) | Install Another Training Dummy |
| Install the Final Training Dummy | Increase training slots to 7. | 2,000 | Lavish Building Material (×10) Elite Training Gear (×10) | Install Yet Another Training Dummy |
| Install the Actual Final Training Dummy | Increase training slots to 8. | 2,000 | Lavish Building Material (×10) Elite Training Gear (×10) | Install the Final Training Dummy |
| Advanced Class Certification Exam | Allows units to obtain Advanced-tier classes. | 1,500 | Quality Building Material (×10) Veteran Training Gear (×10) | Install a Training Dummy |
| Master Class Certification Exam | Allows units to obtain Master-tier classes. | 2,000 | Lavish Building Material (×10) Elite Training Gear (×10) | Advanced Class Certification Exam |
| Procure Better Training Weapons | Slightly reduces leveling up costs. | 1,000 | Basic Building Material (×10) Recruit Training Gear (×10) | Install a Training Dummy |
| Procure Finer Training Equipment | Modestly reduces leveling up costs. | 1,500 | Quality Building Material (×10) Veteran Training Gear (×10) | Procure Better Training Weapons |
| Tutor Training Personnel | Greatly reduces leveling up costs. | 2,000 | Lavish Building Material (×10) Elite Training Gear (×10) | Procure Finer Training Equipment |
| Order Training Swords | Slightly increases Class EXP gain for sword classes while spending Training Points. | 1,000 | Basic Building Material (×10) Recruit Training Gear (×10) | Procure Better Training Weapons |
| Special-Order Training Swords | Greatly increases Class EXP gain for sword classes while spending Training Points. | 1,500 | Quality Building Material (×10) Veteran Training Gear (×10) | Order Training Swords |
| Order Training Lances | Slightly increases Class EXP gain for lance classes while spending Training Points. | 1,000 | Basic Building Material (×10) Recruit Training Gear (×10) | Procure Better Training Weapons |
| Special-Order Training Lances | Greatly increases Class EXP gain for lance classes while spending Training Points. | 1,500 | Quality Building Material (×10) Veteran Training Gear (×10) | Order Training Lances |
| Order Training Axes | Slightly increases Class EXP gain for axe classes while spending Training Points. | 1,000 | Basic Building Material (×10) Recruit Training Gear (×10) | Procure Better Training Weapons |
| Special-Order Training Axes | Greatly increases Class EXP gain for axe classes while spending Training Points. | 1,500 | Quality Building Material (×10) Veteran Training Gear (×10) | Order Training Axes |
| Order Training Bows | Slightly increases Class EXP gain for bow classes while spending Training Points. | 1,000 | Basic Building Material (×10) Recruit Training Gear (×10) | Procure Better Training Weapons |
| Special-Order Training Bows | Greatly increases Class EXP gain for bow classes while spending Training Points. | 1,500 | Quality Building Material (×10) Veteran Training Gear (×10) | Order Training Bows |
| Order Training Gauntlets | Slightly increases Class EXP gain for brawling classes while spending Training Points. | 1,000 | Basic Building Material (×10) Recruit Training Gear (×10) | Procure Better Training Weapons |
| Special-Order Training Gauntlets | Greatly increases Class EXP gain for brawling classes while spending Training Points. | 1,500 | Quality Building Material (×10) Veteran Training Gear (×10) | Order Training Gauntlets |
| Order Training Tomes | Slightly increases Class EXP gain for tome classes while spending Training Points. | 1,000 | Basic Building Material (×10) Recruit Training Gear (×10) | Procure Better Training Weapons |
| Special-Order Training Tomes | Greatly increases Class EXP gain for tome classes while spending Training Points. | 1,500 | Quality Building Material (×10) Veteran Training Gear (×10) | Order Training Tomes |
Tactics Instructor

The rewards master is aNoble who can be found in the southern area of the base camp after Chapter 5 has been completed on any route. When interacting with him, the player can choose to spendgold in exchange to upgrades to a unit, such as an additional Warrior Gauge, or an improvement to their personalabilities. Tactics only become available once the respective facility upgrade has been purchased.
Tactics can be learned either in individual sessions for each unit, or in group sessions. The Tactics Instructor is not limited to the player's current roster, and allows even for other route's characters as long as they have been unlocked inNew Game +.
Tactics Academy upgrades
| Tactics Academy upgrades | ||||
|---|---|---|---|---|
| Upgrade | Effect | Gold cost | Materials | Requirements |
| Research Basic Multi-Opponent Battle Tactics | Allows units to be able to obtain a second Warrior Gauge. | 1,000 | Beginner Combat Manual (×10) | — |
| Research Advanced Multi-Opponent Battle Tactics | Allows units to be able to obtain a third Warrior Gauge. | 2,000 | Lavish Building Material (×10) Advanced Combat Manual (×10) | Research Basic Multi-Opponent Battle Tactics |
| Discover Hidden Potential | Allows units to increase their stat caps and level cap. | 2,000 | Lavish Building Material (×10) Advanced Combat Manual (×10) | Research Advanced Multi-Opponent Battle Tactics |
| Research Medical Arts | Allows units to be able to upgrade fromVulneraries toConcoctions. | 1,000 | Basic Building Material (×10) Beginner Combat Manual (×10) | Research Basic Multi-Opponent Battle Tactics |
| Research Advanced Medical Arts | Allows units to be able to upgrade from Concoctions toElixirs. | 2,000 | Lavish Building Material (×10) Advanced Combat Manual (×10) | Research Medical Arts |
| Learn Introductory First Aid | Allows units to be able to use potions more often (increases recovery item uses to 3). | 1,000 | Basic Building Material (×10) Beginner Combat Manual (×10) | Research Basic Multi-Opponent Battle Tactics |
| Learn Intermediate First Aid | Allows units to be able to use potions more often (increases recovery item uses to 4). | 1,500 | Quality Building Material (×10) Standard Combat Manual (×10) | Learn Introductory First Aid |
| Learn Advanced First Aid | Allows units to be able to use potions more often (increases recovery item uses to 5). | 1,500 | Lavish Building Material (×10) Advanced Combat Manual (×10) | Learn Intermediate First Aid |
| Research Practical Combat Basics | Allows units to be able to have 6 Ability slots. | 1,000 | Basic Building Material (×10) Beginner Combat Manual (×10) | Research Basic Multi-Opponent Battle Tactics |
