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Base Camp

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Not to be confused with theBase, a similar mechanic inFire Emblem: Path of Radiance andRadiant Dawn.
Base Camp


Screenshot of the Command Center in the Base Camp inWarriors: Three Hopes.

Country

Varies(changes with story progress)

Appearance(s)

Warriors: Three Hopes

TheBase Camp is a location and game mechanic inFire Emblem Warriors: Three Hopes. Similar toGarreg Mach Monastery fromFire Emblem: Three Houses, it acts as a hub world throughout the story, and houses various facilities that can be used to make playable characters stronger. It also allows players to interact with the various units, and allows them to find documents that expand upon certain plot elements of the game.

Contents

Gameplay

The Base Camp can be navigated freely. Gameplay in the base camp mostly consists of visiting characters and specific spots to complete various tasks or to trigger a conversation or minigame. Pressing the B button toggles a running state, increasing Shez's movement speed. Additionally, by pressing the R button, the player can choose to fast travel to any facility, unit, or location in the camp. UnlikeGarreg Mach Monastery, visiting the Base Camp does not consume any resources. Instead, the base camp can be visited between battles as much as the player wants, with resources such as Activity Points and Training Points carrying over between exploration sessions during the same chapter.

For using the camp's facilities, there are two different resources: Activity Points, which are used forExpeditions, Cooking, and Volunteering, and Training Points, which are exclusively used at the Training Grounds. Both resources are completely independent from each other, and can only be refilled at specific survey spots on the world map or by starting a new chapter. If activity or training points run out, the associated activities become unavailable.

Occasionally, the player is also tasked to visit certain facilities before proceeding in the story. If this is the case, the task is displayed on the left side of the screen, and the relevant areas are marked on the map. If the player has any remaining tasks in the base camp, the War Map – and therefore progressing in the story – temporarily become unavailable.

In Part II, the player is additionally asked to pick one of three different battle suggestions that temporarily enhance their army's performance in different ways.

Availability

The Base Camp is unavailable during the following chapters:

Temporary Base Camp

The temporary base camp as it appears in Chapter 1.

In the prologue, the main base camp area is not visited. Instead, in some chapters, it is replaced by a different, smaller area where the player can interact with their units and certain NPCs, but no facilities or other activities are available.

In Chapter 1, the camp houses all students from the three main houses except forBernadetta, along withAlois,Hanneman, andManuela. The player is first tasked to talk to the three house leaders who give them information on the various units from their respective house, including both character and gameplay information. Then, the player may choose to talk to Alois again, ending the exploration session and proceeding the story.

In Chapter 3, the base camp only houses some of the respective house's students alongside certain relevant characters (such asJeritza for theBlack Eagles). The player is tasked by their house leader to talk to the other students, and then return to the house leader. Like in the previous chapter, returning to the house leader ends the exploration session and proceeds the story.

Zahras

The menu in Zahras can be used to manage facilities.

InChapter 16, the Base Camp is replaced by a much smaller area that is part ofZahras. In this chapter, the player is initially tasked to talk to each of the house leaders. Talking to the house leaders not associated with the current route triggers a conversation between the house leaders the player has not talked to (e.g. if the player is playing the Azure Gleam route and is talking toEdelgard, a conversation betweenDimitri andClaude is triggered). These conversations are consideredsupport conversations in the support gallery, but do not actually increase the house leaders' support level with each other.

Additionally, the player can interact with the orb in the center of the area. There, they can access all facilities available to them in the regular base camp through a menu. If they have talked to the house leaders, they are also given the option to proceed the story at the same orb.

Layout

The base camp is laid out around theCommand Center, a castle-like structure in the middle of the camp that houses the Strategist, the Record Keeper, and the Facilities Master along with the Rewards Master. Around the command center, there are multiple buildings and areas that house the different facilities in the base camp. Shez's personal quarters are in the north west of the camp. At the beginning of each chapter, this is where the player starts out. The kitchen and the Chore Master can be found to its south. Further to the south, in the south west of the base camp, the training grounds can be found. To the east of the command center, the Marketplace and the battalion guild can be found, and the Blacksmith, Armory, and Tactics Instructor are located in the south east of the camp. The other areas of the Base camp mainly serve an aesthetic purpose, though in some chapters, characters can be found there. Each character's location changes depending on the chapter and route.

The layout of the camp itself does not change depending on the route, though certain buildings and objects have different colors depending on the chosen route, and the respective nation's coat of arms is displayed on certain banners.

Facilities

To use facilities, the player needs to talk to a generic NPC unit that is assigned the corresponding facility. Not all facilities are unlocked immediately. Instead, some facilities need to be unlocked by progressing in the story. Unlocked facilities do not carry over throughNew Game +.

Personal Quarters

Shez's personal quarters.

Shez's personal quarters is where the player initially starts each chapter. Players may interact with Shez's Journal, allowing them to access the following three options:

Appearance

Theappearance submenu allows the player to customise the appearance of each of their units indivdually. The player can change how their units appear both in the base camp and in battle. However, enemy units are not affected by the Appearance menu, even if that unit's appearance was changed as a playable character. Additionally, the appearance ofRhea,Sothis, andArval cannot be changed.

For the camp section, all student characters can be switched to their Academy designs. This also applies to theAshen Wolves, whose academy designs are otherwise unseen inWarriors: Three Hopes. Additionally,Dorothea's academy design can be set to not include her hat, andJeritza can be set to wear his mask. All other units do not have alternate appearances available for the Base Camp.

For the battle section, the player can choose between three options:

  • Standard: Units use their class's outfits, but may use custom outfits in specific classes. Used by default.
  • Unique: Units use their base camp designs in battle. Unavailable for some units in some classes (such as characters wearing skirts in classes where players may otherwise look beneath their skirts). Unavailable for all mounted classes.
  • Base on class: Units always use their class's outfits, even if a unique outfit would be available.

Documents

Main article:Documents inFire Emblem Warriors: Three Hopes

As the player explores the base camp, they can find special documents. Some of the documents were ported over fromThree Houses, while other ones were created specifically forWarriors: Three Hopes.

Document locations in the Base Camp
DocumentChapterRouteLocation
Imperial Territories of Adrestia: Book OneChapter 4Scarlet BlazeFound on the altar in the church.
Report on AbyssChapter 4Scarlet BlazeFound at the marketplace.
Empire Nobles IChapter 4Scarlet BlazeFound in the Command Center.
Empire Nobles IIChapter 5Scarlet BlazeFound in the medical tent.
Traveler's Journal IChapter 5Scarlet BlazeGolden WildfireFound outside of the building next toShez's personal quarters.
Traveler's Journal IIChapter 6Scarlet BlazeAzure GleamGolden WildfireFound outside of the building next to Shez's personal quarters.
History of Fódlan IChapter 6Scarlet BlazeAzure GleamGolden WildfireFound on a desk near the Tactics Instructor.
History of Fódlan IIChapter 7Scarlet BlazeAzure GleamGolden WildfireFound in the back of the Tactics Instructor's building.
Imperial Territories of Adrestia: Book TwoChapter 8Scarlet BlazeFound in the kitchen.
Dagdar War Journal ExcerptChapter 10Scarlet BlazeFound outside of the kitchen.
Bundle of IllustrationsChapter 11Scarlet BlazeFound in the medical tent.
Book of Seiros IChapter 13Scarlet BlazeFound in the medical tent.
Piece of an Old NoteChapter 14Scarlet BlazeFound in the Command Center.
Exquisite Old LetterChapter 3Azure GleamFound towards the south of the area, behindDedue.
Kingdom NoblesChapter 4Azure GleamFound in the Command Center.
Royal Territories of Faerghus: Book OneChapter 4Azure GleamFound in church building.
Letter from an Abyss ResidentChapter 4Azure GleamFound at the marketplace.
Traveler's Journal IChapter 6Azure GleamFound in front of the building next to Shez's personal quarters.
Royal Territories of Faerghus: Book TwoChapter 8Azure GleamFound in the kitchen.
Military History of PartholonChapter 10Azure GleamFound in front of the kitchen.
The Death of King KlausChapter 11Azure GleamFound in the medical tent.
Old LetterChapter 13Azure GleamFound in the Command Center.
Book of Seiros IIChapter 14Azure GleamFound in the medical tent.
Allied Territories of Leicester: Book OneChapter 4Golden WildfireFound in the church building.
Letter from the AbysskeeperChapter 4Golden WildfireFound on the marketplace.
Alliance NoblesChapter 4Golden WildfireFound in the Command Center.
Allied Territories of Leicester: Book TwoChapter 8Golden WildfireFound in the kitchen.
Commander's JournalChapter 9Golden WildfireFound in front of the kitchen.
Torn Pages of a StoryChapter 11Golden WildfireFound in the medical tent.
Book of Seiros VChapter 13Golden WildfireFound in the medical tent.
Old Letter Addressed to the BishopChapter 14Golden WildfireFound in the Command Center.

Spend Renown

In thespend renown section, the player can use theirrenown points to purchase items. This section is only partially available withoutNew Game +, as only theItems section is available. On New Game +, theCharacters andEquipment sections become available, and an extra item is added to theItems section.

Characters

The following units can be purchased upon completion of at least one route:

Purchasable units
PortraitUnitClassEquipmentRenown cost
RheaSaintSword of Seiros
Seiros Shield
60
SothisGremorySilver Tome60

The following unit can only be purchased upon completion of at least one route withByleth recruited:

Purchasable units
PortraitUnitClassEquipmentRenown cost
ArvalDark Bishop(if Shez is male) orGremory(if Shez is female)Silver Tome60
Equipment

The following equipment becomes available after finishing at least one route:

Purchasable equipment
IconItemTypeStockRenown cost
Sublime Creator SwordSword115
Dark Creator SwordSword115
AthameSword115
RidillSword115
AsclepiusStaff115
Experience GemGem115
Knowledge GemGem115

Additionally, the following items become available depending on the route(s) that have been finished on the same save file:

Crest items
IconItemCrestStockRenown costRoute(s)
Thorn Dragon SignErnest16Scarlet BlazeAzure GleamGolden Wildfire All
Wind Dragon SignMacuil16Scarlet BlazeAzure GleamGolden Wildfire All
Sky Dragon SignSeiros16Scarlet Blaze Scarlet Blaze
Crusher Dragon SignDominic16Azure Gleam Azure Gleam
Shield Dragon SignFraldarius16Azure Gleam Azure Gleam
Bloom Dragon SignNoa16Scarlet BlazeAzure GleamGolden Wildfire All
Light Dragon SignCethleann16Scarlet Blaze Scarlet Blaze
Flame Dragon SignDaphnel16Azure Gleam Azure Gleam
Grim Dragon SignBlaiddyd16Azure Gleam Azure Gleam
Craft Dragon SignGloucester16Golden Wildfire Golden Wildfire
Kalpa Dragon SignGoneril16Golden Wildfire Golden Wildfire
Earth Dragon SignCichol16Scarlet Blaze Scarlet Blaze
Ice Dragon SignAubin16Scarlet BlazeAzure GleamGolden Wildfire All
Fissure Dragon SignGautier16Azure Gleam Azure Gleam
Water Dragon SignIndech16Scarlet BlazeAzure GleamGolden Wildfire All
Storm Dragon SignThe Beast16Golden Wildfire Golden Wildfire
Lightning Dragon SignCharon16Scarlet Blaze Scarlet Blaze
Dark Dragon SignTimotheos16Scarlet BlazeAzure GleamGolden Wildfire All
Star Dragon SignRiegan16Golden Wildfire Golden Wildfire
Snow Dragon SignChevalier16Scarlet BlazeAzure GleamGolden Wildfire All
Aegis Dragon SignLamine16Azure Gleam Azure Gleam
Items

The following items can be purchased at any time:

Purchasable items
IconItemStockRenown cost
Fruit of Life13
Rocky Burdock13
Premium Magic Herbs13
Ailell Pomegranate13
Speed Carrot13
Miracle Bean13
Ambrosia13
White Verona13
Golden Apple13
Seraph Robe16
Energy Drop16
Spirit Dust16
Secret Book16
Speedwing16
Goddess Icon16
Giant Shell16
Talisman16
Black Pearl16

Additionally, the following item is only available on a New Game + playthrough:

Purchasable items
IconItemStockRenown cost
Vanguard Whistle3

Owl

The owl perch in the base camp.

If the player has purchased the game digitally, they are occasionally visited by an owl that grants themOwl Feathers if the player interacts with it. There is no similar bonus for physical versions of the game.

Strategist

The strategist is a malePaladin located in the command center. He is available during all chapters where the base camp is visited. Talking to the strategist opens up the chapter's war map and therefore allows them to start battles. The strategist becomes temporarily unavailable if there are any unfinished tasks left in the base camp.

War Map

The war map for Chapter 5Golden Wildfire.

The War Map allows players to select the next battle they want to participate in and can be accessed either by talking to the Strategist or by pressing the ZR button while exploring the base camp. At the start of each chapter, only certain areas adjacent to the base camp on the map are available to them. Each completed battle "conquers" the respective area, and unlock one or more new battles. The goal on the War Map is to reach the big area marker that marks the chapter's main mission. Smaller battles grant 10Strategy Resources when they are completed, and usually also unlock survey spots.

Survey Spots are represented by smaller icons on the war map, such as a mountain or a village. They can only be interacted with if the area they are in has been conquered by copmpleting the respective battle. Visiting survey spots grants the player benefits depending on the survey spot, such as:

Additionally, some survey spots can trigger additional battles. These battles are not listed at the Records Keeper, and are considered extra quests for the sake of the respective achievements.

Certain survey spots may also have specific requirements such as a certain amount of enemies the player has to defeat within the respective chapter or a side mission that has to be completed in the associated battle. If the requirements have not been met, the player cannot obtain the rewards from the survey spot.

