| Site News |
|---|
| Warning: This wiki containsspoilers. Read at your own risk! Social media: If you would like, please joinour Discord server, and/or follow us onX (Twitter),Bluesky, orTumblr! |
Banshee Θ
| ||||
|
Banshee Θ (Japanese:バンシーΘBanshee Θ) is adark magic spell that debuted inFire Emblem: Three Houses. The spell summons a horde of phantoms to bind the target. It is a medium-level spell that reduces a target'smovement upon hit.
Stats
| Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Three Houses | 9 | 9 | 75 | 5 | 1–2 | 5 | -- | 2 | Inflicts -5movementdebuff on the target on hit. |
In otherFire Emblem series titles
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (refine: Unrefined) | 14 | 2 | 400 | -- | Bolganone orFenrir | -- | ✗ | At start of turns 3 and 4, inflicts −6 each toattack,speed,defense, andresistance, Gravity,[effect 1] Guard,[effect 2] and "unit cannot counterattack" on closest foes within 5 spaces of user through their next actions. | ||
| Heroes (refine: +Effect) | 14 | 2 | 400 | 500 200 | -- | -- | ✗ | At start of turns 3 and 4, inflicts −7 each toattack,speed,defense, andresistance, Gravity,[effect 1] Guard,[effect 2] and "unit cannot counterattack" on closest foes within 5 spaces of user through their next actions. If foe initiates combat or foe'sHP ≥ 75% at start of combat, inflicts −(number of penalty effect on foe (excluding stat penalties) + 6) each to attack and resistance and user deals +(user's resistance × 20%) damage during combat. At start of each phase, inflicts −7 each to attack and resistance and Sabotage[effect 3] on foes with resistance < user's resistance and within 2 spaces of another foe through their next actions. If user's HP ≥ 25% at start of combat, inflicts −6 each to attack and resistance on foe and neutralizes foe's bonuses to attack and resistance during combat, and user makes guaranteedfollow-up attack. | ||
| Heroes (refine: +Atk) | 15 | 2 | 400 | 500 200 | -- | -- | ✗ | At start of turns 3 and 4, inflicts −7 each toattack,speed,defense, andresistance, Gravity,[effect 1] Guard,[effect 2] and "unit cannot counterattack" on closest foes within 5 spaces of user through their next actions. If foe initiates combat or foe'sHP ≥ 75% at start of combat, inflicts −(number of penalty effect on foe (excluding stat penalties) + 6) each to attack and resistance and user deals +(user's resistance × 20%) damage during combat. Grants +2 HP. | ||
| Heroes (refine: +Spd) | 14 | 2 | 400 | 500 200 | -- | -- | ✗ | At start of turns 3 and 4, inflicts −7 each toattack,speed,defense, andresistance, Gravity,[effect 1] Guard,[effect 2] and "unit cannot counterattack" on closest foes within 5 spaces of user through their next actions. If foe initiates combat or foe'sHP ≥ 75% at start of combat, inflicts −(number of penalty effect on foe (excluding stat penalties) + 6) each to attack and resistance and user deals +(user's resistance × 20%) damage during combat. Grants +2 HP and +2 speed. | ||
| Heroes (refine: +Def) | 14 | 2 | 400 | 500 200 | -- | -- | ✗ | At start of turns 3 and 4, inflicts −7 each toattack,speed,defense, andresistance, Gravity,[effect 1] Guard,[effect 2] and "unit cannot counterattack" on closest foes within 5 spaces of user through their next actions. If foe initiates combat or foe'sHP ≥ 75% at start of combat, inflicts −(number of penalty effect on foe (excluding stat penalties) + 6) each to attack and resistance and user deals +(user's resistance × 20%) damage during combat. Grants +2 HP and +3 defense. | ||
| Heroes (refine: +Res) | 14 | 2 | 400 | 500 200 | -- | -- | ✗ | At start of turns 3 and 4, inflicts −7 each toattack,speed,defense, andresistance, Gravity,[effect 1] Guard,[effect 2] and "unit cannot counterattack" on closest foes within 5 spaces of user through their next actions. If foe initiates combat or foe'sHP ≥ 75% at start of combat, inflicts −(number of penalty effect on foe (excluding stat penalties) + 6) each to attack and resistance and user deals +(user's resistance × 20%) damage during combat. Grants +2 HP and +3 resistance. |
- ↑1.01.11.21.31.41.5Unit can only move 1 space through its next action.
- ↑2.02.12.22.32.42.5Inflicts −1 special cooldown charge on unit per attack during combat through their next action.