| Research Intermediate Practical Combat | Allows units to be able to have 8 Ability slots. | 1,500 | Quality Building Material (×10) Standard Combat Manual (×10) | Research Practical Combat Basics |
| Research Expert Practical Combat | Allows units to be able to have 10 Ability slots. | 2,000 | Lavish Building Material (×10) Advanced Combat Manual(×10) | Research Intermediate Practical Combat |
| Research Efficient Training | Allows units to raise their Unique Action Ability to Lv 2. | 1,500 | Quality Building Material (×10) Standard Combat Manual (×10) | Research Practical Combat Basics |
| Research Optimal Training | Allows units to raise their Unique Action Ability to Lv 3. | 2,000 | Lavish Building Material (×10) Advanced Combat Manual (×10) | Research Efficient Training |
| Research Efficient Enlightenment | Allows units to raise their Unique Support Ability to Lv 2. | 1,500 | Quality Building Material (×10) Standard Combat Manual (×10) | Research Practical Combat Basics |
| Research Optimal Enlightenment | Allows units to raise their Unique Support Ability to Lv 3. | 2,000 | Lavish Building Material (×10) Advanced Combat Manual (×10) | Research Efficient Enlightenment |
| Tactical Thinking | Allows units to raise their Unique Tactical Ability to Lv 2. | 1,500 | Quality Building Material (×10) Standard Combat Manual (×10) | Research Practical Combat Basics |
| Advanced Tactical Thinking | Allows units to raise their Unique Tactical Ability to Lv 3. | 2,000 | Lavish Building Material (×10) Advanced Combat Manual (×10) | Tactical Thinking |
| Research General Crestology | AllowsCrest-bearing units to raise their Crest effects to Lv 2. | 1,500 | Quality Building Material (×10) Standard Combat Manual (×10) | Research Practical Combat Basics |
| Research Advanced Crestology | Allows Crest-bearing units to raise their Crest effects to Lv 3. | 2,000 | Lavish Building Material (×10) Advanced Combat Manual (×10) | Research General Crestology |
List of Tactics Academy courses
| Tactics Academy courses | |||
|---|---|---|---|
| Upgrade | Effect | Gold cost | Requirements |
| Increase Warrior Gauge 1 | Adds a second Warrior Gauge. | 500 | Research Basic Multi-Opponent Battle Tactics |
| Increase Warrior Gauge 2 | Adds a third Warrior Gauge. | 1,500 | Research Advanced Multi-Opponent Battle Tactics Increase Warrior Gauge 1 |
| Enhance Unique Action Ability 1 | Increases the unit's Unique Action Ability to Level 2. | 1,000 | Research Efficient Training |
| Enhance Unique Action Ability 2 | Increases the unit's Unique Action Ability to Level 3. | 1,500 | Research Optimal Training Enhance Unique Action Ability 1 |
| Enhance Unique Support Ability 1 | Increases the unit's Unique Support Ability to Level 2. | 1,000 | Research Efficient Enlightenment |
| Enhance Unique Support Ability 2 | Increases the unit's Unique Support Ability to Level 3. | 1,500 | Research Optimal Enlightenment Enhance Unique Support Ability 1 |
| Enhance Unique Tactical Ability 1 | Increases the unit's Unique Tactical Ability to Level 2. | 1,000 | Tactical Thinking |
| Enhance Unique Tactical Ability 2 | Increases the unit's Unique Tactical Ability to Level 3. | 1,500 | Advanced Tactical Thinking Enhance Unique Tactical Ability 1 |
| Research New Recovery Items 1 | Allows the unit to useConcoctions in battle. | 500 | Research Medical Arts |
| Research New Recovery Items 2 | Allows the unit to useElixirs in battle. | 1,500 | Research Advanced Medical Arts Research New Recovery Items 1 |
| Increase Recovery Item Uses 1 | Allows the unit to use recovery items up to 3 times in battle. | 500 | Learn Introductory First Aid |
| Increase Recovery Item Uses 1 | Allows the unit to use recovery items up to 3 times in battle. | 500 | Learn Introductory First Aid |
| Increase Recovery Item Uses 2 | Allows the unit to use recovery items up to 4 times in battle. | 1,000 | Learn Intermediate First Aid Increase Recovery Item Uses 1 |
| Increase Recovery Item Uses 3 | Allows the unit to use recovery items up to 5 times in battle. | 1,500 | Learn Advanced First Aid Increase Recovery Item Uses 2 |
| Increase Ability Slots 1 | Allows the unit to equip up to 6abilities. | 500 | Research Practical Combat Basics |
| Increase Ability Slots 2 | Allows the unit to equip up to 8 abilities. | 1,000 | Research Intermediate Practical Combat Increase Ability Slots 1 |
| Increase Ability Slots 3 | Allows the unit to equip up to 10 abilities. | 1,500 | Research Expert Practical Combat Increase Ability Slots 2 |
| Raise Crest Level 1 | Increases the trigger rate or effect of a unit's crest.For units with multiple crests, applies to all crests at once. | 1,000 | Research General Crestology |
| Raise Crest Level 2 | Greatly increases the trigger rate or effect of a unit's crest.For units with multiple crests, applies to all crests at once. | 1,500 | Research Advanced Crestology Raise Crest Level 1 |
| Increase Stat Limits | Increases HP cap to 12,000 and all other stats' caps to 120. | 1,500 | Discover Hidden Potential |
Blacksmith
- Main article:
Forge

The Blacksmith is aBrawler who is located in the south east of the base camp after Chapter 4 of any route has been completed. Talking to him allows the player to forge their weapons.
Weapons can be forged to increase theirmight anddurability, with thegold cost depending on how often the weapon has been forged already. Additionally, a specific amount ofores is required for forging, which the type of ore depending on the weapon. Initially, each weapon has its own limit on how often it can be forged. This limit depends on the weapon's quality, and is not consistent between items of the same type. When a weapon has been forged to its maximum, the player may either reset its level, removing all of its forges but increasing the maximum amount of times it can be forged, or reforge the item.
All items can be reforged into a stronger version of themselves after they have been forged at least ten times, increasing the maximum amount of forges by 5 for each of might and durability (for a total of 10). Additionally, certain weapons can be reforged into stronger weapons (e.g. anIron Sword can be forged into aSteel Sword. Doing so resets all forges on the sword.
Each weapon can be forged up to 100 times, with up to 50 increases to each of might and durability.