Extra quests may also randomly appear on the war map. If they appear, they can only be accessed if the area they appeared in has already been conquered by completing the associated battle. Additionally, they are only available for a certain amount of time. This is indicated by a number appearing next to the quest marker that goes down by 1 whenever a battle or extra quest is completed. If this number reaches 0, the extra quest becomes unavailable. Extra quests usually consist of short battles, but they often contain rare monsters that drop rare weapons.

Some chapters only consist of the main mission, with no additional battles or survey spots being available.

If the base camp is selected on the map, the player returns to the base camp. If anyparalogues are available, they can also be accessed from the base camp on the war map.

After the main mission is completed, the player advances in the story and previous chapters' war maps along with all survey spots become unavailable. Because of this, the game displays a warning message if the player selects the chapter's main mission and any available survey spots have not been visited yet.

Record Keeper

The record keeper is a femaleBishop located in the command center, to the left of the strategist. She is available from Chapter 5 onward, and allows the player to replay missions from past chapters. All missions from a specific chapter become available once that particular chapter has been cleared, even if the specific mission has not yet been cleared. The route split inScarlet Blaze Chapter 14 is an exception to this, as although both possible main missions are listed as part of the same chapter, each variation is only unlocked once it has been cleared at least once in the regular story, though it is possible to achieve a complete list throughNew Game +.Paralogues are added to the Record Keeper upon completion.The prologue andChapter 1 are unavailable through the record keeper.

On aNew Game + playthrough, the player additionally has access to chapters and paralogues from all routes they have completed on that same New Game + file.

Battles at the record keeper follow different rules compared to regular battles:

  • All experience, class or combat art masteries, gold, items, etc. carry over to the main file.
  • The player does not receive any clear rewards through the record keeper, though S rank rewards can be obtained.
  • The player may use any unit that was ever available to them during their playthrough, even if that unit has died or otherwise become unavailable. The other house leaders' brief playable appearance inChapter 1 andChapter 16 is an exception to this rule.
    • Using New Game +, the player can use this to use any unit in any chapter at the record keeper.
    • Certain chapters and paralogues have deployment restrictions:
      • For all paralogues, onlyShez can be swapped with another unit. Any other unit that is usually force deployed in the same paralogue stays force deployed.
      • InChapter 16, the player's army is aided by the other two house leaders. However, the levels, inventories, and classes of the house leaders aside from the house leader for the chosen route cannot be customised, and are not be replaced by customisable versions of the same character through New Game +, even if the corresponding character is available to the player. The customisable versions of the other house leaders cannot be deployed for this chapter.
      • Edelgard,Dimitri, andClaude are force deployed inChapter 16.
      • Shez is not force deployed in any mission, even if they were force deployed in the same chapter in the main story.
  • No new characters can be recruited through the record keeper, even if they were persuaded through the corresponding strategies during the battle. Conversely, if a character dies as an enemy or NPC unit, they do not become unavailable to the player.
  • If playing in Classic mode, player units who fall in battle are permanently lost, even at the record keeper. Although the prologue chapters are exempt from this in the main story, permanent death applies to these battles at the record keeper.

Facilities Master

The facilities master is a maleCommoner who is located at the command center, to the right of the Strategist. At the tactics instructor, the player can spendgold and resources to upgrade one of the camp's facilities. When upgraded, the facilities both change visually and grant the player access to more features.

If an upgrade is available, a notification shows up in the top left corner of the screen. This notification is only visible in the base camp itself as well as on the war map, but it does not disappear until the player either upgrades that facility or runs out of the necessarygold or materials.

List of facility upgrades

For a list of facility upgrades, click below:

Camp Level

Additionally, by upgrading enough facilities, the base camp'sCamp Level increases. A higher camp level grants the player more training and activity points. If the camp level is increased, the additional training and activity points are treated as though they have already been spent for the current chapter, but are useable from the next chapter onward.

Camp Level
RankNumber of upgradesActivity/Training Points
E0–93
D10–294
C30–495
B50–696
A70–897
S90–958

Reward Master

The reward master is aPegasus Knight to the right of the Records Keeper, Strategist, and Facilities Master. When talking to her, the player can view the list of in-game achievements or obtain rewards if they have completed enough achievements.

