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Avoid

Avoid (Japanese:回避avoidance), known asavoidance inThree Houses and abbreviatedAvo, is a calculation determining the ability of a unit to dodge incoming attacks. A unit's avoid is calculated based primarily on theirattack speed calculation and on any bonuses or penalties awarded by theterrain on which they stand, and depending on the individualFire Emblem series game may include other factors, such as theirluck stat and bonuses awarded bysupports,skills and theweapon triangle. As such, while a unit's basespeed stat is a factor, in all games untilFire Emblem: Shadow Dragon a unit's avoid calculation is helped or hindered by theweight of the weapon they wield.
In battle, the avoid calculation is used against the opponent's basehit rate, and is directly subtracted from the base hit rate to produce the opponent's "battle hit rate": their practical odds of actually striking the unit and causing damage, as displayed in the battle screen and in the combat forecast panel. The faster the unit and the lighter their weapon, the better their odds of substantially reducing their opponent's hit rate and thus dodging their attacks.
Calculations
Avoid
| Game | Formula | Notes |
|---|---|---|
| Shadow Dragon & the Blade of Light | Physical avoid: (Attack speed) + (Terrain bonus) Magical avoid: (Luck) | -- |
| Gaiden | Physical avoid: (Attack speed) + (Terrain bonus) Magical avoid: (Attack speed) + (Luck) | -- |
| Mystery of the Emblem | Physical avoid: (Speed) + (Luck) + (Terrain bonus) + (Support bonus) Magical avoid: (Speed) + (Luck) + (Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
| Genealogy of the Holy War | (Attack speed × 2) + (Luck) + (Terrain bonus) + (Authority bonus) + (Charm bonus) + (Lover bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. In this game, Avoid can be negative, through the possibility of negative attack speed or through some tiles' avoid penalties. |
| Thracia 776 | (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + (Authority bonus) + (Charm bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
| The Binding Blade | (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
| The Blazing Blade | (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) +Tactician bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
| The Sacred Stones | (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
| Path of Radiance | (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + (Biorhythm bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
| Radiant Dawn | (Attack speed × 2) + (Luck) + (Terrain bonus) + (Buddysupport bonus) + (Biorhythm bonus) + (Affinity bonus) + (Authority bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
| Shadow Dragon | (Attack speed) + (Luck / 2) + (Terrain bonus) + (Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
| New Mystery of the Emblem | (Speed) + (Luck / 2) + (Terrain bonus) + (Support bonus) + (Class bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. The class bonus is +10 forSwordmasters only. |
| Awakening | [([Speed × 3] +Luck) / 2] + (Support bonus) + (Dual bonus) + (Skill bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
| Fates | [([Speed × 3] +Luck) / 2] + (Support bonus) + (Dual bonus) + (Skill bonus) + (Class bonus) | Class bonus is +5 forMaster Ninjas, and +10 forLodestars,Nine-Tails,Swordmasters,Pegasus Knights, andWitches. If any bonus is not relevant, the bonus in question is taken to be 0. |
| Shadows of Valentia | Physical avoid: (Attack speed) + (Terrain bonus) + (Support bonus) Magical avoid: [(Speed +Luck) / 2] + (Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
| Three Houses | Physical avoid: (Attack speed) + (Terrain bonus) + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) Magical avoid: [(Speed +Luck) / 2] + (Ability bonus) + (Equipment bonus) + (Battalion bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
| Engage | Weapon avoid: (Speed × 2) + (Luck / 2) + (Terrain bonus ×Unit type bonus) + (Support bonus) + (Skill bonus) Staff avoid: [([Resistance × 3] +Luck) / 2] + (Terrain bonus ×Unit type bonus) | Unit type bonus is 2 for Covert-type classes, 0 if the foe is a Mystical-type class, 1 for all others. If any bonus is not relevant, the bonus in question is taken to be 0. |
Battlehit rate
In all games exceptThracia 776, the minimum possible battle hit rate is 0%, while the maximum possible battle hit rate is 100%. An attack cannot be acritical hit unless it hits, thus even if thecritical rate is 100%, a unit not always land a critical hit. They can also be blocked byPavise orDual Guards depending on the game. In all games fromThe Binding Blade onward, the displayed battle hit rate is not accurate; for more details, seetrue hit.