Blacksmith upgrades
| Blacksmith upgrades | ||||
|---|---|---|---|---|
| Upgrade | Effect | Gold cost | Materials | Requirements |
| Provide Better Smithing Equipment | 10% discount on using the Blacksmith. | 1,000 | Basic Building Material (×10) Apprentice Smithing Set (×10) | — |
| Review Smithing Process | 15% discount on using the Blacksmith. | 1,500 | Quality Building Material (×10) Artisan Smithing Set (×10) | Provide Better Smithing Equipment |
| Improve Smithing Fuel | 20% discount on using the Blacksmith. | 2,000 | Lavish Building Material (×10) Master Smithing Set (×10) | Review Smithing Process |
| Learn Introductory Blacksmithing | Rank D weapons can be repaired. | 1,000 | Basic Building Material (×10) Apprentice Smithing Set (×10) | Provide Better Smithing Equipment |
| Learn Intermediate Blacksmithing | Rank C weapons can be repaired. | 1,500 | Quality Building Material (×10) Artisan Smithing Set (×10) | Learn Introductory Blacksmithing |
| Learn Advanced Blacksmithing | Rank B weapons can be repaired. | 2,000 | Lavish Building Material (×10) Master Smithing Set (×10) | Learn Intermediate Blacksmithing |
| Learn Master Blacksmithing | Rank A weapons can be repaired. | 2,000 | Lavish Building Material (×10) Master Smithing Set (×10) | Learn Advanced Blacksmithing |
| Improve Forge Structure | Rank D weapons can be reforged. | 1,500 | Quality Building Material (×10) Artisan Smithing Set (×10) | Learn Introductory Blacksmithing |
| Improve Forge Materials | Rank C weapons can be reforged. | 1,500 | Quality Building Material (×10) Artisan Smithing Set (×10) | Improve Forge Structure |
| Improve Bellows | Rank B weapons can be reforged. | 2,000 | Lavish Building Material (×10) Master Smithing Set (×10) | Improve Forge Materials |
| Improve Bellows | Rank A weapons can be reforged. | 2,000 | Lavish Building Material (×10) Master Smithing Set (×10) | Improve Bellows |
| Research Crest-Based Smithing Technique | Allows unleashing of hidden attributes ofHeroes' Relics andSacred Weapons. | 2,000 | Lavish Building Material (×10) Master Smithing Set (×10) | Improve Forge Materials |
| Forge Heavier Hammer | +1 additional might per forge from forging. | 1,000 | Basic Building Material (×10) Apprentice Smithing Set (×10) | Provide Better Smithing Equipment |
| Forge Larger Hammer | +2 additional might from forging. | 1,500 | Quality Building Material (×10) Artisan Smithing Set (×10) | Forge Heavier Hammer |
| Forge Sturdier Hammer | +3 additional might from forging. | 2,000 | Lavish Building Material (×10) Master Smithing Set (×10) | Forge Larger Hammer |
| Forge Sturdier Anvil | +1 additional durability from forging. | 1,000 | Basic Building Material (×10) Apprentice Smithing Set (×10) | Provide Better Smithing Equipment |
| Forge Smoother Anvil | +2 additional durability from Forging. | 1,500 | Quality Building Material (×10) Artisan Smithing Set (×10) | Forge Sturdier Anvil |
| Forge Higher Quality Anvil | +3 additional durability from forging. | 2,000 | Lavish Building Material (×10) Master Smithing Set (×10) | Forge Smoother Anvil |
Recreation
The recreation quarter is located south ofShez's personal quarters. The following facilities are part of the recreation quarter:
Kitchen Master
The kitchen master is a maleCommoner who can be found in the Recreation Quarter. The player can choose up to two allies to share a meal with, increasing the support level between the three units. Some pairs have special dialogues between each other when sharing a meal.
Only units who are currently present in the base camp are available for sharing meals. Additionally, only allies who have not been invited since the last completed battle (excluding Record Keeper battles) can be invited. If no allies are available, cooking becomes unavailable.
Each unit has their own set of liked and disliked dishes. Whether a unit likes a dish or not influences the amount of support points gained.
Each dish requires specific ingredients, and has its own benefits for the player. All benefits last for the rest of the current chapter. The player can have up to five different meal effects at once, with stronger effects of the same type overwriting weaker ones.
Initially, not every dish can be cooked. Instead, the player has to unlock receipes from survey spots or facility upgrades.
List of dishes
| List of dishes | |||
|---|---|---|---|
| Dish | Ingredients | Effects | Description |
| Small Fish Skewers | Airmid Goby (×1) | Slightly fills Awakening Gauge at start of battle. | Made by grilling skewered Airmid gobies. With a muddy flavor and dry texture, this dish is beloved by few. |
| Fried Crayfish | Caledonian Crayfish (×2) | Slightly fills Warrior Gauge at start of battle. | Breaded and fried Caledonian crayfish. Looks much tastier than it actually is. |
| Grilled Herring | Albinean Herring (×1) Turnip (×1) | Awakening Gauge fills slightly faster. | Herring caught off the coast of Albinea, shredded and grilled in an earthenware pot with sliced turnips. |
| Saghert and Cream | Peach Currant (×1) Noa Fruit (×1) | Warrior Gauge fills slightly faster. | A baked confection coated with Noa fruit crea, and a currant reduction, often enjoyed as a dessert at family gatherings. |
| Cabbage and Herring Stew | Albinean Herring (×1) Cabbage (×1) | Weapon durability loss slightly reduced. | Cabbage and Albinean herring stewed whole. The fish guts lend this hearty dish a superbly bitter kick. |
| Peach Sorbet | Peach Currant (×1) Chickpeas (×1) | Slightly fills Awakening Gauge at start of battle. | Magically frozen peach currants are shaved to create this simple sorbet. Typically dusted with bean flour just before serving. |
| Derdriu Style Fried Pheasant | Poultry (×1) Carrot (×1) | Slightly fills Awakening Gauge at start of battle. Slightly fills Warrior Gauge at start of battle. | Pheasant meat is pounded flat and fried. Can be served as a sort of sandwich, with cheese between two strips of meat. |
| Grilled Beast Meat | Wild Game (×1) Noa Fruit (×1) | Slightly fills Awakening Gauge at start of battle. Awakening Gauge fills slightly faster. | A dish that tastes like the wilderness. Thick slices of meat covered with Noa fruit and grilled on a hotplate. |
| Sweet and Salty Whitefish Sauté | Teutates Loach (×1) Tomato (×1) | Slightly fills Awakening Gauge at start of battle. Weapon durability loss slightly reduced. | Whitefish that has been coated in spices and sautéed with dried tomatoes to bring out an addictive salty-sweet flavor. |
| Fish and Bean Soup | White Trout (×1) Chickpeas (×1) | Slightly fills Warrior Gauge at start of battle. Awakening Gauge fills slightly faster. | A soup made by simmering white trout and chickpeas. A simple yet wholesome dish. |
