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Axe of Dusk
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Axe of Dusk (Japanese:戦神の闇夜の斧War god's axe of dark night) is a weaponskill in theaxe category which debuted inFire Emblem Heroes; it is apersonal weapon of the young variation ofCamilla. Axe of Dusk enables Canto (Dist. +1; Max 4); it reduces the stats of and inflicts Discord and Deep Wounds on foes that are near other foes; and when its user initiates combat or the foe'sHP is high, it boosts its user's stats, boosts the damage they deal, boosts their special cooldown charge, and triggers Potent Follow X% if the user's speed is not significantly lower than the foe's.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes | 16 | 1 | 400 | -- | Silver Axe | -- | ✗ | Enables Canto (Dist. +1; Max 4).[effect 1] Grants −1 special cooldown count. At start of each phase, inflicts −7 each tospeed anddefense, Discord,[effect 2] and Deep Wounds[effect 3] on foes within 2 spaces of another foe through their next actions. If user initiates combat or foe'sHP ≥ 75% at start of combat, grants +([number of foes within 1 row or column of user × 3] + 5; maximum: 14) each toattack, speed, defense, andresistance to user, user deals +(number of bonuses and penalties (excluding stat bonuses or penalties) on foe and foes within 2 spaces of foe × 3) damage, and grants +1 special cooldown charge to use per attack during combat, and if user's speed ≥ (foe's speed − 20), triggers Potent Follow X%[effect 4] (if user can make afollow-up attack andattack twice consecutively,X = 40; otherwise,X = 80) during combat. |
- ↑Unit can move (number of spaces moved from starting position + 1; maximum: 4) spaces after attacking, using an assist skill, or destroying a structure (once per turn; triggers after action granted from skills likeGaleforce); cannot act aside from movement or use a warp effect (e.g.Wings of Mercy) to warp a distance greater than granted by Canto.
- ↑Inflicts −(2 + number of allies within 2 spaces of unit) each to unit'sattack,speed,defense, andresistance during combat through their next action.
- ↑Unit'sHP cannot be healed through their next action.
- ↑Grants additionalfollow-up attack after unit's standard follow-up attack (if unit cannot follow-up, occurs after follow-up attack would occur) that dealsX% of unit's normal attack damage; treated like a follow-up attack, but is not affected by effects preventing unit's follow-up attacks.
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Camilla: Young Beauty |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes | Enables【Canto (Dist. +1; Max 4)】. Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, inflicts Spd/Def-7,【Discord】, and Deep Wounds on foes that are within 2 spaces of another foe through their next actions. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +Y damage (Y = total number of Bonuses and Penalties active on foe and any foe within 2 spaces of foe, excluding stat bonuses and stat penalties, × 3; excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40). 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). | 【再移動(マス間の距離+1、最大4)】を発動可能 奥義が発動しやすい(発動カウント-1) 自軍ターン開始時、および、敵軍ターン開始時、 敵同士で2マス以内にいる敵の速さ、守備-7、 【不和】、【回復不可】を付与 (敵の次回行動終了まで) 自分から攻撃した時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、攻撃、速さ、守備、魔防が 自身を中心とした縦3列と横3列にいる 敵の数×3+5だけ増加(最大14)、 ダメージ+○(範囲奥義を除く) (○は、敵とその周囲2マス以内の敵の 強化を除く【有利な状態】と 弱化を除く【不利な状態異常】の数×3)、 自身の奥義発動カウント変動量+1 (同系統効果複数時、最大値適用)、かつ 追撃の速さ条件を-25した状態で 追撃の速さ条件を満たしている時 (絶対追撃、追撃不可は含まない)、 戦闘中、【神速追撃:ダメージ○%】を発動 (○は、自分が2回攻撃でない、かつ 追撃ができない時は80、それ以外は40) 【再移動(マス間の距離+1、最大4)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に移動できる 移動できる距離は、 上記の行動前の移動前と移動後のマスの距離+1 (最大4) 【不和】 戦闘中、攻撃、速さ、守備、魔防が減少する状態異常 減少値は、 周囲2マス以内の味方の数(上限3)+2 (敵の次回行動終了まで) 【神速追撃:ダメージ○%】 自分の通常の追撃の直後、さらに追撃が発動する 神速追撃で与えるダメージは通常の攻撃時の○% (自分が追撃できない時は、通常の追撃のタイミングで発動) (神速追撃は追撃として扱い、 「ダメージを◯◯%軽減」等の対象となる、ただし、 追撃不可、2回攻撃の効果は受けない) (同系統効果複数時、最大値適用) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Axe of Dusk | -- |
| Japanese | 戦神の闇夜の斧 | War god's axe of dark night |
| Spanish (Spain) | Hacha del ocaso | Axe of dusk |
| Spanish (Latin America) | Hacha de ocaso | Dusk axe |
| French | Hache obscure | Dark axe |
| German | Dämmeraxt | Dusk axe |
| Italian | Ascia crepuscolo | Dusk axe |
| Portuguese | Machado do poente | Axe of sunset; abbreviated asMac. do poente |
| Traditional Chinese | 戰神的闇夜之斧 | War god's axe of dark night |
Gallery
- The Axe of Dusk as it appears inHeroes.



