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Attack (stat)
- This article is about the calculated stat. For the growable stat inShadows of Valentia, seeStrength.

Attack (Japanese:攻撃attack), abbreviatedAtk, is a calculated stat that is the main determiner of how much damage a unit deals. The primary components of attack are a weapon'smight and the user'sstrength ormagic; a unit's attack is opposed by a foe'sdefense orresistance to determine damage. Other things that can affect attack includeabilities,supports, andbonus damage.
Attack was first displayed on the stat screen inFire Emblem: Mystery of the Emblem, but similar calculations are performed inShadow Dragon & the Blade of Light andGaiden. InHeroes, attack is not a calculated stat but a unit-based one with a growth rate, replacing strength and magic as one unified stat.
Damage
In combat, a unit's attack stat is how they contribute damage to an enemy. Damage is subtracted from a unit's currentHP; when a unit's HP reaches 0, they are defeated and are typically removed from the map, though some enemies may havemultiple health bars or may have HP restored through a story-based event.
When using physical weapons (e.g.swords orbows), a unit's attack is determined based on their strength and reduced by an opponent's defense (orprotection inThree Houses) to calculate damage; when using magical weapons (e.g.tomes or special weapons like theLevin Sword), attack is determined by magic and reduced by resistance (orresilience inThree Houses). Effects such asLuna may partially or fully negate a foe's defense or resistance, while others such asbreath weapons inHeroes target the lower of a foe's defense or resistance.
Damage can be increased by landing acritical hit, which triples the damage the attacker deals in most games; inGenealogy of the Holy War andThracia 776, it instead doubles the attacker's attack stat. Several skills or other effects can increase damage, such as by increasing a unit's attack (e.g. the various -faire skills likeSwordfaire), increasing a foe's vulnerability to damage (Malefic Aura), or providing a direct damage boost (Bravery). Some effects, such as theDivinely Inspiring skill or theLaguzguard item, can reduce damage by some penalty or factor; other effects likeMiracle allow a unit to survive a lethal hit with 1 HP.
Some weapons or skills deal unusual damage that does not factor in the attack stat. TheEclipse tome inThe Blazing Blade, for example, damages a foe such that they are reduced to half their current HP. Effects likeLethality deal damage to defeat an enemy in a single strike. TheDulam tome orBohr Χ spell instead reduce a foe to 1 HP when they hit; whether effects like this can reduce enemies at 1 HP to 0 varies—Dulam cannot while Bohr Χ can.
InGaiden andShadows of Valentia, using spells and (in the latter)combat arts deals damage to the user. Units are prevented from using spells or arts that would reduce them to 0 HP; a unit in combat will simply not attack if using their equipped spell would reduce them to 0. Some special weapons—theDevil Sword,Devil Axe, andShadow Sword—have a unique "backfire" effect that occasionally causes a unit to attack themselves rather than their opponent.
Out-of-combat damage
While damage is typically dealt in combat, some effects are capable of inflicting damage outside of combat. Many sources of such damage are incapable of reducing units to 0 HP, but which can or cannot varies between effects and between games.
Damage dealt in an area of effect (AoE) typically cannot defeat units; for example, theGeosphere inShadow Dragon & the Blade of Light,Upheaval inShadows of Valentia, orballistae inFates all cannot reduce units to 0 HP. However, the Geosphere inShadow Dragon orQuake Σ inThree Houses can defeat units, as can the ballistae of other games, which initiate combat against a single foe.Gambits can defeat their main target, but the ensuing AoE cannot defeated affected units; by contrast,Staggering Blows lack a main target, and their AoE can defeat any affected unit.
Damage dealt byterrain, such as the swamps inGaiden or flames left byBlazing Lion inEngage, leave units with 1 HP, and usually cannot effect flying units.Hazards such as poison jets or lava geysers, however, can typically both defeat units and damage flying ones.
Some weapons or skills inflict damage to units after combat. TheCursed Ashiya Sword inThree Houses damages its user after combat;Poison Strike in various games damages the foe after combat; andPyrotechnics inFates can damage the user and nearby foes after combat. In all cases, this after-combat damage cannot reduce a unit to 0 HP.
Calculations
In most games, a unit's attack with their currently equipped weapon can be seen on their stat screen.Mystery of the Emblem features an additional listing for attack withbonus damage.
Attack is not shown inShadow Dragon & the Blade of Light; attack is also not shown inGaiden, but the might of a unit's equipped weapon is added to their strength. InHeroes, a unit's shown attack includes their weapon's might.