| Onion Gratin Soup | White Trout (×1) Onion (×1) | Slightly fills Warrior Gauge at start of battle. Warrior Gauge fills slightly faster. | Onions stewed with white trout and baked with a layer of cheese on top. Will warm you up from the inside out. |
| Super-Spicy Fish Meatballs | White Trout (×1) Tomato (×1) | Awakening Gauge fills slightly faster. Warrior Gauge fills slightly faster. | A light snack, popular in the Empire. Small, spicy balls of fried dough packed with white trout and dried tomato. |
| Garreg Mach Meat Pie | Wild Game (×1) Tomato (×1) | Awakening Gauge fills slightly faster. Weapon durability loss slightly reduced. | A crispy, golden-brown pie packed with tomatoes, cheese, and tender chunks of meat. |
| Pickled Rabbit Skewers | Wild Game (×1) Carrot (×1) | Warrior Gauge fills slightly faster. Weapon durability loss slightly reduced. | Hunks of rabbit meat are pickled in bacchus, skewered, and roasted over an open flame to create this flavorful dish. |
| Spicy Fish and Turnip Stew | Teutates Loach (×1) Turnip (×1) | Slightly fills Awakening Gauge at start of battle. Warrior Gauge fills slightly faster. | Spicy stew made with Teutates loach and turnips. This recipe features spices from Dagda. |
| Fisherman's Bounty | White Trout (×1) Teutates Loach (×1) | Slightly fills Warrior Gauge at start of battle. Weapon durability loss slightly reduced. | Freshly caught fish are cut into chunks and stewed together to make thius hearty dish. |
| Sautéed Jerky | Poulty (×1) Chickpeas (×1) | Somewhat fills Warrior Gauge at start of battle. Awakening Gauge fills slightly faster. | Aged jerky that has been sautéed for a delightfully salty flavor. A perfect snack to go with your favourite drink. |
| Daphnel Stew | Poultry (×1) Onion (×1) | Somewhat fills Warrior Gauge at start of battle. Warrior Gauge fills slightly faster. | Minced poultry and onions boiled with salt. The simple recipe lets high-quality ingredients speak for themselves. |
| Sautéed Pheasant and Eggs | Poultry (×1) Cabbage (×1) | Weapon durability loss somewhat reduced. Slightly fills Warrior Gauge at start of battle. | Thin slices of bird meat and shredded cabbage, mixed with scrambled eggs and sautéed with spices. Invention of a certain noble. |
| Gautier Cheese Gratin | Poultry (×1) Noa Fruit (×1) | Awakening Gauge fills somewhat faster. Warrior Gauge fills slightly faster. | A gratin of bird meat topped with heaps of Gautier cheese, which is famous for its low fat content. It has a unique flavor. |
| Fruit and Herring Tart | Albinean Herring (×1) Noa Fruit (×1) | Awakening Gauge fills somewhat faster. Weapon durability loss slightly reduced. | A baked tart with stewed herring and Noa fruit mixed into the batter. Popular in Enbarr, the Imperial Capital. |
| Vegetable Pasta Salad | Cabbage (×1) Onion (×1) Carrot (×1) | Weapon Gauge fills somewhat faster. Weapon durability loss slightly reduced. | Pasta with a blend of fresh vegetables from various regions of Fódlan. This popular dish sells out almost instantly. |
| Vegetable Stir-Fry | Tomato (×1) Chickpeas (×1) Cabbage (×1) | Warrior Gauge fills somewhat faster. Slightly fills Awakening Gauge at start of battle. | A dish of dried tomatoes, cabbage, chickpeas, and other vegetables, stir-fried with eggs. Nutritious and very filling. |
| Gronder Meat Skewers | Wild Game (×1) Onion (×1) | Greatly fills Awakening Gauge at start of battle. | Fatty hunks of Gronder fox cooked slowly on skewers. The meat is magically aged for a full flavor. |
| Fish Sandwich | Airmid Pike (×1) Cabbage (×1) | Greatly fills Warrior Gauge at start of battle. | A simple dish of vinegar-pickled Airmid pike and cabbage served between two slices of bread. |
| Bourgeois Pike | Airmid Pike (×2) Carrot (×1) | Awakening Gauge fills much faster. | A gourmet fish dish with Airmid pike, vegetables, and a sprinkle of expensive spices. Popular among nobles. |
| Sweet Bun Trio | Albinean Berries (×1) Noa Fruit (×1) | Warrior Gauge fills much faster. | Traditional pastries from Faerghus, known for their subtle sweetness. The dough is made with eggs and sugar. |
| Country-Style Red Turnip Plate | Verona (×1) Turnip (×1) | Weapon durability loss greatly reduced. | A balanced meal featuring red turnip and verona stew, red turnip salad, and sautéed red turnip with garlic. |
| Pickled Seafood and Vegetables | Caledonian Gar (×1) Turnip (×1) | Somewhat fills Warrior Gauge at start of battle. Warrior Gauge fills somewhat faster. | A Dagdan dish of raw fish and turnips pickled in a vinegar-based seasoning liquid. Rarely eaten in Fódlan. |
| Cheesy Verona Stew | Teutates Loach (×1) Verona (×1) | Warrior Gauge fills somewhat faster. Weapon durability loss somewhat reduced. | A rich dish consisting of verona and sautéed Teutates loach. These ingredients are boiled and served with two kinds of melted cheese. |
| Two-Fish Sauté | Caledonian Gar (×1) Albinean Herring (×1) | Awakening Gauge fills somewhat faster. Warrior Gauge fills somewhat faster. | Two types of fish are cut into stripes and sautéed in butter. This lavish meal hails from Enbarr, the Imperial Capital. |
| Roast Pheasant with Berry Sauce | Poultry (×1) Albinean Berries (×1) | Weapon durability loss somewhat reduced. Awakening Gauge fills somewhat faster. | Well-roasted Fódlan pheasant drizzled with a berry reduction sauce. |
Chore Master
The Chore Master is aMonk located south of the kitchen. At the chore master, the player can choose up to two other units to volunteer with. Doing so grants the unitssupport points with each other. The amount of support points gained varies depending on the result. Additionally, all units who participate gain one morale level. Additionally, some pairs have special dialogue while volunteering. Some pairs also have a short conversation after volunteering.
Only units who are currently present in the base camp are available for volunteering. Additionally, only allies who have not volunteered since the last completed battle (excluding Record Keeper battles) can be invited. If no allies are available, volunteering becomes unavailable.
The result of the chore is random, though whether the units selected are good at the chosen chore influences the odds of getting a good result.
| Possible results and rewards | |
|---|---|
| Result | Reward |
| Nice | 1Renown |
| Great | 2Renown |
| Perfect | 2Renown A random flower-type gift |
Sometimes, an owl will fly through the screen when doing chores. If this happens, the task is guaranteed to yield aPerfect rating, and the player will receive anOwl Feather in addition to other rewards.