- ↑Inflicts −(highest penalty on stat between unit and allies within 2 spaces of unit; calculated independently) each toattack,speed,defense, andresistance.
| Game | Icon | Might | Hit | Crit | Avo /Crit Avo* | Range | Cost | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Warriors: Three Hopes | Medium | -- | -- | -- | 15/13/11durability | Inflicts the Base cooldown: 15 seconds. Needs10/15 uses to level up. |
Locations
Three Houses
| Skill level | Reason C:Hapi •Hubert |
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Solon: Church Shadow |
Warriors: Three Hopes
| Class mastery | Warlock (★):Hapi •Hubert •Shez |
| Peer training | Arval •Hapi |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Three Houses | Intermediate dark magic. Foes hit suffer reduced Mv for 1 turn. | 闇の中級魔法 命中時、 相手の移動が低下(1ターン) |
| Heroes (Unrefined) | At the start of turns 3 and 4, inflicts Atk/Spd/Def/Res-6,【Gravity】,【Guard】, and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions. 【Gravity】 Restricts target's movement to 1 space through its next action. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.) | 3~4ターン目開始時、 自分の周囲5マス以内にいる最も近い敵の 攻撃、速さ、守備、魔防-6、かつ 【グラビティ】、【キャンセル】、 「反撃不可」の状態異常を付与 (敵の次回行動終了まで) 【グラビティ】 移動を最大1マスに制限する状態異常 (敵の次回行動終了まで) 【キャンセル】 奥義発動カウント変動量-1になる状態異常 (同系統効果複数時、最大値適用) (敵の次回行動終了まで) |
| Heroes (Refined) | At the start of turns 3 and 4, inflicts Atk/Spd/Def/Res-7,【Gravity】,【Guard】, and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Res = number of【Penalty】effects active on foe, excluding stat penalties, + 6, and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials). 【Gravity】 Restricts target's movement to 1 space through its next action. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 3~4ターン目開始時、 自分の周囲5マス以内にいる最も近い敵の 攻撃、速さ、守備、魔防-7、かつ 【グラビティ】、【キャンセル】、 反撃不可の状態異常を付与 (敵の次回行動終了まで) 敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、敵の攻撃、魔防が 敵の弱化を除く【不利な状態異常】の数+6だけ減少、 自分が与えるダメージ+自分の魔防の20% (範囲奥義を除く) 【グラビティ】 移動を最大1マスに制限する状態異常 (敵の次回行動終了まで) 【キャンセル】 奥義発動カウント変動量-1になる状態異常 (同系統効果複数時、最大値適用) (敵の次回行動終了まで) 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
| Heroes (Refined: +effect) | At start of player phase or enemy phase, inflicts Atk/Res-7 and【Sabotage】on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe and neutralizes foe's bonuses to Atk/Res during combat, and unit makes a guaranteed follow-up attack. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. | 自軍ターン開始時、および、敵軍ターン開始時、 敵同士で2マス以内にいて、かつ 魔防が自分より1以上低い敵の 攻撃、魔防-7、【混乱】を付与 (敵の次回行動終了まで) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、敵の攻撃、魔防-6、 攻撃、魔防の強化の+を無効にする、 自分は絶対追撃 【混乱】 戦闘中、攻撃、速さ、守備、魔防が減少する状態異常 減少値は、 自分と周囲2マス以内にいる味方のうち 弱化が最も高い値(能力値ごとに計算) (敵の次回行動終了まで) |
| Warriors: Three Hopes | Intermediate dark magic. | 闇の中級魔法 |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Banshee Θ | Banshees are female spirits originating from Irish folklore who herald the death of a family member, usually through shrieking. Dark magic inThree Houses is denoted with a Greek letter; in this case, Theta. |
| Japanese | バンシーΘ | Banshee Θ |
| Spanish | Banshee Θ | -- |
| French | Banshee Θ | -- |
| German | Todesgeheul Θ | Howl of Death Θ |
| Italian | Banshee Θ | -- |
| Portuguese | Banshee Θ | -- |
| Korean | 반시Θ | Banshee Θ |
| Simplified Chinese | 报丧Θ | Mourning Θ |
| Traditional Chinese | 报丧Θ | Mourning Θ |
Gallery
- An enemyDark Mage casting Banshee Θ inThree Houses.
- Banshee Θ as it appears inHeroes.
- Banshee Θ as it appears inHeroes.
See also
| Dark magic | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
|
| Red tome skills inHeroes | ||||||
|---|---|---|---|---|---|---|
|
| Combat arts and spells inFire Emblem Warriors: Three Hopes | ||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||