Physical attack
Magical attack
Damage
In most games, the minimum damage that can be inflicted is 0, andcritical hit factor is 3.
| Game | Formula | Notes |
|---|---|---|
| Shadow Dragon & the Blade of Light | [attacker'sattack − (defender'sdefense* orresistance*)] ×critical hit factor | -- |
| Gaiden | (min{[attacker'sattack − (defender'sdefense* orresistance*)], 0} +triangle attack bonus) ×critical hit factor | Minimum damage of 1, maximum damage of 60 on non-critical hits and 120 on criticals. Triangle attack bonus is 5 during a triangle attack or for attacks by Alm when adjacent to Celica, 0 otherwise. |
| Mystery of the Emblem | [attacker'sattack − (defender'sdefense* orresistance*)] ×critical hit factor | -- |
| Genealogy of the Holy War | (attacker'sattack ×critical hit factor) − (defender'sdefense* orresistance*) | Minimum damage of 1, except aHel hit on a target with 1 HP. Critical hit factor of 2. |
| Thracia 776 | (attacker'sattack ×critical hit factor) − (defender'sdefense* ormagic*) | Critical hit factor of 2. |
| The Binding Blade | [attacker'sattack − (defender'sdefense* orresistance*)] ×critical hit factor | -- |
| The Blazing Blade | [attacker'sattack − (defender'sdefense* orresistance*)] ×critical hit factor | -- |
| The Sacred Stones | [attacker'sattack − (defender'sdefense* orresistance*)] ×critical hit factor | -- |
| Path of Radiance | [attacker'sattack − (defender'sdefense* orresistance*)] ×critical hit factor | -- |
| Radiant Dawn | [attacker'sattack − (defender'sdefense* orresistance*)] ×critical hit factor | -- |
| Shadow Dragon | [attacker'sattack − (defender'sdefense* orresistance*)] ×critical hit factor | -- |
| New Mystery of the Emblem | [attacker'sattack − (defender'sdefense* orresistance*)] ×critical hit factor | -- |
| Awakening | [attacker'sattack − (defender'sdefense* orresistance*)] ×critical hit factor | -- |
| Fates | [attacker'sattack − (defender'sdefense* orresistance*)] ×critical hit factor | -- |
| Echoes: Shadows of Valentia | [attacker'sattack − (defender'sdefense* orresistance*)] ×critical hit factor | Minimum damage of 1, maximum damage of 120. |
| Three Houses | [attacker'sattack − (defender'sprotection* orresilience*)] ×critical hit factor | Maximum damage of 999. |
| Engage | {[attacker'sattack − (defender'sdefense* orresistance*)] ± direct damage modifiers} ×critical hit factor | -- |
| Heroes | attacker's attack − (defender'sdefense* orresistance*) | -- |
Items and skills affecting attack
This section has been marked as astub. Please help improve the page by adding information.
Attack
| Skills providing an equipping bonus | |||
|---|---|---|---|
| Source | Attack increase | Games | |
| Swordfaire | +5 attack when user hassword equipped. | Fates,Three Houses | |
| Lancefaire | +5 attack when user haslance equipped. | Fates,Three Houses | |
| Axefaire | +5 attack when user hasaxe equipped. | Fates,Three Houses | |
![]() | Shurikenfaire | +5 attack when user hasdagger equipped. | Fates |
| Bowfaire | +5 attack when user hasbow equipped. | Fates,Three Houses | |
![]() | Tomefaire | +5 attack when user hastome equipped. | Fates |
| Authority | +2,lv 1 +4,lv 2 +6,lv 3 +8,lv 4 and +10lv 5 attack withgambits | Three Houses | |
| Fistfaire | +5 attack when user hasgauntlets equipped. | Three Houses | |
| Black Tomefaire | +5 attack when user hasblack magic equipped. | Three Houses | |
| White Tomefaire | +5 attack when user haswhite magic equipped. | Three Houses | |
| Dark Tomefaire | +5 attack when user hasdark magic equipped. | Three Houses | |
| Officer Duty | +5 attack withgambits. | Three Houses | |
| Lady Knight | +3 attack withgambits. | Three Houses | |
| Offensive Tactics | +5 attack withgambits. | Three Houses | |
| Professor's Guidance+ | +2 attack when equipped | Three Houses | |
| Items and skills providing a temporary increase | |||
|---|---|---|---|
| Source | Attack change | Games | |
![]() | Holy Sword | +20 attack when triggered. | Genealogy of the Holy War(Unused) |
![]() | Darkness Sword | +20 attack when triggered. | Genealogy of the Holy War(Unused) |
![]() | Filla's Might | +10 attack to ally. | The Blazing Blade,The Sacred Stones(unused) |
![]() | Dragon Fang | +50% base attack when triggered. | Fates |