List of tasks
This section has been marked as astub. Please help improve the page by adding information.
| List of tasks | |||
|---|---|---|---|
| Task | Description | Ideal for | Bad for |
| Care for the Horses | Brush and feed the horses. | Claude •Constance •Hapi •Holst •Ingrid •Ignatz •Lorenz •Marianne •Rodrigue | Dedue •Petra •Yuri |
| Manage the Pantry | Check the pantry stock. | Ashe •Bernadetta •Dedue •Flayn •Gatekeeper •Hapi •Marianne •Sylvain •Yuri | Annette •Dimitri •Holst •Rodrigue •Seteth |
| Maintain Equipment | Perform maintenance of weapons and armor. | Balthus •Dimitri •Felix •Holst •Ingrid •Leonie •Petra •Seteth •Shamir | Flayn •Gatekeeper •Linhardt •Lorenz (Three Houses) •Lysithea •Mercedes •Raphael |
| Organize Documents | Put documents and records in order. | Annette •Bernadetta •Constance •Ignatz •Linhardt •Lysithea •Petra •Sylvain | Ashe •Balthus •Hilda •Ingrid •Marianne •Raphael |
| Run a Street Stall | Open a street stall for business to sell luxury goods and art. | Annette •Hilda •Mercedes •Raphael •Rodrigue | Bernadetta •Felix •Ignatz •Marianne •Petra •Shamir •Sylvain |
Recreation upgrades
| Recreation upgrades | ||||
|---|---|---|---|---|
| Upgrade | Effect | Gold cost | Materials | Requirements |
| Buy Basic Cooking Utensils | Slightly expands the number of dishes for cooking. | 500 | Crude Building Material (×10) | — |
| Buy Specialty Cooking Utensils | Expands the number of dishes for cooking. | 1,500 | Quality Building Material (×10) Basic Furnishings (×10) | Buy Basic Cooking Utensils |
| Buy the Latest Cooking Utensils | Greatly expands the number of dishes for cooking. | 2,000 | Lavish Building Material (×10) Luxurious Furnishings (×10) | Buy Specialty Cooking Utensils |
| Learn Basic Culinary Arts | Slightly increases the chance of successful cooking. | 500 | Basic Building Material (×10) Humble Furnishings (×10) | Buy Basic Cooking Utensils |
| Learn Intermediate Culinary Arts | Increases the chance of successful cooking. | 1,500 | Quality Building Material (×10) Basic Furnishings (×10) | Learn Basic Culinary Arts |
| Learn Advanced Culinary Arts | Greatly increases the chance of successful cooking. | 2,000 | Lavish Building Material (×10) Luxurious Furnishings (×10) | Learn Intermediate Culinary Arts |
| Learn the Basics of Cleaning | Slightly increases the chance of successful volunteering. | 500 | Basic Building Material (×10) Humble Furnishings (×10) | Buy Basic Cooking Utensils |
| Learn the Basics of Organising | Increases the chance of successful volunteering. | 1,500 | Quality Building Material (×10) Basic Furnishings (×10) | Learn the Basics of Cleaning |
| Learn the Basics of Teamwork | Greatly increases the chance of successful volunteering. | 2,000 | Lavish Building Material (×10) Luxurious Furnishings (×10) | Learn the Basics of Organising |
| Survey Wooded Surroundings | Forest is unlocked forExpeditions. | 1,000 | Basic Building Material (×10) Humble Furnishings (×10) | Learn the Basics of Cleaning |
| Survey Wet Surroundings | Waterfront is unlocked for Expeditions. | 1,500 | Quality Building Material (×10) Basic Furnishings (×10) | Survey Wooded Surroundings |
| Survey High-Altitude Surroundings | Mountains is unlocked for Expeditions. | 2,000 | Lavish Building Material (×10) Luxurious Furnishings (×10) | Survey Wet Surroundings |
Armory
The armorer is a femaleCommoner who can be found next to the blacksmith. Talking to her allows the player to buy items and to sell items and accessories.
The following items can be bought at the armorer:
| Armory | ||||
|---|---|---|---|---|
| Icon | Weapon | Type | Quality | Gold cost |
| Iron Sword | Sword | E | 500 | |
| Steel Sword | Sword | D | 1,000 | |
| Silver Sword | Sword | B | 2,000 | |
| Killing Edge | Sword | C | 1,500 | |
| Iron Lance | Lance | E | 500 | |
| Steel Lance | Lance | D | 1,000 | |
| Silver Lance | Lance | B | 2,000 | |
| Killer Lance | Lance | C | 1,500 | |
| Iron Axe | Axe | E | 500 | |
| Steel Axe | Axe | D | 1,000 | |
| Silver Axe | Axe | B | 2,000 | |
| Killer Axe | Axe | C | 1,500 | |
| Iron Bow | Bow | E | 500 | |
| Steel Bow | Bow | D | 1,000 | |
| Silver Bow | Bow | B | 2,000 | |
| Killer Bow | Bow | C | 1,500 | |
| Iron Gauntlets | Gauntlets | E | 500 | |
| Steel Gauntlets | Gauntlets | D | 1,000 | |
| Silver Gauntlets | Gauntlets | B | 2,000 | |
| Killer Knuckles | Gauntlets | C | 1,500 | |
| Iron Tome | Tome | E | 500 | |
| Steel Tome | Tome | D | 1,000 | |
| Silver Tome | Tome | B | 2,000 | |
| Killer Tome | Tome | C | 1,500 | |
Item Shopkeeper

The Item Shopkeeper is a maleCommoner who can be found at the Marketplace, next to the Battalion Guild. Interacting with him allows the player to buy and sell items.