List of Achievements

Achievements inWarriors: Three Hopes

Battle PrepEquipmentWar MapStoryGrowthCombat

AchievementCriteria
Training Grounds Developer 1Expand the development of the Training Grounds to 25% completion.
Training Grounds Developer 2Expand the development of the Training Grounds to 50% completion.
Training Grounds Developer 3Expand the development of the Training Grounds to 75% completion.
Training Grounds Developer 4Expand the development of the Training Grounds to 100% completion.
Blacksmith Developer 1Expand the development of the Blacksmith to 25% completion.
Blacksmith Developer 2Expand the development of the Blacksmith to 50% completion.
Blacksmith Developer 3Expand the development of the Blacksmith to 75% completion.
Blacksmith Developer 4Expand the development of the Blacksmith to 100% completion.
Recreation Quarter Developer 1Expand the development of the Recreation Quarter to 25% completion.
Recreation Quarter Developer 2Expand the development of the Recreation Quarter to 50% completion.
Recreation Quarter Developer 3Expand the development of the Recreation Quarter to 75% completion.
Recreation Quarter Developer 4Expand the development of the Recreation Quarter to 100% completion.
Marketplace Developer 1Expand the development of the Marketplace to 25% completion.
Marketplace Developer 2Expand the development of the Marketplace to 50% completion.
Marketplace Developer 3Expand the development of the Marketplace to 75% completion.
Marketplace Developer 4Expand the development of the Marketplace to 100% completion.
Tactics Academy Developer 1Expand the development of the Tactics Academy to 25% completion.
Tactics Academy Developer 2Expand the development of the Tactics Academy to 50% completion.
Tactics Academy Developer 3Expand the development of the Tactics Academy to 75% completion.
Tactics Academy Developer 4Expand the development of the Tactics Academy to 100% completion.
Supply Depot Developer 1Expand the development of the Supply Depot to 25% completion.
Supply Depot Developer 2Expand the development of the Supply Depot to 50% completion.
Supply Depot Developer 3Expand the development of the Supply Depot to 75% completion.
Supply Depot Developer 4Expand the development of the Supply Depot to 100% completion.
Battalion Guild Developer 1Expand the development of the Battalion Guild to 25% completion.
Battalion Guild Developer 2Expand the development of the Battalion Guild to 50% completion.
Battalion Guild Developer 3Expand the development of the Battalion Guild to 75% completion.
Battalion Guild Developer 4Expand the development of the Battalion Guild to 100% completion.
Facility ChampionExpand the development of all facilities to 100% completion.
Shopaholic 1Spend a total of 1,000Gold.
Shopaholic 2Spend a total of 5,000 Gold.
Shopaholic 3Spend a total of 10,000 Gold.
Shopaholic 4Spend a total of 100,000 Gold.
Shopaholic 5Spend a total of 300,000 Gold.
Shopaholic 6Spend a total of 500,000 Gold.
Tactics Academy Patron 1Purchase upgrades from the Tactics Academy once.
Tactics Academy Patron 2Purchase upgrades from the Tactics Academy 50 times.
Tactics Academy Patron 3Purchase upgrades from the Tactics Academy 100 times.
Tactics Academy Patron 4Purchase upgrades from the Tactics Academy 250 times.
Tactics Academy Patron 5Purchase upgrades from the Tactics Academy 500 times.
Culinary Commander 1Cook once at the Kitchen Master.
Culinary Commander 2Cook 10 times at the Kitchen Master.
Culinary Commander 3Cook 25 times at the Kitchen Master.
Culinary Commander 4Cook 50 times at the Kitchen Master.
Culinary Commander 5Cook 75 times at the Kitchen Master.
Culinary Commander 6Cook 100 times at the Kitchen Master.
Culinary Dabbler 1Learn 10 different recipes.
Culinary Dabbler 2Learn 15 different recipes.
Culinary Dabbler 3Learn 20 different recipes.
Culinary Dabbler 4Learn 30 different recipes.
Culinary Dabbler 5Learn all 32 recipes.
Diligent Trainee 1Spend Training Points at the training grounds once.
Diligent Trainee 2Spend Training Points at the training grounds 10 times.
Diligent Trainee 3Spend Training Points at the training grounds 25 times.
Diligent Trainee 4Spend Training Points at the training grounds 50 times.
Diligent Trainee 5Spend Training Points at the training grounds 75 times.
Diligent Trainee 6Spend Training Points at the training grounds 100 times.
Sightseer 1Spend Activity Points on Expeditions once.
Sightseer 2Spend Activity Points on Expeditions 10 times.
Sightseer 3Spend Activity Points on Expeditions 25 times.
Sightseer 4Spend Activity Points on Expeditions 50 times.
Sightseer 5Spend Activity Points on Expeditions 75 times.
Sightseer 6Spend Activity Points on Expeditions 100 times.
Smooth Talker 1Get a perfect score on an Expedition once.
Smooth Talker 2Get a perfect score on an Expedition 10 times.
Smooth Talker 3Get a perfect score on an Expedition 25 times.
Smooth Talker 4Get a perfect score on an Expedition 50 times.
Smooth Talker 5Get a perfect score on an Expedition 75 times.
Smooth Talker 6Get a perfect score on an Expedition 100 times.
Unselfish Volunteer 1Volunteer Activity Points away to the Chore Master once.
Unselfish Volunteer 2Volunteer Activity Points away to the Chore Master 10 times.
Unselfish Volunteer 3Volunteer Activity Points away to the Chore Master 25 times.
Unselfish Volunteer 4Volunteer Activity Points away to the Chore Master 50 times.
Unselfish Volunteer 5Volunteer Activity Points away to the Chore Master 75 times.
Unselfish Volunteer 6Volunteer Activity Points away to the Chore Master 100 times.
Battalion Boss 1Hire a Battalion.
Battalion Boss 2Hire 10 different Battalions.
Battalion Boss 3Hire 25 different Battalions.
Battalion Boss 4Hire 50 different Battalions.
Battalion Boss 5Hire 80 different Battalions.
Battalion Boss 6Hire 120 different Battalions.
Moodmaker 1Achieve morale level 1 for the first time.
Moodmaker 2Achieve morale level 2 for the first time.
Expert Moodmaker 1Reach max moral with a unit once.
Expert Moodmaker 2Reach max moral with a unit 5 times.
Expert Moodmaker 3Reach max moral with a unit 10 times.
Expert Moodmaker 4Reach max moral with a unit 30 times.
Expert Moodmaker 5Reach max moral with a unit 50 times.
Expert Moodmaker 6Reach max moral with a unit 100 times.
Generous Soul 1Gave a gift to a unit once.
Generous Soul 2Gave a gift to a unit 10 times.
Generous Soul 3Gave a gift to a unit 50 times.
Generous Soul 4Gave a gift to a unit 150 times.
Generous Soul 5Gave a gift to a unit 300 times.
C-Rank Friend 1Reachsupport level C 5 times with different unit pairs.
C-Rank Friend 2Reach support level C 10 times with different unit pairs.
C-Rank Friend 3Reach support level C 20 times with different unit pairs.
B-Rank Friend 1Reach support level B 5 times with different unit pairs.
B-Rank Friend 2Reach support level B 10 times with different unit pairs.
B-Rank Friend 3Reach support level B 20 times with different unit pairs.
A-Rank Friend 1Reach support level A once with any unit pair.
A-Rank Friend 2Reach support level A 3 times with different unit pairs.
A-Rank Friend 3Reach support level A 5 times with different unit pairs.
A Very Special FriendReceive a special gift from any ally unit after giving away theMerc Whistle for the first time.
AchievementCriteria
Weapon Repairer 1Repair Rusted Weapons and Tattered Tomes once.
Weapon Repairer 2Repair Rusted Weapons and Tattered Tomes 10 times.
Weapon Repairer 3Repair Rusted Weapons and Tattered Tomes 25 times.
Weapon Repairer 4Repair Rusted Weapons and Tattered Tomes 50 times.
Weapon Repairer 5Repair Rusted Weapons and Tattered Tomes 75 times.
Weapon Repairer 6Repair Rusted Weapons and Tattered Tomes 100 times.
Mercurius ArtisanRepair aMercurius at the blacksmith.
Gradivus ArtisanRepair aGradivus at the blacksmith.
Hauteclere ArtisanRepair aHauteclere at the blacksmith.
Parthia ArtisanRepair aParthia at the blacksmith.
Dragon Claws ArtisanRepair a pair ofDragon Claws at the blacksmith.
Scholar's Tome ArtisanRepair aScholar's Tome at the blacksmith.
Weapon Forger 1Repair a weapon at the blacksmith once.
Weapon Forger 2Repair a weapon at the blacksmith 10 times.
Weapon Forger 3Repair a weapon at the blacksmith 25 times.
Weapon Forger 4Repair a weapon at the blacksmith 50 times.
Weapon Forger 5Repair a weapon at the blacksmith 75 times.
Weapon Forger 6Repair a weapon at the blacksmith 100 times.
Sword Collector 1Collect 5 different variants ofSwords.
Sword Collector 2Collect 10 different variants of Swords.
Sword Collector 3Collect 15 different variants of Swords.
Sword Collector 4Collect all 20 different variants of Swords.
Lance Collector 1Collect 5 different variants ofLances.
Lance Collector 2Collect 10 different variants of Lances.
Lance Collector 3Collect 15 different variants of Lances.
Lance Collector 4Collect all 21 different variants of Lances.
Axe Collector 1Collect 5 different variants ofAxes.
Axe Collector 2Collect 10 different variants of Axes.
Axe Collector 3Collect 15 different variants of Axes.
Axe Collector 4Collect all 20 different variants of Axes.
Bow Collector 1Collect 5 different variants ofBows.
Bow Collector 2Collect 10 different variants of Bows.
Bow Collector 3Collect all 14 different variants of Bows.
Gauntlet Collector 1Collect 3 different variants ofGauntlets.
Gauntlet Collector 2Collect 5 different variants of Gauntlets.
Gauntlet Collector 3Collect all 9 different variants of Gauntlets.
Tome Collector 1Collect 5 different variants ofTomes.
Tome Collector 2Collect 10 different variants of Tomes.
Tome Collector 3Collect 15 different variants of Tomes.
Tome Collector 4Collect all 19 different variants of Tomes.
Accessory Hobbyist 1Collect anaccessory.
Accessory Hobbyist 2Collect 10 different kinds of Accessories.
Accessory Hobbyist 3Collect 20 different kinds of Accessories.
Accessory Hobbyist 4Collect 40 different kinds of Accessories.
Accessory Hobbyist 5Collect 50 different kinds of Accessories.
Thunderbrand OwnerObtainThunderbrand.
Lance of Ruin OwnerObtain theLance of Ruin.
Sublime Creator Sword OwnerObtain theSublime Creator Sword.
Lúin OwnerObtainLúin.
Freikugel OwnerObtainFreikugel.
Thyrsus OwnerObtainThyrsus.
Aegis Shield OwnerObtainAegis Shield.
Areadbhar OwnerObtainAreadbhar.
Failnaught OwnerObtainFailnaught.
Crusher OwnerObtainCrusher.
Rafail Gem OwnerObtain theRafail Gem.
Blutgang OwnerObtainBlutgang.
Fetters of Dromi OwnerObtainFetters of Dromi.
Hrotti OwnerObtainHrotti.
Ichor Scroll OwnerObtainIchor Scroll.
Suttungr's Mystery OwnerObtainSuttungr's Mystery.
Guardian of the Heroes' RelicsObtain everyHeroes' Relic*.
AchievementCriteria
Topographer 1Search Survey Spots on the War Map 10 times.
Topographer 2Search Survey Spots on the War Map 50 times.
Topographer 3Search Survey Spots on the War Map 100 times.
Topographer 4Search Survey Spots on the War Map 200 times.
Topographer 5Search Survey Spots on the War Map 300 times.
Topographer 6Search Survey Spots on the War Map 400 times.
Genius Topographer 1Search a locked Survey Spots on the War Map after satisfying their conditions.
Genius Topographer 2Search 10 locked Survey Spots on the War Map after satisfying their conditions.
Genius Topographer 3Search 20 locked Survey Spots on the War Map after satisfying their conditions.
Genius Topographer 4Search 40 locked Survey Spots on the War Map after satisfying their conditions.
Genius Topographer 5Search 60 locked Survey Spots on the War Map after satisfying their conditions.
Quest Taker 1Complete an Extra Quest.
Quest Taker 2Complete 10 Extra Quests.
Quest Taker 3Complete 20 Extra Quests.
Quest Taker 4Complete 50 Extra Quests.
Quest Taker 5Complete 100 Extra Quests.
Anna's Loyal Customer 1VisitAnna on the War Map.
Anna's Loyal Customer 2Visit Anna on the War Map 10 times.
Anna's Loyal Customer 3Visit Anna on the War Map 20 times.
Anna's Loyal Customer 4Visit Anna on the War Map 30 times.
Victorious Warrior 1Win 10 battles.
Victorious Warrior 2Win 50 battles.
Victorious Warrior 3Win 100 battles.
Victorious Warrior 4Win 150 battles.
Victorious Warrior 5Win 200 battles.
S Rank Battler 1Get an S Rank in 10 different quests.
S Rank Battler 2Get an S Rank in 25 different quests.
S Rank Battler 3Get an S Rank in 50 different quests.
S Rank Battler 4Get an S Rank in 100 different quests.
S Rank Battler 5Get an S Rank in 150 different quests.
S Rank Battler 6Get an S Rank in 200 different quests.
Moneybags 1Earn a total of 100,000Gold.
Moneybags 2Earn a total of 250,000 Gold.
Moneybags 3Earn a total of 500,000 Gold.
Moneybags 4Earn a total of 750,000 Gold.
Moneybags 5Earn a total of 1,000,000 Gold.
Side Quest Savant 1Complete 10% of all side quests.
Side Quest Savant 2Complete 25% of all side quests.
Side Quest Savant 3Complete 50% of all side quests.
Side Quest Savant 4Complete 75% of all side quests.
Side Quest Savant 5Complete all side quests.
Renowned Mercenary 1Earn a total of 10Renown.
Renowned Mercenary 2Earn a total of 50 Renown.
Renowned Mercenary 3Earn a total of 100 Renown.
Renowned Mercenary 4Earn a total of 200 Renown.
Renowned Mercenary 5Earn a total of 300 Renown.
Maddening MaestroClear 50 quests on Maddening.
AchievementCriteria
Warrior of the Scarlet BlazeComplete the Scarlet Blaze route.
Warrior of the Azure GleamComplete the Azure Gleam route.
Warrior of the Golden WildfireComplete the Golden Wildfire route.
Walker of all PathsComplete all routes.
Friend of the Ashen DemonRecruitByleth.
AchievementCriteria
Mortal Savant MasterMaster theMortal Savant class with any unit.
Trickster MasterMaster theTrickster class with any unit.
Falcon Knight MasterMaster theFalcon Knight class with any unit.
Dark Knight MasterMaster theDark Knight class with any unit.
Holy Knight MasterMaster theHoly Knight class with any unit.
Great Knight MasterMaster theGreat Knight class with any unit.
Wyvern Lord MasterMaster theWyvern Lord class with any unit.
Bow Knight MasterMaster theBow Knight class with any unit.
War Master MasterMaster theWar Master class with any unit.
Gremory MasterMaster theGremory class with any unit.
Dancer MasterMaster theDancer class with any unit.
Asura MasterMaster theAsura class.
Enlightened One MasterMaster theEnlightened One class.
Emperor MasterMaster theEmperor class.
Great Lord MasterMaster theGreat Lord class.
Barbarossa MasterMaster theBarbarossa class.
Ability Hunter 1Obtain anability.
Ability Hunter 2Obtain 5 total abilities.
Ability Hunter 3Obtain 20 total abilities.
Ability Hunter 4Obtain 50 total abilities.
Ability Hunter 5Obtain 100 total abilities.
Ability Hunter 6Obtain 150 total abilities.
Ability Hunter 7Obtain 200 total abilities.
Level 30 Hero 1Level Up 5 units to Level 30.
Level 30 Hero 2Level Up 10 units to Level 30.
Level 30 Hero 3Level Up 15 units to Level 30.
Level 30 Hero 4Level Up 20 units to Level 30.
Level 50 Hero 1Level Up 5 units to Level 50.
Level 50 Hero 2Level Up 10 units to Level 50.
Level 50 Hero 3Level Up 15 units to Level 50.
Level 50 Hero 4Level Up 20 units to Level 50.
Level 70 Hero 1Level Up 5 units to Level 70.
Level 70 Hero 2Level Up 10 units to Level 70.
Level 70 Hero 3Level Up 15 units to Level 70.
Level 70 Hero 4Level Up 20 units to Level 70.
Level 99 Hero 1Level Up a unit to Level 99.
Level 99 Hero 2Level Up 5 units to Level 99.
Level 99 Hero 3Level Up 10 units to Level 99.
Level 120 Hero 1Level Up a unit to Level 120.
Level 120 Hero 2Level Up 5 units to Level 120.
Level 120 Hero 3Level Up 10 units to Level 120.
AchievementCriteria
Fierce Fighter 1Defeat 1,000 enemies.
Fierce Fighter 2Defeat 10,000 enemies.
Fierce Fighter 3Defeat 30,000 enemies.
Fierce Fighter 4Defeat 60,000 enemies.
Fierce Fighter 5Defeat 100,000 enemies.
General Crusher 1Defeat 10 enemy generals.
General Crusher 2Defeat 100 enemy generals.
General Crusher 3Defeat 500 enemy generals.
General Crusher 4Defeat 1000 enemy generals.
General Crusher 5Defeat 1500 enemy generals.
Warrior Special Aficionado 1Defeat 100 enemies with Warrior Specials.
Warrior Special Aficionado 2Defeat 1,000 enemies with Warrior Specials.
Warrior Special Aficionado 3Defeat 10,000 enemies with Warrior Specials.
Warrior Special Aficionado 4Defeat 20,000 enemies with Warrior Specials.
Warrior Special Aficionado 5Defeat 30,000 enemies with Warrior Specials.
Partner Special Aficionado 1Defeat 100 enemies with Partner Specials.
Partner Special Aficionado 2Defeat 1,000 enemies with Partner Specials.
Partner Special Aficionado 3Defeat 10,000 enemies with Partner Specials.
Partner Special Aficionado 4Defeat 20,000 enemies with Partner Specials.
Partner Special Aficionado 5Defeat 30,000 enemies with Partner Specials.
Awakening Expert 1Use Awakening 10 times.
Awakening Expert 2Use Awakening 50 times.
Awakening Expert 3Use Awakening 100 times.
Awakening Expert 4Use Awakening 200 times.
Awakening Expert 5Use Awakening 300 times.
Arts and Magic Wielder 1Deal 100,000 damage withCombat Arts orMagic.
Arts and Magic Wielder 2Deal 1,000,000 damage with Combat Arts or Magic.
Arts and Magic Wielder 3Deal 5,000,000 damage with Combat Arts or Magic.
Arts and Magic Wielder 4Deal 10,000,000 damage with Combat Arts or Magic.
Arts and Magic Wielder 5Deal 15,000,000 damage with Combat Arts or Magic.
Critical Rusher 1Defeat an enemy with Critical Rush.
Critical Rusher 2Defeat 1,000 enemies with Critical Rush.
Critical Rusher 3Defeat 2,500 enemies with Critical Rush.
Critical Rusher 4Defeat 5,000 enemies with Critical Rush.
Critical Rusher 5Defeat 10,000 enemies with Critical Rush.
Critical Rusher 6Defeat 20,000 enemies with Critical Rush.
Student of Arts and Magic 1Level up a Combat Arts or Magic spell.
Student of Arts and Magic 2Level up 10 different Combat Arts or Magic spell.
Student of Arts and Magic 3Level up 30 different Combat Arts or Magic spell.
Student of Arts and Magic 4Level up 60 different Combat Arts or Magic spell.
Student of Arts and Magic 5Level up 100 different Combat Arts or Magic spell.
Master of Arts and Magic 1Master a Combat Arts or Magic spell.
Master of Arts and Magic 2Master 10 different Combat Arts or Magic spell.
Master of Arts and Magic 3Master 30 different Combat Arts or Magic spell.
Master of Arts and Magic 4Master 60 different Combat Arts or Magic spell.
Master of Arts and Magic 5Master 100 different Combat Arts or Magic spell.
Armor Breaker 1Break a Monster's armor.
Armor Breaker 2Break a Monster's armor 10 times.
Armor Breaker 3Break a Monster's armor 30 times.
Armor Breaker 4Break a Monster's armor 50 times.
Armor Breaker 5Break a Monster's armor 100 times.
Wild Demonic Beast Slayer 1Defeat aWild Demonic Beast.
Wild Demonic Beast Slayer 2Defeat 5 Wild Demonic Beasts.
Wild Demonic Beast Slayer 3Defeat 10 Wild Demonic Beasts.
Demonic Beast Slayer 1Defeat aDemonic Beast.
Demonic Beast Slayer 2Defeat 5 Demonic Beasts.
Demonic Beast Slayer 3Defeat 10 Demonic Beasts.
Experimental Demonic Beast Slayer 1Defeat anExperimental Demonic Beast.
Experimental Demonic Beast Slayer 2Defeat 5 Experimental Demonic Beasts.
Experimental Demonic Beast Slayer 3Defeat 10 Experimental Demonic Beasts.
Altered Demonic Beast Slayer 1Defeat anAltered Demonic Beast.
Altered Demonic Beast Slayer 2Defeat 5 Altered Demonic Beasts.
Altered Demonic Beast Slayer 3Defeat 10 Altered Demonic Beasts.
Golem Slayer 1Defeat aGolem.
Golem Slayer 2Defeat 5 Golems.
Golem Slayer 3Defeat 10 Golems.
Altered Golem Slayer 1Defeat anAltered Golem.
Altered Golem Slayer 2Defeat 5 Altered Golems.
Altered Golem Slayer 3Defeat 10 Altered Golems.
Titanus Slayer 1Defeat aTitanus.
Titanus Slayer 2Defeat 5 Titanus.
Giant Crawler Slayer 1Defeat aGiant Crawler.
Giant Crawler Slayer 2Defeat 5 Giant Crawlers.
Giant Crawler Slayer 3Defeat 10 Giant Crawlers.
Giant Wolf Slayer 1Defeat aGiant Wolf.
Giant Wolf Slayer 2Defeat 5 Giant Wolfs.
Giant Wolf Slayer 3Defeat 10 Giant Wolfs.
Sword is Better Than Axe 1Defeat 500 Axe-Wielding enemies with a Sword.
Sword is Better Than Axe 2Defeat 10,000 Axe-Wielding enemies with a Sword.
Sword is Better Than Axe 3Defeat 20,000 Axe-Wielding enemies with a Sword.
Sword is Better Than Axe 4Defeat 30,000 Axe-Wielding enemies with a Sword.
Lance is Better Than Sword 1Defeat 500 Sword-Wielding enemies with a Lance.
Lance is Better Than Sword 2Defeat 10,000 Sword-Wielding enemies with a Lance.
Lance is Better Than Sword 3Defeat 20,000 Sword-Wielding enemies with a Lance.
Lance is Better Than Sword 4Defeat 30,000 Sword-Wielding enemies with a Lance.
Axe is Better Than Lance 1Defeat 500 Lance-Wielding enemies with an Axe.
Axe is Better Than Lance 2Defeat 10,000 Lance-Wielding enemies with an Axe.
Axe is Better Than Lance 3Defeat 20,000 Lance-Wielding enemies with an Axe.
Axe is Better Than Lance 4Defeat 30,000 Lance-Wielding enemies with an Axe.
Bow is Better Than Gauntlet 1Defeat 500 Gauntlet-Wielding enemies with a Bow.
Bow is Better Than Gauntlet 2Defeat 10,000 Gauntlet-Wielding enemies with a Bow.
Bow is Better Than Gauntlet 3Defeat 20,000 Gauntlet-Wielding enemies with a Bow.
Bow is Better Than Gauntlet 4Defeat 30,000 Gauntlet-Wielding enemies with a Bow.
Gauntlet is Better Than Tome 1Defeat 500 Tome-Wielding enemies with a Gauntlet.
Gauntlet is Better Than Tome 2Defeat 10,000 Tome-Wielding enemies with a Gauntlet.
Gauntlet is Better Than Tome 3Defeat 20,000 Tome-Wielding enemies with a Gauntlet.
Gauntlet is Better Than Tome 4Defeat 30,000 Tome-Wielding enemies with a Gauntlet.
Tome is Better Than Bow 1Defeat 500 Bow-Wielding enemies with a Tome.
Tome is Better Than Bow 2Defeat 10,000 Bow-Wielding enemies with a Tome.
Tome is Better Than Bow 3Defeat 20,000 Bow-Wielding enemies with a Tome.
Tome is Better Than Bow 4Defeat 30,000 Bow-Wielding enemies with a Tome.
Sword Payback 1Defeat 1,000 Sword-wielding enemies with a Sword-resisting battalion.
Sword Payback 2Defeat 5,000 Sword-wielding enemies with a Sword-resisting battalion.
Sword Payback 3Defeat 10,000 Sword-wielding enemies with a Sword-resisting battalion.
Sword Payback 4Defeat 20,000 Sword-wielding enemies with a Sword-resisting battalion.
Sword Payback 5Defeat 30,000 Sword-wielding enemies with a Sword-resisting battalion.
Lance Payback 1Defeat 1,000 Lance-wielding enemies with a Lance-resisting battalion.
Lance Payback 2Defeat 5,000 Lance-wielding enemies with a Lance-resisting battalion.
Lance Payback 3Defeat 10,000 Lance-wielding enemies with a Lance-resisting battalion.
Lance Payback 4Defeat 20,000 Lance-wielding enemies with a Lance-resisting battalion.
Lance Payback 5Defeat 30,000 Lance-wielding enemies with a Lance-resisting battalion.
Axe Payback 1Defeat 1,000 Axe-wielding enemies with an Axe-resisting battalion.
Axe Payback 2Defeat 5,000 Axe-wielding enemies with an Axe-resisting battalion.
Axe Payback 3Defeat 10,000 Axe-wielding enemies with an Axe-resisting battalion.
Axe Payback 4Defeat 20,000 Axe-wielding enemies with an Axe-resisting battalion.
Axe Payback 5Defeat 30,000 Axe-wielding enemies with an Axe-resisting battalion.
Bow Payback 1Defeat 1,000 Bow-wielding enemies with a Bow-resisting battalion.
Bow Payback 2Defeat 5,000 Bow-wielding enemies with a Bow-resisting battalion.
Bow Payback 3Defeat 10,000 Bow-wielding enemies with a Bow-resisting battalion.
Bow Payback 4Defeat 20,000 Bow-wielding enemies with a Bow-resisting battalion.
Bow Payback 5Defeat 30,000 Bow-wielding enemies with a Bow-resisting battalion.
Gauntlet Payback 1Defeat 1,000 Gauntlet-wielding enemies with a Gauntlet-resisting battalion.
Gauntlet Payback 2Defeat 5,000 Gauntlet-wielding enemies with a Gauntlet-resisting battalion.
Gauntlet Payback 3Defeat 10,000 Gauntlet-wielding enemies with a Gauntlet-resisting battalion.
Gauntlet Payback 4Defeat 20,000 Gauntlet-wielding enemies with a Gauntlet-resisting battalion.
Gauntlet Payback 5Defeat 30,000 Gauntlet-wielding enemies with a Gauntlet-resisting battalion.
Tome Payback 1Defeat 1,000 Tome-wielding enemies with a Tome-resisting battalion.
Tome Payback 2Defeat 5,000 Tome-wielding enemies with a Tome-resisting battalion.
Tome Payback 3Defeat 10,000 Tome-wielding enemies with a Tome-resisting battalion.
Tome Payback 4Defeat 20,000 Tome-wielding enemies with a Tome-resisting battalion.
Tome Payback 5Defeat 30,000 Tome-wielding enemies with a Tome-resisting battalion.
Effective Flying Slayer 1Defeat 5 enemy flying units with effective weapons, spells, or combat arts.
Effective Flying Slayer 2Defeat 20 enemy flying units with effective weapons, spells, or combat arts.
Effective Flying Slayer 3Defeat 50 enemy flying units with effective weapons, spells, or combat arts.
Effective Flying Slayer 4Defeat 80 enemy flying units with effective weapons, spells, or combat arts.
Effective Flying Slayer 5Defeat 120 enemy flying units with effective weapons, spells, or combat arts.
Effective Armored Slayer 1Defeat 10 enemy armored units with effective weapons, spells, or combat arts.
Effective Armored Slayer 2Defeat 30 enemy armored units with effective weapons, spells, or combat arts.
Effective Armored Slayer 3Defeat 50 enemy armored units with effective weapons, spells, or combat arts.
Effective Armored Slayer 4Defeat 100 enemy armored units with effective weapons, spells, or combat arts.
Effective Armored Slayer 5Defeat 150 enemy armored units with effective weapons, spells, or combat arts.
Effective Cavalry Slayer 1Defeat 10 enemy cavalry units with effective weapons, spells, or combat arts.
Effective Cavalry Slayer 2Defeat 50 enemy cavalry units with effective weapons, spells, or combat arts.
Effective Cavalry Slayer 3Defeat 100 enemy cavalry units with effective weapons, spells, or combat arts.
Effective Cavalry Slayer 4Defeat 200 enemy cavalry units with effective weapons, spells, or combat arts.
Effective Cavalry Slayer 5Defeat 300 enemy cavalry units with effective weapons, spells, or combat arts.
Fire Caster 1Deal 10,000 damage with the Burning status ailment.
Fire Caster 2Deal 200,000 damage with the Burning status ailment.
Fire Caster 3Deal 600,000 damage with the Burning status ailment.
Fire Caster 4Deal 1,000,000 damage with the Burning status ailment.
Ice Caster 1Use Ice-type attacks to inflict the Frozen status ailment on 100 enemies.
Ice Caster 2Use Ice-type attacks to inflict the Frozen status ailment on 1,000 enemies.
Ice Caster 3Use Ice-type attacks to inflict the Frozen status ailment on 3,000 enemies.
Ice Caster 4Use Ice-type attacks to inflict the Frozen status ailment on 5,000 enemies.
Lightning Caster 1Deal 100,000 damage with the Shocked status ailment.
Lightning Caster 2Deal 2,000,000 damage with the Shocked status ailment.
Lightning Caster 3Deal 4,000,000 damage with the Shocked status ailment.
Lightning Caster 4Deal 6,000,000 damage with the Shocked status ailment.
Wind Caster 1Use Wind-type attacks to inflict the Windtorn status ailment on 100 enemies.
Wind Caster 2Use Wind-type attacks to inflict the Windtorn status ailment on 2,500 enemies.
Wind Caster 3Use Wind-type attacks to inflict the Windtorn status ailment on 5,000 enemies.
Wind Caster 4Use Wind-type attacks to inflict the Windtorn status ailment on 7,000 enemies.
Dark Caster 1Use Dark-type attacks to inflict the Spellbound status ailment on 100 enemies.
Dark Caster 2Use Dark-type attacks to inflict the Spellbound status ailment on 2,500 enemies.
Dark Caster 3Use Dark-type attacks to inflict the Spellbound status ailment on 5,000 enemies.
Dark Caster 4Use Dark-type attacks to inflict the Spellbound status ailment on 7,000 enemies.
Light Caster 1Absorb 1,000HP with Light-type attacks.
Light Caster 2Absorb 10,000 HP with Light-type attacks.
Light Caster 3Absorb 20,000 HP with Light-type attacks.
Light Caster 4Absorb 30,000 HP with Light-type attacks.
Flawless VictoryWin a battle without taking any damage.
Lords of the LandWin a battle with only male units.
Fódlan's Fiercest FemmesWin a battle with only female units.
Swords Come Out on TopWin a battle with only Sword-wielding units.
Lances Come Out on TopWin a battle with only Lance-wielding units.
Axes Come Out on TopWin a battle with only Axe-wielding units.
Bows Come Out on TopWin a battle with only Bow-wielding units.
Gauntlets Come Out on TopWin a battle with only Gauntlet-wielding units.
Tomes Come Out on TopWin a battle with only Tome-wielding units.
Armor is All You NeedWin a battle with only Armored units.
Flying is All You NeedWin a battle with only Flying units.
Cavalry is All You NeedWin a battle with only Cavalry units.
Perfect Guarder 1Perform a Perfect Guard.
Perfect Guarder 2Perform 10 Perfect Guards.
Perfect Guarder 3Perform 100 Perfect Guards.
Perfect Dodger 1Perform a Perfect Dodge.
Perfect Dodger 2Perform 10 Perfect Dodges.
Perfect Dodger 3Perform 100 Perfect Dodges.
Outright VictoryDefeat an enemy general with maximum advantage.
Against All OddsDefeat 100 enemy generals wielding weaponry effective against your controlled unit.