The battle hit rate for offensivestaves is an entirely separate calculation based on theresistance of the target and themagic stat of the staff's wielder; for this calculation, seeResistance § Calculations.
| Game | Formula | Notes |
|---|---|---|
| Shadow Dragon & the Blade of Light | Physical hit rate: [(Unit's base physicalhit rate) − (Opponent's physicalavoid)]% Magical hit rate: [(User's weapon'shit) − (Opponent'sluck)]% | -- |
| Gaiden | Physical hit rate: [(Unit's base physicalhit rate) − (Opponent'savoid)]% Magical hit rate: [(User's spell'shit) − (Opponent'sspeed +luck)]% | Magical hit rate cannot exceed the spell's base hit. Hit rate is always 100% for units holding theLuna. |
| Mystery of the Emblem | Physical hit rate: [(Unit's basehit rate) − (Opponent's physicalavoid)]% Magical hit rate: [(User's basehit rate) − (Opponent's magicalavoid)]% | There exists a 3 / 256 chance for a 0% hit to connect.[1] |
| Genealogy of the Holy War | [(Unit's basehit rate) − (Opponent'savoid)]% | -- |
| Thracia 776 | [(Unit's basehit rate) − (Opponent'savoid)]% | The minimum possible battle hit rate is 1%, while the maximum possible battle hit rate is 99%. |
| The Binding Blade | [(Unit's basehit rate) − (Opponent'savoid)]% | There exists avery small chance for a 100% hit to miss. |
| The Blazing Blade | [(Unit's basehit rate) − (Opponent'savoid)]% | -- |
| The Sacred Stones | [(Unit's basehit rate) − (Opponent'savoid)]% | -- |
| Path of Radiance | [(Unit's basehit rate) − (Opponent'savoid)]% | -- |
| Radiant Dawn | [(Unit's basehit rate) − (Opponent'savoid)]% | -- |
| Shadow Dragon | [(Unit's basehit rate) − (Opponent'savoid)]% | -- |
| New Mystery of the Emblem | [(Unit's basehit rate) − (Opponent'savoid)]% | -- |
| Awakening | [(Unit's basehit rate) − (Opponent'savoid)]% | -- |
| Fates | [(Unit's basehit rate) − (Opponent'savoid)]% | -- |
| Shadows of Valentia | Physical hit rate: [(Unit's basehit rate) − (Opponent's physicalavoid)]% Magical hit rate: [(User's basehit rate) − (Opponent's magicalavoid)]% | Magical hit rate cannot exceed the spell's base hit without the aid of a support bonus. |
| Three Houses | Physical hit rate: [(Unit's base physicalhit rate) − (Opponent's physicalavoid)]% Magical hit rate: [(User's base magicalhit rate) − (Opponent's magicalavoid)]% | -- |
| Engage | [(Unit's basehit rate) − (Opponent'savoid)]% | -- |
Items and skills affecting avoid
| Items and skills awarding avoid bonuses or penalties | |||
|---|---|---|---|
| Item | Avoid increase | Games | |
![]() | Charm | +10/+5hit rate and avoid to all alliedunits within a3-tile radius of the user. | Genealogy of the Holy War,Thracia 776,Awakening |
![]() | Vigilance | +20 avoid when equipped.Ulki only. | Path of Radiance,Radiant Dawn |
![]() | Daunt | -5hit rate and avoid to all enemy units within a3-tile radius of the user. | Path of Radiance,Radiant Dawn |
![]() | Superior Edge | +50hit rate and avoid when the opponent is wielding asword. | Awakening |
![]() | Superior Lance | +50hit rate and avoid when the opponent is wielding alance. | Awakening |
![]() | Superior Axe | +50hit rate and avoid when the opponent is wielding anaxe. | Awakening |
![]() | Superior Bow | +50hit rate and avoid when the opponent is wielding abow. | Awakening |
![]() | Superior Jolt | +50hit rate and avoid when the opponent is wielding atome. | Awakening |
![]() | Underdog Bow | +15hit rate and avoid if the user'slevel is lower than the opponent (countingadvanced units as level 20 + their current displayed level). | Awakening |
![]() | Outdoor Fighter | +10hit rate and avoid in outdoor maps. | Awakening |
![]() | Indoor Fighter | +10hit rate and avoid in indoor maps. | Awakening |
![]() | Patience | +10hit rate and avoid during the opponent'sphase. | Awakening |
![]() | Prescience | +10hit rate and avoid during the unit'sphase. | Awakening |
