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Azure Twin Edge
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Azure Twin Edge (Japanese:碧き風空の剣Sword of blue wind and sky) is a weaponskill in thesword category which debuted inFire Emblem Heroes; it is apersonal weapon of the emblem variation ofEirika. Azure Twin Edge grants Empathy and a status that boosts special cooldown charge to its user and their nearby allies; it boosts its user's stats, boosts the damage they deal and reduces that of the foe, and neutralizes effects guaranteeing the foe's or preventing the user'sfollow-up attacks; and grants the Wind Sword style, which allows the user to attack foes two spaces away and target the lower of theirdefense orresistance.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes | 16 | 1 | 400 | -- | Silver Sword | -- | ✗ | Grants −1 special cooldown count. If user is within 2 spaces of an ally at start of turn, grants Empathy[effect 1] and "grants +1 special cooldown charge per attack during combat" to user and allies within 2 spaces of user for 1 turn. If user initiates combat or is within 2 spaces of an ally, grants +([number of allies within 1 row or column of user × 3] + 5; maximum: 14) each toattack,speed,defense, andresistance to user, user deals +(user's speed × 20%) damage, foe's first attack deals −(user's speed × 20%) damage, and neutrlaizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks during combat. User can use Wind Sword style.[effect 2] |
- ↑Grants +(number of types of bonuses and penalties (excluding stat bonuses or penalties) active on player and enemy team during combat; maximum: 7) each to unit'sattack,speed,defense, andresistance during combat.
- ↑Unit can attack foes exactly 2 spaces away. Calculates damage using lower of foe'sdefense orresistance during combat. Foe can counterattack if foe is armored with 1-range (or if standard counterattack criteria are met). After-combat effects do not occur; unit's range is treated as 1 for effects likeAegis. Style can only be used once per turn.
Availability
| Method | Data |
|---|---|
| Unit (★★★★★) | Eirika: Of the Sacred |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants【Empathy】and the following status to unit and allies within 2 spaces for 1 turn: "grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)." If unit initiates combat or if unit is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 20% of unit's Spd ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. Unit can use the following【Style】: ――――― Wind Sword Style ――――― Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Calculates damage using the lower of foe's Def or Res during combat (excluding area-of-effect Specials). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. After-combat movement effects do not occur. Skill effect's Range is treated as 1, including by skill effects determined by attack Range, like Pavise and Aegis. This Style can be used only once per turn. ―――――――――――――――――――― 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. When unit has a status or a skill that enables use of a Style, Duo Skills and Harmonized Skills cannot be used while unit can take an action (those skills can be used after unit has acted). Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. | 奥義が発動しやすい(発動カウント-1) ターン開始時、周囲2マス以内に味方がいる時、 自分と周囲2マス以内の味方に【多感】、 「戦闘中、自身の奥義発動カウント変動量+1 (同系統効果複数時、最大値適用)」を付与(1ターン) 自分から攻撃時、または、周囲2マスに味方がいる時、 戦闘中、攻撃、速さ、守備、魔防が 自身を中心とした縦3列と横3列の 味方の数×3+5だけ増加(最大14)、 ダメージ+速さの20%(範囲奥義を除く)、 最初に受けた攻撃と2回攻撃のダメージ-速さの20%、 敵の絶対追撃を無効、かつ、自分の追撃不可を無効 下記の【スタイル】を使用可能 ―――――【スタイル】:かぜの剣――――― 2マス離れた敵を攻撃可能 (隣の敵は攻撃不可) 戦闘中、敵の守備か魔防の低い方でダメージ計算 (範囲奥義を除く) 下記のいずれかの条件を満たしている時、反撃を受ける (条件A:敵が射程1の重装の時 条件B:敵が「距離に関係なく反撃」を持つ時 条件C:敵の射程が自分と敵の距離と同じ時) 戦闘後移動スキルは無効 スキル効果の射程の判定は、射程1として扱う 「大盾」「聖盾」などの「○距離攻撃」の判定は、 射程1として扱う このスタイルは1ターン1回のみ使用可能 ――――――――――――――――――――― 【多感】 戦闘中、攻撃、速さ、守備、魔防が 自軍と敵軍の 強化を除く【有利な状態】と 弱化を除く【不利な状態異常】の種類数だけ増加 (最大7) 【スタイル】 画面下の「スタイルボタン」で、スタイルを使用可能 スタイルの状態は、スキル所有者の行動時にのみ有効 スタイルを使用可能なスキルや状態を持つ場合、 自分が行動可能な時は「比翼スキル」「双界スキル」を 使用できない(行動済みになると使用可能) 自分がダブル状態の時、または スタイルを持つスキルを複数装備している時、 スタイルは無効となる |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Azure Twin Edge | -- |
| Japanese | 碧き風空の剣 | Sword of blue wind and sky |
| Spanish (Spain) | Filo mellizo azur | Azure twin edge |
| Spanish (Latin America) | Filo gemelo azur | Azure twin edge |
| French | Épée des jumeaux | Twins' swod |
| German | Azurblaue Klinge | Azure blade |
| Italian | Lama Azzurra | Azure blade |
| Portuguese | Gume gêmeo índigo | Indigo twin edge; abbreviated asGume gêmeo índ. |
| Traditional Chinese | 碧綠風空之劍 | Sword of blue wind and sky |
Gallery
- Azure Twin Edge as it appears inHeroes.