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List of Rewards

Rewards
IconItemAmountRequirement
Intermediate Seal13 Achievements completed
Fruit of Life110 Achievements completed
Intermediate Seal120 Achievements completed
Rocky Burdock130 Achievements completed
Smithing Stones2040 Achievements completed
Premium Magic Herbs150 Achievements completed
Bullion160 Achievements completed
Ailell Pomegranate170 Achievements completed
Advanced Seal180 Achievements completed
Speed Carrot190 Achievements completed
Secret Transport Force1100 Achievements completed
Miracle Bean1110 Achievements completed
Advanced Seal1120 Achievements completed
Ambrosia1130 Achievements completed
Large Bullion1140 Achievements completed
Owl Feathers3150 Achievements completed
White Verona1160 Achievements completed
Master Seal1170 Achievements completed
Golden Apple1180 Achievements completed
Owl Feathers3190 Achievements completed
Wootz Steel50200 Achievements completed
Seraph Robe1210 Achievements completed
Essar Research Group1220 Achievements completed
Energy Drop1230 Achievements completed
Master Seal1240 Achievements completed
Extra Large Bullion1250 Achievements completed
Spirit Dust1260 Achievements completed
Owl Feather3270 Achievements completed
Secret Book1280 Achievements completed
Extra Large Bullion1290 Achievements completed
Agarthium75300 Achievements completed
Speedwing1310 Achievements completed
Platepiercer Fencers1320 Achievements completed
Mountslayer Sorcery Co.1330 Achievements completed
Wingrender Snipers1340 Achievements completed
Independent Mercenaries1350 Achievements completed
Goddess Icon1360 Achievements completed
Owl Feather3370 Achievements completed
Giant Shell1380 Achievements completed
Mythril100390 Achievements completed
Retinue of the Goddess1400 Achievements completed
Talisman1410 Achievements completed
Black Pearl1420 Achievements completed
Umbral Steel150430 Achievements completed
Einherjar1440 Achievements completed
Chalice of Beginnings1450 Achievements completed

Training Instructor

The training grounds in the base camp.

The training instructor is aGrappler who can be found in the south western area of the base camp. Talking to him grants the player access to various features that allow them to either raise a unit's level or help them with mastering their class.

Train

TheTrain feature allows the player to spend Training Points in exchange forclass experience. Initially, the player has access to three training slots, though upgrades allow them to get up to five additional slots for a total of eight. Each slot can be filled with up to two units. To be selected, all units need to be in the player's currently active roster (excluding units who have fallen on Classic Mode or are only available throughNew Game + as well as non-Gatekeeper bonus units.

The player is then given a choice whether they want to do a single training session or a series of training sessions. A single training session plays a short clip of the characters in one of the slots training together. A series of training sessions skips this sequence, and lasts until either a unit has achieved full class mastery or the player's training points have run out.

The amount of class experience gained is calculated as follows:

  • The base amount of class experience gained is 60. The amount gained can be increased through facility upgrades for a maximum of 72 base class experience, though facility upgrades are split between the classes' primaryweapon types. For theFighter class, the class is affected by all three weapon types' bonuses, though the bonuses do not stack if multiple upgrades have been purchased.
  • A partner bonus is awarded if the training partner's weapon rank in the weapon the unit trains in is equal or higher than the unit's. Additionally, if a unit's partner has a higher weapon rank than the unit themself, they are granted an additional +2 class experience per rank, with "+" weapon ranks counting as a full rank.
  • A unit is granted 10 additional points of class experience if they train in one of their preferred classes. Preferred classes are marked by a blue arrow on the class selection screen.
  • Certainbattle suggestions increase the amount of class experience gained by 20% if the relevant class matches the corresponding weapon or movement type.

Additionally, the units in each slot are randomly given a rating. The rating applies a multiplier to the total amount of class experience gained. The ratings and multipliers are as follows:

Ratings
RatingMultiplier
Nice×1
Great×1.5
Perfect×2

Additionally, if applicable, units gain support points with their training partners.

Level Up/Reset

The Level Up/Reset feature allows players to increase or lower a unit's level. To level up, the player needs to pay a certain amount of gold, with the exact amount depending on the level the unit is raised to (with higher levels having a higher gold cost) and the amount of experience the unit needs until their next level up. Facility upgrades allow the player to drop the price of level ups by up to 20%. Units cannot be raised past the highest level a unit in the player's army has achieved. If that unit's level is reset, and no other unit has achieved the same level, the highest level a unit can be raised to is lowered.

A unit can also be reset back to Level 1, even if they initially joined at a higher level. Doing so decreases their stats accordingly, though stats gained through other means (such as stat boosters or survey spots) are kept. Resetting a unit's level does not grant the player any immediate benefits such as gold, though it can be used to reroll level ups.