![]() | Hex | -15 avoid to adjacent enemies when equipped. | Awakening |
![]() | Anathema | −10/−20 avoid to all enemy units in a 3-tile radius when equipped. | Awakening,Echoes: Shadows of Valentia |
![]() | Swordbreaker | +50/+20hit rate and avoid when the opponent is wielding aswordand the user has alance equipped. | Awakening,Fates,Three Houses |
![]() | Lancebreaker | +50/+20hit rate and avoid when the opponent is wielding alanceand the user has anaxe equipped. | Awakening,Fates,Three Houses |
![]() | Axebreaker | +50/+20hit rate and avoid when the opponent is wielding anaxeand the user has asword equipped. | Awakening,Fates,Three Houses |
![]() | Bowbreaker | +50/+20 when the opponent is wielding abowand the user hasblack magic,white magic, ordark magic equipped. | Awakening,Fates,Three Houses |
![]() | Tomebreaker | +50/+20 when the opponent is wielding atomeand the user isbrawling. | Awakening,Fates,Three Houses |
![]() | Lucky Seven | +20hit rate and avoid during the first seven turns of a chapter/skirmish. | Awakening,Fates |
![]() | Tantivy | +10hit rate and avoid if there are no other alliedunits in a3-tile radius of the user. | Awakening |
![]() | Quick Burn | +15hit rate and avoid during the first turn of a chapter/skirmish; each bonus decreases by 1 point per elapsed turn until the 15th turn, where the skill ceases effect. | Awakening |
![]() | Slow Burn | +1hit rate and avoid during the first turn of a chapter/skirmish; each bonus increases by 1 point per elapsed turn until the 15th turn (for a maximum +15 bonus for each), where the skill ceases effect. | Awakening |
![]() | Underdog | +15hit rate and avoid if the user'slevel is lower than the opponent (countingadvanced units as level 20 + their current displayed level). | Awakening,Fates |
![]() | Even Rhythm | +10hit rate and avoid during even-numbered turns. | Awakening |
![]() | Odd Rhythm | +10hit rate and avoid during odd-numbered turns. | Awakening |
![]() | Avoid +10 | +10 avoid when equipped. | Awakening,Three Houses,Engage |
| AllJoke-weapons | +10 when equipped. | Fates | |
![]() | Hinoka's Spear | +10 when equipped. | Fates |
![]() | Fujin Yumi | +10 when equipped. | Fates |
![]() | Raijinto | +10 when equipped. | Fates |
![]() | Hagakure Blade | +20 when equipped. | Fates |
![]() | Kagero's Dart | +20 when equipped. | Fates |
| All Steel-weapons | -5 when equipped. | Fates | |
| AllKiller-weapons | -10 when equipped. | Fates | |
| AllVenge-weapons | -20 when equipped. | Fates | |
![]() | Hana's Katana | -10 when equipped. | Fates |
![]() | Takumi's Shinai | -10 when equipped. | Fates |
![]() | Oboro's Spear | -5 when equipped. | Fates |
![]() | Pine Branch | -10 when equipped. | Fates |
![]() | Guard Naginata | -10 when equipped. | Fates |
![]() | Great Club | -5 when equipped. | Fates |
![]() | Ryoma's Club | -10 when equipped. | Fates |
![]() | Hunter's Bow | -10 when equipped. | Fates |
![]() | Niles's Bow | -10 when equipped. | Fates |
![]() | Spellbane Yumi | -10 when equipped. | Fates |
![]() | Spy's Yumi | -20 when equipped. | Fates |
![]() | Pursuer | -10 when equipped. | Fates |
![]() | Jakob's Tray | -5 when equipped. | Fates |
![]() | Felicia's Plate | -10 when equipped. | Fates |
![]() | Spy's Shuriken | -20 when equipped. | Fates |
![]() | Chakram | -10 when equipped. | Fates |
![]() | Excalibur | -10 when equipped. | Fates |
| All Magic-weapons exceptFelicia's Plate | -20 when equipped. | Fates | |
| Axe Splitter,Pike-Ruin Club andSwordcatcher | -10 when equipped. | Fates | |
![]() | Skadi (End: Lost in the Waves) | +10 when equipped. | Fates |
![]() | Robin's Primer | -10 when equipped. | Fates |
![]() | Bird Spirit | +15 when equipped. | Fates |
![]() | Ink Painting | -20 when equipped. | Fates |
![]() | Malevolent Text | -10 when equipped. | Fates |