The following items can be bought at the Item Shopkeeper:
Marketplace upgrades
| Marketplace upgrades | ||||
|---|---|---|---|---|
| Upgrade | Effect | Gold cost | Materials | Requirements |
| Expand Merchant Network | Adds more gifts to the Item Shopkeeper's wares. | 500 | Crude Building Material (×10) | — |
| Greatly Expand Merchant Network | Adds more gifts to the Item Shopkeeper's wares. | 1,500 | Quality Building Material (×10) Merchant's Licence (×10) | Expand Merchant Network |
| Drastically Expand Merchant Network | Adds more gifts to the Item Shopkeeper's wares. | 2,000 | Lavish Building Material (×10) Purveyor's Licence (×10) | Greatly Expand Merchant Network |
| Stockpile Some Goods | Adds more items to the Item Shopkeeper's wares. | 1,500 | Quality Building Material (×10) Merchant's Licence (×10) | Greatly Expand Merchant Network |
| Stockpile Countless Goods | Adds more items to the Item Shopkeeper's wares. | 2,000 | Lavish Building Material (×10) Purveyor's Licence (×10) | Stockpile Some Goods |
| Establish Rudimentary Luxuries Distribution | 10% discount when purchasing gifts. | 1,000 | Basic Building Material (×10) Sutler's License (×10) | Expands Merchant Network |
| Establish Mid-Tier Luxuries Distribution | 20% discount when purchasing gifts. | 1,500 | Quality Building Material (×10) Merchant's Licence (×10) | Establish Rudimentary Luxuries Distribution |
| Establish Highly-Efficient Luxuries Distribution | 30% discount when purchasing gifts. | 2,000 | Lavish Building Material (×10) Purveyor's Licence (×10) | Establish Mid-Tier Luxuries Distribution |
| Solicit Lower-Grade Weapons Dealer | More weapons can be bought from the Armorer. | 1,000 | Basic Building Material (×10) Sutler's License (×10) | Expands Merchant Network |
| Solicit Mid-Grade Weapons Dealer | Even more weapons can be bought from the Armorer. | 1,500 | Quality Building Material (×10) Merchant's Licence (×10) | Solicit Lower-Grade Weapons Dealer |
| Solicit High-Grade Weapons Dealer | Even more weapons can be bought from the Armorer. | 2,000 | Lavish Building Material (×10) Purveyor's License (×10) | Solicit Mid-Grade Weapons Dealer |
| Refurbish War Chest Cart Wheels | 5% more gold when winning a battle. | 1,000 | Basic Building Material (×10) Sutler's License (×10) | Solicit Lower-Grade Weapons Dealer |
| Expand War Chest Cart Bed | 15% more gold when winning a battle. | 1,500 | Quality Building Material (×10) Merchant's License (×10) | Refurbish War Chest Cart Wheels |
| Increase War Chest Cart Horses | 20% more gold when winning a battle. | 2,000 | Lavish Building Material (×10) Purveyor's License (×10) | Expand War Chest Cart Bed |
| Solicit Lower-Grade Food Supplier | Adds Wild Game, Noa Fruit, Onion, Carrot, and Turnip ingredients. | 1,000 | Basic Building Material (×10) Sutler's License (×10) | Expand Merchant Network |
| Solicit Mid-Grade Food Supplier | Adds White Trout, Teutates Loach, and Poultry ingredients. | 1,500 | Quality Building Material (×10) Merchant's License (×10) | Solicit Lower-Grade Food Supplier |
| Solicit High-Grade Food Supplier | Adds Airmid Pike, Caledonian Gar, Verona, and Albinean Berries ingredients. | 2,000 | Lavish Building Material (×10) Purveyor's Licence (×10) | Solicit Mid-Grade Food Supplier |
| Establish Rudimentary Ingredient Distribution | 10% discount when purchasing foodstuffs. | 1,000 | Basic Building Material (×10) Sutler's License (×10) | Solicit Lower-Grade Food Supplier |
| Establish Mid-Tier Ingredient Distribution | 20% discount when purchasing foodstuffs. | 1,500 | Quality Building Material (×10) Merchant's Licence (×10) | Establish Rudimentary Ingredient Distribution |
| Establish Highly-Efficient Ingredient Distribution | 30% discount when purchasing foodstuffs. | 2,000 | Lavish Building Material (×10) Purveyor's Licence (×10) | Establish Mid-Tier Ingredient Distribution |
Anna's Shop
In some chapters, Anna's shop appears on the war map. From then on, Anna moves with her shop after every battle the player completes. By visiting the survey spotAnna landed on, the player can invite Anna to their base camp. For chapters where no survey spots are available, Anna is available from the start.
Anna sells a variety of rareitems, such as stat boosters, ores, or seals.
| Anna's Shop | ||||
|---|---|---|---|---|
| Icon | Item | Stock | Gold cost | Available from |
| Intermediate Seal | 5 | 600 | Chapter 6 | |
| Advanced Seal | 3 | 2,000 | Upon unlocking Advanced classes | |
| Master Seal | 1 | 4,500 | Upon unlocking Master classes | |
| Fruit of Life | 1 | 1,500 | Chapter 6 | |
| Rocky Burdock | 1 | 1,500 | Chapter 6 | |
| Premium Magic Herbs | 1 | 1,500 | Chapter 6 | |
| Ailell Pomegranate | 1 | 1,500 | Chapter 7 | |
| Speed Carrot | 1 | 1,500 | Chapter 7 | |
| Miracle Bean | 1 | 1,500 | Chapter 7 | |
| Ambrosia | 1 | 1,500 | Chapter 8 | |
| White Verona | 1 | 1,500 | Chapter 8 | |
| Golden Apple | 1 | 1,500 | Chapter 8 | |
| Seraph Robe | 1 | 3,000 | Chapter 10 | |
| Energy Drop | 1 | 3,000 | Chapter 10 | |
| Spirit Dust | 1 | 3,000 | Chapter 11 | |
| Secret Book | 1 | 3,000 | Chapter 11 | |
| Speedwing | 1 | 3,000 | Chapter 12 | |
| Goddess Icon | 1 | 3,000 | Chapter 12 | |
| Giant Shell | 1 | 3,000 | Chapter 13 | |
| Talisman | 1 | 3,000 | Chapter 13 | |
| Black Pearl | 1 | 3,000 | Chapter 14 | |
| Smithing Stone | 3 | 100 | Chapter 6 | |
| Venomstone | 3 | 200 | Chapter 6 | |
| Black-Sand Steel | 3 | 400 | Chapter 6 | |
| Arcane Crystal | 3 | 400 | Chapter 6 | |
| Wootz Steel | 3 | 800 | Chapter 8 | |
| Agarthium | 3 | 800 | Chapter 8 | |
| Mythril | 3 | 1,200 | Chapter 13 | |
| Umbral Steel | 3 | 1,200 | Chapter 13 | |
- Note: In the final chapter, Anna sells all seals in unlimited quantity.
Stock for seals and ores refreashes every chapter, stock for stat-boosting items carries over for an entire playthrough, but is reset onNew Game +.
Battalion Master

The Battalion Master is a femaleSniper who can be found to the east of the Control Center, on the marketplace from Chapter 5 onwards. Interacting with her allows the player to hire or dismiss battalions.