Acquire Class

See also:Class change/Spin-off games §Fire Emblem Warriors: Three Hopes

The "Acquire Class" feature isWarriors: Three Hopes's version of class change. If a unit has mastered a prerequisite class, they are able to use a seal item to class change into a class of a higher tier. A unit only needs to have achieved mastery of one prerequisite class to advance to a higher-tier class. Changing classes also raises their weapon rank, and increase their authority level to the highest weapon rank they have achieved (excluding "+" weapon ranks). Female units automatically gain an A rank inbrawling when they achieve an A rank with eitheraxes orbows.

Class change options inWarriors: Three Hopes
Base classIntermediate classAdvanced classMaster class
MyrmidonThiefAssassinTrickster
Dancer
MercenarySwordmaster
Mortal Savant
Fluegel
(Shez only)
Asura
(Shez only)
Silverheart
(Byleth only)
Enlightened One
(Byleth only)
Saint
(Rhea only)
SoldierPegasus KnightPaladinFalcon Knight
CavalierDark Knight
Holy Knight
High Lord
(Dimitri only)
Great Lord
(Dimitri only)
Death Knight
(Jeritza only)
Armored Lord
(Edelgard only)
Fortress KnightEmperor
(Edelgard only)
FighterArmored KnightGreat Knight
BrigandWarriorWyvern Lord
Wyvern Rider
BrawlerGrapplerWar Master
ArcherSniperBow Knight
Wyvern Master
(Claude only)
Barbarossa
(Claude only)
MagePriestBishopGremory
MageWarlock
Dark MageDark Bishop

Mock Battle

The "Mock Battle" feature takes the player into a battle where they can choose two of their units and face off against Level 1 opponents. The enemies cycle between the four beginner classes, with the order being as follows:

Enemy Fighters always wieldaxes. Player units do not gain experience points by defeating enemies at the training grounds and although damage numbers are displayed, player units never take damage by any means, be it through enemy attacks or because of a weapon such as theDevil Sword. The player can freely swap their deployed units out through the pause menu.

Training Instructor upgrades

Training Instructor upgrades
UpgradeEffectGold costMaterialsRequirements
Install a Training DummyIncrease training slots to 4.500Crude Building Material (×10)
Install Another Training DummyIncrease training slots to 5.1,000Basic Building Material (×10)
Recruit Training Gear (×10)
Install a Training Dummy
Install Yet Another Training DummyIncrease training slots to 6.1,500Quality Building Material (×10)
Veteran Training Gear (×10)
Install Another Training Dummy
Install the Final Training DummyIncrease training slots to 7.2,000Lavish Building Material (×10)
Elite Training Gear (×10)
Install Yet Another Training Dummy
Install the Actual Final Training DummyIncrease training slots to 8.2,000Lavish Building Material (×10)
Elite Training Gear (×10)
Install the Final Training Dummy
Advanced Class Certification ExamAllows units to obtain Advanced-tier classes.1,500Quality Building Material (×10)
Veteran Training Gear (×10)
Install a Training Dummy
Master Class Certification ExamAllows units to obtain Master-tier classes.2,000Lavish Building Material (×10)
Elite Training Gear (×10)
Advanced Class Certification Exam
Procure Better Training WeaponsSlightly reduces leveling up costs.1,000Basic Building Material (×10)
Recruit Training Gear (×10)
Install a Training Dummy
Procure Finer Training EquipmentModestly reduces leveling up costs.1,500Quality Building Material (×10)
Veteran Training Gear (×10)
Procure Better Training Weapons
Tutor Training PersonnelGreatly reduces leveling up costs.2,000Lavish Building Material (×10)
Elite Training Gear (×10)
Procure Finer Training Equipment
Order Training SwordsSlightly increases Class EXP gain for sword classes while spending Training Points.1,000Basic Building Material (×10)
Recruit Training Gear (×10)
Procure Better Training Weapons
Special-Order Training SwordsGreatly increases Class EXP gain for sword classes while spending Training Points.1,500Quality Building Material (×10)
Veteran Training Gear (×10)
Order Training Swords
Order Training LancesSlightly increases Class EXP gain for lance classes while spending Training Points.1,000Basic Building Material (×10)
Recruit Training Gear (×10)
Procure Better Training Weapons
Special-Order Training LancesGreatly increases Class EXP gain for lance classes while spending Training Points.1,500Quality Building Material (×10)
Veteran Training Gear (×10)
Order Training Lances
Order Training AxesSlightly increases Class EXP gain for axe classes while spending Training Points.1,000Basic Building Material (×10)
Recruit Training Gear (×10)
Procure Better Training Weapons
Special-Order Training AxesGreatly increases Class EXP gain for axe classes while spending Training Points.1,500Quality Building Material (×10)
Veteran Training Gear (×10)
Order Training Axes
Order Training BowsSlightly increases Class EXP gain for bow classes while spending Training Points.1,000Basic Building Material (×10)
Recruit Training Gear (×10)
Procure Better Training Weapons
Special-Order Training BowsGreatly increases Class EXP gain for bow classes while spending Training Points.1,500Quality Building Material (×10)
Veteran Training Gear (×10)
Order Training Bows
Order Training GauntletsSlightly increases Class EXP gain for brawling classes while spending Training Points.1,000Basic Building Material (×10)
Recruit Training Gear (×10)
Procure Better Training Weapons
Special-Order Training GauntletsGreatly increases Class EXP gain for brawling classes while spending Training Points.1,500Quality Building Material (×10)
Veteran Training Gear (×10)
Order Training Gauntlets
Order Training TomesSlightly increases Class EXP gain for tome classes while spending Training Points.1,000Basic Building Material (×10)
Recruit Training Gear (×10)
Procure Better Training Weapons
Special-Order Training TomesGreatly increases Class EXP gain for tome classes while spending Training Points.1,500Quality Building Material (×10)
Veteran Training Gear (×10)
Order Training Tomes

Tactics Instructor

The Tactics Instructor in the base camp.

The rewards master is aNoble who can be found in the southern area of the base camp after Chapter 5 has been completed on any route. When interacting with him, the player can choose to spendgold in exchange to upgrades to a unit, such as an additional Warrior Gauge, or an improvement to their personalabilities. Tactics only become available once the respective facility upgrade has been purchased.

Tactics can be learned either in individual sessions for each unit, or in group sessions. The Tactics Instructor is not limited to the player's current roster, and allows even for other route's characters as long as they have been unlocked inNew Game +.

Tactics Academy upgrades

Tactics Academy upgrades
UpgradeEffectGold costMaterialsRequirements
Research Basic Multi-Opponent Battle TacticsAllows units to be able to obtain a second Warrior Gauge.1,000Beginner Combat Manual (×10)
Research Advanced Multi-Opponent Battle TacticsAllows units to be able to obtain a third Warrior Gauge.2,000Lavish Building Material (×10)
Advanced Combat Manual (×10)
Research Basic Multi-Opponent Battle Tactics
Discover Hidden PotentialAllows units to increase their stat caps and level cap.2,000Lavish Building Material (×10)
Advanced Combat Manual (×10)
Research Advanced Multi-Opponent Battle Tactics
Research Medical ArtsAllows units to be able to upgrade fromVulneraries toConcoctions.1,000Basic Building Material (×10)
Beginner Combat Manual (×10)
Research Basic Multi-Opponent Battle Tactics
Research Advanced Medical ArtsAllows units to be able to upgrade from Concoctions toElixirs.2,000Lavish Building Material (×10)
Advanced Combat Manual (×10)
Research Medical Arts
Learn Introductory First AidAllows units to be able to use potions more often (increases recovery item uses to 3).1,000Basic Building Material (×10)
Beginner Combat Manual (×10)
Research Basic Multi-Opponent Battle Tactics
Learn Intermediate First AidAllows units to be able to use potions more often (increases recovery item uses to 4).1,500Quality Building Material (×10)
Standard Combat Manual (×10)
Learn Introductory First Aid
Learn Advanced First AidAllows units to be able to use potions more often (increases recovery item uses to 5).1,500Lavish Building Material (×10)
Advanced Combat Manual (×10)
Learn Intermediate First Aid
Research Practical Combat BasicsAllows units to be able to have 6 Ability slots.1,000Basic Building Material (×10)
Beginner Combat Manual (×10)
Research Basic Multi-Opponent Battle Tactics
Research Intermediate Practical CombatAllows units to be able to have 8 Ability slots.1,500Quality Building Material (×10)
Standard Combat Manual (×10)
Research Practical Combat Basics
Research Expert Practical CombatAllows units to be able to have 10 Ability slots.2,000Lavish Building Material (×10)
Advanced Combat Manual(×10)
Research Intermediate Practical Combat
Research Efficient TrainingAllows units to raise their Unique Action Ability to Lv 2.1,500Quality Building Material (×10)
Standard Combat Manual (×10)
Research Practical Combat Basics
Research Optimal TrainingAllows units to raise their Unique Action Ability to Lv 3.2,000Lavish Building Material (×10)
Advanced Combat Manual (×10)
Research Efficient Training
Research Efficient EnlightenmentAllows units to raise their Unique Support Ability to Lv 2.1,500Quality Building Material (×10)
Standard Combat Manual (×10)
Research Practical Combat Basics
Research Optimal EnlightenmentAllows units to raise their Unique Support Ability to Lv 3.2,000Lavish Building Material (×10)
Advanced Combat Manual (×10)
Research Efficient Enlightenment
Tactical ThinkingAllows units to raise their Unique Tactical Ability to Lv 2.1,500Quality Building Material (×10)
Standard Combat Manual (×10)
Research Practical Combat Basics
Advanced Tactical ThinkingAllows units to raise their Unique Tactical Ability to Lv 3.2,000Lavish Building Material (×10)
Advanced Combat Manual (×10)
Tactical Thinking
Research General CrestologyAllowsCrest-bearing units to raise their Crest effects to Lv 2.1,500Quality Building Material (×10)
Standard Combat Manual (×10)
Research Practical Combat Basics
Research Advanced CrestologyAllows Crest-bearing units to raise their Crest effects to Lv 3.2,000Lavish Building Material (×10)
Advanced Combat Manual (×10)
Research General Crestology

List of Tactics Academy courses

Tactics Academy courses
UpgradeEffectGold costRequirements
Increase Warrior Gauge 1Adds a second Warrior Gauge.500Research Basic Multi-Opponent Battle Tactics
Increase Warrior Gauge 2Adds a third Warrior Gauge.1,500Research Advanced Multi-Opponent Battle Tactics
Increase Warrior Gauge 1
Enhance Unique Action Ability 1Increases the unit's Unique Action Ability to Level 2.1,000Research Efficient Training
Enhance Unique Action Ability 2Increases the unit's Unique Action Ability to Level 3.1,500Research Optimal Training
Enhance Unique Action Ability 1
Enhance Unique Support Ability 1Increases the unit's Unique Support Ability to Level 2.1,000Research Efficient Enlightenment
Enhance Unique Support Ability 2Increases the unit's Unique Support Ability to Level 3.1,500Research Optimal Enlightenment
Enhance Unique Support Ability 1
Enhance Unique Tactical Ability 1Increases the unit's Unique Tactical Ability to Level 2.1,000Tactical Thinking
Enhance Unique Tactical Ability 2Increases the unit's Unique Tactical Ability to Level 3.1,500Advanced Tactical Thinking
Enhance Unique Tactical Ability 1
Research New Recovery Items 1Allows the unit to useConcoctions in battle.500Research Medical Arts
Research New Recovery Items 2Allows the unit to useElixirs in battle.1,500Research Advanced Medical Arts
Research New Recovery Items 1
Increase Recovery Item Uses 1Allows the unit to use recovery items up to 3 times in battle.500Learn Introductory First Aid
Increase Recovery Item Uses 1Allows the unit to use recovery items up to 3 times in battle.500Learn Introductory First Aid
Increase Recovery Item Uses 2Allows the unit to use recovery items up to 4 times in battle.1,000Learn Intermediate First Aid
Increase Recovery Item Uses 1
Increase Recovery Item Uses 3Allows the unit to use recovery items up to 5 times in battle.1,500Learn Advanced First Aid
Increase Recovery Item Uses 2
Increase Ability Slots 1Allows the unit to equip up to 6abilities.500Research Practical Combat Basics
Increase Ability Slots 2Allows the unit to equip up to 8 abilities.1,000Research Intermediate Practical Combat
Increase Ability Slots 1
Increase Ability Slots 3Allows the unit to equip up to 10 abilities.1,500Research Expert Practical Combat
Increase Ability Slots 2
Raise Crest Level 1Increases the trigger rate or effect of a unit's crest.For units with multiple crests, applies to all crests at once.1,000Research General Crestology
Raise Crest Level 2Greatly increases the trigger rate or effect of a unit's crest.For units with multiple crests, applies to all crests at once.1,500Research Advanced Crestology
Raise Crest Level 1
Increase Stat LimitsIncreases HP cap to 12,000 and all other stats' caps to 120.1,500Discover Hidden Potential

Blacksmith

Main article:Forge
The blacksmith menu in Fire Emblem Warriors: Three Hopes.

The Blacksmith is aBrawler who is located in the south east of the base camp after Chapter 4 of any route has been completed. Talking to him allows the player to forge their weapons.

Weapons can be forged to increase theirmight anddurability, with thegold cost depending on how often the weapon has been forged already. Additionally, a specific amount ofores is required for forging, which the type of ore depending on the weapon. Initially, each weapon has its own limit on how often it can be forged. This limit depends on the weapon's quality, and is not consistent between items of the same type. When a weapon has been forged to its maximum, the player may either reset its level, removing all of its forges but increasing the maximum amount of times it can be forged, or reforge the item.

All items can be reforged into a stronger version of themselves after they have been forged at least ten times, increasing the maximum amount of forges by 5 for each of might and durability (for a total of 10). Additionally, certain weapons can be reforged into stronger weapons (e.g. anIron Sword can be forged into aSteel Sword. Doing so resets all forges on the sword.