![]() | Duelist's Blow | +30/+20 avoid if the user initiates the combat. | Fates,Three Houses |
![]() | Shurikenbreaker | +50hit rate and avoid when the opponent is wielding ashuriken. | Fates |
![]() | Heartseeker | -20 avoid to all adjacent enemies. | Fates,Three Houses |
![]() | Solidarity | +10 avoid anddodge for all adjacent allied units. | Fates |
| Perfectionist | +15Hit rate and Avoid if user's HP = 100%. | Fates | |
![]() | Fierce Mien | -10 avoid to all enemy units in a2-tile radius of the user. | Fates |
| Fistbreaker | +20hit rate and avoid when the opponent isbrawling and the user has abow equipped. | Three Houses | |
| Royal Lineage+ | +20 Avoid if user's HP = 100%. | Three Houses | |
| Confidence | +15Hit rate and Avoid if user's HP = 100%. | Three Houses | |
| Born Fighter | -10 avoid to all adjacent enemies. | Three Houses | |
| Keen Intuition | +30 Avoid if fighting an enemy atrange > 1. | Three Houses | |
| Swordbreaker+ | +30hit rate and avoid when the opponent is wielding asword and the user has alance equipped. | Three Houses | |
| Lancebreaker+ | +30hit rate and avoid when the opponent is wielding alance and the user has anaxe equipped. | Three Houses | |
| Axebreaker+ | +30hit rate and avoid when the opponent is wielding anaxe and the user has asword equipped. | Three Houses | |
| Giant Wings | +30 avoid if foe has asword,lance, oraxe equipped. | Three Houses | |
| Sword Avoid +20 | +20 Avoid when the user has asword equipped. | Three Houses | |
| Axe Avoid +20 | +20 Avoid when the user has anaxe equipped. | Three Houses | |
| Bow Avoid +20 | +20 Avoid when the user has abow equipped. | Three Houses | |
| Brawl Avoid +20 | +20 Avoid when the user isbrawling. | Three Houses | |
| White Magic Avoid +20 | +20 Avoid when the user has awhite magic spell equipped. | Three Houses | |
| Black Magic Avoid +20 | +20 Avoid when the user has ablack magic spell equipped. | Three Houses | |
| Dark Magic Avoid +20 | +20 Avoid when the user has adark magic spell equipped. | Three Houses | |
| Flickering Flower | +10 Avoid when used. | Three Houses | |
| Avoid +15 | +15 avoid when equipped. | Engage | |
| Avoid +20 | +20 avoid when equipped. | Engage | |
| Avoid +25 | +25 avoid when equipped. | Engage | |
| Avoid +30 | +30 avoid when equipped. | Engage | |
| Failnaught | +20 avoid if the user initiates the combat. | Engage | |
Flavor text
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| Game | Text (English) | Text (Japanese) |
|---|---|---|
| The Binding Blade | Ability to dodge enemy attacks. Affects enemy's hit %.* | 敵の攻撃をかわす能力です この値だけ 敵の命中が減ります |
| The Blazing Blade | Ability to dodge enemy attacks. Affects enemy's hit %. | 敵の攻撃をかわす能力です この値だけ 敵の命中が減ります |
| The Sacred Stones | Ability to dodge enemy attacks. Affects enemy's hit %. | 敵の攻撃をかわす能力です この値だけ 敵の命中が減ります |
| Path of Radiance | The ability to avoid enemy attacks. This affects the enemy unit's hit percentage. | 敵の攻撃をかわす能力です この値だけ敵の命中が減ります |
| Radiant Dawn | The ability to avoid enemy attacks. The higher it is, the harder it is for enemies to hit. | 敵の攻撃をかわす能力 数値が高いほど当たりづらい |
| Awakening | Avoid Rate. Affects the unit's odds of evading attacks. | 高いほど敵の攻撃を避けやすい |
| Fates | Avoid Rate. Affects the unit's odds of evading attacks. | 高いほど敵の攻撃を避けやすい |
| Three Houses | Affects the unit's odds of avoiding enemy attacks. | 高いほど敵の攻撃を避けやすい。 |
| Engage | Avoid rate. Determines the odds of evading an attack. | 攻撃を回避する能力。高いほど 敵の攻撃が当たりにくくなる |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Avoid | -- |
| Japanese | 回避 | Avoidance |
| Spanish | Esquivar | Dodge |
| French | Esquive | Dodge |
| German | Auszuweichen | Avoid |
| Italian | Schivare | Dodge |
| Dutch | Vermijden | Avoid |
| Korean | 회피 | Dodge |
| Simplified Chinese | 回避 | Avoid +20 |
| Traditional Chinese | 回避 | Avoid +20 |












