![]() | Elbow Room | +3 attack when user is in terrain with no effects. | Fates |
![]() | Strong Riposte | +3 attack when counterattacking. | Fates |
![]() | Inspiration | +2 attack to allies within 2 spaces. | Fates |
![]() | Supportive | +2 attack to ally when user is supporting inTag Team orPair Up and has at least C support. | Fates |
![]() | Devoted Partner | +2 attack toCorrin when user is supporting Corrin inTag Team orPair Up. | Fates |
![]() | Fiery Blood | +4 attack when user'sHP < 100%. | Fates |
![]() | Vow of Friendship | +3 attack whenCorrin'sHP ≤ 50% | Fates |
![]() | Rallying Cry | +2 attack to allies within 2 spaces. | Fates |
![]() | Pride | +4 attack when user'slevel ≤ foe's level. | Fates |
![]() | Nohr Enmity | +3 attack when foe's baseclass isNohrian. | Fates |
![]() | Competitive | +3 attack when user is leading inTag Team orPair Up and user'slevel ≤ partner's level. | Fates |
![]() | Bushido | +2 attack when user is leading inTag Team orPair Up and user'slevel ≥ partner's level. | Fates |
![]() | Born Steward | +2 attack when user is inMy Castle. | Fates |
![]() | Noble Cause | +3 attack when user is leading inTag Team orPair Up and partner'sHP < 100%. | Fates |
![]() | Prodigy | +4 attack when both of user'sstrength andmagic < one of foe's strength or magic | Fates |
![]() | Vendetta | +4 attack when user has fought foe previously in same battle. | Fates |
![]() | Foudroyant | Doubles user's attack. | Shadows of Valentia |
| Death Blow | +6 physical attack when user initiates combat. | Three Houses | |
| Fiendish Blow | +6 magical attack when user initiates combat. | Three Houses | |
| Distinguished House | +2 attack when user has abattalion equipped. | Three Houses | |
| Charm | +3 attack to adjacent allies. | Three Houses | |
| Advocate | +3 attack to adjacent male allies. | Three Houses | |
| Guardian | +3 attack to adjacent female allies. | Three Houses | |
| Philanderer | +2 attack when user is next to a female ally | Three Houses | |
| Rivalry | +2 attack when user is next to a male ally | Three Houses | |
| Lone Wolf | +5 attack when user has nobattalion equipped or equipped battalion's endurance = 0, and user has noadjutant. | Three Houses | |
| Persecution Complex | +5 attack when user'sHP < 100%. | Three Houses | |
| Honorable Spirit | +3 attack when user is in combat atrange = 1 and is not adjacent to an ally. | Three Houses | |
| Weapons providing a temporary decrease | |||
|---|---|---|---|
| Source | Attack change | Games | |
![]() | Dark Breath | Halves foe's attack. | Mystery of the Emblem |
![]() | Loptous | Halves foe's attack. | Genealogy of the Holy War |
![]() | Loptr Sword | Halves foe's attack. | Thracia 776 |
| Most weapons that dealbonus damage[a] | −4 attack when fighting foes who are not targets of bonus damage. | Fates | |
Damage
| Items and skills that decrease damage when equipped | |||
|---|---|---|---|
| Source | Attack growth modification | Games | |
![]() | Laguzguard | Halves damage taken fromlaguz units. | Path of Radiance |
![]() | Mantle | Negates all damage taken. | Path of Radiance |
| Negates all damage taken from weapons not blessed byYune. | Radiant Dawn | ||
![]() | Magestone | Negates all damage taken frommagic weapons. | Shadow Dragon,New Mystery of the Emblem |
![]() | Imhullu | Negates all damage taken from non-Starlight weapons. | Shadow Dragon,New Mystery of the Emblem |
![]() | Dragonskin | User takes half damage. | Awakening,Fates,Shadows of Valentia |
| – | Sanctuary | Halves damage taken fromterror units. | Shadows of Valentia |
| – | Heavy Armor | Halves damage taken frombows. | Shadows of Valentia |
| – | Apotrope | Halves damage taken fromblack magic. | Shadows of Valentia |
| – | Phantasm | Halves damage taken frombows andblack magic. | Shadows of Valentia |
| Seiros Shield | Halves damage taken frommonster units. | Three Houses | |
| General | Halves damage taken. | Three Houses | |
| Commander | −75% damage taken. | Three Houses | |
| Anti-Magic Armor | Negates damage taken from magic attacks. | Three Houses | |
| Ancient Dragonskin | Halves damage taken. | Three Houses | |
| Enhanced Fortitude | Halves damage taken. | Three Houses | |
| Dark Barrier | Reduces damage taken by 20%/40%/60%/80%. | Engage | |