Each weapon can be forged up to 100 times, with up to 50 increases to each of might and durability.

Blacksmith upgrades

Blacksmith upgrades
UpgradeEffectGold costMaterialsRequirements
Provide Better Smithing Equipment10% discount on using the Blacksmith.1,000Basic Building Material (×10)
Apprentice Smithing Set (×10)
Review Smithing Process15% discount on using the Blacksmith.1,500Quality Building Material (×10)
Artisan Smithing Set (×10)
Provide Better Smithing Equipment
Improve Smithing Fuel20% discount on using the Blacksmith.2,000Lavish Building Material (×10)
Master Smithing Set (×10)
Review Smithing Process
Learn Introductory BlacksmithingRank D weapons can be repaired.1,000Basic Building Material (×10)
Apprentice Smithing Set (×10)
Provide Better Smithing Equipment
Learn Intermediate BlacksmithingRank C weapons can be repaired.1,500Quality Building Material (×10)
Artisan Smithing Set (×10)
Learn Introductory Blacksmithing
Learn Advanced BlacksmithingRank B weapons can be repaired.2,000Lavish Building Material (×10)
Master Smithing Set (×10)
Learn Intermediate Blacksmithing
Learn Master BlacksmithingRank A weapons can be repaired.2,000Lavish Building Material (×10)
Master Smithing Set (×10)
Learn Advanced Blacksmithing
Improve Forge StructureRank D weapons can be reforged.1,500Quality Building Material (×10)
Artisan Smithing Set (×10)
Learn Introductory Blacksmithing
Improve Forge MaterialsRank C weapons can be reforged.1,500Quality Building Material (×10)
Artisan Smithing Set (×10)
Improve Forge Structure
Improve BellowsRank B weapons can be reforged.2,000Lavish Building Material (×10)
Master Smithing Set (×10)
Improve Forge Materials
Improve BellowsRank A weapons can be reforged.2,000Lavish Building Material (×10)
Master Smithing Set (×10)
Improve Bellows
Research Crest-Based Smithing TechniqueAllows unleashing of hidden attributes ofHeroes' Relics andSacred Weapons.2,000Lavish Building Material (×10)
Master Smithing Set (×10)
Improve Forge Materials
Forge Heavier Hammer+1 additional might per forge from forging.1,000Basic Building Material (×10)
Apprentice Smithing Set (×10)
Provide Better Smithing Equipment
Forge Larger Hammer+2 additional might from forging.1,500Quality Building Material (×10)
Artisan Smithing Set (×10)
Forge Heavier Hammer
Forge Sturdier Hammer+3 additional might from forging.2,000Lavish Building Material (×10)
Master Smithing Set (×10)
Forge Larger Hammer
Forge Sturdier Anvil+1 additional durability from forging.1,000Basic Building Material (×10)
Apprentice Smithing Set (×10)
Provide Better Smithing Equipment
Forge Smoother Anvil+2 additional durability from Forging.1,500Quality Building Material (×10)
Artisan Smithing Set (×10)
Forge Sturdier Anvil
Forge Higher Quality Anvil+3 additional durability from forging.2,000Lavish Building Material (×10)
Master Smithing Set (×10)
Forge Smoother Anvil

Recreation

The recreation quarter is located south ofShez's personal quarters. The following facilities are part of the recreation quarter:

Kitchen Master

The kitchen master is a maleCommoner who can be found in the Recreation Quarter. The player can choose up to two allies to share a meal with, increasing the support level between the three units. Some pairs have special dialogues between each other when sharing a meal.

Only units who are currently present in the base camp are available for sharing meals. Additionally, only allies who have not been invited since the last completed battle (excluding Record Keeper battles) can be invited. If no allies are available, cooking becomes unavailable.

Each unit has their own set of liked and disliked dishes. Whether a unit likes a dish or not influences the amount of support points gained.

Each dish requires specific ingredients, and has its own benefits for the player. All benefits last for the rest of the current chapter. The player can have up to five different meal effects at once, with stronger effects of the same type overwriting weaker ones.

Initially, not every dish can be cooked. Instead, the player has to unlock receipes from survey spots or facility upgrades.

List of dishes
List of dishes
DishIngredientsEffectsDescription
Small Fish SkewersAirmid Goby (×1)Slightly fills Awakening Gauge at start of battle.Made by grilling skewered Airmid gobies. With a muddy flavor and dry texture, this dish is beloved by few.
Fried CrayfishCaledonian Crayfish (×2)Slightly fills Warrior Gauge at start of battle.Breaded and fried Caledonian crayfish. Looks much tastier than it actually is.
Grilled HerringAlbinean Herring (×1)
Turnip (×1)
Awakening Gauge fills slightly faster.Herring caught off the coast of Albinea, shredded and grilled in an earthenware pot with sliced turnips.
Saghert and CreamPeach Currant (×1)
Noa Fruit (×1)
Warrior Gauge fills slightly faster.A baked confection coated with Noa fruit crea, and a currant reduction, often enjoyed as a dessert at family gatherings.
Cabbage and Herring StewAlbinean Herring (×1)
Cabbage (×1)
Weapon durability loss slightly reduced.Cabbage and Albinean herring stewed whole. The fish guts lend this hearty dish a superbly bitter kick.
Peach SorbetPeach Currant (×1)
Chickpeas (×1)
Slightly fills Awakening Gauge at start of battle.Magically frozen peach currants are shaved to create this simple sorbet. Typically dusted with bean flour just before serving.
Derdriu Style Fried PheasantPoultry (×1)
Carrot (×1)
Slightly fills Awakening Gauge at start of battle.
Slightly fills Warrior Gauge at start of battle.
Pheasant meat is pounded flat and fried. Can be served as a sort of sandwich, with cheese between two strips of meat.
Grilled Beast MeatWild Game (×1)
Noa Fruit (×1)
Slightly fills Awakening Gauge at start of battle.
Awakening Gauge fills slightly faster.
A dish that tastes like the wilderness. Thick slices of meat covered with Noa fruit and grilled on a hotplate.
Sweet and Salty Whitefish SautéTeutates Loach (×1)
Tomato (×1)
Slightly fills Awakening Gauge at start of battle.
Weapon durability loss slightly reduced.
Whitefish that has been coated in spices and sautéed with dried tomatoes to bring out an addictive salty-sweet flavor.
Fish and Bean SoupWhite Trout (×1)
Chickpeas (×1)
Slightly fills Warrior Gauge at start of battle.
Awakening Gauge fills slightly faster.
A soup made by simmering white trout and chickpeas. A simple yet wholesome dish.
Onion Gratin SoupWhite Trout (×1)
Onion (×1)
Slightly fills Warrior Gauge at start of battle.
Warrior Gauge fills slightly faster.
Onions stewed with white trout and baked with a layer of cheese on top. Will warm you up from the inside out.
Super-Spicy Fish MeatballsWhite Trout (×1)
Tomato (×1)
Awakening Gauge fills slightly faster.
Warrior Gauge fills slightly faster.
A light snack, popular in the Empire. Small, spicy balls of fried dough packed with white trout and dried tomato.
Garreg Mach Meat PieWild Game (×1)
Tomato (×1)
Awakening Gauge fills slightly faster.
Weapon durability loss slightly reduced.
A crispy, golden-brown pie packed with tomatoes, cheese, and tender chunks of meat.
Pickled Rabbit SkewersWild Game (×1)
Carrot (×1)
Warrior Gauge fills slightly faster.
Weapon durability loss slightly reduced.
Hunks of rabbit meat are pickled in bacchus, skewered, and roasted over an open flame to create this flavorful dish.
Spicy Fish and Turnip StewTeutates Loach (×1)
Turnip (×1)
Slightly fills Awakening Gauge at start of battle.
Warrior Gauge fills slightly faster.
Spicy stew made with Teutates loach and turnips. This recipe features spices from Dagda.
Fisherman's BountyWhite Trout (×1)
Teutates Loach (×1)
Slightly fills Warrior Gauge at start of battle.
Weapon durability loss slightly reduced.
Freshly caught fish are cut into chunks and stewed together to make thius hearty dish.
Sautéed JerkyPoulty (×1)
Chickpeas (×1)
Somewhat fills Warrior Gauge at start of battle.
Awakening Gauge fills slightly faster.
Aged jerky that has been sautéed for a delightfully salty flavor. A perfect snack to go with your favourite drink.
Daphnel StewPoultry (×1)
Onion (×1)
Somewhat fills Warrior Gauge at start of battle.
Warrior Gauge fills slightly faster.
Minced poultry and onions boiled with salt. The simple recipe lets high-quality ingredients speak for themselves.
Sautéed Pheasant and EggsPoultry (×1)
Cabbage (×1)
Weapon durability loss somewhat reduced.
Slightly fills Warrior Gauge at start of battle.
Thin slices of bird meat and shredded cabbage, mixed with scrambled eggs and sautéed with spices. Invention of a certain noble.
Gautier Cheese GratinPoultry (×1)
Noa Fruit (×1)
Awakening Gauge fills somewhat faster.
Warrior Gauge fills slightly faster.
A gratin of bird meat topped with heaps of Gautier cheese, which is famous for its low fat content. It has a unique flavor.
Fruit and Herring TartAlbinean Herring (×1)
Noa Fruit (×1)
Awakening Gauge fills somewhat faster.
Weapon durability loss slightly reduced.
A baked tart with stewed herring and Noa fruit mixed into the batter. Popular in Enbarr, the Imperial Capital.
Vegetable Pasta SaladCabbage (×1)
Onion (×1)
Carrot (×1)
Weapon Gauge fills somewhat faster.
Weapon durability loss slightly reduced.
Pasta with a blend of fresh vegetables from various regions of Fódlan. This popular dish sells out almost instantly.
Vegetable Stir-FryTomato (×1)
Chickpeas (×1)
Cabbage (×1)
Warrior Gauge fills somewhat faster.
Slightly fills Awakening Gauge at start of battle.
A dish of dried tomatoes, cabbage, chickpeas, and other vegetables, stir-fried with eggs. Nutritious and very filling.
Gronder Meat SkewersWild Game (×1)
Onion (×1)
Greatly fills Awakening Gauge at start of battle.Fatty hunks of Gronder fox cooked slowly on skewers. The meat is magically aged for a full flavor.
Fish SandwichAirmid Pike (×1)
Cabbage (×1)
Greatly fills Warrior Gauge at start of battle.A simple dish of vinegar-pickled Airmid pike and cabbage served between two slices of bread.
Bourgeois PikeAirmid Pike (×2)
Carrot (×1)
Awakening Gauge fills much faster.A gourmet fish dish with Airmid pike, vegetables, and a sprinkle of expensive spices. Popular among nobles.
Sweet Bun TrioAlbinean Berries (×1)
Noa Fruit (×1)
Warrior Gauge fills much faster.Traditional pastries from Faerghus, known for their subtle sweetness. The dough is made with eggs and sugar.
Country-Style Red Turnip PlateVerona (×1)
Turnip (×1)
Weapon durability loss greatly reduced.A balanced meal featuring red turnip and verona stew, red turnip salad, and sautéed red turnip with garlic.
Pickled Seafood and VegetablesCaledonian Gar (×1)
Turnip (×1)
Somewhat fills Warrior Gauge at start of battle.
Warrior Gauge fills somewhat faster.
A Dagdan dish of raw fish and turnips pickled in a vinegar-based seasoning liquid. Rarely eaten in Fódlan.
Cheesy Verona StewTeutates Loach (×1)
Verona (×1)
Warrior Gauge fills somewhat faster.
Weapon durability loss somewhat reduced.
A rich dish consisting of verona and sautéed Teutates loach. These ingredients are boiled and served with two kinds of melted cheese.
Two-Fish SautéCaledonian Gar (×1)
Albinean Herring (×1)
Awakening Gauge fills somewhat faster.
Warrior Gauge fills somewhat faster.
Two types of fish are cut into stripes and sautéed in butter. This lavish meal hails from Enbarr, the Imperial Capital.
Roast Pheasant with Berry SaucePoultry (×1)
Albinean Berries (×1)
Weapon durability loss somewhat reduced.
Awakening Gauge fills somewhat faster.
Well-roasted Fódlan pheasant drizzled with a berry reduction sauce.

Chore Master

The Chore Master is aMonk located south of the kitchen. At the chore master, the player can choose up to two other units to volunteer with. Doing so grants the unitssupport points with each other. The amount of support points gained varies depending on the result. Additionally, all units who participate gain one morale level. Additionally, some pairs have special dialogue while volunteering. Some pairs also have a short conversation after volunteering.

Only units who are currently present in the base camp are available for volunteering. Additionally, only allies who have not volunteered since the last completed battle (excluding Record Keeper battles) can be invited. If no allies are available, volunteering becomes unavailable.

The result of the chore is random, though whether the units selected are good at the chosen chore influences the odds of getting a good result.

Possible results and rewards
ResultReward
Nice1Renown
Great2Renown
Perfect2Renown
A random flower-type gift

Sometimes, an owl will fly through the screen when doing chores. If this happens, the task is guaranteed to yield aPerfect rating, and the player will receive anOwl Feather in addition to other rewards.

List of tasks

This section has been marked as astub. Please help improve the page by adding information.