Scarlet BlazeAzure GleamGolden Wildfire
| Icon | Battalion | Authority Level | Gold cost |
|---|---|---|---|
| Empire Infantry | E | 600 | |
| Empire Lance Co. | E | 600 | |
| Empire Warriors | E | 600 | |
| Empire Duelists | D | 750 | |
| Empire Cavalry | D | 750 | |
| Empire Armored Co. | D | 750 | |
| Empire Archers | D | 750 | |
| Empire Brawlers | D | 750 | |
| Empire Magic Corps | D | 750 | |
| Empire Veteran Duelists | C | 1,000 | |
| Empire Knights | C | 1,000 | |
| Empire Pavise Co. | C | 1,000 | |
| Empire Snipers | C | 1,000 | |
| Empire Pugilists | C | 1,000 | |
| Empire Magic Users | C | 1,000 | |
| Empire Physickers | C | 1,000 | |
| Empire Raiders | B | 1,250 | |
| Empire Pegasus Co. | B | 1,250 | |
| Empire Heavy Soldiers | B | 1,250 | |
| Empire Master Archers | B | 1,250 | |
| Empire Champions | B | 1,250 | |
| Empire Sages | B | 1,250 | |
| Empire Holy Magic Users | B | 1,250 | |
| Black Eagle Veteran Duelists | A | 1,500 | |
| Black Eagle Pegasus Co. | A | 1,500 | |
| Black Eagle Heavy Axes | A | 1,500 | |
| Black Eagle Archers | A | 1,500 | |
| Black Eagle Brawlers | A | 1,500 | |
| Black Eagle Magic Corps | A | 1,500 | |
| Black Eagle Exorcists | A | 1,500 |
| Icon | Battalion | Authority Level | Gold cost |
|---|---|---|---|
| Kingdom Infantry | E | 600 | |
| Kingdom Lance Co. | E | 600 | |
| Kingdom Warriors | E | 600 | |
| Kingdom Duelists | D | 750 | |
| Kingdom Cavalry | D | 750 | |
| Kingdom Armored Co. | D | 750 | |
| Kingdom Archers | D | 750 | |
| Kingdom Brawlers | D | 750 | |
| Kingdom Magic Corps | D | 750 | |
| Kingdom Veteran Duelists | C | 1,000 | |
| Kingdom Brave Lance Co. | C | 1,000 | |
| Kingdom Wyvern Co. | C | 1,000 | |
| Kingdom Snipers | C | 1,000 | |
| Kingdom Pugilists | C | 1,000 | |
| Kingdom Magic Users | C | 1,000 | |
| Kingdom Physickers | C | 1,000 | |
| Kingdom Fencers | B | 1,250 | |
| Royal Guard | B | 1,250 | |
| Kingdom Heavy Knights | B | 1,250 | |
| Kingdom Master Archers | B | 1,250 | |
| Kingdom Champions | B | 1,250 | |
| Kingdom Sages | B | 1,250 | |
| Kingdom Priests | B | 1,250 | |
| Blue Lion Veteran Duelists | A | 1,500 | |
| Blue Lion Knights | A | 1,500 | |
| Blue Lion Wyvern Co. | A | 1,500 | |
| Blue Lion Archers | A | 1,500 | |
| Blue Lion Dancers | A | 1,500 | |
| Blue Lion Magic Corps | A | 1,500 | |
| Blue Lion Chaplains | A | 1,500 |
| Icon | Battalion | Authority Level | Gold cost |
|---|---|---|---|
| Alliance Infantry | E | 600 | |
| Alliance Lance Co. | E | 600 | |
| Alliance Warriors | E | 600 | |
| Alliance Duelists | D | 750 | |
| Alliance Cavalry | D | 750 | |
| Alliance Armored Co. | D | 750 | |
| Alliance Archers | D | 750 | |
| Alliance Brawlers | D | 750 | |
| Alliance Magic Corps | D | 750 | |
| Alliance Veteran Duelists | C | 1,000 | |
| Alliance Knights | C | 1,000 | |
| Alliance Wyvern Co. | C | 1,000 | |
| Alliance Snipers | C | 1,000 | |
| Alliance Pugilists | C | 1,000 | |
| Alliance Magic Users | C | 1,000 | |
| Alliance Physickers | C | 1,000 | |
| Alliance Guard | B | 1,250 | |
| Alliance Pegasus Co. | B | 1,250 | |
| Alliance Pavise Co. | B | 1,250 | |
| Alliance Master Archers | B | 1,250 | |
| Alliance Champions | B | 1,250 | |
| Alliance Sages | B | 1,250 | |
| Alliance Physicians | B | 1,250 | |
| Golden Deer Veteran Duelists | A | 1,500 | |
| Golden Deer Cavalry | A | 1,500 | |
| Golden Deer Wyvern Co. | A | 1,500 | |
| Golden Deer Archers | A | 1,500 | |
| Golden Deer Brawlers | A | 1,500 | |
| Golden Deer Magic Corps | A | 1,500 | |
| Golden Deer Preservers | A | 1,500 |
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Battalion Guild upgrades
| Battalion Guild upgrades | ||||
|---|---|---|---|---|
| Upgrade | Effect | Gold cost | Materials | Requirements |
| Hold Simple Qualification Test | Adds authority level D battalions to be hired. | 1,000 | Basic Building Material (×10) Squire's Insignia (×10) | — |
| Hold Middling Qualification Test | Adds authority level C battalions to be hired. | 1,500 | Quality Building Material (×10) Knight's Insignia (×10) | Hold Simple Qualification Test |
| Hold Specialized Qualification Test | Adds authority level B battalions to be hired. | 1,500 | Quality Building Material (×10) Knight's Insignia (×10) | Hold Middling Qualification Test |
| Hold Far-Too-Detailed Qualification Test | Adds authority level A battalions to be hired. | 2,000 | Lavish Building Material (×10) Hero's Insignia (×10) | Hold Specialized Qualification Test |
| Loan Basic Battalion Equipment | 10% increase to endurance of hired battalions. | 1,000 | Basic Building Material (×10) Squire's Insignia (×10) | Hold Simple Qualification Test |
| Loan General-Use Battalion Equipment | 20% increase to endurance of hired battalions. | 1,500 | Quality Building Material (×10) Knight's Insignia (×10) | Loan Basic Battalion Equipment |
| Loan High-Quality Battalion Equipment | 30% increase to endurance of hired battalions. | 2,000 | Lavish Building Material (×10) Hero's Insignia (×10) | Loan General-Use Battalion Equipment |
| Renovate the Encampment | Increases number of hireable battalions to 130. | 1,000 | Basic Building Material (×10) Squire's Insignia (×10) | Hold Simple Qualification Test |
| Build Additional Housing | Increases number of hireable battalions to 160. | 1,500 | Quality Building Material (×10) Knight's Insignia (×10) | Renovate the Encampment |
| Expand the Encampment | Increases number of hireable battalions to 250. | 2,000 | Lavish Building Material (×10) Hero's Insignia (×10) | Build Additional Housing |
| Conduct Unskilled Negotiations | 10% discount when hiring battalions. | 1,000 | Basic Building Material (×10) Squire's Insignia (×10) | Hold Simple Qualification Test |
| Conduct Competent Negotiations | 20% discount when hiring battalions. | 1,500 | Quality Building Material (×10) Knight's Insignia (×10) | Conduct Unskilled Negotiations |
| Conduct Skilled Negotiations | 30% discount when hiring battalions. | 2,000 | Lavish Building Material (×10) Hero's Insignia (×10) | Conduct Competent Negotiations |
Supply Master

The Supply Master is a femaleCommoner who can be found south of the Marketplace after Chapter 4 has been completed. Talking to her allows the player to trade in weapons, accessories, ores, and materials forSmithing Stones, which in turn can be exchanged for ores and materials.