| Fell Barrier | Reduces damage taken by 50%/70%/85%/100%. | Engage | |
| Laguz Friend | Halves damage taken. | Engage | |
| Skills and status effects that increase damage temporarily | |||
|---|---|---|---|
| Source | Attack growth modification | Games | |
![]() | Ire | Triples damage dealt when triggered. | Radiant Dawn |
![]() | Impale | Quadruples damage dealt when triggered. | Radiant Dawn |
![]() | Sol | Triples damage dealt when triggered. | Radiant Dawn |
![]() | Stun | Triples damage dealt when triggered. | Radiant Dawn |
![]() | Deadeye | Triples damage dealt when triggered. | Radiant Dawn |
![]() | Duelist Sword | +4% damage dealt when used. | Shadows of Valentia |
| Divinely Inspiring | +3 damage dealt by adjacent allies. | Engage | |
| Fell Protection | +1 damage dealt by adjacent allies. | Engage | |
| Merciless | +50% damage dealt to foes sufferingbreak. | Engage | |
| Poison | +1,one stack +3,two stacks or +5three stacks damage taken while afflicted. | Engage | |
| Skills that decrease damage temporarily | |||
|---|---|---|---|
| Source | Attack growth modification | Games | |
| Pavise | Negates all damage taken when triggered. | Genealogy of the Holy War,Thracia 776,The Sacred Stones,Path of Radiance,Radiant Dawn | |
| Halves damage taken when triggered. | Awakening,Fates,Shadows of Valentia,Three Houses | ||
![]() | Holy Sword | −20 damage taken when triggered. | Genealogy of the Holy War(Unused) |
![]() | Darkness Sword | −20 damage taken when triggered. | Genealogy of the Holy War(Unused) |
![]() | Astra | User makes five attacks at half damage when triggered. | Path of Radiance,Awakening,Fates |
| User makes five attacks at 30% damage when used. | Three Houses | ||
![]() | Aegis | Halves damage taken when triggered. | Awakening,Fates,Three Houses |
![]() | Dragon Ward | Adjacent ally takes half damage when triggered. | Fates |
![]() | Earth's Kiss | Halves damage taken from magical attacks when used. | Shadows of Valentia |
| – | Phalanx | Negates all damage taken when triggered. | Shadows of Valentia |
| Divinely Inspiring | −1 damage taken by adjacent allies. | Engage | |
| Fell Protection | −3 damage taken by adjacent allies. | Engage | |
| Allied Defense | −3 damage taken when active. | Engage | |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| The Binding Blade | Amount of damage this weapon causes. Affected by defenses.* | 敵に与えるダメージの大きさです 敵の守備 魔防だけ減少します |
| The Blazing Blade | Amount of damage this weapon causes. Affected by defenses. | 敵に与えるダメージの大きさです 敵の守備 魔防だけ減少します |
| The Sacred Stones | Amount of damage this weapon causes. Affected by defenses. | 敵に与えるダメージの大きさです 敵の守備 魔防だけ減少します |
| Path of Radiance | The amount of damage this weapon causes. This is affected by the enemy unit's defenses. | 敵に与えるダメージの大きさです 敵の守備や魔防で変化します |
| Radiant Dawn | The damage inflicted with the equipped weapon. This is affected by the enemy unit's defenses. | 敵に与えるダメージの大きさ 敵の守備や魔防によって変化 |
| Awakening | Attack. The power of physical or magical attacks. | 武器や魔法の攻撃力 |
| Fates | Attack. The power of physical or magical attacks. | 武器や魔法の攻撃力 |
| Echoes: Shadows of Valentia | Attack. Affects damage the unit deals with attacks. | 攻撃の強さ 高いほど、 相手に与えるダメージが大きい |
| Three Houses | The power of physical or magical attacks. | 武器や魔法の攻撃力。 |
| Engage (Attack) | Attack. The offensive power of the unit's physical or magical attacks. | 武器や魔法での攻撃力 |
| Engage (Ph Atk) | Physical attack. The unit's attack power using a physical weapon. | 物理攻撃力。剣などの武器を 装備した時の攻撃力 |
| Engage (Mag Atk) | Magical attack. The unit's attack power using a magic weapon. | 魔法攻撃力。魔道書や魔法武器を 装備した時の攻撃力 |
| Engage (Pn Atk) | Penetrating attack. The unit's attack power with attacks that are not affected by Defense or Resistance. | 特殊な攻撃の攻撃力 (敵の守備と魔防の影響を受けない) |
Etymology and other languages
This section has been marked as astub. Please help improve the page by adding information.
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Attack | -- |
| Japanese | 攻撃 | Attack |
| Spanish |
|
|
| French |
|
|
| German | Angriff | Attack |
| Italian | Attacco | Attack |
| Portuguese | Ataque | Attack |
| Korean | 공격 | Attack |
| Simplified Chinese | 攻击 | Attack |
| Traditional Chinese | 攻擊 | Attack |










