List of tasks
TaskDescriptionIdeal forBad for
Care for the HorsesBrush and feed the horses.ClaudeConstanceHapiHolstIngridIgnatzLorenzMarianneRodrigueDeduePetraYuri
Manage the PantryCheck the pantry stock.AsheBernadettaDedueFlaynGatekeeperHapiMarianneSylvainYuriAnnetteDimitriHolstRodrigueSeteth
Maintain EquipmentPerform maintenance of weapons and armor.BalthusDimitriFelixHolstIngridLeoniePetraSetethShamirFlaynGatekeeperLinhardtLorenz (Three Houses)LysitheaMercedesRaphael
Organize DocumentsPut documents and records in order.AnnetteBernadettaConstanceIgnatzLinhardtLysitheaPetraSylvainAsheBalthusHildaIngridMarianneRaphael
Run a Street StallOpen a street stall for business to sell luxury goods and art.AnnetteHildaMercedesRaphaelRodrigueBernadettaFelixIgnatzMariannePetraShamirSylvain

Recreation upgrades

Recreation upgrades
UpgradeEffectGold costMaterialsRequirements
Buy Basic Cooking UtensilsSlightly expands the number of dishes for cooking.500Crude Building Material (×10)
Buy Specialty Cooking UtensilsExpands the number of dishes for cooking.1,500Quality Building Material (×10)
Basic Furnishings (×10)
Buy Basic Cooking Utensils
Buy the Latest Cooking UtensilsGreatly expands the number of dishes for cooking.2,000Lavish Building Material (×10)
Luxurious Furnishings (×10)
Buy Specialty Cooking Utensils
Learn Basic Culinary ArtsSlightly increases the chance of successful cooking.500Basic Building Material (×10)
Humble Furnishings (×10)
Buy Basic Cooking Utensils
Learn Intermediate Culinary ArtsIncreases the chance of successful cooking.1,500Quality Building Material (×10)
Basic Furnishings (×10)
Learn Basic Culinary Arts
Learn Advanced Culinary ArtsGreatly increases the chance of successful cooking.2,000Lavish Building Material (×10)
Luxurious Furnishings (×10)
Learn Intermediate Culinary Arts
Learn the Basics of CleaningSlightly increases the chance of successful volunteering.500Basic Building Material (×10)
Humble Furnishings (×10)
Buy Basic Cooking Utensils
Learn the Basics of OrganisingIncreases the chance of successful volunteering.1,500Quality Building Material (×10)
Basic Furnishings (×10)
Learn the Basics of Cleaning
Learn the Basics of TeamworkGreatly increases the chance of successful volunteering.2,000Lavish Building Material (×10)
Luxurious Furnishings (×10)
Learn the Basics of Organising
Survey Wooded SurroundingsForest is unlocked forExpeditions.1,000Basic Building Material (×10)
Humble Furnishings (×10)
Learn the Basics of Cleaning
Survey Wet SurroundingsWaterfront is unlocked for Expeditions.1,500Quality Building Material (×10)
Basic Furnishings (×10)
Survey Wooded Surroundings
Survey High-Altitude SurroundingsMountains is unlocked for Expeditions.2,000Lavish Building Material (×10)
Luxurious Furnishings (×10)
Survey Wet Surroundings

Armory

The armorer is a femaleCommoner who can be found next to the blacksmith. Talking to her allows the player to buy items and to sell items and accessories.

The following items can be bought at the armorer:

Armory
IconWeaponTypeQualityGold cost
SwordsIron SwordSwordE500
SwordsSteel SwordSwordD1,000
SwordsSilver SwordSwordB2,000
SwordsKilling EdgeSwordC1,500
LancesIron LanceLanceE500
LancesSteel LanceLanceD1,000
LancesSilver LanceLanceB2,000
LancesKiller LanceLanceC1,500
AxesIron AxeAxeE500
AxesSteel AxeAxeD1,000
AxesSilver AxeAxeB2,000
AxesKiller AxeAxeC1,500
BowsIron BowBowE500
BowsSteel BowBowD1,000
BowsSilver BowBowB2,000
BowsKiller BowBowC1,500
BrawlingIron GauntletsGauntletsE500
BrawlingSteel GauntletsGauntletsD1,000
BrawlingSilver GauntletsGauntletsB2,000
BrawlingKiller KnucklesGauntletsC1,500
TomesIron TomeTomeE500
TomesSteel TomeTomeD1,000
TomesSilver TomeTomeB2,000
TomesKiller TomeTomeC1,500

Item Shopkeeper

The shop in the Base Camp.

The Item Shopkeeper is a maleCommoner who can be found at the Marketplace, next to the Battalion Guild. Interacting with him allows the player to buy and sell items.

The following items can be bought at the Item Shopkeeper:

Armory
IconItemTypeStockGold cost
Intermediate SealSeal20600
Advanced SealSeal102,000
Master SealSeal34,500
Floral AdornmentGift5500
Fishing FloatGift5500
Tasty Baked TreatGift5500
Gemstone BeadsGift5500
Smoked MeatGift5500
Hunting DaggerGift51,000
Watering CanGift51,000
Stylish Hair ClipGift51,000
Dapper HandkerchiefGift51,000
Armored Bear StuffyGift51,500
Training WeightGift51,500
Book of Sheet MusicGift51,500
Arithmetic TextbookGift51,500
The History of FódlanGift51,500
Riding BootsGift51,500
Tea LeavesGift51,500
Legends of ChivalryGift51,500
Monarch Studies BookGift51,500
Goddess StatuetteGift51,500
Ancient CoinGift51,500
Pitcher PlantGift51,500
SunflowerGift51,500
VioletGift51,500
LavenderGift51,500
DaffodilGift51,500
RoseGift51,500
Forget-me-notsGift51,500
LilyGift51,500
Lily of the ValleyGift51,500
Baby's BreathGift51,500
AnemoneGift51,500
CarnationGift51,500
WhetstoneGift52,000
Book of Crest DesignsGift52,000
Blue CheeseGift52,000
Landscape PaintingGift52,000
Exotic SpicesGift52,000
Ceremonial SwordGift52,000
Board GameGift52,000
Coffee BeansGift52,000
Airmid GobyFish5200
Caledonian CrayfishFish5200
Albinean HerringFish5200
White TroutFish5800
Teutates LoachFish5800
Caledonian GarFish51,200
Wild GameMeat5400
PoultryMeat5800
Peach CurrantFruit5200
ChickpeasFruit5200
CabbageFruit5200
Noa FruitFruit5400
OnionFruit5400
CarrotFruit5400
TurnipFruit5400
TomatoFruit5800
VeronaFruit51,200
Albinean BerriesFruit51,200

Marketplace upgrades

Marketplace upgrades
UpgradeEffectGold costMaterialsRequirements
Expand Merchant NetworkAdds more gifts to the Item Shopkeeper's wares.500Crude Building Material (×10)
Greatly Expand Merchant NetworkAdds more gifts to the Item Shopkeeper's wares.1,500Quality Building Material (×10)
Merchant's Licence (×10)
Expand Merchant Network
Drastically Expand Merchant NetworkAdds more gifts to the Item Shopkeeper's wares.2,000Lavish Building Material (×10)
Purveyor's Licence (×10)
Greatly Expand Merchant Network
Stockpile Some GoodsAdds more items to the Item Shopkeeper's wares.1,500Quality Building Material (×10)
Merchant's Licence (×10)
Greatly Expand Merchant Network
Stockpile Countless GoodsAdds more items to the Item Shopkeeper's wares.2,000Lavish Building Material (×10)
Purveyor's Licence (×10)
Stockpile Some Goods
Establish Rudimentary Luxuries Distribution10% discount when purchasing gifts.1,000Basic Building Material (×10)
Sutler's License (×10)
Expands Merchant Network
Establish Mid-Tier Luxuries Distribution20% discount when purchasing gifts.1,500Quality Building Material (×10)
Merchant's Licence (×10)
Establish Rudimentary Luxuries Distribution
Establish Highly-Efficient Luxuries Distribution30% discount when purchasing gifts.2,000Lavish Building Material (×10)
Purveyor's Licence (×10)
Establish Mid-Tier Luxuries Distribution
Solicit Lower-Grade Weapons DealerMore weapons can be bought from the Armorer.1,000Basic Building Material (×10)
Sutler's License (×10)
Expands Merchant Network
Solicit Mid-Grade Weapons DealerEven more weapons can be bought from the Armorer.1,500Quality Building Material (×10)
Merchant's Licence (×10)
Solicit Lower-Grade Weapons Dealer
Solicit High-Grade Weapons DealerEven more weapons can be bought from the Armorer.2,000Lavish Building Material (×10)
Purveyor's License (×10)
Solicit Mid-Grade Weapons Dealer
Refurbish War Chest Cart Wheels5% more gold when winning a battle.1,000Basic Building Material (×10)
Sutler's License (×10)
Solicit Lower-Grade Weapons Dealer
Expand War Chest Cart Bed15% more gold when winning a battle.1,500Quality Building Material (×10)
Merchant's License (×10)
Refurbish War Chest Cart Wheels
Increase War Chest Cart Horses20% more gold when winning a battle.2,000Lavish Building Material (×10)
Purveyor's License (×10)
Expand War Chest Cart Bed
Solicit Lower-Grade Food SupplierAdds Wild Game, Noa Fruit, Onion, Carrot, and Turnip ingredients.1,000Basic Building Material (×10)
Sutler's License (×10)
Expand Merchant Network
Solicit Mid-Grade Food SupplierAdds White Trout, Teutates Loach, and Poultry ingredients.1,500Quality Building Material (×10)
Merchant's License (×10)
Solicit Lower-Grade Food Supplier
Solicit High-Grade Food SupplierAdds Airmid Pike, Caledonian Gar, Verona, and Albinean Berries ingredients.2,000Lavish Building Material (×10)
Purveyor's Licence (×10)
Solicit Mid-Grade Food Supplier
Establish Rudimentary Ingredient Distribution10% discount when purchasing foodstuffs.1,000Basic Building Material (×10)
Sutler's License (×10)
Solicit Lower-Grade Food Supplier
Establish Mid-Tier Ingredient Distribution20% discount when purchasing foodstuffs.1,500Quality Building Material (×10)
Merchant's Licence (×10)
Establish Rudimentary Ingredient Distribution
Establish Highly-Efficient Ingredient Distribution30% discount when purchasing foodstuffs.2,000Lavish Building Material (×10)
Purveyor's Licence (×10)
Establish Mid-Tier Ingredient Distribution

Anna's Shop

In some chapters, Anna's shop appears on the war map. From then on, Anna moves with her shop after every battle the player completes. By visiting the survey spotAnna landed on, the player can invite Anna to their base camp. For chapters where no survey spots are available, Anna is available from the start.

Anna sells a variety of rareitems, such as stat boosters, ores, or seals.

Anna's Shop
IconItemStockGold costAvailable from
Intermediate Seal5600Chapter 6
Advanced Seal32,000Upon unlocking Advanced classes
Master Seal14,500Upon unlocking Master classes
Fruit of Life11,500Chapter 6
Rocky Burdock11,500Chapter 6
Premium Magic Herbs11,500Chapter 6
Ailell Pomegranate11,500Chapter 7
Speed Carrot11,500Chapter 7
Miracle Bean11,500Chapter 7
Ambrosia11,500Chapter 8
White Verona11,500Chapter 8
Golden Apple11,500Chapter 8
Seraph Robe13,000Chapter 10
Energy Drop13,000Chapter 10
Spirit Dust13,000Chapter 11
Secret Book13,000Chapter 11
Speedwing13,000Chapter 12
Goddess Icon13,000Chapter 12
Giant Shell13,000Chapter 13
Talisman13,000Chapter 13
Black Pearl13,000Chapter 14
Smithing Stone3100Chapter 6
Venomstone3200Chapter 6
Black-Sand Steel3400Chapter 6
Arcane Crystal3400Chapter 6
Wootz Steel3800Chapter 8
Agarthium3800Chapter 8
Mythril31,200Chapter 13
Umbral Steel31,200Chapter 13
Note: In the final chapter, Anna sells all seals in unlimited quantity.

Stock for seals and ores refreashes every chapter, stock for stat-boosting items carries over for an entire playthrough, but is reset onNew Game +.

Battalion Master

The battalion guild in the base camp.

The Battalion Master is a femaleSniper who can be found to the east of the Control Center, on the marketplace from Chapter 5 onwards. Interacting with her allows the player to hire or dismiss battalions.

Battalions inWarriors: Three Hopes

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Battalion Guild upgrades

Battalion Guild upgrades
UpgradeEffectGold costMaterialsRequirements
Hold Simple Qualification TestAdds authority level D battalions to be hired.1,000Basic Building Material (×10)
Squire's Insignia (×10)
Hold Middling Qualification TestAdds authority level C battalions to be hired.1,500Quality Building Material (×10)
Knight's Insignia (×10)
Hold Simple Qualification Test
Hold Specialized Qualification TestAdds authority level B battalions to be hired.1,500Quality Building Material (×10)
Knight's Insignia (×10)
Hold Middling Qualification Test
Hold Far-Too-Detailed Qualification TestAdds authority level A battalions to be hired.2,000Lavish Building Material (×10)
Hero's Insignia (×10)
Hold Specialized Qualification Test
Loan Basic Battalion Equipment10% increase to endurance of hired battalions.1,000Basic Building Material (×10)
Squire's Insignia (×10)
Hold Simple Qualification Test
Loan General-Use Battalion Equipment20% increase to endurance of hired battalions.1,500Quality Building Material (×10)
Knight's Insignia (×10)
Loan Basic Battalion Equipment
Loan High-Quality Battalion Equipment30% increase to endurance of hired battalions.2,000Lavish Building Material (×10)
Hero's Insignia (×10)
Loan General-Use Battalion Equipment
Renovate the EncampmentIncreases number of hireable battalions to 130.1,000Basic Building Material (×10)
Squire's Insignia (×10)
Hold Simple Qualification Test
Build Additional HousingIncreases number of hireable battalions to 160.1,500Quality Building Material (×10)
Knight's Insignia (×10)
Renovate the Encampment
Expand the EncampmentIncreases number of hireable battalions to 250.2,000Lavish Building Material (×10)
Hero's Insignia (×10)
Build Additional Housing
Conduct Unskilled Negotiations10% discount when hiring battalions.1,000Basic Building Material (×10)
Squire's Insignia (×10)
Hold Simple Qualification Test
Conduct Competent Negotiations20% discount when hiring battalions.1,500Quality Building Material (×10)
Knight's Insignia (×10)
Conduct Unskilled Negotiations
Conduct Skilled Negotiations30% discount when hiring battalions.2,000Lavish Building Material (×10)
Hero's Insignia (×10)
Conduct Competent Negotiations

Supply Master

The supply master in the base camp.