- Note: The table above displaysSmithing Stone cost without any upgrades. For theResearch Standard Market Prices upgrade, subtract 1 Smithing Stone from the base cost. For theResearch Nonstandard Market Prices, subtract 2 Smithing Stones from the base cost.
If theForm a Supply Squad upgrade has been purchased, the supply master can also collect random ores, materials, and items while the player is doing battles. These items can be obtained by talking to the Supply Master and selecting the first option.
Supply Master upgrades
| Supply Master upgrades | ||||
|---|---|---|---|---|
| Upgrade | Effect | Gold cost | Materials | Requirements |
| Form a Supply Squad | Materials will be periodically collected (3 per battle). | 1,000 | Basic Building Material (×10) Storage Bag (×10) | — |
| Expand the Supply Squad | Increases the amount of materials that are collected (to 5 per battle). | 1,500 | Quality Building Material (×10) Storage Chest (×10) | Form a Supply Squad |
| Expand the Supply Squad Further | Further increases the amount of materials that are collected (to 7 per battle). | 2,000 | Lavish Building Material (×10) Storage Compartment (×10) | Expand the Supply Squad |
| Expand the Supply Line | Adds Black-Sand Steel and Arcane Crystal tradable items. | 1,000 | Basic Building Material (×10) Storage Bag (×10) | Form a Supply Squad |
| Further Expand the Supply Line | Adds Wootz Steel and Agarthium tradable items. | 1,500 | Quality Building Material (×10) Storage Chest (×10) | Expand the Supply Line |
| Vastly Expand the Supply Line | Adds Mythril and Umbral Steel tradable items. | 2,000 | Lavish Building Material (×10) Storage Compartment (×10) | Further Expand the Supply Line |
| Collect Some Surplus Goods | +1 Smithing Stone from base when trading in items. | 1,500 | Quality Building Material (×10) Storage Chest (×10) | Expand the Supply Line |
| Collect Many Surplus Goods | +2 Smithing Stones from base when trading in items. | 2,000 | Lavish Building Material (×10) Storage Compartment (×10) | Collect Some Surplus Goods |
| Research Standard Market Prices | −1 Smithing Stone from base when trading for items. | 1,500 | Quality Building Material (×10) Storage Chest (×10) | Expand the Supply Line |
| Research Nonstandard Market Prices | −2 Smithing Stones from base when trading for items. | 2,000 | Lavish Building Material (×10) Storage Compartment (×10) | Research Standard Market Price |
Other Activities
Supports
- Main article:
Support
Support Conversations are available through the base camp. Units gain support points with each other by performing various tasks together. If units have enough support points with each other, they either gain a support rank immediately, or a support conversation is unlocked. Unlike in the main Fire Emblem games, not every support rank has an associated conversations. Depending on the pair, each support caps out at a C, B, or A level. Every characer can reach at least a C level support with every other unit.
Gifts
- Main article:
Gift#Fire Emblem Warriors: Three Hopes
Shez can gift their allies specific items to increase theirmorale and gain some support points. Each character has a specific set of gifts they especially like, but unlike inFire Emblem: Three Houses, units cannot dislike a gift. If a unit likes a gift, they gain more morale from a gift, and gain more support points with Shez.
If a unit is given a gift for the first time, their preference is saved, and if they especially like a gift, a small heart symbol appears. If they dislike the gift, a grey heart symbol is displayed instead.
Expeditions
- Main article:
Expedition
From Chapter 6 onward, the player can invite any character they have at least support level C with to an expedition. Doing so consumes an activity point, but increases their support with the chosen ally and may increase theircharm stat.
Sometimes, units may also be especially motivated for an expedition. If this is the case, if Shez asks them out for an expedition, the pair gains more support points than usual. Only allies Shez has not yet reached an A support with and who are part of the current roster can ask Shez for expeditions. As theGatekeeper's support level with Shez caps out at a C rank, this event can repeat indefinitely.
If Shez has no remaining activity points, expeditions become unavailable, and allies cannot be motivated for one.
Bonuses
TheBonuses menu can be accessed from the camp menu. From there, two kinds of bonuses can be obtained:
amiibo Presents
Each day, up to fiveamiibo can be scanned. Doing so grants the player a randomly selected item. If the scanned amiibo is aFire Emblem series amiibo, the player will receive rarer items and weapons with betterweapon attributes. Additionally, the quality of the items received scales with the highest-level unit in the player's army.
Sava Data Bonuses
- Main article:
Data transfer §Fire Emblem Warriors: Three Hopes
If the player'sNintendo Switch has save data fromFire Emblem: Three Houses orWarriors, they can obtain some bonus resources by accessing the "Save Data Bonuses" section of the exploration menu. Both games give the same materials, and the player can access the rewards for both games once per save file, effectively doubling the rewards if the player has save data for both games:
| Item | |
|---|---|
| 5,000 G | |
| Smithing Stone ×50 | |
| Owl Feather ×5 |
Save Data Bonuses cannot be collected again, even on aNew Game + playthrough.
Etymology and other languages
This section has been marked as astub. Please help improve the page by adding information.
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Base camp | -- |
| German | Basislager | Base camp |
Gallery
- The menu in the base camp inWarriors: Three Hopes.
- Artwork ofShez's Personal Quarters
. - Artwork of Shez's Personal Quarters
. - Artwork of the Tactics Academy
. - Artwork of the Tactics Academy
. - Artwork of the Tactics Academy
. - Artwork of the Training Grounds.
- Artwork of the Command Center.
References
See also
| Fire Emblem Warriors: Three Hopes | |||||||||||||||||||||||||||||||||||||||||
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