The Supply Master is a femaleCommoner who can be found south of the Marketplace after Chapter 4 has been completed. Talking to her allows the player to trade in weapons, accessories, ores, and materials forSmithing Stones, which in turn can be exchanged for ores and materials.

Supply Master
IconItemSmithing Stone cost
Venomstone7
Black-Sand Steel8
Arcane Crystal8
Wootz Steel9
Agarthium9
Mythril10
Umbral Steel10
Crude Building Material3
Basic Building Material6
Quality Building Material9
Lavish Building Material12
Recruit Training Gear6
Veteran Training Gear9
Elite Training Gear12
Beginner Combat Manual6
Standard Combat Manual9
Advanced Combat Manual12
Apprentice Smithing Set6
Artisan Smithing Set9
Master Smithing Set12
Humble Furnishings6
Basic Furnishings9
Luxurious Furnishings12
Sutler's License6
Merchant's License9
Purveyor's License12
Squire's Insignia6
Knight's Insignia9
Hero's Insignia12
Storage Bag6
Storage Chest9
Storage Compartment12
Note: The table above displaysSmithing Stone cost without any upgrades. For theResearch Standard Market Prices upgrade, subtract 1 Smithing Stone from the base cost. For theResearch Nonstandard Market Prices, subtract 2 Smithing Stones from the base cost.

If theForm a Supply Squad upgrade has been purchased, the supply master can also collect random ores, materials, and items while the player is doing battles. These items can be obtained by talking to the Supply Master and selecting the first option.

Supply Master upgrades

Supply Master upgrades
UpgradeEffectGold costMaterialsRequirements
Form a Supply SquadMaterials will be periodically collected (3 per battle).1,000Basic Building Material (×10)
Storage Bag (×10)
Expand the Supply SquadIncreases the amount of materials that are collected (to 5 per battle).1,500Quality Building Material (×10)
Storage Chest (×10)
Form a Supply Squad
Expand the Supply Squad FurtherFurther increases the amount of materials that are collected (to 7 per battle).2,000Lavish Building Material (×10)
Storage Compartment (×10)
Expand the Supply Squad
Expand the Supply LineAdds Black-Sand Steel and Arcane Crystal tradable items.1,000Basic Building Material (×10)
Storage Bag (×10)
Form a Supply Squad
Further Expand the Supply LineAdds Wootz Steel and Agarthium tradable items.1,500Quality Building Material (×10)
Storage Chest (×10)
Expand the Supply Line
Vastly Expand the Supply LineAdds Mythril and Umbral Steel tradable items.2,000Lavish Building Material (×10)
Storage Compartment (×10)
Further Expand the Supply Line
Collect Some Surplus Goods+1 Smithing Stone from base when trading in items.1,500Quality Building Material (×10)
Storage Chest (×10)
Expand the Supply Line
Collect Many Surplus Goods+2 Smithing Stones from base when trading in items.2,000Lavish Building Material (×10)
Storage Compartment (×10)
Collect Some Surplus Goods
Research Standard Market Prices−1 Smithing Stone from base when trading for items.1,500Quality Building Material (×10)
Storage Chest (×10)
Expand the Supply Line
Research Nonstandard Market Prices−2 Smithing Stones from base when trading for items.2,000Lavish Building Material (×10)
Storage Compartment (×10)
Research Standard Market Price

Other Activities

Supports

Main article:Support

Support Conversations are available through the base camp. Units gain support points with each other by performing various tasks together. If units have enough support points with each other, they either gain a support rank immediately, or a support conversation is unlocked. Unlike in the main Fire Emblem games, not every support rank has an associated conversations. Depending on the pair, each support caps out at a C, B, or A level. Every characer can reach at least a C level support with every other unit.

Gifts

Main article:Gift#Fire Emblem Warriors: Three Hopes

Shez can gift their allies specific items to increase theirmorale and gain some support points. Each character has a specific set of gifts they especially like, but unlike inFire Emblem: Three Houses, units cannot dislike a gift. If a unit likes a gift, they gain more morale from a gift, and gain more support points with Shez.

If a unit is given a gift for the first time, their preference is saved, and if they especially like a gift, a small heart symbol appears. If they dislike the gift, a grey heart symbol is displayed instead.

Expeditions

Main article:Expedition

From Chapter 6 onward, the player can invite any character they have at least support level C with to an expedition. Doing so consumes an activity point, but increases their support with the chosen ally and may increase theircharm stat.

Sometimes, units may also be especially motivated for an expedition. If this is the case, if Shez asks them out for an expedition, the pair gains more support points than usual. Only allies Shez has not yet reached an A support with and who are part of the current roster can ask Shez for expeditions. As theGatekeeper's support level with Shez caps out at a C rank, this event can repeat indefinitely.

If Shez has no remaining activity points, expeditions become unavailable, and allies cannot be motivated for one.

Bonuses

TheBonuses menu can be accessed from the camp menu. From there, two kinds of bonuses can be obtained:

amiibo Presents

Each day, up to fiveamiibo can be scanned. Doing so grants the player a randomly selected item. If the scanned amiibo is aFire Emblem series amiibo, the player will receive rarer items and weapons with betterweapon attributes. Additionally, the quality of the items received scales with the highest-level unit in the player's army.

Sava Data Bonuses

Main article:Data transfer §Fire Emblem Warriors: Three Hopes

If the player'sNintendo Switch has save data fromFire Emblem: Three Houses orWarriors, they can obtain some bonus resources by accessing the "Save Data Bonuses" section of the exploration menu. Both games give the same materials, and the player can access the rewards for both games once per save file, effectively doubling the rewards if the player has save data for both games:

Item
5,000 G
Smithing Stone ×50
Owl Feather ×5

Save Data Bonuses cannot be collected again, even on aNew Game + playthrough.

Etymology and other languages


This section has been marked as astub. Please help improve the page by adding information.


Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Base camp

--

German

Basislager

Base camp

Gallery

  • The menu in the base camp in Warriors: Three Hopes.
    The menu in the base camp inWarriors: Three Hopes.
  • Artwork of Shez's Personal Quarters .
    Artwork ofShez's Personal QuartersScarlet Blaze.
  • Artwork of Shez's Personal Quarters .
    Artwork of Shez's Personal QuartersGolden Wildfire.
  • Artwork of the Tactics Academy .
    Artwork of the Tactics AcademyScarlet Blaze.
  • Artwork of the Tactics Academy .
    Artwork of the Tactics AcademyAzure Gleam.
  • Artwork of the Tactics Academy .
    Artwork of the Tactics AcademyGolden Wildfire.
  • Artwork of the Training Grounds.
    Artwork of the Training Grounds.
  • Artwork of the Command Center.
    Artwork of the Command Center.

References

See also

Game mechanics
Out-of-battle managementBase (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) •My CastleSomniel) •Bonus experienceCalendarDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) •GoldLessonsMila ShrinesPeddlerPeer trainingPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) •Supply convoyWorld map
Battles and chaptersArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) •ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) •Trial MapTurn (Turn rewind) •Weather (Fog of war) •Village
StatsUnitsActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) •Class bonusConstitution (Aid) •DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMoraleMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
WeaponsBrave weaponCritical rateDurabilityElementHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commandsAdjutantAttack (Counterattack) •Auto-BattleBattalion (Gambit) •CantoChain attackChain GuardClass change (Reclass) •Combat artCrestsDance (GaldrarPlaySing) •Death (Decoy) •DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) •Pair UpRallyRecruitmentRescue (Capture) •Skills (Offensive skill) •SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitBonus unitEinherjarLoan unitPrisonerReplacement unit) •Visit
CalculationsAttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) •Hit rate (True hit) •Random number generatorWeapon triangle (Trinity of magic)
ConnectivityamiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
OtherBarrierBirthdayClass rollGlitchesMovieMultiple endingsRankingsSound RoomTactician bonus
Fire Emblem Warriors: Three Hopes
Playable charactersScarlet BlazeAsheBalthusBernadettaBylethCasparConstanceDorotheaEdelgardFerdinandHapiHubertIgnatzJeraltJeritzaLeonieLinhardtLorenzLysitheaManuelaMarianneMercedesMonicaPetraRaphaelShamirShezYuri
Azure GleamAnnetteAsheBalthusBernadettaBylethCatherineConstanceDedueDimitriDorotheaFelixFlaynHapiIgnatzIngridJeraltJeritzaLinhardtLorenzMarianneMercedesPetraRaphaelRodrigueSetethShamirShezSylvainYuri
Golden WildfireAsheBalthusBernadettaBylethClaudeConstanceDorotheaHapiHildaHolstIgnatzJeraltLeonieLinhardtLorenzLysitheaMariannePetraRaphaelShamirShezYuri
OtherArvalGatekeeperRheaSothis
Non-playable charactersAcheronAloisAnnaCount BergliezCaptain BerlingCleobulusFlecheMargrave GautierGetzCount GloucesterGustaveHannemanCount HevringThe Immaculate OneThe ImmovableJudithLadislavaLazleyLonatoMiklanRandolphSeirosSolonThalesCount VarleyThe Wind Caller
BossesAcheronDuke AegirViscount AlbanyAloisAnaximandrosAnnetteLord ArundelAsheBalthusBaron BarnabasViscount BelinusBernadettaCount BergliezBiasViscount BrenniusBylethCasparCatherineCethleannCicholChilonClaudeConstanceCorneliaCyrilDeath KnightDedueDimitriDolofonosBaron DominicDorotheaCount DuvalEdelgardViscount ElidureViscount EnidEpimenidesMarquis ErebusViscount EssarFelixViscount FenjaFerdinandFlaynFlecheMargrave GautierCount GeraintDuke GerthViscount GideonBaron GillingrCount GloucesterGustaveGwendalHannemanHapiCount HevringHildaHubertViscount HymirIgnatzIngridJeraltJudithViscount KleimanKostasKronyaLadislavaLeonieLinhardtViscount LochinLonatoLorenzLysitheaManuelaMarianneBaron MartynBaron MateusViscount MateusViscount MenjaMercedesMetodeyMonicaBaron MüllerMysonNaderOdesseBaron OchsPallardóPetraPittacusBaron PryderiRandolphRaphaelRheaRodrigueCount RoweRufusSeirosSetethShahidShamirShezViscount SiwardSolonSylvainThalesCount VarleyYuri
Legendary and personal weaponsAegis ShieldAmaltheaAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherDahakaDark Creator SwordFailnaughtFetters of DromiFreikugelHrottiIchor ScrollThe InexhaustibleJárngreiprLabraundaLance of RuinLúinOchain ShieldRafail GemRidillScroll of TalosScythe of SarielSeiros ShieldShamshirSpear of AssalSuttungr's MysterySword of BegaltaSword of MoraltaSword of SeirosSublime Creator SwordTathlum BowThunderbrandThyrsusVajra-MushtiWind Caller's Genesis
ChaptersPrologue
Prologue
0:Crossed Roads • 1:A Chance Encounter • 2:Three Houses • 3:The Shadows of AdrestiaBlack Eagles /Crisis in FhirdiadBlue Lions /The Battle for the LocketGolden Deer
Scarlet Blaze
Scarlet Blaze
4:The Struggle Commences • 5:Skirmish in the Fog • 6:Bridge of Betrayal • 7:The Triumph of Valor • 8:The Maiden's Peril • 9:Unrest in Enbarr • 10:Shifting History • 11:Heroic Bloodlines • 12:The Rising Darkness • 13:Severing the Past • 14A:A Clash of Ambitions • 14B:Torment of the Eagle and Lion • 15:The Hour of Vengeance • 16:Into the Chasm • Final:A Path Forward
Azure Gleam
Azure Gleam
4:To War! • 5:Skirmish in the Fog • 6:Conspiracy in the Air • 7:The King Awakens • 8:The Blood-Stained Lance • 9:Reunion at the Fortress City • 10:Fanaticism • 11:Reprisal • 12:A Trick of the Goddess • 13:Clash of Torment • 14:The Absent Emperor • 15:The Hour of Vengeance • 16:Into the Chasm • Final:The End of Tragedy
Golden Wildfire
Golden Wildfire
4:To War! • 5:The Golden Guardian • 6:The Leader's Stratagem • 7:A Contest of Beasts • 8:What Makes a King • 9:The End of the Alliance • 10:Love and Loss • 11:The Sword Swings Wide • 12:Two Kings • 13:Darkness Attacks • 14:A Symbol of the Past • 15:The Hour of Vengeance • 16:Into the Chasm • Final:Field of Beginnings
Paralogues
Paralogues
The Ashen Wolves' ReunionComing CleanCycles of NostalgiaEagles, Lions, and DeerEnshrouded MemoriesEvil's Bane and Love's ProtectionA Grand Day for the Opera CompanyAn Incurable Shut-InLike Cats and DogsLove and Hate in WartimeMercenary ComplicationsA Night of WonderA Noble Among NoblesRaiders from the NorthA Reason to FightRight Where They're WantedThe Saints' ForgeThe Seiros SnareUnder the Protection of the Golden DeerUnsettling TruthsWhat Lies WithinWildflowers for the Future
LocationsFódlanAdrestiaBase CampFaerghusGarreg Mach Monastery (Abyss) •LeicesterAlmyraBrigidDagdaSrengZahras
Groups and events10 ElitesAshen WolvesBerling's MercenariesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) •Golden DeerInsurrection of the SevenJeralt's MercenariesThose who slither in the darkTragedy of DuscurWar of Heroes
Concepts and objectsAwakeningCrests (Crest Stone) •Critical RushElementsHeroes' RelicsMonstersPeer trainingSurvey SpotsWarrior SpecialWeapon attributes
Related topicsDocumentsMoviesMusic PlayerMinor charactersName chart • Other games (WarriorsThree Houses) •Pre-release information (Unused content) •TimelineWeapons